#include <util/u_format.h>
#include <pipebuffer/pb_buffer.h>
#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
#include "r600_formats.h"
#include "r600_pipe.h"
#include "r600d.h"
if (state == NULL)
return;
+ rctx->clamp_vertex_color = rs->clamp_vertex_color;
+ rctx->clamp_fragment_color = rs->clamp_fragment_color;
rctx->flatshade = rs->flatshade;
rctx->sprite_coord_enable = rs->sprite_coord_enable;
rctx->rasterizer = rs;
r600_polygon_offset_update(rctx);
}
if (rctx->ps_shader && rctx->vs_shader)
- r600_spi_update(rctx);
+ rctx->spi_dirty = true;
}
void r600_delete_rs_state(struct pipe_context *ctx, void *state)
struct r600_pipe_shader *shader = CALLOC_STRUCT(r600_pipe_shader);
int r;
- r = r600_pipe_shader_create(ctx, shader, state->tokens);
+ shader->tokens = tgsi_dup_tokens(state->tokens);
+
+ r = r600_pipe_shader_create(ctx, shader);
if (r) {
return NULL;
}
if (state) {
r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate);
}
- if (rctx->ps_shader && rctx->vs_shader)
- r600_spi_update(rctx);
+ if (rctx->ps_shader && rctx->vs_shader) {
+ rctx->spi_dirty = true;
+ r600_adjust_gprs(rctx);
+ }
}
void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
if (state) {
r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_shader->rstate);
}
- if (rctx->ps_shader && rctx->vs_shader)
- r600_spi_update(rctx);
+ if (rctx->ps_shader && rctx->vs_shader) {
+ rctx->spi_dirty = true;
+ r600_adjust_gprs(rctx);
+ }
}
void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
rctx->ps_shader = NULL;
}
+ free(shader->tokens);
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
rctx->vs_shader = NULL;
}
+ free(shader->tokens);
r600_pipe_shader_destroy(ctx, shader);
free(shader);
}
static void r600_update_alpha_ref(struct r600_pipe_context *rctx)
{
- unsigned alpha_ref = rctx->alpha_ref;
+ unsigned alpha_ref;
struct r600_pipe_state rstate;
- if (!rctx->alpha_ref_dirty)
- return;
-
+ alpha_ref = rctx->alpha_ref;
rstate.nregs = 0;
if (rctx->export_16bpc)
alpha_ref &= ~0x1FFF;
struct r600_pipe_shader *shader = rctx->ps_shader;
struct r600_pipe_state *rstate = &rctx->spi;
struct r600_shader *rshader = &shader->shader;
- unsigned i, tmp;
+ unsigned i, tmp, sid;
if (rctx->spi.id == 0)
r600_spi_block_init(rctx, &rctx->spi);
rstate->nregs = 0;
for (i = 0; i < rshader->ninput; i++) {
- tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
+ if (rshader->input[i].name == TGSI_SEMANTIC_POSITION ||
+ rshader->input[i].name == TGSI_SEMANTIC_FACE)
+ if (rctx->family >= CHIP_CEDAR)
+ continue;
+ else
+ sid=0;
+ else
+ sid=r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i);
+
+ tmp = S_028644_SEMANTIC(sid);
if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
r600_pipe_state_mod_reg(rstate, tmp);
}
+ rctx->spi_dirty = false;
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
}
}
+static int r600_shader_rebuild(struct pipe_context * ctx, struct r600_pipe_shader * shader)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ int r;
+
+ r600_pipe_shader_destroy(ctx, shader);
+ r = r600_pipe_shader_create(ctx, shader);
+ if (r) {
+ return r;
+ }
+ r600_context_pipe_state_set(&rctx->ctx, &shader->rstate);
+
+ return 0;
+}
+
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
struct r600_resource *rbuffer;
- u32 vgt_dma_index_type, vgt_dma_swap_mode, vgt_draw_initiator, mask;
struct r600_draw rdraw;
- struct r600_drawl draw = {};
- unsigned prim;
+ struct r600_drawl draw;
+ unsigned prim, mask;
- r600_flush_depth_textures(rctx);
- u_vbuf_mgr_draw_begin(rctx->vbuf_mgr, info, NULL, NULL);
+ if (!rctx->blit) {
+ if (rctx->have_depth_fb || rctx->have_depth_texture)
+ r600_flush_depth_textures(rctx);
+ }
+ u_vbuf_mgr_draw_begin(rctx->vbuf_mgr, info);
r600_vertex_buffer_update(rctx);
draw.info = *info;
draw.ctx = ctx;
+ draw.index_buffer = NULL;
if (info->indexed && rctx->index_buffer.buffer) {
draw.info.start += rctx->index_buffer.offset / rctx->index_buffer.index_size;
pipe_resource_reference(&draw.index_buffer, rctx->index_buffer.buffer);
r600_upload_index_buffer(rctx, &draw);
}
} else {
+ draw.index_size = 0;
+ draw.index_buffer_offset = 0;
draw.info.index_bias = info->start;
}
- vgt_dma_swap_mode = 0;
- switch (draw.index_size) {
- case 2:
- vgt_draw_initiator = 0;
- vgt_dma_index_type = 0;
- if (R600_BIG_ENDIAN) {
- vgt_dma_swap_mode = ENDIAN_8IN16;
- }
- break;
- case 4:
- vgt_draw_initiator = 0;
- vgt_dma_index_type = 1;
- if (R600_BIG_ENDIAN) {
- vgt_dma_swap_mode = ENDIAN_8IN32;
- }
- break;
- case 0:
- vgt_draw_initiator = 2;
- vgt_dma_index_type = 0;
- break;
- default:
- R600_ERR("unsupported index size %d\n", draw.index_size);
- return;
- }
if (r600_conv_pipe_prim(draw.info.mode, &prim))
return;
- if (unlikely(rctx->ps_shader == NULL)) {
- R600_ERR("missing vertex shader\n");
- return;
- }
- if (unlikely(rctx->vs_shader == NULL)) {
- R600_ERR("missing vertex shader\n");
- return;
- }
- /* there should be enough input */
- if (rctx->vertex_elements->count < rctx->vs_shader->shader.bc.nresource) {
- R600_ERR("%d resources provided, expecting %d\n",
- rctx->vertex_elements->count, rctx->vs_shader->shader.bc.nresource);
- return;
- }
- r600_update_alpha_ref(rctx);
+ if (rctx->vs_shader->shader.clamp_color != rctx->clamp_vertex_color)
+ r600_shader_rebuild(ctx, rctx->vs_shader);
- mask = 0;
- for (int i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
- mask |= (0xF << (i * 4));
- }
+ if ((rctx->ps_shader->shader.clamp_color != rctx->clamp_fragment_color) ||
+ ((rctx->family >= CHIP_CEDAR) && rctx->ps_shader->shader.fs_write_all &&
+ (rctx->ps_shader->shader.nr_cbufs != rctx->nr_cbufs)))
+ r600_shader_rebuild(ctx, rctx->ps_shader);
+
+ if (rctx->spi_dirty)
+ r600_spi_update(rctx);
+
+ if (rctx->alpha_ref_dirty)
+ r600_update_alpha_ref(rctx);
+
+ mask = (1ULL << ((unsigned)rctx->framebuffer.nr_cbufs * 4)) - 1;
if (rctx->vgt.id != R600_PIPE_STATE_VGT) {
rctx->vgt.id = R600_PIPE_STATE_VGT;
rdraw.vgt_num_indices = draw.info.count;
rdraw.vgt_num_instances = draw.info.instance_count;
- rdraw.vgt_index_type = vgt_dma_index_type | (vgt_dma_swap_mode << 2);
- rdraw.vgt_draw_initiator = vgt_draw_initiator;
+ rdraw.vgt_index_type = ((draw.index_size == 4) ? 1 : 0);
+ if (R600_BIG_ENDIAN)
+ rdraw.vgt_index_type |= (draw.index_size >> 1) << 2;
+ rdraw.vgt_draw_initiator = draw.index_size ? 0 : 2;
rdraw.indices = NULL;
if (draw.index_buffer) {
rbuffer = (struct r600_resource*)draw.index_buffer;