#include "util/u_memory.h"
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void r600_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
+
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_resource *dst = &rtransfer->staging->b.b;
struct pipe_resource *src = transfer->resource;
- if (src->nr_samples <= 1) {
- if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level,
- &transfer->box)) {
- /* async dma could not be use */
- ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- }
- } else {
- /* Resolve the resource. */
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = transfer->level;
- blit.src.box = transfer->box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.box.width = transfer->box.width;
- blit.dst.box.height = transfer->box.height;
- blit.dst.box.depth = transfer->box.depth;
- blit.mask = PIPE_MASK_RGBA;
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- ctx->blit(ctx, &blit);
+ if (src->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+
+ if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level,
+ &transfer->box)) {
+ ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
}
}
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
- if (!rctx->screen->dma_blit(ctx, texture, transfer->level,
+ if (dst->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
+ }
+
+ if (!rctx->screen->dma_blit(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b, 0, &sbox)) {
- /* async dma could not be use */
- ctx->resource_copy_region(ctx, texture, transfer->level,
+ src, 0, &sbox)) {
+ ctx->resource_copy_region(ctx, dst, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b,
- 0, &sbox);
+ src, 0, &sbox);
}
}
-unsigned r600_texture_get_offset(struct r600_texture *rtex,
- unsigned level, unsigned layer)
+static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
+ const struct pipe_box *box)
{
+ enum pipe_format format = rtex->resource.b.b.format;
+
return rtex->surface.level[level].offset +
- layer * rtex->surface.level[level].slice_size;
+ box->z * rtex->surface.level[level].slice_size +
+ box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
+ box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
}
static int r600_init_surface(struct r600_screen *rscreen,
unsigned nr_samples,
struct r600_fmask_info *out)
{
- /* FMASK is allocated pretty much like an ordinary texture.
- * Here we use bpe in the units of bits, not bytes. */
+ /* FMASK is allocated like an ordinary texture. */
struct radeon_surface fmask = rtex->surface;
+ memset(out, 0, sizeof(*out));
+
+ fmask.bo_alignment = 0;
+ fmask.bo_size = 0;
+ fmask.nsamples = 1;
+ fmask.flags |= RADEON_SURF_FMASK;
+
switch (nr_samples) {
case 2:
- /* This should be 8,1, but we should set nsamples > 1
- * for the allocator to treat it as a multisample surface.
- * Let's set 4,2 then. */
case 4:
- fmask.bpe = 4;
- fmask.nsamples = 2;
+ fmask.bpe = 1;
+ fmask.bankh = 4;
break;
case 8:
- fmask.bpe = 8;
- fmask.nsamples = 4;
- break;
- case 16:
- fmask.bpe = 16;
- fmask.nsamples = 4;
+ fmask.bpe = 4;
break;
default:
R600_ERR("Invalid sample count for FMASK allocation.\n");
return;
}
- /* R600-R700 errata? Anyway, this fixes colorbuffer corruption. */
+ /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
+ * This can be fixed by writing a separate FMASK allocator specifically
+ * for R600-R700 asics. */
if (rscreen->chip_class <= R700) {
fmask.bpe *= 2;
}
- if (rscreen->chip_class >= EVERGREEN) {
- fmask.bankh = nr_samples <= 4 ? 4 : 1;
- }
-
if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
R600_ERR("Got error in surface_init while allocating FMASK.\n");
return;
}
+
assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
+ out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
out->bank_height = fmask.bankh;
out->alignment = MAX2(256, fmask.bo_alignment);
- out->size = (fmask.bo_size + 7) / 8;
+ out->size = fmask.bo_size;
}
static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
rtex->resource.b.b.nr_samples, &fmask);
rtex->fmask_bank_height = fmask.bank_height;
+ rtex->fmask_slice_tile_max = fmask.slice_tile_max;
rtex->fmask_offset = align(rtex->size, fmask.alignment);
rtex->fmask_size = fmask.size;
rtex->size = rtex->fmask_offset + rtex->fmask_size;
return true;
}
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
+ */
+static void r600_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
+{
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0)
+ res->target = orig->target;
+ else
+ res->target = PIPE_TEXTURE_2D;
+
+ switch (res->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ res->array_size = box->depth;
+ break;
+ case PIPE_TEXTURE_3D:
+ res->depth0 = box->depth;
+ break;
+ default:;
+ }
+}
+
static void *r600_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *texture,
unsigned level,
struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
- enum pipe_format format = texture->format;
struct r600_resource *buf;
unsigned offset = 0;
char *map;
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
+
if (rtex->is_depth) {
- /* XXX: only readback the rectangle which is being mapped?
- */
- /* XXX: when discard is true, no need to read back from depth texture
- */
struct r600_texture *staging_depth;
- assert(rtex->resource.b.b.nr_samples <= 1);
if (rtex->resource.b.b.nr_samples > 1) {
- R600_ERR("mapping MSAA zbuffer unimplemented\n");
- FREE(trans);
- return NULL;
- }
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ *
+ * Only the region being mapped is transfered.
+ */
+ struct pipe_resource resource;
- if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
+ r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
+
+ if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
+
+ r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+ r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+ pipe_resource_reference((struct pipe_resource**)&temp, NULL);
+ }
}
+ else {
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ r600_blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
- r600_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
+ offset = r600_texture_get_offset(staging_depth, level, box);
+ }
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
- trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
} else if (use_staging_texture) {
struct pipe_resource resource;
struct r600_texture *staging;
- memset(&resource, 0, sizeof(resource));
- resource.format = texture->format;
- resource.width0 = box->width;
- resource.height0 = box->height;
- resource.depth0 = 1;
- resource.array_size = 1;
- resource.usage = PIPE_USAGE_STAGING;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER;
-
- /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
- if (box->depth > 1 && util_max_layer(texture, level) > 0)
- resource.target = texture->target;
- else
- resource.target = PIPE_TEXTURE_2D;
-
- switch (resource.target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- resource.array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- resource.depth0 = box->depth;
- break;
- default:;
- }
-
+ r600_init_temp_resource_from_box(&resource, texture, box, level,
+ R600_RESOURCE_FLAG_TRANSFER);
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
trans->transfer.layer_stride = staging->surface.level[0].slice_size;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
- /* flush gfx & dma ring, order does not matter as only one can be live */
- if (rctx->rings.dma.cs) {
- rctx->rings.dma.flush(rctx, 0);
- }
- rctx->rings.gfx.flush(rctx, 0);
}
} else {
+ /* the resource is mapped directly */
trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
- trans->offset = r600_texture_get_offset(rtex, level, box->z);
+ offset = r600_texture_get_offset(rtex, level, box);
}
if (trans->staging) {
buf = &rtex->resource;
}
- if (rtex->is_depth || !trans->staging)
- offset = trans->offset +
- box->y / util_format_get_blockheight(format) * trans->transfer.stride +
- box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-
if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buf, usage))) {
pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
FREE(trans);
rctx->ws->buffer_unmap(buf);
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,