* Jerome Glisse
* Corbin Simpson
*/
+#include "r600_formats.h"
+#include "r600d.h"
+
#include <errno.h>
-#include "pipe/p_screen.h"
-#include "util/u_format.h"
#include "util/u_format_s3tc.h"
-#include "util/u_math.h"
-#include "util/u_inlines.h"
#include "util/u_memory.h"
-#include "pipebuffer/pb_buffer.h"
-#include "r600_pipe.h"
-#include "r600_resource.h"
-#include "r600d.h"
-#include "r600_formats.h"
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
- ctx->resource_copy_region(ctx, &rtransfer->staging->b.b.b,
+ ctx->resource_copy_region(ctx, &rtransfer->staging->b.b,
0, 0, 0, 0, texture, transfer->level,
&transfer->box);
}
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b.b,
+ &rtransfer->staging->b.b,
0, &sbox);
}
{
unsigned offset = rtex->offset[level];
- switch (rtex->resource.b.b.b.target) {
+ switch (rtex->resource.b.b.target) {
case PIPE_TEXTURE_3D:
case PIPE_TEXTURE_CUBE:
default:
struct r600_resource_texture *rtex,
unsigned level)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned nblocksx, block_align, width;
unsigned blocksize = util_format_get_blocksize(rtex->real_format);
struct r600_resource_texture *rtex,
unsigned level)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned height, tile_height;
height = mip_minify(ptex->height0, level);
struct r600_resource_texture *rtex,
unsigned level, unsigned array_mode)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
switch (array_mode) {
case V_0280A0_ARRAY_LINEAR_GENERAL:
unsigned array_mode,
unsigned pitch_in_bytes_override)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
struct r600_screen *rscreen = (struct r600_screen*)screen;
unsigned i;
int r;
struct r600_resource_texture *rtex,
unsigned array_mode)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
unsigned size, layer_size, i, offset;
unsigned nblocksx, nblocksy;
PIPE_BIND_SAMPLER_VIEW))
return FALSE;
- switch (res->usage) {
- case PIPE_USAGE_STREAM:
- case PIPE_USAGE_STAGING:
- return FALSE;
-
- default:
- return TRUE;
- }
+ return TRUE;
}
static boolean r600_texture_get_handle(struct pipe_screen* screen,
r600_texture_get_transfer, /* get_transfer */
r600_texture_transfer_destroy, /* transfer_destroy */
r600_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region,/* transfer_flush_region */
+ NULL, /* transfer_flush_region */
r600_texture_transfer_unmap, /* transfer_unmap */
- u_default_transfer_inline_write /* transfer_inline_write */
+ NULL /* transfer_inline_write */
};
static struct r600_resource_texture *
return NULL;
resource = &rtex->resource;
- resource->b.b.b = *base;
- resource->b.b.vtbl = &r600_texture_vtbl;
- pipe_reference_init(&resource->b.b.b.reference, 1);
- resource->b.b.b.screen = screen;
+ resource->b.b = *base;
+ resource->b.vtbl = &r600_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
stencil_offset = align(rtex->size, stencil_align);
- for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
+ for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
rtex->stencil->offset[i] += stencil_offset;
rtex->size = stencil_offset + rtex->stencil->size;
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_resource *ptex = &rtex->resource.b.b;
unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
if (rscreen->use_surface_alloc) {
unsigned array_mode = 0;
int r;
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & PIPE_BIND_SCANOUT)) {
- if (rscreen->use_surface_alloc) {
- if (permit_hardware_blit(screen, templ)) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- }
+ if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
+ if (rscreen->use_surface_alloc &&
+ !(templ->bind & PIPE_BIND_SCANOUT) &&
+ templ->usage != PIPE_USAGE_STAGING &&
+ templ->usage != PIPE_USAGE_STREAM &&
+ permit_hardware_blit(screen, templ)) {
+ array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
}
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
if (surface == NULL)
return NULL;
- /* XXX no offset */
-/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
int r;
boolean use_staging_texture = FALSE;
- if (usage & PIPE_TRANSFER_MAP_PERMANENTLY) {
- return NULL;
- }
-
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit.
*
/* Use a staging texture for uploads if the underlying BO is busy. */
if (!(usage & PIPE_TRANSFER_READ) &&
- (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf) ||
+ (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE)))
use_staging_texture = TRUE;
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *buf;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;
if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->buf;
+ buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture)
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
else
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ buf = ((struct r600_resource *)transfer->resource)->cs_buf;
offset = rtransfer->offset +
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct r600_context *rctx = (struct r600_context*)ctx;
- struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *buf;
if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->buf;
+ buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture) {
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf;
} else {
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ buf = ((struct r600_resource *)transfer->resource)->cs_buf;
}
}
rctx->ws->buffer_unmap(buf);
default:
break;
}
- goto out_unknown; /* TODO */
+ goto out_unknown; /* XXX */
case UTIL_FORMAT_COLORSPACE_SRGB:
word4 |= S_038010_FORCE_DEGAMMA(1);
}
}
+ if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
+ switch (format) {
+ case PIPE_FORMAT_R8G8_B8G8_UNORM:
+ case PIPE_FORMAT_G8R8_B8R8_UNORM:
+ result = FMT_GB_GR;
+ goto out_word4;
+ case PIPE_FORMAT_G8R8_G8B8_UNORM:
+ case PIPE_FORMAT_R8G8_R8B8_UNORM:
+ result = FMT_BG_RG;
+ goto out_word4;
+ default:
+ goto out_unknown;
+ }
+ }
+
if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
result = FMT_5_9_9_9_SHAREDEXP;
goto out_word4;
}
}
- /* R8G8Bx_SNORM - TODO CxV8U8 */
+ /* R8G8Bx_SNORM - XXX CxV8U8 */
/* See whether the components are of the same size. */
for (i = 1; i < desc->nr_channels; i++) {