0, &sbox);
}
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer)
{
- unsigned offset = rtex->offset[level];
-
- switch (rtex->resource.b.b.target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- default:
- return offset + layer * rtex->layer_size[level];
- }
-}
-
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align;
-
- switch(array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- p_align = MAX2(8,
- ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- p_align = MAX2(rscreen->tiling_info.num_banks,
- (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
- rscreen->tiling_info.num_banks)) * 8;
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- p_align = rscreen->tiling_info.group_bytes / pixsize;
- break;
- }
- return p_align;
-}
-
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- int h_align;
-
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- h_align = rscreen->tiling_info.num_channels * 8;
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- h_align = 8;
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- h_align = 1;
- break;
- }
- return h_align;
-}
-
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align = r600_get_block_alignment(screen, format, array_mode);
- int h_align = r600_get_height_alignment(screen, array_mode);
- int b_align;
-
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
- p_align * pixsize * h_align);
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- b_align = rscreen->tiling_info.group_bytes;
- break;
- }
- return b_align;
-}
-
-static unsigned mip_minify(unsigned size, unsigned level)
-{
- unsigned val;
- val = u_minify(size, level);
- if (level > 0)
- val = util_next_power_of_two(val);
- return val;
-}
-
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned nblocksx, block_align, width;
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-
- if (rtex->pitch_override)
- return rtex->pitch_override / blocksize;
-
- width = mip_minify(ptex->width0, level);
- nblocksx = util_format_get_nblocksx(rtex->real_format, width);
-
- block_align = r600_get_block_alignment(screen, rtex->real_format,
- rtex->array_mode[level]);
- nblocksx = align(nblocksx, block_align);
- return nblocksx;
+ return rtex->surface.level[level].offset +
+ layer * rtex->surface.level[level].slice_size;
}
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned height, tile_height;
-
- height = mip_minify(ptex->height0, level);
- height = util_format_get_nblocksy(rtex->real_format, height);
- tile_height = r600_get_height_alignment(screen,
- rtex->array_mode[level]);
-
- /* XXX Hack around an alignment issue. Less tests fail with this.
- *
- * The thing is depth-stencil buffers should be tiled, i.e.
- * the alignment should be >=8. If I make them tiled, stencil starts
- * working because it no longer overlaps with the depth buffer
- * in memory, but texturing like drawpix-stencil breaks. */
- if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
- tile_height = 8;
-
- height = align(height, tile_height);
- return height;
-}
-
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level, unsigned array_mode)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
-
- switch (array_mode) {
- case V_0280A0_ARRAY_LINEAR_GENERAL:
- case V_0280A0_ARRAY_LINEAR_ALIGNED:
- case V_0280A0_ARRAY_1D_TILED_THIN1:
- default:
- rtex->array_mode[level] = array_mode;
- break;
- case V_0280A0_ARRAY_2D_TILED_THIN1:
- {
- unsigned w, h, tile_height, tile_width;
-
- tile_height = r600_get_height_alignment(screen, array_mode);
- tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
-
- w = mip_minify(ptex->width0, level);
- h = mip_minify(ptex->height0, level);
- if (w <= tile_width || h <= tile_height)
- rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- rtex->array_mode[level] = array_mode;
- }
- break;
- }
-}
-
-static int r600_init_surface(struct radeon_surface *surface,
+static int r600_init_surface(struct r600_screen *rscreen,
+ struct radeon_surface *surface,
const struct pipe_resource *ptex,
unsigned array_mode,
bool is_transfer, bool is_flushed_depth)
surface->blk_d = 1;
surface->array_size = 1;
surface->last_level = ptex->last_level;
- surface->bpe = util_format_get_blocksize(ptex->format);
- /* align byte per element on dword */
- if (surface->bpe == 3) {
- surface->bpe = 4;
+
+ if (rscreen->chip_class >= EVERGREEN &&
+ !is_transfer && !is_flushed_depth &&
+ ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ surface->bpe = 4; /* stencil is allocated separately on evergreen */
+ } else {
+ surface->bpe = util_format_get_blocksize(ptex->format);
+ /* align byte per element on dword */
+ if (surface->bpe == 3) {
+ surface->bpe = 4;
+ }
}
- surface->nsamples = 1;
+
+ surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
surface->flags = 0;
+
switch (array_mode) {
case V_038000_ARRAY_1D_TILED_THIN1:
surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
}
static int r600_setup_surface(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode,
+ struct r600_texture *rtex,
unsigned pitch_in_bytes_override)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
}
}
for (i = 0; i <= ptex->last_level; i++) {
- rtex->offset[i] = rtex->surface.level[i].offset;
- rtex->layer_size[i] = rtex->surface.level[i].slice_size;
- rtex->pitch_in_bytes[i] = rtex->surface.level[i].pitch_bytes;
switch (rtex->surface.level[i].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
return 0;
}
-static void r600_setup_miptree(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
- unsigned size, layer_size, i, offset;
- unsigned nblocksx, nblocksy;
-
- for (i = 0, offset = 0; i <= ptex->last_level; i++) {
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
- unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
-
- r600_texture_set_array_mode(screen, rtex, i, array_mode);
-
- nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
- nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
-
- if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
- layer_size = align(nblocksx, 64) * nblocksy * blocksize;
- else
- layer_size = nblocksx * nblocksy * blocksize;
-
- if (ptex->target == PIPE_TEXTURE_CUBE) {
- if (chipc >= R700)
- size = layer_size * 8;
- else
- size = layer_size * 6;
- }
- else if (ptex->target == PIPE_TEXTURE_3D)
- size = layer_size * u_minify(ptex->depth0, i);
- else
- size = layer_size * ptex->array_size;
-
- /* align base image and start of miptree */
- if ((i == 0) || (i == 1))
- offset = align(offset, base_align);
- rtex->offset[i] = offset;
- rtex->layer_size[i] = layer_size;
- rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
- rtex->pitch_in_bytes[i] = nblocksx * blocksize;
-
- offset += size;
- }
- rtex->size = offset;
-}
-
-/* Figure out whether u_blitter will fallback to a transfer operation.
- * If so, don't use a staging resource.
- */
-static boolean permit_hardware_blit(struct pipe_screen *screen,
- const struct pipe_resource *res)
-{
- unsigned bind;
-
- if (util_format_is_depth_or_stencil(res->format))
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* hackaround for S3TC */
- if (util_format_is_compressed(res->format))
- return TRUE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- bind))
- return FALSE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- PIPE_BIND_SAMPLER_VIEW))
- return FALSE;
-
- return TRUE;
-}
-
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct radeon_surface *surface = &rtex->surface;
struct r600_screen *rscreen = (struct r600_screen*)screen;
surface->tile_split,
surface->stencil_tile_split,
surface->mtilea,
- rtex->pitch_in_bytes[0]);
+ rtex->surface.level[0].pitch_bytes);
return rscreen->ws->buffer_get_handle(resource->buf,
- rtex->pitch_in_bytes[0], whandle);
+ rtex->surface.level[0].pitch_bytes, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
- if (rtex->stencil)
- pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
-
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
NULL /* transfer_inline_write */
};
-static struct r600_resource_texture *
+/* The number of samples can be specified independently of the texture. */
+void r600_texture_get_fmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
+{
+ /* FMASK is allocated pretty much like an ordinary texture.
+ * Here we use bpe in the units of bits, not bytes. */
+ struct radeon_surface fmask = rtex->surface;
+
+ switch (nr_samples) {
+ case 2:
+ /* This should be 8,1, but we should set nsamples > 1
+ * for the allocator to treat it as a multisample surface.
+ * Let's set 4,2 then. */
+ case 4:
+ fmask.bpe = 4;
+ fmask.nsamples = 2;
+ break;
+ case 8:
+ fmask.bpe = 8;
+ fmask.nsamples = 4;
+ break;
+ case 16:
+ fmask.bpe = 16;
+ fmask.nsamples = 4;
+ break;
+ default:
+ R600_ERR("Invalid sample count for FMASK allocation.\n");
+ return;
+ }
+
+ /* R600-R700 errata? Anyway, this fixes colorbuffer corruption. */
+ if (rscreen->chip_class <= R700) {
+ fmask.bpe *= 2;
+ }
+
+ if (rscreen->chip_class >= EVERGREEN) {
+ fmask.bankh = nr_samples <= 4 ? 4 : 1;
+ }
+
+ if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
+ R600_ERR("Got error in surface_init while allocating FMASK.\n");
+ return;
+ }
+ assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
+
+ out->bank_height = fmask.bankh;
+ out->alignment = MAX2(256, fmask.bo_alignment);
+ out->size = (fmask.bo_size + 7) / 8;
+}
+
+static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_fmask_info fmask;
+
+ r600_texture_get_fmask_info(rscreen, rtex,
+ rtex->resource.b.b.nr_samples, &fmask);
+
+ /* Reserve space for FMASK while converting bits back to bytes. */
+ rtex->fmask_bank_height = fmask.bank_height;
+ rtex->fmask_offset = align(rtex->size, fmask.alignment);
+ rtex->fmask_size = fmask.size;
+ rtex->size = rtex->fmask_offset + rtex->fmask_size;
+#if 0
+ printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
+ fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size);
+#endif
+}
+
+void r600_texture_get_cmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
+{
+ unsigned cmask_tile_width = 8;
+ unsigned cmask_tile_height = 8;
+ unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
+ unsigned element_bits = 4;
+ unsigned cmask_cache_bits = 1024;
+ unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
+
+ unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
+ unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
+ unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
+ unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
+ unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
+
+ unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
+ unsigned height = align(rtex->surface.npix_y, macro_tile_height);
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+ unsigned slice_bytes =
+ ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
+
+ assert(macro_tile_width % 128 == 0);
+ assert(macro_tile_height % 128 == 0);
+
+ out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
+ out->alignment = MAX2(256, base_align);
+ out->size = rtex->surface.array_size * align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_cmask_info cmask;
+
+ r600_texture_get_cmask_info(rscreen, rtex, &cmask);
+
+ rtex->cmask_slice_tile_max = cmask.slice_tile_max;
+ rtex->cmask_offset = align(rtex->size, cmask.alignment);
+ rtex->cmask_size = cmask.size;
+ rtex->size = rtex->cmask_offset + rtex->cmask_size;
+#if 0
+ printf("CMASK: macro tile width = %u, macro tile height = %u, "
+ "pitch elements = %u, height = %u, slice tile max = %u\n",
+ macro_tile_width, macro_tile_height, pitch_elements, height,
+ rtex->cmask_slice_tile_max);
+#endif
+}
+
+static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
- unsigned array_mode,
unsigned pitch_in_bytes_override,
- unsigned max_buffer_size,
struct pb_buffer *buf,
boolean alloc_bo,
struct radeon_surface *surface)
{
- struct r600_resource_texture *rtex;
+ struct r600_texture *rtex;
struct r600_resource *resource;
struct r600_screen *rscreen = (struct r600_screen*)screen;
int r;
- rtex = CALLOC_STRUCT(r600_resource_texture);
+ rtex = CALLOC_STRUCT(r600_texture);
if (rtex == NULL)
return NULL;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
- rtex->real_format = base->format;
-
- /* We must split depth and stencil into two separate buffers on Evergreen. */
- if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
- ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
- util_format_is_depth_and_stencil(base->format) &&
- !rscreen->use_surface_alloc) {
- struct pipe_resource stencil;
- unsigned stencil_pitch_override = 0;
-
- switch (base->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- default:
- assert(0);
- FREE(rtex);
- return NULL;
- }
- /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
- if (pitch_in_bytes_override) {
- assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
- base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
- stencil_pitch_override = pitch_in_bytes_override / 4;
- }
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
- /* Allocate the stencil buffer. */
- stencil = *base;
- stencil.format = PIPE_FORMAT_S8_UINT;
- rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
- stencil_pitch_override,
- max_buffer_size, NULL, FALSE, surface);
- if (!rtex->stencil) {
- FREE(rtex);
- return NULL;
- }
- /* Proceed in creating the depth buffer. */
+ rtex->surface = *surface;
+ r = r600_setup_surface(screen, rtex,
+ pitch_in_bytes_override);
+ if (r) {
+ FREE(rtex);
+ return NULL;
}
- /* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) &&
- permit_hardware_blit(screen, base))
- rtex->is_depth = true;
-
- r600_setup_miptree(screen, rtex, array_mode);
- if (rscreen->use_surface_alloc) {
- rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, array_mode,
- pitch_in_bytes_override);
- if (r) {
- FREE(rtex);
- return NULL;
- }
+ if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) {
+ r600_texture_allocate_cmask(rscreen, rtex);
+ r600_texture_allocate_fmask(rscreen, rtex);
}
- /* If we initialized separate stencil for Evergreen. place it after depth. */
- if (rtex->stencil) {
- unsigned stencil_align, stencil_offset;
-
- stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
- stencil_offset = align(rtex->size, stencil_align);
-
- for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
- rtex->stencil->offset[i] += stencil_offset;
-
- rtex->size = stencil_offset + rtex->stencil->size;
+ if (!rtex->is_depth && base->nr_samples > 1 &&
+ (!rtex->fmask_size || !rtex->cmask_size)) {
+ FREE(rtex);
+ return NULL;
}
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
- if (rscreen->use_surface_alloc) {
- base_align = rtex->surface.bo_alignment;
- } else if (util_format_is_depth_or_stencil(rtex->real_format)) {
- /* ugly work around depth buffer need stencil room at end of bo */
- rtex->size += ptex->width0 * ptex->height0;
- }
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
- pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
+ unsigned base_align = rtex->surface.bo_alignment;
+ unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
+
+ if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, usage)) {
FREE(rtex);
return NULL;
}
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
- if (rtex->stencil) {
- pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
- rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
- rtex->stencil->resource.domains = rtex->resource.domains;
+ if (rtex->cmask_size) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ char *ptr = rscreen->ws->buffer_map(resource->cs_buf, NULL, PIPE_TRANSFER_WRITE);
+ memset(ptr + rtex->cmask_offset, 0xCC, rtex->cmask_size);
+ rscreen->ws->buffer_unmap(resource->cs_buf);
}
return rtex;
}
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
- if (rscreen->use_surface_alloc &&
- !(templ->bind & PIPE_BIND_SCANOUT) &&
+ if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- permit_hardware_blit(screen, templ)) {
+ templ->usage != PIPE_USAGE_STREAM) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
}
}
- r = r600_init_surface(&surface, templ, array_mode,
+ /* XXX tiling is broken for the 422 formats */
+ if (util_format_description(templ->format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
+
+ r = r600_init_surface(rscreen, &surface, templ, array_mode,
templ->flags & R600_RESOURCE_FLAG_TRANSFER,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
if (r) {
if (r) {
return NULL;
}
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- 0, 0, NULL, TRUE, &surface);
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ,
+ 0, NULL, TRUE, &surface);
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *texture,
- const struct pipe_surface *surf_tmpl)
+ const struct pipe_surface *templ)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
- unsigned level = surf_tmpl->u.tex.level;
+ unsigned level = templ->u.tex.level;
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+ assert(templ->u.tex.first_layer == templ->u.tex.last_layer);
if (surface == NULL)
return NULL;
pipe_reference_init(&surface->base.reference, 1);
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
- surface->base.format = surf_tmpl->format;
- surface->base.width = mip_minify(texture->width0, level);
- surface->base.height = mip_minify(texture->height0, level);
- surface->base.usage = surf_tmpl->usage;
- surface->base.texture = texture;
- surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- surface->base.u.tex.level = level;
-
- surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
- rtex, level);
+ surface->base.format = templ->format;
+ surface->base.width = rtex->surface.level[level].npix_x;
+ surface->base.height = rtex->surface.level[level].npix_y;
+ surface->base.usage = templ->usage;
+ surface->base.u = templ->u;
return &surface->base;
}
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
+ struct r600_surface *surf = (struct r600_surface*)surface;
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
else
array_mode = 0;
- r = r600_init_surface(&surface, templ, array_mode, false, false);
+ r = r600_init_surface(rscreen, &surface, templ, array_mode, false, false);
if (r) {
return NULL;
}
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- stride, 0, buf, FALSE, &surface);
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ,
+ stride, buf, FALSE, &surface);
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
- struct r600_resource_texture **staging)
+ struct r600_texture **staging)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
- struct r600_resource_texture **flushed_depth_texture = staging ?
+ struct r600_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
if (!staging && rtex->flushed_depth_texture)
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
- resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
+ resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
- *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
return true;
}
-void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_resource_texture **staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
-{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (!r600_init_flushed_depth_texture(ctx, texture, staging))
- return;
-
- if (staging) {
- r600_blit_uncompress_depth(ctx, rtex, *staging,
- first_level, last_level,
- first_layer, last_layer);
- } else {
- r600_blit_uncompress_depth(ctx, rtex, NULL,
- first_level, last_level,
- first_layer, last_layer);
- }
-}
-
/* Needs adjustment for pixelformat:
*/
static INLINE unsigned u_box_volume( const struct pipe_box *box )
const struct pipe_box *box)
{
struct r600_context *rctx = (struct r600_context*)ctx;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
use_staging_texture = TRUE;
}
- if (!permit_hardware_blit(ctx->screen, texture) ||
- (texture->flags & R600_RESOURCE_FLAG_TRANSFER)) {
+ if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
use_staging_texture = FALSE;
}
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
- struct r600_resource_texture *staging_depth;
+ struct r600_texture *staging_depth;
- r600_texture_depth_flush(ctx, texture, &staging_depth,
- level, level,
- box->z, box->z + box->depth - 1);
- if (!staging_depth) {
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = staging_depth->pitch_in_bytes[level];
+
+ r600_blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
return &trans->transfer;
}
trans->transfer.stride =
- ((struct r600_resource_texture *)trans->staging)->pitch_in_bytes[0];
+ ((struct r600_texture *)trans->staging)->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* Always referenced in the blit. */
}
return &trans->transfer;
}
- trans->transfer.stride = rtex->pitch_in_bytes[level];
- trans->transfer.layer_stride = rtex->layer_size[level];
+ trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(rtex, level, box->z);
return &trans->transfer;
}
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (rtex->is_depth) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- struct pipe_box sbox;
-
- u_box_origin_2d(texture->width0, texture->height0, &sbox);
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth) {
ctx->resource_copy_region(ctx, texture, transfer->level,
- 0, 0, transfer->box.z,
+ transfer->box.x, transfer->box.y, transfer->box.z,
&rtransfer->staging->b.b, transfer->level,
- &sbox);
- }
- } else if (rtransfer->staging) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ &transfer->box);
+ } else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon_winsys_cs_handle *buf;
- struct r600_resource_texture *rtex =
- (struct r600_resource_texture*)transfer->resource;
+ struct r600_texture *rtex =
+ (struct r600_texture*)transfer->resource;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;