0, &sbox);
}
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+unsigned r600_texture_get_offset(struct r600_texture *rtex,
unsigned level, unsigned layer)
{
- return rtex->offset[level] + layer * rtex->layer_size[level];
+ return rtex->surface.level[level].offset +
+ layer * rtex->surface.level[level].slice_size;
}
static int r600_init_surface(struct r600_screen *rscreen,
}
static int r600_setup_surface(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
+ struct r600_texture *rtex,
unsigned pitch_in_bytes_override)
{
struct pipe_resource *ptex = &rtex->resource.b.b;
}
}
for (i = 0; i <= ptex->last_level; i++) {
- rtex->offset[i] = rtex->surface.level[i].offset;
- rtex->layer_size[i] = rtex->surface.level[i].slice_size;
- rtex->pitch_in_bytes[i] = rtex->surface.level[i].pitch_bytes;
switch (rtex->surface.level[i].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
struct pipe_resource *ptex,
struct winsys_handle *whandle)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct radeon_surface *surface = &rtex->surface;
struct r600_screen *rscreen = (struct r600_screen*)screen;
surface->tile_split,
surface->stencil_tile_split,
surface->mtilea,
- rtex->pitch_in_bytes[0]);
+ rtex->surface.level[0].pitch_bytes);
return rscreen->ws->buffer_get_handle(resource->buf,
- rtex->pitch_in_bytes[0], whandle);
+ rtex->surface.level[0].pitch_bytes, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
if (rtex->flushed_depth_texture)
NULL /* transfer_inline_write */
};
-static struct r600_resource_texture *
+/* The number of samples can be specified independently of the texture. */
+void r600_texture_get_fmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
+{
+ /* FMASK is allocated pretty much like an ordinary texture.
+ * Here we use bpe in the units of bits, not bytes. */
+ struct radeon_surface fmask = rtex->surface;
+
+ switch (nr_samples) {
+ case 2:
+ /* This should be 8,1, but we should set nsamples > 1
+ * for the allocator to treat it as a multisample surface.
+ * Let's set 4,2 then. */
+ case 4:
+ fmask.bpe = 4;
+ fmask.nsamples = 2;
+ break;
+ case 8:
+ fmask.bpe = 8;
+ fmask.nsamples = 4;
+ break;
+ case 16:
+ fmask.bpe = 16;
+ fmask.nsamples = 4;
+ break;
+ default:
+ R600_ERR("Invalid sample count for FMASK allocation.\n");
+ return;
+ }
+
+ /* R600-R700 errata? Anyway, this fixes colorbuffer corruption. */
+ if (rscreen->chip_class <= R700) {
+ fmask.bpe *= 2;
+ }
+
+ if (rscreen->chip_class >= EVERGREEN) {
+ fmask.bankh = nr_samples <= 4 ? 4 : 1;
+ }
+
+ if (rscreen->ws->surface_init(rscreen->ws, &fmask)) {
+ R600_ERR("Got error in surface_init while allocating FMASK.\n");
+ return;
+ }
+ assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
+
+ out->bank_height = fmask.bankh;
+ out->alignment = MAX2(256, fmask.bo_alignment);
+ out->size = (fmask.bo_size + 7) / 8;
+}
+
+static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_fmask_info fmask;
+
+ r600_texture_get_fmask_info(rscreen, rtex,
+ rtex->resource.b.b.nr_samples, &fmask);
+
+ /* Reserve space for FMASK while converting bits back to bytes. */
+ rtex->fmask_bank_height = fmask.bank_height;
+ rtex->fmask_offset = align(rtex->size, fmask.alignment);
+ rtex->fmask_size = fmask.size;
+ rtex->size = rtex->fmask_offset + rtex->fmask_size;
+#if 0
+ printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
+ fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size);
+#endif
+}
+
+void r600_texture_get_cmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
+{
+ unsigned cmask_tile_width = 8;
+ unsigned cmask_tile_height = 8;
+ unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
+ unsigned element_bits = 4;
+ unsigned cmask_cache_bits = 1024;
+ unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
+
+ unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
+ unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
+ unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
+ unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
+ unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
+
+ unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
+ unsigned height = align(rtex->surface.npix_y, macro_tile_height);
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+ unsigned slice_bytes =
+ ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
+
+ assert(macro_tile_width % 128 == 0);
+ assert(macro_tile_height % 128 == 0);
+
+ out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
+ out->alignment = MAX2(256, base_align);
+ out->size = rtex->surface.array_size * align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_cmask_info cmask;
+
+ r600_texture_get_cmask_info(rscreen, rtex, &cmask);
+
+ rtex->cmask_slice_tile_max = cmask.slice_tile_max;
+ rtex->cmask_offset = align(rtex->size, cmask.alignment);
+ rtex->cmask_size = cmask.size;
+ rtex->size = rtex->cmask_offset + rtex->cmask_size;
+#if 0
+ printf("CMASK: macro tile width = %u, macro tile height = %u, "
+ "pitch elements = %u, height = %u, slice tile max = %u\n",
+ macro_tile_width, macro_tile_height, pitch_elements, height,
+ rtex->cmask_slice_tile_max);
+#endif
+}
+
+static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
unsigned pitch_in_bytes_override,
boolean alloc_bo,
struct radeon_surface *surface)
{
- struct r600_resource_texture *rtex;
+ struct r600_texture *rtex;
struct r600_resource *resource;
struct r600_screen *rscreen = (struct r600_screen*)screen;
int r;
- rtex = CALLOC_STRUCT(r600_resource_texture);
+ rtex = CALLOC_STRUCT(r600_texture);
if (rtex == NULL)
return NULL;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
rtex->pitch_override = pitch_in_bytes_override;
- rtex->real_format = base->format;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
return NULL;
}
+ if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) {
+ r600_texture_allocate_cmask(rscreen, rtex);
+ r600_texture_allocate_fmask(rscreen, rtex);
+ }
+
+ if (!rtex->is_depth && base->nr_samples > 1 &&
+ (!rtex->fmask_size || !rtex->cmask_size)) {
+ FREE(rtex);
+ return NULL;
+ }
+
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
unsigned base_align = rtex->surface.bo_alignment;
+ unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
+ if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, usage)) {
FREE(rtex);
return NULL;
}
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
+
+ if (rtex->cmask_size) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ char *ptr = rscreen->ws->buffer_map(resource->cs_buf, NULL, PIPE_TRANSFER_WRITE);
+ memset(ptr + rtex->cmask_offset, 0xCC, rtex->cmask_size);
+ rscreen->ws->buffer_unmap(resource->cs_buf);
+ }
return rtex;
}
}
}
+ /* XXX tiling is broken for the 422 formats */
+ if (util_format_description(templ->format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
+
r = r600_init_surface(rscreen, &surface, templ, array_mode,
templ->flags & R600_RESOURCE_FLAG_TRANSFER,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
struct pipe_resource *texture,
const struct pipe_surface *templ)
{
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
unsigned level = templ->u.tex.level;
pipe_resource_reference(&surface->base.texture, texture);
surface->base.context = pipe;
surface->base.format = templ->format;
- surface->base.width = u_minify(texture->width0, level);
- surface->base.height = u_minify(texture->height0, level);
+ surface->base.width = rtex->surface.level[level].npix_x;
+ surface->base.height = rtex->surface.level[level].npix_y;
surface->base.usage = templ->usage;
surface->base.u = templ->u;
return &surface->base;
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
+ struct r600_surface *surf = (struct r600_surface*)surface;
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
- struct r600_resource_texture **staging)
+ struct r600_texture **staging)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
- struct r600_resource_texture **flushed_depth_texture = staging ?
+ struct r600_texture **flushed_depth_texture = staging ?
staging : &rtex->flushed_depth_texture;
if (!staging && rtex->flushed_depth_texture)
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
- *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
const struct pipe_box *box)
{
struct r600_context *rctx = (struct r600_context*)ctx;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
- struct r600_resource_texture *staging_depth;
+ struct r600_texture *staging_depth;
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
return NULL;
}
- r600_blit_uncompress_depth(ctx, rtex, staging_depth,
+ r600_blit_decompress_depth(ctx, rtex, staging_depth,
level, level,
box->z, box->z + box->depth - 1,
0, 0);
- trans->transfer.stride = staging_depth->pitch_in_bytes[level];
+ trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
return &trans->transfer;
}
trans->transfer.stride =
- ((struct r600_resource_texture *)trans->staging)->pitch_in_bytes[0];
+ ((struct r600_texture *)trans->staging)->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* Always referenced in the blit. */
}
return &trans->transfer;
}
- trans->transfer.stride = rtex->pitch_in_bytes[level];
- trans->transfer.layer_stride = rtex->layer_size[level];
+ trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(rtex, level, box->z);
return &trans->transfer;
}
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
if (rtex->is_depth) {
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon_winsys_cs_handle *buf;
- struct r600_resource_texture *rtex =
- (struct r600_resource_texture*)transfer->resource;
+ struct r600_texture *rtex =
+ (struct r600_texture*)transfer->resource;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;