#include "util/u_format_s3tc.h"
#include "util/u_memory.h"
+
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
+ struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
-
- ctx->resource_copy_region(ctx, &rtransfer->staging->b.b,
- 0, 0, 0, 0, texture, transfer->level,
- &transfer->box);
+ struct pipe_resource *dst = &rtransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
+
+ if (src->nr_samples <= 1) {
+ if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level,
+ &transfer->box)) {
+ /* async dma could not be use */
+ ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ }
+ } else {
+ /* Resolve the resource. */
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = transfer->level;
+ blit.src.box = transfer->box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.box.width = transfer->box.width;
+ blit.dst.box.height = transfer->box.height;
+ blit.dst.box.depth = transfer->box.depth;
+ blit.mask = PIPE_MASK_RGBA;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ ctx->blit(ctx, &blit);
+ }
}
-
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
+ struct r600_context *rctx = (struct r600_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
struct pipe_box sbox;
- u_box_origin_2d(transfer->box.width, transfer->box.height, &sbox);
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b,
- 0, &sbox);
+ if (!rctx->screen->dma_blit(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b, 0, &sbox)) {
+ /* async dma could not be use */
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b,
+ 0, &sbox);
+ }
}
unsigned r600_texture_get_offset(struct r600_texture *rtex,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
unsigned array_mode,
- bool is_transfer, bool is_flushed_depth)
+ bool is_flushed_depth)
{
const struct util_format_description *desc =
util_format_description(ptex->format);
surface->array_size = 1;
surface->last_level = ptex->last_level;
- if (rscreen->chip_class >= EVERGREEN &&
- !is_transfer && !is_flushed_depth &&
+ if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
surface->bpe = 4; /* stencil is allocated separately on evergreen */
} else {
surface->array_size = ptex->array_size;
break;
case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d layout for now */
surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
surface->array_size = ptex->array_size;
break;
surface->flags |= RADEON_SURF_SCANOUT;
}
- if (!is_transfer && !is_flushed_depth && is_depth) {
+ if (!is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
- surface->flags |= RADEON_SURF_SBUFFER;
+ surface->flags |= RADEON_SURF_SBUFFER |
+ RADEON_SURF_HAS_SBUFFER_MIPTREE;
}
}
return 0;
rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
+ rtex->surface.stencil_offset =
+ rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
}
}
for (i = 0; i <= ptex->last_level; i++) {
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
+ pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL);
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
r600_texture_get_fmask_info(rscreen, rtex,
rtex->resource.b.b.nr_samples, &fmask);
- /* Reserve space for FMASK while converting bits back to bytes. */
rtex->fmask_bank_height = fmask.bank_height;
rtex->fmask_offset = align(rtex->size, fmask.alignment);
rtex->fmask_size = fmask.size;
#endif
}
+DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "R600_PRINT_TEXDEPTH", FALSE);
+
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
unsigned pitch_in_bytes_override,
struct pb_buffer *buf,
- boolean alloc_bo,
struct radeon_surface *surface)
{
struct r600_texture *rtex;
return NULL;
}
- if (base->nr_samples > 1 && !rtex->is_depth && alloc_bo) {
+ if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
r600_texture_allocate_cmask(rscreen, rtex);
r600_texture_allocate_fmask(rscreen, rtex);
}
return NULL;
}
+ /* Tiled depth textures utilize the non-displayable tile order. */
+ rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
+
+ /* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY
+ * Thought it might still be interessting to use hyperz for texture
+ * array without using fast clear features
+ */
+ rtex->htile = NULL;
+ if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
+ util_format_is_depth_or_stencil(base->format) &&
+ rscreen->use_hyperz &&
+ base->target == PIPE_TEXTURE_2D &&
+ rtex->surface.level[0].nblk_x >= 32 &&
+ rtex->surface.level[0].nblk_y >= 32) {
+ unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
+ unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
+ unsigned htile_size;
+ unsigned npipes = rscreen->info.r600_num_tile_pipes;
+
+ /* this alignment and htile size only apply to linear htile buffer */
+ sw = align(sw, 16 << 3);
+ sh = align(sh, npipes << 3);
+ htile_size = (sw >> 3) * (sh >> 3) * 4;
+ /* must be aligned with 2K * npipes */
+ htile_size = align(htile_size, (2 << 10) * npipes);
+
+ rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->screen, PIPE_BIND_CUSTOM,
+ PIPE_USAGE_STATIC, htile_size);
+ if (rtex->htile == NULL) {
+ /* this is not a fatal error as we can still keep rendering
+ * without htile buffer
+ */
+ R600_ERR("r600: failed to create bo for htile buffers\n");
+ } else {
+ void *ptr;
+ ptr = rscreen->ws->buffer_map(rtex->htile->cs_buf, NULL, PIPE_TRANSFER_WRITE);
+ memset(ptr, 0x0, htile_size);
+ rscreen->ws->buffer_unmap(rtex->htile->cs_buf);
+ }
+ }
+
/* Now create the backing buffer. */
- if (!buf && alloc_bo) {
+ if (!buf) {
unsigned base_align = rtex->surface.bo_alignment;
unsigned usage = R600_TEX_IS_TILED(rtex, 0) ? PIPE_USAGE_STATIC : base->usage;
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, usage)) {
+ if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) {
FREE(rtex);
return NULL;
}
- } else if (buf) {
+ } else {
/* This is usually the window framebuffer. We want it in VRAM, always. */
resource->buf = buf;
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
memset(ptr + rtex->cmask_offset, 0xCC, rtex->cmask_size);
rscreen->ws->buffer_unmap(resource->cs_buf);
}
+
+ if (debug_get_option_print_texdepth() && rtex->is_depth && rtex->non_disp_tiling) {
+ printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=%u\n",
+ rtex->surface.npix_x, rtex->surface.npix_y,
+ rtex->surface.npix_z, rtex->surface.blk_w,
+ rtex->surface.blk_h, rtex->surface.blk_d,
+ rtex->surface.array_size, rtex->surface.last_level,
+ rtex->surface.bpe, rtex->surface.nsamples,
+ rtex->surface.flags);
+ if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, (unsigned long long)rtex->surface.level[i].offset,
+ (unsigned long long)rtex->surface.level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.level[i].nblk_x,
+ rtex->surface.level[i].nblk_y,
+ rtex->surface.level[i].nblk_z,
+ rtex->surface.level[i].pitch_bytes,
+ rtex->surface.level[i].mode);
+ }
+ }
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, (unsigned long long)rtex->surface.stencil_level[i].offset,
+ (unsigned long long)rtex->surface.stencil_level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.stencil_level[i].nblk_x,
+ rtex->surface.stencil_level[i].nblk_y,
+ rtex->surface.stencil_level[i].nblk_z,
+ rtex->surface.stencil_level[i].pitch_bytes,
+ rtex->surface.stencil_level[i].mode);
+ }
+ }
+ }
return rtex;
}
{
struct r600_screen *rscreen = (struct r600_screen*)screen;
struct radeon_surface surface;
- unsigned array_mode = 0;
+ const struct util_format_description *desc = util_format_description(templ->format);
+ unsigned array_mode;
int r;
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
- if (!(templ->bind & PIPE_BIND_SCANOUT) &&
- templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM) {
+ /* Default tiling mode for staging textures. */
+ array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
+
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
+ * because 422 formats are used for videos, which prefer linear buffers
+ * for fast uploads anyway. */
+ if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
+ if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
+ array_mode = V_038000_ARRAY_2D_TILED_THIN1;
+ } else if (!(templ->bind & PIPE_BIND_SCANOUT) &&
+ templ->usage != PIPE_USAGE_STAGING &&
+ templ->usage != PIPE_USAGE_STREAM &&
+ templ->target != PIPE_TEXTURE_1D &&
+ templ->target != PIPE_TEXTURE_1D_ARRAY &&
+ templ->height0 > 3) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
}
}
- /* XXX tiling is broken for the 422 formats */
- if (util_format_description(templ->format)->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
- array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
-
r = r600_init_surface(rscreen, &surface, templ, array_mode,
- templ->flags & R600_RESOURCE_FLAG_TRANSFER,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
if (r) {
return NULL;
return NULL;
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- 0, NULL, TRUE, &surface);
+ 0, NULL, &surface);
}
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
{
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+ assert(templ->u.tex.first_layer <= u_max_layer(texture, templ->u.tex.level));
+ assert(templ->u.tex.last_layer <= u_max_layer(texture, templ->u.tex.level));
assert(templ->u.tex.first_layer == templ->u.tex.last_layer);
if (surface == NULL)
return NULL;
surface->base.format = templ->format;
surface->base.width = width;
surface->base.height = height;
- surface->base.usage = templ->usage;
surface->base.u = templ->u;
return &surface->base;
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
- struct pipe_resource *texture,
+ struct pipe_resource *tex,
const struct pipe_surface *templ)
{
- struct r600_texture *rtex = (struct r600_texture*)texture;
unsigned level = templ->u.tex.level;
- return r600_create_surface_custom(pipe, texture, templ,
- rtex->surface.level[level].npix_x,
- rtex->surface.level[level].npix_y);
+ return r600_create_surface_custom(pipe, tex, templ,
+ u_minify(tex->width0, level),
+ u_minify(tex->height0, level));
}
static void r600_surface_destroy(struct pipe_context *pipe,
else if (micro == RADEON_LAYOUT_TILED)
array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
else
- array_mode = 0;
+ array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
- r = r600_init_surface(rscreen, &surface, templ, array_mode, false, false);
+ r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
if (r) {
return NULL;
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- stride, buf, FALSE, &surface);
+ stride, buf, &surface);
}
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
}
(*flushed_depth_texture)->is_flushing_texture = TRUE;
+ (*flushed_depth_texture)->non_disp_tiling = false;
return true;
}
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_texture *rtex = (struct r600_texture*)texture;
- struct pipe_resource resource;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
enum pipe_format format = texture->format;
- struct radeon_winsys_cs_handle *buf;
+ struct r600_resource *buf;
unsigned offset = 0;
char *map;
/* Use a staging texture for uploads if the underlying BO is busy. */
if (!(usage & PIPE_TRANSFER_READ) &&
- (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
+ (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
use_staging_texture = TRUE;
}
*/
struct r600_texture *staging_depth;
+ assert(rtex->resource.b.b.nr_samples <= 1);
+ if (rtex->resource.b.b.nr_samples > 1) {
+ R600_ERR("mapping MSAA zbuffer unimplemented\n");
+ FREE(trans);
+ return NULL;
+ }
+
if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
0, 0);
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = (struct r600_resource*)staging_depth;
} else if (use_staging_texture) {
- resource.target = PIPE_TEXTURE_2D;
+ struct pipe_resource resource;
+ struct r600_texture *staging;
+
+ memset(&resource, 0, sizeof(resource));
resource.format = texture->format;
resource.width0 = box->width;
resource.height0 = box->height;
resource.depth0 = 1;
resource.array_size = 1;
- resource.last_level = 0;
- resource.nr_samples = 0;
resource.usage = PIPE_USAGE_STAGING;
- resource.bind = 0;
resource.flags = R600_RESOURCE_FLAG_TRANSFER;
- /* For texture reading, the temporary (detiled) texture is used as
- * a render target when blitting from a tiled texture. */
- if (usage & PIPE_TRANSFER_READ) {
- resource.bind |= PIPE_BIND_RENDER_TARGET;
- }
- /* For texture writing, the temporary texture is used as a sampler
- * when blitting into a tiled texture. */
- if (usage & PIPE_TRANSFER_WRITE) {
- resource.bind |= PIPE_BIND_SAMPLER_VIEW;
+
+ /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
+ if (box->depth > 1 && u_max_layer(texture, level) > 0)
+ resource.target = texture->target;
+ else
+ resource.target = PIPE_TEXTURE_2D;
+
+ switch (resource.target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ resource.array_size = box->depth;
+ break;
+ case PIPE_TEXTURE_3D:
+ resource.depth0 = box->depth;
+ break;
+ default:;
}
+
+
/* Create the temporary texture. */
- trans->staging = (struct r600_resource*)ctx->screen->resource_create(ctx->screen, &resource);
- if (trans->staging == NULL) {
+ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
}
-
- trans->transfer.stride =
- ((struct r600_texture *)trans->staging)->surface.level[0].pitch_bytes;
+ trans->staging = &staging->resource;
+ trans->transfer.stride = staging->surface.level[0].pitch_bytes;
+ trans->transfer.layer_stride = staging->surface.level[0].slice_size;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
- /* Always referenced in the blit. */
- r600_flush(ctx, NULL, 0);
+ /* flush gfx & dma ring, order does not matter as only one can be live */
+ if (rctx->rings.dma.cs) {
+ rctx->rings.dma.flush(rctx, 0);
+ }
+ rctx->rings.gfx.flush(rctx, 0);
}
} else {
trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
}
if (trans->staging) {
- buf = ((struct r600_resource *)trans->staging)->cs_buf;
+ buf = trans->staging;
} else {
- buf = ((struct r600_resource *)texture)->cs_buf;
+ buf = &rtex->resource;
}
if (rtex->is_depth || !trans->staging)
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
- if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
+ if (!(map = r600_buffer_mmap_sync_with_rings(rctx, buf, usage))) {
pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
FREE(trans);
return NULL;
r600->context.surface_destroy = r600_surface_destroy;
}
-static unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
- const unsigned char *swizzle_view)
+unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
+ const unsigned char *swizzle_view,
+ boolean vtx)
{
unsigned i;
unsigned char swizzle[4];
unsigned result = 0;
- const uint32_t swizzle_shift[4] = {
+ const uint32_t tex_swizzle_shift[4] = {
16, 19, 22, 25,
};
+ const uint32_t vtx_swizzle_shift[4] = {
+ 3, 6, 9, 12,
+ };
const uint32_t swizzle_bit[4] = {
0, 1, 2, 3,
};
+ const uint32_t *swizzle_shift = tex_swizzle_shift;
+
+ if (vtx)
+ swizzle_shift = vtx_swizzle_shift;
if (swizzle_view) {
util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p)
{
+ struct r600_screen *rscreen = (struct r600_screen *)screen;
uint32_t result = 0, word4 = 0, yuv_format = 0;
const struct util_format_description *desc;
boolean uniform = TRUE;
static int r600_enable_s3tc = -1;
bool is_srgb_valid = FALSE;
+ const unsigned char swizzle_xxxx[4] = {0, 0, 0, 0};
+ const unsigned char swizzle_yyyy[4] = {1, 1, 1, 1};
int i;
const uint32_t sign_bit[4] = {
};
desc = util_format_description(format);
- word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view);
+ /* Depth and stencil swizzling is handled separately. */
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) {
+ word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view, FALSE);
+ }
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
- /* Depth stencil formats */
+ /* Depth stencil formats */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
+ /* Depth sampler formats. */
case PIPE_FORMAT_Z16_UNORM:
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
result = FMT_16;
goto out_word4;
- case PIPE_FORMAT_X24S8_UINT:
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
case PIPE_FORMAT_Z24X8_UNORM:
case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
result = FMT_8_24;
goto out_word4;
- case PIPE_FORMAT_S8X24_UINT:
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ if (rscreen->chip_class < EVERGREEN)
+ goto out_unknown;
+ word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, FALSE);
result = FMT_24_8;
goto out_word4;
+ case PIPE_FORMAT_Z32_FLOAT:
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
+ result = FMT_32_FLOAT;
+ goto out_word4;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
+ result = FMT_X24_8_32_FLOAT;
+ goto out_word4;
+ /* Stencil sampler formats. */
case PIPE_FORMAT_S8_UINT:
+ word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
result = FMT_8;
+ goto out_word4;
+ case PIPE_FORMAT_X24S8_UINT:
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
+ word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, FALSE);
+ result = FMT_8_24;
goto out_word4;
- case PIPE_FORMAT_Z32_FLOAT:
- result = FMT_32_FLOAT;
+ case PIPE_FORMAT_S8X24_UINT:
+ if (rscreen->chip_class < EVERGREEN)
+ goto out_unknown;
+ word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
+ word4 |= r600_get_swizzle_combined(swizzle_xxxx, swizzle_view, FALSE);
+ result = FMT_24_8;
goto out_word4;
case PIPE_FORMAT_X32_S8X24_UINT:
word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ word4 |= r600_get_swizzle_combined(swizzle_yyyy, swizzle_view, FALSE);
result = FMT_X24_8_32_FLOAT;
goto out_word4;
default:
}
if (r600_enable_s3tc == -1) {
- struct r600_screen *rscreen = (struct r600_screen *)screen;
if (rscreen->info.drm_minor >= 9)
r600_enable_s3tc = 1;
else