* Jerome Glisse
* Corbin Simpson
*/
-#include "r600_formats.h"
-#include "r600d.h"
-
-#include <errno.h>
-#include "util/u_format_s3tc.h"
+#include "r600_pipe_common.h"
+#include "r600_cs.h"
+#include "r600_query.h"
+#include "util/u_format.h"
+#include "util/u_log.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/u_surface.h"
+#include "os/os_time.h"
+#include <errno.h>
+#include <inttypes.h>
+
+static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex);
+static enum radeon_surf_mode
+r600_choose_tiling(struct r600_common_screen *rscreen,
+ const struct pipe_resource *templ);
+
+
+bool r600_prepare_for_dma_blit(struct r600_common_context *rctx,
+ struct r600_texture *rdst,
+ unsigned dst_level, unsigned dstx,
+ unsigned dsty, unsigned dstz,
+ struct r600_texture *rsrc,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ if (!rctx->dma.cs)
+ return false;
+
+ if (rdst->surface.bpe != rsrc->surface.bpe)
+ return false;
+
+ /* MSAA: Blits don't exist in the real world. */
+ if (rsrc->resource.b.b.nr_samples > 1 ||
+ rdst->resource.b.b.nr_samples > 1)
+ return false;
+
+ /* Depth-stencil surfaces:
+ * When dst is linear, the DB->CB copy preserves HTILE.
+ * When dst is tiled, the 3D path must be used to update HTILE.
+ */
+ if (rsrc->is_depth || rdst->is_depth)
+ return false;
+
+ /* CMASK as:
+ * src: Both texture and SDMA paths need decompression. Use SDMA.
+ * dst: If overwriting the whole texture, discard CMASK and use
+ * SDMA. Otherwise, use the 3D path.
+ */
+ if (rdst->cmask.size && rdst->dirty_level_mask & (1 << dst_level)) {
+ /* The CMASK clear is only enabled for the first level. */
+ assert(dst_level == 0);
+ if (!util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level,
+ dstx, dsty, dstz, src_box->width,
+ src_box->height, src_box->depth))
+ return false;
+
+ r600_texture_discard_cmask(rctx->screen, rdst);
+ }
+
+ /* All requirements are met. Prepare textures for SDMA. */
+ if (rsrc->cmask.size && rsrc->dirty_level_mask & (1 << src_level))
+ rctx->b.flush_resource(&rctx->b, &rsrc->resource.b.b);
+
+ assert(!(rsrc->dirty_level_mask & (1 << src_level)));
+ assert(!(rdst->dirty_level_mask & (1 << dst_level)));
+
+ return true;
+}
+
+/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
+static void r600_copy_region_with_blit(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = src;
+ blit.src.format = src->format;
+ blit.src.level = src_level;
+ blit.src.box = *src_box;
+ blit.dst.resource = dst;
+ blit.dst.format = dst->format;
+ blit.dst.level = dst_level;
+ blit.dst.box.x = dstx;
+ blit.dst.box.y = dsty;
+ blit.dst.box.z = dstz;
+ blit.dst.box.width = src_box->width;
+ blit.dst.box.height = src_box->height;
+ blit.dst.box.depth = src_box->depth;
+ blit.mask = util_format_get_mask(src->format) &
+ util_format_get_mask(dst->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (blit.mask) {
+ pipe->blit(pipe, &blit);
+ }
+}
/* Copy from a full GPU texture to a transfer's staging one. */
static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = &rtransfer->staging->b.b;
+ struct pipe_resource *src = transfer->resource;
- ctx->resource_copy_region(ctx, &rtransfer->staging->b.b.b,
- 0, 0, 0, 0, texture, transfer->level,
- &transfer->box);
-}
+ if (src->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
+ src, transfer->level, &transfer->box);
+ return;
+ }
+ rctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
+ &transfer->box);
+}
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *texture = transfer->resource;
+ struct pipe_resource *dst = transfer->resource;
+ struct pipe_resource *src = &rtransfer->staging->b.b;
struct pipe_box sbox;
- sbox.x = sbox.y = sbox.z = 0;
- sbox.width = transfer->box.width;
- sbox.height = transfer->box.height;
- /* XXX that might be wrong */
- sbox.depth = 1;
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b.b,
- 0, &sbox);
-}
-
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
- unsigned level, unsigned layer)
-{
- unsigned offset = rtex->offset[level];
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
- switch (rtex->resource.b.b.b.target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- default:
- return offset + layer * rtex->layer_size[level];
+ if (dst->nr_samples > 1) {
+ r600_copy_region_with_blit(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
+ return;
}
+
+ rctx->dma_copy(ctx, dst, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ src, 0, &sbox);
}
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
+static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex, unsigned level,
+ const struct pipe_box *box,
+ unsigned *stride,
+ unsigned *layer_stride)
{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align;
-
- switch(array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- p_align = MAX2(8,
- ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- p_align = MAX2(rscreen->tiling_info.num_banks,
- (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
- rscreen->tiling_info.num_banks)) * 8;
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- p_align = rscreen->tiling_info.group_bytes / pixsize;
- break;
- }
- return p_align;
+ *stride = rtex->surface.u.legacy.level[level].nblk_x *
+ rtex->surface.bpe;
+ *layer_stride = rtex->surface.u.legacy.level[level].slice_size;
+
+ if (!box)
+ return rtex->surface.u.legacy.level[level].offset;
+
+ /* Each texture is an array of mipmap levels. Each level is
+ * an array of slices. */
+ return rtex->surface.u.legacy.level[level].offset +
+ box->z * rtex->surface.u.legacy.level[level].slice_size +
+ (box->y / rtex->surface.blk_h *
+ rtex->surface.u.legacy.level[level].nblk_x +
+ box->x / rtex->surface.blk_w) * rtex->surface.bpe;
}
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
- unsigned array_mode)
+static int r600_init_surface(struct r600_common_screen *rscreen,
+ struct radeon_surf *surface,
+ const struct pipe_resource *ptex,
+ enum radeon_surf_mode array_mode,
+ unsigned pitch_in_bytes_override,
+ unsigned offset,
+ bool is_imported,
+ bool is_scanout,
+ bool is_flushed_depth)
{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- int h_align;
+ const struct util_format_description *desc =
+ util_format_description(ptex->format);
+ bool is_depth, is_stencil;
+ int r;
+ unsigned i, bpe, flags = 0;
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- h_align = rscreen->tiling_info.num_channels * 8;
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- h_align = 8;
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- h_align = 1;
- break;
+ is_depth = util_format_has_depth(desc);
+ is_stencil = util_format_has_stencil(desc);
+
+ if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
+ ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
+ bpe = 4; /* stencil is allocated separately on evergreen */
+ } else {
+ bpe = util_format_get_blocksize(ptex->format);
+ assert(util_is_power_of_two(bpe));
+ }
+
+ if (!is_flushed_depth && is_depth) {
+ flags |= RADEON_SURF_ZBUFFER;
+
+ if (is_stencil)
+ flags |= RADEON_SURF_SBUFFER;
+ }
+
+ if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
+ /* This should catch bugs in gallium users setting incorrect flags. */
+ assert(ptex->nr_samples <= 1 &&
+ ptex->array_size == 1 &&
+ ptex->depth0 == 1 &&
+ ptex->last_level == 0 &&
+ !(flags & RADEON_SURF_Z_OR_SBUFFER));
+
+ flags |= RADEON_SURF_SCANOUT;
+ }
+
+ if (ptex->bind & PIPE_BIND_SHARED)
+ flags |= RADEON_SURF_SHAREABLE;
+ if (is_imported)
+ flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
+ if (!(ptex->flags & R600_RESOURCE_FLAG_FORCE_TILING))
+ flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
+
+ r = rscreen->ws->surface_init(rscreen->ws, ptex, flags, bpe,
+ array_mode, surface);
+ if (r) {
+ return r;
+ }
+
+ if (pitch_in_bytes_override &&
+ pitch_in_bytes_override != surface->u.legacy.level[0].nblk_x * bpe) {
+ /* old ddx on evergreen over estimate alignment for 1d, only 1 level
+ * for those
+ */
+ surface->u.legacy.level[0].nblk_x = pitch_in_bytes_override / bpe;
+ surface->u.legacy.level[0].slice_size = pitch_in_bytes_override *
+ surface->u.legacy.level[0].nblk_y;
}
- return h_align;
+
+ if (offset) {
+ for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
+ surface->u.legacy.level[i].offset += offset;
+ }
+
+ return 0;
}
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
+static void r600_texture_init_metadata(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct radeon_bo_metadata *metadata)
{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align = r600_get_block_alignment(screen, format, array_mode);
- int h_align = r600_get_height_alignment(screen, array_mode);
- int b_align;
-
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
- p_align * pixsize * h_align);
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- b_align = rscreen->tiling_info.group_bytes;
- break;
- }
- return b_align;
+ struct radeon_surf *surface = &rtex->surface;
+
+ memset(metadata, 0, sizeof(*metadata));
+
+ metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
+ metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
+ metadata->u.legacy.bankw = surface->u.legacy.bankw;
+ metadata->u.legacy.bankh = surface->u.legacy.bankh;
+ metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
+ metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
+ metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
+ metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
+ metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
}
-static unsigned mip_minify(unsigned size, unsigned level)
+static void r600_surface_import_metadata(struct r600_common_screen *rscreen,
+ struct radeon_surf *surf,
+ struct radeon_bo_metadata *metadata,
+ enum radeon_surf_mode *array_mode,
+ bool *is_scanout)
{
- unsigned val;
- val = u_minify(size, level);
- if (level > 0)
- val = util_next_power_of_two(val);
- return val;
+ surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
+ surf->u.legacy.bankw = metadata->u.legacy.bankw;
+ surf->u.legacy.bankh = metadata->u.legacy.bankh;
+ surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
+ surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
+ surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
+
+ if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_2D;
+ else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
+ *array_mode = RADEON_SURF_MODE_1D;
+ else
+ *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ *is_scanout = metadata->u.legacy.scanout;
}
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
+static void r600_eliminate_fast_color_clear(struct r600_common_context *rctx,
+ struct r600_texture *rtex)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
- unsigned nblocksx, block_align, width;
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
+ struct r600_common_screen *rscreen = rctx->screen;
+ struct pipe_context *ctx = &rctx->b;
- if (rtex->pitch_override)
- return rtex->pitch_override / blocksize;
+ if (ctx == rscreen->aux_context)
+ mtx_lock(&rscreen->aux_context_lock);
- width = mip_minify(ptex->width0, level);
- nblocksx = util_format_get_nblocksx(rtex->real_format, width);
+ ctx->flush_resource(ctx, &rtex->resource.b.b);
+ ctx->flush(ctx, NULL, 0);
- block_align = r600_get_block_alignment(screen, rtex->real_format,
- rtex->array_mode[level]);
- nblocksx = align(nblocksx, block_align);
- return nblocksx;
+ if (ctx == rscreen->aux_context)
+ mtx_unlock(&rscreen->aux_context_lock);
}
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
+static void r600_texture_discard_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
- unsigned height, tile_height;
+ if (!rtex->cmask.size)
+ return;
- height = mip_minify(ptex->height0, level);
- height = util_format_get_nblocksy(rtex->real_format, height);
- tile_height = r600_get_height_alignment(screen,
- rtex->array_mode[level]);
+ assert(rtex->resource.b.b.nr_samples <= 1);
- /* XXX Hack around an alignment issue. Less tests fail with this.
- *
- * The thing is depth-stencil buffers should be tiled, i.e.
- * the alignment should be >=8. If I make them tiled, stencil starts
- * working because it no longer overlaps with the depth buffer
- * in memory, but texturing like drawpix-stencil breaks. */
- if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
- tile_height = 8;
-
- height = align(height, tile_height);
- return height;
+ /* Disable CMASK. */
+ memset(&rtex->cmask, 0, sizeof(rtex->cmask));
+ rtex->cmask.base_address_reg = rtex->resource.gpu_address >> 8;
+ rtex->dirty_level_mask = 0;
+
+ rtex->cb_color_info &= ~EG_S_028C70_FAST_CLEAR(1);
+
+ if (rtex->cmask_buffer != &rtex->resource)
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
+
+ /* Notify all contexts about the change. */
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+ p_atomic_inc(&rscreen->compressed_colortex_counter);
}
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level, unsigned array_mode)
+static void r600_reallocate_texture_inplace(struct r600_common_context *rctx,
+ struct r600_texture *rtex,
+ unsigned new_bind_flag,
+ bool invalidate_storage)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
+ struct pipe_screen *screen = rctx->b.screen;
+ struct r600_texture *new_tex;
+ struct pipe_resource templ = rtex->resource.b.b;
+ unsigned i;
- switch (array_mode) {
- case V_0280A0_ARRAY_LINEAR_GENERAL:
- case V_0280A0_ARRAY_LINEAR_ALIGNED:
- case V_0280A0_ARRAY_1D_TILED_THIN1:
- default:
- rtex->array_mode[level] = array_mode;
- break;
- case V_0280A0_ARRAY_2D_TILED_THIN1:
- {
- unsigned w, h, tile_height, tile_width;
+ templ.bind |= new_bind_flag;
- tile_height = r600_get_height_alignment(screen, array_mode);
- tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
+ /* r600g doesn't react to dirty_tex_descriptor_counter */
+ if (rctx->chip_class < SI)
+ return;
- w = mip_minify(ptex->width0, level);
- h = mip_minify(ptex->height0, level);
- if (w <= tile_width || h <= tile_height)
- rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- rtex->array_mode[level] = array_mode;
- }
- break;
- }
-}
+ if (rtex->resource.b.is_shared)
+ return;
-static int r600_init_surface(struct radeon_surface *surface,
- const struct pipe_resource *ptex,
- unsigned array_mode)
-{
- surface->npix_x = ptex->width0;
- surface->npix_y = ptex->height0;
- surface->npix_z = ptex->depth0;
- surface->blk_w = util_format_get_blockwidth(ptex->format);
- surface->blk_h = util_format_get_blockheight(ptex->format);
- surface->blk_d = 1;
- surface->array_size = 1;
- surface->last_level = ptex->last_level;
- surface->bpe = util_format_get_blocksize(ptex->format);
- /* align byte per element on dword */
- if (surface->bpe == 3) {
- surface->bpe = 4;
- }
- surface->nsamples = 1;
- surface->flags = 0;
- switch (array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
- break;
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ if (rtex->surface.is_linear)
+ return;
+
+ /* This fails with MSAA, depth, and compressed textures. */
+ if (r600_choose_tiling(rctx->screen, &templ) !=
+ RADEON_SURF_MODE_LINEAR_ALIGNED)
+ return;
}
- switch (ptex->target) {
- case PIPE_TEXTURE_1D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
- break;
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_2D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
- break;
- case PIPE_TEXTURE_3D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_CUBE:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
- break;
- case PIPE_BUFFER:
- default:
- return -EINVAL;
+
+ new_tex = (struct r600_texture*)screen->resource_create(screen, &templ);
+ if (!new_tex)
+ return;
+
+ /* Copy the pixels to the new texture. */
+ if (!invalidate_storage) {
+ for (i = 0; i <= templ.last_level; i++) {
+ struct pipe_box box;
+
+ u_box_3d(0, 0, 0,
+ u_minify(templ.width0, i), u_minify(templ.height0, i),
+ util_max_layer(&templ, i) + 1, &box);
+
+ rctx->dma_copy(&rctx->b, &new_tex->resource.b.b, i, 0, 0, 0,
+ &rtex->resource.b.b, i, &box);
+ }
}
- if (ptex->bind & PIPE_BIND_SCANOUT) {
- surface->flags |= RADEON_SURF_SCANOUT;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ r600_texture_discard_cmask(rctx->screen, rtex);
}
- if (util_format_is_depth_and_stencil(ptex->format)) {
- surface->flags |= RADEON_SURF_ZBUFFER;
- surface->flags |= RADEON_SURF_SBUFFER;
+
+ /* Replace the structure fields of rtex. */
+ rtex->resource.b.b.bind = templ.bind;
+ pb_reference(&rtex->resource.buf, new_tex->resource.buf);
+ rtex->resource.gpu_address = new_tex->resource.gpu_address;
+ rtex->resource.vram_usage = new_tex->resource.vram_usage;
+ rtex->resource.gart_usage = new_tex->resource.gart_usage;
+ rtex->resource.bo_size = new_tex->resource.bo_size;
+ rtex->resource.bo_alignment = new_tex->resource.bo_alignment;
+ rtex->resource.domains = new_tex->resource.domains;
+ rtex->resource.flags = new_tex->resource.flags;
+ rtex->size = new_tex->size;
+ rtex->db_render_format = new_tex->db_render_format;
+ rtex->db_compatible = new_tex->db_compatible;
+ rtex->can_sample_z = new_tex->can_sample_z;
+ rtex->can_sample_s = new_tex->can_sample_s;
+ rtex->surface = new_tex->surface;
+ rtex->fmask = new_tex->fmask;
+ rtex->cmask = new_tex->cmask;
+ rtex->cb_color_info = new_tex->cb_color_info;
+ rtex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
+ rtex->htile_offset = new_tex->htile_offset;
+ rtex->depth_cleared = new_tex->depth_cleared;
+ rtex->stencil_cleared = new_tex->stencil_cleared;
+ rtex->non_disp_tiling = new_tex->non_disp_tiling;
+ rtex->framebuffers_bound = new_tex->framebuffers_bound;
+
+ if (new_bind_flag == PIPE_BIND_LINEAR) {
+ assert(!rtex->htile_offset);
+ assert(!rtex->cmask.size);
+ assert(!rtex->fmask.size);
+ assert(!rtex->is_depth);
}
- return 0;
+ r600_texture_reference(&new_tex, NULL);
+
+ p_atomic_inc(&rctx->screen->dirty_tex_counter);
}
-static int r600_setup_surface(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode,
- unsigned pitch_in_bytes_override)
+static boolean r600_texture_get_handle(struct pipe_screen* screen,
+ struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ struct winsys_handle *whandle,
+ unsigned usage)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- unsigned i;
- int r;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_common_context *rctx;
+ struct r600_resource *res = (struct r600_resource*)resource;
+ struct r600_texture *rtex = (struct r600_texture*)resource;
+ struct radeon_bo_metadata metadata;
+ bool update_metadata = false;
+ unsigned stride, offset, slice_size;
+
+ ctx = threaded_context_unwrap_sync(ctx);
+ rctx = (struct r600_common_context*)(ctx ? ctx : rscreen->aux_context);
+
+ if (resource->target != PIPE_BUFFER) {
+ /* This is not supported now, but it might be required for OpenCL
+ * interop in the future.
+ */
+ if (resource->nr_samples > 1 || rtex->is_depth)
+ return false;
+
+ /* Move a suballocated texture into a non-suballocated allocation. */
+ if (rscreen->ws->buffer_is_suballocated(res->buf) ||
+ rtex->surface.tile_swizzle) {
+ assert(!res->b.is_shared);
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_SHARED, false);
+ rctx->b.flush(&rctx->b, NULL, 0);
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ assert(rtex->surface.tile_swizzle == 0);
+ }
- if (util_format_is_depth_or_stencil(rtex->real_format)) {
- rtex->surface.flags |= RADEON_SURF_ZBUFFER;
- rtex->surface.flags |= RADEON_SURF_SBUFFER;
- }
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
+ rtex->cmask.size) {
+ /* Eliminate fast clear (CMASK) */
+ r600_eliminate_fast_color_clear(rctx, rtex);
- r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
- if (r) {
- return r;
+ /* Disable CMASK if flush_resource isn't going
+ * to be called.
+ */
+ if (rtex->cmask.size)
+ r600_texture_discard_cmask(rscreen, rtex);
+ }
+
+ /* Set metadata. */
+ if (!res->b.is_shared || update_metadata) {
+ r600_texture_init_metadata(rscreen, rtex, &metadata);
+ if (rscreen->query_opaque_metadata)
+ rscreen->query_opaque_metadata(rscreen, rtex,
+ &metadata);
+
+ rscreen->ws->buffer_set_metadata(res->buf, &metadata);
+ }
+
+ offset = rtex->surface.u.legacy.level[0].offset;
+ stride = rtex->surface.u.legacy.level[0].nblk_x *
+ rtex->surface.bpe;
+ slice_size = rtex->surface.u.legacy.level[0].slice_size;
+ } else {
+ /* Move a suballocated buffer into a non-suballocated allocation. */
+ if (rscreen->ws->buffer_is_suballocated(res->buf)) {
+ assert(!res->b.is_shared);
+
+ /* Allocate a new buffer with PIPE_BIND_SHARED. */
+ struct pipe_resource templ = res->b.b;
+ templ.bind |= PIPE_BIND_SHARED;
+
+ struct pipe_resource *newb =
+ screen->resource_create(screen, &templ);
+ if (!newb)
+ return false;
+
+ /* Copy the old buffer contents to the new one. */
+ struct pipe_box box;
+ u_box_1d(0, newb->width0, &box);
+ rctx->b.resource_copy_region(&rctx->b, newb, 0, 0, 0, 0,
+ &res->b.b, 0, &box);
+ /* Move the new buffer storage to the old pipe_resource. */
+ r600_replace_buffer_storage(&rctx->b, &res->b.b, newb);
+ pipe_resource_reference(&newb, NULL);
+
+ assert(res->b.b.bind & PIPE_BIND_SHARED);
+ assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ }
+
+ /* Buffers */
+ offset = 0;
+ stride = 0;
+ slice_size = 0;
}
- rtex->size = rtex->surface.bo_size;
- if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
- /* old ddx on evergreen over estimate alignment for 1d, only 1 level
- * for those
+
+ if (res->b.is_shared) {
+ /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
+ * doesn't set it.
*/
- rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
- rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
- rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
- }
+ res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
+ } else {
+ res->b.is_shared = true;
+ res->external_usage = usage;
}
- for (i = 0; i <= ptex->last_level; i++) {
- rtex->offset[i] = rtex->surface.level[i].offset;
- rtex->layer_size[i] = rtex->surface.level[i].slice_size;
- rtex->pitch_in_bytes[i] = rtex->surface.level[i].pitch_bytes;
- switch (rtex->surface.level[i].mode) {
- case RADEON_SURF_MODE_LINEAR_ALIGNED:
- rtex->array_mode[i] = V_038000_ARRAY_LINEAR_ALIGNED;
- break;
- case RADEON_SURF_MODE_1D:
- rtex->array_mode[i] = V_038000_ARRAY_1D_TILED_THIN1;
- break;
- case RADEON_SURF_MODE_2D:
- rtex->array_mode[i] = V_038000_ARRAY_2D_TILED_THIN1;
- break;
- default:
- case RADEON_SURF_MODE_LINEAR:
- rtex->array_mode[i] = 0;
- break;
- }
+
+ return rscreen->ws->buffer_get_handle(res->buf, stride, offset,
+ slice_size, whandle);
+}
+
+static void r600_texture_destroy(struct pipe_screen *screen,
+ struct pipe_resource *ptex)
+{
+ struct r600_texture *rtex = (struct r600_texture*)ptex;
+ struct r600_resource *resource = &rtex->resource;
+
+ r600_texture_reference(&rtex->flushed_depth_texture, NULL);
+
+ if (rtex->cmask_buffer != &rtex->resource) {
+ r600_resource_reference(&rtex->cmask_buffer, NULL);
}
- return 0;
+ pb_reference(&resource->buf, NULL);
+ FREE(rtex);
}
-static void r600_setup_miptree(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode)
+static const struct u_resource_vtbl r600_texture_vtbl;
+
+/* The number of samples can be specified independently of the texture. */
+void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
{
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
- enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
- unsigned size, layer_size, i, offset;
- unsigned nblocksx, nblocksy;
+ /* FMASK is allocated like an ordinary texture. */
+ struct pipe_resource templ = rtex->resource.b.b;
+ struct radeon_surf fmask = {};
+ unsigned flags, bpe;
- for (i = 0, offset = 0; i <= ptex->last_level; i++) {
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
- unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
+ memset(out, 0, sizeof(*out));
- r600_texture_set_array_mode(screen, rtex, i, array_mode);
+ templ.nr_samples = 1;
+ flags = rtex->surface.flags | RADEON_SURF_FMASK;
- nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
- nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
+ /* Use the same parameters and tile mode. */
+ fmask.u.legacy.bankw = rtex->surface.u.legacy.bankw;
+ fmask.u.legacy.bankh = rtex->surface.u.legacy.bankh;
+ fmask.u.legacy.mtilea = rtex->surface.u.legacy.mtilea;
+ fmask.u.legacy.tile_split = rtex->surface.u.legacy.tile_split;
- if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
- layer_size = align(nblocksx, 64) * nblocksy * blocksize;
- else
- layer_size = nblocksx * nblocksy * blocksize;
+ if (nr_samples <= 4)
+ fmask.u.legacy.bankh = 4;
- if (ptex->target == PIPE_TEXTURE_CUBE) {
- if (chipc >= R700)
- size = layer_size * 8;
- else
- size = layer_size * 6;
- }
- else if (ptex->target == PIPE_TEXTURE_3D)
- size = layer_size * u_minify(ptex->depth0, i);
- else
- size = layer_size * ptex->array_size;
+ switch (nr_samples) {
+ case 2:
+ case 4:
+ bpe = 1;
+ break;
+ case 8:
+ bpe = 4;
+ break;
+ default:
+ R600_ERR("Invalid sample count for FMASK allocation.\n");
+ return;
+ }
- /* align base image and start of miptree */
- if ((i == 0) || (i == 1))
- offset = align(offset, base_align);
- rtex->offset[i] = offset;
- rtex->layer_size[i] = layer_size;
- rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
- rtex->pitch_in_bytes[i] = nblocksx * blocksize;
+ /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
+ * This can be fixed by writing a separate FMASK allocator specifically
+ * for R600-R700 asics. */
+ if (rscreen->chip_class <= R700) {
+ bpe *= 2;
+ }
- offset += size;
+ if (rscreen->ws->surface_init(rscreen->ws, &templ, flags, bpe,
+ RADEON_SURF_MODE_2D, &fmask)) {
+ R600_ERR("Got error in surface_init while allocating FMASK.\n");
+ return;
}
- rtex->size = offset;
+
+ assert(fmask.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+
+ out->slice_tile_max = (fmask.u.legacy.level[0].nblk_x * fmask.u.legacy.level[0].nblk_y) / 64;
+ if (out->slice_tile_max)
+ out->slice_tile_max -= 1;
+
+ out->tile_mode_index = fmask.u.legacy.tiling_index[0];
+ out->pitch_in_pixels = fmask.u.legacy.level[0].nblk_x;
+ out->bank_height = fmask.u.legacy.bankh;
+ out->tile_swizzle = fmask.tile_swizzle;
+ out->alignment = MAX2(256, fmask.surf_alignment);
+ out->size = fmask.surf_size;
}
-/* Figure out whether u_blitter will fallback to a transfer operation.
- * If so, don't use a staging resource.
- */
-static boolean permit_hardware_blit(struct pipe_screen *screen,
- const struct pipe_resource *res)
+static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
{
- unsigned bind;
+ r600_texture_get_fmask_info(rscreen, rtex,
+ rtex->resource.b.b.nr_samples, &rtex->fmask);
- if (util_format_is_depth_or_stencil(res->format))
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* hackaround for S3TC */
- if (util_format_is_compressed(res->format))
- return TRUE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- bind))
- return FALSE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- PIPE_BIND_SAMPLER_VIEW))
- return FALSE;
-
- return TRUE;
+ rtex->fmask.offset = align64(rtex->size, rtex->fmask.alignment);
+ rtex->size = rtex->fmask.offset + rtex->fmask.size;
}
-static boolean r600_texture_get_handle(struct pipe_screen* screen,
- struct pipe_resource *ptex,
- struct winsys_handle *whandle)
+void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ unsigned cmask_tile_width = 8;
+ unsigned cmask_tile_height = 8;
+ unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
+ unsigned element_bits = 4;
+ unsigned cmask_cache_bits = 1024;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+ unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+
+ unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
+ unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
+ unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
+ unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
+ unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
+
+ unsigned pitch_elements = align(rtex->resource.b.b.width0, macro_tile_width);
+ unsigned height = align(rtex->resource.b.b.height0, macro_tile_height);
+
+ unsigned base_align = num_pipes * pipe_interleave_bytes;
+ unsigned slice_bytes =
+ ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
+
+ assert(macro_tile_width % 128 == 0);
+ assert(macro_tile_height % 128 == 0);
+
+ out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
+ out->alignment = MAX2(256, base_align);
+ out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
+ align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+
+ rtex->cmask.offset = align64(rtex->size, rtex->cmask.alignment);
+ rtex->size = rtex->cmask.offset + rtex->cmask.size;
- return rscreen->ws->buffer_get_handle(resource->buf,
- rtex->pitch_in_bytes[0], whandle);
+ rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
}
-static void r600_texture_destroy(struct pipe_screen *screen,
- struct pipe_resource *ptex)
+static void r600_texture_alloc_cmask_separate(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
+ if (rtex->cmask_buffer)
+ return;
+
+ assert(rtex->cmask.size == 0);
+
+ r600_texture_get_cmask_info(rscreen, rtex, &rtex->cmask);
+
+ rtex->cmask_buffer = (struct r600_resource *)
+ r600_aligned_buffer_create(&rscreen->b,
+ R600_RESOURCE_FLAG_UNMAPPABLE,
+ PIPE_USAGE_DEFAULT,
+ rtex->cmask.size,
+ rtex->cmask.alignment);
+ if (rtex->cmask_buffer == NULL) {
+ rtex->cmask.size = 0;
+ return;
+ }
- if (rtex->flushed_depth_texture)
- pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
+ /* update colorbuffer state bits */
+ rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
- if (rtex->stencil)
- pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
+ rtex->cb_color_info |= EG_S_028C70_FAST_CLEAR(1);
- pb_reference(&resource->buf, NULL);
- FREE(rtex);
+ p_atomic_inc(&rscreen->compressed_colortex_counter);
}
-static const struct u_resource_vtbl r600_texture_vtbl =
+static void r600_texture_get_htile_size(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
{
- r600_texture_get_handle, /* get_handle */
- r600_texture_destroy, /* resource_destroy */
- r600_texture_get_transfer, /* get_transfer */
- r600_texture_transfer_destroy, /* transfer_destroy */
- r600_texture_transfer_map, /* transfer_map */
- NULL, /* transfer_flush_region */
- r600_texture_transfer_unmap, /* transfer_unmap */
- NULL /* transfer_inline_write */
-};
+ unsigned cl_width, cl_height, width, height;
+ unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+
+ rtex->surface.htile_size = 0;
+
+ if (rscreen->chip_class <= EVERGREEN &&
+ rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
+ return;
+
+ /* HW bug on R6xx. */
+ if (rscreen->chip_class == R600 &&
+ (rtex->resource.b.b.width0 > 7680 ||
+ rtex->resource.b.b.height0 > 7680))
+ return;
+
+ switch (num_pipes) {
+ case 1:
+ cl_width = 32;
+ cl_height = 16;
+ break;
+ case 2:
+ cl_width = 32;
+ cl_height = 32;
+ break;
+ case 4:
+ cl_width = 64;
+ cl_height = 32;
+ break;
+ case 8:
+ cl_width = 64;
+ cl_height = 64;
+ break;
+ case 16:
+ cl_width = 128;
+ cl_height = 64;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ width = align(rtex->resource.b.b.width0, cl_width * 8);
+ height = align(rtex->resource.b.b.height0, cl_height * 8);
+
+ slice_elements = (width * height) / (8 * 8);
+ slice_bytes = slice_elements * 4;
+
+ pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+ base_align = num_pipes * pipe_interleave_bytes;
+
+ rtex->surface.htile_alignment = base_align;
+ rtex->surface.htile_size =
+ (util_max_layer(&rtex->resource.b.b, 0) + 1) *
+ align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ r600_texture_get_htile_size(rscreen, rtex);
-static struct r600_resource_texture *
+ if (!rtex->surface.htile_size)
+ return;
+
+ rtex->htile_offset = align(rtex->size, rtex->surface.htile_alignment);
+ rtex->size = rtex->htile_offset + rtex->surface.htile_size;
+}
+
+void r600_print_texture_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex, struct u_log_context *log)
+{
+ int i;
+
+ /* Common parameters. */
+ u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ rtex->resource.b.b.width0, rtex->resource.b.b.height0,
+ rtex->resource.b.b.depth0, rtex->surface.blk_w,
+ rtex->surface.blk_h,
+ rtex->resource.b.b.array_size, rtex->resource.b.b.last_level,
+ rtex->surface.bpe, rtex->resource.b.b.nr_samples,
+ rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
+
+ u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
+ rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
+ rtex->surface.u.legacy.tile_split, rtex->surface.u.legacy.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ u_log_printf(log, " CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+ "slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_offset)
+ u_log_printf(log, " HTile: offset=%"PRIu64", size=%"PRIu64", "
+ "alignment=%u\n",
+ rtex->htile_offset, rtex->surface.htile_size,
+ rtex->surface.htile_alignment);
+
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++)
+ u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.level[i].offset,
+ rtex->surface.u.legacy.level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.level[i].nblk_x,
+ rtex->surface.u.legacy.level[i].nblk_y,
+ rtex->surface.u.legacy.level[i].mode,
+ rtex->surface.u.legacy.tiling_index[i]);
+
+ if (rtex->surface.has_stencil) {
+ u_log_printf(log, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.u.legacy.stencil_tile_split);
+ for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
+ u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "mode=%u, tiling_index = %u\n",
+ i, rtex->surface.u.legacy.stencil_level[i].offset,
+ rtex->surface.u.legacy.stencil_level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.u.legacy.stencil_level[i].nblk_x,
+ rtex->surface.u.legacy.stencil_level[i].nblk_y,
+ rtex->surface.u.legacy.stencil_level[i].mode,
+ rtex->surface.u.legacy.stencil_tiling_index[i]);
+ }
+ }
+}
+
+/* Common processing for r600_texture_create and r600_texture_from_handle */
+static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
- unsigned array_mode,
- unsigned pitch_in_bytes_override,
- unsigned max_buffer_size,
struct pb_buffer *buf,
- boolean alloc_bo,
- struct radeon_surface *surface)
+ struct radeon_surf *surface)
{
- struct r600_resource_texture *rtex;
+ struct r600_texture *rtex;
struct r600_resource *resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- int r;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
- rtex = CALLOC_STRUCT(r600_resource_texture);
- if (rtex == NULL)
+ rtex = CALLOC_STRUCT(r600_texture);
+ if (!rtex)
return NULL;
resource = &rtex->resource;
- resource->b.b.b = *base;
- resource->b.b.vtbl = &r600_texture_vtbl;
- pipe_reference_init(&resource->b.b.b.reference, 1);
- resource->b.b.b.screen = screen;
- rtex->pitch_override = pitch_in_bytes_override;
- rtex->real_format = base->format;
-
- /* We must split depth and stencil into two separate buffers on Evergreen. */
- if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
- util_format_is_depth_and_stencil(base->format) &&
- !rscreen->use_surface_alloc) {
- struct pipe_resource stencil;
- unsigned stencil_pitch_override = 0;
-
- switch (base->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- default:
- assert(0);
- FREE(rtex);
- return NULL;
- }
+ resource->b.b = *base;
+ resource->b.b.next = NULL;
+ resource->b.vtbl = &r600_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
+
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
+
+ rtex->surface = *surface;
+ rtex->size = rtex->surface.surf_size;
+ rtex->db_render_format = base->format;
+
+ /* Tiled depth textures utilize the non-displayable tile order.
+ * This must be done after r600_setup_surface.
+ * Applies to R600-Cayman. */
+ rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
+ /* Applies to GCN. */
+ rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
- /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
- if (pitch_in_bytes_override) {
- assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
- base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
- stencil_pitch_override = pitch_in_bytes_override / 4;
+ if (rtex->is_depth) {
+ if (base->flags & (R600_RESOURCE_FLAG_TRANSFER |
+ R600_RESOURCE_FLAG_FLUSHED_DEPTH) ||
+ rscreen->chip_class >= EVERGREEN) {
+ rtex->can_sample_z = !rtex->surface.u.legacy.depth_adjusted;
+ rtex->can_sample_s = !rtex->surface.u.legacy.stencil_adjusted;
+ } else {
+ if (rtex->resource.b.b.nr_samples <= 1 &&
+ (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
+ rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT))
+ rtex->can_sample_z = true;
}
- /* Allocate the stencil buffer. */
- stencil = *base;
- stencil.format = PIPE_FORMAT_S8_UINT;
- rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
- stencil_pitch_override,
- max_buffer_size, NULL, FALSE, surface);
- if (!rtex->stencil) {
- FREE(rtex);
- return NULL;
+ if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
+ R600_RESOURCE_FLAG_FLUSHED_DEPTH))) {
+ rtex->db_compatible = true;
+
+ if (!(rscreen->debug_flags & DBG_NO_HYPERZ))
+ r600_texture_allocate_htile(rscreen, rtex);
+ }
+ } else {
+ if (base->nr_samples > 1) {
+ if (!buf) {
+ r600_texture_allocate_fmask(rscreen, rtex);
+ r600_texture_allocate_cmask(rscreen, rtex);
+ rtex->cmask_buffer = &rtex->resource;
+ }
+ if (!rtex->fmask.size || !rtex->cmask.size) {
+ FREE(rtex);
+ return NULL;
+ }
}
- /* Proceed in creating the depth buffer. */
}
- /* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
- rtex->is_depth = true;
+ /* Now create the backing buffer. */
+ if (!buf) {
+ r600_init_resource_fields(rscreen, resource, rtex->size,
+ rtex->surface.surf_alignment);
+
+ /* Displayable surfaces are not suballocated. */
+ if (resource->b.b.bind & PIPE_BIND_SCANOUT)
+ resource->flags |= RADEON_FLAG_NO_SUBALLOC;
- r600_setup_miptree(screen, rtex, array_mode);
- if (rscreen->use_surface_alloc) {
- rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
- if (r) {
+ if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);
return NULL;
}
+ } else {
+ resource->buf = buf;
+ resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
+ resource->bo_size = buf->size;
+ resource->bo_alignment = buf->alignment;
+ resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
+ if (resource->domains & RADEON_DOMAIN_VRAM)
+ resource->vram_usage = buf->size;
+ else if (resource->domains & RADEON_DOMAIN_GTT)
+ resource->gart_usage = buf->size;
}
- /* If we initialized separate stencil for Evergreen. place it after depth. */
- if (rtex->stencil) {
- unsigned stencil_align, stencil_offset;
+ if (rtex->cmask.size) {
+ /* Initialize the cmask to 0xCC (= compressed state). */
+ r600_screen_clear_buffer(rscreen, &rtex->cmask_buffer->b.b,
+ rtex->cmask.offset, rtex->cmask.size,
+ 0xCCCCCCCC);
+ }
+ if (rtex->htile_offset) {
+ uint32_t clear_value = 0;
- stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
- stencil_offset = align(rtex->size, stencil_align);
+ r600_screen_clear_buffer(rscreen, &rtex->resource.b.b,
+ rtex->htile_offset,
+ rtex->surface.htile_size,
+ clear_value);
+ }
- for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
- rtex->stencil->offset[i] += stencil_offset;
+ /* Initialize the CMASK base register value. */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
- rtex->size = stencil_offset + rtex->stencil->size;
+ if (rscreen->debug_flags & DBG_VM) {
+ fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
+ rtex->resource.gpu_address,
+ rtex->resource.gpu_address + rtex->resource.buf->size,
+ base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
+ base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
}
- /* Now create the backing buffer. */
- if (!buf && alloc_bo) {
- struct pipe_resource *ptex = &rtex->resource.b.b.b;
- unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
- if (rscreen->use_surface_alloc) {
- base_align = rtex->surface.bo_alignment;
- } else if (util_format_is_depth_or_stencil(rtex->real_format)) {
- /* ugly work around depth buffer need stencil room at end of bo */
- rtex->size += ptex->width0 * ptex->height0;
- }
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
- pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
- FREE(rtex);
- return NULL;
- }
- } else if (buf) {
- resource->buf = buf;
- resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
- resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
+ if (rscreen->debug_flags & DBG_TEX) {
+ puts("Texture:");
+ struct u_log_context log;
+ u_log_context_init(&log);
+ r600_print_texture_info(rscreen, rtex, &log);
+ u_log_new_page_print(&log, stdout);
+ fflush(stdout);
+ u_log_context_destroy(&log);
}
- if (rtex->stencil) {
- pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
- rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
- rtex->stencil->resource.domains = rtex->resource.domains;
- }
return rtex;
}
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
+static enum radeon_surf_mode
+r600_choose_tiling(struct r600_common_screen *rscreen,
+ const struct pipe_resource *templ)
{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct radeon_surface surface;
- unsigned array_mode = 0;
- int r;
-
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
- if (rscreen->use_surface_alloc &&
- !(templ->bind & PIPE_BIND_SCANOUT) &&
- templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- permit_hardware_blit(screen, templ)) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- } else if (util_format_is_compressed(templ->format)) {
- array_mode = V_038000_ARRAY_1D_TILED_THIN1;
- }
+ const struct util_format_description *desc = util_format_description(templ->format);
+ bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
+ bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
+ !(templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
+
+ /* MSAA resources must be 2D tiled. */
+ if (templ->nr_samples > 1)
+ return RADEON_SURF_MODE_2D;
+
+ /* Transfer resources should be linear. */
+ if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
+ if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
+ (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
+ (templ->target == PIPE_TEXTURE_2D ||
+ templ->target == PIPE_TEXTURE_3D))
+ force_tiling = true;
+
+ /* Handle common candidates for the linear mode.
+ * Compressed textures and DB surfaces must always be tiled.
+ */
+ if (!force_tiling &&
+ !is_depth_stencil &&
+ !util_format_is_compressed(templ->format)) {
+ if (rscreen->debug_flags & DBG_NO_TILING)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Tiling doesn't work with the 422 (SUBSAMPLED) formats on R600+. */
+ if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ if (templ->bind & PIPE_BIND_LINEAR)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures with a very small height are recommended to be linear. */
+ if (templ->target == PIPE_TEXTURE_1D ||
+ templ->target == PIPE_TEXTURE_1D_ARRAY ||
+ /* Only very thin and long 2D textures should benefit from
+ * linear_aligned. */
+ (templ->width0 > 8 && templ->height0 <= 2))
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
+ /* Textures likely to be mapped often. */
+ if (templ->usage == PIPE_USAGE_STAGING ||
+ templ->usage == PIPE_USAGE_STREAM)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
- r = r600_init_surface(&surface, templ, array_mode);
- if (r) {
- return NULL;
- }
- r = rscreen->ws->surface_best(rscreen->ws, &surface);
- if (r) {
- return NULL;
- }
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- 0, 0, NULL, TRUE, &surface);
+ /* Make small textures 1D tiled. */
+ if (templ->width0 <= 16 || templ->height0 <= 16 ||
+ (rscreen->debug_flags & DBG_NO_2D_TILING))
+ return RADEON_SURF_MODE_1D;
+
+ /* The allocator will switch to 1D if needed. */
+ return RADEON_SURF_MODE_2D;
}
-static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *surf_tmpl)
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
- unsigned level = surf_tmpl->u.tex.level;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct radeon_surf surface = {0};
+ bool is_flushed_depth = templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH;
+ int r;
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
- if (surface == NULL)
+ r = r600_init_surface(rscreen, &surface, templ,
+ r600_choose_tiling(rscreen, templ), 0, 0,
+ false, false, is_flushed_depth);
+ if (r) {
return NULL;
- pipe_reference_init(&surface->base.reference, 1);
- pipe_resource_reference(&surface->base.texture, texture);
- surface->base.context = pipe;
- surface->base.format = surf_tmpl->format;
- surface->base.width = mip_minify(texture->width0, level);
- surface->base.height = mip_minify(texture->height0, level);
- surface->base.usage = surf_tmpl->usage;
- surface->base.texture = texture;
- surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- surface->base.u.tex.level = level;
-
- surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
- rtex, level);
- return &surface->base;
-}
+ }
-static void r600_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surface)
-{
- pipe_resource_reference(&surface->texture, NULL);
- FREE(surface);
+ return (struct pipe_resource *)
+ r600_texture_create_object(screen, templ, NULL, &surface);
}
-struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle)
+static struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle,
+ unsigned usage)
{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
struct pb_buffer *buf = NULL;
- unsigned stride = 0;
- unsigned array_mode = 0;
- enum radeon_bo_layout micro, macro;
- struct radeon_surface surface;
+ unsigned stride = 0, offset = 0;
+ enum radeon_surf_mode array_mode;
+ struct radeon_surf surface = {};
int r;
+ struct radeon_bo_metadata metadata = {};
+ struct r600_texture *rtex;
+ bool is_scanout;
/* Support only 2D textures without mipmaps */
if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
templ->depth0 != 1 || templ->last_level != 0)
return NULL;
- buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride, &offset);
if (!buf)
return NULL;
- rscreen->ws->buffer_get_tiling(buf, µ, ¯o,
- &surface.bankw, &surface.bankh,
- &surface.tile_split,
- &surface.stencil_tile_split,
- &surface.mtilea);
+ rscreen->ws->buffer_get_metadata(buf, &metadata);
+ r600_surface_import_metadata(rscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
- if (macro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
- else if (micro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- array_mode = 0;
-
- r = r600_init_surface(&surface, templ, array_mode);
+ r = r600_init_surface(rscreen, &surface, templ, array_mode, stride,
+ offset, true, is_scanout, false);
if (r) {
return NULL;
}
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- stride, 0, buf, FALSE, &surface);
+
+ rtex = r600_texture_create_object(screen, templ, buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = usage;
+
+ if (rscreen->apply_opaque_metadata)
+ rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
+
+ assert(rtex->surface.tile_swizzle == 0);
+ return &rtex->resource.b.b;
}
-int r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture, boolean just_create)
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
struct pipe_resource resource;
+ struct r600_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
+ enum pipe_format pipe_format = texture->format;
- if (rtex->flushed_depth_texture)
- goto out;
+ if (!staging) {
+ if (rtex->flushed_depth_texture)
+ return true; /* it's ready */
+
+ if (!rtex->can_sample_z && rtex->can_sample_s) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ /* Save memory by not allocating the S plane. */
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ /* Save memory bandwidth by not copying the
+ * stencil part during flush.
+ *
+ * This potentially increases memory bandwidth
+ * if an application uses both Z and S texturing
+ * simultaneously (a flushed Z24S8 texture
+ * would be stored compactly), but how often
+ * does that really happen?
+ */
+ pipe_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ default:;
+ }
+ } else if (!rtex->can_sample_s && rtex->can_sample_z) {
+ assert(util_format_has_stencil(util_format_description(pipe_format)));
+
+ /* DB->CB copies to an 8bpp surface don't work. */
+ pipe_format = PIPE_FORMAT_X24S8_UINT;
+ }
+ }
+ memset(&resource, 0, sizeof(resource));
resource.target = texture->target;
- resource.format = texture->format;
+ resource.format = pipe_format;
resource.width0 = texture->width0;
resource.height0 = texture->height0;
resource.depth0 = texture->depth0;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
-
- rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (rtex->flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- return -ENOMEM;
- }
+ resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
- ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
-out:
- if (just_create)
- return 0;
+ if (staging)
+ resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
- /* XXX: only do this if the depth texture has actually changed:
- */
- r600_blit_uncompress_depth(ctx, rtex);
- return 0;
+ *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold flushed depth\n");
+ return false;
+ }
+
+ (*flushed_depth_texture)->non_disp_tiling = false;
+ return true;
}
-/* Needs adjustment for pixelformat:
+/**
+ * Initialize the pipe_resource descriptor to be of the same size as the box,
+ * which is supposed to hold a subregion of the texture "orig" at the given
+ * mipmap level.
*/
-static INLINE unsigned u_box_volume( const struct pipe_box *box )
+static void r600_init_temp_resource_from_box(struct pipe_resource *res,
+ struct pipe_resource *orig,
+ const struct pipe_box *box,
+ unsigned level, unsigned flags)
{
- return box->width * box->depth * box->height;
-};
+ memset(res, 0, sizeof(*res));
+ res->format = orig->format;
+ res->width0 = box->width;
+ res->height0 = box->height;
+ res->depth0 = 1;
+ res->array_size = 1;
+ res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
+ res->flags = flags;
+
+ /* We must set the correct texture target and dimensions for a 3D box. */
+ if (box->depth > 1 && util_max_layer(orig, level) > 0) {
+ res->target = PIPE_TEXTURE_2D_ARRAY;
+ res->array_size = box->depth;
+ } else {
+ res->target = PIPE_TEXTURE_2D;
+ }
+}
-struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box)
+static bool r600_can_invalidate_texture(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned transfer_usage,
+ const struct pipe_box *box)
{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- struct pipe_resource resource;
- struct r600_transfer *trans;
- int r;
- boolean use_staging_texture = FALSE;
+ /* r600g doesn't react to dirty_tex_descriptor_counter */
+ return rscreen->chip_class >= SI &&
+ !rtex->resource.b.is_shared &&
+ !(transfer_usage & PIPE_TRANSFER_READ) &&
+ rtex->resource.b.b.last_level == 0 &&
+ util_texrange_covers_whole_level(&rtex->resource.b.b, 0,
+ box->x, box->y, box->z,
+ box->width, box->height,
+ box->depth);
+}
- /* We cannot map a tiled texture directly because the data is
- * in a different order, therefore we do detiling using a blit.
- *
- * Also, use a temporary in GTT memory for read transfers, as
- * the CPU is much happier reading out of cached system memory
- * than uncached VRAM.
- */
- if (R600_TEX_IS_TILED(rtex, level))
- use_staging_texture = TRUE;
+static void r600_texture_invalidate_storage(struct r600_common_context *rctx,
+ struct r600_texture *rtex)
+{
+ struct r600_common_screen *rscreen = rctx->screen;
- if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
- use_staging_texture = TRUE;
+ /* There is no point in discarding depth and tiled buffers. */
+ assert(!rtex->is_depth);
+ assert(rtex->surface.is_linear);
- /* Use a staging texture for uploads if the underlying BO is busy. */
- if (!(usage & PIPE_TRANSFER_READ) &&
- (rctx->ws->cs_is_buffer_referenced(rctx->cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
- rctx->ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE)))
- use_staging_texture = TRUE;
+ /* Reallocate the buffer in the same pipe_resource. */
+ r600_alloc_resource(rscreen, &rtex->resource);
- if (!permit_hardware_blit(ctx->screen, texture) ||
- (texture->flags & R600_RESOURCE_FLAG_TRANSFER))
- use_staging_texture = FALSE;
+ /* Initialize the CMASK base address (needed even without CMASK). */
+ rtex->cmask.base_address_reg =
+ (rtex->resource.gpu_address + rtex->cmask.offset) >> 8;
- if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
- return NULL;
+ p_atomic_inc(&rscreen->dirty_tex_counter);
+
+ rctx->num_alloc_tex_transfer_bytes += rtex->size;
+}
+
+static void *r600_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+ struct r600_transfer *trans;
+ struct r600_resource *buf;
+ unsigned offset = 0;
+ char *map;
+ bool use_staging_texture = false;
+
+ assert(!(texture->flags & R600_RESOURCE_FLAG_TRANSFER));
+ assert(box->width && box->height && box->depth);
+
+ /* Depth textures use staging unconditionally. */
+ if (!rtex->is_depth) {
+ /* Degrade the tile mode if we get too many transfers on APUs.
+ * On dGPUs, the staging texture is always faster.
+ * Only count uploads that are at least 4x4 pixels large.
+ */
+ if (!rctx->screen->info.has_dedicated_vram &&
+ level == 0 &&
+ box->width >= 4 && box->height >= 4 &&
+ p_atomic_inc_return(&rtex->num_level0_transfers) == 10) {
+ bool can_invalidate =
+ r600_can_invalidate_texture(rctx->screen, rtex,
+ usage, box);
+
+ r600_reallocate_texture_inplace(rctx, rtex,
+ PIPE_BIND_LINEAR,
+ can_invalidate);
+ }
+
+ /* Tiled textures need to be converted into a linear texture for CPU
+ * access. The staging texture is always linear and is placed in GART.
+ *
+ * Reading from VRAM or GTT WC is slow, always use the staging
+ * texture in this case.
+ *
+ * Use the staging texture for uploads if the underlying BO
+ * is busy.
+ */
+ if (!rtex->surface.is_linear)
+ use_staging_texture = true;
+ else if (usage & PIPE_TRANSFER_READ)
+ use_staging_texture =
+ rtex->resource.domains & RADEON_DOMAIN_VRAM ||
+ rtex->resource.flags & RADEON_FLAG_GTT_WC;
+ /* Write & linear only: */
+ else if (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf,
+ RADEON_USAGE_READWRITE) ||
+ !rctx->ws->buffer_wait(rtex->resource.buf, 0,
+ RADEON_USAGE_READWRITE)) {
+ /* It's busy. */
+ if (r600_can_invalidate_texture(rctx->screen, rtex,
+ usage, box))
+ r600_texture_invalidate_storage(rctx, rtex);
+ else
+ use_staging_texture = true;
+ }
+ }
trans = CALLOC_STRUCT(r600_transfer);
- if (trans == NULL)
+ if (!trans)
return NULL;
- pipe_resource_reference(&trans->transfer.resource, texture);
- trans->transfer.level = level;
- trans->transfer.usage = usage;
- trans->transfer.box = *box;
+ pipe_resource_reference(&trans->b.b.resource, texture);
+ trans->b.b.level = level;
+ trans->b.b.usage = usage;
+ trans->b.b.box = *box;
+
if (rtex->is_depth) {
- /* XXX: only readback the rectangle which is being mapped?
- */
- /* XXX: when discard is true, no need to read back from depth texture
- */
- r = r600_texture_depth_flush(ctx, texture, FALSE);
- if (r < 0) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- pipe_resource_reference(&trans->transfer.resource, NULL);
- FREE(trans);
- return NULL;
+ struct r600_texture *staging_depth;
+
+ if (rtex->resource.b.b.nr_samples > 1) {
+ /* MSAA depth buffers need to be converted to single sample buffers.
+ *
+ * Mapping MSAA depth buffers can occur if ReadPixels is called
+ * with a multisample GLX visual.
+ *
+ * First downsample the depth buffer to a temporary texture,
+ * then decompress the temporary one to staging.
+ *
+ * Only the region being mapped is transfered.
+ */
+ struct pipe_resource resource;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
+
+ if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
+ if (!temp) {
+ R600_ERR("failed to create a temporary depth texture\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
+ rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
+ 0, 0, 0, box->depth, 0, 0);
+ pipe_resource_reference(&temp, NULL);
+ }
+
+ /* Just get the strides. */
+ r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ } else {
+ /* XXX: only readback the rectangle which is being mapped? */
+ /* XXX: when discard is true, no need to read back from depth texture */
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ FREE(trans);
+ return NULL;
+ }
+
+ rctx->blit_decompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1,
+ 0, 0);
+
+ offset = r600_texture_get_offset(rctx->screen, staging_depth,
+ level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
}
- trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
- trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
- return &trans->transfer;
+
+ trans->staging = (struct r600_resource*)staging_depth;
+ buf = trans->staging;
} else if (use_staging_texture) {
- resource.target = PIPE_TEXTURE_2D;
- resource.format = texture->format;
- resource.width0 = box->width;
- resource.height0 = box->height;
- resource.depth0 = 1;
- resource.array_size = 1;
- resource.last_level = 0;
- resource.nr_samples = 0;
- resource.usage = PIPE_USAGE_STAGING;
- resource.bind = 0;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER;
- /* For texture reading, the temporary (detiled) texture is used as
- * a render target when blitting from a tiled texture. */
- if (usage & PIPE_TRANSFER_READ) {
- resource.bind |= PIPE_BIND_RENDER_TARGET;
- }
- /* For texture writing, the temporary texture is used as a sampler
- * when blitting into a tiled texture. */
- if (usage & PIPE_TRANSFER_WRITE) {
- resource.bind |= PIPE_BIND_SAMPLER_VIEW;
- }
+ struct pipe_resource resource;
+ struct r600_texture *staging;
+
+ r600_init_temp_resource_from_box(&resource, texture, box, level,
+ R600_RESOURCE_FLAG_TRANSFER);
+ resource.usage = (usage & PIPE_TRANSFER_READ) ?
+ PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
+
/* Create the temporary texture. */
- trans->staging = (struct r600_resource*)ctx->screen->resource_create(ctx->screen, &resource);
- if (trans->staging == NULL) {
+ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (!staging) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
- pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
+ trans->staging = &staging->resource;
- trans->transfer.stride =
- ((struct r600_resource_texture *)trans->staging)->pitch_in_bytes[0];
- if (usage & PIPE_TRANSFER_READ) {
+ /* Just get the strides. */
+ r600_texture_get_offset(rctx->screen, staging, 0, NULL,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+
+ if (usage & PIPE_TRANSFER_READ)
r600_copy_to_staging_texture(ctx, trans);
- /* Always referenced in the blit. */
- r600_flush(ctx, NULL, 0);
- }
- return &trans->transfer;
+ else
+ usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
+
+ buf = trans->staging;
+ } else {
+ /* the resource is mapped directly */
+ offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
+ &trans->b.b.stride,
+ &trans->b.b.layer_stride);
+ buf = &rtex->resource;
}
- trans->transfer.stride = rtex->pitch_in_bytes[level];
- trans->transfer.layer_stride = rtex->layer_size[level];
- trans->offset = r600_texture_get_offset(rtex, level, box->z);
- return &trans->transfer;
+
+ if (!(map = r600_buffer_map_sync_with_rings(rctx, buf, usage))) {
+ r600_resource_reference(&trans->staging, NULL);
+ FREE(trans);
+ return NULL;
+ }
+
+ *ptransfer = &trans->b.b;
+ return map + offset;
}
-void r600_texture_transfer_destroy(struct pipe_context *ctx,
- struct pipe_transfer *transfer)
+static void r600_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
{
+ struct r600_common_context *rctx = (struct r600_common_context*)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (rtransfer->staging) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ struct r600_texture *rtex = (struct r600_texture*)texture;
+
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &rtransfer->staging->b.b, transfer->level,
+ &transfer->box);
+ } else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
- pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
}
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
- r600_blit_push_depth(ctx, rtex);
+ if (rtransfer->staging) {
+ rctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
+ r600_resource_reference(&rtransfer->staging, NULL);
+ }
+
+ /* Heuristic for {upload, draw, upload, draw, ..}:
+ *
+ * Flush the gfx IB if we've allocated too much texture storage.
+ *
+ * The idea is that we don't want to build IBs that use too much
+ * memory and put pressure on the kernel memory manager and we also
+ * want to make temporary and invalidated buffers go idle ASAP to
+ * decrease the total memory usage or make them reusable. The memory
+ * usage will be slightly higher than given here because of the buffer
+ * cache in the winsys.
+ *
+ * The result is that the kernel memory manager is never a bottleneck.
+ */
+ if (rctx->num_alloc_tex_transfer_bytes > rctx->screen->info.gart_size / 4) {
+ rctx->gfx.flush(rctx, RADEON_FLUSH_ASYNC, NULL);
+ rctx->num_alloc_tex_transfer_bytes = 0;
}
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
-void* r600_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
+static const struct u_resource_vtbl r600_texture_vtbl =
{
- struct r600_context *rctx = (struct r600_context *)ctx;
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct pb_buffer *buf;
- enum pipe_format format = transfer->resource->format;
- unsigned offset = 0;
- char *map;
+ NULL, /* get_handle */
+ r600_texture_destroy, /* resource_destroy */
+ r600_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region, /* transfer_flush_region */
+ r600_texture_transfer_unmap, /* transfer_unmap */
+};
- if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->buf;
- } else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
+struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width0, unsigned height0,
+ unsigned width, unsigned height)
+{
+ struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
- if (rtex->flushed_depth_texture)
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
- else
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ if (!surface)
+ return NULL;
- offset = rtransfer->offset +
- transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
- transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
- }
+ assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
+ assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
- if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) {
- return NULL;
- }
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = templ->format;
+ surface->base.width = width;
+ surface->base.height = height;
+ surface->base.u = templ->u;
- return map + offset;
+ surface->width0 = width0;
+ surface->height0 = height0;
+
+ return &surface->base;
}
-void r600_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
+static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ const struct pipe_surface *templ)
{
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pb_buffer *buf;
-
- if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->buf;
- } else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
- if (rtex->flushed_depth_texture) {
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
- } else {
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ unsigned level = templ->u.tex.level;
+ unsigned width = u_minify(tex->width0, level);
+ unsigned height = u_minify(tex->height0, level);
+ unsigned width0 = tex->width0;
+ unsigned height0 = tex->height0;
+
+ if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
+ const struct util_format_description *tex_desc
+ = util_format_description(tex->format);
+ const struct util_format_description *templ_desc
+ = util_format_description(templ->format);
+
+ assert(tex_desc->block.bits == templ_desc->block.bits);
+
+ /* Adjust size of surface if and only if the block width or
+ * height is changed. */
+ if (tex_desc->block.width != templ_desc->block.width ||
+ tex_desc->block.height != templ_desc->block.height) {
+ unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
+ unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
+
+ width = nblks_x * templ_desc->block.width;
+ height = nblks_y * templ_desc->block.height;
+
+ width0 = util_format_get_nblocksx(tex->format, width0);
+ height0 = util_format_get_nblocksy(tex->format, height0);
}
}
- rctx->ws->buffer_unmap(buf);
+
+ return r600_create_surface_custom(pipe, tex, templ,
+ width0, height0,
+ width, height);
}
-void r600_init_surface_functions(struct r600_context *r600)
+static void r600_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surface)
{
- r600->context.create_surface = r600_create_surface;
- r600->context.surface_destroy = r600_surface_destroy;
+ struct r600_surface *surf = (struct r600_surface*)surface;
+ r600_resource_reference(&surf->cb_buffer_fmask, NULL);
+ r600_resource_reference(&surf->cb_buffer_cmask, NULL);
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
}
-static unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
- const unsigned char *swizzle_view)
+static void r600_clear_texture(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ unsigned level,
+ const struct pipe_box *box,
+ const void *data)
{
- unsigned i;
- unsigned char swizzle[4];
- unsigned result = 0;
- const uint32_t swizzle_shift[4] = {
- 16, 19, 22, 25,
- };
- const uint32_t swizzle_bit[4] = {
- 0, 1, 2, 3,
- };
-
- if (swizzle_view) {
- util_format_compose_swizzles(swizzle_format, swizzle_view, swizzle);
+ struct pipe_screen *screen = pipe->screen;
+ struct r600_texture *rtex = (struct r600_texture*)tex;
+ struct pipe_surface tmpl = {{0}};
+ struct pipe_surface *sf;
+ const struct util_format_description *desc =
+ util_format_description(tex->format);
+
+ tmpl.format = tex->format;
+ tmpl.u.tex.first_layer = box->z;
+ tmpl.u.tex.last_layer = box->z + box->depth - 1;
+ tmpl.u.tex.level = level;
+ sf = pipe->create_surface(pipe, tex, &tmpl);
+ if (!sf)
+ return;
+
+ if (rtex->is_depth) {
+ unsigned clear;
+ float depth;
+ uint8_t stencil = 0;
+
+ /* Depth is always present. */
+ clear = PIPE_CLEAR_DEPTH;
+ desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
+
+ if (rtex->surface.has_stencil) {
+ clear |= PIPE_CLEAR_STENCIL;
+ desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
+ }
+
+ pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
+ box->x, box->y,
+ box->width, box->height, false);
} else {
- memcpy(swizzle, swizzle_format, 4);
- }
+ union pipe_color_union color;
- /* Get swizzle. */
- for (i = 0; i < 4; i++) {
- switch (swizzle[i]) {
- case UTIL_FORMAT_SWIZZLE_Y:
- result |= swizzle_bit[1] << swizzle_shift[i];
- break;
- case UTIL_FORMAT_SWIZZLE_Z:
- result |= swizzle_bit[2] << swizzle_shift[i];
- break;
- case UTIL_FORMAT_SWIZZLE_W:
- result |= swizzle_bit[3] << swizzle_shift[i];
- break;
- case UTIL_FORMAT_SWIZZLE_0:
- result |= V_038010_SQ_SEL_0 << swizzle_shift[i];
- break;
- case UTIL_FORMAT_SWIZZLE_1:
- result |= V_038010_SQ_SEL_1 << swizzle_shift[i];
- break;
- default: /* UTIL_FORMAT_SWIZZLE_X */
- result |= swizzle_bit[0] << swizzle_shift[i];
+ /* pipe_color_union requires the full vec4 representation. */
+ if (util_format_is_pure_uint(tex->format))
+ desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
+ else if (util_format_is_pure_sint(tex->format))
+ desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
+ else
+ desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
+
+ if (screen->is_format_supported(screen, tex->format,
+ tex->target, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ pipe->clear_render_target(pipe, sf, &color,
+ box->x, box->y,
+ box->width, box->height, false);
+ } else {
+ /* Software fallback - just for R9G9B9E5_FLOAT */
+ util_clear_render_target(pipe, sf, &color,
+ box->x, box->y,
+ box->width, box->height);
}
}
- return result;
+ pipe_surface_reference(&sf, NULL);
}
-/* texture format translate */
-uint32_t r600_translate_texformat(struct pipe_screen *screen,
- enum pipe_format format,
- const unsigned char *swizzle_view,
- uint32_t *word4_p, uint32_t *yuv_format_p)
+unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap)
{
- uint32_t result = 0, word4 = 0, yuv_format = 0;
- const struct util_format_description *desc;
- boolean uniform = TRUE;
- static int r600_enable_s3tc = -1;
- bool is_srgb_valid = FALSE;
+ const struct util_format_description *desc = util_format_description(format);
- int i;
- const uint32_t sign_bit[4] = {
- S_038010_FORMAT_COMP_X(V_038010_SQ_FORMAT_COMP_SIGNED),
- S_038010_FORMAT_COMP_Y(V_038010_SQ_FORMAT_COMP_SIGNED),
- S_038010_FORMAT_COMP_Z(V_038010_SQ_FORMAT_COMP_SIGNED),
- S_038010_FORMAT_COMP_W(V_038010_SQ_FORMAT_COMP_SIGNED)
- };
- desc = util_format_description(format);
-
- word4 |= r600_get_swizzle_combined(desc->swizzle, swizzle_view);
-
- /* Colorspace (return non-RGB formats directly). */
- switch (desc->colorspace) {
- /* Depth stencil formats */
- case UTIL_FORMAT_COLORSPACE_ZS:
- switch (format) {
- case PIPE_FORMAT_Z16_UNORM:
- result = FMT_16;
- goto out_word4;
- case PIPE_FORMAT_X24S8_UINT:
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
- case PIPE_FORMAT_Z24X8_UNORM:
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- result = FMT_8_24;
- goto out_word4;
- case PIPE_FORMAT_S8X24_UINT:
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
- case PIPE_FORMAT_X8Z24_UNORM:
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- result = FMT_24_8;
- goto out_word4;
- case PIPE_FORMAT_S8_UINT:
- result = FMT_8;
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
- goto out_word4;
- case PIPE_FORMAT_Z32_FLOAT:
- result = FMT_32_FLOAT;
- goto out_word4;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- result = FMT_X24_8_32_FLOAT;
- goto out_word4;
- default:
- goto out_unknown;
- }
+#define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
- case UTIL_FORMAT_COLORSPACE_YUV:
- yuv_format |= (1 << 30);
- switch (format) {
- case PIPE_FORMAT_UYVY:
- case PIPE_FORMAT_YUYV:
- default:
- break;
- }
- goto out_unknown; /* XXX */
+ if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
+ return V_0280A0_SWAP_STD;
- case UTIL_FORMAT_COLORSPACE_SRGB:
- word4 |= S_038010_FORCE_DEGAMMA(1);
- break;
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return ~0U;
- default:
+ switch (desc->nr_channels) {
+ case 1:
+ if (HAS_SWIZZLE(0,X))
+ return V_0280A0_SWAP_STD; /* X___ */
+ else if (HAS_SWIZZLE(3,X))
+ return V_0280A0_SWAP_ALT_REV; /* ___X */
+ break;
+ case 2:
+ if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
+ (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
+ return V_0280A0_SWAP_STD; /* XY__ */
+ else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
+ (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
+ (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
+ /* YX__ */
+ return (do_endian_swap ? V_0280A0_SWAP_STD : V_0280A0_SWAP_STD_REV);
+ else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
+ return V_0280A0_SWAP_ALT; /* X__Y */
+ else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
+ return V_0280A0_SWAP_ALT_REV; /* Y__X */
+ break;
+ case 3:
+ if (HAS_SWIZZLE(0,X))
+ return (do_endian_swap ? V_0280A0_SWAP_STD_REV : V_0280A0_SWAP_STD);
+ else if (HAS_SWIZZLE(0,Z))
+ return V_0280A0_SWAP_STD_REV; /* ZYX */
+ break;
+ case 4:
+ /* check the middle channels, the 1st and 4th channel can be NONE */
+ if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
+ return V_0280A0_SWAP_STD; /* XYZW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
+ return V_0280A0_SWAP_STD_REV; /* WZYX */
+ } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
+ return V_0280A0_SWAP_ALT; /* ZYXW */
+ } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
+ /* YZWX */
+ if (desc->is_array)
+ return V_0280A0_SWAP_ALT_REV;
+ else
+ return (do_endian_swap ? V_0280A0_SWAP_ALT : V_0280A0_SWAP_ALT_REV);
+ }
break;
}
+ return ~0U;
+}
- if (r600_enable_s3tc == -1) {
- struct r600_screen *rscreen = (struct r600_screen *)screen;
- if (rscreen->info.drm_minor >= 9)
- r600_enable_s3tc = 1;
- else
- r600_enable_s3tc = debug_get_bool_option("R600_ENABLE_S3TC", FALSE);
- }
+/* FAST COLOR CLEAR */
- if (desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
- if (!r600_enable_s3tc)
- goto out_unknown;
-
- switch (format) {
- case PIPE_FORMAT_RGTC1_SNORM:
- case PIPE_FORMAT_LATC1_SNORM:
- word4 |= sign_bit[0];
- case PIPE_FORMAT_RGTC1_UNORM:
- case PIPE_FORMAT_LATC1_UNORM:
- result = FMT_BC4;
- goto out_word4;
- case PIPE_FORMAT_RGTC2_SNORM:
- case PIPE_FORMAT_LATC2_SNORM:
- word4 |= sign_bit[0] | sign_bit[1];
- case PIPE_FORMAT_RGTC2_UNORM:
- case PIPE_FORMAT_LATC2_UNORM:
- result = FMT_BC5;
- goto out_word4;
- default:
- goto out_unknown;
- }
+static void evergreen_set_clear_color(struct r600_texture *rtex,
+ enum pipe_format surface_format,
+ const union pipe_color_union *color)
+{
+ union util_color uc;
+
+ memset(&uc, 0, sizeof(uc));
+
+ if (rtex->surface.bpe == 16) {
+ /* DCC fast clear only:
+ * CLEAR_WORD0 = R = G = B
+ * CLEAR_WORD1 = A
+ */
+ assert(color->ui[0] == color->ui[1] &&
+ color->ui[0] == color->ui[2]);
+ uc.ui[0] = color->ui[0];
+ uc.ui[1] = color->ui[3];
+ } else if (util_format_is_pure_uint(surface_format)) {
+ util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
+ } else if (util_format_is_pure_sint(surface_format)) {
+ util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
+ } else {
+ util_pack_color(color->f, surface_format, &uc);
}
- if (desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
+ memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+}
- if (!r600_enable_s3tc)
- goto out_unknown;
+void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
+ struct pipe_framebuffer_state *fb,
+ struct r600_atom *fb_state,
+ unsigned *buffers, ubyte *dirty_cbufs,
+ const union pipe_color_union *color)
+{
+ int i;
- if (!util_format_s3tc_enabled) {
- goto out_unknown;
- }
+ /* This function is broken in BE, so just disable this path for now */
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ return;
+#endif
- switch (format) {
- case PIPE_FORMAT_DXT1_RGB:
- case PIPE_FORMAT_DXT1_RGBA:
- case PIPE_FORMAT_DXT1_SRGB:
- case PIPE_FORMAT_DXT1_SRGBA:
- result = FMT_BC1;
- is_srgb_valid = TRUE;
- goto out_word4;
- case PIPE_FORMAT_DXT3_RGBA:
- case PIPE_FORMAT_DXT3_SRGBA:
- result = FMT_BC2;
- is_srgb_valid = TRUE;
- goto out_word4;
- case PIPE_FORMAT_DXT5_RGBA:
- case PIPE_FORMAT_DXT5_SRGBA:
- result = FMT_BC3;
- is_srgb_valid = TRUE;
- goto out_word4;
- default:
- goto out_unknown;
- }
- }
+ if (rctx->render_cond)
+ return;
- if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
- result = FMT_5_9_9_9_SHAREDEXP;
- goto out_word4;
- } else if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
- result = FMT_10_11_11_FLOAT;
- goto out_word4;
- }
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct r600_texture *tex;
+ unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
+
+ if (!fb->cbufs[i])
+ continue;
+ /* if this colorbuffer is not being cleared */
+ if (!(*buffers & clear_bit))
+ continue;
- for (i = 0; i < desc->nr_channels; i++) {
- if (desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
- word4 |= sign_bit[i];
+ tex = (struct r600_texture *)fb->cbufs[i]->texture;
+
+ /* the clear is allowed if all layers are bound */
+ if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+ fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
+ continue;
}
- }
- /* R8G8Bx_SNORM - XXX CxV8U8 */
+ /* cannot clear mipmapped textures */
+ if (fb->cbufs[i]->texture->last_level != 0) {
+ continue;
+ }
- /* See whether the components are of the same size. */
- for (i = 1; i < desc->nr_channels; i++) {
- uniform = uniform && desc->channel[0].size == desc->channel[i].size;
- }
+ /* only supported on tiled surfaces */
+ if (tex->surface.is_linear) {
+ continue;
+ }
- /* Non-uniform formats. */
- if (!uniform) {
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
- desc->channel[0].pure_integer)
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
- switch(desc->nr_channels) {
- case 3:
- if (desc->channel[0].size == 5 &&
- desc->channel[1].size == 6 &&
- desc->channel[2].size == 5) {
- result = FMT_5_6_5;
- goto out_word4;
- }
- goto out_unknown;
- case 4:
- if (desc->channel[0].size == 5 &&
- desc->channel[1].size == 5 &&
- desc->channel[2].size == 5 &&
- desc->channel[3].size == 1) {
- result = FMT_1_5_5_5;
- goto out_word4;
+ /* shared textures can't use fast clear without an explicit flush,
+ * because there is no way to communicate the clear color among
+ * all clients
+ */
+ if (tex->resource.b.is_shared &&
+ !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ continue;
+
+ {
+ /* 128-bit formats are unusupported */
+ if (tex->surface.bpe > 8) {
+ continue;
}
- if (desc->channel[0].size == 10 &&
- desc->channel[1].size == 10 &&
- desc->channel[2].size == 10 &&
- desc->channel[3].size == 2) {
- result = FMT_2_10_10_10;
- goto out_word4;
+
+ /* ensure CMASK is enabled */
+ r600_texture_alloc_cmask_separate(rctx->screen, tex);
+ if (tex->cmask.size == 0) {
+ continue;
}
- goto out_unknown;
+
+ /* Do the fast clear. */
+ rctx->clear_buffer(&rctx->b, &tex->cmask_buffer->b.b,
+ tex->cmask.offset, tex->cmask.size, 0,
+ R600_COHERENCY_CB_META);
+
+ bool need_compressed_update = !tex->dirty_level_mask;
+
+ tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
+
+ if (need_compressed_update)
+ p_atomic_inc(&rctx->screen->compressed_colortex_counter);
}
- goto out_unknown;
+
+ evergreen_set_clear_color(tex, fb->cbufs[i]->format, color);
+
+ if (dirty_cbufs)
+ *dirty_cbufs |= 1 << i;
+ rctx->set_atom_dirty(rctx, fb_state, true);
+ *buffers &= ~clear_bit;
}
+}
- /* Find the first non-VOID channel. */
- for (i = 0; i < 4; i++) {
- if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
- break;
- }
+static struct pipe_memory_object *
+r600_memobj_from_handle(struct pipe_screen *screen,
+ struct winsys_handle *whandle,
+ bool dedicated)
+{
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_memory_object *memobj = CALLOC_STRUCT(r600_memory_object);
+ struct pb_buffer *buf = NULL;
+ uint32_t stride, offset;
+
+ if (!memobj)
+ return NULL;
+
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle,
+ &stride, &offset);
+ if (!buf) {
+ free(memobj);
+ return NULL;
}
- if (i == 4)
- goto out_unknown;
-
- /* uniform formats */
- switch (desc->channel[i].type) {
- case UTIL_FORMAT_TYPE_UNSIGNED:
- case UTIL_FORMAT_TYPE_SIGNED:
-#if 0
- if (!desc->channel[i].normalized &&
- desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB) {
- goto out_unknown;
- }
-#endif
- if (desc->colorspace != UTIL_FORMAT_COLORSPACE_SRGB &&
- desc->channel[i].pure_integer)
- word4 |= S_038010_NUM_FORMAT_ALL(V_038010_SQ_NUM_FORMAT_INT);
-
- switch (desc->channel[i].size) {
- case 4:
- switch (desc->nr_channels) {
- case 2:
- result = FMT_4_4;
- goto out_word4;
- case 4:
- result = FMT_4_4_4_4;
- goto out_word4;
- }
- goto out_unknown;
- case 8:
- switch (desc->nr_channels) {
- case 1:
- result = FMT_8;
- goto out_word4;
- case 2:
- result = FMT_8_8;
- goto out_word4;
- case 4:
- result = FMT_8_8_8_8;
- is_srgb_valid = TRUE;
- goto out_word4;
- }
- goto out_unknown;
- case 16:
- switch (desc->nr_channels) {
- case 1:
- result = FMT_16;
- goto out_word4;
- case 2:
- result = FMT_16_16;
- goto out_word4;
- case 4:
- result = FMT_16_16_16_16;
- goto out_word4;
- }
- goto out_unknown;
- case 32:
- switch (desc->nr_channels) {
- case 1:
- result = FMT_32;
- goto out_word4;
- case 2:
- result = FMT_32_32;
- goto out_word4;
- case 4:
- result = FMT_32_32_32_32;
- goto out_word4;
- }
- }
- goto out_unknown;
-
- case UTIL_FORMAT_TYPE_FLOAT:
- switch (desc->channel[i].size) {
- case 16:
- switch (desc->nr_channels) {
- case 1:
- result = FMT_16_FLOAT;
- goto out_word4;
- case 2:
- result = FMT_16_16_FLOAT;
- goto out_word4;
- case 4:
- result = FMT_16_16_16_16_FLOAT;
- goto out_word4;
- }
- goto out_unknown;
- case 32:
- switch (desc->nr_channels) {
- case 1:
- result = FMT_32_FLOAT;
- goto out_word4;
- case 2:
- result = FMT_32_32_FLOAT;
- goto out_word4;
- case 4:
- result = FMT_32_32_32_32_FLOAT;
- goto out_word4;
- }
- }
- goto out_unknown;
+ memobj->b.dedicated = dedicated;
+ memobj->buf = buf;
+ memobj->stride = stride;
+ memobj->offset = offset;
+
+ return (struct pipe_memory_object *)memobj;
+
+}
+
+static void
+r600_memobj_destroy(struct pipe_screen *screen,
+ struct pipe_memory_object *_memobj)
+{
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+
+ pb_reference(&memobj->buf, NULL);
+ free(memobj);
+}
+
+static struct pipe_resource *
+r600_texture_from_memobj(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct pipe_memory_object *_memobj,
+ uint64_t offset)
+{
+ int r;
+ struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
+ struct r600_memory_object *memobj = (struct r600_memory_object *)_memobj;
+ struct r600_texture *rtex;
+ struct radeon_surf surface = {};
+ struct radeon_bo_metadata metadata = {};
+ enum radeon_surf_mode array_mode;
+ bool is_scanout;
+ struct pb_buffer *buf = NULL;
+
+ if (memobj->b.dedicated) {
+ rscreen->ws->buffer_get_metadata(memobj->buf, &metadata);
+ r600_surface_import_metadata(rscreen, &surface, &metadata,
+ &array_mode, &is_scanout);
+ } else {
+ /**
+ * The bo metadata is unset for un-dedicated images. So we fall
+ * back to linear. See answer to question 5 of the
+ * VK_KHX_external_memory spec for some details.
+ *
+ * It is possible that this case isn't going to work if the
+ * surface pitch isn't correctly aligned by default.
+ *
+ * In order to support it correctly we require multi-image
+ * metadata to be syncrhonized between radv and radeonsi. The
+ * semantics of associating multiple image metadata to a memory
+ * object on the vulkan export side are not concretely defined
+ * either.
+ *
+ * All the use cases we are aware of at the moment for memory
+ * objects use dedicated allocations. So lets keep the initial
+ * implementation simple.
+ *
+ * A possible alternative is to attempt to reconstruct the
+ * tiling information when the TexParameter TEXTURE_TILING_EXT
+ * is set.
+ */
+ array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
+ is_scanout = false;
+
}
-out_word4:
-
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB && !is_srgb_valid)
- return ~0;
- if (word4_p)
- *word4_p = word4;
- if (yuv_format_p)
- *yuv_format_p = yuv_format;
- return result;
-out_unknown:
- /* R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format)); */
- return ~0;
+ r = r600_init_surface(rscreen, &surface, templ,
+ array_mode, memobj->stride,
+ offset, true, is_scanout,
+ false);
+ if (r)
+ return NULL;
+
+ rtex = r600_texture_create_object(screen, templ, memobj->buf, &surface);
+ if (!rtex)
+ return NULL;
+
+ /* r600_texture_create_object doesn't increment refcount of
+ * memobj->buf, so increment it here.
+ */
+ pb_reference(&buf, memobj->buf);
+
+ rtex->resource.b.is_shared = true;
+ rtex->resource.external_usage = PIPE_HANDLE_USAGE_READ_WRITE;
+
+ if (rscreen->apply_opaque_metadata)
+ rscreen->apply_opaque_metadata(rscreen, rtex, &metadata);
+
+ return &rtex->resource.b.b;
+}
+
+void r600_init_screen_texture_functions(struct r600_common_screen *rscreen)
+{
+ rscreen->b.resource_from_handle = r600_texture_from_handle;
+ rscreen->b.resource_get_handle = r600_texture_get_handle;
+ rscreen->b.resource_from_memobj = r600_texture_from_memobj;
+ rscreen->b.memobj_create_from_handle = r600_memobj_from_handle;
+ rscreen->b.memobj_destroy = r600_memobj_destroy;
+}
+
+void r600_init_context_texture_functions(struct r600_common_context *rctx)
+{
+ rctx->b.create_surface = r600_create_surface;
+ rctx->b.surface_destroy = r600_surface_destroy;
+ rctx->b.clear_texture = r600_clear_texture;
}