bpe = 4; /* stencil is allocated separately on evergreen */
} else {
bpe = util_format_get_blocksize(ptex->format);
- assert(util_is_power_of_two(bpe));
+ assert(util_is_power_of_two_or_zero(bpe));
}
if (!is_flushed_depth && is_depth) {
r600_init_resource_fields(rscreen, resource, rtex->size,
rtex->surface.surf_alignment);
- /* Displayable surfaces are not suballocated. */
- if (resource->b.b.bind & PIPE_BIND_SCANOUT)
- resource->flags |= RADEON_FLAG_NO_SUBALLOC;
-
if (!r600_alloc_resource(rscreen, resource)) {
FREE(rtex);
return NULL;