r600_blit_uncompress_depth(ctx, rtex, staging_depth,
level, level,
- box->z, box->z + box->depth - 1);
+ box->z, box->z + box->depth - 1,
+ 0, 0);
trans->transfer.stride = staging_depth->pitch_in_bytes[level];
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);