#define V_0280A0_COLOR_16_16_16_16_FLOAT 0x00000020
#define V_0280A0_COLOR_32_32_32_32 0x00000022
#define V_0280A0_COLOR_32_32_32_32_FLOAT 0x00000023
+#define V_0280A0_COLOR_32_32_32_FLOAT 0x00000030
#define S_0280A0_ARRAY_MODE(x) (((x) & 0xF) << 8)
#define G_0280A0_ARRAY_MODE(x) (((x) >> 8) & 0xF)
#define C_0280A0_ARRAY_MODE 0xFFFFF0FF
#define S_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028D34_DEPTH_HEIGHT_TILE_MAX 0xFFFFFC00
+#define R_028D0C_DB_RENDER_CONTROL 0x028D0C
+#define S_028D0C_STENCIL_COMPRESS_DISABLE(x) (((x) & 0x1) << 5)
+#define S_028D0C_DEPTH_COMPRESS_DISABLE(x) (((x) & 0x1) << 6)
+#define S_028D0C_R700_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 15)
#define R_028D10_DB_RENDER_OVERRIDE 0x028D10
+#define V_028D10_FORCE_OFF 0
+#define V_028D10_FORCE_ENABLE 1
+#define V_028D10_FORCE_DISABLE 2
#define S_028D10_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
#define G_028D10_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
#define C_028D10_FORCE_HIZ_ENABLE 0xFFFFFFFC
#define G_0286D4_PNT_SPRITE_TOP_1(x) (((x) >> 14) & 0x1)
#define C_0286D4_PNT_SPRITE_TOP_1 0xFFFFBFFF
+#define SQ_TEX_INST_LD 0x03
+#define SQ_TEX_INST_GET_GRADIENTS_H 0x7
+#define SQ_TEX_INST_GET_GRADIENTS_V 0x8
+
+#define SQ_TEX_INST_SAMPLE 0x10
+#define SQ_TEX_INST_SAMPLE_L 0x11
+#define SQ_TEX_INST_SAMPLE_C 0x18
#endif