alu_node* shader::create_alu() {
alu_node* n = new (pool.allocate(sizeof(alu_node))) alu_node();
+ memset(&n->bc, 0, sizeof(bc_alu));
all_nodes.push_back(n);
return n;
}
cf_node* shader::create_cf() {
cf_node* n = new (pool.allocate(sizeof(cf_node))) cf_node();
+ memset(&n->bc, 0, sizeof(bc_cf));
n->bc.barrier = 1;
all_nodes.push_back(n);
return n;
fetch_node* shader::create_fetch() {
fetch_node* n = new (pool.allocate(sizeof(fetch_node))) fetch_node();
+ memset(&n->bc, 0, sizeof(bc_fetch));
all_nodes.push_back(n);
return n;
}