void emit_shader_start() override;
bool do_process_inputs(nir_variable *input) override;
- bool allocate_reserved_registers() override;
+ bool do_allocate_reserved_registers() override;
bool do_process_outputs(nir_variable *output) override;
bool emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) override;
bool emit_store_local_shared(nir_intrinsic_instr* instr);