{ "precompile", DBG_PRECOMPILE, "Compile one shader variant at shader creation." },
{ "nowc", DBG_NO_WC, "Disable GTT write combining" },
{ "check_vm", DBG_CHECK_VM, "Check VM faults and dump debug info." },
+ { "nodcc", DBG_NO_DCC, "Disable DCC." },
+ { "nodccclear", DBG_NO_DCC_CLEAR, "Disable DCC fast clear." },
DEBUG_NAMED_VALUE_END /* must be last */
};