* I guess the 4th one is derived from the first 3.
* The vertex specification should match u_blitter's vertex element state. */
u_upload_alloc(rctx->uploader, 0, sizeof(float) * 24, &offset, &buf, (void**)&vb);
+ if (!buf)
+ return;
+
vb[0] = x1;
vb[1] = y1;
vb[2] = depth;
rctx->max_db = 4;
rctx->b.transfer_map = u_transfer_map_vtbl;
- rctx->b.transfer_flush_region = u_default_transfer_flush_region;
+ rctx->b.transfer_flush_region = u_transfer_flush_region_vtbl;
rctx->b.transfer_unmap = u_transfer_unmap_vtbl;
rctx->b.transfer_inline_write = u_default_transfer_inline_write;
rctx->b.memory_barrier = r600_memory_barrier;
{ "forcedma", DBG_FORCE_DMA, "Use asynchronous DMA for all operations when possible." },
{ "precompile", DBG_PRECOMPILE, "Compile one shader variant at shader creation." },
{ "nowc", DBG_NO_WC, "Disable GTT write combining" },
+ { "check_vm", DBG_CHECK_VM, "Check VM faults and dump debug info." },
+ { "nodcc", DBG_NO_DCC, "Disable DCC." },
+ { "nodccclear", DBG_NO_DCC_CLEAR, "Disable DCC fast clear." },
DEBUG_NAMED_VALUE_END /* must be last */
};
case CHIP_TONGA: return "AMD TONGA";
case CHIP_ICELAND: return "AMD ICELAND";
case CHIP_CARRIZO: return "AMD CARRIZO";
+ case CHIP_FIJI: return "AMD FIJI";
+ case CHIP_STONEY: return "AMD STONEY";
default: return "AMD unknown";
}
}
case CHIP_KAVERI: return "kaveri";
case CHIP_HAWAII: return "hawaii";
case CHIP_MULLINS:
-#if HAVE_LLVM >= 0x0305
return "mullins";
-#else
- return "kabini";
-#endif
case CHIP_TONGA: return "tonga";
case CHIP_ICELAND: return "iceland";
case CHIP_CARRIZO: return "carrizo";
+ case CHIP_FIJI: return "fiji";
+#if HAVE_LLVM <= 0x0307
+ case CHIP_STONEY: return "carrizo";
+#else
+ case CHIP_STONEY: return "stoney";
+#endif
default: return "";
}
}
{"VRAM-usage", R600_QUERY_VRAM_USAGE, {rscreen->info.vram_size}, PIPE_DRIVER_QUERY_TYPE_BYTES},
{"GTT-usage", R600_QUERY_GTT_USAGE, {rscreen->info.gart_size}, PIPE_DRIVER_QUERY_TYPE_BYTES},
{"GPU-load", R600_QUERY_GPU_LOAD, {100}},
- {"temperature", R600_QUERY_GPU_TEMPERATURE, {100}},
+ {"temperature", R600_QUERY_GPU_TEMPERATURE, {125}},
{"shader-clock", R600_QUERY_CURRENT_GPU_SCLK, {0}, PIPE_DRIVER_QUERY_TYPE_HZ},
{"memory-clock", R600_QUERY_CURRENT_GPU_MCLK, {0}, PIPE_DRIVER_QUERY_TYPE_HZ},
};