#ifndef R600_PIPE_COMMON_H
#define R600_PIPE_COMMON_H
-#include "../../winsys/radeon/drm/radeon_winsys.h"
+#include <stdio.h>
+#include "radeon/radeon_winsys.h"
+
+#include "util/u_blitter.h"
+#include "util/list.h"
#include "util/u_range.h"
+#include "util/u_slab.h"
#include "util/u_suballoc.h"
#include "util/u_transfer.h"
#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
-/* read caches */
-#define R600_CONTEXT_INV_VERTEX_CACHE (1 << 0)
-#define R600_CONTEXT_INV_TEX_CACHE (1 << 1)
-#define R600_CONTEXT_INV_CONST_CACHE (1 << 2)
-#define R600_CONTEXT_INV_SHADER_CACHE (1 << 3)
-/* read-write caches */
-#define R600_CONTEXT_STREAMOUT_FLUSH (1 << 8)
-#define R600_CONTEXT_FLUSH_AND_INV (1 << 9)
-#define R600_CONTEXT_FLUSH_AND_INV_CB_META (1 << 10)
-#define R600_CONTEXT_FLUSH_AND_INV_DB_META (1 << 11)
-#define R600_CONTEXT_FLUSH_AND_INV_DB (1 << 12)
-#define R600_CONTEXT_FLUSH_AND_INV_CB (1 << 13)
-/* engine synchronization */
-#define R600_CONTEXT_PS_PARTIAL_FLUSH (1 << 16)
-#define R600_CONTEXT_WAIT_3D_IDLE (1 << 17)
-#define R600_CONTEXT_WAIT_CP_DMA_IDLE (1 << 18)
+#define R600_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
+#define R600_QUERY_REQUESTED_VRAM (PIPE_QUERY_DRIVER_SPECIFIC + 1)
+#define R600_QUERY_REQUESTED_GTT (PIPE_QUERY_DRIVER_SPECIFIC + 2)
+#define R600_QUERY_BUFFER_WAIT_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 3)
+#define R600_QUERY_NUM_CS_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 4)
+#define R600_QUERY_NUM_BYTES_MOVED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
+#define R600_QUERY_VRAM_USAGE (PIPE_QUERY_DRIVER_SPECIFIC + 6)
+#define R600_QUERY_GTT_USAGE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
+#define R600_QUERY_GPU_TEMPERATURE (PIPE_QUERY_DRIVER_SPECIFIC + 8)
+#define R600_QUERY_CURRENT_GPU_SCLK (PIPE_QUERY_DRIVER_SPECIFIC + 9)
+#define R600_QUERY_CURRENT_GPU_MCLK (PIPE_QUERY_DRIVER_SPECIFIC + 10)
+#define R600_QUERY_GPU_LOAD (PIPE_QUERY_DRIVER_SPECIFIC + 11)
+
+#define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0)
+#define R600_CONTEXT_PRIVATE_FLAG (1u << 1)
+
+/* special primitive types */
+#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
/* Debug flags. */
/* logging */
-#define DBG_TEX_DEPTH (1 << 0)
-#define DBG_COMPUTE (1 << 1)
-#define DBG_VM (1 << 2)
-#define DBG_TRACE_CS (1 << 3)
-/* shaders */
-#define DBG_FS (1 << 8)
-#define DBG_VS (1 << 9)
-#define DBG_GS (1 << 10)
-#define DBG_PS (1 << 11)
-#define DBG_CS (1 << 12)
-/* The maximum allowed bit is 15. */
+#define DBG_TEX (1 << 0)
+#define DBG_TEXMIP (1 << 1)
+#define DBG_COMPUTE (1 << 2)
+#define DBG_VM (1 << 3)
+#define DBG_TRACE_CS (1 << 4)
+/* shader logging */
+#define DBG_FS (1 << 5)
+#define DBG_VS (1 << 6)
+#define DBG_GS (1 << 7)
+#define DBG_PS (1 << 8)
+#define DBG_CS (1 << 9)
+/* features */
+#define DBG_NO_ASYNC_DMA (1 << 10)
+#define DBG_NO_HYPERZ (1 << 11)
+#define DBG_NO_DISCARD_RANGE (1 << 12)
+#define DBG_NO_2D_TILING (1 << 13)
+#define DBG_NO_TILING (1 << 14)
+#define DBG_SWITCH_ON_EOP (1 << 15)
+#define DBG_FORCE_DMA (1 << 16)
+#define DBG_PRECOMPILE (1 << 17)
+#define DBG_INFO (1 << 18)
+/* The maximum allowed bit is 20. */
+
+#define R600_MAP_BUFFER_ALIGNMENT 64
struct r600_common_context;
+struct radeon_shader_reloc {
+ char *name;
+ uint64_t offset;
+};
+
+struct radeon_shader_binary {
+ /** Shader code */
+ unsigned char *code;
+ unsigned code_size;
+
+ /** Config/Context register state that accompanies this shader.
+ * This is a stream of dword pairs. First dword contains the
+ * register address, the second dword contains the value.*/
+ unsigned char *config;
+ unsigned config_size;
+
+ /** The number of bytes of config information for each global symbol.
+ */
+ unsigned config_size_per_symbol;
+
+ /** Constant data accessed by the shader. This will be uploaded
+ * into a constant buffer. */
+ unsigned char *rodata;
+ unsigned rodata_size;
+
+ /** List of symbol offsets for the shader */
+ uint64_t *global_symbol_offsets;
+ unsigned global_symbol_count;
+
+ struct radeon_shader_reloc *relocs;
+ unsigned reloc_count;
+
+ /** Set to 1 if the disassembly for this binary has been dumped to
+ * stderr. */
+ int disassembled;
+};
+
struct r600_resource {
struct u_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
struct radeon_winsys_cs_handle *cs_buf;
+ uint64_t gpu_address;
/* Resource state. */
enum radeon_bo_domain domains;
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
+
+ /* For buffers only. This indicates that a write operation has been
+ * performed by TC L2, but the cache hasn't been flushed.
+ * Any hw block which doesn't use or bypasses TC L2 should check this
+ * flag and flush the cache before using the buffer.
+ *
+ * For example, TC L2 must be flushed if a buffer which has been
+ * modified by a shader store instruction is about to be used as
+ * an index buffer. The reason is that VGT DMA index fetching doesn't
+ * use TC L2.
+ */
+ bool TC_L2_dirty;
};
struct r600_transfer {
unsigned size;
unsigned alignment;
unsigned slice_tile_max;
+ unsigned base_address_reg;
};
struct r600_texture {
unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
struct r600_texture *flushed_depth_texture;
boolean is_flushing_texture;
- struct radeon_surface surface;
+ struct radeon_surf surface;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
-
- struct r600_resource *htile;
- float depth_clear; /* use htile only for first level */
-
struct r600_resource *cmask_buffer;
+ unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
+ /* Depth buffer compression and fast clear. */
+ struct r600_resource *htile_buffer;
+ bool depth_cleared; /* if it was cleared at least once */
+ float depth_clear_value;
+
bool non_disp_tiling; /* R600-Cayman only */
unsigned mipmap_shift;
};
+struct r600_surface {
+ struct pipe_surface base;
+
+ bool color_initialized;
+ bool depth_initialized;
+
+ /* Misc. color flags. */
+ bool alphatest_bypass;
+ bool export_16bpc;
+
+ /* Color registers. */
+ unsigned cb_color_info;
+ unsigned cb_color_base;
+ unsigned cb_color_view;
+ unsigned cb_color_size; /* R600 only */
+ unsigned cb_color_dim; /* EG only */
+ unsigned cb_color_pitch; /* EG and later */
+ unsigned cb_color_slice; /* EG and later */
+ unsigned cb_color_attrib; /* EG and later */
+ unsigned cb_color_fmask; /* CB_COLORn_FMASK (EG and later) or CB_COLORn_FRAG (r600) */
+ unsigned cb_color_fmask_slice; /* EG and later */
+ unsigned cb_color_cmask; /* CB_COLORn_TILE (r600 only) */
+ unsigned cb_color_mask; /* R600 only */
+ struct r600_resource *cb_buffer_fmask; /* Used for FMASK relocations. R600 only */
+ struct r600_resource *cb_buffer_cmask; /* Used for CMASK relocations. R600 only */
+
+ /* DB registers. */
+ unsigned db_depth_info; /* R600 only, then SI and later */
+ unsigned db_z_info; /* EG and later */
+ unsigned db_depth_base; /* DB_Z_READ/WRITE_BASE (EG and later) or DB_DEPTH_BASE (r600) */
+ unsigned db_depth_view;
+ unsigned db_depth_size;
+ unsigned db_depth_slice; /* EG and later */
+ unsigned db_stencil_base; /* EG and later */
+ unsigned db_stencil_info; /* EG and later */
+ unsigned db_prefetch_limit; /* R600 only */
+ unsigned db_htile_surface;
+ unsigned db_htile_data_base;
+ unsigned db_preload_control; /* EG and later */
+ unsigned pa_su_poly_offset_db_fmt_cntl;
+};
+
+struct r600_tiling_info {
+ unsigned num_channels;
+ unsigned num_banks;
+ unsigned group_bytes;
+};
+
struct r600_common_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
enum radeon_family family;
enum chip_class chip_class;
struct radeon_info info;
+ struct r600_tiling_info tiling_info;
unsigned debug_flags;
+ bool has_cp_dma;
+ bool has_streamout;
+
+ /* Auxiliary context. Mainly used to initialize resources.
+ * It must be locked prior to using and flushed before unlocking. */
+ struct pipe_context *aux_context;
+ pipe_mutex aux_context_lock;
+
+ struct r600_resource *trace_bo;
+ uint32_t *trace_ptr;
+ unsigned cs_count;
+
+ /* GPU load thread. */
+ pipe_mutex gpu_load_mutex;
+ pipe_thread gpu_load_thread;
+ unsigned gpu_load_counter_busy;
+ unsigned gpu_load_counter_idle;
+ unsigned gpu_load_stop_thread; /* bool */
};
/* This encapsulates a state or an operation which can emitted into the GPU
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct r600_resource *buf_filled_size;
unsigned buf_filled_size_offset;
+ bool buf_filled_size_valid;
unsigned stride_in_dw;
};
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
unsigned *stride_in_dw;
+
+ /* The state of VGT_STRMOUT_(CONFIG|EN). */
+ struct r600_atom enable_atom;
+ bool streamout_enabled;
+ bool prims_gen_query_enabled;
+ int num_prims_gen_queries;
};
struct r600_ring {
struct radeon_winsys_cs *cs;
bool flushing;
- void (*flush)(void *ctx, unsigned flags);
+ void (*flush)(void *ctx, unsigned flags,
+ struct pipe_fence_handle **fence);
};
struct r600_rings {
struct r600_common_context {
struct pipe_context b; /* base class */
+ struct r600_common_screen *screen;
struct radeon_winsys *ws;
enum radeon_family family;
enum chip_class chip_class;
struct r600_rings rings;
+ unsigned initial_gfx_cs_size;
+ struct u_upload_mgr *uploader;
struct u_suballocator *allocator_so_filled_size;
+ struct util_slab_mempool pool_transfers;
/* Current unaccounted memory usage. */
uint64_t vram;
/* Additional context states. */
unsigned flags; /* flush flags */
- /* Copy one resource to another using async DMA.
- * False is returned if the copy couldn't be done. */
- boolean (*dma_copy)(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dst_x, unsigned dst_y, unsigned dst_z,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box);
+ /* Queries. */
+ /* The list of active queries. Only one query of each type can be active. */
+ int num_occlusion_queries;
+ /* Keep track of non-timer queries, because they should be suspended
+ * during context flushing.
+ * The timer queries (TIME_ELAPSED) shouldn't be suspended. */
+ struct list_head active_nontimer_queries;
+ unsigned num_cs_dw_nontimer_queries_suspend;
+ /* If queries have been suspended. */
+ bool nontimer_queries_suspended;
+ /* Additional hardware info. */
+ unsigned backend_mask;
+ unsigned max_db; /* for OQ */
+ /* Misc stats. */
+ unsigned num_draw_calls;
+
+ /* Render condition. */
+ struct pipe_query *current_render_cond;
+ unsigned current_render_cond_mode;
+ boolean current_render_cond_cond;
+ boolean predicate_drawing;
+ /* For context flushing. */
+ struct pipe_query *saved_render_cond;
+ boolean saved_render_cond_cond;
+ unsigned saved_render_cond_mode;
+
+ /* MSAA sample locations.
+ * The first index is the sample index.
+ * The second index is the coordinate: X, Y. */
+ float sample_locations_1x[1][2];
+ float sample_locations_2x[2][2];
+ float sample_locations_4x[4][2];
+ float sample_locations_8x[8][2];
+ float sample_locations_16x[16][2];
+
+ /* The list of all texture buffer objects in this context.
+ * This list is walked when a buffer is invalidated/reallocated and
+ * the GPU addresses are updated. */
+ struct list_head texture_buffers;
+
+ /* Copy one resource to another using async DMA. */
+ void (*dma_copy)(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
+ void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
+ unsigned offset, unsigned size, unsigned value,
+ bool is_framebuffer);
+
+ void (*blit_decompress_depth)(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample);
+
+ /* Reallocate the buffer and update all resource bindings where
+ * the buffer is bound, including all resource descriptors. */
+ void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
+
+ /* Enable or disable occlusion queries. */
+ void (*set_occlusion_query_state)(struct pipe_context *ctx, bool enable);
+
+ /* This ensures there is enough space in the command stream. */
+ void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
+ bool include_draw_vbo);
};
+/* r600_buffer.c */
+boolean r600_rings_is_buffer_referenced(struct r600_common_context *ctx,
+ struct radeon_winsys_cs_handle *buf,
+ enum radeon_bo_usage usage);
+void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
+ struct r600_resource *resource,
+ unsigned usage);
+bool r600_init_resource(struct r600_common_screen *rscreen,
+ struct r600_resource *res,
+ unsigned size, unsigned alignment,
+ bool use_reusable_pool);
+struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ unsigned alignment);
+struct pipe_resource *
+r600_buffer_from_user_memory(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ void *user_memory);
+
/* r600_common_pipe.c */
-void r600_common_screen_init(struct r600_common_screen *rscreen,
+void r600_draw_rectangle(struct blitter_context *blitter,
+ int x1, int y1, int x2, int y2, float depth,
+ enum blitter_attrib_type type,
+ const union pipe_color_union *attrib);
+bool r600_common_screen_init(struct r600_common_screen *rscreen,
struct radeon_winsys *ws);
+void r600_destroy_common_screen(struct r600_common_screen *rscreen);
+void r600_preflush_suspend_features(struct r600_common_context *ctx);
+void r600_postflush_resume_features(struct r600_common_context *ctx);
bool r600_common_context_init(struct r600_common_context *rctx,
struct r600_common_screen *rscreen);
void r600_common_context_cleanup(struct r600_common_context *rctx);
void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r);
+bool r600_can_dump_shader(struct r600_common_screen *rscreen,
+ const struct tgsi_token *tokens);
+void r600_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
+ unsigned offset, unsigned size, unsigned value,
+ bool is_framebuffer);
+struct pipe_resource *r600_resource_create_common(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+const char *r600_get_llvm_processor_name(enum radeon_family family);
+void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw);
+
+/* r600_gpu_load.c */
+void r600_gpu_load_kill_thread(struct r600_common_screen *rscreen);
+uint64_t r600_gpu_load_begin(struct r600_common_screen *rscreen);
+unsigned r600_gpu_load_end(struct r600_common_screen *rscreen, uint64_t begin);
+
+/* r600_query.c */
+void r600_query_init(struct r600_common_context *rctx);
+void r600_suspend_nontimer_queries(struct r600_common_context *ctx);
+void r600_resume_nontimer_queries(struct r600_common_context *ctx);
+void r600_query_init_backend_mask(struct r600_common_context *ctx);
/* r600_streamout.c */
void r600_streamout_buffers_dirty(struct r600_common_context *rctx);
void r600_set_streamout_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
- unsigned append_bitmask);
+ const unsigned *offset);
void r600_emit_streamout_end(struct r600_common_context *rctx);
+void r600_update_prims_generated_query_state(struct r600_common_context *rctx,
+ unsigned type, int diff);
void r600_streamout_init(struct r600_common_context *rctx);
+/* r600_texture.c */
+void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out);
+void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out);
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_texture **staging);
+struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ);
+struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *templ,
+ unsigned width, unsigned height);
+unsigned r600_translate_colorswap(enum pipe_format format);
+void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
+ struct pipe_framebuffer_state *fb,
+ struct r600_atom *fb_state,
+ unsigned *buffers,
+ const union pipe_color_union *color);
+void r600_init_screen_texture_functions(struct r600_common_screen *rscreen);
+void r600_init_context_texture_functions(struct r600_common_context *rctx);
+
+/* cayman_msaa.c */
+extern const uint32_t eg_sample_locs_2x[4];
+extern const unsigned eg_max_dist_2x;
+extern const uint32_t eg_sample_locs_4x[4];
+extern const unsigned eg_max_dist_4x;
+void cayman_get_sample_position(struct pipe_context *ctx, unsigned sample_count,
+ unsigned sample_index, float *out_value);
+void cayman_init_msaa(struct pipe_context *ctx);
+void cayman_emit_msaa_sample_locs(struct radeon_winsys_cs *cs, int nr_samples);
+void cayman_emit_msaa_config(struct radeon_winsys_cs *cs, int nr_samples,
+ int ps_iter_samples, int overrast_samples);
+
+
/* Inline helpers. */
static INLINE struct r600_resource *r600_resource(struct pipe_resource *r)
(struct pipe_resource *)res);
}
+static inline unsigned r600_tex_aniso_filter(unsigned filter)
+{
+ if (filter <= 1) return 0;
+ if (filter <= 2) return 1;
+ if (filter <= 4) return 2;
+ if (filter <= 8) return 3;
+ /* else */ return 4;
+}
+
+#define COMPUTE_DBG(rscreen, fmt, args...) \
+ do { \
+ if ((rscreen->b.debug_flags & DBG_COMPUTE)) fprintf(stderr, fmt, ##args); \
+ } while (0);
+
+#define R600_ERR(fmt, args...) \
+ fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
+
+/* For MSAA sample positions. */
+#define FILL_SREG(s0x, s0y, s1x, s1y, s2x, s2y, s3x, s3y) \
+ (((s0x) & 0xf) | (((s0y) & 0xf) << 4) | \
+ (((s1x) & 0xf) << 8) | (((s1y) & 0xf) << 12) | \
+ (((s2x) & 0xf) << 16) | (((s2y) & 0xf) << 20) | \
+ (((s3x) & 0xf) << 24) | (((s3y) & 0xf) << 28))
+
#endif