#include "radeon/radeon_winsys.h"
+#include "util/disk_cache.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_range.h"
bool has_cp_dma;
bool has_streamout;
+ struct disk_cache *disk_shader_cache;
+
struct slab_parent_pool pool_transfers;
/* Texture filter settings. */