* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
+ unsigned num_shader_cache_hits;
/* GPU load thread. */
pipe_mutex gpu_load_mutex;
unsigned num_compute_calls;
unsigned num_spill_compute_calls;
unsigned num_dma_calls;
+ unsigned num_cp_dma_calls;
unsigned num_vs_flushes;
unsigned num_ps_flushes;
unsigned num_cs_flushes;