out->slice_tile_max -= 1;
out->tile_mode_index = fmask.tiling_index[0];
- out->pitch = fmask.level[0].nblk_x;
+ out->pitch_in_pixels = fmask.level[0].nblk_x;
out->bank_height = fmask.bankh;
out->alignment = MAX2(256, fmask.bo_alignment);
out->size = fmask.bo_size;
unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
unsigned element_bits = 4;
unsigned cmask_cache_bits = 1024;
- unsigned num_pipes = rscreen->tiling_info.num_channels;
- unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
+ unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
assert(macro_tile_width % 128 == 0);
assert(macro_tile_height % 128 == 0);
+ out->pitch = pitch_elements;
+ out->height = height;
+ out->xalign = macro_tile_width;
+ out->yalign = macro_tile_height;
out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
out->alignment = MAX2(256, base_align);
out->size = (util_max_layer(&rtex->resource.b.b, 0) + 1) *
struct r600_texture *rtex,
struct r600_cmask_info *out)
{
- unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
- unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
unsigned cl_width, cl_height;
switch (num_pipes) {
/* Each element of CMASK is a nibble. */
unsigned slice_bytes = slice_elements / 2;
+ out->pitch = width;
+ out->height = height;
+ out->xalign = cl_width * 8;
+ out->yalign = cl_height * 8;
out->slice_tile_max = (width * height) / (128*128);
if (out->slice_tile_max)
out->slice_tile_max -= 1;
{
unsigned cl_width, cl_height, width, height;
unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
- unsigned num_pipes = rscreen->tiling_info.num_channels;
+ unsigned num_pipes = rscreen->info.num_tile_pipes;
if (rscreen->chip_class <= EVERGREEN &&
rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 26)
rscreen->info.drm_major == 2 && rscreen->info.drm_minor < 38)
return 0;
+ /* Overalign HTILE on Stoney to fix piglit/depthstencil-render-miplevels 585. */
+ if (rscreen->family == CHIP_STONEY)
+ num_pipes = 4;
+
switch (num_pipes) {
case 1:
cl_width = 32;
slice_elements = (width * height) / (8 * 8);
slice_bytes = slice_elements * 4;
- pipe_interleave_bytes = rscreen->tiling_info.group_bytes;
+ pipe_interleave_bytes = rscreen->info.pipe_interleave_bytes;
base_align = num_pipes * pipe_interleave_bytes;
+ rtex->htile.pitch = width;
+ rtex->htile.height = height;
+ rtex->htile.xalign = cl_width * 8;
+ rtex->htile.yalign = cl_height * 8;
+
return (util_max_layer(&rtex->resource.b.b, 0) + 1) *
align(slice_bytes, base_align);
}
}
}
+void r600_print_texture_info(struct r600_texture *rtex, FILE *f)
+{
+ int i;
+
+ fprintf(f, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
+ rtex->surface.npix_x, rtex->surface.npix_y,
+ rtex->surface.npix_z, rtex->surface.blk_w,
+ rtex->surface.blk_h, rtex->surface.blk_d,
+ rtex->surface.array_size, rtex->surface.last_level,
+ rtex->surface.bpe, rtex->surface.nsamples,
+ rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
+
+ fprintf(f, " Layout: size=%"PRIu64", alignment=%"PRIu64", bankw=%u, "
+ "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
+ rtex->surface.bo_size, rtex->surface.bo_alignment, rtex->surface.bankw,
+ rtex->surface.bankh, rtex->surface.num_banks, rtex->surface.mtilea,
+ rtex->surface.tile_split, rtex->surface.pipe_config,
+ (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
+
+ if (rtex->fmask.size)
+ fprintf(f, " FMask: offset=%u, size=%u, alignment=%u, pitch_in_pixels=%u, "
+ "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
+ rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
+ rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
+ rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
+
+ if (rtex->cmask.size)
+ fprintf(f, " CMask: offset=%u, size=%u, alignment=%u, pitch=%u, "
+ "height=%u, xalign=%u, yalign=%u, slice_tile_max=%u\n",
+ rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
+ rtex->cmask.pitch, rtex->cmask.height, rtex->cmask.xalign,
+ rtex->cmask.yalign, rtex->cmask.slice_tile_max);
+
+ if (rtex->htile_buffer)
+ fprintf(f, " HTile: size=%u, alignment=%u, pitch=%u, height=%u, "
+ "xalign=%u, yalign=%u\n",
+ rtex->htile_buffer->b.b.width0,
+ rtex->htile_buffer->buf->alignment, rtex->htile.pitch,
+ rtex->htile.height, rtex->htile.xalign, rtex->htile.yalign);
+
+ if (rtex->dcc_buffer) {
+ fprintf(f, " DCC: size=%u, alignment=%u\n",
+ rtex->dcc_buffer->b.b.width0,
+ rtex->dcc_buffer->buf->alignment);
+ for (i = 0; i <= rtex->surface.last_level; i++)
+ fprintf(f, " DCCLevel[%i]: offset=%"PRIu64"\n",
+ i, rtex->surface.level[i].dcc_offset);
+ }
+
+ for (i = 0; i <= rtex->surface.last_level; i++)
+ fprintf(f, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+ "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.level[i].offset,
+ rtex->surface.level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.level[i].nblk_x,
+ rtex->surface.level[i].nblk_y,
+ rtex->surface.level[i].nblk_z,
+ rtex->surface.level[i].pitch_bytes,
+ rtex->surface.level[i].mode);
+
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ for (i = 0; i <= rtex->surface.last_level; i++) {
+ fprintf(f, " StencilLayout: tilesplit=%u\n",
+ rtex->surface.stencil_tile_split);
+ fprintf(f, " StencilLevel[%i]: offset=%"PRIu64", "
+ "slice_size=%"PRIu64", npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.stencil_level[i].offset,
+ rtex->surface.stencil_level[i].slice_size,
+ u_minify(rtex->resource.b.b.width0, i),
+ u_minify(rtex->resource.b.b.height0, i),
+ u_minify(rtex->resource.b.b.depth0, i),
+ rtex->surface.stencil_level[i].nblk_x,
+ rtex->surface.stencil_level[i].nblk_y,
+ rtex->surface.stencil_level[i].nblk_z,
+ rtex->surface.stencil_level[i].pitch_bytes,
+ rtex->surface.stencil_level[i].mode);
+ }
+ }
+}
+
/* Common processing for r600_texture_create and r600_texture_from_handle */
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
struct r600_common_screen *rscreen = (struct r600_common_screen*)screen;
rtex = CALLOC_STRUCT(r600_texture);
- if (rtex == NULL)
+ if (!rtex)
return NULL;
resource = &rtex->resource;
resource->b.vtbl = &r600_texture_vtbl;
pipe_reference_init(&resource->b.b.reference, 1);
resource->b.b.screen = screen;
- rtex->pitch_override = pitch_in_bytes_override;
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
return NULL;
}
}
- if (rtex->surface.dcc_enabled) {
+ if (rtex->surface.dcc_size)
vi_texture_alloc_dcc_separate(rscreen, rtex);
- }
}
/* Now create the backing buffer. */
}
} else {
resource->buf = buf;
- resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
- resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->cs_buf);
- resource->domains = rscreen->ws->buffer_get_initial_domain(resource->cs_buf);
+ resource->gpu_address = rscreen->ws->buffer_get_virtual_address(resource->buf);
+ resource->domains = rscreen->ws->buffer_get_initial_domain(resource->buf);
}
if (rtex->cmask.size) {
base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
}
- if (rscreen->debug_flags & DBG_TEX ||
- (rtex->resource.b.b.last_level > 0 && rscreen->debug_flags & DBG_TEXMIP)) {
- printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
- "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
- "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
- rtex->surface.npix_x, rtex->surface.npix_y,
- rtex->surface.npix_z, rtex->surface.blk_w,
- rtex->surface.blk_h, rtex->surface.blk_d,
- rtex->surface.array_size, rtex->surface.last_level,
- rtex->surface.bpe, rtex->surface.nsamples,
- rtex->surface.flags, util_format_short_name(base->format));
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" L %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.level[i].offset,
- rtex->surface.level[i].slice_size,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.level[i].nblk_x,
- rtex->surface.level[i].nblk_y,
- rtex->surface.level[i].nblk_z,
- rtex->surface.level[i].pitch_bytes,
- rtex->surface.level[i].mode);
- }
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" S %i: offset=%"PRIu64", slice_size=%"PRIu64", npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.stencil_level[i].offset,
- rtex->surface.stencil_level[i].slice_size,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.stencil_level[i].nblk_x,
- rtex->surface.stencil_level[i].nblk_y,
- rtex->surface.stencil_level[i].nblk_z,
- rtex->surface.stencil_level[i].pitch_bytes,
- rtex->surface.stencil_level[i].mode);
- }
- }
+ if (rscreen->debug_flags & DBG_TEX) {
+ puts("Texture:");
+ r600_print_texture_info(rtex, stdout);
}
+
return rtex;
}
/* Untiled buffers in VRAM, which is slow for CPU reads */
use_staging_texture = TRUE;
} else if (!(usage & PIPE_TRANSFER_READ) &&
- (r600_rings_is_buffer_referenced(rctx, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
+ (r600_rings_is_buffer_referenced(rctx, rtex->resource.buf, RADEON_USAGE_READWRITE) ||
!rctx->ws->buffer_wait(rtex->resource.buf, 0, RADEON_USAGE_READWRITE))) {
/* Use a staging texture for uploads if the underlying BO is busy. */
use_staging_texture = TRUE;
}
trans = CALLOC_STRUCT(r600_transfer);
- if (trans == NULL)
+ if (!trans)
return NULL;
trans->transfer.resource = texture;
trans->transfer.level = level;
r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
rctx->blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
0, 0, 0, box->depth, 0, 0);
- pipe_resource_reference((struct pipe_resource**)&temp, NULL);
+ pipe_resource_reference(&temp, NULL);
}
}
else {
/* Create the temporary texture. */
staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (staging == NULL) {
+ if (!staging) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
FREE(trans);
return NULL;
{
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
- if (surface == NULL)
+ if (!surface)
return NULL;
assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
const struct pipe_surface *templ)
{
unsigned level = templ->u.tex.level;
+ unsigned width = u_minify(tex->width0, level);
+ unsigned height = u_minify(tex->height0, level);
+
+ if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
+ const struct util_format_description *tex_desc
+ = util_format_description(tex->format);
+ const struct util_format_description *templ_desc
+ = util_format_description(templ->format);
+
+ assert(tex_desc->block.bits == templ_desc->block.bits);
+
+ /* Adjust size of surface if and only if the block width or
+ * height is changed. */
+ if (tex_desc->block.width != templ_desc->block.width ||
+ tex_desc->block.height != templ_desc->block.height) {
+ unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
+ unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
+
+ width = nblks_x * templ_desc->block.width;
+ height = nblks_y * templ_desc->block.height;
+ }
+ }
- return r600_create_surface_custom(pipe, tex, templ,
- u_minify(tex->width0, level),
- u_minify(tex->height0, level));
+ return r600_create_surface_custom(pipe, tex, templ, width, height);
}
static void r600_surface_destroy(struct pipe_context *pipe,
{
int i;
- if (rctx->current_render_cond)
+ if (rctx->render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
if (clear_words_needed)
tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level;
} else {
+ /* Stoney/RB+ doesn't work with CMASK fast clear. */
+ if (rctx->family == CHIP_STONEY)
+ continue;
+
/* ensure CMASK is enabled */
r600_texture_alloc_cmask_separate(rctx->screen, tex);
if (tex->cmask.size == 0) {