CHIP_ICELAND,
CHIP_CARRIZO,
CHIP_FIJI,
+ CHIP_STONEY,
CHIP_LAST,
};
RADEON_GPU_RESET_COUNTER, /* DRM 2.43.0 */
};
+/* Each group of four has the same priority. */
enum radeon_bo_priority {
- RADEON_PRIO_MIN,
- RADEON_PRIO_SHADER_DATA, /* shader code, resource descriptors */
- RADEON_PRIO_SHADER_BUFFER_RO, /* read-only */
- RADEON_PRIO_SHADER_TEXTURE_RO, /* read-only */
- RADEON_PRIO_SHADER_RESOURCE_RW, /* buffers, textures, streamout, GS rings, RATs; read/write */
- RADEON_PRIO_COLOR_BUFFER,
- RADEON_PRIO_DEPTH_BUFFER,
- RADEON_PRIO_SHADER_TEXTURE_MSAA,
- RADEON_PRIO_COLOR_BUFFER_MSAA,
- RADEON_PRIO_DEPTH_BUFFER_MSAA,
- RADEON_PRIO_COLOR_META,
- RADEON_PRIO_DEPTH_META,
- RADEON_PRIO_MAX /* must be <= 15 */
+ RADEON_PRIO_FENCE = 0,
+ RADEON_PRIO_TRACE,
+ RADEON_PRIO_SO_FILLED_SIZE,
+ RADEON_PRIO_QUERY,
+
+ RADEON_PRIO_IB1 = 4, /* main IB submitted to the kernel */
+ RADEON_PRIO_IB2, /* IB executed with INDIRECT_BUFFER */
+ RADEON_PRIO_DRAW_INDIRECT,
+ RADEON_PRIO_INDEX_BUFFER,
+
+ RADEON_PRIO_CP_DMA = 8,
+
+ RADEON_PRIO_VCE = 12,
+ RADEON_PRIO_UVD,
+ RADEON_PRIO_SDMA_BUFFER,
+ RADEON_PRIO_SDMA_TEXTURE,
+
+ RADEON_PRIO_USER_SHADER = 16,
+ RADEON_PRIO_INTERNAL_SHADER, /* fetch shader, etc. */
+
+ /* gap: 20 */
+
+ RADEON_PRIO_CONST_BUFFER = 24,
+ RADEON_PRIO_DESCRIPTORS,
+ RADEON_PRIO_BORDER_COLORS,
+
+ RADEON_PRIO_SAMPLER_BUFFER = 28,
+ RADEON_PRIO_VERTEX_BUFFER,
+
+ RADEON_PRIO_SHADER_RW_BUFFER = 32,
+ RADEON_PRIO_RINGS_STREAMOUT,
+ RADEON_PRIO_SCRATCH_BUFFER,
+ RADEON_PRIO_COMPUTE_GLOBAL,
+
+ RADEON_PRIO_SAMPLER_TEXTURE = 36,
+ RADEON_PRIO_SHADER_RW_IMAGE,
+
+ RADEON_PRIO_SAMPLER_TEXTURE_MSAA = 40,
+
+ RADEON_PRIO_COLOR_BUFFER = 44,
+
+ RADEON_PRIO_DEPTH_BUFFER = 48,
+
+ RADEON_PRIO_COLOR_BUFFER_MSAA = 52,
+
+ RADEON_PRIO_DEPTH_BUFFER_MSAA = 56,
+
+ RADEON_PRIO_CMASK = 60,
+ RADEON_PRIO_DCC,
+ RADEON_PRIO_HTILE,
+ /* 63 is the maximum value */
};
struct winsys_handle;
-struct radeon_winsys_cs_handle;
struct radeon_winsys_ctx;
struct radeon_winsys_cs {
boolean has_uvd;
uint32_t vce_fw_version;
boolean has_userptr;
+ bool gfx_ib_pad_with_type2;
uint32_t r300_num_gb_pipes;
uint32_t r300_num_z_pipes;
uint32_t nblk_z;
uint32_t pitch_bytes;
uint32_t mode;
+ uint64_t dcc_offset;
};
struct radeon_surf {
uint32_t stencil_tiling_index[RADEON_SURF_MAX_LEVEL];
uint32_t pipe_config;
uint32_t num_banks;
+
+ uint64_t dcc_size;
+ uint64_t dcc_alignment;
+};
+
+struct radeon_bo_list_item {
+ struct pb_buffer *buf;
+ uint64_t vm_address;
+ uint64_t priority_usage; /* mask of (1 << RADEON_PRIO_*) */
};
struct radeon_winsys {
enum radeon_bo_domain domain,
enum radeon_bo_flag flags);
- struct radeon_winsys_cs_handle *(*buffer_get_cs_handle)(
- struct pb_buffer *buf);
-
/**
* Map the entire data store of a buffer object into the client's address
* space.
* \param usage A bitmask of the PIPE_TRANSFER_* flags.
* \return The pointer at the beginning of the buffer.
*/
- void *(*buffer_map)(struct radeon_winsys_cs_handle *buf,
+ void *(*buffer_map)(struct pb_buffer *buf,
struct radeon_winsys_cs *cs,
enum pipe_transfer_usage usage);
*
* \param buf A winsys buffer object to unmap.
*/
- void (*buffer_unmap)(struct radeon_winsys_cs_handle *buf);
+ void (*buffer_unmap)(struct pb_buffer *buf);
/**
* Wait for the buffer and return true if the buffer is not used
struct pb_buffer *(*buffer_from_ptr)(struct radeon_winsys *ws,
void *pointer, unsigned size);
+ /**
+ * Whether the buffer was created from a user pointer.
+ *
+ * \param buf A winsys buffer object
+ * \return whether \p buf was created via buffer_from_ptr
+ */
+ bool (*buffer_is_user_ptr)(struct pb_buffer *buf);
+
/**
* Get a winsys handle from a winsys buffer. The internal structure
* of the handle is platform-specific and only a winsys should access it.
* \param buf A winsys buffer object
* \return virtual address
*/
- uint64_t (*buffer_get_virtual_address)(struct radeon_winsys_cs_handle *buf);
+ uint64_t (*buffer_get_virtual_address)(struct pb_buffer *buf);
/**
* Query the initial placement of the buffer from the kernel driver.
*/
- enum radeon_bo_domain (*buffer_get_initial_domain)(struct radeon_winsys_cs_handle *buf);
+ enum radeon_bo_domain (*buffer_get_initial_domain)(struct pb_buffer *buf);
/**************************************************************************
* Command submission.
void (*flush)(void *ctx, unsigned flags,
struct pipe_fence_handle **fence),
void *flush_ctx,
- struct radeon_winsys_cs_handle *trace_buf);
+ struct pb_buffer *trace_buf);
/**
* Destroy a command stream.
void (*cs_destroy)(struct radeon_winsys_cs *cs);
/**
- * Add a new buffer relocation. Every relocation must first be added
- * before it can be written.
+ * Add a buffer. Each buffer used by a CS must be added using this function.
*
- * \param cs A command stream to add buffer for validation against.
- * \param buf A winsys buffer to validate.
+ * \param cs Command stream
+ * \param buf Buffer
* \param usage Whether the buffer is used for read and/or write.
* \param domain Bitmask of the RADEON_DOMAIN_* flags.
* \param priority A higher number means a greater chance of being
* placed in the requested domain. 15 is the maximum.
- * \return Relocation index.
+ * \return Buffer index.
*/
- unsigned (*cs_add_reloc)(struct radeon_winsys_cs *cs,
- struct radeon_winsys_cs_handle *buf,
+ unsigned (*cs_add_buffer)(struct radeon_winsys_cs *cs,
+ struct pb_buffer *buf,
enum radeon_bo_usage usage,
enum radeon_bo_domain domain,
enum radeon_bo_priority priority);
* \param buf Buffer
* \return The buffer index, or -1 if the buffer has not been added.
*/
- int (*cs_get_reloc)(struct radeon_winsys_cs *cs,
- struct radeon_winsys_cs_handle *buf);
+ int (*cs_lookup_buffer)(struct radeon_winsys_cs *cs,
+ struct pb_buffer *buf);
/**
- * Return TRUE if there is enough memory in VRAM and GTT for the relocs
- * added so far. If the validation fails, all the relocations which have
+ * Return TRUE if there is enough memory in VRAM and GTT for the buffers
+ * added so far. If the validation fails, all buffers which have
* been added since the last call of cs_validate will be removed and
- * the CS will be flushed (provided there are still any relocations).
+ * the CS will be flushed (provided there are still any buffers).
*
* \param cs A command stream to validate.
*/
boolean (*cs_validate)(struct radeon_winsys_cs *cs);
/**
- * Return TRUE if there is enough memory in VRAM and GTT for the relocs
+ * Return TRUE if there is enough memory in VRAM and GTT for the buffers
* added so far.
*
* \param cs A command stream to validate.
*/
boolean (*cs_memory_below_limit)(struct radeon_winsys_cs *cs, uint64_t vram, uint64_t gtt);
+ /**
+ * Return the buffer list.
+ *
+ * \param cs Command stream
+ * \param list Returned buffer list. Set to NULL to query the count only.
+ * \return The buffer count.
+ */
+ unsigned (*cs_get_buffer_list)(struct radeon_winsys_cs *cs,
+ struct radeon_bo_list_item *list);
+
/**
* Flush a command stream.
*
* \param buf A winsys buffer.
*/
boolean (*cs_is_buffer_referenced)(struct radeon_winsys_cs *cs,
- struct radeon_winsys_cs_handle *buf,
+ struct pb_buffer *buf,
enum radeon_bo_usage usage);
/**