#include "util/u_memory.h"
#include "util/u_prim.h"
+#include "ac_llvm_cull.h"
static LLVMValueRef get_wave_id_in_tg(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->param_merged_wave_info, 24, 4);
+ return si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
}
static LLVMValueRef get_tgsize(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->param_merged_wave_info, 28, 4);
+ return si_unpack_param(ctx, ctx->merged_wave_info, 28, 4);
}
static LLVMValueRef get_thread_id_in_tg(struct si_shader_context *ctx)
static LLVMValueRef ngg_get_vtx_cnt(struct si_shader_context *ctx)
{
- return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
- LLVMConstInt(ctx->ac.i32, 12, false),
- LLVMConstInt(ctx->ac.i32, 9, false),
- false);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 12, 9);
}
static LLVMValueRef ngg_get_prim_cnt(struct si_shader_context *ctx)
{
- return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
- LLVMConstInt(ctx->ac.i32, 22, false),
- LLVMConstInt(ctx->ac.i32, 9, false),
- false);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 22, 9);
}
static LLVMValueRef ngg_get_ordered_id(struct si_shader_context *ctx)
{
- return ac_build_bfe(&ctx->ac, ctx->gs_tg_info,
- ctx->i32_0,
- LLVMConstInt(ctx->ac.i32, 11, false),
- false);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 0, 12);
}
static LLVMValueRef ngg_get_query_buf(struct si_shader_context *ctx)
{
- LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn,
- ctx->param_rw_buffers);
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
return ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
- LLVMConstInt(ctx->i32, GFX10_GS_QUERY_BUF, false));
+ LLVMConstInt(ctx->ac.i32, GFX10_GS_QUERY_BUF, false));
}
-/* Send GS Alloc Req message from the first wave of the group to SPI.
- * Message payload is:
- * - bits 0..10: vertices in group
- * - bits 12..22: primitives in group
+static LLVMValueRef ngg_get_initial_edgeflag(struct si_shader_context *ctx, unsigned index)
+{
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ LLVMValueRef tmp;
+ tmp = LLVMBuildLShr(ctx->ac.builder,
+ ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
+ LLVMConstInt(ctx->ac.i32, 8 + index, false), "");
+ return LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i1, "");
+ }
+ return ctx->ac.i1false;
+}
+
+/**
+ * Return the number of vertices as a constant in \p num_vertices,
+ * and return a more precise value as LLVMValueRef from the function.
*/
-static void build_sendmsg_gs_alloc_req(struct si_shader_context *ctx,
- LLVMValueRef vtx_cnt,
- LLVMValueRef prim_cnt)
+static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx,
+ unsigned *num_vertices)
{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
+ const struct si_shader_info *info = &ctx->shader->selector->info;
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
- ac_build_ifcc(&ctx->ac, tmp, 5020);
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
+ /* Blits always use axis-aligned rectangles with 3 vertices. */
+ *num_vertices = 3;
+ return LLVMConstInt(ctx->ac.i32, 3, 0);
+ } else {
+ /* We always build up all three indices for the prim export
+ * independent of the primitive type. The additional garbage
+ * data shouldn't hurt. This number doesn't matter with
+ * NGG passthrough.
+ */
+ *num_vertices = 3;
- tmp = LLVMBuildShl(builder, prim_cnt, LLVMConstInt(ctx->ac.i32, 12, false),"");
- tmp = LLVMBuildOr(builder, tmp, vtx_cnt, "");
- ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_ALLOC_REQ, tmp);
+ /* Extract OUTPRIM field. */
+ LLVMValueRef num = si_unpack_param(ctx, ctx->vs_state_bits, 2, 2);
+ return LLVMBuildAdd(ctx->ac.builder, num, ctx->ac.i32_1, "");
+ }
+ } else {
+ assert(ctx->type == PIPE_SHADER_TESS_EVAL);
- ac_build_endif(&ctx->ac, 5020);
+ if (info->properties[TGSI_PROPERTY_TES_POINT_MODE])
+ *num_vertices = 1;
+ else if (info->properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+ *num_vertices = 2;
+ else
+ *num_vertices = 3;
+
+ return LLVMConstInt(ctx->ac.i32, *num_vertices, false);
+ }
}
-struct ngg_prim {
- unsigned num_vertices;
- LLVMValueRef isnull;
- LLVMValueRef index[3];
- LLVMValueRef edgeflag[3];
-};
+bool gfx10_ngg_export_prim_early(struct si_shader *shader)
+{
+ struct si_shader_selector *sel = shader->selector;
-static void build_export_prim(struct si_shader_context *ctx,
- const struct ngg_prim *prim)
+ assert(shader->key.as_ngg && !shader->key.as_es);
+
+ return sel->type != PIPE_SHADER_GEOMETRY &&
+ !sel->info.writes_edgeflag;
+}
+
+void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx)
+{
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
+ ngg_get_vtx_cnt(ctx),
+ ngg_get_prim_cnt(ctx));
+}
+
+void gfx10_ngg_build_export_prim(struct si_shader_context *ctx,
+ LLVMValueRef user_edgeflags[3],
+ LLVMValueRef prim_passthrough)
{
LLVMBuilderRef builder = ctx->ac.builder;
- struct ac_export_args args;
- LLVMValueRef tmp;
- tmp = LLVMBuildZExt(builder, prim->isnull, ctx->ac.i32, "");
- args.out[0] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 31, false), "");
-
- for (unsigned i = 0; i < prim->num_vertices; ++i) {
- tmp = LLVMBuildShl(builder, prim->index[i],
- LLVMConstInt(ctx->ac.i32, 10 * i, false), "");
- args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
- tmp = LLVMBuildZExt(builder, prim->edgeflag[i], ctx->ac.i32, "");
- tmp = LLVMBuildShl(builder, tmp,
- LLVMConstInt(ctx->ac.i32, 10 * i + 9, false), "");
- args.out[0] = LLVMBuildOr(builder, args.out[0], tmp, "");
+ if (gfx10_is_ngg_passthrough(ctx->shader) ||
+ ctx->shader->key.opt.ngg_culling) {
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ if (prim_passthrough)
+ prim.passthrough = prim_passthrough;
+ else
+ prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
+
+ /* This is only used with NGG culling, which returns the NGG
+ * passthrough prim export encoding.
+ */
+ if (ctx->shader->selector->info.writes_edgeflag) {
+ unsigned all_bits_no_edgeflags = ~SI_NGG_PRIM_EDGE_FLAG_BITS;
+ LLVMValueRef edgeflags = LLVMConstInt(ctx->ac.i32, all_bits_no_edgeflags, 0);
+
+ unsigned num_vertices;
+ ngg_get_vertices_per_prim(ctx, &num_vertices);
+
+ for (unsigned i = 0; i < num_vertices; i++) {
+ unsigned shift = 9 + i*10;
+ LLVMValueRef edge;
+
+ edge = LLVMBuildLoad(builder, user_edgeflags[i], "");
+ edge = LLVMBuildZExt(builder, edge, ctx->ac.i32, "");
+ edge = LLVMBuildShl(builder, edge, LLVMConstInt(ctx->ac.i32, shift, 0), "");
+ edgeflags = LLVMBuildOr(builder, edgeflags, edge, "");
+ }
+ prim.passthrough = LLVMBuildAnd(builder, prim.passthrough, edgeflags, "");
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
+ return;
}
- args.out[0] = LLVMBuildBitCast(builder, args.out[0], ctx->ac.f32, "");
- args.out[1] = LLVMGetUndef(ctx->ac.f32);
- args.out[2] = LLVMGetUndef(ctx->ac.f32);
- args.out[3] = LLVMGetUndef(ctx->ac.f32);
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ ngg_get_vertices_per_prim(ctx, &prim.num_vertices);
+
+ prim.isnull = ctx->ac.i1false;
+ prim.index[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ prim.index[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ prim.index[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+
+ for (unsigned i = 0; i < prim.num_vertices; ++i) {
+ prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
+
+ if (ctx->shader->selector->info.writes_edgeflag) {
+ LLVMValueRef edge;
- args.target = V_008DFC_SQ_EXP_PRIM;
- args.enabled_channels = 1;
- args.done = true;
- args.valid_mask = false;
- args.compr = false;
+ edge = LLVMBuildLoad(ctx->ac.builder, user_edgeflags[i], "");
+ edge = LLVMBuildAnd(ctx->ac.builder, prim.edgeflag[i], edge, "");
+ prim.edgeflag[i] = edge;
+ }
+ }
- ac_build_export(&ctx->ac, &args);
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
}
static void build_streamout_vertex(struct si_shader_context *ctx,
unsigned stream, LLVMValueRef offset_vtx,
LLVMValueRef vertexptr)
{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ struct si_shader_info *info = &ctx->shader->selector->info;
struct pipe_stream_output_info *so = &ctx->shader->selector->so;
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef offset[4] = {};
continue;
tmp = LLVMBuildMul(builder, offset_vtx,
- LLVMConstInt(ctx->i32, so->stride[buffer], false), "");
+ LLVMConstInt(ctx->ac.i32, so->stride[buffer], false), "");
tmp = LLVMBuildAdd(builder, wg_offset_dw[buffer], tmp, "");
- offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->i32, 2, false), "");
+ offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 2, false), "");
}
for (unsigned i = 0; i < so->num_outputs; ++i) {
for (unsigned comp = 0; comp < 4; comp++) {
tmp = ac_build_gep0(&ctx->ac, vertexptr,
- LLVMConstInt(ctx->i32, 4 * reg + comp, false));
+ LLVMConstInt(ctx->ac.i32, 4 * reg + comp, false));
out.values[comp] = LLVMBuildLoad(builder, tmp, "");
out.vertex_stream[comp] =
(info->output_streams[reg] >> (2 * comp)) & 3;
}
- si_emit_streamout_output(ctx, so_buffer, offset, &so->output[i], &out);
+ si_llvm_streamout_store_output(ctx, so_buffer, offset, &so->output[i], &out);
}
}
static void build_streamout(struct si_shader_context *ctx,
struct ngg_streamout *nggso)
{
- struct tgsi_shader_info *info = &ctx->shader->selector->info;
+ struct si_shader_info *info = &ctx->shader->selector->info;
struct pipe_stream_output_info *so = &ctx->shader->selector->so;
LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers);
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef tmp, tmp2;
- LLVMValueRef i32_2 = LLVMConstInt(ctx->i32, 2, false);
- LLVMValueRef i32_4 = LLVMConstInt(ctx->i32, 4, false);
- LLVMValueRef i32_8 = LLVMConstInt(ctx->i32, 8, false);
+ LLVMValueRef i32_2 = LLVMConstInt(ctx->ac.i32, 2, false);
+ LLVMValueRef i32_4 = LLVMConstInt(ctx->ac.i32, 4, false);
+ LLVMValueRef i32_8 = LLVMConstInt(ctx->ac.i32, 8, false);
LLVMValueRef so_buffer[4] = {};
unsigned max_num_vertices = 1 + (nggso->vertices[1] ? 1 : 0) +
(nggso->vertices[2] ? 1 : 0);
LLVMValueRef prim_stride_dw[4] = {};
- LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->i32);
+ LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->ac.i32);
int stream_for_buffer[4] = { -1, -1, -1, -1 };
unsigned bufmask_for_stream[4] = {};
bool isgs = ctx->type == PIPE_SHADER_GEOMETRY;
unsigned scratch_emit_base = isgs ? 4 : 0;
- LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->i32_0;
+ LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->ac.i32_0;
unsigned scratch_offset_base = isgs ? 8 : 4;
LLVMValueRef scratch_offset_basev = isgs ? i32_8 : i32_4;
assert(so->stride[buffer]);
- tmp = LLVMConstInt(ctx->i32, so->stride[buffer], false);
+ tmp = LLVMConstInt(ctx->ac.i32, so->stride[buffer], false);
prim_stride_dw[buffer] = LLVMBuildMul(builder, tmp, nggso->num_vertices, "");
prim_stride_dw_vgpr = ac_build_writelane(
&ctx->ac, prim_stride_dw_vgpr, prim_stride_dw[buffer],
- LLVMConstInt(ctx->i32, buffer, false));
+ LLVMConstInt(ctx->ac.i32, buffer, false));
so_buffer[buffer] = ac_build_load_to_sgpr(
&ctx->ac, buf_ptr,
- LLVMConstInt(ctx->i32, SI_VS_STREAMOUT_BUF0 + buffer, false));
+ LLVMConstInt(ctx->ac.i32, SI_VS_STREAMOUT_BUF0 + buffer, false));
}
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->i32_0, "");
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
ac_build_ifcc(&ctx->ac, tmp, 5200);
{
- LLVMTypeRef gdsptr = LLVMPointerType(ctx->i32, AC_ADDR_SPACE_GDS);
- LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->i32_0, gdsptr, "");
+ LLVMTypeRef gdsptr = LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS);
+ LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->ac.i32_0, gdsptr, "");
/* Advance the streamout offsets in GDS. */
- LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
- LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
+ LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+ LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
tmp = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
ac_build_ifcc(&ctx->ac, tmp, 5210);
tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid);
tmp = LLVMBuildLoad(builder, tmp, "");
} else {
- tmp = ac_build_writelane(&ctx->ac, ctx->i32_0,
- ngg_get_prim_cnt(ctx), ctx->i32_0);
+ tmp = ac_build_writelane(&ctx->ac, ctx->ac.i32_0,
+ ngg_get_prim_cnt(ctx), ctx->ac.i32_0);
}
LLVMBuildStore(builder, tmp, generated_by_stream_vgpr);
LLVMValueRef args[] = {
LLVMBuildIntToPtr(builder, ngg_get_ordered_id(ctx), gdsptr, ""),
tmp,
- ctx->i32_0, // ordering
- ctx->i32_0, // scope
+ ctx->ac.i32_0, // ordering
+ ctx->ac.i32_0, // scope
ctx->ac.i1false, // isVolatile
- LLVMConstInt(ctx->i32, 4 << 24, false), // OA index
+ LLVMConstInt(ctx->ac.i32, 4 << 24, false), // OA index
ctx->ac.i1true, // wave release
ctx->ac.i1true, // wave done
};
tmp = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.ds.ordered.add",
- ctx->i32, args, ARRAY_SIZE(args), 0);
+ ctx->ac.i32, args, ARRAY_SIZE(args), 0);
/* Keep offsets in a VGPR for quick retrieval via readlane by
* the first wave for bounds checking, and also store in LDS
tmp = LLVMBuildLoad(builder, offsets_vgpr, "");
LLVMValueRef offset_dw =
ac_build_readlane(&ctx->ac, tmp,
- LLVMConstInt(ctx->i32, buffer, false));
+ LLVMConstInt(ctx->ac.i32, buffer, false));
tmp = LLVMBuildSub(builder, bufsize_dw, offset_dw, "");
tmp = LLVMBuildUDiv(builder, tmp, prim_stride_dw[buffer], "");
tmp2 = LLVMBuildICmp(builder, LLVMIntULT, bufsize_dw, offset_dw, "");
- max_emit[buffer] = LLVMBuildSelect(builder, tmp2, ctx->i32_0, tmp, "");
+ max_emit[buffer] = LLVMBuildSelect(builder, tmp2, ctx->ac.i32_0, tmp, "");
}
/* Determine the number of emitted primitives per stream and fixup the
* This is complicated by the fact that a single stream can emit to
* multiple buffers (but luckily not vice versa).
*/
- LLVMValueRef emit_vgpr = ctx->i32_0;
+ LLVMValueRef emit_vgpr = ctx->ac.i32_0;
for (unsigned stream = 0; stream < 4; ++stream) {
if (!info->num_stream_output_components[stream])
tmp = LLVMBuildLoad(builder, generated_by_stream_vgpr, "");
LLVMValueRef generated =
ac_build_readlane(&ctx->ac, tmp,
- LLVMConstInt(ctx->i32, stream, false));
+ LLVMConstInt(ctx->ac.i32, stream, false));
LLVMValueRef emit = generated;
for (unsigned buffer = 0; buffer < 4; ++buffer) {
}
emit_vgpr = ac_build_writelane(&ctx->ac, emit_vgpr, emit,
- LLVMConstInt(ctx->i32, stream, false));
+ LLVMConstInt(ctx->ac.i32, stream, false));
/* Fixup the offset using a plain GDS atomic if we overflowed. */
tmp = LLVMBuildICmp(builder, LLVMIntULT, emit, generated, "");
ac_build_ifcc(&ctx->ac, tmp, 5221); /* scalar branch */
tmp = LLVMBuildLShr(builder,
- LLVMConstInt(ctx->i32, bufmask_for_stream[stream], false),
+ LLVMConstInt(ctx->ac.i32, bufmask_for_stream[stream], false),
ac_get_thread_id(&ctx->ac), "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
ac_build_ifcc(&ctx->ac, tmp, 5222);
{
tmp = LLVMBuildSub(builder, generated, emit, "");
primemit_scan[stream].src = nggso->prim_enable[stream];
primemit_scan[stream].scratch =
ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
- LLVMConstInt(ctx->i32, 12 + 8 * stream, false));
+ LLVMConstInt(ctx->ac.i32, 12 + 8 * stream, false));
primemit_scan[stream].waveidx = get_wave_id_in_tg(ctx);
primemit_scan[stream].numwaves = get_tgsize(ctx);
primemit_scan[stream].maxwaves = 8;
if (stream_for_buffer[buffer] >= 0) {
wgoffset_dw[buffer] = ac_build_readlane(
&ctx->ac, scratch_vgpr,
- LLVMConstInt(ctx->i32, scratch_offset_base + buffer, false));
+ LLVMConstInt(ctx->ac.i32, scratch_offset_base + buffer, false));
}
}
if (info->num_stream_output_components[stream]) {
nggso->emit[stream] = ac_build_readlane(
&ctx->ac, scratch_vgpr,
- LLVMConstInt(ctx->i32, scratch_emit_base + stream, false));
+ LLVMConstInt(ctx->ac.i32, scratch_emit_base + stream, false));
}
}
}
for (unsigned i = 0; i < max_num_vertices; ++i) {
tmp = LLVMBuildICmp(builder, LLVMIntULT,
- LLVMConstInt(ctx->i32, i, false),
+ LLVMConstInt(ctx->ac.i32, i, false),
nggso->num_vertices, "");
ac_build_ifcc(&ctx->ac, tmp, 5241);
build_streamout_vertex(ctx, so_buffer, wgoffset_dw,
stream, offset_vtx, nggso->vertices[i]);
ac_build_endif(&ctx->ac, 5241);
- offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->i32_1, "");
+ offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->ac.i32_1, "");
}
}
ac_build_endif(&ctx->ac, 5240);
}
}
+/* LDS layout of ES vertex data for NGG culling. */
+enum {
+ /* Byte 0: Boolean ES thread accepted (unculled) flag, and later the old
+ * ES thread ID. After vertex compaction, compacted ES threads
+ * store the old thread ID here to copy input VGPRs from uncompacted
+ * ES threads.
+ * Byte 1: New ES thread ID, loaded by GS to prepare the prim export value.
+ * Byte 2: TES rel patch ID
+ * Byte 3: Unused
+ */
+ lds_byte0_accept_flag = 0,
+ lds_byte0_old_thread_id = 0,
+ lds_byte1_new_thread_id,
+ lds_byte2_tes_rel_patch_id,
+ lds_byte3_unused,
+
+ lds_packed_data = 0, /* lds_byteN_... */
+
+ lds_pos_x,
+ lds_pos_y,
+ lds_pos_z,
+ lds_pos_w,
+ lds_pos_x_div_w,
+ lds_pos_y_div_w,
+ /* If VS: */
+ lds_vertex_id,
+ lds_instance_id, /* optional */
+ /* If TES: */
+ lds_tes_u = lds_vertex_id,
+ lds_tes_v = lds_instance_id,
+ lds_tes_patch_id, /* optional */
+};
+
+static LLVMValueRef si_build_gep_i8(struct si_shader_context *ctx,
+ LLVMValueRef ptr, unsigned byte_index)
+{
+ assert(byte_index < 4);
+ LLVMTypeRef pi8 = LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_LDS);
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, byte_index, 0);
+
+ return LLVMBuildGEP(ctx->ac.builder,
+ LLVMBuildPointerCast(ctx->ac.builder, ptr, pi8, ""),
+ &index, 1, "");
+}
+
static unsigned ngg_nogs_vertex_size(struct si_shader *shader)
{
unsigned lds_vertex_size = 0;
* used for padding to reduce LDS bank conflicts. */
if (shader->selector->so.num_outputs)
lds_vertex_size = 4 * shader->selector->info.num_outputs + 1;
- if (shader->selector->ngg_writes_edgeflag)
+ if (shader->selector->info.writes_edgeflag)
lds_vertex_size = MAX2(lds_vertex_size, 1);
+ /* LDS size for passing data from GS to ES.
+ * GS stores Primitive IDs into LDS at the address corresponding
+ * to the ES thread of the provoking vertex. All ES threads
+ * load and export PrimitiveID for their thread.
+ */
+ if (shader->selector->type == PIPE_SHADER_VERTEX &&
+ shader->key.mono.u.vs_export_prim_id)
+ lds_vertex_size = MAX2(lds_vertex_size, 1);
+
+ if (shader->key.opt.ngg_culling) {
+ if (shader->selector->type == PIPE_SHADER_VERTEX) {
+ STATIC_ASSERT(lds_instance_id + 1 == 9);
+ lds_vertex_size = MAX2(lds_vertex_size, 9);
+ } else {
+ assert(shader->selector->type == PIPE_SHADER_TESS_EVAL);
+
+ if (shader->selector->info.uses_primid ||
+ shader->key.mono.u.vs_export_prim_id) {
+ STATIC_ASSERT(lds_tes_patch_id + 2 == 11);
+ lds_vertex_size = MAX2(lds_vertex_size, 11);
+ } else {
+ STATIC_ASSERT(lds_tes_v + 1 == 9);
+ lds_vertex_size = MAX2(lds_vertex_size, 9);
+ }
+ }
+ }
+
return lds_vertex_size;
}
{
/* The extra dword is used to avoid LDS bank conflicts. */
unsigned vertex_size = ngg_nogs_vertex_size(ctx->shader);
- LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, vertex_size);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, vertex_size);
LLVMTypeRef pai32 = LLVMPointerType(ai32, AC_ADDR_SPACE_LDS);
LLVMValueRef tmp = LLVMBuildBitCast(ctx->ac.builder, ctx->esgs_ring, pai32, "");
return LLVMBuildGEP(ctx->ac.builder, tmp, &vtxid, 1, "");
}
+static LLVMValueRef si_insert_input_v4i32(struct si_shader_context *ctx,
+ LLVMValueRef ret, struct ac_arg param,
+ unsigned return_index)
+{
+ LLVMValueRef v = ac_get_arg(&ctx->ac, param);
+
+ for (unsigned i = 0; i < 4; i++) {
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret,
+ ac_llvm_extract_elem(&ctx->ac, v, i),
+ return_index + i, "");
+ }
+ return ret;
+}
+
+static void load_bitmasks_2x64(struct si_shader_context *ctx,
+ LLVMValueRef lds_ptr, unsigned dw_offset,
+ LLVMValueRef mask[2], LLVMValueRef *total_bitcount)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef ptr64 = LLVMBuildPointerCast(builder, lds_ptr,
+ LLVMPointerType(LLVMArrayType(ctx->ac.i64, 2),
+ AC_ADDR_SPACE_LDS), "");
+ for (unsigned i = 0; i < 2; i++) {
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, dw_offset / 2 + i, 0);
+ mask[i] = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ptr64, index), "");
+ }
+
+ /* We get better code if we don't use the 128-bit bitcount. */
+ *total_bitcount = LLVMBuildAdd(builder, ac_build_bit_count(&ctx->ac, mask[0]),
+ ac_build_bit_count(&ctx->ac, mask[1]), "");
+}
+
+/**
+ * Given a total thread count, update total and per-wave thread counts in input SGPRs
+ * and return the per-wave thread count.
+ *
+ * \param new_num_threads Total thread count on the input, per-wave thread count on the output.
+ * \param tg_info tg_info SGPR value
+ * \param tg_info_num_bits the bit size of thread count field in tg_info
+ * \param tg_info_shift the bit offset of the thread count field in tg_info
+ * \param wave_info merged_wave_info SGPR value
+ * \param wave_info_num_bits the bit size of thread count field in merged_wave_info
+ * \param wave_info_shift the bit offset of the thread count field in merged_wave_info
+ */
+static void update_thread_counts(struct si_shader_context *ctx,
+ LLVMValueRef *new_num_threads,
+ LLVMValueRef *tg_info,
+ unsigned tg_info_num_bits,
+ unsigned tg_info_shift,
+ LLVMValueRef *wave_info,
+ unsigned wave_info_num_bits,
+ unsigned wave_info_shift)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+
+ /* Update the total thread count. */
+ unsigned tg_info_mask = ~(u_bit_consecutive(0, tg_info_num_bits) << tg_info_shift);
+ *tg_info = LLVMBuildAnd(builder, *tg_info,
+ LLVMConstInt(ctx->ac.i32, tg_info_mask, 0), "");
+ *tg_info = LLVMBuildOr(builder, *tg_info,
+ LLVMBuildShl(builder, *new_num_threads,
+ LLVMConstInt(ctx->ac.i32, tg_info_shift, 0), ""), "");
+
+ /* Update the per-wave thread count. */
+ LLVMValueRef prev_threads = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0), "");
+ *new_num_threads = LLVMBuildSub(builder, *new_num_threads, prev_threads, "");
+ *new_num_threads = ac_build_imax(&ctx->ac, *new_num_threads, ctx->ac.i32_0);
+ *new_num_threads = ac_build_imin(&ctx->ac, *new_num_threads,
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0));
+ unsigned wave_info_mask = ~(u_bit_consecutive(0, wave_info_num_bits) << wave_info_shift);
+ *wave_info = LLVMBuildAnd(builder, *wave_info,
+ LLVMConstInt(ctx->ac.i32, wave_info_mask, 0), "");
+ *wave_info = LLVMBuildOr(builder, *wave_info,
+ LLVMBuildShl(builder, *new_num_threads,
+ LLVMConstInt(ctx->ac.i32, wave_info_shift, 0), ""), "");
+}
+
+/**
+ * Cull primitives for NGG VS or TES, then compact vertices, which happens
+ * before the VS or TES main function. Return values for the main function.
+ * Also return the position, which is passed to the shader as an input,
+ * so that we don't compute it twice.
+ */
+void gfx10_emit_ngg_culling_epilogue_4x_wave32(struct ac_shader_abi *abi,
+ unsigned max_outputs,
+ LLVMValueRef *addrs)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader *shader = ctx->shader;
+ struct si_shader_selector *sel = shader->selector;
+ struct si_shader_info *info = &sel->info;
+ LLVMBuilderRef builder = ctx->ac.builder;
+
+ assert(shader->key.opt.ngg_culling);
+ assert(shader->key.as_ngg);
+ assert(sel->type == PIPE_SHADER_VERTEX ||
+ (sel->type == PIPE_SHADER_TESS_EVAL && !shader->key.as_es));
+
+ LLVMValueRef position[4] = {};
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ switch (info->output_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ for (unsigned j = 0; j < 4; j++) {
+ position[j] = LLVMBuildLoad(ctx->ac.builder,
+ addrs[4 * i + j], "");
+ }
+ break;
+ }
+ }
+ assert(position[0]);
+
+ /* Store Position.XYZW into LDS. */
+ LLVMValueRef es_vtxptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+ for (unsigned chan = 0; chan < 4; chan++) {
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, position[chan]),
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_pos_x + chan, 0)));
+ }
+ /* Store Position.XY / W into LDS. */
+ for (unsigned chan = 0; chan < 2; chan++) {
+ LLVMValueRef val = ac_build_fdiv(&ctx->ac, position[chan], position[3]);
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, val),
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_pos_x_div_w + chan, 0)));
+ }
+
+ /* Store VertexID and InstanceID. ES threads will have to load them
+ * from LDS after vertex compaction and use them instead of their own
+ * system values.
+ */
+ bool uses_instance_id = false;
+ bool uses_tes_prim_id = false;
+ LLVMValueRef packed_data = ctx->ac.i32_0;
+
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ uses_instance_id = sel->info.uses_instanceid ||
+ shader->key.part.vs.prolog.instance_divisor_is_one ||
+ shader->key.part.vs.prolog.instance_divisor_is_fetched;
+
+ LLVMBuildStore(builder, ctx->abi.vertex_id,
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_vertex_id, 0)));
+ if (uses_instance_id) {
+ LLVMBuildStore(builder, ctx->abi.instance_id,
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_instance_id, 0)));
+ }
+ } else {
+ uses_tes_prim_id = sel->info.uses_primid ||
+ shader->key.mono.u.vs_export_prim_id;
+
+ assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_u)),
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_tes_u, 0)));
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_v)),
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_tes_v, 0)));
+ packed_data = LLVMBuildShl(builder, ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id),
+ LLVMConstInt(ctx->ac.i32, lds_byte2_tes_rel_patch_id * 8, 0), "");
+ if (uses_tes_prim_id) {
+ LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args.tes_patch_id),
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_tes_patch_id, 0)));
+ }
+ }
+ /* Initialize the packed data. */
+ LLVMBuildStore(builder, packed_data,
+ ac_build_gep0(&ctx->ac, es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_packed_data, 0)));
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
+
+ LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
+
+ /* Initialize the last 3 gs_ngg_scratch dwords to 0, because we may have less
+ * than 4 waves, but we always read all 4 values. This is where the thread
+ * bitmasks of unculled threads will be stored.
+ *
+ * gs_ngg_scratch layout: esmask[0..3]
+ */
+ ac_build_ifcc(&ctx->ac,
+ LLVMBuildICmp(builder, LLVMIntULT, get_thread_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, 3, 0), ""), 16101);
+ {
+ LLVMValueRef index = LLVMBuildAdd(builder, tid, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, ctx->ac.i32_0,
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, index));
+ }
+ ac_build_endif(&ctx->ac, 16101);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* The hardware requires that there are no holes between unculled vertices,
+ * which means we have to pack ES threads, i.e. reduce the ES thread count
+ * and move ES input VGPRs to lower threads. The upside is that varyings
+ * are only fetched and computed for unculled vertices.
+ *
+ * Vertex compaction in GS threads:
+ *
+ * Part 1: Compute the surviving vertex mask in GS threads:
+ * - Compute 4 32-bit surviving vertex masks in LDS. (max 4 waves)
+ * - In GS, notify ES threads whether the vertex survived.
+ * - Barrier
+ * - ES threads will create the mask and store it in LDS.
+ * - Barrier
+ * - Each GS thread loads the vertex masks from LDS.
+ *
+ * Part 2: Compact ES threads in GS threads:
+ * - Compute the prefix sum for all 3 vertices from the masks. These are the new
+ * thread IDs for each vertex within the primitive.
+ * - Write the value of the old thread ID into the LDS address of the new thread ID.
+ * The ES thread will load the old thread ID and use it to load the position, VertexID,
+ * and InstanceID.
+ * - Update vertex indices and null flag in the GS input VGPRs.
+ * - Barrier
+ *
+ * Part 3: Update inputs GPRs
+ * - For all waves, update per-wave thread counts in input SGPRs.
+ * - In ES threads, update the ES input VGPRs (VertexID, InstanceID, TES inputs).
+ */
+
+ LLVMValueRef vtxindex[3];
+ if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) {
+ /* For the GS fast launch, the VS prologs simply puts the Vertex IDs
+ * into these VGPRs.
+ */
+ vtxindex[0] = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
+ vtxindex[1] = ac_get_arg(&ctx->ac, ctx->gs_vtx23_offset);
+ vtxindex[2] = ac_get_arg(&ctx->ac, ctx->gs_vtx45_offset);
+ } else {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+ };
+ LLVMValueRef gs_vtxptr[] = {
+ ngg_nogs_vertex_ptr(ctx, vtxindex[0]),
+ ngg_nogs_vertex_ptr(ctx, vtxindex[1]),
+ ngg_nogs_vertex_ptr(ctx, vtxindex[2]),
+ };
+ es_vtxptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+
+ LLVMValueRef gs_accepted = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+
+ /* Do culling in GS threads. */
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 16002);
+ {
+ /* Load positions. */
+ LLVMValueRef pos[3][4] = {};
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ for (unsigned chan = 0; chan < 4; chan++) {
+ unsigned index;
+ if (chan == 0 || chan == 1)
+ index = lds_pos_x_div_w + chan;
+ else if (chan == 3)
+ index = lds_pos_w;
+ else
+ continue;
+
+ LLVMValueRef addr = ac_build_gep0(&ctx->ac, gs_vtxptr[vtx],
+ LLVMConstInt(ctx->ac.i32, index, 0));
+ pos[vtx][chan] = LLVMBuildLoad(builder, addr, "");
+ pos[vtx][chan] = ac_to_float(&ctx->ac, pos[vtx][chan]);
+ }
+ }
+
+ /* Load the viewport state for small prim culling. */
+ LLVMValueRef vp = ac_build_load_invariant(&ctx->ac,
+ ac_get_arg(&ctx->ac, ctx->small_prim_cull_info),
+ ctx->ac.i32_0);
+ vp = LLVMBuildBitCast(builder, vp, ctx->ac.v4f32, "");
+ LLVMValueRef vp_scale[2], vp_translate[2];
+ vp_scale[0] = ac_llvm_extract_elem(&ctx->ac, vp, 0);
+ vp_scale[1] = ac_llvm_extract_elem(&ctx->ac, vp, 1);
+ vp_translate[0] = ac_llvm_extract_elem(&ctx->ac, vp, 2);
+ vp_translate[1] = ac_llvm_extract_elem(&ctx->ac, vp, 3);
+
+ /* Get the small prim filter precision. */
+ LLVMValueRef small_prim_precision = si_unpack_param(ctx, ctx->vs_state_bits, 7, 4);
+ small_prim_precision = LLVMBuildOr(builder, small_prim_precision,
+ LLVMConstInt(ctx->ac.i32, 0x70, 0), "");
+ small_prim_precision = LLVMBuildShl(builder, small_prim_precision,
+ LLVMConstInt(ctx->ac.i32, 23, 0), "");
+ small_prim_precision = LLVMBuildBitCast(builder, small_prim_precision, ctx->ac.f32, "");
+
+ /* Execute culling code. */
+ struct ac_cull_options options = {};
+ options.cull_front = shader->key.opt.ngg_culling & SI_NGG_CULL_FRONT_FACE;
+ options.cull_back = shader->key.opt.ngg_culling & SI_NGG_CULL_BACK_FACE;
+ options.cull_view_xy = shader->key.opt.ngg_culling & SI_NGG_CULL_VIEW_SMALLPRIMS;
+ options.cull_small_prims = options.cull_view_xy;
+ options.cull_zero_area = options.cull_front || options.cull_back;
+ options.cull_w = true;
+
+ /* Tell ES threads whether their vertex survived. */
+ ac_build_ifcc(&ctx->ac, ac_cull_triangle(&ctx->ac, pos, ctx->ac.i1true,
+ vp_scale, vp_translate,
+ small_prim_precision, &options), 16003);
+ {
+ LLVMBuildStore(builder, ctx->ac.i32_1, gs_accepted);
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ LLVMBuildStore(builder, ctx->ac.i8_1,
+ si_build_gep_i8(ctx, gs_vtxptr[vtx], lds_byte0_accept_flag));
+ }
+ }
+ ac_build_endif(&ctx->ac, 16003);
+ }
+ ac_build_endif(&ctx->ac, 16002);
+ ac_build_s_barrier(&ctx->ac);
+
+ gs_accepted = LLVMBuildLoad(builder, gs_accepted, "");
+
+ LLVMValueRef es_accepted = ac_build_alloca(&ctx->ac, ctx->ac.i1, "");
+
+ /* Convert the per-vertex flag to a thread bitmask in ES threads and store it in LDS. */
+ ac_build_ifcc(&ctx->ac, si_is_es_thread(ctx), 16007);
+ {
+ LLVMValueRef es_accepted_flag =
+ LLVMBuildLoad(builder,
+ si_build_gep_i8(ctx, es_vtxptr, lds_byte0_accept_flag), "");
+
+ LLVMValueRef es_accepted_bool = LLVMBuildICmp(builder, LLVMIntNE,
+ es_accepted_flag, ctx->ac.i8_0, "");
+ LLVMValueRef es_mask = ac_get_i1_sgpr_mask(&ctx->ac, es_accepted_bool);
+
+ LLVMBuildStore(builder, es_accepted_bool, es_accepted);
+
+ ac_build_ifcc(&ctx->ac, LLVMBuildICmp(builder, LLVMIntEQ,
+ tid, ctx->ac.i32_0, ""), 16008);
+ {
+ LLVMBuildStore(builder, es_mask,
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
+ get_wave_id_in_tg(ctx)));
+ }
+ ac_build_endif(&ctx->ac, 16008);
+ }
+ ac_build_endif(&ctx->ac, 16007);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Load the vertex masks and compute the new ES thread count. */
+ LLVMValueRef es_mask[2], new_num_es_threads, kill_wave;
+ load_bitmasks_2x64(ctx, ctx->gs_ngg_scratch, 0, es_mask, &new_num_es_threads);
+ new_num_es_threads = ac_build_readlane_no_opt_barrier(&ctx->ac, new_num_es_threads, NULL);
+
+ /* ES threads compute their prefix sum, which is the new ES thread ID.
+ * Then they write the value of the old thread ID into the LDS address
+ * of the new thread ID. It will be used it to load input VGPRs from
+ * the old thread's LDS location.
+ */
+ ac_build_ifcc(&ctx->ac, LLVMBuildLoad(builder, es_accepted, ""), 16009);
+ {
+ LLVMValueRef old_id = get_thread_id_in_tg(ctx);
+ LLVMValueRef new_id = ac_prefix_bitcount_2x64(&ctx->ac, es_mask, old_id);
+
+ LLVMBuildStore(builder, LLVMBuildTrunc(builder, old_id, ctx->ac.i8, ""),
+ si_build_gep_i8(ctx, ngg_nogs_vertex_ptr(ctx, new_id),
+ lds_byte0_old_thread_id));
+ LLVMBuildStore(builder, LLVMBuildTrunc(builder, new_id, ctx->ac.i8, ""),
+ si_build_gep_i8(ctx, es_vtxptr, lds_byte1_new_thread_id));
+ }
+ ac_build_endif(&ctx->ac, 16009);
+
+ /* Kill waves that have inactive threads. */
+ kill_wave = LLVMBuildICmp(builder, LLVMIntULE,
+ ac_build_imax(&ctx->ac, new_num_es_threads, ngg_get_prim_cnt(ctx)),
+ LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0), ""), "");
+ ac_build_ifcc(&ctx->ac, kill_wave, 19202);
+ {
+ /* If we are killing wave 0, send that there are no primitives
+ * in this threadgroup.
+ */
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
+ ctx->ac.i32_0, ctx->ac.i32_0);
+ ac_build_s_endpgm(&ctx->ac);
+ }
+ ac_build_endif(&ctx->ac, 19202);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Send the final vertex and primitive counts. */
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
+ new_num_es_threads, ngg_get_prim_cnt(ctx));
+
+ /* Update thread counts in SGPRs. */
+ LLVMValueRef new_gs_tg_info = ac_get_arg(&ctx->ac, ctx->gs_tg_info);
+ LLVMValueRef new_merged_wave_info = ac_get_arg(&ctx->ac, ctx->merged_wave_info);
+
+ /* This also converts the thread count from the total count to the per-wave count. */
+ update_thread_counts(ctx, &new_num_es_threads, &new_gs_tg_info, 9, 12,
+ &new_merged_wave_info, 8, 0);
+
+ /* Update vertex indices in VGPR0 (same format as NGG passthrough). */
+ LLVMValueRef new_vgpr0 = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ /* Set the null flag at the beginning (culled), and then
+ * overwrite it for accepted primitives.
+ */
+ LLVMBuildStore(builder, LLVMConstInt(ctx->ac.i32, 1u << 31, 0), new_vgpr0);
+
+ /* Get vertex indices after vertex compaction. */
+ ac_build_ifcc(&ctx->ac, LLVMBuildTrunc(builder, gs_accepted, ctx->ac.i1, ""), 16011);
+ {
+ struct ac_ngg_prim prim = {};
+ prim.num_vertices = 3;
+ prim.isnull = ctx->ac.i1false;
+
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ prim.index[vtx] =
+ LLVMBuildLoad(builder,
+ si_build_gep_i8(ctx, gs_vtxptr[vtx],
+ lds_byte1_new_thread_id), "");
+ prim.index[vtx] = LLVMBuildZExt(builder, prim.index[vtx], ctx->ac.i32, "");
+ prim.edgeflag[vtx] = ngg_get_initial_edgeflag(ctx, vtx);
+ }
+
+ /* Set the new GS input VGPR. */
+ LLVMBuildStore(builder, ac_pack_prim_export(&ctx->ac, &prim), new_vgpr0);
+ }
+ ac_build_endif(&ctx->ac, 16011);
+
+ if (gfx10_ngg_export_prim_early(shader))
+ gfx10_ngg_build_export_prim(ctx, NULL, LLVMBuildLoad(builder, new_vgpr0, ""));
+
+ /* Set the new ES input VGPRs. */
+ LLVMValueRef es_data[4];
+ LLVMValueRef old_thread_id = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ for (unsigned i = 0; i < 4; i++)
+ es_data[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ ac_build_ifcc(&ctx->ac, LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, tid,
+ new_num_es_threads, ""), 16012);
+ {
+ LLVMValueRef old_id, old_es_vtxptr, tmp;
+
+ /* Load ES input VGPRs from the ES thread before compaction. */
+ old_id = LLVMBuildLoad(builder,
+ si_build_gep_i8(ctx, es_vtxptr, lds_byte0_old_thread_id), "");
+ old_id = LLVMBuildZExt(builder, old_id, ctx->ac.i32, "");
+
+ LLVMBuildStore(builder, old_id, old_thread_id);
+ old_es_vtxptr = ngg_nogs_vertex_ptr(ctx, old_id);
+
+ for (unsigned i = 0; i < 2; i++) {
+ tmp = LLVMBuildLoad(builder,
+ ac_build_gep0(&ctx->ac, old_es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_vertex_id + i, 0)), "");
+ LLVMBuildStore(builder, tmp, es_data[i]);
+ }
+
+ if (ctx->type == PIPE_SHADER_TESS_EVAL) {
+ tmp = LLVMBuildLoad(builder,
+ si_build_gep_i8(ctx, old_es_vtxptr,
+ lds_byte2_tes_rel_patch_id), "");
+ tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
+ LLVMBuildStore(builder, tmp, es_data[2]);
+
+ if (uses_tes_prim_id) {
+ tmp = LLVMBuildLoad(builder,
+ ac_build_gep0(&ctx->ac, old_es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_tes_patch_id, 0)), "");
+ LLVMBuildStore(builder, tmp, es_data[3]);
+ }
+ }
+ }
+ ac_build_endif(&ctx->ac, 16012);
+
+ /* Return values for the main function. */
+ LLVMValueRef ret = ctx->return_value;
+ LLVMValueRef val;
+
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_gs_tg_info, 2, "");
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_merged_wave_info, 3, "");
+ if (ctx->type == PIPE_SHADER_TESS_EVAL)
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 4);
+
+ ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers,
+ 8 + SI_SGPR_RW_BUFFERS);
+ ret = si_insert_input_ptr(ctx, ret,
+ ctx->bindless_samplers_and_images,
+ 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
+ ret = si_insert_input_ptr(ctx, ret,
+ ctx->const_and_shader_buffers,
+ 8 + SI_SGPR_CONST_AND_SHADER_BUFFERS);
+ ret = si_insert_input_ptr(ctx, ret,
+ ctx->samplers_and_images,
+ 8 + SI_SGPR_SAMPLERS_AND_IMAGES);
+ ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits,
+ 8 + SI_SGPR_VS_STATE_BITS);
+
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.base_vertex,
+ 8 + SI_SGPR_BASE_VERTEX);
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.start_instance,
+ 8 + SI_SGPR_START_INSTANCE);
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.draw_id,
+ 8 + SI_SGPR_DRAWID);
+ ret = si_insert_input_ptr(ctx, ret, ctx->vertex_buffers,
+ 8 + SI_VS_NUM_USER_SGPR);
+
+ for (unsigned i = 0; i < shader->selector->num_vbos_in_user_sgprs; i++) {
+ ret = si_insert_input_v4i32(ctx, ret, ctx->vb_descriptors[i],
+ 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + i * 4);
+ }
+ } else {
+ assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+ ret = si_insert_input_ptr(ctx, ret, ctx->tcs_offchip_layout,
+ 8 + SI_SGPR_TES_OFFCHIP_LAYOUT);
+ ret = si_insert_input_ptr(ctx, ret, ctx->tes_offchip_addr,
+ 8 + SI_SGPR_TES_OFFCHIP_ADDR);
+ }
+
+ unsigned vgpr;
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ if (shader->selector->num_vbos_in_user_sgprs) {
+ vgpr = 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST +
+ shader->selector->num_vbos_in_user_sgprs * 4;
+ } else {
+ vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR + 1;
+ }
+ } else {
+ vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
+ }
+
+ val = LLVMBuildLoad(builder, new_vgpr0, "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val),
+ vgpr++, "");
+ vgpr++; /* gs_vtx23_offset */
+
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
+ vgpr++; /* gs_vtx45_offset */
+
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ val = LLVMBuildLoad(builder, es_data[0], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val),
+ vgpr++, ""); /* VGPR5 - VertexID */
+ vgpr += 2;
+ if (uses_instance_id) {
+ val = LLVMBuildLoad(builder, es_data[1], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val),
+ vgpr++, ""); /* VGPR8 - InstanceID */
+ } else {
+ vgpr++;
+ }
+ } else {
+ assert(ctx->type == PIPE_SHADER_TESS_EVAL);
+ unsigned num_vgprs = uses_tes_prim_id ? 4 : 3;
+ for (unsigned i = 0; i < num_vgprs; i++) {
+ val = LLVMBuildLoad(builder, es_data[i], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val),
+ vgpr++, "");
+ }
+ if (num_vgprs == 3)
+ vgpr++;
+ }
+ /* Return the old thread ID. */
+ val = LLVMBuildLoad(builder, old_thread_id, "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++, "");
+
+ /* These two also use LDS. */
+ if (sel->info.writes_edgeflag ||
+ (ctx->type == PIPE_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id))
+ ac_build_s_barrier(&ctx->ac);
+
+ ctx->return_value = ret;
+}
+
/**
* Emit the epilogue of an API VS or TES shader compiled as ESGS shader.
*/
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
struct si_shader_selector *sel = ctx->shader->selector;
- struct tgsi_shader_info *info = &sel->info;
+ struct si_shader_info *info = &sel->info;
struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
LLVMBuilderRef builder = ctx->ac.builder;
- struct lp_build_if_state if_state;
LLVMValueRef tmp, tmp2;
assert(!ctx->shader->is_gs_copy_shader);
LLVMValueRef vertex_ptr = NULL;
- if (sel->so.num_outputs || sel->ngg_writes_edgeflag)
+ if (sel->so.num_outputs || sel->info.writes_edgeflag)
vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
for (unsigned i = 0; i < info->num_outputs; i++) {
*/
if (sel->so.num_outputs) {
tmp = ac_build_gep0(&ctx->ac, vertex_ptr,
- LLVMConstInt(ctx->i32, 4 * i + j, false));
+ LLVMConstInt(ctx->ac.i32, 4 * i + j, false));
tmp2 = LLVMBuildLoad(builder, addrs[4 * i + j], "");
tmp2 = ac_to_integer(&ctx->ac, tmp2);
LLVMBuildStore(builder, tmp2, tmp);
/* Store the edgeflag at the end (if streamout is enabled) */
if (info->output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
- sel->ngg_writes_edgeflag) {
+ sel->info.writes_edgeflag) {
LLVMValueRef edgeflag = LLVMBuildLoad(builder, addrs[4 * i], "");
/* The output is a float, but the hw expects a 1-bit integer. */
- edgeflag = LLVMBuildFPToUI(ctx->ac.builder, edgeflag, ctx->i32, "");
- edgeflag = ac_build_umin(&ctx->ac, edgeflag, ctx->i32_1);
+ edgeflag = LLVMBuildFPToUI(ctx->ac.builder, edgeflag, ctx->ac.i32, "");
+ edgeflag = ac_build_umin(&ctx->ac, edgeflag, ctx->ac.i32_1);
- tmp = LLVMConstInt(ctx->i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
+ tmp = LLVMConstInt(ctx->ac.i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
tmp = ac_build_gep0(&ctx->ac, vertex_ptr, tmp);
LLVMBuildStore(builder, edgeflag, tmp);
}
}
- lp_build_endif(&ctx->merged_wrap_if_state);
-
- LLVMValueRef prims_in_wave = si_unpack_param(ctx, ctx->param_merged_wave_info, 8, 8);
- LLVMValueRef vtx_in_wave = si_unpack_param(ctx, ctx->param_merged_wave_info, 0, 8);
- LLVMValueRef is_gs_thread = LLVMBuildICmp(builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac), prims_in_wave, "");
- LLVMValueRef is_es_thread = LLVMBuildICmp(builder, LLVMIntULT,
- ac_get_thread_id(&ctx->ac), vtx_in_wave, "");
- LLVMValueRef vtxindex[] = {
- si_unpack_param(ctx, ctx->param_gs_vtx01_offset, 0, 16),
- si_unpack_param(ctx, ctx->param_gs_vtx01_offset, 16, 16),
- si_unpack_param(ctx, ctx->param_gs_vtx23_offset, 0, 16),
- };
+ bool unterminated_es_if_block =
+ !sel->so.num_outputs &&
+ !sel->info.writes_edgeflag &&
+ !ctx->screen->use_ngg_streamout && /* no query buffer */
+ (ctx->type != PIPE_SHADER_VERTEX ||
+ !ctx->shader->key.mono.u.vs_export_prim_id);
- /* Determine the number of vertices per primitive. */
- unsigned num_vertices;
- LLVMValueRef num_vertices_val;
+ if (!unterminated_es_if_block)
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
- if (ctx->type == PIPE_SHADER_VERTEX) {
- if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS]) {
- /* Blits always use axis-aligned rectangles with 3 vertices. */
- num_vertices = 3;
- num_vertices_val = LLVMConstInt(ctx->i32, 3, 0);
- } else {
- /* Extract OUTPRIM field. */
- tmp = si_unpack_param(ctx, ctx->param_vs_state_bits, 2, 2);
- num_vertices_val = LLVMBuildAdd(builder, tmp, ctx->i32_1, "");
- num_vertices = 3; /* TODO: optimize for points & lines */
- }
- } else {
- assert(ctx->type == PIPE_SHADER_TESS_EVAL);
-
- if (info->properties[TGSI_PROPERTY_TES_POINT_MODE])
- num_vertices = 1;
- else if (info->properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
- num_vertices = 2;
- else
- num_vertices = 3;
+ LLVMValueRef is_gs_thread = si_is_gs_thread(ctx);
+ LLVMValueRef is_es_thread = si_is_es_thread(ctx);
+ LLVMValueRef vtxindex[3];
- num_vertices_val = LLVMConstInt(ctx->i32, num_vertices, false);
+ if (ctx->shader->key.opt.ngg_culling) {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 9);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 10, 9);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 20, 9);
+ } else {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
}
+ /* Determine the number of vertices per primitive. */
+ unsigned num_vertices;
+ LLVMValueRef num_vertices_val = ngg_get_vertices_per_prim(ctx, &num_vertices);
+
/* Streamout */
LLVMValueRef emitted_prims = NULL;
if (sel->so.num_outputs) {
- struct ngg_streamout nggso = {};
+ assert(!unterminated_es_if_block);
+ struct ngg_streamout nggso = {};
nggso.num_vertices = num_vertices_val;
nggso.prim_enable[0] = is_gs_thread;
LLVMValueRef user_edgeflags[3] = {};
- if (sel->ngg_writes_edgeflag) {
+ if (sel->info.writes_edgeflag) {
+ assert(!unterminated_es_if_block);
+
/* Streamout already inserted the barrier, so don't insert it again. */
if (!sel->so.num_outputs)
ac_build_s_barrier(&ctx->ac);
/* Load edge flags from ES threads and store them into VGPRs in GS threads. */
for (unsigned i = 0; i < num_vertices; i++) {
tmp = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
- tmp2 = LLVMConstInt(ctx->i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
+ tmp2 = LLVMConstInt(ctx->ac.i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
tmp = ac_build_gep0(&ctx->ac, tmp, tmp2);
tmp = LLVMBuildLoad(builder, tmp, "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
- user_edgeflags[i] = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
+ user_edgeflags[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i1, "");
LLVMBuildStore(builder, tmp, user_edgeflags[i]);
}
ac_build_endif(&ctx->ac, 5400);
*/
if (ctx->type == PIPE_SHADER_VERTEX &&
ctx->shader->key.mono.u.vs_export_prim_id) {
+ assert(!unterminated_es_if_block);
+
/* Streamout and edge flags use LDS. Make it idle, so that we can reuse it. */
- if (sel->so.num_outputs || sel->ngg_writes_edgeflag)
+ if (sel->so.num_outputs || sel->info.writes_edgeflag)
ac_build_s_barrier(&ctx->ac);
ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
/* Extract the PROVOKING_VTX_INDEX field. */
LLVMValueRef provoking_vtx_in_prim =
- si_unpack_param(ctx, ctx->param_vs_state_bits, 4, 2);
+ si_unpack_param(ctx, ctx->vs_state_bits, 4, 2);
/* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
LLVMValueRef provoking_vtx_index =
LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
+ LLVMValueRef vertex_ptr = ngg_nogs_vertex_ptr(ctx, provoking_vtx_index);
- LLVMBuildStore(builder, ctx->abi.gs_prim_id,
- ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
+ LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args.gs_prim_id),
+ ac_build_gep0(&ctx->ac, vertex_ptr, ctx->ac.i32_0));
ac_build_endif(&ctx->ac, 5400);
}
- build_sendmsg_gs_alloc_req(ctx, ngg_get_vtx_cnt(ctx), ngg_get_prim_cnt(ctx));
-
/* Update query buffer */
- /* TODO: this won't catch 96-bit clear_buffer via transform feedback. */
- if (!info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS]) {
- tmp = si_unpack_param(ctx, ctx->param_vs_state_bits, 6, 1);
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
+ if (ctx->screen->use_ngg_streamout &&
+ !info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
+ assert(!unterminated_es_if_block);
+
+ tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
ac_build_ifcc(&ctx->ac, tmp, 5029); /* if (STREAMOUT_QUERY_ENABLED) */
tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
ac_build_ifcc(&ctx->ac, tmp, 5030);
LLVMValueRef args[] = {
ngg_get_prim_cnt(ctx),
ngg_get_query_buf(ctx),
- LLVMConstInt(ctx->i32, 16, false), /* offset of stream[0].generated_primitives */
- ctx->i32_0, /* soffset */
- ctx->i32_0, /* cachepolicy */
+ LLVMConstInt(ctx->ac.i32, 16, false), /* offset of stream[0].generated_primitives */
+ ctx->ac.i32_0, /* soffset */
+ ctx->ac.i32_0, /* cachepolicy */
};
if (sel->so.num_outputs) {
- args[0] = ac_build_writelane(&ctx->ac, args[0], emitted_prims, ctx->i32_1);
+ args[0] = ac_build_writelane(&ctx->ac, args[0], emitted_prims, ctx->ac.i32_1);
args[2] = ac_build_writelane(&ctx->ac, args[2],
- LLVMConstInt(ctx->i32, 24, false), ctx->i32_1);
+ LLVMConstInt(ctx->ac.i32, 24, false), ctx->ac.i32_1);
}
/* TODO: should this be 64-bit atomics? */
ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32",
- ctx->i32, args, 5, 0);
+ ctx->ac.i32, args, 5, 0);
}
ac_build_endif(&ctx->ac, 5031);
ac_build_endif(&ctx->ac, 5030);
ac_build_endif(&ctx->ac, 5029);
}
- /* Export primitive data to the index buffer. Format is:
- * - bits 0..8: index 0
- * - bit 9: edge flag 0
- * - bits 10..18: index 1
- * - bit 19: edge flag 1
- * - bits 20..28: index 2
- * - bit 29: edge flag 2
- * - bit 31: null primitive (skip)
- *
- * For the first version, we will always build up all three indices
- * independent of the primitive type. The additional garbage data
- * shouldn't hurt.
- *
- * TODO: culling depends on the primitive type, so can have some
- * interaction here.
- */
- lp_build_if(&if_state, &ctx->gallivm, is_gs_thread);
- {
- struct ngg_prim prim = {};
-
- prim.num_vertices = num_vertices;
- prim.isnull = ctx->ac.i1false;
- memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
-
- for (unsigned i = 0; i < num_vertices; ++i) {
- if (ctx->type != PIPE_SHADER_VERTEX) {
- prim.edgeflag[i] = ctx->i1false;
- continue;
- }
-
- tmp = LLVMBuildLShr(builder, ctx->abi.gs_invocation_id,
- LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
- prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
-
- if (sel->ngg_writes_edgeflag) {
- tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
- prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
- tmp2, "");
- }
- }
-
- build_export_prim(ctx, &prim);
+ /* Build the primitive export. */
+ if (!gfx10_ngg_export_prim_early(ctx->shader)) {
+ assert(!unterminated_es_if_block);
+ gfx10_ngg_build_export_prim(ctx, user_edgeflags, NULL);
}
- lp_build_endif(&if_state);
/* Export per-vertex data (positions and parameters). */
- lp_build_if(&if_state, &ctx->gallivm, is_es_thread);
+ if (!unterminated_es_if_block)
+ ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
{
unsigned i;
/* Unconditionally (re-)load the values for proper SSA form. */
for (i = 0; i < info->num_outputs; i++) {
- for (unsigned j = 0; j < 4; j++) {
- outputs[i].values[j] =
- LLVMBuildLoad(builder,
- addrs[4 * i + j],
- "");
+ /* If the NGG cull shader part computed the position, don't
+ * use the position from the current shader part. Instead,
+ * load it from LDS.
+ */
+ if (info->output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
+ ctx->shader->key.opt.ngg_culling) {
+ vertex_ptr = ngg_nogs_vertex_ptr(ctx,
+ ac_get_arg(&ctx->ac, ctx->ngg_old_thread_id));
+
+ for (unsigned j = 0; j < 4; j++) {
+ tmp = LLVMConstInt(ctx->ac.i32, lds_pos_x + j, 0);
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr, tmp);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ outputs[i].values[j] = ac_to_float(&ctx->ac, tmp);
+ }
+ } else {
+ for (unsigned j = 0; j < 4; j++) {
+ outputs[i].values[j] =
+ LLVMBuildLoad(builder,
+ addrs[4 * i + j], "");
+ }
}
}
/* Wait for GS stores to finish. */
ac_build_s_barrier(&ctx->ac);
- tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
- get_thread_id_in_tg(ctx));
+ tmp = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+ tmp = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
outputs[i].values[0] = LLVMBuildLoad(builder, tmp, "");
} else {
assert(ctx->type == PIPE_SHADER_TESS_EVAL);
outputs[i].values[0] = ac_to_float(&ctx->ac, outputs[i].values[0]);
for (unsigned j = 1; j < 4; j++)
- outputs[i].values[j] = LLVMGetUndef(ctx->f32);
+ outputs[i].values[j] = LLVMGetUndef(ctx->ac.f32);
memset(outputs[i].vertex_stream, 0,
sizeof(outputs[i].vertex_stream));
i++;
}
- si_llvm_export_vs(ctx, outputs, i);
+ si_llvm_build_vs_exports(ctx, outputs, i);
}
- lp_build_endif(&if_state);
+ ac_build_endif(&ctx->ac, 6002);
}
static LLVMValueRef
ngg_gs_get_vertex_storage(struct si_shader_context *ctx)
{
const struct si_shader_selector *sel = ctx->shader->selector;
- const struct tgsi_shader_info *info = &sel->info;
+ const struct si_shader_info *info = &sel->info;
LLVMTypeRef elements[2] = {
LLVMArrayType(ctx->ac.i32, 4 * info->num_outputs),
return ngg_gs_vertex_ptr(ctx, vertexidx);
}
+static LLVMValueRef
+ngg_gs_get_emit_output_ptr(struct si_shader_context *ctx, LLVMValueRef vertexptr,
+ unsigned out_idx)
+{
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_0, /* first struct entry */
+ LLVMConstInt(ctx->ac.i32, out_idx, false),
+ };
+ return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
+}
+
+static LLVMValueRef
+ngg_gs_get_emit_primflag_ptr(struct si_shader_context *ctx, LLVMValueRef vertexptr,
+ unsigned stream)
+{
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_1, /* second struct entry */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
+}
+
void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
unsigned stream,
LLVMValueRef *addrs)
{
const struct si_shader_selector *sel = ctx->shader->selector;
- const struct tgsi_shader_info *info = &sel->info;
+ const struct si_shader_info *info = &sel->info;
LLVMBuilderRef builder = ctx->ac.builder;
- struct lp_build_if_state if_state;
LLVMValueRef tmp;
const LLVMValueRef vertexidx =
LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
*/
const LLVMValueRef can_emit =
LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
- LLVMConstInt(ctx->i32, sel->gs_max_out_vertices, false), "");
+ LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
- lp_build_if(&if_state, &ctx->gallivm, can_emit);
+ ac_build_ifcc(&ctx->ac, can_emit, 9001);
const LLVMValueRef vertexptr =
ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
continue;
LLVMValueRef out_val = LLVMBuildLoad(builder, addrs[4 * i + chan], "");
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implied C-style array */
- ctx->ac.i32_0, /* first entry of struct */
- LLVMConstInt(ctx->ac.i32, out_idx, false),
- };
- LLVMValueRef ptr = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
-
out_val = ac_to_integer(&ctx->ac, out_val);
- LLVMBuildStore(builder, out_val, ptr);
+ LLVMBuildStore(builder, out_val,
+ ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx));
}
}
assert(out_idx * 4 == sel->gsvs_vertex_size);
const LLVMValueRef iscompleteprim =
LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
+ /* Since the geometry shader emits triangle strips, we need to
+ * track which primitive is odd and swap vertex indices to get
+ * the correct vertex order.
+ */
+ LLVMValueRef is_odd = ctx->ac.i1false;
+ if (stream == 0 && u_vertices_per_prim(sel->gs_output_prim) == 3) {
+ tmp = LLVMBuildAnd(builder, curverts, ctx->ac.i32_1, "");
+ is_odd = LLVMBuildICmp(builder, LLVMIntEQ, tmp, ctx->ac.i32_1, "");
+ }
+
tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implied C-style array */
- ctx->ac.i32_1, /* second struct entry */
- LLVMConstInt(ctx->ac.i32, stream, false),
- };
- const LLVMValueRef primflagptr =
- LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
-
+ /* The per-vertex primitive flag encoding:
+ * bit 0: whether this vertex finishes a primitive
+ * bit 1: whether the primitive is odd (if we are emitting triangle strips)
+ */
tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
- LLVMBuildStore(builder, tmp, primflagptr);
+ tmp = LLVMBuildOr(builder, tmp,
+ LLVMBuildShl(builder,
+ LLVMBuildZExt(builder, is_odd, ctx->ac.i8, ""),
+ ctx->ac.i8_1, ""), "");
+ LLVMBuildStore(builder, tmp, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream));
tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
- lp_build_endif(&if_state);
+ ac_build_endif(&ctx->ac, 9001);
}
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx)
LLVMValueRef tid = get_thread_id_in_tg(ctx);
LLVMValueRef tmp;
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->i32, 4, false), "");
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
ac_build_ifcc(&ctx->ac, tmp, 5090);
{
LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
- LLVMBuildStore(builder, ctx->i32_0, ptr);
+ LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
}
ac_build_endif(&ctx->ac, 5090);
void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx)
{
const struct si_shader_selector *sel = ctx->shader->selector;
- const struct tgsi_shader_info *info = &sel->info;
+ const struct si_shader_info *info = &sel->info;
const unsigned verts_per_prim = u_vertices_per_prim(sel->gs_output_prim);
LLVMBuilderRef builder = ctx->ac.builder;
LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implied C-style array */
- ctx->ac.i32_1, /* second entry of struct */
- LLVMConstInt(ctx->ac.i32, stream, false),
- };
- tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
- LLVMBuildStore(builder, i8_0, tmp);
+ LLVMBuildStore(builder, i8_0, ngg_gs_get_emit_primflag_ptr(ctx, tmp, stream));
ac_build_endloop(&ctx->ac, 5100);
}
LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->i32_0, "");
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->ac.i32_0, "");
ac_build_ifcc(&ctx->ac, tmp, 5105);
{
LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd,
ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
- LLVMConstInt(ctx->i32, stream, false)),
+ LLVMConstInt(ctx->ac.i32, stream, false)),
numprims, LLVMAtomicOrderingMonotonic, false);
}
ac_build_endif(&ctx->ac, 5105);
}
- lp_build_endif(&ctx->merged_wrap_if_state);
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
ac_build_s_barrier(&ctx->ac);
if (sel->so.num_outputs) {
struct ngg_streamout nggso = {};
- nggso.num_vertices = LLVMConstInt(ctx->i32, verts_per_prim, false);
+ nggso.num_vertices = LLVMConstInt(ctx->ac.i32, verts_per_prim, false);
LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tid);
for (unsigned stream = 0; stream < 4; ++stream) {
if (!info->num_stream_output_components[stream])
continue;
- LLVMValueRef gep_idx[3] = {
- ctx->i32_0, /* implicit C-style array */
- ctx->i32_1, /* second value of struct */
- LLVMConstInt(ctx->i32, stream, false),
- };
- tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
- tmp = LLVMBuildLoad(builder, tmp, "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream), "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
tmp2 = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
nggso.prim_enable[stream] = LLVMBuildAnd(builder, tmp, tmp2, "");
}
for (unsigned i = 0; i < verts_per_prim; ++i) {
tmp = LLVMBuildSub(builder, tid,
- LLVMConstInt(ctx->i32, verts_per_prim - i - 1, false), "");
+ LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
tmp = ngg_gs_vertex_ptr(ctx, tmp);
- nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->i32_0);
+ nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
}
build_streamout(ctx, &nggso);
}
/* Write shader query data. */
- tmp = si_unpack_param(ctx, ctx->param_vs_state_bits, 6, 1);
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
- ac_build_ifcc(&ctx->ac, tmp, 5109); /* if (STREAMOUT_QUERY_ENABLED) */
- unsigned num_query_comps = sel->so.num_outputs ? 8 : 4;
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid,
- LLVMConstInt(ctx->i32, num_query_comps, false), "");
- ac_build_ifcc(&ctx->ac, tmp, 5110);
- {
- LLVMValueRef offset;
- tmp = tid;
- if (sel->so.num_outputs)
- tmp = LLVMBuildAnd(builder, tmp, LLVMConstInt(ctx->i32, 3, false), "");
- offset = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->i32, 32, false), "");
- if (sel->so.num_outputs) {
- tmp = LLVMBuildLShr(builder, tid, LLVMConstInt(ctx->i32, 2, false), "");
- tmp = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->i32, 8, false), "");
- offset = LLVMBuildAdd(builder, offset, tmp, "");
- }
+ if (ctx->screen->use_ngg_streamout) {
+ tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5109); /* if (STREAMOUT_QUERY_ENABLED) */
+ unsigned num_query_comps = sel->so.num_outputs ? 8 : 4;
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid,
+ LLVMConstInt(ctx->ac.i32, num_query_comps, false), "");
+ ac_build_ifcc(&ctx->ac, tmp, 5110);
+ {
+ LLVMValueRef offset;
+ tmp = tid;
+ if (sel->so.num_outputs)
+ tmp = LLVMBuildAnd(builder, tmp, LLVMConstInt(ctx->ac.i32, 3, false), "");
+ offset = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->ac.i32, 32, false), "");
+ if (sel->so.num_outputs) {
+ tmp = LLVMBuildLShr(builder, tid, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ tmp = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->ac.i32, 8, false), "");
+ offset = LLVMBuildAdd(builder, offset, tmp, "");
+ }
- tmp = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid), "");
- LLVMValueRef args[] = {
- tmp,
- ngg_get_query_buf(ctx),
- offset,
- LLVMConstInt(ctx->i32, 16, false), /* soffset */
- ctx->i32_0, /* cachepolicy */
- };
- ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32",
- ctx->i32, args, 5, 0);
+ tmp = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid), "");
+ LLVMValueRef args[] = {
+ tmp,
+ ngg_get_query_buf(ctx),
+ offset,
+ LLVMConstInt(ctx->ac.i32, 16, false), /* soffset */
+ ctx->ac.i32_0, /* cachepolicy */
+ };
+ ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32",
+ ctx->ac.i32, args, 5, 0);
+ }
+ ac_build_endif(&ctx->ac, 5110);
+ ac_build_endif(&ctx->ac, 5109);
}
- ac_build_endif(&ctx->ac, 5110);
- ac_build_endif(&ctx->ac, 5109);
-
- /* TODO: culling */
/* Determine vertex liveness. */
LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
/* Load primitive liveness */
tmp = ngg_gs_vertex_ptr(ctx, primidx);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implicit C-style array */
- ctx->ac.i32_1, /* second value of struct */
- ctx->ac.i32_0, /* stream 0 */
- };
- tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
- tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
const LLVMValueRef primlive =
LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
vertlive_scan.enable_reduce = true;
vertlive_scan.enable_exclusive = true;
vertlive_scan.src = vertlive;
- vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->i32_0);
+ vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
vertlive_scan.numwaves = get_tgsize(ctx);
vertlive_scan.maxwaves = 8;
* there are 4 or more contiguous null primitives in the export
* (in the common case of single-dword prim exports).
*/
- build_sendmsg_gs_alloc_req(ctx, vertlive_scan.result_reduce, num_emit_threads);
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
+ vertlive_scan.result_reduce, num_emit_threads);
/* Setup the reverse vertex compaction permutation. We re-use stream 1
* of the primitive liveness flags, relying on the fact that each
ac_build_ifcc(&ctx->ac, vertlive, 5130);
{
tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implicit C-style array */
- ctx->ac.i32_1, /* second value of struct */
- ctx->ac.i32_1, /* stream 1 */
- };
- tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
- LLVMBuildStore(builder, tmp2, tmp);
+ LLVMBuildStore(builder, tmp2, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1));
}
ac_build_endif(&ctx->ac, 5130);
tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
ac_build_ifcc(&ctx->ac, tmp, 5140);
{
- struct ngg_prim prim = {};
+ LLVMValueRef flags;
+ struct ac_ngg_prim prim = {};
prim.num_vertices = verts_per_prim;
tmp = ngg_gs_vertex_ptr(ctx, tid);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implicit C-style array */
- ctx->ac.i32_1, /* second value of struct */
- ctx->ac.i32_0, /* primflag */
- };
- tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
- tmp = LLVMBuildLoad(builder, tmp, "");
- prim.isnull = LLVMBuildICmp(builder, LLVMIntEQ, tmp,
- LLVMConstInt(ctx->ac.i8, 0, false), "");
+ flags = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
+ prim.isnull = LLVMBuildNot(builder, LLVMBuildTrunc(builder, flags, ctx->ac.i1, ""), "");
for (unsigned i = 0; i < verts_per_prim; ++i) {
prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
prim.edgeflag[i] = ctx->ac.i1false;
}
- build_export_prim(ctx, &prim);
+ /* Geometry shaders output triangle strips, but NGG expects triangles. */
+ if (verts_per_prim == 3) {
+ LLVMValueRef is_odd = LLVMBuildLShr(builder, flags, ctx->ac.i8_1, "");
+ is_odd = LLVMBuildTrunc(builder, is_odd, ctx->ac.i1, "");
+ LLVMValueRef flatshade_first =
+ LLVMBuildICmp(builder, LLVMIntEQ,
+ si_unpack_param(ctx, ctx->vs_state_bits, 4, 2),
+ ctx->ac.i32_0, "");
+
+ ac_build_triangle_strip_indices_to_triangle(&ctx->ac, is_odd,
+ flatshade_first,
+ prim.index);
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
}
ac_build_endif(&ctx->ac, 5140);
struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
tmp = ngg_gs_vertex_ptr(ctx, tid);
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implicit C-style array */
- ctx->ac.i32_1, /* second value of struct */
- ctx->ac.i32_1, /* stream 1: source data index */
- };
- tmp = LLVMBuildGEP(builder, tmp, gep_idx, 3, "");
- tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1), "");
tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
unsigned out_idx = 0;
- gep_idx[1] = ctx->ac.i32_0;
for (unsigned i = 0; i < info->num_outputs; i++) {
outputs[i].semantic_name = info->output_semantic_name[i];
outputs[i].semantic_index = info->output_semantic_index[i];
for (unsigned j = 0; j < 4; j++, out_idx++) {
- gep_idx[2] = LLVMConstInt(ctx->ac.i32, out_idx, false);
- tmp = LLVMBuildGEP(builder, vertexptr, gep_idx, 3, "");
+ tmp = ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx);
tmp = LLVMBuildLoad(builder, tmp, "");
outputs[i].values[j] = ac_to_float(&ctx->ac, tmp);
outputs[i].vertex_stream[j] =
}
}
- si_llvm_export_vs(ctx, outputs, info->num_outputs);
+ si_llvm_build_vs_exports(ctx, outputs, info->num_outputs);
}
ac_build_endif(&ctx->ac, 5145);
}
/* All these are per subgroup: */
bool max_vert_out_per_gs_instance = false;
- unsigned max_esverts_base = 128;
unsigned max_gsprims_base = 128; /* default prim group size clamp */
+ unsigned max_esverts_base = 128;
+
+ if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST) {
+ max_gsprims_base = 128 / 3;
+ max_esverts_base = max_gsprims_base * 3;
+ } else if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP) {
+ max_gsprims_base = 126;
+ max_esverts_base = 128;
+ }
/* Hardware has the following non-natural restrictions on the value
* of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
/* VS and TES. */
/* LDS size for passing data from ES to GS. */
esvert_lds_size = ngg_nogs_vertex_size(shader);
-
- /* LDS size for passing data from GS to ES.
- * GS stores Primitive IDs into LDS at the address corresponding
- * to the ES thread of the provoking vertex. All ES threads
- * load and export PrimitiveID for their thread.
- */
- if (gs_sel->type == PIPE_SHADER_VERTEX &&
- shader->key.mono.u.vs_export_prim_id)
- esvert_lds_size = MAX2(esvert_lds_size, 1);
}
unsigned max_gsprims = max_gsprims_base;