* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "ac_llvm_cull.h"
#include "si_pipe.h"
#include "si_shader_internal.h"
-
#include "sid.h"
-
#include "util/u_memory.h"
#include "util/u_prim.h"
static LLVMValueRef get_wave_id_in_tg(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
+ return si_unpack_param(ctx, ctx->merged_wave_info, 24, 4);
}
static LLVMValueRef get_tgsize(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->merged_wave_info, 28, 4);
+ return si_unpack_param(ctx, ctx->merged_wave_info, 28, 4);
}
static LLVMValueRef get_thread_id_in_tg(struct si_shader_context *ctx)
{
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
- tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
- LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false), "");
- return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+ tmp = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, false), "");
+ return LLVMBuildAdd(builder, tmp, ac_get_thread_id(&ctx->ac), "");
}
static LLVMValueRef ngg_get_vtx_cnt(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->gs_tg_info, 12, 9);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 12, 9);
}
static LLVMValueRef ngg_get_prim_cnt(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->gs_tg_info, 22, 9);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 22, 9);
}
static LLVMValueRef ngg_get_ordered_id(struct si_shader_context *ctx)
{
- return si_unpack_param(ctx, ctx->gs_tg_info, 0, 12);
+ return si_unpack_param(ctx, ctx->gs_tg_info, 0, 12);
}
static LLVMValueRef ngg_get_query_buf(struct si_shader_context *ctx)
{
- LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- return ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
- LLVMConstInt(ctx->i32, GFX10_GS_QUERY_BUF, false));
+ return ac_build_load_to_sgpr(&ctx->ac, buf_ptr,
+ LLVMConstInt(ctx->ac.i32, GFX10_GS_QUERY_BUF, false));
}
static LLVMValueRef ngg_get_initial_edgeflag(struct si_shader_context *ctx, unsigned index)
{
- if (ctx->type == PIPE_SHADER_VERTEX) {
- LLVMValueRef tmp;
- tmp = LLVMBuildLShr(ctx->ac.builder,
- ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
- LLVMConstInt(ctx->ac.i32, 8 + index, false), "");
- return LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i1, "");
- }
- return ctx->i1false;
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ LLVMValueRef tmp;
+ tmp = LLVMBuildLShr(ctx->ac.builder, ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
+ LLVMConstInt(ctx->ac.i32, 8 + index, false), "");
+ return LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i1, "");
+ }
+ return ctx->ac.i1false;
}
/**
* Return the number of vertices as a constant in \p num_vertices,
* and return a more precise value as LLVMValueRef from the function.
*/
-static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx,
- unsigned *num_vertices)
+static LLVMValueRef ngg_get_vertices_per_prim(struct si_shader_context *ctx, unsigned *num_vertices)
+{
+ const struct si_shader_info *info = &ctx->shader->selector->info;
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
+ /* Blits always use axis-aligned rectangles with 3 vertices. */
+ *num_vertices = 3;
+ return LLVMConstInt(ctx->ac.i32, 3, 0);
+ } else {
+ /* We always build up all three indices for the prim export
+ * independent of the primitive type. The additional garbage
+ * data shouldn't hurt. This number doesn't matter with
+ * NGG passthrough.
+ */
+ *num_vertices = 3;
+
+ /* Extract OUTPRIM field. */
+ LLVMValueRef num = si_unpack_param(ctx, ctx->vs_state_bits, 2, 2);
+ return LLVMBuildAdd(ctx->ac.builder, num, ctx->ac.i32_1, "");
+ }
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+
+ if (info->properties[TGSI_PROPERTY_TES_POINT_MODE])
+ *num_vertices = 1;
+ else if (info->properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
+ *num_vertices = 2;
+ else
+ *num_vertices = 3;
+
+ return LLVMConstInt(ctx->ac.i32, *num_vertices, false);
+ }
+}
+
+bool gfx10_ngg_export_prim_early(struct si_shader *shader)
+{
+ struct si_shader_selector *sel = shader->selector;
+
+ assert(shader->key.as_ngg && !shader->key.as_es);
+
+ return sel->info.stage != MESA_SHADER_GEOMETRY && !sel->info.writes_edgeflag;
+}
+
+void gfx10_ngg_build_sendmsg_gs_alloc_req(struct si_shader_context *ctx)
+{
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), ngg_get_vtx_cnt(ctx),
+ ngg_get_prim_cnt(ctx));
+}
+
+void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef user_edgeflags[3],
+ LLVMValueRef prim_passthrough)
{
- const struct si_shader_info *info = &ctx->shader->selector->info;
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- if (info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
- /* Blits always use axis-aligned rectangles with 3 vertices. */
- *num_vertices = 3;
- return LLVMConstInt(ctx->i32, 3, 0);
- } else {
- /* We always build up all three indices for the prim export
- * independent of the primitive type. The additional garbage
- * data shouldn't hurt. This number doesn't matter with
- * NGG passthrough.
- */
- *num_vertices = 3;
-
- /* Extract OUTPRIM field. */
- LLVMValueRef num = si_unpack_param(ctx, ctx->vs_state_bits, 2, 2);
- return LLVMBuildAdd(ctx->ac.builder, num, ctx->i32_1, "");
- }
- } else {
- assert(ctx->type == PIPE_SHADER_TESS_EVAL);
-
- if (info->properties[TGSI_PROPERTY_TES_POINT_MODE])
- *num_vertices = 1;
- else if (info->properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_LINES)
- *num_vertices = 2;
- else
- *num_vertices = 3;
-
- return LLVMConstInt(ctx->i32, *num_vertices, false);
- }
+ LLVMBuilderRef builder = ctx->ac.builder;
+
+ if (gfx10_is_ngg_passthrough(ctx->shader) || ctx->shader->key.opt.ngg_culling) {
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ if (prim_passthrough)
+ prim.passthrough = prim_passthrough;
+ else
+ prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
+
+ /* This is only used with NGG culling, which returns the NGG
+ * passthrough prim export encoding.
+ */
+ if (ctx->shader->selector->info.writes_edgeflag) {
+ unsigned all_bits_no_edgeflags = ~SI_NGG_PRIM_EDGE_FLAG_BITS;
+ LLVMValueRef edgeflags = LLVMConstInt(ctx->ac.i32, all_bits_no_edgeflags, 0);
+
+ unsigned num_vertices;
+ ngg_get_vertices_per_prim(ctx, &num_vertices);
+
+ for (unsigned i = 0; i < num_vertices; i++) {
+ unsigned shift = 9 + i * 10;
+ LLVMValueRef edge;
+
+ edge = LLVMBuildLoad(builder, user_edgeflags[i], "");
+ edge = LLVMBuildZExt(builder, edge, ctx->ac.i32, "");
+ edge = LLVMBuildShl(builder, edge, LLVMConstInt(ctx->ac.i32, shift, 0), "");
+ edgeflags = LLVMBuildOr(builder, edgeflags, edge, "");
+ }
+ prim.passthrough = LLVMBuildAnd(builder, prim.passthrough, edgeflags, "");
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
+ return;
+ }
+
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 6001);
+ {
+ struct ac_ngg_prim prim = {};
+
+ ngg_get_vertices_per_prim(ctx, &prim.num_vertices);
+
+ prim.isnull = ctx->ac.i1false;
+ prim.index[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ prim.index[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ prim.index[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+
+ for (unsigned i = 0; i < prim.num_vertices; ++i) {
+ prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
+
+ if (ctx->shader->selector->info.writes_edgeflag) {
+ LLVMValueRef edge;
+
+ edge = LLVMBuildLoad(ctx->ac.builder, user_edgeflags[i], "");
+ edge = LLVMBuildAnd(ctx->ac.builder, prim.edgeflag[i], edge, "");
+ prim.edgeflag[i] = edge;
+ }
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 6001);
}
-static void build_streamout_vertex(struct si_shader_context *ctx,
- LLVMValueRef *so_buffer, LLVMValueRef *wg_offset_dw,
- unsigned stream, LLVMValueRef offset_vtx,
- LLVMValueRef vertexptr)
+static void build_streamout_vertex(struct si_shader_context *ctx, LLVMValueRef *so_buffer,
+ LLVMValueRef *wg_offset_dw, unsigned stream,
+ LLVMValueRef offset_vtx, LLVMValueRef vertexptr)
{
- struct si_shader_info *info = &ctx->shader->selector->info;
- struct pipe_stream_output_info *so = &ctx->shader->selector->so;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef offset[4] = {};
- LLVMValueRef tmp;
-
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (!wg_offset_dw[buffer])
- continue;
-
- tmp = LLVMBuildMul(builder, offset_vtx,
- LLVMConstInt(ctx->i32, so->stride[buffer], false), "");
- tmp = LLVMBuildAdd(builder, wg_offset_dw[buffer], tmp, "");
- offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->i32, 2, false), "");
- }
-
- for (unsigned i = 0; i < so->num_outputs; ++i) {
- if (so->output[i].stream != stream)
- continue;
-
- unsigned reg = so->output[i].register_index;
- struct si_shader_output_values out;
- out.semantic_name = info->output_semantic_name[reg];
- out.semantic_index = info->output_semantic_index[reg];
-
- for (unsigned comp = 0; comp < 4; comp++) {
- tmp = ac_build_gep0(&ctx->ac, vertexptr,
- LLVMConstInt(ctx->i32, 4 * reg + comp, false));
- out.values[comp] = LLVMBuildLoad(builder, tmp, "");
- out.vertex_stream[comp] =
- (info->output_streams[reg] >> (2 * comp)) & 3;
- }
-
- si_emit_streamout_output(ctx, so_buffer, offset, &so->output[i], &out);
- }
+ struct si_shader_info *info = &ctx->shader->selector->info;
+ struct pipe_stream_output_info *so = &ctx->shader->selector->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef offset[4] = {};
+ LLVMValueRef tmp;
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (!wg_offset_dw[buffer])
+ continue;
+
+ tmp = LLVMBuildMul(builder, offset_vtx, LLVMConstInt(ctx->ac.i32, so->stride[buffer], false),
+ "");
+ tmp = LLVMBuildAdd(builder, wg_offset_dw[buffer], tmp, "");
+ offset[buffer] = LLVMBuildShl(builder, tmp, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ }
+
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ if (so->output[i].stream != stream)
+ continue;
+
+ unsigned reg = so->output[i].register_index;
+ struct si_shader_output_values out;
+ out.semantic_name = info->output_semantic_name[reg];
+ out.semantic_index = info->output_semantic_index[reg];
+
+ for (unsigned comp = 0; comp < 4; comp++) {
+ tmp = ac_build_gep0(&ctx->ac, vertexptr, LLVMConstInt(ctx->ac.i32, 4 * reg + comp, false));
+ out.values[comp] = LLVMBuildLoad(builder, tmp, "");
+ out.vertex_stream[comp] = (info->output_streams[reg] >> (2 * comp)) & 3;
+ }
+
+ si_llvm_streamout_store_output(ctx, so_buffer, offset, &so->output[i], &out);
+ }
}
struct ngg_streamout {
- LLVMValueRef num_vertices;
+ LLVMValueRef num_vertices;
- /* per-thread data */
- LLVMValueRef prim_enable[4]; /* i1 per stream */
- LLVMValueRef vertices[3]; /* [N x i32] addrspace(LDS)* */
+ /* per-thread data */
+ LLVMValueRef prim_enable[4]; /* i1 per stream */
+ LLVMValueRef vertices[3]; /* [N x i32] addrspace(LDS)* */
- /* Output */
- LLVMValueRef emit[4]; /* per-stream emitted primitives (only valid for used streams) */
+ /* Output */
+ LLVMValueRef emit[4]; /* per-stream emitted primitives (only valid for used streams) */
};
/**
*
* Clobbers gs_ngg_scratch[8:].
*/
-static void build_streamout(struct si_shader_context *ctx,
- struct ngg_streamout *nggso)
+static void build_streamout(struct si_shader_context *ctx, struct ngg_streamout *nggso)
{
- struct si_shader_info *info = &ctx->shader->selector->info;
- struct pipe_stream_output_info *so = &ctx->shader->selector->so;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
- LLVMValueRef tid = get_thread_id_in_tg(ctx);
- LLVMValueRef tmp, tmp2;
- LLVMValueRef i32_2 = LLVMConstInt(ctx->i32, 2, false);
- LLVMValueRef i32_4 = LLVMConstInt(ctx->i32, 4, false);
- LLVMValueRef i32_8 = LLVMConstInt(ctx->i32, 8, false);
- LLVMValueRef so_buffer[4] = {};
- unsigned max_num_vertices = 1 + (nggso->vertices[1] ? 1 : 0) +
- (nggso->vertices[2] ? 1 : 0);
- LLVMValueRef prim_stride_dw[4] = {};
- LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->i32);
- int stream_for_buffer[4] = { -1, -1, -1, -1 };
- unsigned bufmask_for_stream[4] = {};
- bool isgs = ctx->type == PIPE_SHADER_GEOMETRY;
- unsigned scratch_emit_base = isgs ? 4 : 0;
- LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->i32_0;
- unsigned scratch_offset_base = isgs ? 8 : 4;
- LLVMValueRef scratch_offset_basev = isgs ? i32_8 : i32_4;
-
- ac_llvm_add_target_dep_function_attr(ctx->main_fn, "amdgpu-gds-size", 256);
-
- /* Determine the mapping of streamout buffers to vertex streams. */
- for (unsigned i = 0; i < so->num_outputs; ++i) {
- unsigned buf = so->output[i].output_buffer;
- unsigned stream = so->output[i].stream;
- assert(stream_for_buffer[buf] < 0 || stream_for_buffer[buf] == stream);
- stream_for_buffer[buf] = stream;
- bufmask_for_stream[stream] |= 1 << buf;
- }
-
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (stream_for_buffer[buffer] == -1)
- continue;
-
- assert(so->stride[buffer]);
-
- tmp = LLVMConstInt(ctx->i32, so->stride[buffer], false);
- prim_stride_dw[buffer] = LLVMBuildMul(builder, tmp, nggso->num_vertices, "");
- prim_stride_dw_vgpr = ac_build_writelane(
- &ctx->ac, prim_stride_dw_vgpr, prim_stride_dw[buffer],
- LLVMConstInt(ctx->i32, buffer, false));
-
- so_buffer[buffer] = ac_build_load_to_sgpr(
- &ctx->ac, buf_ptr,
- LLVMConstInt(ctx->i32, SI_VS_STREAMOUT_BUF0 + buffer, false));
- }
-
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->i32_0, "");
- ac_build_ifcc(&ctx->ac, tmp, 5200);
- {
- LLVMTypeRef gdsptr = LLVMPointerType(ctx->i32, AC_ADDR_SPACE_GDS);
- LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->i32_0, gdsptr, "");
-
- /* Advance the streamout offsets in GDS. */
- LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
- LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->i32, "");
-
- tmp = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
- ac_build_ifcc(&ctx->ac, tmp, 5210);
- {
- if (isgs) {
- tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid);
- tmp = LLVMBuildLoad(builder, tmp, "");
- } else {
- tmp = ac_build_writelane(&ctx->ac, ctx->i32_0,
- ngg_get_prim_cnt(ctx), ctx->i32_0);
- }
- LLVMBuildStore(builder, tmp, generated_by_stream_vgpr);
-
- unsigned swizzle[4];
- int unused_stream = -1;
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream]) {
- unused_stream = stream;
- break;
- }
- }
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (stream_for_buffer[buffer] >= 0) {
- swizzle[buffer] = stream_for_buffer[buffer];
- } else {
- assert(unused_stream >= 0);
- swizzle[buffer] = unused_stream;
- }
- }
-
- tmp = ac_build_quad_swizzle(&ctx->ac, tmp,
- swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
- tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
-
- LLVMValueRef args[] = {
- LLVMBuildIntToPtr(builder, ngg_get_ordered_id(ctx), gdsptr, ""),
- tmp,
- ctx->i32_0, // ordering
- ctx->i32_0, // scope
- ctx->ac.i1false, // isVolatile
- LLVMConstInt(ctx->i32, 4 << 24, false), // OA index
- ctx->ac.i1true, // wave release
- ctx->ac.i1true, // wave done
- };
- tmp = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.ds.ordered.add",
- ctx->i32, args, ARRAY_SIZE(args), 0);
-
- /* Keep offsets in a VGPR for quick retrieval via readlane by
- * the first wave for bounds checking, and also store in LDS
- * for retrieval by all waves later. */
- LLVMBuildStore(builder, tmp, offsets_vgpr);
-
- tmp2 = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
- scratch_offset_basev, "");
- tmp2 = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp2);
- LLVMBuildStore(builder, tmp, tmp2);
- }
- ac_build_endif(&ctx->ac, 5210);
-
- /* Determine the max emit per buffer. This is done via the SALU, in part
- * because LLVM can't generate divide-by-multiply if we try to do this
- * via VALU with one lane per buffer.
- */
- LLVMValueRef max_emit[4] = {};
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (stream_for_buffer[buffer] == -1)
- continue;
-
- LLVMValueRef bufsize_dw =
- LLVMBuildLShr(builder,
- LLVMBuildExtractElement(builder, so_buffer[buffer], i32_2, ""),
- i32_2, "");
-
- tmp = LLVMBuildLoad(builder, offsets_vgpr, "");
- LLVMValueRef offset_dw =
- ac_build_readlane(&ctx->ac, tmp,
- LLVMConstInt(ctx->i32, buffer, false));
-
- tmp = LLVMBuildSub(builder, bufsize_dw, offset_dw, "");
- tmp = LLVMBuildUDiv(builder, tmp, prim_stride_dw[buffer], "");
-
- tmp2 = LLVMBuildICmp(builder, LLVMIntULT, bufsize_dw, offset_dw, "");
- max_emit[buffer] = LLVMBuildSelect(builder, tmp2, ctx->i32_0, tmp, "");
- }
-
- /* Determine the number of emitted primitives per stream and fixup the
- * GDS counter if necessary.
- *
- * This is complicated by the fact that a single stream can emit to
- * multiple buffers (but luckily not vice versa).
- */
- LLVMValueRef emit_vgpr = ctx->i32_0;
-
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- tmp = LLVMBuildLoad(builder, generated_by_stream_vgpr, "");
- LLVMValueRef generated =
- ac_build_readlane(&ctx->ac, tmp,
- LLVMConstInt(ctx->i32, stream, false));
-
- LLVMValueRef emit = generated;
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (stream_for_buffer[buffer] == stream)
- emit = ac_build_umin(&ctx->ac, emit, max_emit[buffer]);
- }
-
- emit_vgpr = ac_build_writelane(&ctx->ac, emit_vgpr, emit,
- LLVMConstInt(ctx->i32, stream, false));
-
- /* Fixup the offset using a plain GDS atomic if we overflowed. */
- tmp = LLVMBuildICmp(builder, LLVMIntULT, emit, generated, "");
- ac_build_ifcc(&ctx->ac, tmp, 5221); /* scalar branch */
- tmp = LLVMBuildLShr(builder,
- LLVMConstInt(ctx->i32, bufmask_for_stream[stream], false),
- ac_get_thread_id(&ctx->ac), "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
- ac_build_ifcc(&ctx->ac, tmp, 5222);
- {
- tmp = LLVMBuildSub(builder, generated, emit, "");
- tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
- tmp2 = LLVMBuildGEP(builder, gdsbase, &tid, 1, "");
- LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpSub, tmp2, tmp,
- LLVMAtomicOrderingMonotonic, false);
- }
- ac_build_endif(&ctx->ac, 5222);
- ac_build_endif(&ctx->ac, 5221);
- }
-
- tmp = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
- ac_build_ifcc(&ctx->ac, tmp, 5225);
- {
- tmp = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac),
- scratch_emit_basev, "");
- tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp);
- LLVMBuildStore(builder, emit_vgpr, tmp);
- }
- ac_build_endif(&ctx->ac, 5225);
- }
- ac_build_endif(&ctx->ac, 5200);
-
- /* Determine the workgroup-relative per-thread / primitive offset into
- * the streamout buffers */
- struct ac_wg_scan primemit_scan[4] = {};
-
- if (isgs) {
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- primemit_scan[stream].enable_exclusive = true;
- primemit_scan[stream].op = nir_op_iadd;
- primemit_scan[stream].src = nggso->prim_enable[stream];
- primemit_scan[stream].scratch =
- ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
- LLVMConstInt(ctx->i32, 12 + 8 * stream, false));
- primemit_scan[stream].waveidx = get_wave_id_in_tg(ctx);
- primemit_scan[stream].numwaves = get_tgsize(ctx);
- primemit_scan[stream].maxwaves = 8;
- ac_build_wg_scan_top(&ctx->ac, &primemit_scan[stream]);
- }
- }
-
- ac_build_s_barrier(&ctx->ac);
-
- /* Fetch the per-buffer offsets and per-stream emit counts in all waves. */
- LLVMValueRef wgoffset_dw[4] = {};
-
- {
- LLVMValueRef scratch_vgpr;
-
- tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ac_get_thread_id(&ctx->ac));
- scratch_vgpr = LLVMBuildLoad(builder, tmp, "");
-
- for (unsigned buffer = 0; buffer < 4; ++buffer) {
- if (stream_for_buffer[buffer] >= 0) {
- wgoffset_dw[buffer] = ac_build_readlane(
- &ctx->ac, scratch_vgpr,
- LLVMConstInt(ctx->i32, scratch_offset_base + buffer, false));
- }
- }
-
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (info->num_stream_output_components[stream]) {
- nggso->emit[stream] = ac_build_readlane(
- &ctx->ac, scratch_vgpr,
- LLVMConstInt(ctx->i32, scratch_emit_base + stream, false));
- }
- }
- }
-
- /* Write out primitive data */
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- if (isgs) {
- ac_build_wg_scan_bottom(&ctx->ac, &primemit_scan[stream]);
- } else {
- primemit_scan[stream].result_exclusive = tid;
- }
-
- tmp = LLVMBuildICmp(builder, LLVMIntULT,
- primemit_scan[stream].result_exclusive,
- nggso->emit[stream], "");
- tmp = LLVMBuildAnd(builder, tmp, nggso->prim_enable[stream], "");
- ac_build_ifcc(&ctx->ac, tmp, 5240);
- {
- LLVMValueRef offset_vtx =
- LLVMBuildMul(builder, primemit_scan[stream].result_exclusive,
- nggso->num_vertices, "");
-
- for (unsigned i = 0; i < max_num_vertices; ++i) {
- tmp = LLVMBuildICmp(builder, LLVMIntULT,
- LLVMConstInt(ctx->i32, i, false),
- nggso->num_vertices, "");
- ac_build_ifcc(&ctx->ac, tmp, 5241);
- build_streamout_vertex(ctx, so_buffer, wgoffset_dw,
- stream, offset_vtx, nggso->vertices[i]);
- ac_build_endif(&ctx->ac, 5241);
- offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->i32_1, "");
- }
- }
- ac_build_endif(&ctx->ac, 5240);
- }
+ struct si_shader_info *info = &ctx->shader->selector->info;
+ struct pipe_stream_output_info *so = &ctx->shader->selector->so;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers);
+ LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef tmp, tmp2;
+ LLVMValueRef i32_2 = LLVMConstInt(ctx->ac.i32, 2, false);
+ LLVMValueRef i32_4 = LLVMConstInt(ctx->ac.i32, 4, false);
+ LLVMValueRef i32_8 = LLVMConstInt(ctx->ac.i32, 8, false);
+ LLVMValueRef so_buffer[4] = {};
+ unsigned max_num_vertices = 1 + (nggso->vertices[1] ? 1 : 0) + (nggso->vertices[2] ? 1 : 0);
+ LLVMValueRef prim_stride_dw[4] = {};
+ LLVMValueRef prim_stride_dw_vgpr = LLVMGetUndef(ctx->ac.i32);
+ int stream_for_buffer[4] = {-1, -1, -1, -1};
+ unsigned bufmask_for_stream[4] = {};
+ bool isgs = ctx->stage == MESA_SHADER_GEOMETRY;
+ unsigned scratch_emit_base = isgs ? 4 : 0;
+ LLVMValueRef scratch_emit_basev = isgs ? i32_4 : ctx->ac.i32_0;
+ unsigned scratch_offset_base = isgs ? 8 : 4;
+ LLVMValueRef scratch_offset_basev = isgs ? i32_8 : i32_4;
+
+ ac_llvm_add_target_dep_function_attr(ctx->main_fn, "amdgpu-gds-size", 256);
+
+ /* Determine the mapping of streamout buffers to vertex streams. */
+ for (unsigned i = 0; i < so->num_outputs; ++i) {
+ unsigned buf = so->output[i].output_buffer;
+ unsigned stream = so->output[i].stream;
+ assert(stream_for_buffer[buf] < 0 || stream_for_buffer[buf] == stream);
+ stream_for_buffer[buf] = stream;
+ bufmask_for_stream[stream] |= 1 << buf;
+ }
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ assert(so->stride[buffer]);
+
+ tmp = LLVMConstInt(ctx->ac.i32, so->stride[buffer], false);
+ prim_stride_dw[buffer] = LLVMBuildMul(builder, tmp, nggso->num_vertices, "");
+ prim_stride_dw_vgpr =
+ ac_build_writelane(&ctx->ac, prim_stride_dw_vgpr, prim_stride_dw[buffer],
+ LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ so_buffer[buffer] = ac_build_load_to_sgpr(
+ &ctx->ac, buf_ptr, LLVMConstInt(ctx->ac.i32, SI_VS_STREAMOUT_BUF0 + buffer, false));
+ }
+
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5200);
+ {
+ LLVMTypeRef gdsptr = LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_GDS);
+ LLVMValueRef gdsbase = LLVMBuildIntToPtr(builder, ctx->ac.i32_0, gdsptr, "");
+
+ /* Advance the streamout offsets in GDS. */
+ LLVMValueRef offsets_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+ LLVMValueRef generated_by_stream_vgpr = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5210);
+ {
+ if (isgs) {
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ tmp = ac_build_writelane(&ctx->ac, ctx->ac.i32_0, ngg_get_prim_cnt(ctx), ctx->ac.i32_0);
+ }
+ LLVMBuildStore(builder, tmp, generated_by_stream_vgpr);
+
+ unsigned swizzle[4];
+ int unused_stream = -1;
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream]) {
+ unused_stream = stream;
+ break;
+ }
+ }
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ swizzle[buffer] = stream_for_buffer[buffer];
+ } else {
+ assert(unused_stream >= 0);
+ swizzle[buffer] = unused_stream;
+ }
+ }
+
+ tmp = ac_build_quad_swizzle(&ctx->ac, tmp, swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+
+ LLVMValueRef args[] = {
+ LLVMBuildIntToPtr(builder, ngg_get_ordered_id(ctx), gdsptr, ""),
+ tmp,
+ ctx->ac.i32_0, // ordering
+ ctx->ac.i32_0, // scope
+ ctx->ac.i1false, // isVolatile
+ LLVMConstInt(ctx->ac.i32, 4 << 24, false), // OA index
+ ctx->ac.i1true, // wave release
+ ctx->ac.i1true, // wave done
+ };
+ tmp = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.ds.ordered.add", ctx->ac.i32, args,
+ ARRAY_SIZE(args), 0);
+
+ /* Keep offsets in a VGPR for quick retrieval via readlane by
+ * the first wave for bounds checking, and also store in LDS
+ * for retrieval by all waves later. */
+ LLVMBuildStore(builder, tmp, offsets_vgpr);
+
+ tmp2 = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac), scratch_offset_basev, "");
+ tmp2 = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp2);
+ LLVMBuildStore(builder, tmp, tmp2);
+ }
+ ac_build_endif(&ctx->ac, 5210);
+
+ /* Determine the max emit per buffer. This is done via the SALU, in part
+ * because LLVM can't generate divide-by-multiply if we try to do this
+ * via VALU with one lane per buffer.
+ */
+ LLVMValueRef max_emit[4] = {};
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == -1)
+ continue;
+
+ LLVMValueRef bufsize_dw = LLVMBuildLShr(
+ builder, LLVMBuildExtractElement(builder, so_buffer[buffer], i32_2, ""), i32_2, "");
+
+ tmp = LLVMBuildLoad(builder, offsets_vgpr, "");
+ LLVMValueRef offset_dw =
+ ac_build_readlane(&ctx->ac, tmp, LLVMConstInt(ctx->ac.i32, buffer, false));
+
+ tmp = LLVMBuildSub(builder, bufsize_dw, offset_dw, "");
+ tmp = LLVMBuildUDiv(builder, tmp, prim_stride_dw[buffer], "");
+
+ tmp2 = LLVMBuildICmp(builder, LLVMIntULT, bufsize_dw, offset_dw, "");
+ max_emit[buffer] = LLVMBuildSelect(builder, tmp2, ctx->ac.i32_0, tmp, "");
+ }
+
+ /* Determine the number of emitted primitives per stream and fixup the
+ * GDS counter if necessary.
+ *
+ * This is complicated by the fact that a single stream can emit to
+ * multiple buffers (but luckily not vice versa).
+ */
+ LLVMValueRef emit_vgpr = ctx->ac.i32_0;
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ tmp = LLVMBuildLoad(builder, generated_by_stream_vgpr, "");
+ LLVMValueRef generated =
+ ac_build_readlane(&ctx->ac, tmp, LLVMConstInt(ctx->ac.i32, stream, false));
+
+ LLVMValueRef emit = generated;
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] == stream)
+ emit = ac_build_umin(&ctx->ac, emit, max_emit[buffer]);
+ }
+
+ emit_vgpr =
+ ac_build_writelane(&ctx->ac, emit_vgpr, emit, LLVMConstInt(ctx->ac.i32, stream, false));
+
+ /* Fixup the offset using a plain GDS atomic if we overflowed. */
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, emit, generated, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5221); /* scalar branch */
+ tmp = LLVMBuildLShr(builder, LLVMConstInt(ctx->ac.i32, bufmask_for_stream[stream], false),
+ ac_get_thread_id(&ctx->ac), "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5222);
+ {
+ tmp = LLVMBuildSub(builder, generated, emit, "");
+ tmp = LLVMBuildMul(builder, tmp, prim_stride_dw_vgpr, "");
+ tmp2 = LLVMBuildGEP(builder, gdsbase, &tid, 1, "");
+ LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpSub, tmp2, tmp,
+ LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5222);
+ ac_build_endif(&ctx->ac, 5221);
+ }
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, ac_get_thread_id(&ctx->ac), i32_4, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5225);
+ {
+ tmp = LLVMBuildAdd(builder, ac_get_thread_id(&ctx->ac), scratch_emit_basev, "");
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tmp);
+ LLVMBuildStore(builder, emit_vgpr, tmp);
+ }
+ ac_build_endif(&ctx->ac, 5225);
+ }
+ ac_build_endif(&ctx->ac, 5200);
+
+ /* Determine the workgroup-relative per-thread / primitive offset into
+ * the streamout buffers */
+ struct ac_wg_scan primemit_scan[4] = {};
+
+ if (isgs) {
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ primemit_scan[stream].enable_exclusive = true;
+ primemit_scan[stream].op = nir_op_iadd;
+ primemit_scan[stream].src = nggso->prim_enable[stream];
+ primemit_scan[stream].scratch = ac_build_gep0(
+ &ctx->ac, ctx->gs_ngg_scratch, LLVMConstInt(ctx->ac.i32, 12 + 8 * stream, false));
+ primemit_scan[stream].waveidx = get_wave_id_in_tg(ctx);
+ primemit_scan[stream].numwaves = get_tgsize(ctx);
+ primemit_scan[stream].maxwaves = 8;
+ ac_build_wg_scan_top(&ctx->ac, &primemit_scan[stream]);
+ }
+ }
+
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Fetch the per-buffer offsets and per-stream emit counts in all waves. */
+ LLVMValueRef wgoffset_dw[4] = {};
+
+ {
+ LLVMValueRef scratch_vgpr;
+
+ tmp = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ac_get_thread_id(&ctx->ac));
+ scratch_vgpr = LLVMBuildLoad(builder, tmp, "");
+
+ for (unsigned buffer = 0; buffer < 4; ++buffer) {
+ if (stream_for_buffer[buffer] >= 0) {
+ wgoffset_dw[buffer] =
+ ac_build_readlane(&ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_offset_base + buffer, false));
+ }
+ }
+
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (info->num_stream_output_components[stream]) {
+ nggso->emit[stream] =
+ ac_build_readlane(&ctx->ac, scratch_vgpr,
+ LLVMConstInt(ctx->ac.i32, scratch_emit_base + stream, false));
+ }
+ }
+ }
+
+ /* Write out primitive data */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ if (isgs) {
+ ac_build_wg_scan_bottom(&ctx->ac, &primemit_scan[stream]);
+ } else {
+ primemit_scan[stream].result_exclusive = tid;
+ }
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, primemit_scan[stream].result_exclusive,
+ nggso->emit[stream], "");
+ tmp = LLVMBuildAnd(builder, tmp, nggso->prim_enable[stream], "");
+ ac_build_ifcc(&ctx->ac, tmp, 5240);
+ {
+ LLVMValueRef offset_vtx =
+ LLVMBuildMul(builder, primemit_scan[stream].result_exclusive, nggso->num_vertices, "");
+
+ for (unsigned i = 0; i < max_num_vertices; ++i) {
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, LLVMConstInt(ctx->ac.i32, i, false),
+ nggso->num_vertices, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5241);
+ build_streamout_vertex(ctx, so_buffer, wgoffset_dw, stream, offset_vtx,
+ nggso->vertices[i]);
+ ac_build_endif(&ctx->ac, 5241);
+ offset_vtx = LLVMBuildAdd(builder, offset_vtx, ctx->ac.i32_1, "");
+ }
+ }
+ ac_build_endif(&ctx->ac, 5240);
+ }
}
-static unsigned ngg_nogs_vertex_size(struct si_shader *shader)
+/* LDS layout of ES vertex data for NGG culling. */
+enum
{
- unsigned lds_vertex_size = 0;
+ /* Byte 0: Boolean ES thread accepted (unculled) flag, and later the old
+ * ES thread ID. After vertex compaction, compacted ES threads
+ * store the old thread ID here to copy input VGPRs from uncompacted
+ * ES threads.
+ * Byte 1: New ES thread ID, loaded by GS to prepare the prim export value.
+ * Byte 2: TES rel patch ID
+ * Byte 3: Unused
+ */
+ lds_byte0_accept_flag = 0,
+ lds_byte0_old_thread_id = 0,
+ lds_byte1_new_thread_id,
+ lds_byte2_tes_rel_patch_id,
+ lds_byte3_unused,
+
+ lds_packed_data = 0, /* lds_byteN_... */
+
+ lds_pos_x,
+ lds_pos_y,
+ lds_pos_z,
+ lds_pos_w,
+ lds_pos_x_div_w,
+ lds_pos_y_div_w,
+ /* If VS: */
+ lds_vertex_id,
+ lds_instance_id, /* optional */
+ /* If TES: */
+ lds_tes_u = lds_vertex_id,
+ lds_tes_v = lds_instance_id,
+ lds_tes_patch_id, /* optional */
+};
- /* The edgeflag is always stored in the last element that's also
- * used for padding to reduce LDS bank conflicts. */
- if (shader->selector->so.num_outputs)
- lds_vertex_size = 4 * shader->selector->info.num_outputs + 1;
- if (shader->selector->info.writes_edgeflag)
- lds_vertex_size = MAX2(lds_vertex_size, 1);
+static LLVMValueRef si_build_gep_i8(struct si_shader_context *ctx, LLVMValueRef ptr,
+ unsigned byte_index)
+{
+ assert(byte_index < 4);
+ LLVMTypeRef pi8 = LLVMPointerType(ctx->ac.i8, AC_ADDR_SPACE_LDS);
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, byte_index, 0);
- return lds_vertex_size;
+ return LLVMBuildGEP(ctx->ac.builder, LLVMBuildPointerCast(ctx->ac.builder, ptr, pi8, ""), &index,
+ 1, "");
+}
+
+static unsigned ngg_nogs_vertex_size(struct si_shader *shader)
+{
+ unsigned lds_vertex_size = 0;
+
+ /* The edgeflag is always stored in the last element that's also
+ * used for padding to reduce LDS bank conflicts. */
+ if (shader->selector->so.num_outputs)
+ lds_vertex_size = 4 * shader->selector->info.num_outputs + 1;
+ if (shader->selector->info.writes_edgeflag)
+ lds_vertex_size = MAX2(lds_vertex_size, 1);
+
+ /* LDS size for passing data from GS to ES.
+ * GS stores Primitive IDs into LDS at the address corresponding
+ * to the ES thread of the provoking vertex. All ES threads
+ * load and export PrimitiveID for their thread.
+ */
+ if (shader->selector->info.stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id)
+ lds_vertex_size = MAX2(lds_vertex_size, 1);
+
+ if (shader->key.opt.ngg_culling) {
+ if (shader->selector->info.stage == MESA_SHADER_VERTEX) {
+ STATIC_ASSERT(lds_instance_id + 1 == 9);
+ lds_vertex_size = MAX2(lds_vertex_size, 9);
+ } else {
+ assert(shader->selector->info.stage == MESA_SHADER_TESS_EVAL);
+
+ if (shader->selector->info.uses_primid || shader->key.mono.u.vs_export_prim_id) {
+ STATIC_ASSERT(lds_tes_patch_id + 2 == 11);
+ lds_vertex_size = MAX2(lds_vertex_size, 11);
+ } else {
+ STATIC_ASSERT(lds_tes_v + 1 == 9);
+ lds_vertex_size = MAX2(lds_vertex_size, 9);
+ }
+ }
+ }
+
+ return lds_vertex_size;
}
/**
* Returns an `[N x i32] addrspace(LDS)*` pointing at contiguous LDS storage
* for the vertex outputs.
*/
-static LLVMValueRef ngg_nogs_vertex_ptr(struct si_shader_context *ctx,
- LLVMValueRef vtxid)
+static LLVMValueRef ngg_nogs_vertex_ptr(struct si_shader_context *ctx, LLVMValueRef vtxid)
{
- /* The extra dword is used to avoid LDS bank conflicts. */
- unsigned vertex_size = ngg_nogs_vertex_size(ctx->shader);
- LLVMTypeRef ai32 = LLVMArrayType(ctx->i32, vertex_size);
- LLVMTypeRef pai32 = LLVMPointerType(ai32, AC_ADDR_SPACE_LDS);
- LLVMValueRef tmp = LLVMBuildBitCast(ctx->ac.builder, ctx->esgs_ring, pai32, "");
- return LLVMBuildGEP(ctx->ac.builder, tmp, &vtxid, 1, "");
+ /* The extra dword is used to avoid LDS bank conflicts. */
+ unsigned vertex_size = ngg_nogs_vertex_size(ctx->shader);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, vertex_size);
+ LLVMTypeRef pai32 = LLVMPointerType(ai32, AC_ADDR_SPACE_LDS);
+ LLVMValueRef tmp = LLVMBuildBitCast(ctx->ac.builder, ctx->esgs_ring, pai32, "");
+ return LLVMBuildGEP(ctx->ac.builder, tmp, &vtxid, 1, "");
+}
+
+static LLVMValueRef si_insert_input_v4i32(struct si_shader_context *ctx, LLVMValueRef ret,
+ struct ac_arg param, unsigned return_index)
+{
+ LLVMValueRef v = ac_get_arg(&ctx->ac, param);
+
+ for (unsigned i = 0; i < 4; i++) {
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, ac_llvm_extract_elem(&ctx->ac, v, i),
+ return_index + i, "");
+ }
+ return ret;
+}
+
+static void load_bitmasks_2x64(struct si_shader_context *ctx, LLVMValueRef lds_ptr,
+ unsigned dw_offset, LLVMValueRef mask[2],
+ LLVMValueRef *total_bitcount)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef ptr64 = LLVMBuildPointerCast(
+ builder, lds_ptr, LLVMPointerType(LLVMArrayType(ctx->ac.i64, 2), AC_ADDR_SPACE_LDS), "");
+ for (unsigned i = 0; i < 2; i++) {
+ LLVMValueRef index = LLVMConstInt(ctx->ac.i32, dw_offset / 2 + i, 0);
+ mask[i] = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ptr64, index), "");
+ }
+
+ /* We get better code if we don't use the 128-bit bitcount. */
+ *total_bitcount = LLVMBuildAdd(builder, ac_build_bit_count(&ctx->ac, mask[0]),
+ ac_build_bit_count(&ctx->ac, mask[1]), "");
+}
+
+/**
+ * Given a total thread count, update total and per-wave thread counts in input SGPRs
+ * and return the per-wave thread count.
+ *
+ * \param new_num_threads Total thread count on the input, per-wave thread count on the output.
+ * \param tg_info tg_info SGPR value
+ * \param tg_info_num_bits the bit size of thread count field in tg_info
+ * \param tg_info_shift the bit offset of the thread count field in tg_info
+ * \param wave_info merged_wave_info SGPR value
+ * \param wave_info_num_bits the bit size of thread count field in merged_wave_info
+ * \param wave_info_shift the bit offset of the thread count field in merged_wave_info
+ */
+static void update_thread_counts(struct si_shader_context *ctx, LLVMValueRef *new_num_threads,
+ LLVMValueRef *tg_info, unsigned tg_info_num_bits,
+ unsigned tg_info_shift, LLVMValueRef *wave_info,
+ unsigned wave_info_num_bits, unsigned wave_info_shift)
+{
+ LLVMBuilderRef builder = ctx->ac.builder;
+
+ /* Update the total thread count. */
+ unsigned tg_info_mask = ~(u_bit_consecutive(0, tg_info_num_bits) << tg_info_shift);
+ *tg_info = LLVMBuildAnd(builder, *tg_info, LLVMConstInt(ctx->ac.i32, tg_info_mask, 0), "");
+ *tg_info = LLVMBuildOr(
+ builder, *tg_info,
+ LLVMBuildShl(builder, *new_num_threads, LLVMConstInt(ctx->ac.i32, tg_info_shift, 0), ""), "");
+
+ /* Update the per-wave thread count. */
+ LLVMValueRef prev_threads = LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0), "");
+ *new_num_threads = LLVMBuildSub(builder, *new_num_threads, prev_threads, "");
+ *new_num_threads = ac_build_imax(&ctx->ac, *new_num_threads, ctx->ac.i32_0);
+ *new_num_threads =
+ ac_build_imin(&ctx->ac, *new_num_threads, LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0));
+ unsigned wave_info_mask = ~(u_bit_consecutive(0, wave_info_num_bits) << wave_info_shift);
+ *wave_info = LLVMBuildAnd(builder, *wave_info, LLVMConstInt(ctx->ac.i32, wave_info_mask, 0), "");
+ *wave_info = LLVMBuildOr(
+ builder, *wave_info,
+ LLVMBuildShl(builder, *new_num_threads, LLVMConstInt(ctx->ac.i32, wave_info_shift, 0), ""),
+ "");
+}
+
+/**
+ * Cull primitives for NGG VS or TES, then compact vertices, which happens
+ * before the VS or TES main function. Return values for the main function.
+ * Also return the position, which is passed to the shader as an input,
+ * so that we don't compute it twice.
+ */
+void gfx10_emit_ngg_culling_epilogue(struct ac_shader_abi *abi, unsigned max_outputs,
+ LLVMValueRef *addrs)
+{
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader *shader = ctx->shader;
+ struct si_shader_selector *sel = shader->selector;
+ struct si_shader_info *info = &sel->info;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ unsigned max_waves = ctx->ac.wave_size == 64 ? 2 : 4;
+ LLVMValueRef ngg_scratch = ctx->gs_ngg_scratch;
+
+ if (ctx->ac.wave_size == 64) {
+ ngg_scratch = LLVMBuildPointerCast(builder, ngg_scratch,
+ LLVMPointerType(LLVMArrayType(ctx->ac.i64, max_waves),
+ AC_ADDR_SPACE_LDS), "");
+ }
+
+ assert(shader->key.opt.ngg_culling);
+ assert(shader->key.as_ngg);
+ assert(sel->info.stage == MESA_SHADER_VERTEX ||
+ (sel->info.stage == MESA_SHADER_TESS_EVAL && !shader->key.as_es));
+
+ LLVMValueRef position[4] = {};
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ switch (info->output_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ for (unsigned j = 0; j < 4; j++) {
+ position[j] = LLVMBuildLoad(ctx->ac.builder, addrs[4 * i + j], "");
+ }
+ break;
+ }
+ }
+ assert(position[0]);
+
+ /* Store Position.XYZW into LDS. */
+ LLVMValueRef es_vtxptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+ for (unsigned chan = 0; chan < 4; chan++) {
+ LLVMBuildStore(
+ builder, ac_to_integer(&ctx->ac, position[chan]),
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_pos_x + chan, 0)));
+ }
+ /* Store Position.XY / W into LDS. */
+ for (unsigned chan = 0; chan < 2; chan++) {
+ LLVMValueRef val = ac_build_fdiv(&ctx->ac, position[chan], position[3]);
+ LLVMBuildStore(
+ builder, ac_to_integer(&ctx->ac, val),
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_pos_x_div_w + chan, 0)));
+ }
+
+ /* Store VertexID and InstanceID. ES threads will have to load them
+ * from LDS after vertex compaction and use them instead of their own
+ * system values.
+ */
+ bool uses_instance_id = false;
+ bool uses_tes_prim_id = false;
+ LLVMValueRef packed_data = ctx->ac.i32_0;
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ uses_instance_id = sel->info.uses_instanceid ||
+ shader->key.part.vs.prolog.instance_divisor_is_one ||
+ shader->key.part.vs.prolog.instance_divisor_is_fetched;
+
+ LLVMBuildStore(
+ builder, ctx->abi.vertex_id,
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_vertex_id, 0)));
+ if (uses_instance_id) {
+ LLVMBuildStore(
+ builder, ctx->abi.instance_id,
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_instance_id, 0)));
+ }
+ } else {
+ uses_tes_prim_id = sel->info.uses_primid || shader->key.mono.u.vs_export_prim_id;
+
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_u)),
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_tes_u, 0)));
+ LLVMBuildStore(builder, ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->tes_v)),
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_tes_v, 0)));
+ packed_data = LLVMBuildShl(builder, ac_get_arg(&ctx->ac, ctx->tes_rel_patch_id),
+ LLVMConstInt(ctx->ac.i32, lds_byte2_tes_rel_patch_id * 8, 0), "");
+ if (uses_tes_prim_id) {
+ LLVMBuildStore(
+ builder, ac_get_arg(&ctx->ac, ctx->args.tes_patch_id),
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_tes_patch_id, 0)));
+ }
+ }
+ /* Initialize the packed data. */
+ LLVMBuildStore(
+ builder, packed_data,
+ ac_build_gep0(&ctx->ac, es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_packed_data, 0)));
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
+
+ LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
+
+ /* Initialize all but the first element of ngg_scratch to 0, because we may have less
+ * than the maximum number of waves, but we always read all values. This is where
+ * the thread bitmasks of unculled threads will be stored.
+ *
+ * ngg_scratch layout: iN_wavemask esmask[0..n]
+ */
+ ac_build_ifcc(&ctx->ac,
+ LLVMBuildICmp(builder, LLVMIntULT, get_thread_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, max_waves - 1, 0), ""),
+ 16101);
+ {
+ LLVMValueRef index = LLVMBuildAdd(builder, tid, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, LLVMConstInt(ctx->ac.iN_wavemask, 0, 0),
+ ac_build_gep0(&ctx->ac, ngg_scratch, index));
+ }
+ ac_build_endif(&ctx->ac, 16101);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* The hardware requires that there are no holes between unculled vertices,
+ * which means we have to pack ES threads, i.e. reduce the ES thread count
+ * and move ES input VGPRs to lower threads. The upside is that varyings
+ * are only fetched and computed for unculled vertices.
+ *
+ * Vertex compaction in GS threads:
+ *
+ * Part 1: Compute the surviving vertex mask in GS threads:
+ * - Compute 4 32-bit surviving vertex masks in LDS. (max 4 waves)
+ * - In GS, notify ES threads whether the vertex survived.
+ * - Barrier
+ * - ES threads will create the mask and store it in LDS.
+ * - Barrier
+ * - Each GS thread loads the vertex masks from LDS.
+ *
+ * Part 2: Compact ES threads in GS threads:
+ * - Compute the prefix sum for all 3 vertices from the masks. These are the new
+ * thread IDs for each vertex within the primitive.
+ * - Write the value of the old thread ID into the LDS address of the new thread ID.
+ * The ES thread will load the old thread ID and use it to load the position, VertexID,
+ * and InstanceID.
+ * - Update vertex indices and null flag in the GS input VGPRs.
+ * - Barrier
+ *
+ * Part 3: Update inputs GPRs
+ * - For all waves, update per-wave thread counts in input SGPRs.
+ * - In ES threads, update the ES input VGPRs (VertexID, InstanceID, TES inputs).
+ */
+
+ LLVMValueRef vtxindex[3];
+ if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL) {
+ /* For the GS fast launch, the VS prologs simply puts the Vertex IDs
+ * into these VGPRs.
+ */
+ vtxindex[0] = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
+ vtxindex[1] = ac_get_arg(&ctx->ac, ctx->gs_vtx23_offset);
+ vtxindex[2] = ac_get_arg(&ctx->ac, ctx->gs_vtx45_offset);
+ } else {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+ };
+ LLVMValueRef gs_vtxptr[] = {
+ ngg_nogs_vertex_ptr(ctx, vtxindex[0]),
+ ngg_nogs_vertex_ptr(ctx, vtxindex[1]),
+ ngg_nogs_vertex_ptr(ctx, vtxindex[2]),
+ };
+ es_vtxptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+
+ LLVMValueRef gs_accepted = ac_build_alloca(&ctx->ac, ctx->ac.i32, "");
+
+ /* Do culling in GS threads. */
+ ac_build_ifcc(&ctx->ac, si_is_gs_thread(ctx), 16002);
+ {
+ /* Load positions. */
+ LLVMValueRef pos[3][4] = {};
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ for (unsigned chan = 0; chan < 4; chan++) {
+ unsigned index;
+ if (chan == 0 || chan == 1)
+ index = lds_pos_x_div_w + chan;
+ else if (chan == 3)
+ index = lds_pos_w;
+ else
+ continue;
+
+ LLVMValueRef addr =
+ ac_build_gep0(&ctx->ac, gs_vtxptr[vtx], LLVMConstInt(ctx->ac.i32, index, 0));
+ pos[vtx][chan] = LLVMBuildLoad(builder, addr, "");
+ pos[vtx][chan] = ac_to_float(&ctx->ac, pos[vtx][chan]);
+ }
+ }
+
+ /* Load the viewport state for small prim culling. */
+ LLVMValueRef vp = ac_build_load_invariant(
+ &ctx->ac, ac_get_arg(&ctx->ac, ctx->small_prim_cull_info), ctx->ac.i32_0);
+ vp = LLVMBuildBitCast(builder, vp, ctx->ac.v4f32, "");
+ LLVMValueRef vp_scale[2], vp_translate[2];
+ vp_scale[0] = ac_llvm_extract_elem(&ctx->ac, vp, 0);
+ vp_scale[1] = ac_llvm_extract_elem(&ctx->ac, vp, 1);
+ vp_translate[0] = ac_llvm_extract_elem(&ctx->ac, vp, 2);
+ vp_translate[1] = ac_llvm_extract_elem(&ctx->ac, vp, 3);
+
+ /* Get the small prim filter precision. */
+ LLVMValueRef small_prim_precision = si_unpack_param(ctx, ctx->vs_state_bits, 7, 4);
+ small_prim_precision =
+ LLVMBuildOr(builder, small_prim_precision, LLVMConstInt(ctx->ac.i32, 0x70, 0), "");
+ small_prim_precision =
+ LLVMBuildShl(builder, small_prim_precision, LLVMConstInt(ctx->ac.i32, 23, 0), "");
+ small_prim_precision = LLVMBuildBitCast(builder, small_prim_precision, ctx->ac.f32, "");
+
+ /* Execute culling code. */
+ struct ac_cull_options options = {};
+ options.cull_front = shader->key.opt.ngg_culling & SI_NGG_CULL_FRONT_FACE;
+ options.cull_back = shader->key.opt.ngg_culling & SI_NGG_CULL_BACK_FACE;
+ options.cull_view_xy = shader->key.opt.ngg_culling & SI_NGG_CULL_VIEW_SMALLPRIMS;
+ options.cull_small_prims = options.cull_view_xy;
+ options.cull_zero_area = options.cull_front || options.cull_back;
+ options.cull_w = true;
+
+ /* Tell ES threads whether their vertex survived. */
+ ac_build_ifcc(&ctx->ac,
+ ac_cull_triangle(&ctx->ac, pos, ctx->ac.i1true, vp_scale, vp_translate,
+ small_prim_precision, &options),
+ 16003);
+ {
+ LLVMBuildStore(builder, ctx->ac.i32_1, gs_accepted);
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ LLVMBuildStore(builder, ctx->ac.i8_1,
+ si_build_gep_i8(ctx, gs_vtxptr[vtx], lds_byte0_accept_flag));
+ }
+ }
+ ac_build_endif(&ctx->ac, 16003);
+ }
+ ac_build_endif(&ctx->ac, 16002);
+ ac_build_s_barrier(&ctx->ac);
+
+ gs_accepted = LLVMBuildLoad(builder, gs_accepted, "");
+
+ LLVMValueRef es_accepted = ac_build_alloca(&ctx->ac, ctx->ac.i1, "");
+
+ /* Convert the per-vertex flag to a thread bitmask in ES threads and store it in LDS. */
+ ac_build_ifcc(&ctx->ac, si_is_es_thread(ctx), 16007);
+ {
+ LLVMValueRef es_accepted_flag =
+ LLVMBuildLoad(builder, si_build_gep_i8(ctx, es_vtxptr, lds_byte0_accept_flag), "");
+
+ LLVMValueRef es_accepted_bool =
+ LLVMBuildICmp(builder, LLVMIntNE, es_accepted_flag, ctx->ac.i8_0, "");
+ LLVMValueRef es_mask = ac_get_i1_sgpr_mask(&ctx->ac, es_accepted_bool);
+
+ LLVMBuildStore(builder, es_accepted_bool, es_accepted);
+
+ ac_build_ifcc(&ctx->ac, LLVMBuildICmp(builder, LLVMIntEQ, tid, ctx->ac.i32_0, ""), 16008);
+ {
+ LLVMBuildStore(builder, es_mask,
+ ac_build_gep0(&ctx->ac, ngg_scratch, get_wave_id_in_tg(ctx)));
+ }
+ ac_build_endif(&ctx->ac, 16008);
+ }
+ ac_build_endif(&ctx->ac, 16007);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Load the vertex masks and compute the new ES thread count. */
+ LLVMValueRef es_mask[2], new_num_es_threads, kill_wave;
+ load_bitmasks_2x64(ctx, ngg_scratch, 0, es_mask, &new_num_es_threads);
+ new_num_es_threads = ac_build_readlane_no_opt_barrier(&ctx->ac, new_num_es_threads, NULL);
+
+ /* ES threads compute their prefix sum, which is the new ES thread ID.
+ * Then they write the value of the old thread ID into the LDS address
+ * of the new thread ID. It will be used it to load input VGPRs from
+ * the old thread's LDS location.
+ */
+ ac_build_ifcc(&ctx->ac, LLVMBuildLoad(builder, es_accepted, ""), 16009);
+ {
+ LLVMValueRef old_id = get_thread_id_in_tg(ctx);
+ LLVMValueRef new_id = ac_prefix_bitcount_2x64(&ctx->ac, es_mask, old_id);
+
+ LLVMBuildStore(
+ builder, LLVMBuildTrunc(builder, old_id, ctx->ac.i8, ""),
+ si_build_gep_i8(ctx, ngg_nogs_vertex_ptr(ctx, new_id), lds_byte0_old_thread_id));
+ LLVMBuildStore(builder, LLVMBuildTrunc(builder, new_id, ctx->ac.i8, ""),
+ si_build_gep_i8(ctx, es_vtxptr, lds_byte1_new_thread_id));
+ }
+ ac_build_endif(&ctx->ac, 16009);
+
+ /* Kill waves that have inactive threads. */
+ kill_wave = LLVMBuildICmp(builder, LLVMIntULE,
+ ac_build_imax(&ctx->ac, new_num_es_threads, ngg_get_prim_cnt(ctx)),
+ LLVMBuildMul(builder, get_wave_id_in_tg(ctx),
+ LLVMConstInt(ctx->ac.i32, ctx->ac.wave_size, 0), ""),
+ "");
+ ac_build_ifcc(&ctx->ac, kill_wave, 19202);
+ {
+ /* If we are killing wave 0, send that there are no primitives
+ * in this threadgroup.
+ */
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), ctx->ac.i32_0, ctx->ac.i32_0);
+ ac_build_s_endpgm(&ctx->ac);
+ }
+ ac_build_endif(&ctx->ac, 19202);
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Send the final vertex and primitive counts. */
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), new_num_es_threads,
+ ngg_get_prim_cnt(ctx));
+
+ /* Update thread counts in SGPRs. */
+ LLVMValueRef new_gs_tg_info = ac_get_arg(&ctx->ac, ctx->gs_tg_info);
+ LLVMValueRef new_merged_wave_info = ac_get_arg(&ctx->ac, ctx->merged_wave_info);
+
+ /* This also converts the thread count from the total count to the per-wave count. */
+ update_thread_counts(ctx, &new_num_es_threads, &new_gs_tg_info, 9, 12, &new_merged_wave_info, 8,
+ 0);
+
+ /* Update vertex indices in VGPR0 (same format as NGG passthrough). */
+ LLVMValueRef new_vgpr0 = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ /* Set the null flag at the beginning (culled), and then
+ * overwrite it for accepted primitives.
+ */
+ LLVMBuildStore(builder, LLVMConstInt(ctx->ac.i32, 1u << 31, 0), new_vgpr0);
+
+ /* Get vertex indices after vertex compaction. */
+ ac_build_ifcc(&ctx->ac, LLVMBuildTrunc(builder, gs_accepted, ctx->ac.i1, ""), 16011);
+ {
+ struct ac_ngg_prim prim = {};
+ prim.num_vertices = 3;
+ prim.isnull = ctx->ac.i1false;
+
+ for (unsigned vtx = 0; vtx < 3; vtx++) {
+ prim.index[vtx] = LLVMBuildLoad(
+ builder, si_build_gep_i8(ctx, gs_vtxptr[vtx], lds_byte1_new_thread_id), "");
+ prim.index[vtx] = LLVMBuildZExt(builder, prim.index[vtx], ctx->ac.i32, "");
+ prim.edgeflag[vtx] = ngg_get_initial_edgeflag(ctx, vtx);
+ }
+
+ /* Set the new GS input VGPR. */
+ LLVMBuildStore(builder, ac_pack_prim_export(&ctx->ac, &prim), new_vgpr0);
+ }
+ ac_build_endif(&ctx->ac, 16011);
+
+ if (gfx10_ngg_export_prim_early(shader))
+ gfx10_ngg_build_export_prim(ctx, NULL, LLVMBuildLoad(builder, new_vgpr0, ""));
+
+ /* Set the new ES input VGPRs. */
+ LLVMValueRef es_data[4];
+ LLVMValueRef old_thread_id = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ for (unsigned i = 0; i < 4; i++)
+ es_data[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, "");
+
+ ac_build_ifcc(&ctx->ac, LLVMBuildICmp(ctx->ac.builder, LLVMIntULT, tid, new_num_es_threads, ""),
+ 16012);
+ {
+ LLVMValueRef old_id, old_es_vtxptr, tmp;
+
+ /* Load ES input VGPRs from the ES thread before compaction. */
+ old_id = LLVMBuildLoad(builder, si_build_gep_i8(ctx, es_vtxptr, lds_byte0_old_thread_id), "");
+ old_id = LLVMBuildZExt(builder, old_id, ctx->ac.i32, "");
+
+ LLVMBuildStore(builder, old_id, old_thread_id);
+ old_es_vtxptr = ngg_nogs_vertex_ptr(ctx, old_id);
+
+ for (unsigned i = 0; i < 2; i++) {
+ tmp = LLVMBuildLoad(
+ builder,
+ ac_build_gep0(&ctx->ac, old_es_vtxptr, LLVMConstInt(ctx->ac.i32, lds_vertex_id + i, 0)),
+ "");
+ LLVMBuildStore(builder, tmp, es_data[i]);
+ }
+
+ if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ tmp = LLVMBuildLoad(builder,
+ si_build_gep_i8(ctx, old_es_vtxptr, lds_byte2_tes_rel_patch_id), "");
+ tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
+ LLVMBuildStore(builder, tmp, es_data[2]);
+
+ if (uses_tes_prim_id) {
+ tmp = LLVMBuildLoad(builder,
+ ac_build_gep0(&ctx->ac, old_es_vtxptr,
+ LLVMConstInt(ctx->ac.i32, lds_tes_patch_id, 0)),
+ "");
+ LLVMBuildStore(builder, tmp, es_data[3]);
+ }
+ }
+ }
+ ac_build_endif(&ctx->ac, 16012);
+
+ /* Return values for the main function. */
+ LLVMValueRef ret = ctx->return_value;
+ LLVMValueRef val;
+
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_gs_tg_info, 2, "");
+ ret = LLVMBuildInsertValue(ctx->ac.builder, ret, new_merged_wave_info, 3, "");
+ if (ctx->stage == MESA_SHADER_TESS_EVAL)
+ ret = si_insert_input_ret(ctx, ret, ctx->tcs_offchip_offset, 4);
+
+ ret = si_insert_input_ptr(ctx, ret, ctx->rw_buffers, 8 + SI_SGPR_RW_BUFFERS);
+ ret = si_insert_input_ptr(ctx, ret, ctx->bindless_samplers_and_images,
+ 8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
+ ret = si_insert_input_ptr(ctx, ret, ctx->const_and_shader_buffers,
+ 8 + SI_SGPR_CONST_AND_SHADER_BUFFERS);
+ ret = si_insert_input_ptr(ctx, ret, ctx->samplers_and_images, 8 + SI_SGPR_SAMPLERS_AND_IMAGES);
+ ret = si_insert_input_ptr(ctx, ret, ctx->vs_state_bits, 8 + SI_SGPR_VS_STATE_BITS);
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.base_vertex, 8 + SI_SGPR_BASE_VERTEX);
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.start_instance, 8 + SI_SGPR_START_INSTANCE);
+ ret = si_insert_input_ptr(ctx, ret, ctx->args.draw_id, 8 + SI_SGPR_DRAWID);
+ ret = si_insert_input_ptr(ctx, ret, ctx->vertex_buffers, 8 + SI_VS_NUM_USER_SGPR);
+
+ for (unsigned i = 0; i < shader->selector->num_vbos_in_user_sgprs; i++) {
+ ret = si_insert_input_v4i32(ctx, ret, ctx->vb_descriptors[i],
+ 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + i * 4);
+ }
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ ret = si_insert_input_ptr(ctx, ret, ctx->tcs_offchip_layout, 8 + SI_SGPR_TES_OFFCHIP_LAYOUT);
+ ret = si_insert_input_ptr(ctx, ret, ctx->tes_offchip_addr, 8 + SI_SGPR_TES_OFFCHIP_ADDR);
+ }
+
+ unsigned vgpr;
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ if (shader->selector->num_vbos_in_user_sgprs) {
+ vgpr = 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4;
+ } else {
+ vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR + 1;
+ }
+ } else {
+ vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
+ }
+
+ val = LLVMBuildLoad(builder, new_vgpr0, "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++, "");
+ vgpr++; /* gs_vtx23_offset */
+
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++);
+ ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_invocation_id, vgpr++);
+ vgpr++; /* gs_vtx45_offset */
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ val = LLVMBuildLoad(builder, es_data[0], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++,
+ ""); /* VGPR5 - VertexID */
+ vgpr += 2;
+ if (uses_instance_id) {
+ val = LLVMBuildLoad(builder, es_data[1], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++,
+ ""); /* VGPR8 - InstanceID */
+ } else {
+ vgpr++;
+ }
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ unsigned num_vgprs = uses_tes_prim_id ? 4 : 3;
+ for (unsigned i = 0; i < num_vgprs; i++) {
+ val = LLVMBuildLoad(builder, es_data[i], "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++, "");
+ }
+ if (num_vgprs == 3)
+ vgpr++;
+ }
+ /* Return the old thread ID. */
+ val = LLVMBuildLoad(builder, old_thread_id, "");
+ ret = LLVMBuildInsertValue(builder, ret, ac_to_float(&ctx->ac, val), vgpr++, "");
+
+ /* These two also use LDS. */
+ if (sel->info.writes_edgeflag ||
+ (ctx->stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id))
+ ac_build_s_barrier(&ctx->ac);
+
+ ctx->return_value = ret;
}
/**
* Emit the epilogue of an API VS or TES shader compiled as ESGS shader.
*/
-void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi,
- unsigned max_outputs,
- LLVMValueRef *addrs)
+void gfx10_emit_ngg_epilogue(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs)
{
- struct si_shader_context *ctx = si_shader_context_from_abi(abi);
- struct si_shader_selector *sel = ctx->shader->selector;
- struct si_shader_info *info = &sel->info;
- struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp, tmp2;
-
- assert(!ctx->shader->is_gs_copy_shader);
- assert(info->num_outputs <= max_outputs);
-
- LLVMValueRef vertex_ptr = NULL;
-
- if (sel->so.num_outputs || sel->info.writes_edgeflag)
- vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
-
- for (unsigned i = 0; i < info->num_outputs; i++) {
- outputs[i].semantic_name = info->output_semantic_name[i];
- outputs[i].semantic_index = info->output_semantic_index[i];
-
- for (unsigned j = 0; j < 4; j++) {
- outputs[i].vertex_stream[j] =
- (info->output_streams[i] >> (2 * j)) & 3;
-
- /* TODO: we may store more outputs than streamout needs,
- * but streamout performance isn't that important.
- */
- if (sel->so.num_outputs) {
- tmp = ac_build_gep0(&ctx->ac, vertex_ptr,
- LLVMConstInt(ctx->i32, 4 * i + j, false));
- tmp2 = LLVMBuildLoad(builder, addrs[4 * i + j], "");
- tmp2 = ac_to_integer(&ctx->ac, tmp2);
- LLVMBuildStore(builder, tmp2, tmp);
- }
- }
-
- /* Store the edgeflag at the end (if streamout is enabled) */
- if (info->output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
- sel->info.writes_edgeflag) {
- LLVMValueRef edgeflag = LLVMBuildLoad(builder, addrs[4 * i], "");
- /* The output is a float, but the hw expects a 1-bit integer. */
- edgeflag = LLVMBuildFPToUI(ctx->ac.builder, edgeflag, ctx->i32, "");
- edgeflag = ac_build_umin(&ctx->ac, edgeflag, ctx->i32_1);
-
- tmp = LLVMConstInt(ctx->i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
- tmp = ac_build_gep0(&ctx->ac, vertex_ptr, tmp);
- LLVMBuildStore(builder, edgeflag, tmp);
- }
- }
-
- ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-
- LLVMValueRef is_gs_thread = si_is_gs_thread(ctx);
- LLVMValueRef is_es_thread = si_is_es_thread(ctx);
- LLVMValueRef vtxindex[] = {
- si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16),
- si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16),
- si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16),
- };
-
- /* Determine the number of vertices per primitive. */
- unsigned num_vertices;
- LLVMValueRef num_vertices_val = ngg_get_vertices_per_prim(ctx, &num_vertices);
-
- /* Streamout */
- LLVMValueRef emitted_prims = NULL;
-
- if (sel->so.num_outputs) {
- struct ngg_streamout nggso = {};
-
- nggso.num_vertices = num_vertices_val;
- nggso.prim_enable[0] = is_gs_thread;
-
- for (unsigned i = 0; i < num_vertices; ++i)
- nggso.vertices[i] = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
-
- build_streamout(ctx, &nggso);
- emitted_prims = nggso.emit[0];
- }
-
- LLVMValueRef user_edgeflags[3] = {};
-
- if (sel->info.writes_edgeflag) {
- /* Streamout already inserted the barrier, so don't insert it again. */
- if (!sel->so.num_outputs)
- ac_build_s_barrier(&ctx->ac);
-
- ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
- /* Load edge flags from ES threads and store them into VGPRs in GS threads. */
- for (unsigned i = 0; i < num_vertices; i++) {
- tmp = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
- tmp2 = LLVMConstInt(ctx->i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
- tmp = ac_build_gep0(&ctx->ac, tmp, tmp2);
- tmp = LLVMBuildLoad(builder, tmp, "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
-
- user_edgeflags[i] = ac_build_alloca_undef(&ctx->ac, ctx->i1, "");
- LLVMBuildStore(builder, tmp, user_edgeflags[i]);
- }
- ac_build_endif(&ctx->ac, 5400);
- }
-
- /* Copy Primitive IDs from GS threads to the LDS address corresponding
- * to the ES thread of the provoking vertex.
- */
- if (ctx->type == PIPE_SHADER_VERTEX &&
- ctx->shader->key.mono.u.vs_export_prim_id) {
- /* Streamout and edge flags use LDS. Make it idle, so that we can reuse it. */
- if (sel->so.num_outputs || sel->info.writes_edgeflag)
- ac_build_s_barrier(&ctx->ac);
-
- ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
- /* Extract the PROVOKING_VTX_INDEX field. */
- LLVMValueRef provoking_vtx_in_prim =
- si_unpack_param(ctx, ctx->vs_state_bits, 4, 2);
-
- /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
- LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
- LLVMValueRef provoking_vtx_index =
- LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
-
- LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args.gs_prim_id),
- ac_build_gep0(&ctx->ac, ctx->esgs_ring, provoking_vtx_index));
- ac_build_endif(&ctx->ac, 5400);
- }
-
- ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
- ngg_get_vtx_cnt(ctx), ngg_get_prim_cnt(ctx));
-
- /* Update query buffer */
- if (ctx->screen->use_ngg_streamout &&
- !info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
- tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
- ac_build_ifcc(&ctx->ac, tmp, 5029); /* if (STREAMOUT_QUERY_ENABLED) */
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
- ac_build_ifcc(&ctx->ac, tmp, 5030);
- tmp = LLVMBuildICmp(builder, LLVMIntULE, ac_get_thread_id(&ctx->ac),
- sel->so.num_outputs ? ctx->ac.i32_1 : ctx->ac.i32_0, "");
- ac_build_ifcc(&ctx->ac, tmp, 5031);
- {
- LLVMValueRef args[] = {
- ngg_get_prim_cnt(ctx),
- ngg_get_query_buf(ctx),
- LLVMConstInt(ctx->i32, 16, false), /* offset of stream[0].generated_primitives */
- ctx->i32_0, /* soffset */
- ctx->i32_0, /* cachepolicy */
- };
-
- if (sel->so.num_outputs) {
- args[0] = ac_build_writelane(&ctx->ac, args[0], emitted_prims, ctx->i32_1);
- args[2] = ac_build_writelane(&ctx->ac, args[2],
- LLVMConstInt(ctx->i32, 24, false), ctx->i32_1);
- }
-
- /* TODO: should this be 64-bit atomics? */
- ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32",
- ctx->i32, args, 5, 0);
- }
- ac_build_endif(&ctx->ac, 5031);
- ac_build_endif(&ctx->ac, 5030);
- ac_build_endif(&ctx->ac, 5029);
- }
-
- /* Build the primitive export. */
- ac_build_ifcc(&ctx->ac, is_gs_thread, 6001);
- {
- struct ac_ngg_prim prim = {};
-
- if (gfx10_is_ngg_passthrough(ctx->shader)) {
- prim.passthrough = ac_get_arg(&ctx->ac, ctx->gs_vtx01_offset);
- } else {
- prim.num_vertices = num_vertices;
- prim.isnull = ctx->ac.i1false;
- memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
-
- for (unsigned i = 0; i < num_vertices; ++i) {
- prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
-
- if (sel->info.writes_edgeflag) {
- tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");
- prim.edgeflag[i] = LLVMBuildAnd(builder, prim.edgeflag[i],
- tmp2, "");
- }
- }
- }
-
- ac_build_export_prim(&ctx->ac, &prim);
- }
- ac_build_endif(&ctx->ac, 6001);
-
- /* Export per-vertex data (positions and parameters). */
- ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
- {
- unsigned i;
-
- /* Unconditionally (re-)load the values for proper SSA form. */
- for (i = 0; i < info->num_outputs; i++) {
- for (unsigned j = 0; j < 4; j++) {
- outputs[i].values[j] =
- LLVMBuildLoad(builder,
- addrs[4 * i + j],
- "");
- }
- }
-
- if (ctx->shader->key.mono.u.vs_export_prim_id) {
- outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
- outputs[i].semantic_index = 0;
-
- if (ctx->type == PIPE_SHADER_VERTEX) {
- /* Wait for GS stores to finish. */
- ac_build_s_barrier(&ctx->ac);
-
- tmp = ac_build_gep0(&ctx->ac, ctx->esgs_ring,
- get_thread_id_in_tg(ctx));
- outputs[i].values[0] = LLVMBuildLoad(builder, tmp, "");
- } else {
- assert(ctx->type == PIPE_SHADER_TESS_EVAL);
- outputs[i].values[0] = si_get_primitive_id(ctx, 0);
- }
-
- outputs[i].values[0] = ac_to_float(&ctx->ac, outputs[i].values[0]);
- for (unsigned j = 1; j < 4; j++)
- outputs[i].values[j] = LLVMGetUndef(ctx->f32);
-
- memset(outputs[i].vertex_stream, 0,
- sizeof(outputs[i].vertex_stream));
- i++;
- }
-
- si_llvm_export_vs(ctx, outputs, i);
- }
- ac_build_endif(&ctx->ac, 6002);
+ struct si_shader_context *ctx = si_shader_context_from_abi(abi);
+ struct si_shader_selector *sel = ctx->shader->selector;
+ struct si_shader_info *info = &sel->info;
+ struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp, tmp2;
+
+ assert(!ctx->shader->is_gs_copy_shader);
+ assert(info->num_outputs <= max_outputs);
+
+ LLVMValueRef vertex_ptr = NULL;
+
+ if (sel->so.num_outputs || sel->info.writes_edgeflag)
+ vertex_ptr = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ outputs[i].semantic_name = info->output_semantic_name[i];
+ outputs[i].semantic_index = info->output_semantic_index[i];
+
+ for (unsigned j = 0; j < 4; j++) {
+ outputs[i].vertex_stream[j] = (info->output_streams[i] >> (2 * j)) & 3;
+
+ /* TODO: we may store more outputs than streamout needs,
+ * but streamout performance isn't that important.
+ */
+ if (sel->so.num_outputs) {
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr, LLVMConstInt(ctx->ac.i32, 4 * i + j, false));
+ tmp2 = LLVMBuildLoad(builder, addrs[4 * i + j], "");
+ tmp2 = ac_to_integer(&ctx->ac, tmp2);
+ LLVMBuildStore(builder, tmp2, tmp);
+ }
+ }
+
+ /* Store the edgeflag at the end (if streamout is enabled) */
+ if (info->output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG && sel->info.writes_edgeflag) {
+ LLVMValueRef edgeflag = LLVMBuildLoad(builder, addrs[4 * i], "");
+ /* The output is a float, but the hw expects a 1-bit integer. */
+ edgeflag = LLVMBuildFPToUI(ctx->ac.builder, edgeflag, ctx->ac.i32, "");
+ edgeflag = ac_build_umin(&ctx->ac, edgeflag, ctx->ac.i32_1);
+
+ tmp = LLVMConstInt(ctx->ac.i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr, tmp);
+ LLVMBuildStore(builder, edgeflag, tmp);
+ }
+ }
+
+ bool unterminated_es_if_block =
+ !sel->so.num_outputs && !sel->info.writes_edgeflag &&
+ !ctx->screen->use_ngg_streamout && /* no query buffer */
+ (ctx->stage != MESA_SHADER_VERTEX || !ctx->shader->key.mono.u.vs_export_prim_id);
+
+ if (!unterminated_es_if_block)
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
+
+ LLVMValueRef is_gs_thread = si_is_gs_thread(ctx);
+ LLVMValueRef is_es_thread = si_is_es_thread(ctx);
+ LLVMValueRef vtxindex[3];
+
+ if (ctx->shader->key.opt.ngg_culling) {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 9);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 10, 9);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 20, 9);
+ } else {
+ vtxindex[0] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 0, 16);
+ vtxindex[1] = si_unpack_param(ctx, ctx->gs_vtx01_offset, 16, 16);
+ vtxindex[2] = si_unpack_param(ctx, ctx->gs_vtx23_offset, 0, 16);
+ }
+
+ /* Determine the number of vertices per primitive. */
+ unsigned num_vertices;
+ LLVMValueRef num_vertices_val = ngg_get_vertices_per_prim(ctx, &num_vertices);
+
+ /* Streamout */
+ LLVMValueRef emitted_prims = NULL;
+
+ if (sel->so.num_outputs) {
+ assert(!unterminated_es_if_block);
+
+ struct ngg_streamout nggso = {};
+ nggso.num_vertices = num_vertices_val;
+ nggso.prim_enable[0] = is_gs_thread;
+
+ for (unsigned i = 0; i < num_vertices; ++i)
+ nggso.vertices[i] = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
+
+ build_streamout(ctx, &nggso);
+ emitted_prims = nggso.emit[0];
+ }
+
+ LLVMValueRef user_edgeflags[3] = {};
+
+ if (sel->info.writes_edgeflag) {
+ assert(!unterminated_es_if_block);
+
+ /* Streamout already inserted the barrier, so don't insert it again. */
+ if (!sel->so.num_outputs)
+ ac_build_s_barrier(&ctx->ac);
+
+ ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
+ /* Load edge flags from ES threads and store them into VGPRs in GS threads. */
+ for (unsigned i = 0; i < num_vertices; i++) {
+ tmp = ngg_nogs_vertex_ptr(ctx, vtxindex[i]);
+ tmp2 = LLVMConstInt(ctx->ac.i32, ngg_nogs_vertex_size(ctx->shader) - 1, 0);
+ tmp = ac_build_gep0(&ctx->ac, tmp, tmp2);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+
+ user_edgeflags[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i1, "");
+ LLVMBuildStore(builder, tmp, user_edgeflags[i]);
+ }
+ ac_build_endif(&ctx->ac, 5400);
+ }
+
+ /* Copy Primitive IDs from GS threads to the LDS address corresponding
+ * to the ES thread of the provoking vertex.
+ */
+ if (ctx->stage == MESA_SHADER_VERTEX && ctx->shader->key.mono.u.vs_export_prim_id) {
+ assert(!unterminated_es_if_block);
+
+ /* Streamout and edge flags use LDS. Make it idle, so that we can reuse it. */
+ if (sel->so.num_outputs || sel->info.writes_edgeflag)
+ ac_build_s_barrier(&ctx->ac);
+
+ ac_build_ifcc(&ctx->ac, is_gs_thread, 5400);
+ /* Extract the PROVOKING_VTX_INDEX field. */
+ LLVMValueRef provoking_vtx_in_prim = si_unpack_param(ctx, ctx->vs_state_bits, 4, 2);
+
+ /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
+ LLVMValueRef indices = ac_build_gather_values(&ctx->ac, vtxindex, 3);
+ LLVMValueRef provoking_vtx_index =
+ LLVMBuildExtractElement(builder, indices, provoking_vtx_in_prim, "");
+ LLVMValueRef vertex_ptr = ngg_nogs_vertex_ptr(ctx, provoking_vtx_index);
+
+ LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args.gs_prim_id),
+ ac_build_gep0(&ctx->ac, vertex_ptr, ctx->ac.i32_0));
+ ac_build_endif(&ctx->ac, 5400);
+ }
+
+ /* Update query buffer */
+ if (ctx->screen->use_ngg_streamout && !info->properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]) {
+ assert(!unterminated_es_if_block);
+
+ tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5029); /* if (STREAMOUT_QUERY_ENABLED) */
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, get_wave_id_in_tg(ctx), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5030);
+ tmp = LLVMBuildICmp(builder, LLVMIntULE, ac_get_thread_id(&ctx->ac),
+ sel->so.num_outputs ? ctx->ac.i32_1 : ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5031);
+ {
+ LLVMValueRef args[] = {
+ ngg_get_prim_cnt(ctx),
+ ngg_get_query_buf(ctx),
+ LLVMConstInt(ctx->ac.i32, 16, false), /* offset of stream[0].generated_primitives */
+ ctx->ac.i32_0, /* soffset */
+ ctx->ac.i32_0, /* cachepolicy */
+ };
+
+ if (sel->so.num_outputs) {
+ args[0] = ac_build_writelane(&ctx->ac, args[0], emitted_prims, ctx->ac.i32_1);
+ args[2] = ac_build_writelane(&ctx->ac, args[2], LLVMConstInt(ctx->ac.i32, 24, false),
+ ctx->ac.i32_1);
+ }
+
+ /* TODO: should this be 64-bit atomics? */
+ ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32", ctx->ac.i32, args, 5,
+ 0);
+ }
+ ac_build_endif(&ctx->ac, 5031);
+ ac_build_endif(&ctx->ac, 5030);
+ ac_build_endif(&ctx->ac, 5029);
+ }
+
+ /* Build the primitive export. */
+ if (!gfx10_ngg_export_prim_early(ctx->shader)) {
+ assert(!unterminated_es_if_block);
+ gfx10_ngg_build_export_prim(ctx, user_edgeflags, NULL);
+ }
+
+ /* Export per-vertex data (positions and parameters). */
+ if (!unterminated_es_if_block)
+ ac_build_ifcc(&ctx->ac, is_es_thread, 6002);
+ {
+ unsigned i;
+
+ /* Unconditionally (re-)load the values for proper SSA form. */
+ for (i = 0; i < info->num_outputs; i++) {
+ /* If the NGG cull shader part computed the position, don't
+ * use the position from the current shader part. Instead,
+ * load it from LDS.
+ */
+ if (info->output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
+ ctx->shader->key.opt.ngg_culling) {
+ vertex_ptr = ngg_nogs_vertex_ptr(ctx, ac_get_arg(&ctx->ac, ctx->ngg_old_thread_id));
+
+ for (unsigned j = 0; j < 4; j++) {
+ tmp = LLVMConstInt(ctx->ac.i32, lds_pos_x + j, 0);
+ tmp = ac_build_gep0(&ctx->ac, vertex_ptr, tmp);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ outputs[i].values[j] = ac_to_float(&ctx->ac, tmp);
+ }
+ } else {
+ for (unsigned j = 0; j < 4; j++) {
+ outputs[i].values[j] = LLVMBuildLoad(builder, addrs[4 * i + j], "");
+ }
+ }
+ }
+
+ if (ctx->shader->key.mono.u.vs_export_prim_id) {
+ outputs[i].semantic_name = TGSI_SEMANTIC_PRIMID;
+ outputs[i].semantic_index = 0;
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ /* Wait for GS stores to finish. */
+ ac_build_s_barrier(&ctx->ac);
+
+ tmp = ngg_nogs_vertex_ptr(ctx, get_thread_id_in_tg(ctx));
+ tmp = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
+ outputs[i].values[0] = LLVMBuildLoad(builder, tmp, "");
+ } else {
+ assert(ctx->stage == MESA_SHADER_TESS_EVAL);
+ outputs[i].values[0] = si_get_primitive_id(ctx, 0);
+ }
+
+ outputs[i].values[0] = ac_to_float(&ctx->ac, outputs[i].values[0]);
+ for (unsigned j = 1; j < 4; j++)
+ outputs[i].values[j] = LLVMGetUndef(ctx->ac.f32);
+
+ memset(outputs[i].vertex_stream, 0, sizeof(outputs[i].vertex_stream));
+ i++;
+ }
+
+ si_llvm_build_vs_exports(ctx, outputs, i);
+ }
+ ac_build_endif(&ctx->ac, 6002);
}
-static LLVMValueRef
-ngg_gs_get_vertex_storage(struct si_shader_context *ctx)
+static LLVMValueRef ngg_gs_get_vertex_storage(struct si_shader_context *ctx)
{
- const struct si_shader_selector *sel = ctx->shader->selector;
- const struct si_shader_info *info = &sel->info;
-
- LLVMTypeRef elements[2] = {
- LLVMArrayType(ctx->ac.i32, 4 * info->num_outputs),
- LLVMArrayType(ctx->ac.i8, 4),
- };
- LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
- type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
- return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
+ const struct si_shader_selector *sel = ctx->shader->selector;
+ const struct si_shader_info *info = &sel->info;
+
+ LLVMTypeRef elements[2] = {
+ LLVMArrayType(ctx->ac.i32, 4 * info->num_outputs),
+ LLVMArrayType(ctx->ac.i8, 4),
+ };
+ LLVMTypeRef type = LLVMStructTypeInContext(ctx->ac.context, elements, 2, false);
+ type = LLVMPointerType(LLVMArrayType(type, 0), AC_ADDR_SPACE_LDS);
+ return LLVMBuildBitCast(ctx->ac.builder, ctx->gs_ngg_emit, type, "");
}
/**
*
* \return an LDS pointer to type {[N x i32], [4 x i8]}
*/
-static LLVMValueRef
-ngg_gs_vertex_ptr(struct si_shader_context *ctx, LLVMValueRef vertexidx)
+static LLVMValueRef ngg_gs_vertex_ptr(struct si_shader_context *ctx, LLVMValueRef vertexidx)
{
- struct si_shader_selector *sel = ctx->shader->selector;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
-
- /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
- unsigned write_stride_2exp = ffs(sel->gs_max_out_vertices) - 1;
- if (write_stride_2exp) {
- LLVMValueRef row =
- LLVMBuildLShr(builder, vertexidx,
- LLVMConstInt(ctx->ac.i32, 5, false), "");
- LLVMValueRef swizzle =
- LLVMBuildAnd(builder, row,
- LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1,
- false), "");
- vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
- }
-
- return ac_build_gep0(&ctx->ac, storage, vertexidx);
+ struct si_shader_selector *sel = ctx->shader->selector;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef storage = ngg_gs_get_vertex_storage(ctx);
+
+ /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
+ unsigned write_stride_2exp = ffs(sel->gs_max_out_vertices) - 1;
+ if (write_stride_2exp) {
+ LLVMValueRef row = LLVMBuildLShr(builder, vertexidx, LLVMConstInt(ctx->ac.i32, 5, false), "");
+ LLVMValueRef swizzle = LLVMBuildAnd(
+ builder, row, LLVMConstInt(ctx->ac.i32, (1u << write_stride_2exp) - 1, false), "");
+ vertexidx = LLVMBuildXor(builder, vertexidx, swizzle, "");
+ }
+
+ return ac_build_gep0(&ctx->ac, storage, vertexidx);
}
-static LLVMValueRef
-ngg_gs_emit_vertex_ptr(struct si_shader_context *ctx, LLVMValueRef gsthread,
- LLVMValueRef emitidx)
+static LLVMValueRef ngg_gs_emit_vertex_ptr(struct si_shader_context *ctx, LLVMValueRef gsthread,
+ LLVMValueRef emitidx)
{
- struct si_shader_selector *sel = ctx->shader->selector;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
-
- tmp = LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false);
- tmp = LLVMBuildMul(builder, tmp, gsthread, "");
- const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
- return ngg_gs_vertex_ptr(ctx, vertexidx);
+ struct si_shader_selector *sel = ctx->shader->selector;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+
+ tmp = LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false);
+ tmp = LLVMBuildMul(builder, tmp, gsthread, "");
+ const LLVMValueRef vertexidx = LLVMBuildAdd(builder, tmp, emitidx, "");
+ return ngg_gs_vertex_ptr(ctx, vertexidx);
}
-static LLVMValueRef
-ngg_gs_get_emit_output_ptr(struct si_shader_context *ctx, LLVMValueRef vertexptr,
- unsigned out_idx)
+static LLVMValueRef ngg_gs_get_emit_output_ptr(struct si_shader_context *ctx,
+ LLVMValueRef vertexptr, unsigned out_idx)
{
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implied C-style array */
- ctx->ac.i32_0, /* first struct entry */
- LLVMConstInt(ctx->ac.i32, out_idx, false),
- };
- return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_0, /* first struct entry */
+ LLVMConstInt(ctx->ac.i32, out_idx, false),
+ };
+ return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
}
-static LLVMValueRef
-ngg_gs_get_emit_primflag_ptr(struct si_shader_context *ctx, LLVMValueRef vertexptr,
- unsigned stream)
+static LLVMValueRef ngg_gs_get_emit_primflag_ptr(struct si_shader_context *ctx,
+ LLVMValueRef vertexptr, unsigned stream)
{
- LLVMValueRef gep_idx[3] = {
- ctx->ac.i32_0, /* implied C-style array */
- ctx->ac.i32_1, /* second struct entry */
- LLVMConstInt(ctx->ac.i32, stream, false),
- };
- return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
+ LLVMValueRef gep_idx[3] = {
+ ctx->ac.i32_0, /* implied C-style array */
+ ctx->ac.i32_1, /* second struct entry */
+ LLVMConstInt(ctx->ac.i32, stream, false),
+ };
+ return LLVMBuildGEP(ctx->ac.builder, vertexptr, gep_idx, 3, "");
}
-void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx,
- unsigned stream,
- LLVMValueRef *addrs)
+void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs)
{
- const struct si_shader_selector *sel = ctx->shader->selector;
- const struct si_shader_info *info = &sel->info;
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef tmp;
- const LLVMValueRef vertexidx =
- LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
-
- /* If this thread has already emitted the declared maximum number of
- * vertices, skip the write: excessive vertex emissions are not
- * supposed to have any effect.
- */
- const LLVMValueRef can_emit =
- LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
- LLVMConstInt(ctx->i32, sel->gs_max_out_vertices, false), "");
-
- tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
- tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
- LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
-
- ac_build_ifcc(&ctx->ac, can_emit, 9001);
-
- const LLVMValueRef vertexptr =
- ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
- unsigned out_idx = 0;
- for (unsigned i = 0; i < info->num_outputs; i++) {
- for (unsigned chan = 0; chan < 4; chan++, out_idx++) {
- if (!(info->output_usagemask[i] & (1 << chan)) ||
- ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
- continue;
-
- LLVMValueRef out_val = LLVMBuildLoad(builder, addrs[4 * i + chan], "");
- out_val = ac_to_integer(&ctx->ac, out_val);
- LLVMBuildStore(builder, out_val,
- ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx));
- }
- }
- assert(out_idx * 4 == sel->gsvs_vertex_size);
-
- /* Determine and store whether this vertex completed a primitive. */
- const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
-
- tmp = LLVMConstInt(ctx->ac.i32, u_vertices_per_prim(sel->gs_output_prim) - 1, false);
- const LLVMValueRef iscompleteprim =
- LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
-
- /* Since the geometry shader emits triangle strips, we need to
- * track which primitive is odd and swap vertex indices to get
- * the correct vertex order.
- */
- LLVMValueRef is_odd = ctx->i1false;
- if (stream == 0 && u_vertices_per_prim(sel->gs_output_prim) == 3) {
- tmp = LLVMBuildAnd(builder, curverts, ctx->i32_1, "");
- is_odd = LLVMBuildICmp(builder, LLVMIntEQ, tmp, ctx->i32_1, "");
- }
-
- tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
- LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
-
- /* The per-vertex primitive flag encoding:
- * bit 0: whether this vertex finishes a primitive
- * bit 1: whether the primitive is odd (if we are emitting triangle strips)
- */
- tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
- tmp = LLVMBuildOr(builder, tmp,
- LLVMBuildShl(builder,
- LLVMBuildZExt(builder, is_odd, ctx->ac.i8, ""),
- ctx->ac.i8_1, ""), "");
- LLVMBuildStore(builder, tmp, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream));
-
- tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
- tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
- LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
-
- ac_build_endif(&ctx->ac, 9001);
+ const struct si_shader_selector *sel = ctx->shader->selector;
+ const struct si_shader_info *info = &sel->info;
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef tmp;
+ const LLVMValueRef vertexidx = LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+
+ /* If this thread has already emitted the declared maximum number of
+ * vertices, skip the write: excessive vertex emissions are not
+ * supposed to have any effect.
+ */
+ const LLVMValueRef can_emit =
+ LLVMBuildICmp(builder, LLVMIntULT, vertexidx,
+ LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
+
+ tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+ tmp = LLVMBuildSelect(builder, can_emit, tmp, vertexidx, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+ ac_build_ifcc(&ctx->ac, can_emit, 9001);
+
+ const LLVMValueRef vertexptr = ngg_gs_emit_vertex_ptr(ctx, get_thread_id_in_tg(ctx), vertexidx);
+ unsigned out_idx = 0;
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ for (unsigned chan = 0; chan < 4; chan++, out_idx++) {
+ if (!(info->output_usagemask[i] & (1 << chan)) ||
+ ((info->output_streams[i] >> (2 * chan)) & 3) != stream)
+ continue;
+
+ LLVMValueRef out_val = LLVMBuildLoad(builder, addrs[4 * i + chan], "");
+ out_val = ac_to_integer(&ctx->ac, out_val);
+ LLVMBuildStore(builder, out_val, ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx));
+ }
+ }
+ assert(out_idx * 4 == sel->gsvs_vertex_size);
+
+ /* Determine and store whether this vertex completed a primitive. */
+ const LLVMValueRef curverts = LLVMBuildLoad(builder, ctx->gs_curprim_verts[stream], "");
+
+ tmp = LLVMConstInt(ctx->ac.i32, u_vertices_per_prim(sel->gs_output_prim) - 1, false);
+ const LLVMValueRef iscompleteprim = LLVMBuildICmp(builder, LLVMIntUGE, curverts, tmp, "");
+
+ /* Since the geometry shader emits triangle strips, we need to
+ * track which primitive is odd and swap vertex indices to get
+ * the correct vertex order.
+ */
+ LLVMValueRef is_odd = ctx->ac.i1false;
+ if (stream == 0 && u_vertices_per_prim(sel->gs_output_prim) == 3) {
+ tmp = LLVMBuildAnd(builder, curverts, ctx->ac.i32_1, "");
+ is_odd = LLVMBuildICmp(builder, LLVMIntEQ, tmp, ctx->ac.i32_1, "");
+ }
+
+ tmp = LLVMBuildAdd(builder, curverts, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_curprim_verts[stream]);
+
+ /* The per-vertex primitive flag encoding:
+ * bit 0: whether this vertex finishes a primitive
+ * bit 1: whether the primitive is odd (if we are emitting triangle strips)
+ */
+ tmp = LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i8, "");
+ tmp = LLVMBuildOr(
+ builder, tmp,
+ LLVMBuildShl(builder, LLVMBuildZExt(builder, is_odd, ctx->ac.i8, ""), ctx->ac.i8_1, ""), "");
+ LLVMBuildStore(builder, tmp, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream));
+
+ tmp = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+ tmp = LLVMBuildAdd(builder, tmp, LLVMBuildZExt(builder, iscompleteprim, ctx->ac.i32, ""), "");
+ LLVMBuildStore(builder, tmp, ctx->gs_generated_prims[stream]);
+
+ ac_build_endif(&ctx->ac, 9001);
}
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx)
{
- /* Zero out the part of LDS scratch that is used to accumulate the
- * per-stream generated primitive count.
- */
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
- LLVMValueRef tid = get_thread_id_in_tg(ctx);
- LLVMValueRef tmp;
-
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->i32, 4, false), "");
- ac_build_ifcc(&ctx->ac, tmp, 5090);
- {
- LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
- LLVMBuildStore(builder, ctx->i32_0, ptr);
- }
- ac_build_endif(&ctx->ac, 5090);
-
- ac_build_s_barrier(&ctx->ac);
+ /* Zero out the part of LDS scratch that is used to accumulate the
+ * per-stream generated primitive count.
+ */
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef scratchptr = ctx->gs_ngg_scratch;
+ LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef tmp;
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, LLVMConstInt(ctx->ac.i32, 4, false), "");
+ ac_build_ifcc(&ctx->ac, tmp, 5090);
+ {
+ LLVMValueRef ptr = ac_build_gep0(&ctx->ac, scratchptr, tid);
+ LLVMBuildStore(builder, ctx->ac.i32_0, ptr);
+ }
+ ac_build_endif(&ctx->ac, 5090);
+
+ ac_build_s_barrier(&ctx->ac);
}
void gfx10_ngg_gs_emit_epilogue(struct si_shader_context *ctx)
{
- const struct si_shader_selector *sel = ctx->shader->selector;
- const struct si_shader_info *info = &sel->info;
- const unsigned verts_per_prim = u_vertices_per_prim(sel->gs_output_prim);
- LLVMBuilderRef builder = ctx->ac.builder;
- LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
- LLVMValueRef tmp, tmp2;
-
- /* Zero out remaining (non-emitted) primitive flags.
- *
- * Note: Alternatively, we could pass the relevant gs_next_vertex to
- * the emit threads via LDS. This is likely worse in the expected
- * typical case where each GS thread emits the full set of
- * vertices.
- */
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
-
- ac_build_bgnloop(&ctx->ac, 5100);
-
- const LLVMValueRef vertexidx =
- LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
- tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
- LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
- ac_build_ifcc(&ctx->ac, tmp, 5101);
- ac_build_break(&ctx->ac);
- ac_build_endif(&ctx->ac, 5101);
-
- tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
- LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
-
- tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
- LLVMBuildStore(builder, i8_0, ngg_gs_get_emit_primflag_ptr(ctx, tmp, stream));
-
- ac_build_endloop(&ctx->ac, 5100);
- }
-
- /* Accumulate generated primitives counts across the entire threadgroup. */
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- LLVMValueRef numprims =
- LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
- numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
-
- tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->i32_0, "");
- ac_build_ifcc(&ctx->ac, tmp, 5105);
- {
- LLVMBuildAtomicRMW(builder, LLVMAtomicRMWBinOpAdd,
- ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch,
- LLVMConstInt(ctx->i32, stream, false)),
- numprims, LLVMAtomicOrderingMonotonic, false);
- }
- ac_build_endif(&ctx->ac, 5105);
- }
-
- ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
-
- ac_build_s_barrier(&ctx->ac);
-
- const LLVMValueRef tid = get_thread_id_in_tg(ctx);
- LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
-
- /* Streamout */
- if (sel->so.num_outputs) {
- struct ngg_streamout nggso = {};
-
- nggso.num_vertices = LLVMConstInt(ctx->i32, verts_per_prim, false);
-
- LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tid);
- for (unsigned stream = 0; stream < 4; ++stream) {
- if (!info->num_stream_output_components[stream])
- continue;
-
- tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream), "");
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
- tmp2 = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
- nggso.prim_enable[stream] = LLVMBuildAnd(builder, tmp, tmp2, "");
- }
-
- for (unsigned i = 0; i < verts_per_prim; ++i) {
- tmp = LLVMBuildSub(builder, tid,
- LLVMConstInt(ctx->i32, verts_per_prim - i - 1, false), "");
- tmp = ngg_gs_vertex_ptr(ctx, tmp);
- nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->i32_0);
- }
-
- build_streamout(ctx, &nggso);
- }
-
- /* Write shader query data. */
- if (ctx->screen->use_ngg_streamout) {
- tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
- tmp = LLVMBuildTrunc(builder, tmp, ctx->i1, "");
- ac_build_ifcc(&ctx->ac, tmp, 5109); /* if (STREAMOUT_QUERY_ENABLED) */
- unsigned num_query_comps = sel->so.num_outputs ? 8 : 4;
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid,
- LLVMConstInt(ctx->i32, num_query_comps, false), "");
- ac_build_ifcc(&ctx->ac, tmp, 5110);
- {
- LLVMValueRef offset;
- tmp = tid;
- if (sel->so.num_outputs)
- tmp = LLVMBuildAnd(builder, tmp, LLVMConstInt(ctx->i32, 3, false), "");
- offset = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->i32, 32, false), "");
- if (sel->so.num_outputs) {
- tmp = LLVMBuildLShr(builder, tid, LLVMConstInt(ctx->i32, 2, false), "");
- tmp = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->i32, 8, false), "");
- offset = LLVMBuildAdd(builder, offset, tmp, "");
- }
-
- tmp = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid), "");
- LLVMValueRef args[] = {
- tmp,
- ngg_get_query_buf(ctx),
- offset,
- LLVMConstInt(ctx->i32, 16, false), /* soffset */
- ctx->i32_0, /* cachepolicy */
- };
- ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32",
- ctx->i32, args, 5, 0);
- }
- ac_build_endif(&ctx->ac, 5110);
- ac_build_endif(&ctx->ac, 5109);
- }
-
- /* Determine vertex liveness. */
- LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
-
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
- ac_build_ifcc(&ctx->ac, tmp, 5120);
- {
- for (unsigned i = 0; i < verts_per_prim; ++i) {
- const LLVMValueRef primidx =
- LLVMBuildAdd(builder, tid,
- LLVMConstInt(ctx->ac.i32, i, false), "");
-
- if (i > 0) {
- tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
- ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
- }
-
- /* Load primitive liveness */
- tmp = ngg_gs_vertex_ptr(ctx, primidx);
- tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
- const LLVMValueRef primlive =
- LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
-
- tmp = LLVMBuildLoad(builder, vertliveptr, "");
- tmp = LLVMBuildOr(builder, tmp, primlive, ""),
- LLVMBuildStore(builder, tmp, vertliveptr);
-
- if (i > 0)
- ac_build_endif(&ctx->ac, 5121 + i);
- }
- }
- ac_build_endif(&ctx->ac, 5120);
-
- /* Inclusive scan addition across the current wave. */
- LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
- struct ac_wg_scan vertlive_scan = {};
- vertlive_scan.op = nir_op_iadd;
- vertlive_scan.enable_reduce = true;
- vertlive_scan.enable_exclusive = true;
- vertlive_scan.src = vertlive;
- vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->i32_0);
- vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
- vertlive_scan.numwaves = get_tgsize(ctx);
- vertlive_scan.maxwaves = 8;
-
- ac_build_wg_scan(&ctx->ac, &vertlive_scan);
-
- /* Skip all exports (including index exports) when possible. At least on
- * early gfx10 revisions this is also to avoid hangs.
- */
- LLVMValueRef have_exports =
- LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
- num_emit_threads =
- LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
-
- /* Allocate export space. Send this message as early as possible, to
- * hide the latency of the SQ <-> SPI roundtrip.
- *
- * Note: We could consider compacting primitives for export as well.
- * PA processes 1 non-null prim / clock, but it fetches 4 DW of
- * prim data per clock and skips null primitives at no additional
- * cost. So compacting primitives can only be beneficial when
- * there are 4 or more contiguous null primitives in the export
- * (in the common case of single-dword prim exports).
- */
- ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx),
- vertlive_scan.result_reduce, num_emit_threads);
-
- /* Setup the reverse vertex compaction permutation. We re-use stream 1
- * of the primitive liveness flags, relying on the fact that each
- * threadgroup can have at most 256 threads. */
- ac_build_ifcc(&ctx->ac, vertlive, 5130);
- {
- tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
- tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
- LLVMBuildStore(builder, tmp2, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1));
- }
- ac_build_endif(&ctx->ac, 5130);
-
- ac_build_s_barrier(&ctx->ac);
-
- /* Export primitive data */
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
- ac_build_ifcc(&ctx->ac, tmp, 5140);
- {
- LLVMValueRef flags;
- struct ac_ngg_prim prim = {};
- prim.num_vertices = verts_per_prim;
-
- tmp = ngg_gs_vertex_ptr(ctx, tid);
- flags = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
- prim.isnull = LLVMBuildNot(builder, LLVMBuildTrunc(builder, flags, ctx->i1, ""), "");
-
- for (unsigned i = 0; i < verts_per_prim; ++i) {
- prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
- LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
- prim.edgeflag[i] = ctx->ac.i1false;
- }
-
- /* Geometry shaders output triangle strips, but NGG expects triangles.
- * We need to change the vertex order for odd triangles to get correct
- * front/back facing by swapping 2 vertex indices, but we also have to
- * keep the provoking vertex in the same place.
- *
- * If the first vertex is provoking, swap index 1 and 2.
- * If the last vertex is provoking, swap index 0 and 1.
- */
- if (verts_per_prim == 3) {
- LLVMValueRef is_odd = LLVMBuildLShr(builder, flags, ctx->ac.i8_1, "");
- is_odd = LLVMBuildTrunc(builder, is_odd, ctx->i1, "");
- LLVMValueRef flatshade_first =
- LLVMBuildICmp(builder, LLVMIntEQ,
- si_unpack_param(ctx, ctx->vs_state_bits, 4, 2),
- ctx->i32_0, "");
-
- struct ac_ngg_prim in = prim;
- prim.index[0] = LLVMBuildSelect(builder, flatshade_first,
- in.index[0],
- LLVMBuildSelect(builder, is_odd,
- in.index[1], in.index[0], ""), "");
- prim.index[1] = LLVMBuildSelect(builder, flatshade_first,
- LLVMBuildSelect(builder, is_odd,
- in.index[2], in.index[1], ""),
- LLVMBuildSelect(builder, is_odd,
- in.index[0], in.index[1], ""), "");
- prim.index[2] = LLVMBuildSelect(builder, flatshade_first,
- LLVMBuildSelect(builder, is_odd,
- in.index[1], in.index[2], ""),
- in.index[2], "");
- }
-
- ac_build_export_prim(&ctx->ac, &prim);
- }
- ac_build_endif(&ctx->ac, 5140);
-
- /* Export position and parameter data */
- tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
- ac_build_ifcc(&ctx->ac, tmp, 5145);
- {
- struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
-
- tmp = ngg_gs_vertex_ptr(ctx, tid);
- tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1), "");
- tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
- const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
-
- unsigned out_idx = 0;
- for (unsigned i = 0; i < info->num_outputs; i++) {
- outputs[i].semantic_name = info->output_semantic_name[i];
- outputs[i].semantic_index = info->output_semantic_index[i];
-
- for (unsigned j = 0; j < 4; j++, out_idx++) {
- tmp = ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx);
- tmp = LLVMBuildLoad(builder, tmp, "");
- outputs[i].values[j] = ac_to_float(&ctx->ac, tmp);
- outputs[i].vertex_stream[j] =
- (info->output_streams[i] >> (2 * j)) & 3;
- }
- }
-
- si_llvm_export_vs(ctx, outputs, info->num_outputs);
- }
- ac_build_endif(&ctx->ac, 5145);
+ const struct si_shader_selector *sel = ctx->shader->selector;
+ const struct si_shader_info *info = &sel->info;
+ const unsigned verts_per_prim = u_vertices_per_prim(sel->gs_output_prim);
+ LLVMBuilderRef builder = ctx->ac.builder;
+ LLVMValueRef i8_0 = LLVMConstInt(ctx->ac.i8, 0, false);
+ LLVMValueRef tmp, tmp2;
+
+ /* Zero out remaining (non-emitted) primitive flags.
+ *
+ * Note: Alternatively, we could pass the relevant gs_next_vertex to
+ * the emit threads via LDS. This is likely worse in the expected
+ * typical case where each GS thread emits the full set of
+ * vertices.
+ */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ const LLVMValueRef gsthread = get_thread_id_in_tg(ctx);
+
+ ac_build_bgnloop(&ctx->ac, 5100);
+
+ const LLVMValueRef vertexidx = LLVMBuildLoad(builder, ctx->gs_next_vertex[stream], "");
+ tmp = LLVMBuildICmp(builder, LLVMIntUGE, vertexidx,
+ LLVMConstInt(ctx->ac.i32, sel->gs_max_out_vertices, false), "");
+ ac_build_ifcc(&ctx->ac, tmp, 5101);
+ ac_build_break(&ctx->ac);
+ ac_build_endif(&ctx->ac, 5101);
+
+ tmp = LLVMBuildAdd(builder, vertexidx, ctx->ac.i32_1, "");
+ LLVMBuildStore(builder, tmp, ctx->gs_next_vertex[stream]);
+
+ tmp = ngg_gs_emit_vertex_ptr(ctx, gsthread, vertexidx);
+ LLVMBuildStore(builder, i8_0, ngg_gs_get_emit_primflag_ptr(ctx, tmp, stream));
+
+ ac_build_endloop(&ctx->ac, 5100);
+ }
+
+ /* Accumulate generated primitives counts across the entire threadgroup. */
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ LLVMValueRef numprims = LLVMBuildLoad(builder, ctx->gs_generated_prims[stream], "");
+ numprims = ac_build_reduce(&ctx->ac, numprims, nir_op_iadd, ctx->ac.wave_size);
+
+ tmp = LLVMBuildICmp(builder, LLVMIntEQ, ac_get_thread_id(&ctx->ac), ctx->ac.i32_0, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5105);
+ {
+ LLVMBuildAtomicRMW(
+ builder, LLVMAtomicRMWBinOpAdd,
+ ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, LLVMConstInt(ctx->ac.i32, stream, false)),
+ numprims, LLVMAtomicOrderingMonotonic, false);
+ }
+ ac_build_endif(&ctx->ac, 5105);
+ }
+
+ ac_build_endif(&ctx->ac, ctx->merged_wrap_if_label);
+
+ ac_build_s_barrier(&ctx->ac);
+
+ const LLVMValueRef tid = get_thread_id_in_tg(ctx);
+ LLVMValueRef num_emit_threads = ngg_get_prim_cnt(ctx);
+
+ /* Streamout */
+ if (sel->so.num_outputs) {
+ struct ngg_streamout nggso = {};
+
+ nggso.num_vertices = LLVMConstInt(ctx->ac.i32, verts_per_prim, false);
+
+ LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tid);
+ for (unsigned stream = 0; stream < 4; ++stream) {
+ if (!info->num_stream_output_components[stream])
+ continue;
+
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, vertexptr, stream), "");
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ tmp2 = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ nggso.prim_enable[stream] = LLVMBuildAnd(builder, tmp, tmp2, "");
+ }
+
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ tmp = LLVMBuildSub(builder, tid, LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false),
+ "");
+ tmp = ngg_gs_vertex_ptr(ctx, tmp);
+ nggso.vertices[i] = ac_build_gep0(&ctx->ac, tmp, ctx->ac.i32_0);
+ }
+
+ build_streamout(ctx, &nggso);
+ }
+
+ /* Write shader query data. */
+ if (ctx->screen->use_ngg_streamout) {
+ tmp = si_unpack_param(ctx, ctx->vs_state_bits, 6, 1);
+ tmp = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5109); /* if (STREAMOUT_QUERY_ENABLED) */
+ unsigned num_query_comps = sel->so.num_outputs ? 8 : 4;
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid,
+ LLVMConstInt(ctx->ac.i32, num_query_comps, false), "");
+ ac_build_ifcc(&ctx->ac, tmp, 5110);
+ {
+ LLVMValueRef offset;
+ tmp = tid;
+ if (sel->so.num_outputs)
+ tmp = LLVMBuildAnd(builder, tmp, LLVMConstInt(ctx->ac.i32, 3, false), "");
+ offset = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->ac.i32, 32, false), "");
+ if (sel->so.num_outputs) {
+ tmp = LLVMBuildLShr(builder, tid, LLVMConstInt(ctx->ac.i32, 2, false), "");
+ tmp = LLVMBuildNUWMul(builder, tmp, LLVMConstInt(ctx->ac.i32, 8, false), "");
+ offset = LLVMBuildAdd(builder, offset, tmp, "");
+ }
+
+ tmp = LLVMBuildLoad(builder, ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, tid), "");
+ LLVMValueRef args[] = {
+ tmp, ngg_get_query_buf(ctx),
+ offset, LLVMConstInt(ctx->ac.i32, 16, false), /* soffset */
+ ctx->ac.i32_0, /* cachepolicy */
+ };
+ ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.raw.buffer.atomic.add.i32", ctx->ac.i32, args, 5,
+ 0);
+ }
+ ac_build_endif(&ctx->ac, 5110);
+ ac_build_endif(&ctx->ac, 5109);
+ }
+
+ /* Determine vertex liveness. */
+ LLVMValueRef vertliveptr = ac_build_alloca(&ctx->ac, ctx->ac.i1, "vertexlive");
+
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5120);
+ {
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ const LLVMValueRef primidx =
+ LLVMBuildAdd(builder, tid, LLVMConstInt(ctx->ac.i32, i, false), "");
+
+ if (i > 0) {
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, primidx, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5121 + i);
+ }
+
+ /* Load primitive liveness */
+ tmp = ngg_gs_vertex_ptr(ctx, primidx);
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
+ const LLVMValueRef primlive = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+
+ tmp = LLVMBuildLoad(builder, vertliveptr, "");
+ tmp = LLVMBuildOr(builder, tmp, primlive, ""), LLVMBuildStore(builder, tmp, vertliveptr);
+
+ if (i > 0)
+ ac_build_endif(&ctx->ac, 5121 + i);
+ }
+ }
+ ac_build_endif(&ctx->ac, 5120);
+
+ /* Inclusive scan addition across the current wave. */
+ LLVMValueRef vertlive = LLVMBuildLoad(builder, vertliveptr, "");
+ struct ac_wg_scan vertlive_scan = {};
+ vertlive_scan.op = nir_op_iadd;
+ vertlive_scan.enable_reduce = true;
+ vertlive_scan.enable_exclusive = true;
+ vertlive_scan.src = vertlive;
+ vertlive_scan.scratch = ac_build_gep0(&ctx->ac, ctx->gs_ngg_scratch, ctx->ac.i32_0);
+ vertlive_scan.waveidx = get_wave_id_in_tg(ctx);
+ vertlive_scan.numwaves = get_tgsize(ctx);
+ vertlive_scan.maxwaves = 8;
+
+ ac_build_wg_scan(&ctx->ac, &vertlive_scan);
+
+ /* Skip all exports (including index exports) when possible. At least on
+ * early gfx10 revisions this is also to avoid hangs.
+ */
+ LLVMValueRef have_exports =
+ LLVMBuildICmp(builder, LLVMIntNE, vertlive_scan.result_reduce, ctx->ac.i32_0, "");
+ num_emit_threads = LLVMBuildSelect(builder, have_exports, num_emit_threads, ctx->ac.i32_0, "");
+
+ /* Allocate export space. Send this message as early as possible, to
+ * hide the latency of the SQ <-> SPI roundtrip.
+ *
+ * Note: We could consider compacting primitives for export as well.
+ * PA processes 1 non-null prim / clock, but it fetches 4 DW of
+ * prim data per clock and skips null primitives at no additional
+ * cost. So compacting primitives can only be beneficial when
+ * there are 4 or more contiguous null primitives in the export
+ * (in the common case of single-dword prim exports).
+ */
+ ac_build_sendmsg_gs_alloc_req(&ctx->ac, get_wave_id_in_tg(ctx), vertlive_scan.result_reduce,
+ num_emit_threads);
+
+ /* Setup the reverse vertex compaction permutation. We re-use stream 1
+ * of the primitive liveness flags, relying on the fact that each
+ * threadgroup can have at most 256 threads. */
+ ac_build_ifcc(&ctx->ac, vertlive, 5130);
+ {
+ tmp = ngg_gs_vertex_ptr(ctx, vertlive_scan.result_exclusive);
+ tmp2 = LLVMBuildTrunc(builder, tid, ctx->ac.i8, "");
+ LLVMBuildStore(builder, tmp2, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1));
+ }
+ ac_build_endif(&ctx->ac, 5130);
+
+ ac_build_s_barrier(&ctx->ac);
+
+ /* Export primitive data */
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, num_emit_threads, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5140);
+ {
+ LLVMValueRef flags;
+ struct ac_ngg_prim prim = {};
+ prim.num_vertices = verts_per_prim;
+
+ tmp = ngg_gs_vertex_ptr(ctx, tid);
+ flags = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 0), "");
+ prim.isnull = LLVMBuildNot(builder, LLVMBuildTrunc(builder, flags, ctx->ac.i1, ""), "");
+
+ for (unsigned i = 0; i < verts_per_prim; ++i) {
+ prim.index[i] = LLVMBuildSub(builder, vertlive_scan.result_exclusive,
+ LLVMConstInt(ctx->ac.i32, verts_per_prim - i - 1, false), "");
+ prim.edgeflag[i] = ctx->ac.i1false;
+ }
+
+ /* Geometry shaders output triangle strips, but NGG expects triangles. */
+ if (verts_per_prim == 3) {
+ LLVMValueRef is_odd = LLVMBuildLShr(builder, flags, ctx->ac.i8_1, "");
+ is_odd = LLVMBuildTrunc(builder, is_odd, ctx->ac.i1, "");
+ LLVMValueRef flatshade_first = LLVMBuildICmp(
+ builder, LLVMIntEQ, si_unpack_param(ctx, ctx->vs_state_bits, 4, 2), ctx->ac.i32_0, "");
+
+ ac_build_triangle_strip_indices_to_triangle(&ctx->ac, is_odd, flatshade_first, prim.index);
+ }
+
+ ac_build_export_prim(&ctx->ac, &prim);
+ }
+ ac_build_endif(&ctx->ac, 5140);
+
+ /* Export position and parameter data */
+ tmp = LLVMBuildICmp(builder, LLVMIntULT, tid, vertlive_scan.result_reduce, "");
+ ac_build_ifcc(&ctx->ac, tmp, 5145);
+ {
+ struct si_shader_output_values outputs[PIPE_MAX_SHADER_OUTPUTS];
+
+ tmp = ngg_gs_vertex_ptr(ctx, tid);
+ tmp = LLVMBuildLoad(builder, ngg_gs_get_emit_primflag_ptr(ctx, tmp, 1), "");
+ tmp = LLVMBuildZExt(builder, tmp, ctx->ac.i32, "");
+ const LLVMValueRef vertexptr = ngg_gs_vertex_ptr(ctx, tmp);
+
+ unsigned out_idx = 0;
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ outputs[i].semantic_name = info->output_semantic_name[i];
+ outputs[i].semantic_index = info->output_semantic_index[i];
+
+ for (unsigned j = 0; j < 4; j++, out_idx++) {
+ tmp = ngg_gs_get_emit_output_ptr(ctx, vertexptr, out_idx);
+ tmp = LLVMBuildLoad(builder, tmp, "");
+ outputs[i].values[j] = ac_to_float(&ctx->ac, tmp);
+ outputs[i].vertex_stream[j] = (info->output_streams[i] >> (2 * j)) & 3;
+ }
+ }
+
+ si_llvm_build_vs_exports(ctx, outputs, info->num_outputs);
+ }
+ ac_build_endif(&ctx->ac, 5145);
}
static void clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts,
- unsigned min_verts_per_prim, bool use_adjacency)
+ unsigned min_verts_per_prim, bool use_adjacency)
{
- unsigned max_reuse = max_esverts - min_verts_per_prim;
- if (use_adjacency)
- max_reuse /= 2;
- *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
+ unsigned max_reuse = max_esverts - min_verts_per_prim;
+ if (use_adjacency)
+ max_reuse /= 2;
+ *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
+}
+
+unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader)
+{
+ const struct si_shader_selector *sel = shader->selector;
+
+ if (sel->info.stage == MESA_SHADER_GEOMETRY && sel->so.num_outputs)
+ return 44;
+
+ return 8;
}
/**
* This happens before the shader is uploaded, since LDS relocations during
* upload depend on the subgroup size.
*/
-void gfx10_ngg_calculate_subgroup_info(struct si_shader *shader)
+bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader)
{
- const struct si_shader_selector *gs_sel = shader->selector;
- const struct si_shader_selector *es_sel =
- shader->previous_stage_sel ? shader->previous_stage_sel : gs_sel;
- const enum pipe_shader_type gs_type = gs_sel->type;
- const unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
- const unsigned input_prim = si_get_input_prim(gs_sel);
- const bool use_adjacency = input_prim >= PIPE_PRIM_LINES_ADJACENCY &&
- input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
- const unsigned max_verts_per_prim = u_vertices_per_prim(input_prim);
- const unsigned min_verts_per_prim =
- gs_type == PIPE_SHADER_GEOMETRY ? max_verts_per_prim : 1;
-
- /* All these are in dwords: */
- /* We can't allow using the whole LDS, because GS waves compete with
- * other shader stages for LDS space.
- *
- * TODO: We should really take the shader's internal LDS use into
- * account. The linker will fail if the size is greater than
- * 8K dwords.
- */
- const unsigned max_lds_size = 8 * 1024 - 768;
- const unsigned target_lds_size = max_lds_size;
- unsigned esvert_lds_size = 0;
- unsigned gsprim_lds_size = 0;
-
- /* All these are per subgroup: */
- bool max_vert_out_per_gs_instance = false;
- unsigned max_esverts_base = 128;
- unsigned max_gsprims_base = 128; /* default prim group size clamp */
-
- /* Hardware has the following non-natural restrictions on the value
- * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
- * the draw:
- * - at most 252 for any line input primitive type
- * - at most 251 for any quad input primitive type
- * - at most 251 for triangle strips with adjacency (this happens to
- * be the natural limit for triangle *lists* with adjacency)
- */
- max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
-
- if (gs_type == PIPE_SHADER_GEOMETRY) {
- unsigned max_out_verts_per_gsprim =
- gs_sel->gs_max_out_vertices * gs_num_invocations;
-
- if (max_out_verts_per_gsprim <= 256) {
- if (max_out_verts_per_gsprim) {
- max_gsprims_base = MIN2(max_gsprims_base,
- 256 / max_out_verts_per_gsprim);
- }
- } else {
- /* Use special multi-cycling mode in which each GS
- * instance gets its own subgroup. Does not work with
- * tessellation. */
- max_vert_out_per_gs_instance = true;
- max_gsprims_base = 1;
- max_out_verts_per_gsprim = gs_sel->gs_max_out_vertices;
- }
-
- esvert_lds_size = es_sel->esgs_itemsize / 4;
- gsprim_lds_size = (gs_sel->gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
- } else {
- /* VS and TES. */
- /* LDS size for passing data from ES to GS. */
- esvert_lds_size = ngg_nogs_vertex_size(shader);
-
- /* LDS size for passing data from GS to ES.
- * GS stores Primitive IDs into LDS at the address corresponding
- * to the ES thread of the provoking vertex. All ES threads
- * load and export PrimitiveID for their thread.
- */
- if (gs_sel->type == PIPE_SHADER_VERTEX &&
- shader->key.mono.u.vs_export_prim_id)
- esvert_lds_size = MAX2(esvert_lds_size, 1);
- }
-
- unsigned max_gsprims = max_gsprims_base;
- unsigned max_esverts = max_esverts_base;
-
- if (esvert_lds_size)
- max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
- if (gsprim_lds_size)
- max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
-
- max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
- clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
- assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
-
- if (esvert_lds_size || gsprim_lds_size) {
- /* Now that we have a rough proportionality between esverts
- * and gsprims based on the primitive type, scale both of them
- * down simultaneously based on required LDS space.
- *
- * We could be smarter about this if we knew how much vertex
- * reuse to expect.
- */
- unsigned lds_total = max_esverts * esvert_lds_size +
- max_gsprims * gsprim_lds_size;
- if (lds_total > target_lds_size) {
- max_esverts = max_esverts * target_lds_size / lds_total;
- max_gsprims = max_gsprims * target_lds_size / lds_total;
-
- max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
- clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
- min_verts_per_prim, use_adjacency);
- assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
- }
- }
-
- /* Round up towards full wave sizes for better ALU utilization. */
- if (!max_vert_out_per_gs_instance) {
- const unsigned wavesize = gs_sel->screen->ge_wave_size;
- unsigned orig_max_esverts;
- unsigned orig_max_gsprims;
- do {
- orig_max_esverts = max_esverts;
- orig_max_gsprims = max_gsprims;
-
- max_esverts = align(max_esverts, wavesize);
- max_esverts = MIN2(max_esverts, max_esverts_base);
- if (esvert_lds_size)
- max_esverts = MIN2(max_esverts,
- (max_lds_size - max_gsprims * gsprim_lds_size) /
- esvert_lds_size);
- max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
-
- max_gsprims = align(max_gsprims, wavesize);
- max_gsprims = MIN2(max_gsprims, max_gsprims_base);
- if (gsprim_lds_size)
- max_gsprims = MIN2(max_gsprims,
- (max_lds_size - max_esverts * esvert_lds_size) /
- gsprim_lds_size);
- clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
- min_verts_per_prim, use_adjacency);
- assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
- } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
- }
-
- /* Hardware restriction: minimum value of max_esverts */
- max_esverts = MAX2(max_esverts, 23 + max_verts_per_prim);
-
- unsigned max_out_vertices =
- max_vert_out_per_gs_instance ? gs_sel->gs_max_out_vertices :
- gs_type == PIPE_SHADER_GEOMETRY ?
- max_gsprims * gs_num_invocations * gs_sel->gs_max_out_vertices :
- max_esverts;
- assert(max_out_vertices <= 256);
-
- unsigned prim_amp_factor = 1;
- if (gs_type == PIPE_SHADER_GEOMETRY) {
- /* Number of output primitives per GS input primitive after
- * GS instancing. */
- prim_amp_factor = gs_sel->gs_max_out_vertices;
- }
-
- /* The GE only checks against the maximum number of ES verts after
- * allocating a full GS primitive. So we need to ensure that whenever
- * this check passes, there is enough space for a full primitive without
- * vertex reuse.
- */
- shader->ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
- shader->ngg.max_gsprims = max_gsprims;
- shader->ngg.max_out_verts = max_out_vertices;
- shader->ngg.prim_amp_factor = prim_amp_factor;
- shader->ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
-
- shader->gs_info.esgs_ring_size = 4 * max_esverts * esvert_lds_size;
- shader->ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
-
- assert(shader->ngg.hw_max_esverts >= 24); /* HW limitation */
+ const struct si_shader_selector *gs_sel = shader->selector;
+ const struct si_shader_selector *es_sel =
+ shader->previous_stage_sel ? shader->previous_stage_sel : gs_sel;
+ const gl_shader_stage gs_stage = gs_sel->info.stage;
+ const unsigned gs_num_invocations = MAX2(gs_sel->gs_num_invocations, 1);
+ const unsigned input_prim = si_get_input_prim(gs_sel);
+ const bool use_adjacency =
+ input_prim >= PIPE_PRIM_LINES_ADJACENCY && input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY;
+ const unsigned max_verts_per_prim = u_vertices_per_prim(input_prim);
+ const unsigned min_verts_per_prim = gs_stage == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
+
+ /* All these are in dwords: */
+ /* GE can only use 8K dwords (32KB) of LDS per workgroup.
+ */
+ const unsigned max_lds_size = 8 * 1024 - gfx10_ngg_get_scratch_dw_size(shader);
+ const unsigned target_lds_size = max_lds_size;
+ unsigned esvert_lds_size = 0;
+ unsigned gsprim_lds_size = 0;
+
+ /* All these are per subgroup: */
+ const unsigned min_esverts = gs_sel->screen->info.chip_class >= GFX10_3 ? 29 : 24;
+ bool max_vert_out_per_gs_instance = false;
+ unsigned max_gsprims_base = 128; /* default prim group size clamp */
+ unsigned max_esverts_base = 128;
+
+ if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST) {
+ max_gsprims_base = 128 / 3;
+ max_esverts_base = max_gsprims_base * 3;
+ } else if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP) {
+ max_gsprims_base = 126;
+ max_esverts_base = 128;
+ }
+
+ /* Hardware has the following non-natural restrictions on the value
+ * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
+ * the draw:
+ * - at most 252 for any line input primitive type
+ * - at most 251 for any quad input primitive type
+ * - at most 251 for triangle strips with adjacency (this happens to
+ * be the natural limit for triangle *lists* with adjacency)
+ */
+ max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
+
+ if (gs_stage == MESA_SHADER_GEOMETRY) {
+ bool force_multi_cycling = false;
+ unsigned max_out_verts_per_gsprim = gs_sel->gs_max_out_vertices * gs_num_invocations;
+
+retry_select_mode:
+ if (max_out_verts_per_gsprim <= 256 && !force_multi_cycling) {
+ if (max_out_verts_per_gsprim) {
+ max_gsprims_base = MIN2(max_gsprims_base, 256 / max_out_verts_per_gsprim);
+ }
+ } else {
+ /* Use special multi-cycling mode in which each GS
+ * instance gets its own subgroup. Does not work with
+ * tessellation. */
+ max_vert_out_per_gs_instance = true;
+ max_gsprims_base = 1;
+ max_out_verts_per_gsprim = gs_sel->gs_max_out_vertices;
+ }
+
+ esvert_lds_size = es_sel->esgs_itemsize / 4;
+ gsprim_lds_size = (gs_sel->gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
+
+ if (gsprim_lds_size > target_lds_size && !force_multi_cycling) {
+ if (gs_sel->tess_turns_off_ngg || es_sel->info.stage != MESA_SHADER_TESS_EVAL) {
+ force_multi_cycling = true;
+ goto retry_select_mode;
+ }
+ }
+ } else {
+ /* VS and TES. */
+ /* LDS size for passing data from ES to GS. */
+ esvert_lds_size = ngg_nogs_vertex_size(shader);
+ }
+
+ unsigned max_gsprims = max_gsprims_base;
+ unsigned max_esverts = max_esverts_base;
+
+ if (esvert_lds_size)
+ max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
+ if (gsprim_lds_size)
+ max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
+
+ max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
+ clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
+ assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
+
+ if (esvert_lds_size || gsprim_lds_size) {
+ /* Now that we have a rough proportionality between esverts
+ * and gsprims based on the primitive type, scale both of them
+ * down simultaneously based on required LDS space.
+ *
+ * We could be smarter about this if we knew how much vertex
+ * reuse to expect.
+ */
+ unsigned lds_total = max_esverts * esvert_lds_size + max_gsprims * gsprim_lds_size;
+ if (lds_total > target_lds_size) {
+ max_esverts = max_esverts * target_lds_size / lds_total;
+ max_gsprims = max_gsprims * target_lds_size / lds_total;
+
+ max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
+ clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
+ assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
+ }
+ }
+
+ /* Round up towards full wave sizes for better ALU utilization. */
+ if (!max_vert_out_per_gs_instance) {
+ const unsigned wavesize = si_get_shader_wave_size(shader);
+ unsigned orig_max_esverts;
+ unsigned orig_max_gsprims;
+ do {
+ orig_max_esverts = max_esverts;
+ orig_max_gsprims = max_gsprims;
+
+ max_esverts = align(max_esverts, wavesize);
+ max_esverts = MIN2(max_esverts, max_esverts_base);
+ if (esvert_lds_size)
+ max_esverts =
+ MIN2(max_esverts, (max_lds_size - max_gsprims * gsprim_lds_size) / esvert_lds_size);
+ max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
+ /* Hardware restriction: minimum value of max_esverts */
+ max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
+
+ max_gsprims = align(max_gsprims, wavesize);
+ max_gsprims = MIN2(max_gsprims, max_gsprims_base);
+ if (gsprim_lds_size) {
+ /* Don't count unusable vertices to the LDS size. Those are vertices above
+ * the maximum number of vertices that can occur in the workgroup,
+ * which is e.g. max_gsprims * 3 for triangles.
+ */
+ unsigned usable_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
+ max_gsprims =
+ MIN2(max_gsprims, (max_lds_size - usable_esverts * esvert_lds_size) / gsprim_lds_size);
+ }
+ clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, use_adjacency);
+ assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
+ } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
+
+ /* Verify the restriction. */
+ assert(max_esverts >= min_esverts - 1 + max_verts_per_prim);
+ } else {
+ /* Hardware restriction: minimum value of max_esverts */
+ max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
+ }
+
+ unsigned max_out_vertices =
+ max_vert_out_per_gs_instance
+ ? gs_sel->gs_max_out_vertices
+ : gs_stage == MESA_SHADER_GEOMETRY
+ ? max_gsprims * gs_num_invocations * gs_sel->gs_max_out_vertices
+ : max_esverts;
+ assert(max_out_vertices <= 256);
+
+ unsigned prim_amp_factor = 1;
+ if (gs_stage == MESA_SHADER_GEOMETRY) {
+ /* Number of output primitives per GS input primitive after
+ * GS instancing. */
+ prim_amp_factor = gs_sel->gs_max_out_vertices;
+ }
+
+ /* The GE only checks against the maximum number of ES verts after
+ * allocating a full GS primitive. So we need to ensure that whenever
+ * this check passes, there is enough space for a full primitive without
+ * vertex reuse.
+ */
+ shader->ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
+ shader->ngg.max_gsprims = max_gsprims;
+ shader->ngg.max_out_verts = max_out_vertices;
+ shader->ngg.prim_amp_factor = prim_amp_factor;
+ shader->ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
+
+ /* Don't count unusable vertices. */
+ shader->gs_info.esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) *
+ esvert_lds_size;
+ shader->ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
+
+ assert(shader->ngg.hw_max_esverts >= min_esverts); /* HW limitation */
+
+ /* If asserts are disabled, we use the same conditions to return false */
+ return max_esverts >= max_verts_per_prim && max_gsprims >= 1 &&
+ max_out_vertices <= 256 &&
+ shader->ngg.hw_max_esverts >= min_esverts;
}