0, &sbox);
}
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+static unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer)
{
- unsigned offset = rtex->offset[level];
-
- switch (rtex->resource.b.b.target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- default:
- return offset + layer * rtex->layer_size[level];
- }
+ return rtex->surface.level[level].offset +
+ layer * rtex->surface.level[level].slice_size;
}
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
+static int r600_init_surface(struct radeon_surface *surface,
+ const struct pipe_resource *ptex,
+ unsigned array_mode)
{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align;
-
- switch(array_mode) {
-#if 0
- case V_038000_ARRAY_1D_TILED_THIN1:
- p_align = MAX2(8,
- ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
+ surface->npix_x = ptex->width0;
+ surface->npix_y = ptex->height0;
+ surface->npix_z = ptex->depth0;
+ surface->blk_w = util_format_get_blockwidth(ptex->format);
+ surface->blk_h = util_format_get_blockheight(ptex->format);
+ surface->blk_d = 1;
+ surface->array_size = 1;
+ surface->last_level = ptex->last_level;
+ surface->bpe = util_format_get_blocksize(ptex->format);
+ /* align byte per element on dword */
+ if (surface->bpe == 3) {
+ surface->bpe = 4;
+ }
+ surface->nsamples = 1;
+ surface->flags = 0;
+ switch (array_mode) {
+ case V_009910_ARRAY_1D_TILED_THIN1:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- p_align = MAX2(rscreen->tiling_info.num_banks,
- (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
- rscreen->tiling_info.num_banks)) * 8;
+ case V_009910_ARRAY_2D_TILED_THIN1:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
+ case V_009910_ARRAY_LINEAR_ALIGNED:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
break;
- case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
+ case V_009910_ARRAY_LINEAR_GENERAL:
default:
- p_align = rscreen->tiling_info.group_bytes / pixsize;
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
break;
}
- return p_align;
-}
-
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- int h_align;
-
- switch (array_mode) {
-#if 0
- case V_038000_ARRAY_2D_TILED_THIN1:
- h_align = rscreen->tiling_info.num_channels * 8;
+ switch (ptex->target) {
+ case PIPE_TEXTURE_1D:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- h_align = 8;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
break;
- case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
- default:
- h_align = 1;
+ case PIPE_TEXTURE_3D:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
break;
- }
- return h_align;
-}
-
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align = r600_get_block_alignment(screen, format, array_mode);
- int h_align = r600_get_height_alignment(screen, array_mode);
- int b_align;
-
- switch (array_mode) {
-#if 0
- case V_038000_ARRAY_2D_TILED_THIN1:
- b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
- p_align * pixsize * h_align);
+ case PIPE_TEXTURE_1D_ARRAY:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
+ surface->array_size = ptex->array_size;
break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
- default:
- b_align = rscreen->tiling_info.group_bytes;
+ case PIPE_TEXTURE_2D_ARRAY:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
+ surface->array_size = ptex->array_size;
break;
- }
- return b_align;
-}
-
-static unsigned mip_minify(unsigned size, unsigned level)
-{
- unsigned val;
- val = u_minify(size, level);
- if (level > 0)
- val = util_next_power_of_two(val);
- return val;
-}
-
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned nblocksx, block_align, width;
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-
- if (rtex->pitch_override)
- return rtex->pitch_override / blocksize;
-
- width = mip_minify(ptex->width0, level);
- nblocksx = util_format_get_nblocksx(rtex->real_format, width);
-
- block_align = r600_get_block_alignment(screen, rtex->real_format,
- rtex->array_mode[level]);
- nblocksx = align(nblocksx, block_align);
- return nblocksx;
-}
-
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned height, tile_height;
-
- height = mip_minify(ptex->height0, level);
- height = util_format_get_nblocksy(rtex->real_format, height);
- tile_height = r600_get_height_alignment(screen,
- rtex->array_mode[level]);
-
- /* XXX Hack around an alignment issue. Less tests fail with this.
- *
- * The thing is depth-stencil buffers should be tiled, i.e.
- * the alignment should be >=8. If I make them tiled, stencil starts
- * working because it no longer overlaps with the depth buffer
- * in memory, but texturing like drawpix-stencil breaks. */
- if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
- tile_height = 8;
-
- height = align(height, tile_height);
- return height;
-}
-
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level, unsigned array_mode)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
-
- switch (array_mode) {
-#if 0
- case V_0280A0_ARRAY_LINEAR_GENERAL:
- case V_0280A0_ARRAY_LINEAR_ALIGNED:
- case V_0280A0_ARRAY_1D_TILED_THIN1:
-#endif
- default:
- rtex->array_mode[level] = array_mode;
+ case PIPE_TEXTURE_CUBE:
+ surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
break;
-#if 0
- case V_0280A0_ARRAY_2D_TILED_THIN1:
- {
- unsigned w, h, tile_height, tile_width;
-
- tile_height = r600_get_height_alignment(screen, array_mode);
- tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
-
- w = mip_minify(ptex->width0, level);
- h = mip_minify(ptex->height0, level);
- if (w <= tile_width || h <= tile_height)
- rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- rtex->array_mode[level] = array_mode;
+ case PIPE_BUFFER:
+ default:
+ return -EINVAL;
}
- break;
-#endif
+ if (ptex->bind & PIPE_BIND_SCANOUT) {
+ surface->flags |= RADEON_SURF_SCANOUT;
+ }
+ if (util_format_is_depth_and_stencil(ptex->format)) {
+ surface->flags |= RADEON_SURF_ZBUFFER;
+ surface->flags |= RADEON_SURF_SBUFFER;
}
+
+ return 0;
}
-static void r600_setup_miptree(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode)
+static int r600_setup_surface(struct pipe_screen *screen,
+ struct r600_resource_texture *rtex,
+ unsigned array_mode,
+ unsigned pitch_in_bytes_override)
{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
- unsigned size, layer_size, i, offset;
- unsigned nblocksx, nblocksy;
-
- for (i = 0, offset = 0; i <= ptex->last_level; i++) {
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
- unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
-
- r600_texture_set_array_mode(screen, rtex, i, array_mode);
-
- nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
- nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ int r;
- if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/)
- layer_size = align(nblocksx, 64) * nblocksy * blocksize;
- else
- layer_size = nblocksx * nblocksy * blocksize;
+ if (util_format_is_depth_or_stencil(rtex->real_format)) {
+ rtex->surface.flags |= RADEON_SURF_ZBUFFER;
+ rtex->surface.flags |= RADEON_SURF_SBUFFER;
+ }
- if (ptex->target == PIPE_TEXTURE_CUBE) {
- if (chipc >= CAYMAN)
- size = layer_size * 8;
+ r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
+ if (r) {
+ return r;
+ }
+ if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
+ /* old ddx on evergreen over estimate alignment for 1d, only 1 level
+ * for those
+ */
+ rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
+ rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
+ rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
}
- else if (ptex->target == PIPE_TEXTURE_3D)
- size = layer_size * u_minify(ptex->depth0, i);
- else
- size = layer_size * ptex->array_size;
-
- /* align base image and start of miptree */
- if ((i == 0) || (i == 1))
- offset = align(offset, base_align);
- rtex->offset[i] = offset;
- rtex->layer_size[i] = layer_size;
- rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
- rtex->pitch_in_bytes[i] = nblocksx * blocksize;
-
- offset += size;
}
- rtex->size = offset;
+ return 0;
}
/* Figure out whether u_blitter will fallback to a transfer operation.
/* hackaround for S3TC */
if (util_format_is_compressed(res->format))
return TRUE;
-
+
if (!screen->is_format_supported(screen,
res->format,
res->target,
struct winsys_handle *whandle)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
+ struct si_resource *resource = &rtex->resource;
+ struct radeon_surface *surface = &rtex->surface;
struct r600_screen *rscreen = (struct r600_screen*)screen;
+ rscreen->ws->buffer_set_tiling(resource->buf,
+ NULL,
+ surface->level[0].mode >= RADEON_SURF_MODE_1D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
+ surface->level[0].mode >= RADEON_SURF_MODE_2D ?
+ RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
+ surface->bankw, surface->bankh,
+ surface->tile_split,
+ surface->stencil_tile_split,
+ surface->mtilea,
+ surface->level[0].pitch_bytes);
+
return rscreen->ws->buffer_get_handle(resource->buf,
- rtex->pitch_in_bytes[0], whandle);
+ surface->level[0].pitch_bytes, whandle);
}
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
+ struct si_resource *resource = &rtex->resource;
if (rtex->flushed_depth_texture)
- pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
-
- if (rtex->stencil)
- pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
+ si_resource_reference((struct si_resource **)&rtex->flushed_depth_texture, NULL);
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
-static const struct u_resource_vtbl r600_texture_vtbl =
-{
- r600_texture_get_handle, /* get_handle */
- r600_texture_destroy, /* resource_destroy */
- r600_texture_get_transfer, /* get_transfer */
- r600_texture_transfer_destroy, /* transfer_destroy */
- r600_texture_transfer_map, /* transfer_map */
- u_default_transfer_flush_region,/* transfer_flush_region */
- r600_texture_transfer_unmap, /* transfer_unmap */
- u_default_transfer_inline_write /* transfer_inline_write */
-};
-
-static struct r600_resource_texture *
-r600_texture_create_object(struct pipe_screen *screen,
- const struct pipe_resource *base,
- unsigned array_mode,
- unsigned pitch_in_bytes_override,
- unsigned max_buffer_size,
- struct pb_buffer *buf,
- boolean alloc_bo)
-{
- struct r600_resource_texture *rtex;
- struct r600_resource *resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
-
- rtex = CALLOC_STRUCT(r600_resource_texture);
- if (rtex == NULL)
- return NULL;
-
- resource = &rtex->resource;
- resource->b.b = *base;
- resource->b.vtbl = &r600_texture_vtbl;
- pipe_reference_init(&resource->b.b.reference, 1);
- resource->b.b.screen = screen;
- rtex->pitch_override = pitch_in_bytes_override;
- rtex->real_format = base->format;
-
- /* We must split depth and stencil into two separate buffers on Evergreen. */
- if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- ((struct r600_screen*)screen)->chip_class >= CAYMAN &&
- util_format_is_depth_and_stencil(base->format)) {
- struct pipe_resource stencil;
- unsigned stencil_pitch_override = 0;
-
- switch (base->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- default:
- assert(0);
- FREE(rtex);
- return NULL;
- }
-
- /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
- if (pitch_in_bytes_override) {
- assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
- base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
- stencil_pitch_override = pitch_in_bytes_override / 4;
- }
-
- /* Allocate the stencil buffer. */
- stencil = *base;
- stencil.format = PIPE_FORMAT_S8_UINT;
- rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
- stencil_pitch_override,
- max_buffer_size, NULL, FALSE);
- if (!rtex->stencil) {
- FREE(rtex);
- return NULL;
- }
- /* Proceed in creating the depth buffer. */
- }
-
- /* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
- rtex->depth = 1;
-
- r600_setup_miptree(screen, rtex, array_mode);
-
- /* If we initialized separate stencil for Evergreen. place it after depth. */
- if (rtex->stencil) {
- unsigned stencil_align, stencil_offset;
-
- stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
- stencil_offset = align(rtex->size, stencil_align);
-
- for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
- rtex->stencil->offset[i] += stencil_offset;
-
- rtex->size = stencil_offset + rtex->stencil->size;
- }
-
- /* Now create the backing buffer. */
- if (!buf && alloc_bo) {
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
- pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
- FREE(rtex);
- return NULL;
- }
- } else if (buf) {
- resource->buf = buf;
- resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
- resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
- }
-
- if (rtex->stencil) {
- pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
- rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
- rtex->stencil->resource.domains = rtex->resource.domains;
- }
- return rtex;
-}
-
-DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE);
-
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- unsigned array_mode = 0;
-
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & PIPE_BIND_SCANOUT)) {
-#if 0
- if (util_format_is_compressed(templ->format)) {
- array_mode = V_038000_ARRAY_1D_TILED_THIN1;
- }
- else if (debug_get_option_tiling_enabled() &&
- rscreen->info.drm_minor >= 9 &&
- permit_hardware_blit(screen, templ)) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- }
-#endif
- }
-
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- 0, 0, NULL, TRUE);
-}
-
-static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_surface *surf_tmpl)
-{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
- unsigned level = surf_tmpl->u.tex.level;
-
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
- if (surface == NULL)
- return NULL;
- /* XXX no offset */
-/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
- pipe_reference_init(&surface->base.reference, 1);
- pipe_resource_reference(&surface->base.texture, texture);
- surface->base.context = pipe;
- surface->base.format = surf_tmpl->format;
- surface->base.width = mip_minify(texture->width0, level);
- surface->base.height = mip_minify(texture->height0, level);
- surface->base.usage = surf_tmpl->usage;
- surface->base.texture = texture;
- surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
- surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- surface->base.u.tex.level = level;
-
- surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
- rtex, level);
- return &surface->base;
-}
-
-static void r600_surface_destroy(struct pipe_context *pipe,
- struct pipe_surface *surface)
-{
- pipe_resource_reference(&surface->texture, NULL);
- FREE(surface);
-}
-
-struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct pb_buffer *buf = NULL;
- unsigned stride = 0;
- unsigned array_mode = 0;
- enum radeon_bo_layout micro, macro;
-
- /* Support only 2D textures without mipmaps */
- if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
- templ->depth0 != 1 || templ->last_level != 0)
- return NULL;
-
- buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
- if (!buf)
- return NULL;
-
- rscreen->ws->buffer_get_tiling(buf, µ, ¯o, NULL, NULL, NULL, NULL, NULL);
-
-#if 0
- if (macro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
- else if (micro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
-#endif
- array_mode = 0;
-
- return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
- stride, 0, buf, FALSE);
-}
-
-int r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture, boolean just_create)
-{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- struct pipe_resource resource;
-
- if (rtex->flushed_depth_texture)
- goto out;
-
- resource.target = texture->target;
- resource.format = texture->format;
- resource.width0 = texture->width0;
- resource.height0 = texture->height0;
- resource.depth0 = texture->depth0;
- resource.array_size = texture->array_size;
- resource.last_level = texture->last_level;
- resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
-
- rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (rtex->flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- return -ENOMEM;
- }
-
- ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
-out:
- if (just_create)
- return 0;
-
- /* XXX: only do this if the depth texture has actually changed:
- */
- r600_blit_uncompress_depth(ctx, rtex);
- return 0;
-}
-
/* Needs adjustment for pixelformat:
*/
static INLINE unsigned u_box_volume( const struct pipe_box *box )
return box->width * box->depth * box->height;
};
-struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box)
+static struct pipe_transfer* si_texture_get_transfer(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
int r;
boolean use_staging_texture = FALSE;
-#if 0
/* We cannot map a tiled texture directly because the data is
* in a different order, therefore we do detiling using a blit.
*
* the CPU is much happier reading out of cached system memory
* than uncached VRAM.
*/
- if (R600_TEX_IS_TILED(rtex, level))
+ if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
+ rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
use_staging_texture = TRUE;
-#endif
if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
use_staging_texture = TRUE;
FREE(trans);
return NULL;
}
- trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
+ trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
return &trans->transfer;
} else if (use_staging_texture) {
return NULL;
}
- trans->transfer.stride =
- ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0];
+ trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
+ ->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* Always referenced in the blit. */
}
return &trans->transfer;
}
- trans->transfer.stride = rtex->pitch_in_bytes[level];
- trans->transfer.layer_stride = rtex->layer_size[level];
+ trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(rtex, level, box->z);
return &trans->transfer;
}
-void r600_texture_transfer_destroy(struct pipe_context *ctx,
- struct pipe_transfer *transfer)
+static void si_texture_transfer_destroy(struct pipe_context *ctx,
+ struct pipe_transfer *transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct pipe_resource *texture = transfer->resource;
FREE(transfer);
}
-void* r600_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
+static void* si_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *buf;
enum pipe_format format = transfer->resource->format;
unsigned offset = 0;
char *map;
if (rtransfer->staging_texture) {
- buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+ buf = si_resource(rtransfer->staging_texture)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture)
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ buf = rtex->flushed_depth_texture->resource.cs_buf;
else
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ buf = si_resource(transfer->resource)->cs_buf;
offset = rtransfer->offset +
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
return map + offset;
}
-void r600_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
+static void si_texture_transfer_unmap(struct pipe_context *ctx,
+ struct pipe_transfer* transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct r600_context *rctx = (struct r600_context*)ctx;
- struct pb_buffer *buf;
+ struct radeon_winsys_cs_handle *buf;
if (rtransfer->staging_texture) {
- buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+ buf = si_resource(rtransfer->staging_texture)->cs_buf;
} else {
struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtex->flushed_depth_texture) {
- buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+ buf = rtex->flushed_depth_texture->resource.cs_buf;
} else {
- buf = ((struct r600_resource *)transfer->resource)->buf;
+ buf = si_resource(transfer->resource)->cs_buf;
}
}
rctx->ws->buffer_unmap(buf);
}
-void r600_init_surface_functions(struct r600_context *r600)
+static const struct u_resource_vtbl r600_texture_vtbl =
+{
+ r600_texture_get_handle, /* get_handle */
+ r600_texture_destroy, /* resource_destroy */
+ si_texture_get_transfer, /* get_transfer */
+ si_texture_transfer_destroy, /* transfer_destroy */
+ si_texture_transfer_map, /* transfer_map */
+ u_default_transfer_flush_region,/* transfer_flush_region */
+ si_texture_transfer_unmap, /* transfer_unmap */
+ NULL /* transfer_inline_write */
+};
+
+static struct r600_resource_texture *
+r600_texture_create_object(struct pipe_screen *screen,
+ const struct pipe_resource *base,
+ unsigned array_mode,
+ unsigned pitch_in_bytes_override,
+ unsigned max_buffer_size,
+ struct pb_buffer *buf,
+ boolean alloc_bo,
+ struct radeon_surface *surface)
+{
+ struct r600_resource_texture *rtex;
+ struct si_resource *resource;
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ int r;
+
+ rtex = CALLOC_STRUCT(r600_resource_texture);
+ if (rtex == NULL)
+ return NULL;
+
+ resource = &rtex->resource;
+ resource->b.b = *base;
+ resource->b.vtbl = &r600_texture_vtbl;
+ pipe_reference_init(&resource->b.b.reference, 1);
+ resource->b.b.screen = screen;
+ rtex->pitch_override = pitch_in_bytes_override;
+ rtex->real_format = base->format;
+
+ /* only mark depth textures the HW can hit as depth textures */
+ if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
+ rtex->depth = 1;
+
+ rtex->surface = *surface;
+ r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
+ if (r) {
+ FREE(rtex);
+ return NULL;
+ }
+
+ /* Now create the backing buffer. */
+ if (!buf && alloc_bo) {
+ unsigned base_align = rtex->surface.bo_alignment;
+ unsigned size = rtex->surface.bo_size;
+
+ base_align = rtex->surface.bo_alignment;
+ if (!si_init_resource(rscreen, resource, size, base_align, base->bind, base->usage)) {
+ FREE(rtex);
+ return NULL;
+ }
+ } else if (buf) {
+ resource->buf = buf;
+ resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
+ resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
+ }
+
+ return rtex;
+}
+
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+ const struct pipe_resource *templ)
+{
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct radeon_surface surface;
+ unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+ int r;
+
+#if 0
+ if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+ !(templ->bind & PIPE_BIND_SCANOUT)) {
+ if (permit_hardware_blit(screen, templ)) {
+ array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+ }
+ }
+#endif
+
+ r = r600_init_surface(&surface, templ, array_mode);
+ if (r) {
+ return NULL;
+ }
+ r = rscreen->ws->surface_best(rscreen->ws, &surface);
+ if (r) {
+ return NULL;
+ }
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+ 0, 0, NULL, TRUE, &surface);
+}
+
+static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ const struct pipe_surface *surf_tmpl)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+ unsigned level = surf_tmpl->u.tex.level;
+
+ assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+ if (surface == NULL)
+ return NULL;
+ /* XXX no offset */
+/* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.context = pipe;
+ surface->base.format = surf_tmpl->format;
+ surface->base.width = rtex->surface.level[level].npix_x;
+ surface->base.height = rtex->surface.level[level].npix_y;
+ surface->base.usage = surf_tmpl->usage;
+ surface->base.texture = texture;
+ surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+ surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+ surface->base.u.tex.level = level;
+
+ return &surface->base;
+}
+
+static void r600_surface_destroy(struct pipe_context *pipe,
+ struct pipe_surface *surface)
+{
+ pipe_resource_reference(&surface->texture, NULL);
+ FREE(surface);
+}
+
+struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *whandle)
+{
+ struct r600_screen *rscreen = (struct r600_screen*)screen;
+ struct pb_buffer *buf = NULL;
+ unsigned stride = 0;
+ unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+ enum radeon_bo_layout micro, macro;
+ struct radeon_surface surface;
+ int r;
+
+ /* Support only 2D textures without mipmaps */
+ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
+ templ->depth0 != 1 || templ->last_level != 0)
+ return NULL;
+
+ buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
+ if (!buf)
+ return NULL;
+
+ rscreen->ws->buffer_get_tiling(buf, µ, ¯o,
+ &surface.bankw, &surface.bankh,
+ &surface.tile_split,
+ &surface.stencil_tile_split,
+ &surface.mtilea);
+
+ if (macro == RADEON_LAYOUT_TILED)
+ array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+ else if (micro == RADEON_LAYOUT_TILED)
+ array_mode = V_009910_ARRAY_1D_TILED_THIN1;
+ else
+ array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+
+ r = r600_init_surface(&surface, templ, array_mode);
+ if (r) {
+ return NULL;
+ }
+ return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+ stride, 0, buf, FALSE, &surface);
+}
+
+int r600_texture_depth_flush(struct pipe_context *ctx,
+ struct pipe_resource *texture, boolean just_create)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct pipe_resource resource;
+
+ if (rtex->flushed_depth_texture)
+ goto out;
+
+ resource.target = texture->target;
+ resource.format = texture->format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = texture->depth0;
+ resource.array_size = texture->array_size;
+ resource.last_level = texture->last_level;
+ resource.nr_samples = texture->nr_samples;
+ resource.usage = PIPE_USAGE_DYNAMIC;
+ resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
+
+ rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (rtex->flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ return -ENOMEM;
+ }
+
+ ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+out:
+ if (just_create)
+ return 0;
+
+ /* XXX: only do this if the depth texture has actually changed:
+ */
+ si_blit_uncompress_depth(ctx, rtex);
+ return 0;
+}
+
+void si_init_surface_functions(struct r600_context *r600)
{
r600->context.create_surface = r600_create_surface;
r600->context.surface_destroy = r600_surface_destroy;