radeonsi: Untiled textures are linear aligned, not linear general.
[mesa.git] / src / gallium / drivers / radeonsi / r600_texture.c
index a1151fe963db97f794698399b7a8c6c067f63e6c..0b908c8898d9fd885b738bef05571e468c478a05 100644 (file)
@@ -66,233 +66,113 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
                                  0, &sbox);
 }
 
-unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
+static unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
                                        unsigned level, unsigned layer)
 {
-       unsigned offset = rtex->offset[level];
-
-       switch (rtex->resource.b.b.target) {
-       case PIPE_TEXTURE_3D:
-       case PIPE_TEXTURE_CUBE:
-       default:
-               return offset + layer * rtex->layer_size[level];
-       }
+       return rtex->surface.level[level].offset +
+              layer * rtex->surface.level[level].slice_size;
 }
 
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
-                                        enum pipe_format format,
-                                        unsigned array_mode)
+static int r600_init_surface(struct radeon_surface *surface,
+                            const struct pipe_resource *ptex,
+                            unsigned array_mode)
 {
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       unsigned pixsize = util_format_get_blocksize(format);
-       int p_align;
-
-       switch(array_mode) {
-#if 0
-       case V_038000_ARRAY_1D_TILED_THIN1:
-               p_align = MAX2(8,
-                              ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
+       surface->npix_x = ptex->width0;
+       surface->npix_y = ptex->height0;
+       surface->npix_z = ptex->depth0;
+       surface->blk_w = util_format_get_blockwidth(ptex->format);
+       surface->blk_h = util_format_get_blockheight(ptex->format);
+       surface->blk_d = 1;
+       surface->array_size = 1;
+       surface->last_level = ptex->last_level;
+       surface->bpe = util_format_get_blocksize(ptex->format);
+       /* align byte per element on dword */
+       if (surface->bpe == 3) {
+               surface->bpe = 4;
+       }
+       surface->nsamples = 1;
+       surface->flags = 0;
+       switch (array_mode) {
+       case V_009910_ARRAY_1D_TILED_THIN1:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
                break;
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               p_align = MAX2(rscreen->tiling_info.num_banks,
-                              (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
-                               rscreen->tiling_info.num_banks)) * 8;
+       case V_009910_ARRAY_2D_TILED_THIN1:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
                break;
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-               p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
+       case V_009910_ARRAY_LINEAR_ALIGNED:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
                break;
-       case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
+       case V_009910_ARRAY_LINEAR_GENERAL:
        default:
-               p_align = rscreen->tiling_info.group_bytes / pixsize;
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
                break;
        }
-       return p_align;
-}
-
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
-                                         unsigned array_mode)
-{
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       int h_align;
-
-       switch (array_mode) {
-#if 0
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               h_align = rscreen->tiling_info.num_channels * 8;
+       switch (ptex->target) {
+       case PIPE_TEXTURE_1D:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
                break;
-       case V_038000_ARRAY_1D_TILED_THIN1:
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-               h_align = 8;
+       case PIPE_TEXTURE_RECT:
+       case PIPE_TEXTURE_2D:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
                break;
-       case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
-       default:
-               h_align = 1;
+       case PIPE_TEXTURE_3D:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
                break;
-       }
-       return h_align;
-}
-
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
-                                       enum pipe_format format,
-                                       unsigned array_mode)
-{
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       unsigned pixsize = util_format_get_blocksize(format);
-       int p_align = r600_get_block_alignment(screen, format, array_mode);
-       int h_align = r600_get_height_alignment(screen, array_mode);
-       int b_align;
-
-       switch (array_mode) {
-#if 0
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
-                              p_align * pixsize * h_align);
+       case PIPE_TEXTURE_1D_ARRAY:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
+               surface->array_size = ptex->array_size;
                break;
-       case V_038000_ARRAY_1D_TILED_THIN1:
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-       case V_038000_ARRAY_LINEAR_GENERAL:
-#endif
-       default:
-               b_align = rscreen->tiling_info.group_bytes;
+       case PIPE_TEXTURE_2D_ARRAY:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
+               surface->array_size = ptex->array_size;
                break;
-       }
-       return b_align;
-}
-
-static unsigned mip_minify(unsigned size, unsigned level)
-{
-       unsigned val;
-       val = u_minify(size, level);
-       if (level > 0)
-               val = util_next_power_of_two(val);
-       return val;
-}
-
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
-                                         struct r600_resource_texture *rtex,
-                                         unsigned level)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       unsigned nblocksx, block_align, width;
-       unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-
-       if (rtex->pitch_override)
-               return rtex->pitch_override / blocksize;
-
-       width = mip_minify(ptex->width0, level);
-       nblocksx = util_format_get_nblocksx(rtex->real_format, width);
-
-       block_align = r600_get_block_alignment(screen, rtex->real_format,
-                                             rtex->array_mode[level]);
-       nblocksx = align(nblocksx, block_align);
-       return nblocksx;
-}
-
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
-                                         struct r600_resource_texture *rtex,
-                                         unsigned level)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       unsigned height, tile_height;
-
-       height = mip_minify(ptex->height0, level);
-       height = util_format_get_nblocksy(rtex->real_format, height);
-       tile_height = r600_get_height_alignment(screen,
-                                               rtex->array_mode[level]);
-
-       /* XXX Hack around an alignment issue. Less tests fail with this.
-        *
-        * The thing is depth-stencil buffers should be tiled, i.e.
-        * the alignment should be >=8. If I make them tiled, stencil starts
-        * working because it no longer overlaps with the depth buffer
-        * in memory, but texturing like drawpix-stencil breaks. */
-       if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
-               tile_height = 8;
-
-       height = align(height, tile_height);
-       return height;
-}
-
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
-                                       struct r600_resource_texture *rtex,
-                                       unsigned level, unsigned array_mode)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-
-       switch (array_mode) {
-#if 0
-       case V_0280A0_ARRAY_LINEAR_GENERAL:
-       case V_0280A0_ARRAY_LINEAR_ALIGNED:
-       case V_0280A0_ARRAY_1D_TILED_THIN1:
-#endif
-       default:
-               rtex->array_mode[level] = array_mode;
+       case PIPE_TEXTURE_CUBE:
+               surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
                break;
-#if 0
-       case V_0280A0_ARRAY_2D_TILED_THIN1:
-       {
-               unsigned w, h, tile_height, tile_width;
-
-               tile_height = r600_get_height_alignment(screen, array_mode);
-               tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
-
-               w = mip_minify(ptex->width0, level);
-               h = mip_minify(ptex->height0, level);
-               if (w <= tile_width || h <= tile_height)
-                       rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
-               else
-                       rtex->array_mode[level] = array_mode;
+       case PIPE_BUFFER:
+       default:
+               return -EINVAL;
        }
-       break;
-#endif
+       if (ptex->bind & PIPE_BIND_SCANOUT) {
+               surface->flags |= RADEON_SURF_SCANOUT;
+       }
+       if (util_format_is_depth_and_stencil(ptex->format)) {
+               surface->flags |= RADEON_SURF_ZBUFFER;
+               surface->flags |= RADEON_SURF_SBUFFER;
        }
+
+       return 0;
 }
 
-static void r600_setup_miptree(struct pipe_screen *screen,
-                              struct r600_resource_texture *rtex,
-                              unsigned array_mode)
+static int r600_setup_surface(struct pipe_screen *screen,
+                             struct r600_resource_texture *rtex,
+                             unsigned array_mode,
+                             unsigned pitch_in_bytes_override)
 {
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
-       unsigned size, layer_size, i, offset;
-       unsigned nblocksx, nblocksy;
-
-       for (i = 0, offset = 0; i <= ptex->last_level; i++) {
-               unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-               unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
-
-               r600_texture_set_array_mode(screen, rtex, i, array_mode);
-
-               nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
-               nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
+       struct r600_screen *rscreen = (struct r600_screen*)screen;
+       int r;
 
-               if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/)
-                       layer_size = align(nblocksx, 64) * nblocksy * blocksize;
-               else
-                       layer_size = nblocksx * nblocksy * blocksize;
+       if (util_format_is_depth_or_stencil(rtex->real_format)) {
+               rtex->surface.flags |= RADEON_SURF_ZBUFFER;
+               rtex->surface.flags |= RADEON_SURF_SBUFFER;
+       }
 
-               if (ptex->target == PIPE_TEXTURE_CUBE) {
-                       if (chipc >= CAYMAN)
-                               size = layer_size * 8;
+       r = rscreen->ws->surface_init(rscreen->ws, &rtex->surface);
+       if (r) {
+               return r;
+       }
+       if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
+               /* old ddx on evergreen over estimate alignment for 1d, only 1 level
+                * for those
+                */
+               rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
+               rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
+               rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
+               if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+                       rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
                }
-               else if (ptex->target == PIPE_TEXTURE_3D)
-                       size = layer_size * u_minify(ptex->depth0, i);
-               else
-                       size = layer_size * ptex->array_size;
-
-               /* align base image and start of miptree */
-               if ((i == 0) || (i == 1))
-                       offset = align(offset, base_align);
-               rtex->offset[i] = offset;
-               rtex->layer_size[i] = layer_size;
-               rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
-               rtex->pitch_in_bytes[i] = nblocksx * blocksize;
-
-               offset += size;
        }
-       rtex->size = offset;
+       return 0;
 }
 
 /* Figure out whether u_blitter will fallback to a transfer operation.
@@ -311,7 +191,7 @@ static boolean permit_hardware_blit(struct pipe_screen *screen,
        /* hackaround for S3TC */
        if (util_format_is_compressed(res->format))
                return TRUE;
-           
+
        if (!screen->is_format_supported(screen,
                                res->format,
                                res->target,
@@ -341,287 +221,39 @@ static boolean r600_texture_get_handle(struct pipe_screen* screen,
                                        struct winsys_handle *whandle)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
-       struct r600_resource *resource = &rtex->resource;
+       struct si_resource *resource = &rtex->resource;
+       struct radeon_surface *surface = &rtex->surface;
        struct r600_screen *rscreen = (struct r600_screen*)screen;
 
+       rscreen->ws->buffer_set_tiling(resource->buf,
+                                      NULL,
+                                      surface->level[0].mode >= RADEON_SURF_MODE_1D ?
+                                      RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
+                                      surface->level[0].mode >= RADEON_SURF_MODE_2D ?
+                                      RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
+                                      surface->bankw, surface->bankh,
+                                      surface->tile_split,
+                                      surface->stencil_tile_split,
+                                      surface->mtilea,
+                                      surface->level[0].pitch_bytes);
+
        return rscreen->ws->buffer_get_handle(resource->buf,
-                                             rtex->pitch_in_bytes[0], whandle);
+                                             surface->level[0].pitch_bytes, whandle);
 }
 
 static void r600_texture_destroy(struct pipe_screen *screen,
                                 struct pipe_resource *ptex)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
-       struct r600_resource *resource = &rtex->resource;
+       struct si_resource *resource = &rtex->resource;
 
        if (rtex->flushed_depth_texture)
-               pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
-
-       if (rtex->stencil)
-               pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
+               si_resource_reference((struct si_resource **)&rtex->flushed_depth_texture, NULL);
 
        pb_reference(&resource->buf, NULL);
        FREE(rtex);
 }
 
-static const struct u_resource_vtbl r600_texture_vtbl =
-{
-       r600_texture_get_handle,        /* get_handle */
-       r600_texture_destroy,           /* resource_destroy */
-       r600_texture_get_transfer,      /* get_transfer */
-       r600_texture_transfer_destroy,  /* transfer_destroy */
-       r600_texture_transfer_map,      /* transfer_map */
-       u_default_transfer_flush_region,/* transfer_flush_region */
-       r600_texture_transfer_unmap,    /* transfer_unmap */
-       u_default_transfer_inline_write /* transfer_inline_write */
-};
-
-static struct r600_resource_texture *
-r600_texture_create_object(struct pipe_screen *screen,
-                          const struct pipe_resource *base,
-                          unsigned array_mode,
-                          unsigned pitch_in_bytes_override,
-                          unsigned max_buffer_size,
-                          struct pb_buffer *buf,
-                          boolean alloc_bo)
-{
-       struct r600_resource_texture *rtex;
-       struct r600_resource *resource;
-       struct r600_screen *rscreen = (struct r600_screen*)screen;
-
-       rtex = CALLOC_STRUCT(r600_resource_texture);
-       if (rtex == NULL)
-               return NULL;
-
-       resource = &rtex->resource;
-       resource->b.b = *base;
-       resource->b.vtbl = &r600_texture_vtbl;
-       pipe_reference_init(&resource->b.b.reference, 1);
-       resource->b.b.screen = screen;
-       rtex->pitch_override = pitch_in_bytes_override;
-       rtex->real_format = base->format;
-
-       /* We must split depth and stencil into two separate buffers on Evergreen. */
-       if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           ((struct r600_screen*)screen)->chip_class >= CAYMAN &&
-           util_format_is_depth_and_stencil(base->format)) {
-               struct pipe_resource stencil;
-               unsigned stencil_pitch_override = 0;
-
-               switch (base->format) {
-               case PIPE_FORMAT_Z24_UNORM_S8_UINT:
-                       rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
-                       break;
-               case PIPE_FORMAT_S8_UINT_Z24_UNORM:
-                       rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
-                       break;
-               case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
-                       rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
-                       break;
-               default:
-                       assert(0);
-                       FREE(rtex);
-                       return NULL;
-               }
-
-               /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
-               if (pitch_in_bytes_override) {
-                       assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
-                              base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
-                       stencil_pitch_override = pitch_in_bytes_override / 4;
-               }
-
-               /* Allocate the stencil buffer. */
-               stencil = *base;
-               stencil.format = PIPE_FORMAT_S8_UINT;
-               rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
-                                                          stencil_pitch_override,
-                                                          max_buffer_size, NULL, FALSE);
-               if (!rtex->stencil) {
-                       FREE(rtex);
-                       return NULL;
-               }
-               /* Proceed in creating the depth buffer. */
-       }
-
-       /* only mark depth textures the HW can hit as depth textures */
-       if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
-               rtex->depth = 1;
-
-       r600_setup_miptree(screen, rtex, array_mode);
-
-       /* If we initialized separate stencil for Evergreen. place it after depth. */
-       if (rtex->stencil) {
-               unsigned stencil_align, stencil_offset;
-
-               stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
-               stencil_offset = align(rtex->size, stencil_align);
-
-               for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
-                       rtex->stencil->offset[i] += stencil_offset;
-
-               rtex->size = stencil_offset + rtex->stencil->size;
-       }
-
-       /* Now create the backing buffer. */
-       if (!buf && alloc_bo) {
-               struct pipe_resource *ptex = &rtex->resource.b.b;
-               unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
-               if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
-                       pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
-                       FREE(rtex);
-                       return NULL;
-               }
-       } else if (buf) {
-               resource->buf = buf;
-               resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
-               resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
-       }
-
-       if (rtex->stencil) {
-               pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
-               rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
-               rtex->stencil->resource.domains = rtex->resource.domains;
-       }
-       return rtex;
-}
-
-DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE);
-
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
-                                               const struct pipe_resource *templ)
-{
-       struct r600_screen *rscreen = (struct r600_screen*)screen;
-       unsigned array_mode = 0;
-
-       if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           !(templ->bind & PIPE_BIND_SCANOUT)) {
-#if 0
-               if (util_format_is_compressed(templ->format)) {
-                       array_mode = V_038000_ARRAY_1D_TILED_THIN1;
-               }
-               else if (debug_get_option_tiling_enabled() &&
-                        rscreen->info.drm_minor >= 9 &&
-                        permit_hardware_blit(screen, templ)) {
-                       array_mode = V_038000_ARRAY_2D_TILED_THIN1;
-               }
-#endif
-       }
-
-       return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
-                                                                 0, 0, NULL, TRUE);
-}
-
-static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
-                                               struct pipe_resource *texture,
-                                               const struct pipe_surface *surf_tmpl)
-{
-       struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-       struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
-       unsigned level = surf_tmpl->u.tex.level;
-
-       assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
-       if (surface == NULL)
-               return NULL;
-       /* XXX no offset */
-/*     offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
-       pipe_reference_init(&surface->base.reference, 1);
-       pipe_resource_reference(&surface->base.texture, texture);
-       surface->base.context = pipe;
-       surface->base.format = surf_tmpl->format;
-       surface->base.width = mip_minify(texture->width0, level);
-       surface->base.height = mip_minify(texture->height0, level);
-       surface->base.usage = surf_tmpl->usage;
-       surface->base.texture = texture;
-       surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
-       surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
-       surface->base.u.tex.level = level;
-
-       surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
-                                                           rtex, level);
-       return &surface->base;
-}
-
-static void r600_surface_destroy(struct pipe_context *pipe,
-                                struct pipe_surface *surface)
-{
-       pipe_resource_reference(&surface->texture, NULL);
-       FREE(surface);
-}
-
-struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
-                                              const struct pipe_resource *templ,
-                                              struct winsys_handle *whandle)
-{
-       struct r600_screen *rscreen = (struct r600_screen*)screen;
-       struct pb_buffer *buf = NULL;
-       unsigned stride = 0;
-       unsigned array_mode = 0;
-       enum radeon_bo_layout micro, macro;
-
-       /* Support only 2D textures without mipmaps */
-       if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
-             templ->depth0 != 1 || templ->last_level != 0)
-               return NULL;
-
-       buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
-       if (!buf)
-               return NULL;
-
-       rscreen->ws->buffer_get_tiling(buf, &micro, &macro, NULL, NULL, NULL, NULL, NULL);
-
-#if 0
-       if (macro == RADEON_LAYOUT_TILED)
-               array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
-       else if (micro == RADEON_LAYOUT_TILED)
-               array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
-       else
-#endif
-               array_mode = 0;
-
-       return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
-                                                                 stride, 0, buf, FALSE);
-}
-
-int r600_texture_depth_flush(struct pipe_context *ctx,
-                            struct pipe_resource *texture, boolean just_create)
-{
-       struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-       struct pipe_resource resource;
-
-       if (rtex->flushed_depth_texture)
-               goto out;
-
-       resource.target = texture->target;
-       resource.format = texture->format;
-       resource.width0 = texture->width0;
-       resource.height0 = texture->height0;
-       resource.depth0 = texture->depth0;
-       resource.array_size = texture->array_size;
-       resource.last_level = texture->last_level;
-       resource.nr_samples = texture->nr_samples;
-       resource.usage = PIPE_USAGE_DYNAMIC;
-       resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
-       resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
-
-       rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
-       if (rtex->flushed_depth_texture == NULL) {
-               R600_ERR("failed to create temporary texture to hold untiled copy\n");
-               return -ENOMEM;
-       }
-
-       ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
-out:
-       if (just_create)
-               return 0;
-
-       /* XXX: only do this if the depth texture has actually changed:
-        */
-       r600_blit_uncompress_depth(ctx, rtex);
-       return 0;
-}
-
 /* Needs adjustment for pixelformat:
  */
 static INLINE unsigned u_box_volume( const struct pipe_box *box )
@@ -629,11 +261,11 @@ static INLINE unsigned u_box_volume( const struct pipe_box *box )
        return box->width * box->depth * box->height;
 };
 
-struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
-                                               struct pipe_resource *texture,
-                                               unsigned level,
-                                               unsigned usage,
-                                               const struct pipe_box *box)
+static struct pipe_transfer* si_texture_get_transfer(struct pipe_context *ctx,
+                                                    struct pipe_resource *texture,
+                                                    unsigned level,
+                                                    unsigned usage,
+                                                    const struct pipe_box *box)
 {
        struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
        struct pipe_resource resource;
@@ -641,7 +273,6 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
        int r;
        boolean use_staging_texture = FALSE;
 
-#if 0
        /* We cannot map a tiled texture directly because the data is
         * in a different order, therefore we do detiling using a blit.
         *
@@ -649,9 +280,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
         * the CPU is much happier reading out of cached system memory
         * than uncached VRAM.
         */
-       if (R600_TEX_IS_TILED(rtex, level))
+       if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED &&
+           rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR)
                use_staging_texture = TRUE;
-#endif
 
        if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024)
                use_staging_texture = TRUE;
@@ -693,7 +324,7 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
                        FREE(trans);
                        return NULL;
                }
-               trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level];
+               trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
                trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
                return &trans->transfer;
        } else if (use_staging_texture) {
@@ -727,8 +358,8 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
                        return NULL;
                }
 
-               trans->transfer.stride =
-                       ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0];
+               trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
+                                       ->surface.level[0].pitch_bytes;
                if (usage & PIPE_TRANSFER_READ) {
                        r600_copy_to_staging_texture(ctx, trans);
                        /* Always referenced in the blit. */
@@ -736,14 +367,14 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
                }
                return &trans->transfer;
        }
-       trans->transfer.stride = rtex->pitch_in_bytes[level];
-       trans->transfer.layer_stride = rtex->layer_size[level];
+       trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
+       trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
        trans->offset = r600_texture_get_offset(rtex, level, box->z);
        return &trans->transfer;
 }
 
-void r600_texture_transfer_destroy(struct pipe_context *ctx,
-                                  struct pipe_transfer *transfer)
+static void si_texture_transfer_destroy(struct pipe_context *ctx,
+                                       struct pipe_transfer *transfer)
 {
        struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
        struct pipe_resource *texture = transfer->resource;
@@ -765,25 +396,25 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx,
        FREE(transfer);
 }
 
-void* r600_texture_transfer_map(struct pipe_context *ctx,
-                               struct pipe_transfer* transfer)
+static void* si_texture_transfer_map(struct pipe_context *ctx,
+                                    struct pipe_transfer* transfer)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
        struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
-       struct pb_buffer *buf;
+       struct radeon_winsys_cs_handle *buf;
        enum pipe_format format = transfer->resource->format;
        unsigned offset = 0;
        char *map;
 
        if (rtransfer->staging_texture) {
-               buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+               buf = si_resource(rtransfer->staging_texture)->cs_buf;
        } else {
                struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
 
                if (rtex->flushed_depth_texture)
-                       buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+                       buf = rtex->flushed_depth_texture->resource.cs_buf;
                else
-                       buf = ((struct r600_resource *)transfer->resource)->buf;
+                       buf = si_resource(transfer->resource)->cs_buf;
 
                offset = rtransfer->offset +
                        transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
@@ -797,28 +428,241 @@ void* r600_texture_transfer_map(struct pipe_context *ctx,
        return map + offset;
 }
 
-void r600_texture_transfer_unmap(struct pipe_context *ctx,
-                                struct pipe_transfer* transfer)
+static void si_texture_transfer_unmap(struct pipe_context *ctx,
+                                     struct pipe_transfer* transfer)
 {
        struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
        struct r600_context *rctx = (struct r600_context*)ctx;
-       struct pb_buffer *buf;
+       struct radeon_winsys_cs_handle *buf;
 
        if (rtransfer->staging_texture) {
-               buf = ((struct r600_resource *)rtransfer->staging_texture)->buf;
+               buf = si_resource(rtransfer->staging_texture)->cs_buf;
        } else {
                struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
 
                if (rtex->flushed_depth_texture) {
-                       buf = ((struct r600_resource *)rtex->flushed_depth_texture)->buf;
+                       buf = rtex->flushed_depth_texture->resource.cs_buf;
                } else {
-                       buf = ((struct r600_resource *)transfer->resource)->buf;
+                       buf = si_resource(transfer->resource)->cs_buf;
                }
        }
        rctx->ws->buffer_unmap(buf);
 }
 
-void r600_init_surface_functions(struct r600_context *r600)
+static const struct u_resource_vtbl r600_texture_vtbl =
+{
+       r600_texture_get_handle,        /* get_handle */
+       r600_texture_destroy,           /* resource_destroy */
+       si_texture_get_transfer,        /* get_transfer */
+       si_texture_transfer_destroy,    /* transfer_destroy */
+       si_texture_transfer_map,        /* transfer_map */
+       u_default_transfer_flush_region,/* transfer_flush_region */
+       si_texture_transfer_unmap,      /* transfer_unmap */
+       NULL    /* transfer_inline_write */
+};
+
+static struct r600_resource_texture *
+r600_texture_create_object(struct pipe_screen *screen,
+                          const struct pipe_resource *base,
+                          unsigned array_mode,
+                          unsigned pitch_in_bytes_override,
+                          unsigned max_buffer_size,
+                          struct pb_buffer *buf,
+                          boolean alloc_bo,
+                          struct radeon_surface *surface)
+{
+       struct r600_resource_texture *rtex;
+       struct si_resource *resource;
+       struct r600_screen *rscreen = (struct r600_screen*)screen;
+       int r;
+
+       rtex = CALLOC_STRUCT(r600_resource_texture);
+       if (rtex == NULL)
+               return NULL;
+
+       resource = &rtex->resource;
+       resource->b.b = *base;
+       resource->b.vtbl = &r600_texture_vtbl;
+       pipe_reference_init(&resource->b.b.reference, 1);
+       resource->b.b.screen = screen;
+       rtex->pitch_override = pitch_in_bytes_override;
+       rtex->real_format = base->format;
+
+       /* only mark depth textures the HW can hit as depth textures */
+       if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
+               rtex->depth = 1;
+
+       rtex->surface = *surface;
+       r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
+       if (r) {
+               FREE(rtex);
+               return NULL;
+       }
+
+       /* Now create the backing buffer. */
+       if (!buf && alloc_bo) {
+               unsigned base_align = rtex->surface.bo_alignment;
+               unsigned size = rtex->surface.bo_size;
+
+               base_align = rtex->surface.bo_alignment;
+               if (!si_init_resource(rscreen, resource, size, base_align, base->bind, base->usage)) {
+                       FREE(rtex);
+                       return NULL;
+               }
+       } else if (buf) {
+               resource->buf = buf;
+               resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
+               resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
+       }
+
+       return rtex;
+}
+
+struct pipe_resource *si_texture_create(struct pipe_screen *screen,
+                                       const struct pipe_resource *templ)
+{
+       struct r600_screen *rscreen = (struct r600_screen*)screen;
+       struct radeon_surface surface;
+       unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+       int r;
+
+#if 0
+       if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
+           !(templ->bind & PIPE_BIND_SCANOUT)) {
+               if (permit_hardware_blit(screen, templ)) {
+                       array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+               }
+       }
+#endif
+
+       r = r600_init_surface(&surface, templ, array_mode);
+       if (r) {
+               return NULL;
+       }
+       r = rscreen->ws->surface_best(rscreen->ws, &surface);
+       if (r) {
+               return NULL;
+       }
+       return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+                                                                 0, 0, NULL, TRUE, &surface);
+}
+
+static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
+                                               struct pipe_resource *texture,
+                                               const struct pipe_surface *surf_tmpl)
+{
+       struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+       struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
+       unsigned level = surf_tmpl->u.tex.level;
+
+       assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
+       if (surface == NULL)
+               return NULL;
+       /* XXX no offset */
+/*     offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
+       pipe_reference_init(&surface->base.reference, 1);
+       pipe_resource_reference(&surface->base.texture, texture);
+       surface->base.context = pipe;
+       surface->base.format = surf_tmpl->format;
+       surface->base.width = rtex->surface.level[level].npix_x;
+       surface->base.height = rtex->surface.level[level].npix_y;
+       surface->base.usage = surf_tmpl->usage;
+       surface->base.texture = texture;
+       surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+       surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+       surface->base.u.tex.level = level;
+
+       return &surface->base;
+}
+
+static void r600_surface_destroy(struct pipe_context *pipe,
+                                struct pipe_surface *surface)
+{
+       pipe_resource_reference(&surface->texture, NULL);
+       FREE(surface);
+}
+
+struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
+                                            const struct pipe_resource *templ,
+                                            struct winsys_handle *whandle)
+{
+       struct r600_screen *rscreen = (struct r600_screen*)screen;
+       struct pb_buffer *buf = NULL;
+       unsigned stride = 0;
+       unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+       enum radeon_bo_layout micro, macro;
+       struct radeon_surface surface;
+       int r;
+
+       /* Support only 2D textures without mipmaps */
+       if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
+             templ->depth0 != 1 || templ->last_level != 0)
+               return NULL;
+
+       buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride);
+       if (!buf)
+               return NULL;
+
+       rscreen->ws->buffer_get_tiling(buf, &micro, &macro,
+                                      &surface.bankw, &surface.bankh,
+                                      &surface.tile_split,
+                                      &surface.stencil_tile_split,
+                                      &surface.mtilea);
+
+       if (macro == RADEON_LAYOUT_TILED)
+               array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+       else if (micro == RADEON_LAYOUT_TILED)
+               array_mode = V_009910_ARRAY_1D_TILED_THIN1;
+       else
+               array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
+
+       r = r600_init_surface(&surface, templ, array_mode);
+       if (r) {
+               return NULL;
+       }
+       return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
+                                                                 stride, 0, buf, FALSE, &surface);
+}
+
+int r600_texture_depth_flush(struct pipe_context *ctx,
+                            struct pipe_resource *texture, boolean just_create)
+{
+       struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+       struct pipe_resource resource;
+
+       if (rtex->flushed_depth_texture)
+               goto out;
+
+       resource.target = texture->target;
+       resource.format = texture->format;
+       resource.width0 = texture->width0;
+       resource.height0 = texture->height0;
+       resource.depth0 = texture->depth0;
+       resource.array_size = texture->array_size;
+       resource.last_level = texture->last_level;
+       resource.nr_samples = texture->nr_samples;
+       resource.usage = PIPE_USAGE_DYNAMIC;
+       resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
+       resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags;
+
+       rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+       if (rtex->flushed_depth_texture == NULL) {
+               R600_ERR("failed to create temporary texture to hold untiled copy\n");
+               return -ENOMEM;
+       }
+
+       ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+out:
+       if (just_create)
+               return 0;
+
+       /* XXX: only do this if the depth texture has actually changed:
+        */
+       si_blit_uncompress_depth(ctx, rtex);
+       return 0;
+}
+
+void si_init_surface_functions(struct r600_context *r600)
 {
        r600->context.create_surface = r600_create_surface;
        r600->context.surface_destroy = r600_surface_destroy;