struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
- ctx->resource_copy_region(ctx, rtransfer->staging_texture,
+ ctx->resource_copy_region(ctx, rtransfer->staging,
0, 0, 0, 0, texture, transfer->level,
&transfer->box);
}
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- rtransfer->staging_texture,
+ rtransfer->staging,
0, &sbox);
}
surface->flags |= RADEON_SURF_SCANOUT;
}
- if (!is_flushed_depth && is_depth) {
+ if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
+ !is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
return 0;
}
-/* Figure out whether u_blitter will fallback to a transfer operation.
- * If so, don't use a staging resource.
- */
-static boolean permit_hardware_blit(struct pipe_screen *screen,
- const struct pipe_resource *res)
-{
- unsigned bind;
-
- if (util_format_is_depth_or_stencil(res->format))
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* hackaround for S3TC */
- if (util_format_is_compressed(res->format))
- return TRUE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- bind))
- return FALSE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- PIPE_BIND_SAMPLER_VIEW))
- return FALSE;
-
- switch (res->usage) {
- case PIPE_USAGE_STREAM:
- case PIPE_USAGE_STAGING:
- return FALSE;
-
- default:
- return TRUE;
- }
-}
-
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
struct r600_transfer *trans;
- int r;
boolean use_staging_texture = FALSE;
struct radeon_winsys_cs_handle *buf;
enum pipe_format format = texture->format;
PIPE_TRANSFER_UNSYNCHRONIZED)))
use_staging_texture = TRUE;
- if (!permit_hardware_blit(ctx->screen, texture) ||
- (texture->flags & R600_RESOURCE_FLAG_TRANSFER))
+ if (texture->flags & R600_RESOURCE_FLAG_TRANSFER)
use_staging_texture = FALSE;
if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY))
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
- if (rtex->depth) {
+ if (rtex->is_depth) {
/* XXX: only readback the rectangle which is being mapped?
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
- r = r600_texture_depth_flush(ctx, texture, FALSE);
- if (r < 0) {
+ struct r600_resource_texture *staging_depth;
+
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
- trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
+ si_blit_uncompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1);
+ trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+ trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
+
+ trans->staging = &staging_depth->resource.b.b;
} else if (use_staging_texture) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
resource.bind |= PIPE_BIND_SAMPLER_VIEW;
}
/* Create the temporary texture. */
- trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
- if (trans->staging_texture == NULL) {
+ trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
+ if (trans->staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
+ trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
trans->offset = r600_texture_get_offset(rtex, level, box->z);
}
- if (trans->staging_texture) {
- buf = si_resource(trans->staging_texture)->cs_buf;
+ if (trans->staging) {
+ buf = si_resource(trans->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (rtex->flushed_depth_texture)
- buf = rtex->flushed_depth_texture->resource.cs_buf;
- else
- buf = si_resource(texture)->cs_buf;
+ buf = si_resource(trans->transfer.resource)->cs_buf;
+ }
+ if (rtex->is_depth || !trans->staging)
offset = trans->offset +
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
- }
if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
- pipe_resource_reference(&trans->staging_texture, NULL);
+ pipe_resource_reference(&trans->staging, NULL);
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- if (rtransfer->staging_texture) {
- buf = si_resource(rtransfer->staging_texture)->cs_buf;
+ if (rtransfer->staging) {
+ buf = si_resource(rtransfer->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
- if (rtex->flushed_depth_texture) {
- buf = rtex->flushed_depth_texture->resource.cs_buf;
- } else {
- buf = si_resource(transfer->resource)->cs_buf;
- }
+ buf = si_resource(transfer->resource)->cs_buf;
}
rctx->ws->buffer_unmap(buf);
- if (rtransfer->staging_texture) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &si_resource(rtransfer->staging)->b.b, transfer->level,
+ &transfer->box);
+ } else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
- pipe_resource_reference(&rtransfer->staging_texture, NULL);
}
- if (rtex->depth && !rtex->is_flushing_texture) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
- r600_blit_push_depth(ctx, rtex);
- }
+ if (rtransfer->staging)
+ pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
NULL /* transfer_inline_write */
};
+DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "RADEON_PRINT_TEXDEPTH", FALSE);
+
static struct r600_resource_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
- /* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
- rtex->depth = 1;
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
unsigned size = rtex->surface.bo_size;
base_align = rtex->surface.bo_alignment;
- if (!si_init_resource(rscreen, resource, size, base_align, base->bind, base->usage)) {
+ if (!si_init_resource(rscreen, resource, size, base_align, FALSE, base->usage)) {
FREE(rtex);
return NULL;
}
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
+ if (debug_get_option_print_texdepth() && rtex->is_depth) {
+ printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=%u\n",
+ rtex->surface.npix_x, rtex->surface.npix_y,
+ rtex->surface.npix_z, rtex->surface.blk_w,
+ rtex->surface.blk_h, rtex->surface.blk_d,
+ rtex->surface.array_size, rtex->surface.last_level,
+ rtex->surface.bpe, rtex->surface.nsamples,
+ rtex->surface.flags);
+ if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.level[i].offset,
+ rtex->surface.level[i].slice_size,
+ rtex->surface.level[i].npix_x,
+ rtex->surface.level[i].npix_y,
+ rtex->surface.level[i].npix_z,
+ rtex->surface.level[i].nblk_x,
+ rtex->surface.level[i].nblk_y,
+ rtex->surface.level[i].nblk_z,
+ rtex->surface.level[i].pitch_bytes,
+ rtex->surface.level[i].mode);
+ }
+ }
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.stencil_level[i].offset,
+ rtex->surface.stencil_level[i].slice_size,
+ rtex->surface.stencil_level[i].npix_x,
+ rtex->surface.stencil_level[i].npix_y,
+ rtex->surface.stencil_level[i].npix_z,
+ rtex->surface.stencil_level[i].nblk_x,
+ rtex->surface.stencil_level[i].nblk_y,
+ rtex->surface.stencil_level[i].nblk_z,
+ rtex->surface.stencil_level[i].pitch_bytes,
+ rtex->surface.stencil_level[i].mode);
+ }
+ }
+ }
return rtex;
}
unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED;
int r;
-#if 0
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT)) {
- if (permit_hardware_blit(screen, templ)) {
- array_mode = V_009910_ARRAY_2D_TILED_THIN1;
- }
+ array_mode = V_009910_ARRAY_1D_TILED_THIN1;
}
-#endif
r = r600_init_surface(rscreen, &surface, templ, array_mode,
templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
surface->base.format = surf_tmpl->format;
surface->base.width = rtex->surface.level[level].npix_x;
surface->base.height = rtex->surface.level[level].npix_y;
- surface->base.usage = surf_tmpl->usage;
surface->base.texture = texture;
surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
stride, 0, buf, FALSE, &surface);
}
-int r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture, boolean just_create)
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
+ struct r600_resource_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
- if (rtex->flushed_depth_texture)
- goto out;
+ if (!staging && rtex->flushed_depth_texture)
+ return true; /* it's ready */
resource.target = texture->target;
resource.format = texture->format;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH | texture->flags;
-
- rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (rtex->flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- return -ENOMEM;
- }
+ resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
+
+ if (staging)
+ resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
+ else
+ rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
- ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
-out:
- if (just_create)
- return 0;
+ *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold flushed depth\n");
+ return false;
+ }
- /* XXX: only do this if the depth texture has actually changed:
- */
- si_blit_uncompress_depth(ctx, rtex);
- return 0;
+ (*flushed_depth_texture)->is_flushing_texture = TRUE;
+ return true;
}
void si_init_surface_functions(struct r600_context *r600)