&transfer->box);
}
-
/* Copy from a transfer's staging texture to a full GPU one. */
static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
{
struct pipe_resource *texture = transfer->resource;
struct pipe_box sbox;
- u_box_origin_2d(transfer->box.width, transfer->box.height, &sbox);
+ u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
if (!is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
-
if (is_stencil) {
surface->flags |= RADEON_SURF_SBUFFER |
RADEON_SURF_HAS_SBUFFER_MIPTREE;
}
}
+ surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
return 0;
}
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- struct pipe_resource resource;
struct r600_transfer *trans;
boolean use_staging_texture = FALSE;
struct radeon_winsys_cs_handle *buf;
level, level,
box->z, box->z + box->depth - 1);
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+ trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
trans->staging = &staging_depth->resource.b.b;
} else if (use_staging_texture) {
- resource.target = PIPE_TEXTURE_2D;
+ struct pipe_resource resource;
+ struct r600_resource_texture *staging;
+
+ memset(&resource, 0, sizeof(resource));
resource.format = texture->format;
resource.width0 = box->width;
resource.height0 = box->height;
resource.depth0 = 1;
resource.array_size = 1;
- resource.last_level = 0;
- resource.nr_samples = 0;
resource.usage = PIPE_USAGE_STAGING;
- resource.bind = 0;
resource.flags = R600_RESOURCE_FLAG_TRANSFER;
- /* For texture reading, the temporary (detiled) texture is used as
- * a render target when blitting from a tiled texture. */
- if (usage & PIPE_TRANSFER_READ) {
- resource.bind |= PIPE_BIND_RENDER_TARGET;
- }
- /* For texture writing, the temporary texture is used as a sampler
- * when blitting into a tiled texture. */
- if (usage & PIPE_TRANSFER_WRITE) {
- resource.bind |= PIPE_BIND_SAMPLER_VIEW;
+
+ /* We must set the correct texture target and dimensions if needed for a 3D transfer. */
+ if (box->depth > 1 && util_max_layer(texture, level) > 0)
+ resource.target = texture->target;
+ else
+ resource.target = PIPE_TEXTURE_2D;
+
+ switch (resource.target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ resource.array_size = box->depth;
+ break;
+ case PIPE_TEXTURE_3D:
+ resource.depth0 = box->depth;
+ break;
+ default:;
}
/* Create the temporary texture. */
- trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
- if (trans->staging == NULL) {
+ staging = (struct r600_resource_texture*)ctx->screen->resource_create(ctx->screen, &resource);
+ if (staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
- ->surface.level[0].pitch_bytes;
+ trans->staging = &staging->resource.b.b;
+ trans->transfer.stride = staging->surface.level[0].pitch_bytes;
+ trans->transfer.layer_stride = staging->surface.level[0].slice_size;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
/* Always referenced in the blit. */
if (trans->staging) {
buf = si_resource(trans->staging)->cs_buf;
} else {
- buf = si_resource(trans->transfer.resource)->cs_buf;
+ buf = rtex->resource.cs_buf;
}
if (rtex->is_depth || !trans->staging)
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
!(templ->bind & PIPE_BIND_SCANOUT)) {
- array_mode = V_009910_ARRAY_1D_TILED_THIN1;
+ if (util_format_is_compressed(templ->format)) {
+ array_mode = V_009910_ARRAY_1D_TILED_THIN1;
+ } else {
+ array_mode = V_009910_ARRAY_2D_TILED_THIN1;
+ }
}
r = r600_init_surface(rscreen, &surface, templ, array_mode,
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
unsigned level = surf_tmpl->u.tex.level;
+ assert(surf_tmpl->u.tex.first_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
+ assert(surf_tmpl->u.tex.last_layer <= util_max_layer(texture, surf_tmpl->u.tex.level));
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
if (surface == NULL)
return NULL;
if (r) {
return NULL;
}
+ /* always set the scanout flags */
+ surface.flags |= RADEON_SURF_SCANOUT;
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
stride, 0, buf, FALSE, &surface);
}