uint32_t depth_texture_mask; /* which textures are depth */
uint32_t compressed_colortex_mask;
unsigned n_samplers;
- bool samplers_dirty;
- bool is_array_sampler[NUM_TEX_UNITS];
};
struct r600_fence {
struct list_head head;
};
-#define R600_CONSTANT_ARRAY_SIZE 256
-#define R600_RESOURCE_ARRAY_SIZE 160
-
struct r600_constbuf_state
{
struct pipe_constant_buffer cb[2];