struct si_cs_shader_state cs_shader_state;
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
+ boolean current_render_cond_cond;
struct pipe_query *saved_render_cond;
unsigned saved_render_cond_mode;
+ boolean saved_render_cond_cond;
/* shader information */
unsigned sprite_coord_enable;
unsigned export_16bpc;
/* r600_blit.c */
void si_init_blit_functions(struct r600_context *rctx);
void si_blit_uncompress_depth(struct pipe_context *ctx,
- struct r600_resource_texture *texture,
- struct r600_resource_texture *staging,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
void si_flush_depth_textures(struct r600_context *rctx,