struct si_pipe_sampler_state {
uint32_t val[4];
- float border_color[4];
+ uint32_t border_color[4];
};
struct si_cs_shader_state {
struct si_cs_shader_state cs_shader_state;
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
+ boolean current_render_cond_cond;
struct pipe_query *saved_render_cond;
unsigned saved_render_cond_mode;
+ boolean saved_render_cond_cond;
/* shader information */
unsigned sprite_coord_enable;
unsigned export_16bpc;