#include "gallivm/lp_bld_tgsi_action.h"
#include "gallivm/lp_bld_const.h"
+#include "gallivm/lp_bld_gather.h"
#include "gallivm/lp_bld_intr.h"
#include "gallivm/lp_bld_tgsi.h"
#include "radeon_llvm.h"
#include "radeonsi_pipe.h"
#include "radeonsi_shader.h"
+#include "si_state.h"
#include "sid.h"
#include <assert.h>
struct lp_build_context * uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
struct r600_context *rctx = si_shader_ctx->rctx;
- struct pipe_vertex_element *velem = &rctx->vertex_elements->elements[input_index];
+ //struct pipe_vertex_element *velem = &rctx->vertex_elements->elements[input_index];
unsigned chan;
/* Load the T list */
* now */
t_list_ptr = use_sgpr(base->gallivm, SGPR_CONST_PTR_V4I32, 6);
- t_offset = lp_build_const_int32(base->gallivm, velem->vertex_buffer_index);
+ t_offset = lp_build_const_int32(base->gallivm, input_index);
t_list = build_indexed_load(base->gallivm, t_list_ptr, t_offset);
/* Build the attribute offset */
- attribute_offset = lp_build_const_int32(base->gallivm, velem->src_offset);
+ attribute_offset = lp_build_const_int32(base->gallivm, 0);
/* Load the buffer index is always, which is always stored in VGPR0
* for Vertex Shaders */
switch (decl->Interp.Interpolate) {
case TGSI_INTERPOLATE_COLOR:
/* XXX: Flat shading hangs the GPU */
- if (si_shader_ctx->rctx->rasterizer->flatshade) {
+ if (si_shader_ctx->rctx->queued.named.rasterizer->flatshade) {
#if 0
intr_name = "llvm.SI.fs.interp.constant";
#else
LLVMValueRef const_ptr;
LLVMValueRef offset;
+ LLVMValueRef load;
/* XXX: Assume the pointer to the constant buffer is being stored in
* SGPR[0:1] */
offset = lp_build_const_int32(base->gallivm,
(reg->Register.Index * 4) + swizzle);
- return build_indexed_load(base->gallivm, const_ptr, offset);
+ load = build_indexed_load(base->gallivm, const_ptr, offset);
+ return bitcast(bld_base, type, load);
}
/* XXX: This is partially implemented for VS only at this point. It is not complete */
static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
{
struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
- struct r600_shader * shader = &si_shader_ctx->shader->shader;
+ struct si_shader * shader = &si_shader_ctx->shader->shader;
struct lp_build_context * base = &bld_base->base;
struct lp_build_context * uint =
&si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
struct tgsi_parse_context *parse = &si_shader_ctx->parse;
LLVMValueRef last_args[9] = { 0 };
+ unsigned color_count = 0;
+ unsigned param_count = 0;
while (!tgsi_parse_end_of_tokens(parse)) {
/* XXX: component_bits controls which components of the output
LLVMValueRef args[9];
unsigned target;
unsigned index;
- unsigned color_count = 0;
- unsigned param_count = 0;
int i;
tgsi_parse_token(parse);
shader->input[i].sid = d->Semantic.Index;
shader->input[i].interpolate = d->Interp.Interpolate;
shader->input[i].centroid = d->Interp.Centroid;
- break;
+ continue;
+
case TGSI_FILE_OUTPUT:
i = shader->noutput++;
shader->output[i].name = d->Semantic.Name;
shader->output[i].sid = d->Semantic.Index;
shader->output[i].interpolate = d->Interp.Interpolate;
break;
- }
- if (d->Declaration.File != TGSI_FILE_OUTPUT)
+ default:
continue;
+ }
for (index = d->Range.First; index <= d->Range.Last; index++) {
for (chan = 0; chan < 4; chan++ ) {
}
}
+ if (!last_args[0]) {
+ assert(si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
+
+ /* Specify which components to enable */
+ last_args[0] = lp_build_const_int32(base->gallivm, 0x0);
+
+ /* Specify the target we are exporting */
+ last_args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRT);
+
+ /* Set COMPR flag to zero to export data as 32-bit */
+ last_args[4] = uint->zero;
+
+ /* dummy bits */
+ last_args[5]= uint->zero;
+ last_args[6]= uint->zero;
+ last_args[7]= uint->zero;
+ last_args[8]= uint->zero;
+ }
+
/* Specify whether the EXEC mask represents the valid mask */
last_args[1] = lp_build_const_int32(base->gallivm,
si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
struct lp_build_tgsi_context * bld_base,
struct lp_build_emit_data * emit_data)
{
+ const struct tgsi_full_instruction * inst = emit_data->inst;
LLVMValueRef ptr;
LLVMValueRef offset;
/* WriteMask */
- emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm,
- emit_data->inst->Dst[0].Register.WriteMask);
+ /* XXX: should be optimized using emit_data->inst->Dst[0].Register.WriteMask*/
+ emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm, 0xf);
/* Coordinates */
/* XXX: Not all sample instructions need 4 address arguments. */
- emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
- 0, LP_CHAN_ALL);
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
+ LLVMValueRef src_w;
+ unsigned chan;
+ LLVMValueRef coords[4];
+
+ emit_data->dst_type = LLVMVectorType(bld_base->base.elem_type, 4);
+ src_w = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
+
+ for (chan = 0; chan < 3; chan++ ) {
+ LLVMValueRef arg = lp_build_emit_fetch(bld_base,
+ emit_data->inst, 0, chan);
+ coords[chan] = lp_build_emit_llvm_binary(bld_base,
+ TGSI_OPCODE_DIV,
+ arg, src_w);
+ }
+ coords[3] = bld_base->base.one;
+ emit_data->args[1] = lp_build_gather_values(bld_base->base.gallivm,
+ coords, 4);
+ } else
+ emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
+ 0, LP_CHAN_ALL);
/* Resource */
ptr = use_sgpr(bld_base->base.gallivm, SGPR_CONST_PTR_V8I32, 4);
offset = lp_build_const_int32(bld_base->base.gallivm,
- 8 * emit_data->inst->Src[1].Register.Index);
+ emit_data->inst->Src[1].Register.Index);
emit_data->args[2] = build_indexed_load(bld_base->base.gallivm,
ptr, offset);
/* Sampler */
ptr = use_sgpr(bld_base->base.gallivm, SGPR_CONST_PTR_V4I32, 2);
offset = lp_build_const_int32(bld_base->base.gallivm,
- 4 * emit_data->inst->Src[1].Register.Index);
+ emit_data->inst->Src[1].Register.Index);
emit_data->args[3] = build_indexed_load(bld_base->base.gallivm,
ptr, offset);
unsigned char * inst_bytes;
unsigned inst_byte_count;
unsigned i;
+ uint32_t *ptr;
bool dump;
dump = debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE);
+ memset(&si_shader_ctx.radeon_bld, 0, sizeof(si_shader_ctx.radeon_bld));
radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
bld_base->emit_epilogue = si_llvm_emit_epilogue;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+ bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;
si_shader_ctx.radeon_bld.load_input = declare_input;
si_shader_ctx.tokens = shader->tokens;
si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
si_shader_ctx.rctx = rctx;
- shader->shader.nr_cbufs = rctx->nr_cbufs;
+ shader->shader.nr_cbufs = rctx->framebuffer.nr_cbufs;
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
tgsi_dump(shader->tokens, 0);
}
- lp_build_tgsi_llvm(bld_base, shader->tokens);
+ if (!lp_build_tgsi_llvm(bld_base, shader->tokens)) {
+ fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
+ return -EINVAL;
+ }
radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
tgsi_parse_free(&si_shader_ctx.parse);
/* copy new shader */
+ si_resource_reference(&shader->bo, NULL);
+ shader->bo = si_resource_create_custom(ctx->screen, PIPE_USAGE_IMMUTABLE,
+ inst_byte_count - 12);
if (shader->bo == NULL) {
- uint32_t *ptr;
+ return -ENOMEM;
+ }
- shader->bo = (struct r600_resource*)
- pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, inst_byte_count);
- if (shader->bo == NULL) {
- return -ENOMEM;
+ ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
+ if (0 /*R600_BIG_ENDIAN*/) {
+ for (i = 0; i < (inst_byte_count-12)/4; ++i) {
+ ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
}
- ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
- if (0 /*R600_BIG_ENDIAN*/) {
- for (i = 0; i < (inst_byte_count-12)/4; ++i) {
- ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
- }
- } else {
- memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
- }
- rctx->ws->buffer_unmap(shader->bo->cs_buf);
+ } else {
+ memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
}
+ rctx->ws->buffer_unmap(shader->bo->cs_buf);
free(inst_bytes);
void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
{
- pipe_resource_reference((struct pipe_resource**)&shader->bo, NULL);
+ si_resource_reference(&shader->bo, NULL);
- memset(&shader->shader,0,sizeof(struct r600_shader));
+ memset(&shader->shader,0,sizeof(struct si_shader));
}