*/
#include "si_pipe.h"
+#include "si_compute.h"
#include "util/u_format.h"
+#include "util/u_log.h"
#include "util/u_surface.h"
-enum si_blitter_op /* bitmask */
-{
- SI_SAVE_TEXTURES = 1,
- SI_SAVE_FRAMEBUFFER = 2,
- SI_SAVE_FRAGMENT_STATE = 4,
- SI_DISABLE_RENDER_COND = 8,
-
- SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
-
- SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
-
+enum {
SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};
-static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
+void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
{
struct si_context *sctx = (struct si_context *)ctx;
- util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
- util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
- util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
- (struct pipe_stream_output_target**)sctx->b.streamout.targets);
+ util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
+ (struct pipe_stream_output_target**)sctx->streamout.targets);
util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
if (op & SI_SAVE_FRAGMENT_STATE) {
util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
- util_blitter_save_viewport(sctx->blitter, &sctx->b.viewports.states[0]);
- util_blitter_save_scissor(sctx->blitter, &sctx->b.scissors.states[0]);
+ util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]);
}
if (op & SI_SAVE_FRAMEBUFFER)
if (op & SI_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
sctx->blitter, 2,
- sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
+ (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
- sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
+ sctx->samplers[PIPE_SHADER_FRAGMENT].views);
}
if (op & SI_DISABLE_RENDER_COND)
sctx->b.render_cond_force_off = true;
}
-static void si_blitter_end(struct pipe_context *ctx)
+void si_blitter_end(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
sctx->b.render_cond_force_off = false;
+
+ /* Restore shader pointers because the VS blit shader changed all
+ * non-global VS user SGPRs. */
+ sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
}
static unsigned u_max_sample(struct pipe_resource *r)
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-static void si_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static unsigned
+si_blit_dbcb_copy(struct si_context *sctx,
+ struct r600_texture *src,
+ struct r600_texture *dst,
+ unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
- struct si_context *sctx = (struct si_context *)ctx;
- unsigned layer, level, sample, checked_last_layer, max_layer;
- float depth = 1.0f;
- const struct util_format_description *desc;
-
- assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
-
- desc = util_format_description(staging->resource.b.b.format);
+ struct pipe_surface surf_tmpl = {{0}};
+ unsigned layer, sample, checked_last_layer, max_layer;
+ unsigned fully_copied_levels = 0;
- if (util_format_has_depth(desc))
+ if (planes & PIPE_MASK_Z)
sctx->dbcb_depth_copy_enabled = true;
- if (util_format_has_stencil(desc))
+ if (planes & PIPE_MASK_S)
sctx->dbcb_stencil_copy_enabled = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
- for (level = first_level; level <= last_level; level++) {
+ sctx->decompression_enabled = true;
+
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
+
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = util_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&src->resource.b.b, level);
checked_last_layer = MIN2(last_layer, max_layer);
+ surf_tmpl.u.tex.level = level;
+
for (layer = first_layer; layer <= checked_last_layer; layer++) {
- for (sample = first_sample; sample <= last_sample; sample++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ struct pipe_surface *zsurf, *cbsurf;
- sctx->dbcb_copy_sample = sample;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ surf_tmpl.format = src->resource.b.b.format;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.format = texture->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+ surf_tmpl.format = dst->resource.b.b.format;
+ cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
- surf_tmpl.format = staging->resource.b.b.format;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)staging, &surf_tmpl);
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ if (sample != sctx->dbcb_copy_sample) {
+ sctx->dbcb_copy_sample = sample;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ }
- si_blitter_begin(ctx, SI_DECOMPRESS);
+ si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
- sctx->custom_dsa_flush, depth);
- si_blitter_end(ctx);
-
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ sctx->custom_dsa_flush, 1.0f);
+ si_blitter_end(&sctx->b.b);
}
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
}
+
+ if (first_layer == 0 && last_layer >= max_layer &&
+ first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
+ fully_copied_levels |= 1u << level;
}
+ sctx->decompression_enabled = false;
sctx->dbcb_depth_copy_enabled = false;
sctx->dbcb_stencil_copy_enabled = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
+
+ return fully_copied_levels;
+}
+
+static void si_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
+{
+ const struct util_format_description *desc;
+ unsigned planes = 0;
+
+ assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
+
+ desc = util_format_description(staging->resource.b.b.format);
+
+ if (util_format_has_depth(desc))
+ planes |= PIPE_MASK_Z;
+ if (util_format_has_stencil(desc))
+ planes |= PIPE_MASK_S;
+
+ si_blit_dbcb_copy(
+ (struct si_context *)ctx, texture, staging, planes,
+ u_bit_consecutive(first_level, last_level - first_level + 1),
+ first_layer, last_layer, first_sample, last_sample);
}
/* Helper function for si_blit_decompress_zs_in_place.
surf_tmpl.format = texture->resource.b.b.format;
+ sctx->decompression_enabled = true;
+
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
fully_decompressed_mask |= 1u << level;
}
}
if (planes & PIPE_MASK_S)
texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
+ sctx->decompression_enabled = false;
sctx->db_flush_depth_inplace = false;
sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
-/* Decompress Z and/or S planes in place, depending on mask.
+/* Helper function of si_flush_depth_texture: decompress the given levels
+ * of Z and/or S planes in place.
*/
static void
si_blit_decompress_zs_in_place(struct si_context *sctx,
struct r600_texture *texture,
- unsigned planes,
- unsigned first_level, unsigned last_level,
+ unsigned levels_z, unsigned levels_s,
unsigned first_layer, unsigned last_layer)
{
- unsigned level_mask =
- u_bit_consecutive(first_level, last_level - first_level + 1);
- unsigned cur_level_mask;
+ unsigned both = levels_z & levels_s;
/* First, do combined Z & S decompresses for levels that need it. */
- if (planes == (PIPE_MASK_Z | PIPE_MASK_S)) {
- cur_level_mask =
- level_mask &
- texture->dirty_level_mask &
- texture->stencil_dirty_level_mask;
+ if (both) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
- cur_level_mask,
+ both,
first_layer, last_layer);
- level_mask &= ~cur_level_mask;
+ levels_z &= ~both;
+ levels_s &= ~both;
}
/* Now do separate Z and S decompresses. */
- if (planes & PIPE_MASK_Z) {
- cur_level_mask = level_mask & texture->dirty_level_mask;
+ if (levels_z) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z,
- cur_level_mask,
+ levels_z,
first_layer, last_layer);
- level_mask &= ~cur_level_mask;
}
- if (planes & PIPE_MASK_S) {
- cur_level_mask = level_mask & texture->stencil_dirty_level_mask;
+ if (levels_s) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_S,
- cur_level_mask,
+ levels_s,
first_layer, last_layer);
}
}
static void
-si_flush_depth_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+si_decompress_depth(struct si_context *sctx,
+ struct r600_texture *tex,
+ unsigned required_planes,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ unsigned inplace_planes = 0;
+ unsigned copy_planes = 0;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+ unsigned levels_z = 0;
+ unsigned levels_s = 0;
+
+ if (required_planes & PIPE_MASK_Z) {
+ levels_z = level_mask & tex->dirty_level_mask;
+
+ if (levels_z) {
+ if (si_can_sample_zs(tex, false))
+ inplace_planes |= PIPE_MASK_Z;
+ else
+ copy_planes |= PIPE_MASK_Z;
+ }
+ }
+ if (required_planes & PIPE_MASK_S) {
+ levels_s = level_mask & tex->stencil_dirty_level_mask;
+
+ if (levels_s) {
+ if (si_can_sample_zs(tex, true))
+ inplace_planes |= PIPE_MASK_S;
+ else
+ copy_planes |= PIPE_MASK_S;
+ }
+ }
+
+ if (unlikely(sctx->b.log))
+ u_log_printf(sctx->b.log,
+ "\n------------------------------------------------\n"
+ "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
+ first_level, last_level, levels_z, levels_s);
+
+ /* We may have to allocate the flushed texture here when called from
+ * si_decompress_subresource.
+ */
+ if (copy_planes &&
+ (tex->flushed_depth_texture ||
+ si_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
+ struct r600_texture *dst = tex->flushed_depth_texture;
+ unsigned fully_copied_levels;
+ unsigned levels = 0;
+
+ assert(tex->flushed_depth_texture);
+
+ if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
+ copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (copy_planes & PIPE_MASK_Z) {
+ levels |= levels_z;
+ levels_z = 0;
+ }
+ if (copy_planes & PIPE_MASK_S) {
+ levels |= levels_s;
+ levels_s = 0;
+ }
+
+ fully_copied_levels = si_blit_dbcb_copy(
+ sctx, tex, dst, copy_planes, levels,
+ first_layer, last_layer,
+ 0, u_max_sample(&tex->resource.b.b));
+
+ if (copy_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~fully_copied_levels;
+ if (copy_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~fully_copied_levels;
+ }
+
+ if (inplace_planes) {
+ bool has_htile = si_htile_enabled(tex, first_level);
+ bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level);
+
+ /* Don't decompress if there is no HTILE or when HTILE is
+ * TC-compatible. */
+ if (has_htile && !tc_compat_htile) {
+ si_blit_decompress_zs_in_place(
+ sctx, tex,
+ levels_z, levels_s,
+ first_layer, last_layer);
+ } else {
+ /* This is only a cache flush.
+ *
+ * Only clear the mask that we are flushing, because
+ * si_make_DB_shader_coherent() treats different levels
+ * and depth and stencil differently.
+ */
+ if (inplace_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~levels_z;
+ if (inplace_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~levels_s;
+ }
+
+ /* Only in-place decompression needs to flush DB caches, or
+ * when we don't decompress but TC-compatible planes are dirty.
+ */
+ si_make_DB_shader_coherent(sctx, tex->resource.b.b.nr_samples,
+ inplace_planes & PIPE_MASK_S,
+ tc_compat_htile);
+ }
+ /* set_framebuffer_state takes care of coherency for single-sample.
+ * The DB->CB copy uses CB for the final writes.
+ */
+ if (copy_planes && tex->resource.b.b.nr_samples > 1)
+ si_make_CB_shader_coherent(sctx, tex->resource.b.b.nr_samples,
+ false);
+}
+
+static void
+si_decompress_sampler_depth_textures(struct si_context *sctx,
+ struct si_samplers *textures)
{
unsigned i;
- unsigned mask = textures->depth_texture_mask;
+ unsigned mask = textures->needs_depth_decompress_mask;
while (mask) {
struct pipe_sampler_view *view;
i = u_bit_scan(&mask);
- view = textures->views.views[i];
+ view = textures->views[i];
assert(view);
sview = (struct si_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- si_blit_decompress_zs_in_place(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S
- : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ si_decompress_depth(sctx, tex,
+ sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
if (!level_mask)
return;
- if (rtex->dcc_offset && need_dcc_decompress) {
+ if (unlikely(sctx->b.log))
+ u_log_printf(sctx->b.log,
+ "\n------------------------------------------------\n"
+ "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
+ first_level, last_level, level_mask);
+
+ if (need_dcc_decompress) {
custom_blend = sctx->custom_blend_dcc_decompress;
+ assert(rtex->dcc_offset);
+
/* disable levels without DCC */
for (int i = first_level; i <= last_level; i++) {
- if (!rtex->dcc_offset ||
- !rtex->surface.level[i].dcc_enabled)
+ if (!vi_dcc_enabled(rtex, i))
level_mask &= ~(1 << i);
}
} else if (rtex->fmask.size) {
- custom_blend = sctx->custom_blend_decompress;
+ custom_blend = sctx->custom_blend_fmask_decompress;
} else {
- custom_blend = sctx->custom_blend_fastclear;
+ custom_blend = sctx->custom_blend_eliminate_fastclear;
}
+ sctx->decompression_enabled = true;
+
while (level_mask) {
unsigned level = u_bit_scan(&level_mask);
surf_tmpl.u.tex.last_layer = layer;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
+ /* Required before and after FMASK and DCC_DECOMPRESS. */
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
si_blitter_begin(ctx, SI_DECOMPRESS);
util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
si_blitter_end(ctx);
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
pipe_surface_reference(&cbsurf, NULL);
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
+
+ sctx->decompression_enabled = false;
+ si_make_CB_shader_coherent(sctx, rtex->resource.b.b.nr_samples,
+ vi_dcc_enabled(rtex, first_level));
+}
+
+static void
+si_decompress_color_texture(struct si_context *sctx, struct r600_texture *tex,
+ unsigned first_level, unsigned last_level)
+{
+ /* CMASK or DCC can be discarded and we can still end up here. */
+ if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
+ return;
+
+ si_blit_decompress_color(&sctx->b.b, tex, first_level, last_level, 0,
+ util_max_layer(&tex->resource.b.b, first_level),
+ false);
}
static void
si_decompress_sampler_color_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+ struct si_samplers *textures)
{
unsigned i;
- unsigned mask = textures->compressed_colortex_mask;
+ unsigned mask = textures->needs_color_decompress_mask;
while (mask) {
struct pipe_sampler_view *view;
i = u_bit_scan(&mask);
- view = textures->views.views[i];
+ view = textures->views[i];
assert(view);
tex = (struct r600_texture *)view->texture;
- assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);
- si_blit_decompress_color(&sctx->b.b, tex,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
- false);
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
+ view->u.tex.last_level);
}
}
static void
si_decompress_image_color_textures(struct si_context *sctx,
- struct si_images_info *images)
+ struct si_images *images)
{
unsigned i;
- unsigned mask = images->compressed_colortex_mask;
+ unsigned mask = images->needs_color_decompress_mask;
while (mask) {
const struct pipe_image_view *view;
assert(view->resource->target != PIPE_BUFFER);
tex = (struct r600_texture *)view->resource;
- if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
+
+ si_decompress_color_texture(sctx, tex, view->u.tex.level,
+ view->u.tex.level);
+ }
+}
+
+static void si_check_render_feedback_texture(struct si_context *sctx,
+ struct r600_texture *tex,
+ unsigned first_level,
+ unsigned last_level,
+ unsigned first_layer,
+ unsigned last_layer)
+{
+ bool render_feedback = false;
+
+ if (!tex->dcc_offset)
+ return;
+
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct r600_surface * surf;
+
+ if (!sctx->framebuffer.state.cbufs[j])
continue;
- si_blit_decompress_color(&sctx->b.b, tex,
- view->u.tex.level, view->u.tex.level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.level),
- false);
+ surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+
+ if (tex == (struct r600_texture *)surf->base.texture &&
+ surf->base.u.tex.level >= first_level &&
+ surf->base.u.tex.level <= last_level &&
+ surf->base.u.tex.first_layer <= last_layer &&
+ surf->base.u.tex.last_layer >= first_layer) {
+ render_feedback = true;
+ break;
+ }
}
+
+ if (render_feedback)
+ si_texture_disable_dcc(&sctx->b, tex);
}
static void si_check_render_feedback_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+ struct si_samplers *textures)
{
- uint32_t mask = textures->views.enabled_mask;
+ uint32_t mask = textures->enabled_mask;
while (mask) {
const struct pipe_sampler_view *view;
struct r600_texture *tex;
- bool render_feedback = false;
unsigned i = u_bit_scan(&mask);
- view = textures->views.views[i];
+ view = textures->views[i];
if(view->texture->target == PIPE_BUFFER)
continue;
tex = (struct r600_texture *)view->texture;
- if (!tex->dcc_offset)
- continue;
-
- for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
- struct r600_surface * surf;
-
- if (!sctx->framebuffer.state.cbufs[j])
- continue;
-
- surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
- if (tex == (struct r600_texture*)surf->base.texture &&
- surf->base.u.tex.level >= view->u.tex.first_level &&
- surf->base.u.tex.level <= view->u.tex.last_level &&
- surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
- surf->base.u.tex.last_layer >= view->u.tex.first_layer)
- render_feedback = true;
- }
-
- if (render_feedback) {
- struct si_screen *screen = sctx->screen;
- r600_texture_disable_dcc(&screen->b, tex);
- }
+ si_check_render_feedback_texture(sctx, tex,
+ view->u.tex.first_level,
+ view->u.tex.last_level,
+ view->u.tex.first_layer,
+ view->u.tex.last_layer);
}
}
static void si_check_render_feedback_images(struct si_context *sctx,
- struct si_images_info *images)
+ struct si_images *images)
{
uint32_t mask = images->enabled_mask;
while (mask) {
const struct pipe_image_view *view;
struct r600_texture *tex;
- bool render_feedback = false;
unsigned i = u_bit_scan(&mask);
continue;
tex = (struct r600_texture *)view->resource;
- if (!tex->dcc_offset)
+
+ si_check_render_feedback_texture(sctx, tex,
+ view->u.tex.level,
+ view->u.tex.level,
+ view->u.tex.first_layer,
+ view->u.tex.last_layer);
+ }
+}
+
+static void si_check_render_feedback_resident_textures(struct si_context *sctx)
+{
+ util_dynarray_foreach(&sctx->resident_tex_handles,
+ struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view;
+ struct r600_texture *tex;
+
+ view = (*tex_handle)->view;
+ if (view->texture->target == PIPE_BUFFER)
continue;
- for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
- struct r600_surface * surf;
+ tex = (struct r600_texture *)view->texture;
+
+ si_check_render_feedback_texture(sctx, tex,
+ view->u.tex.first_level,
+ view->u.tex.last_level,
+ view->u.tex.first_layer,
+ view->u.tex.last_layer);
+ }
+}
- if (!sctx->framebuffer.state.cbufs[j])
- continue;
+static void si_check_render_feedback_resident_images(struct si_context *sctx)
+{
+ util_dynarray_foreach(&sctx->resident_img_handles,
+ struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view;
+ struct r600_texture *tex;
- surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+ view = &(*img_handle)->view;
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
- if (tex == (struct r600_texture*)surf->base.texture &&
- surf->base.u.tex.level == view->u.tex.level &&
- surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
- surf->base.u.tex.last_layer >= view->u.tex.first_layer)
- render_feedback = true;
- }
+ tex = (struct r600_texture *)view->resource;
- if (render_feedback) {
- struct si_screen *screen = sctx->screen;
- r600_texture_disable_dcc(&screen->b, tex);
- }
+ si_check_render_feedback_texture(sctx, tex,
+ view->u.tex.level,
+ view->u.tex.level,
+ view->u.tex.first_layer,
+ view->u.tex.last_layer);
}
}
static void si_check_render_feedback(struct si_context *sctx)
{
+ /* There is no render feedback if color writes are disabled.
+ * (e.g. a pixel shader with image stores)
+ */
+ if (!si_get_total_colormask(sctx))
+ return;
if (!sctx->need_check_render_feedback)
return;
si_check_render_feedback_images(sctx, &sctx->images[i]);
si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
}
+
+ si_check_render_feedback_resident_images(sctx);
+ si_check_render_feedback_resident_textures(sctx);
+
sctx->need_check_render_feedback = false;
}
-static void si_decompress_textures(struct si_context *sctx, int shader_start,
- int shader_end)
+static void si_decompress_resident_textures(struct si_context *sctx)
{
- unsigned compressed_colortex_counter;
-
- if (sctx->blitter->running)
- return;
+ util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
+ struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct r600_texture *tex = (struct r600_texture *)view->texture;
- /* Update the compressed_colortex_mask if necessary. */
- compressed_colortex_counter = p_atomic_read(&sctx->screen->b.compressed_colortex_counter);
- if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
- sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
- si_update_compressed_colortex_masks(sctx);
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
+ view->u.tex.last_level);
}
- /* Flush depth textures which need to be flushed. */
- for (int i = shader_start; i < shader_end; i++) {
- if (sctx->samplers[i].depth_texture_mask) {
- si_flush_depth_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->samplers[i].compressed_colortex_mask) {
- si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->images[i].compressed_colortex_mask) {
- si_decompress_image_color_textures(sctx, &sctx->images[i]);
- }
- }
+ util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
+ struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct r600_texture *tex = (struct r600_texture *)view->texture;
- si_check_render_feedback(sctx);
+ si_decompress_depth(sctx, tex,
+ sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ }
}
-void si_decompress_graphics_textures(struct si_context *sctx)
+static void si_decompress_resident_images(struct si_context *sctx)
{
- si_decompress_textures(sctx, 0, SI_NUM_GRAPHICS_SHADERS);
-}
+ util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
+ struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+ struct r600_texture *tex = (struct r600_texture *)view->resource;
-void si_decompress_compute_textures(struct si_context *sctx)
-{
- si_decompress_textures(sctx, SI_NUM_GRAPHICS_SHADERS, SI_NUM_SHADERS);
+ si_decompress_color_texture(sctx, tex, view->u.tex.level,
+ view->u.tex.level);
+ }
}
-static void si_clear(struct pipe_context *ctx, unsigned buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
+void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
- struct pipe_surface *zsbuf = fb->zsbuf;
- struct r600_texture *zstex =
- zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
-
- if (buffers & PIPE_CLEAR_COLOR) {
- evergreen_do_fast_color_clear(&sctx->b, fb,
- &sctx->framebuffer.atom, &buffers,
- &sctx->framebuffer.dirty_cbufs,
- color);
- if (!buffers)
- return; /* all buffers have been fast cleared */
- }
+ unsigned compressed_colortex_counter, mask;
- if (buffers & PIPE_CLEAR_COLOR) {
- int i;
-
- /* These buffers cannot use fast clear, make sure to disable expansion. */
- for (i = 0; i < fb->nr_cbufs; i++) {
- struct r600_texture *tex;
-
- /* If not clearing this buffer, skip. */
- if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
- continue;
-
- if (!fb->cbufs[i])
- continue;
+ if (sctx->blitter->running)
+ return;
- tex = (struct r600_texture *)fb->cbufs[i]->texture;
- if (tex->fmask.size == 0)
- tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
- }
+ /* Update the compressed_colortex_mask if necessary. */
+ compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
+ if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
+ sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
+ si_update_needs_color_decompress_masks(sctx);
}
- if (zstex && zstex->htile_buffer &&
- zsbuf->u.tex.level == 0 &&
- zsbuf->u.tex.first_layer == 0 &&
- zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- if (buffers & PIPE_CLEAR_DEPTH) {
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
- sctx->db_depth_disable_expclear = true;
- }
+ /* Decompress color & depth textures if needed. */
+ mask = sctx->shader_needs_decompress_mask & shader_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
- sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (sctx->samplers[i].needs_depth_decompress_mask) {
+ si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
}
-
- if (buffers & PIPE_CLEAR_STENCIL) {
- stencil &= 0xff;
-
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
- sctx->db_stencil_disable_expclear = true;
- }
-
- zstex->stencil_clear_value = stencil;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
- sctx->db_stencil_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (sctx->samplers[i].needs_color_decompress_mask) {
+ si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->images[i].needs_color_decompress_mask) {
+ si_decompress_image_color_textures(sctx, &sctx->images[i]);
}
}
- si_blitter_begin(ctx, SI_CLEAR);
- util_blitter_clear(sctx->blitter, fb->width, fb->height,
- util_framebuffer_get_num_layers(fb),
- buffers, color, depth, stencil);
- si_blitter_end(ctx);
-
- if (sctx->db_depth_clear) {
- sctx->db_depth_clear = false;
- sctx->db_depth_disable_expclear = false;
- zstex->depth_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
+ if (sctx->uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->uses_bindless_images)
+ si_decompress_resident_images(sctx);
+ } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
+ if (sctx->cs_shader_state.program->uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->cs_shader_state.program->uses_bindless_images)
+ si_decompress_resident_images(sctx);
}
- if (sctx->db_stencil_clear) {
- sctx->db_stencil_clear = false;
- sctx->db_stencil_disable_expclear = false;
- zstex->stencil_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (sctx->ps_uses_fbfetch) {
+ struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
+ si_decompress_color_texture(sctx,
+ (struct r600_texture*)cb0->texture,
+ cb0->u.tex.first_layer,
+ cb0->u.tex.last_layer);
}
-}
-
-static void si_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct si_context *sctx = (struct si_context *)ctx;
-
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
- util_blitter_clear_render_target(sctx->blitter, dst, color,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
-}
-static void si_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct si_context *sctx = (struct si_context *)ctx;
-
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
- util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
+ si_check_render_feedback(sctx);
}
/* Helper for decompressing a portion of a color or depth resource before
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
+ if (rtex->db_compatible) {
planes &= PIPE_MASK_Z | PIPE_MASK_S;
- if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
+ if (!rtex->surface.has_stencil)
planes &= ~PIPE_MASK_S;
- si_blit_decompress_zs_in_place(sctx, rtex, planes,
- level, level,
- first_layer, last_layer);
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ if (sctx->framebuffer.state.zsbuf &&
+ sctx->framebuffer.state.zsbuf->u.tex.level == level &&
+ sctx->framebuffer.state.zsbuf->texture == tex)
+ si_update_fb_dirtiness_after_rendering(sctx);
+
+ si_decompress_depth(sctx, rtex, planes,
+ level, level,
+ first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
+ sctx->framebuffer.state.cbufs[i]->texture == tex) {
+ si_update_fb_dirtiness_after_rendering(sctx);
+ break;
+ }
+ }
+
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer, false);
}
const struct pipe_box *src_box)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct r600_texture *rsrc = (struct r600_texture*)src;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
unsigned dst_width, dst_height, src_width0, src_height0;
- unsigned src_force_level = 0;
+ unsigned dst_width0, dst_height0, src_force_level = 0;
struct pipe_box sbox, dstbox;
/* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
+ si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, 0);
return;
}
dst_width = u_minify(dst->width0, dst_level);
dst_height = u_minify(dst->height0, dst_level);
+ dst_width0 = dst->width0;
+ dst_height0 = dst->height0;
src_width0 = src->width0;
src_height0 = src->height0;
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
- util_blitter_default_src_texture(&src_templ, src, src_level);
+ util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
if (util_format_is_compressed(src->format) ||
util_format_is_compressed(dst->format)) {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
if (blocksize == 8)
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
dst_width = util_format_get_nblocksx(dst->format, dst_width);
dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
+ dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
src_width0 = util_format_get_nblocksx(src->format, src_width0);
src_height0 = util_format_get_nblocksy(src->format, src_height0);
src_box = &sbox;
src_force_level = src_level;
- } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) ||
- /* also *8_SNORM has precision issues, use UNORM instead */
- util_format_is_snorm8(src->format)) {
+ } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
if (util_format_is_subsampled_422(src->format)) {
src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
src_width0 = util_format_get_nblocksx(src->format, src_width0);
dstx = util_format_get_nblocksx(dst->format, dstx);
sbox.width = util_format_get_nblocksx(src->format, src_box->width);
src_box = &sbox;
} else {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
switch (blocksize) {
case 1:
}
}
+ /* SNORM8 blitting has precision issues on some chips. Use the SINT
+ * equivalent instead, which doesn't force DCC decompression.
+ * Note that some chips avoid this issue by using SDMA.
+ */
+ if (util_format_is_snorm8(dst_templ.format)) {
+ switch (dst_templ.format) {
+ case PIPE_FORMAT_R8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_R8_SINT;
+ break;
+ case PIPE_FORMAT_R8G8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8_SINT;
+ break;
+ case PIPE_FORMAT_R8G8B8X8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8X8_SINT;
+ break;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ /* There are no SINT variants for ABGR and XBGR, so we have to use RGBA. */
+ case PIPE_FORMAT_A8B8G8R8_SNORM:
+ case PIPE_FORMAT_X8B8G8R8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_R8G8B8A8_SINT;
+ break;
+ case PIPE_FORMAT_A8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_A8_SINT;
+ break;
+ case PIPE_FORMAT_L8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_L8_SINT;
+ break;
+ case PIPE_FORMAT_L8A8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_L8A8_SINT;
+ break;
+ case PIPE_FORMAT_I8_SNORM:
+ dst_templ.format = src_templ.format = PIPE_FORMAT_I8_SINT;
+ break;
+ default:; /* fall through */
+ }
+ }
+
+ vi_disable_dcc_if_incompatible_format(&sctx->b, dst, dst_level,
+ dst_templ.format);
+ vi_disable_dcc_if_incompatible_format(&sctx->b, src, src_level,
+ src_templ.format);
+
/* Initialize the surface. */
- dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
+ dst_view = si_create_surface_custom(ctx, dst, &dst_templ,
+ dst_width0, dst_height0,
dst_width, dst_height);
/* Initialize the sampler view. */
util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
src_view, src_box, src_width0, src_height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- FALSE);
+ false);
si_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
+static void si_do_CB_resolve(struct si_context *sctx,
+ const struct pipe_blit_info *info,
+ struct pipe_resource *dst,
+ unsigned dst_level, unsigned dst_z,
+ enum pipe_format format)
+{
+ /* Required before and after CB_RESOLVE. */
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ si_blitter_begin(&sctx->b.b, SI_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z,
+ info->src.resource, info->src.box.z,
+ ~0, sctx->custom_blend_resolve,
+ format);
+ si_blitter_end(&sctx->b.b);
+
+ /* Flush caches for possible texturing. */
+ si_make_CB_shader_coherent(sctx, 1, false);
+}
+
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *src = (struct r600_texture*)info->src.resource;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ MAYBE_UNUSED struct r600_texture *rtmp;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
enum pipe_format format = info->src.format;
- unsigned sample_mask = ~0;
struct pipe_resource *tmp, templ;
struct pipe_blit_info blit;
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
- dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
- (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
- !dst->dcc_offset) {
- si_blitter_begin(ctx, SI_COLOR_RESOLVE |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_custom_resolve_color(sctx->blitter,
- info->dst.resource, info->dst.level,
- info->dst.box.z,
- info->src.resource, info->src.box.z,
- sample_mask, sctx->custom_blend_resolve,
- format);
- si_blitter_end(ctx);
+ !dst->surface.is_linear &&
+ (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ */
+ src->last_msaa_resolve_target_micro_mode =
+ dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (vi_dcc_enabled(dst, info->dst.level)) {
+ /* TODO: Implement per-level DCC clears for GFX9. */
+ if (sctx->b.chip_class >= GFX9 &&
+ info->dst.resource->last_level != 0)
+ goto resolve_to_temp;
+
+ vi_dcc_clear_level(sctx, dst, info->dst.level,
+ 0xFFFFFFFF);
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
+ si_do_CB_resolve(sctx, info, info->dst.resource,
+ info->dst.level, info->dst.box.z, format);
return true;
}
+resolve_to_temp:
/* Shader-based resolve is VERY SLOW. Instead, resolve into
* a temporary texture and blit.
*/
templ.depth0 = 1;
templ.array_size = 1;
templ.usage = PIPE_USAGE_DEFAULT;
- templ.flags = R600_RESOURCE_FLAG_FORCE_TILING;
+ templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
+ R600_RESOURCE_FLAG_DISABLE_DCC;
+
+ /* The src and dst microtile modes must be the same. */
+ if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
tmp = ctx->screen->resource_create(ctx->screen, &templ);
if (!tmp)
return false;
+ rtmp = (struct r600_texture*)tmp;
+
+ assert(!rtmp->surface.is_linear);
+ assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode);
/* resolve */
- si_blitter_begin(ctx, SI_COLOR_RESOLVE |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
- info->src.resource, info->src.box.z,
- sample_mask, sctx->custom_blend_resolve,
- format);
- si_blitter_end(ctx);
+ si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
/* blit */
blit = *info;
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.is_linear &&
+ sctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
+
assert(util_blitter_is_blit_supported(sctx->blitter, info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(&sctx->b, info->src.resource,
+ info->src.level,
+ info->src.format);
+ vi_disable_dcc_if_incompatible_format(&sctx->b, info->dst.resource,
+ info->dst.level,
+ info->dst.format);
si_decompress_subresource(ctx, info->src.resource, info->mask,
info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);
- if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
+ if (sctx->screen->debug_flags & DBG(FORCE_DMA) &&
util_try_blit_via_copy_region(ctx, info))
return;
si_blitter_end(ctx);
}
+static boolean si_generate_mipmap(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture *)tex;
+
+ if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
+ return false;
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(&sctx->b, tex, base_level,
+ format);
+ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
+ base_level, first_layer, last_layer);
+
+ /* Clear dirty_level_mask for the levels that will be overwritten. */
+ assert(base_level < last_level);
+ rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
+ last_level - base_level);
+
+ sctx->generate_mipmap_for_depth = rtex->is_depth;
+
+ si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
+ util_blitter_generate_mipmap(sctx->blitter, tex, format,
+ base_level, last_level,
+ first_layer, last_layer);
+ si_blitter_end(ctx);
+
+ sctx->generate_mipmap_for_depth = false;
+ return true;
+}
+
static void si_flush_resource(struct pipe_context *ctx,
struct pipe_resource *res)
{
struct r600_texture *rtex = (struct r600_texture*)res;
assert(res->target != PIPE_BUFFER);
+ assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
+
+ /* st/dri calls flush twice per frame (not a bug), this prevents double
+ * decompression. */
+ if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
+ return;
if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
si_blit_decompress_color(ctx, rtex, 0, res->last_level,
- 0, util_max_layer(res, 0), false);
+ 0, util_max_layer(res, 0),
+ rtex->dcc_separate_buffer != NULL);
+ }
+
+ /* Always do the analysis even if DCC is disabled at the moment. */
+ if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
+ rtex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, rtex);
}
}
-static void si_decompress_dcc(struct pipe_context *ctx,
- struct r600_texture *rtex)
+void si_decompress_dcc(struct pipe_context *ctx, struct r600_texture *rtex)
{
if (!rtex->dcc_offset)
return;
true);
}
-static void si_pipe_clear_buffer(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned offset, unsigned size,
- const void *clear_value_ptr,
- int clear_value_size)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- uint32_t dword_value;
- unsigned i;
-
- assert(offset % clear_value_size == 0);
- assert(size % clear_value_size == 0);
-
- if (clear_value_size > 4) {
- const uint32_t *u32 = clear_value_ptr;
- bool clear_dword_duplicated = true;
-
- /* See if we can lower large fills to dword fills. */
- for (i = 1; i < clear_value_size / 4; i++)
- if (u32[0] != u32[i]) {
- clear_dword_duplicated = false;
- break;
- }
-
- if (!clear_dword_duplicated) {
- /* Use transform feedback for 64-bit, 96-bit, and
- * 128-bit fills.
- */
- union pipe_color_union clear_value;
-
- memcpy(&clear_value, clear_value_ptr, clear_value_size);
- si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
- util_blitter_clear_buffer(sctx->blitter, dst, offset,
- size, clear_value_size / 4,
- &clear_value);
- si_blitter_end(ctx);
- return;
- }
- }
-
- /* Expand the clear value to a dword. */
- switch (clear_value_size) {
- case 1:
- dword_value = *(uint8_t*)clear_value_ptr;
- dword_value |= (dword_value << 8) |
- (dword_value << 16) |
- (dword_value << 24);
- break;
- case 2:
- dword_value = *(uint16_t*)clear_value_ptr;
- dword_value |= dword_value << 16;
- break;
- default:
- dword_value = *(uint32_t*)clear_value_ptr;
- }
-
- sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
- R600_COHERENCY_SHADER);
-}
-
void si_init_blit_functions(struct si_context *sctx)
{
- sctx->b.b.clear = si_clear;
- sctx->b.b.clear_buffer = si_pipe_clear_buffer;
- sctx->b.b.clear_render_target = si_clear_render_target;
- sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.b.resource_copy_region = si_resource_copy_region;
sctx->b.b.blit = si_blit;
sctx->b.b.flush_resource = si_flush_resource;
+ sctx->b.b.generate_mipmap = si_generate_mipmap;
sctx->b.blit_decompress_depth = si_blit_decompress_depth;
- sctx->b.decompress_dcc = si_decompress_dcc;
}