/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "si_pipe.h"
#include "si_compute.h"
-#include "util/u_format.h"
+#include "si_pipe.h"
+#include "util/format/u_format.h"
+#include "util/u_log.h"
#include "util/u_surface.h"
-enum si_blitter_op /* bitmask */
+enum
{
- SI_SAVE_TEXTURES = 1,
- SI_SAVE_FRAMEBUFFER = 2,
- SI_SAVE_FRAGMENT_STATE = 4,
- SI_DISABLE_RENDER_COND = 8,
-
- SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
-
- SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
+ SI_COPY =
+ SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
- SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
- SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
+ SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
- SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
- SI_SAVE_FRAGMENT_STATE,
+ SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
- SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
- SI_DISABLE_RENDER_COND,
-
- SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
+ SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};
-static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
+void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
{
- struct si_context *sctx = (struct si_context *)ctx;
-
- util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
- util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
- util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
- util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
- util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
- util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
- util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
- (struct pipe_stream_output_target**)sctx->b.streamout.targets);
- util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
-
- if (op & SI_SAVE_FRAGMENT_STATE) {
- util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
- util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
- util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
- util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
- util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
- util_blitter_save_viewport(sctx->blitter, &sctx->b.viewports.states[0]);
- util_blitter_save_scissor(sctx->blitter, &sctx->b.scissors.states[0]);
- }
-
- if (op & SI_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
-
- if (op & SI_SAVE_TEXTURES) {
- util_blitter_save_fragment_sampler_states(
- sctx->blitter, 2,
- (void**)sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
-
- util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
- sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
- }
-
- if (op & SI_DISABLE_RENDER_COND)
- sctx->b.render_cond_force_off = true;
+ util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
+ util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
+ util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
+ util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
+ util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
+ (struct pipe_stream_output_target **)sctx->streamout.targets);
+ util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
+
+ if (op & SI_SAVE_FRAGMENT_STATE) {
+ util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
+ util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
+ util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
+ util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
+ util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
+ util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
+ util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
+ sctx->num_window_rectangles, sctx->window_rectangles);
+ }
+
+ if (op & SI_SAVE_FRAMEBUFFER)
+ util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
+
+ if (op & SI_SAVE_TEXTURES) {
+ util_blitter_save_fragment_sampler_states(
+ sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
+
+ util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
+ sctx->samplers[PIPE_SHADER_FRAGMENT].views);
+ }
+
+ if (op & SI_DISABLE_RENDER_COND)
+ sctx->render_cond_force_off = true;
+
+ if (sctx->screen->dpbb_allowed) {
+ sctx->dpbb_force_off = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
+ }
}
-static void si_blitter_end(struct pipe_context *ctx)
+void si_blitter_end(struct si_context *sctx)
{
- struct si_context *sctx = (struct si_context *)ctx;
-
- sctx->b.render_cond_force_off = false;
+ if (sctx->screen->dpbb_allowed) {
+ sctx->dpbb_force_off = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
+ }
+
+ sctx->render_cond_force_off = false;
+
+ /* Restore shader pointers because the VS blit shader changed all
+ * non-global VS user SGPRs. */
+ sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
}
static unsigned u_max_sample(struct pipe_resource *r)
{
- return r->nr_samples ? r->nr_samples - 1 : 0;
+ return r->nr_samples ? r->nr_samples - 1 : 0;
}
-static unsigned
-si_blit_dbcb_copy(struct si_context *sctx,
- struct r600_texture *src,
- struct r600_texture *dst,
- unsigned planes, unsigned level_mask,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
+ struct si_texture *dst, unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer, unsigned first_sample,
+ unsigned last_sample)
{
- struct pipe_surface surf_tmpl = {{0}};
- unsigned layer, sample, checked_last_layer, max_layer;
- unsigned fully_copied_levels = 0;
+ struct pipe_surface surf_tmpl = {{0}};
+ unsigned layer, sample, checked_last_layer, max_layer;
+ unsigned fully_copied_levels = 0;
- if (planes & PIPE_MASK_Z)
- sctx->dbcb_depth_copy_enabled = true;
- if (planes & PIPE_MASK_S)
- sctx->dbcb_stencil_copy_enabled = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ if (planes & PIPE_MASK_Z)
+ sctx->dbcb_depth_copy_enabled = true;
+ if (planes & PIPE_MASK_S)
+ sctx->dbcb_stencil_copy_enabled = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
+ assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
- bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
- sctx->decompression_enabled = true;
- sctx->framebuffer.do_update_surf_dirtiness = false;
+ sctx->decompression_enabled = true;
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&src->resource.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&src->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
- surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.level = level;
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- struct pipe_surface *zsurf, *cbsurf;
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *zsurf, *cbsurf;
- surf_tmpl.format = src->resource.b.b.format;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.format = src->buffer.b.b.format;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
+ zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
- surf_tmpl.format = dst->resource.b.b.format;
- cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
+ surf_tmpl.format = dst->buffer.b.b.format;
+ cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
- for (sample = first_sample; sample <= last_sample; sample++) {
- if (sample != sctx->dbcb_copy_sample) {
- sctx->dbcb_copy_sample = sample;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ if (sample != sctx->dbcb_copy_sample) {
+ sctx->dbcb_copy_sample = sample;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
- si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
- util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
- sctx->custom_dsa_flush, 1.0f);
- si_blitter_end(&sctx->b.b);
- }
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
+ sctx->custom_dsa_flush, 1.0f);
+ si_blitter_end(sctx);
+ }
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
- }
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
- if (first_layer == 0 && last_layer >= max_layer &&
- first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
- fully_copied_levels |= 1u << level;
- }
+ if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
+ last_sample >= u_max_sample(&src->buffer.b.b))
+ fully_copied_levels |= 1u << level;
+ }
- sctx->decompression_enabled = false;
- sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
- sctx->dbcb_depth_copy_enabled = false;
- sctx->dbcb_stencil_copy_enabled = false;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ sctx->decompression_enabled = false;
+ sctx->dbcb_depth_copy_enabled = false;
+ sctx->dbcb_stencil_copy_enabled = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- return fully_copied_levels;
+ return fully_copied_levels;
}
-static void si_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+/* Helper function for si_blit_decompress_zs_in_place.
+ */
+static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
+ struct si_texture *texture, unsigned planes,
+ unsigned level_mask, unsigned first_layer,
+ unsigned last_layer)
{
- const struct util_format_description *desc;
- unsigned planes = 0;
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer;
+ unsigned fully_decompressed_mask = 0;
- assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
+ if (!level_mask)
+ return;
- desc = util_format_description(staging->resource.b.b.format);
+ if (planes & PIPE_MASK_S)
+ sctx->db_flush_stencil_inplace = true;
+ if (planes & PIPE_MASK_Z)
+ sctx->db_flush_depth_inplace = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
- if (util_format_has_depth(desc))
- planes |= PIPE_MASK_Z;
- if (util_format_has_stencil(desc))
- planes |= PIPE_MASK_S;
+ surf_tmpl.format = texture->buffer.b.b.format;
- si_blit_dbcb_copy(
- (struct si_context *)ctx, texture, staging, planes,
- u_bit_consecutive(first_level, last_level - first_level + 1),
- first_layer, last_layer, first_sample, last_sample);
-}
+ sctx->decompression_enabled = true;
-/* Helper function for si_blit_decompress_zs_in_place.
- */
-static void
-si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
- struct r600_texture *texture,
- unsigned planes, unsigned level_mask,
- unsigned first_layer, unsigned last_layer)
-{
- struct pipe_surface *zsurf, surf_tmpl = {{0}};
- unsigned layer, max_layer, checked_last_layer;
- unsigned fully_decompressed_mask = 0;
-
- if (!level_mask)
- return;
-
- if (planes & PIPE_MASK_S)
- sctx->db_flush_stencil_inplace = true;
- if (planes & PIPE_MASK_Z)
- sctx->db_flush_depth_inplace = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
-
- surf_tmpl.format = texture->resource.b.b.format;
-
- bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
- sctx->decompression_enabled = true;
- sctx->framebuffer.do_update_surf_dirtiness = false;
-
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
-
- surf_tmpl.u.tex.level = level;
-
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&texture->resource.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
-
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
-
- zsurf = sctx->b.b.create_surface(&sctx->b.b, &texture->resource.b.b, &surf_tmpl);
-
- si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
- util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0,
- sctx->custom_dsa_flush,
- 1.0f);
- si_blitter_end(&sctx->b.b);
-
- pipe_surface_reference(&zsurf, NULL);
- }
-
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer >= max_layer) {
- fully_decompressed_mask |= 1u << level;
- }
- }
-
- if (planes & PIPE_MASK_Z)
- texture->dirty_level_mask &= ~fully_decompressed_mask;
- if (planes & PIPE_MASK_S)
- texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
-
- sctx->decompression_enabled = false;
- sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
- sctx->db_flush_depth_inplace = false;
- sctx->db_flush_stencil_inplace = false;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
+
+ surf_tmpl.u.tex.level = level;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&texture->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
+
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
+ 1.0f);
+ si_blitter_end(sctx);
+
+ pipe_surface_reference(&zsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer >= max_layer) {
+ fully_decompressed_mask |= 1u << level;
+ }
+ }
+
+ if (planes & PIPE_MASK_Z)
+ texture->dirty_level_mask &= ~fully_decompressed_mask;
+ if (planes & PIPE_MASK_S)
+ texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
+
+ sctx->decompression_enabled = false;
+ sctx->db_flush_depth_inplace = false;
+ sctx->db_flush_stencil_inplace = false;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* Helper function of si_flush_depth_texture: decompress the given levels
* of Z and/or S planes in place.
*/
-static void
-si_blit_decompress_zs_in_place(struct si_context *sctx,
- struct r600_texture *texture,
- unsigned levels_z, unsigned levels_s,
- unsigned first_layer, unsigned last_layer)
+static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
+ unsigned levels_z, unsigned levels_s,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned both = levels_z & levels_s;
-
- /* First, do combined Z & S decompresses for levels that need it. */
- if (both) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
- both,
- first_layer, last_layer);
- levels_z &= ~both;
- levels_s &= ~both;
- }
-
- /* Now do separate Z and S decompresses. */
- if (levels_z) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_Z,
- levels_z,
- first_layer, last_layer);
- }
-
- if (levels_s) {
- si_blit_decompress_zs_planes_in_place(
- sctx, texture, PIPE_MASK_S,
- levels_s,
- first_layer, last_layer);
- }
+ unsigned both = levels_z & levels_s;
+
+ /* First, do combined Z & S decompresses for levels that need it. */
+ if (both) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
+ first_layer, last_layer);
+ levels_z &= ~both;
+ levels_s &= ~both;
+ }
+
+ /* Now do separate Z and S decompresses. */
+ if (levels_z) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
+ last_layer);
+ }
+
+ if (levels_s) {
+ si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
+ last_layer);
+ }
}
-static void
-si_decompress_depth(struct si_context *sctx,
- struct r600_texture *tex,
- unsigned required_planes,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
+ unsigned required_planes, unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned inplace_planes = 0;
- unsigned copy_planes = 0;
- unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
- unsigned levels_z = 0;
- unsigned levels_s = 0;
-
- if (required_planes & PIPE_MASK_Z) {
- levels_z = level_mask & tex->dirty_level_mask;
-
- if (levels_z) {
- if (r600_can_sample_zs(tex, false))
- inplace_planes |= PIPE_MASK_Z;
- else
- copy_planes |= PIPE_MASK_Z;
- }
- }
- if (required_planes & PIPE_MASK_S) {
- levels_s = level_mask & tex->stencil_dirty_level_mask;
-
- if (levels_s) {
- if (r600_can_sample_zs(tex, true))
- inplace_planes |= PIPE_MASK_S;
- else
- copy_planes |= PIPE_MASK_S;
- }
- }
-
- assert(!tex->tc_compatible_htile || levels_z == 0);
- assert(!tex->tc_compatible_htile || levels_s == 0 ||
- !r600_can_sample_zs(tex, true));
-
- /* We may have to allocate the flushed texture here when called from
- * si_decompress_subresource.
- */
- if (copy_planes &&
- (tex->flushed_depth_texture ||
- r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
- struct r600_texture *dst = tex->flushed_depth_texture;
- unsigned fully_copied_levels;
- unsigned levels = 0;
-
- assert(tex->flushed_depth_texture);
-
- if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
- copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
-
- if (copy_planes & PIPE_MASK_Z) {
- levels |= levels_z;
- levels_z = 0;
- }
- if (copy_planes & PIPE_MASK_S) {
- levels |= levels_s;
- levels_s = 0;
- }
-
- fully_copied_levels = si_blit_dbcb_copy(
- sctx, tex, dst, copy_planes, levels,
- first_layer, last_layer,
- 0, u_max_sample(&tex->resource.b.b));
-
- if (copy_planes & PIPE_MASK_Z)
- tex->dirty_level_mask &= ~fully_copied_levels;
- if (copy_planes & PIPE_MASK_S)
- tex->stencil_dirty_level_mask &= ~fully_copied_levels;
- }
-
- if (inplace_planes) {
- si_blit_decompress_zs_in_place(
- sctx, tex,
- levels_z, levels_s,
- first_layer, last_layer);
- }
+ unsigned inplace_planes = 0;
+ unsigned copy_planes = 0;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+ unsigned levels_z = 0;
+ unsigned levels_s = 0;
+
+ if (required_planes & PIPE_MASK_Z) {
+ levels_z = level_mask & tex->dirty_level_mask;
+
+ if (levels_z) {
+ if (si_can_sample_zs(tex, false))
+ inplace_planes |= PIPE_MASK_Z;
+ else
+ copy_planes |= PIPE_MASK_Z;
+ }
+ }
+ if (required_planes & PIPE_MASK_S) {
+ levels_s = level_mask & tex->stencil_dirty_level_mask;
+
+ if (levels_s) {
+ if (si_can_sample_zs(tex, true))
+ inplace_planes |= PIPE_MASK_S;
+ else
+ copy_planes |= PIPE_MASK_S;
+ }
+ }
+
+ if (unlikely(sctx->log))
+ u_log_printf(sctx->log,
+ "\n------------------------------------------------\n"
+ "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
+ first_level, last_level, levels_z, levels_s);
+
+ /* We may have to allocate the flushed texture here when called from
+ * si_decompress_subresource.
+ */
+ if (copy_planes &&
+ (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
+ struct si_texture *dst = tex->flushed_depth_texture;
+ unsigned fully_copied_levels;
+ unsigned levels = 0;
+
+ assert(tex->flushed_depth_texture);
+
+ if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
+ copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (copy_planes & PIPE_MASK_Z) {
+ levels |= levels_z;
+ levels_z = 0;
+ }
+ if (copy_planes & PIPE_MASK_S) {
+ levels |= levels_s;
+ levels_s = 0;
+ }
+
+ fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
+ last_layer, 0, u_max_sample(&tex->buffer.b.b));
+
+ if (copy_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~fully_copied_levels;
+ if (copy_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~fully_copied_levels;
+ }
+
+ if (inplace_planes) {
+ bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
+ bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
+
+ /* Don't decompress if there is no HTILE or when HTILE is
+ * TC-compatible. */
+ if (has_htile && !tc_compat_htile) {
+ si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
+ } else {
+ /* This is only a cache flush.
+ *
+ * Only clear the mask that we are flushing, because
+ * si_make_DB_shader_coherent() treats different levels
+ * and depth and stencil differently.
+ */
+ if (inplace_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~levels_z;
+ if (inplace_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~levels_s;
+ }
+
+ /* We just had to completely decompress Z/S for texturing. Enable
+ * TC-compatible HTILE on the next clear, so that the decompression
+ * doesn't have to be done for this texture ever again.
+ *
+ * TC-compatible HTILE might slightly reduce Z/S performance, but
+ * the decompression is much worse.
+ */
+ if (has_htile && !tc_compat_htile &&
+ tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
+ (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
+ tex->enable_tc_compatible_htile_next_clear = true;
+
+ /* Only in-place decompression needs to flush DB caches, or
+ * when we don't decompress but TC-compatible planes are dirty.
+ */
+ si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
+ tc_compat_htile);
+ }
+ /* set_framebuffer_state takes care of coherency for single-sample.
+ * The DB->CB copy uses CB for the final writes.
+ */
+ if (copy_planes && tex->buffer.b.b.nr_samples > 1)
+ si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
}
-static void
-si_decompress_sampler_depth_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+static void si_decompress_sampler_depth_textures(struct si_context *sctx,
+ struct si_samplers *textures)
{
- unsigned i;
- unsigned mask = textures->needs_depth_decompress_mask;
+ unsigned i;
+ unsigned mask = textures->needs_depth_decompress_mask;
- while (mask) {
- struct pipe_sampler_view *view;
- struct si_sampler_view *sview;
- struct r600_texture *tex;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct si_sampler_view *sview;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = textures->views.views[i];
- assert(view);
- sview = (struct si_sampler_view*)view;
+ view = textures->views[i];
+ assert(view);
+ sview = (struct si_sampler_view *)view;
- tex = (struct r600_texture *)view->texture;
- assert(tex->db_compatible);
+ tex = (struct si_texture *)view->texture;
+ assert(tex->db_compatible);
- si_decompress_depth(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
- }
+ si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
+ }
}
-static void si_blit_decompress_color(struct pipe_context *ctx,
- struct r600_texture *rtex,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- bool need_dcc_decompress)
+static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ bool need_dcc_decompress, bool need_fmask_expand)
{
- struct si_context *sctx = (struct si_context *)ctx;
- void* custom_blend;
- unsigned layer, checked_last_layer, max_layer;
- unsigned level_mask =
- u_bit_consecutive(first_level, last_level - first_level + 1);
-
- if (!need_dcc_decompress)
- level_mask &= rtex->dirty_level_mask;
- if (!level_mask)
- return;
-
- if (rtex->dcc_offset && need_dcc_decompress) {
- custom_blend = sctx->custom_blend_dcc_decompress;
-
- /* disable levels without DCC */
- for (int i = first_level; i <= last_level; i++) {
- if (!vi_dcc_enabled(rtex, i))
- level_mask &= ~(1 << i);
- }
- } else if (rtex->fmask.size) {
- custom_blend = sctx->custom_blend_fmask_decompress;
- } else {
- custom_blend = sctx->custom_blend_eliminate_fastclear;
- }
-
- bool old_update_dirtiness = sctx->framebuffer.do_update_surf_dirtiness;
- sctx->decompression_enabled = true;
- sctx->framebuffer.do_update_surf_dirtiness = false;
-
- while (level_mask) {
- unsigned level = u_bit_scan(&level_mask);
-
- /* The smaller the mipmap level, the less layers there are
- * as far as 3D textures are concerned. */
- max_layer = util_max_layer(&rtex->resource.b.b, level);
- checked_last_layer = MIN2(last_layer, max_layer);
-
- for (layer = first_layer; layer <= checked_last_layer; layer++) {
- struct pipe_surface *cbsurf, surf_tmpl;
-
- surf_tmpl.format = rtex->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
- cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
-
- si_blitter_begin(ctx, SI_DECOMPRESS);
- util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
- si_blitter_end(ctx);
-
- pipe_surface_reference(&cbsurf, NULL);
- }
-
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer >= max_layer) {
- rtex->dirty_level_mask &= ~(1 << level);
- }
- }
-
- sctx->decompression_enabled = false;
- sctx->framebuffer.do_update_surf_dirtiness = old_update_dirtiness;
+ void *custom_blend;
+ unsigned layer, checked_last_layer, max_layer;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+
+ if (!need_dcc_decompress)
+ level_mask &= tex->dirty_level_mask;
+ if (!level_mask)
+ goto expand_fmask;
+
+ if (unlikely(sctx->log))
+ u_log_printf(sctx->log,
+ "\n------------------------------------------------\n"
+ "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
+ first_level, last_level, level_mask);
+
+ if (need_dcc_decompress) {
+ assert(sctx->chip_class == GFX8);
+ custom_blend = sctx->custom_blend_dcc_decompress;
+
+ assert(vi_dcc_enabled(tex, first_level));
+
+ /* disable levels without DCC */
+ for (int i = first_level; i <= last_level; i++) {
+ if (!vi_dcc_enabled(tex, i))
+ level_mask &= ~(1 << i);
+ }
+ } else if (tex->surface.fmask_size) {
+ custom_blend = sctx->custom_blend_fmask_decompress;
+ } else {
+ custom_blend = sctx->custom_blend_eliminate_fastclear;
+ }
+
+ sctx->decompression_enabled = true;
+
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = util_max_layer(&tex->buffer.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ struct pipe_surface *cbsurf, surf_tmpl;
+
+ surf_tmpl.format = tex->buffer.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+ cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
+
+ /* Required before and after FMASK and DCC_DECOMPRESS. */
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ si_blitter_begin(sctx, SI_DECOMPRESS);
+ util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
+ si_blitter_end(sctx);
+
+ if (custom_blend == sctx->custom_blend_fmask_decompress ||
+ custom_blend == sctx->custom_blend_dcc_decompress)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
+
+ pipe_surface_reference(&cbsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer >= max_layer) {
+ tex->dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ sctx->decompression_enabled = false;
+ si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
+ tex->surface.u.gfx9.dcc.pipe_aligned);
+
+expand_fmask:
+ if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
+ si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
+ tex->fmask_is_identity = true;
+ }
}
-static void
-si_decompress_color_texture(struct si_context *sctx, struct r600_texture *tex,
- unsigned first_level, unsigned last_level)
+static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ bool need_fmask_expand)
{
- /* CMASK or DCC can be discarded and we can still end up here. */
- if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
- return;
-
- si_blit_decompress_color(&sctx->b.b, tex, first_level, last_level, 0,
- util_max_layer(&tex->resource.b.b, first_level),
- false);
+ /* CMASK or DCC can be discarded and we can still end up here. */
+ if (!tex->cmask_buffer && !tex->surface.fmask_size &&
+ !vi_dcc_enabled(tex, first_level))
+ return;
+
+ si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
+ util_max_layer(&tex->buffer.b.b, first_level), false,
+ need_fmask_expand);
}
-static void
-si_decompress_sampler_color_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+static void si_decompress_sampler_color_textures(struct si_context *sctx,
+ struct si_samplers *textures)
{
- unsigned i;
- unsigned mask = textures->needs_color_decompress_mask;
+ unsigned i;
+ unsigned mask = textures->needs_color_decompress_mask;
- while (mask) {
- struct pipe_sampler_view *view;
- struct r600_texture *tex;
+ while (mask) {
+ struct pipe_sampler_view *view;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = textures->views.views[i];
- assert(view);
+ view = textures->views[i];
+ assert(view);
- tex = (struct r600_texture *)view->texture;
+ tex = (struct si_texture *)view->texture;
- si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
- view->u.tex.last_level);
- }
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ false);
+ }
}
-static void
-si_decompress_image_color_textures(struct si_context *sctx,
- struct si_images_info *images)
+static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
{
- unsigned i;
- unsigned mask = images->needs_color_decompress_mask;
+ unsigned i;
+ unsigned mask = images->needs_color_decompress_mask;
- while (mask) {
- const struct pipe_image_view *view;
- struct r600_texture *tex;
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct si_texture *tex;
- i = u_bit_scan(&mask);
+ i = u_bit_scan(&mask);
- view = &images->views[i];
- assert(view->resource->target != PIPE_BUFFER);
+ view = &images->views[i];
+ assert(view->resource->target != PIPE_BUFFER);
- tex = (struct r600_texture *)view->resource;
+ tex = (struct si_texture *)view->resource;
- si_decompress_color_texture(sctx, tex, view->u.tex.level,
- view->u.tex.level);
- }
+ si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->access & PIPE_IMAGE_ACCESS_WRITE);
+ }
}
-static void si_check_render_feedback_texture(struct si_context *sctx,
- struct r600_texture *tex,
- unsigned first_level,
- unsigned last_level,
- unsigned first_layer,
- unsigned last_layer)
+static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- bool render_feedback = false;
+ bool render_feedback = false;
- if (!tex->dcc_offset)
- return;
+ if (!vi_dcc_enabled(tex, first_level))
+ return;
- for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
- struct r600_surface * surf;
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct si_surface *surf;
- if (!sctx->framebuffer.state.cbufs[j])
- continue;
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
- surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+ surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
- if (tex == (struct r600_texture *)surf->base.texture &&
- surf->base.u.tex.level >= first_level &&
- surf->base.u.tex.level <= last_level &&
- surf->base.u.tex.first_layer <= last_layer &&
- surf->base.u.tex.last_layer >= first_layer) {
- render_feedback = true;
- break;
- }
- }
+ if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
+ surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
+ surf->base.u.tex.last_layer >= first_layer) {
+ render_feedback = true;
+ break;
+ }
+ }
- if (render_feedback)
- r600_texture_disable_dcc(&sctx->b, tex);
+ if (render_feedback)
+ si_texture_disable_dcc(sctx, tex);
}
-static void si_check_render_feedback_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures)
{
- uint32_t mask = textures->views.enabled_mask;
+ uint32_t mask = textures->enabled_mask;
- while (mask) {
- const struct pipe_sampler_view *view;
- struct r600_texture *tex;
+ while (mask) {
+ const struct pipe_sampler_view *view;
+ struct si_texture *tex;
- unsigned i = u_bit_scan(&mask);
+ unsigned i = u_bit_scan(&mask);
- view = textures->views.views[i];
- if(view->texture->target == PIPE_BUFFER)
- continue;
+ view = textures->views[i];
+ if (view->texture->target == PIPE_BUFFER)
+ continue;
- tex = (struct r600_texture *)view->texture;
+ tex = (struct si_texture *)view->texture;
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.first_level,
- view->u.tex.last_level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
-static void si_check_render_feedback_images(struct si_context *sctx,
- struct si_images_info *images)
+static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images)
{
- uint32_t mask = images->enabled_mask;
+ uint32_t mask = images->enabled_mask;
- while (mask) {
- const struct pipe_image_view *view;
- struct r600_texture *tex;
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct si_texture *tex;
- unsigned i = u_bit_scan(&mask);
+ unsigned i = u_bit_scan(&mask);
- view = &images->views[i];
- if (view->resource->target == PIPE_BUFFER)
- continue;
+ view = &images->views[i];
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
- tex = (struct r600_texture *)view->resource;
+ tex = (struct si_texture *)view->resource;
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.level,
- view->u.tex.level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback_resident_textures(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view;
- struct r600_texture *tex;
-
- view = (*tex_handle)->view;
- if (view->texture->target == PIPE_BUFFER)
- continue;
-
- tex = (struct r600_texture *)view->texture;
-
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.first_level,
- view->u.tex.last_level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view;
+ struct si_texture *tex;
+
+ view = (*tex_handle)->view;
+ if (view->texture->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct si_texture *)view->texture;
+
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback_resident_images(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view;
- struct r600_texture *tex;
-
- view = &(*img_handle)->view;
- if (view->resource->target == PIPE_BUFFER)
- continue;
-
- tex = (struct r600_texture *)view->resource;
-
- si_check_render_feedback_texture(sctx, tex,
- view->u.tex.level,
- view->u.tex.level,
- view->u.tex.first_layer,
- view->u.tex.last_layer);
- }
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view;
+ struct si_texture *tex;
+
+ view = &(*img_handle)->view;
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct si_texture *)view->resource;
+
+ si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->u.tex.first_layer, view->u.tex.last_layer);
+ }
}
static void si_check_render_feedback(struct si_context *sctx)
{
+ if (!sctx->need_check_render_feedback)
+ return;
- if (!sctx->need_check_render_feedback)
- return;
+ /* There is no render feedback if color writes are disabled.
+ * (e.g. a pixel shader with image stores)
+ */
+ if (!si_get_total_colormask(sctx))
+ return;
- for (int i = 0; i < SI_NUM_SHADERS; ++i) {
- si_check_render_feedback_images(sctx, &sctx->images[i]);
- si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
- }
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_check_render_feedback_images(sctx, &sctx->images[i]);
+ si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
+ }
- si_check_render_feedback_resident_images(sctx);
- si_check_render_feedback_resident_textures(sctx);
+ si_check_render_feedback_resident_images(sctx);
+ si_check_render_feedback_resident_textures(sctx);
- sctx->need_check_render_feedback = false;
+ sctx->need_check_render_feedback = false;
}
static void si_decompress_resident_textures(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_tex_needs_color_decompress,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view = (*tex_handle)->view;
- struct r600_texture *tex = (struct r600_texture *)view->texture;
-
- si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
- view->u.tex.last_level);
- }
-
- util_dynarray_foreach(&sctx->resident_tex_needs_depth_decompress,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view = (*tex_handle)->view;
- struct si_sampler_view *sview = (struct si_sampler_view *)view;
- struct r600_texture *tex = (struct r600_texture *)view->texture;
-
- si_decompress_depth(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
- }
+ util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
+ tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct si_texture *tex = (struct si_texture *)view->texture;
+
+ si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
+ false);
+ }
+
+ util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
+ tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct si_texture *tex = (struct si_texture *)view->texture;
+
+ si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
+ }
}
static void si_decompress_resident_images(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_img_needs_color_decompress,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view = &(*img_handle)->view;
- struct r600_texture *tex = (struct r600_texture *)view->resource;
-
- si_decompress_color_texture(sctx, tex, view->u.tex.level,
- view->u.tex.level);
- }
+ util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
+ img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+ struct si_texture *tex = (struct si_texture *)view->resource;
+
+ si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
+ view->access & PIPE_IMAGE_ACCESS_WRITE);
+ }
}
-static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
+void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
- unsigned compressed_colortex_counter, mask;
-
- if (sctx->blitter->running)
- return;
-
- /* Update the compressed_colortex_mask if necessary. */
- compressed_colortex_counter = p_atomic_read(&sctx->screen->b.compressed_colortex_counter);
- if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
- sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
- si_update_needs_color_decompress_masks(sctx);
- }
-
- /* Decompress color & depth textures if needed. */
- mask = sctx->shader_needs_decompress_mask & shader_mask;
- while (mask) {
- unsigned i = u_bit_scan(&mask);
-
- if (sctx->samplers[i].needs_depth_decompress_mask) {
- si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->samplers[i].needs_color_decompress_mask) {
- si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
- }
- if (sctx->images[i].needs_color_decompress_mask) {
- si_decompress_image_color_textures(sctx, &sctx->images[i]);
- }
- }
-
- if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
- if (sctx->uses_bindless_samplers)
- si_decompress_resident_textures(sctx);
- if (sctx->uses_bindless_images)
- si_decompress_resident_images(sctx);
- } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
- if (sctx->cs_shader_state.program->uses_bindless_samplers)
- si_decompress_resident_textures(sctx);
- if (sctx->cs_shader_state.program->uses_bindless_images)
- si_decompress_resident_images(sctx);
- }
-
- si_check_render_feedback(sctx);
+ unsigned compressed_colortex_counter, mask;
+
+ if (sctx->blitter->running)
+ return;
+
+ /* Update the compressed_colortex_mask if necessary. */
+ compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
+ if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
+ sctx->last_compressed_colortex_counter = compressed_colortex_counter;
+ si_update_needs_color_decompress_masks(sctx);
+ }
+
+ /* Decompress color & depth textures if needed. */
+ mask = sctx->shader_needs_decompress_mask & shader_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (sctx->samplers[i].needs_depth_decompress_mask) {
+ si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->samplers[i].needs_color_decompress_mask) {
+ si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->images[i].needs_color_decompress_mask) {
+ si_decompress_image_color_textures(sctx, &sctx->images[i]);
+ }
+ }
+
+ if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
+ if (sctx->uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->uses_bindless_images)
+ si_decompress_resident_images(sctx);
+
+ if (sctx->ps_uses_fbfetch) {
+ struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
+ si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
+ cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
+ }
+
+ si_check_render_feedback(sctx);
+ } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
+ si_decompress_resident_textures(sctx);
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
+ si_decompress_resident_images(sctx);
+ }
}
-void si_decompress_graphics_textures(struct si_context *sctx)
+/* Helper for decompressing a portion of a color or depth resource before
+ * blitting if any decompression is needed.
+ * The driver doesn't decompress resources automatically while u_blitter is
+ * rendering. */
+void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
+ unsigned level, unsigned first_layer, unsigned last_layer)
{
- si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *stex = (struct si_texture *)tex;
+
+ if (stex->db_compatible) {
+ planes &= PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (!stex->surface.has_stencil)
+ planes &= ~PIPE_MASK_S;
+
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
+ sctx->framebuffer.state.zsbuf->texture == tex)
+ si_update_fb_dirtiness_after_rendering(sctx);
+
+ si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
+ } else if (stex->surface.fmask_size || stex->cmask_buffer ||
+ vi_dcc_enabled(stex, level)) {
+ /* If we've rendered into the framebuffer and it's a blitting
+ * source, make sure the decompression pass is invoked
+ * by dirtying the framebuffer.
+ */
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
+ sctx->framebuffer.state.cbufs[i]->texture == tex) {
+ si_update_fb_dirtiness_after_rendering(sctx);
+ break;
+ }
+ }
+
+ si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
+ }
}
-void si_decompress_compute_textures(struct si_context *sctx)
-{
- si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
+struct texture_orig_info {
+ unsigned format;
+ unsigned width0;
+ unsigned height0;
+ unsigned npix_x;
+ unsigned npix_y;
+ unsigned npix0_x;
+ unsigned npix0_y;
+};
+
+static void si_use_compute_copy_for_float_formats(struct si_context *sctx,
+ struct pipe_resource *texture,
+ unsigned level) {
+ struct si_texture *tex = (struct si_texture *)texture;
+
+ /* If we are uploading into FP16 or R11G11B10_FLOAT via a blit, CB clobbers NaNs,
+ * so in order to preserve them exactly, we have to use the compute blit.
+ * The compute blit is used only when the destination doesn't have DCC, so
+ * disable it here, which is kinda a hack.
+ * If we are uploading into 32-bit floats with DCC via a blit, NaNs will also get
+ * lost so we need to disable DCC as well.
+ *
+ * This makes KHR-GL45.texture_view.view_classes pass on gfx9.
+ * gfx10 has the same issue, but the test doesn't use a large enough texture
+ * to enable DCC and fail, so it always passes.
+ */
+ if (vi_dcc_enabled(tex, level) &&
+ util_format_is_float(texture->format)) {
+ si_texture_disable_dcc(sctx, tex);
+ }
}
-static void si_clear(struct pipe_context *ctx, unsigned buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
+void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
+ unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
- struct pipe_surface *zsbuf = fb->zsbuf;
- struct r600_texture *zstex =
- zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
-
- if (buffers & PIPE_CLEAR_COLOR) {
- evergreen_do_fast_color_clear(&sctx->b, fb,
- &sctx->framebuffer.atom, &buffers,
- &sctx->framebuffer.dirty_cbufs,
- color);
- if (!buffers)
- return; /* all buffers have been fast cleared */
- }
-
- if (buffers & PIPE_CLEAR_COLOR) {
- int i;
-
- /* These buffers cannot use fast clear, make sure to disable expansion. */
- for (i = 0; i < fb->nr_cbufs; i++) {
- struct r600_texture *tex;
-
- /* If not clearing this buffer, skip. */
- if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
- continue;
-
- if (!fb->cbufs[i])
- continue;
-
- tex = (struct r600_texture *)fb->cbufs[i]->texture;
- if (tex->fmask.size == 0)
- tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
- }
- }
-
- if (zstex && zstex->htile_offset &&
- zsbuf->u.tex.level == 0 &&
- zsbuf->u.tex.first_layer == 0 &&
- zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- /* TC-compatible HTILE only supports depth clears to 0 or 1. */
- if (buffers & PIPE_CLEAR_DEPTH &&
- (!zstex->tc_compatible_htile ||
- depth == 0 || depth == 1)) {
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
- sctx->db_depth_disable_expclear = true;
- }
-
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
- sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- /* TC-compatible HTILE only supports stencil clears to 0. */
- if (buffers & PIPE_CLEAR_STENCIL &&
- (!zstex->tc_compatible_htile || stencil == 0)) {
- stencil &= 0xff;
-
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
- sctx->db_stencil_disable_expclear = true;
- }
-
- zstex->stencil_clear_value = stencil;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
- sctx->db_stencil_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
- }
-
- si_blitter_begin(ctx, SI_CLEAR);
- util_blitter_clear(sctx->blitter, fb->width, fb->height,
- util_framebuffer_get_num_layers(fb),
- buffers, color, depth, stencil);
- si_blitter_end(ctx);
-
- if (sctx->db_depth_clear) {
- sctx->db_depth_clear = false;
- sctx->db_depth_disable_expclear = false;
- zstex->depth_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- if (sctx->db_stencil_clear) {
- sctx->db_stencil_clear = false;
- sctx->db_stencil_disable_expclear = false;
- zstex->stencil_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *ssrc = (struct si_texture *)src;
+ struct si_texture *sdst = (struct si_texture *)dst;
+ struct pipe_surface *dst_view, dst_templ;
+ struct pipe_sampler_view src_templ, *src_view;
+ unsigned dst_width, dst_height, src_width0, src_height0;
+ unsigned dst_width0, dst_height0, src_force_level = 0;
+ struct pipe_box sbox, dstbox;
+
+ /* Handle buffers first. */
+ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+ si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
+ return;
+ }
+
+ si_use_compute_copy_for_float_formats(sctx, dst, dst_level);
+
+ if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
+ !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
+ !vi_dcc_enabled(sdst, dst_level) &&
+ !(dst->target != src->target &&
+ (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
+ si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
+ src_box, false);
+ return;
+ }
+
+ assert(u_max_sample(dst) == u_max_sample(src));
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
+ src_box->z + src_box->depth - 1);
+
+ dst_width = u_minify(dst->width0, dst_level);
+ dst_height = u_minify(dst->height0, dst_level);
+ dst_width0 = dst->width0;
+ dst_height0 = dst->height0;
+ src_width0 = src->width0;
+ src_height0 = src->height0;
+
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
+
+ if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
+ unsigned blocksize = ssrc->surface.bpe;
+
+ if (blocksize == 8)
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
+ else
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
+ dst_templ.format = src_templ.format;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_height = util_format_get_nblocksy(dst->format, dst_height);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
+ dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+ src_height0 = util_format_get_nblocksy(src->format, src_height0);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+ dsty = util_format_get_nblocksy(dst->format, dsty);
+
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.y = util_format_get_nblocksy(src->format, src_box->y);
+ sbox.z = src_box->z;
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ sbox.height = util_format_get_nblocksy(src->format, src_box->height);
+ sbox.depth = src_box->depth;
+ src_box = &sbox;
+
+ src_force_level = src_level;
+ } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
+ if (util_format_is_subsampled_422(src->format)) {
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
+
+ dst_width = util_format_get_nblocksx(dst->format, dst_width);
+ dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
+ src_width0 = util_format_get_nblocksx(src->format, src_width0);
+
+ dstx = util_format_get_nblocksx(dst->format, dstx);
+
+ sbox = *src_box;
+ sbox.x = util_format_get_nblocksx(src->format, src_box->x);
+ sbox.width = util_format_get_nblocksx(src->format, src_box->width);
+ src_box = &sbox;
+ } else {
+ unsigned blocksize = ssrc->surface.bpe;
+
+ switch (blocksize) {
+ case 1:
+ dst_templ.format = PIPE_FORMAT_R8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8_UNORM;
+ break;
+ case 2:
+ dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8_UNORM;
+ break;
+ case 4:
+ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ break;
+ case 8:
+ dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
+ break;
+ case 16:
+ dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
+ }
+ }
+
+ /* SNORM8 blitting has precision issues on some chips. Use the SINT
+ * equivalent instead, which doesn't force DCC decompression.
+ * Note that some chips avoid this issue by using SDMA.
+ */
+ if (util_format_is_snorm8(dst_templ.format)) {
+ dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
+ }
+
+ vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
+ vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
+
+ /* Initialize the surface. */
+ dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
+ dst_height);
+
+ /* Initialize the sampler view. */
+ src_view =
+ si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
+
+ u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
+ &dstbox);
+
+ /* Copy. */
+ si_blitter_begin(sctx, SI_COPY);
+ util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
+ src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false);
+ si_blitter_end(sctx);
+
+ pipe_surface_reference(&dst_view, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
}
-static void si_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
+static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
+ struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
+ enum pipe_format format)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ /* Required before and after CB_RESOLVE. */
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_render_target(sctx->blitter, dst, color,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
+ si_blitter_begin(
+ sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
+ info->src.box.z, ~0, sctx->custom_blend_resolve, format);
+ si_blitter_end(sctx);
+
+ /* Flush caches for possible texturing. */
+ si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
}
-static void si_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
+static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *src = (struct si_texture *)info->src.resource;
+ struct si_texture *dst = (struct si_texture *)info->dst.resource;
+ ASSERTED struct si_texture *stmp;
+ unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
+ unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
+ enum pipe_format format = info->src.format;
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
+
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
+ * the format is R16G16. Use R16A16, which does work.
+ */
+ if (format == PIPE_FORMAT_R16G16_UNORM)
+ format = PIPE_FORMAT_R16A16_UNORM;
+ if (format == PIPE_FORMAT_R16G16_SNORM)
+ format = PIPE_FORMAT_R16A16_SNORM;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
+ (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
+ dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
+ info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
+ info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
+ info->src.box.y == 0 && info->src.box.width == dst_width &&
+ info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
+ (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ *
+ * TODO-GFX10: This does not work in GFX10 because MSAA
+ * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
+ * In some cases we could change the swizzle of the
+ * destination texture instead, but the more general
+ * solution is to implement compute shader resolve.
+ */
+ src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (vi_dcc_enabled(dst, info->dst.level)) {
+ if (!vi_dcc_clear_level(sctx, dst, info->dst.level, DCC_UNCOMPRESSED))
+ goto resolve_to_temp;
+
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
+ si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
+ return true;
+ }
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
- si_blitter_end(ctx);
+resolve_to_temp:
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.resource->format;
+ templ.width0 = info->src.resource->width0;
+ templ.height0 = info->src.resource->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
+ SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
+ SI_RESOURCE_FLAG_DISABLE_DCC;
+
+ /* The src and dst microtile modes must be the same. */
+ if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
+
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
+ stmp = (struct si_texture *)tmp;
+
+ assert(!stmp->surface.is_linear);
+ assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
+
+ /* resolve */
+ si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
+
+ /* blit */
+ blit = *info;
+ blit.src.resource = tmp;
+ blit.src.box.z = 0;
+
+ si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_blit(sctx->blitter, &blit);
+ si_blitter_end(sctx);
+
+ pipe_resource_reference(&tmp, NULL);
+ return true;
}
-/* Helper for decompressing a portion of a color or depth resource before
- * blitting if any decompression is needed.
- * The driver doesn't decompress resources automatically while u_blitter is
- * rendering. */
-static void si_decompress_subresource(struct pipe_context *ctx,
- struct pipe_resource *tex,
- unsigned planes, unsigned level,
- unsigned first_layer, unsigned last_layer)
+static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct r600_texture *rtex = (struct r600_texture*)tex;
-
- if (rtex->db_compatible) {
- planes &= PIPE_MASK_Z | PIPE_MASK_S;
-
- if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
- planes &= ~PIPE_MASK_S;
-
- si_decompress_depth(sctx, rtex, planes,
- level, level,
- first_layer, last_layer);
- } else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
- si_blit_decompress_color(ctx, rtex, level, level,
- first_layer, last_layer, false);
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *dst = (struct si_texture *)info->dst.resource;
+
+ if (do_hardware_msaa_resolve(ctx, info)) {
+ return;
+ }
+
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (dst->surface.is_linear && util_can_blit_via_copy_region(info, false)) {
+ sctx->dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y,
+ info->dst.box.z, info->src.resource, info->src.level, &info->src.box);
+ return;
+ }
+
+ assert(util_blitter_is_blit_supported(sctx->blitter, info));
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
+ info->src.format);
+ vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
+ info->dst.format);
+ si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
+ info->src.box.z, info->src.box.z + info->src.box.depth - 1);
+
+ if (sctx->screen->debug_flags & DBG(FORCE_SDMA) && util_try_blit_via_copy_region(ctx, info))
+ return;
+
+ si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_blit(sctx->blitter, info);
+ si_blitter_end(sctx);
}
-struct texture_orig_info {
- unsigned format;
- unsigned width0;
- unsigned height0;
- unsigned npix_x;
- unsigned npix_y;
- unsigned npix0_x;
- unsigned npix0_y;
-};
-
-void si_resource_copy_region(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
+static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
+ enum pipe_format format, unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct r600_texture *rsrc = (struct r600_texture*)src;
- struct pipe_surface *dst_view, dst_templ;
- struct pipe_sampler_view src_templ, *src_view;
- unsigned dst_width, dst_height, src_width0, src_height0;
- unsigned dst_width0, dst_height0, src_force_level = 0;
- struct pipe_box sbox, dstbox;
-
- /* Handle buffers first. */
- if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, 0);
- return;
- }
-
- assert(u_max_sample(dst) == u_max_sample(src));
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
- src_box->z, src_box->z + src_box->depth - 1);
-
- dst_width = u_minify(dst->width0, dst_level);
- dst_height = u_minify(dst->height0, dst_level);
- dst_width0 = dst->width0;
- dst_height0 = dst->height0;
- src_width0 = src->width0;
- src_height0 = src->height0;
-
- util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
- util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
-
- if (util_format_is_compressed(src->format) ||
- util_format_is_compressed(dst->format)) {
- unsigned blocksize = rsrc->surface.bpe;
-
- if (blocksize == 8)
- src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
- else
- src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
- dst_templ.format = src_templ.format;
-
- dst_width = util_format_get_nblocksx(dst->format, dst_width);
- dst_height = util_format_get_nblocksy(dst->format, dst_height);
- dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
- dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
- src_width0 = util_format_get_nblocksx(src->format, src_width0);
- src_height0 = util_format_get_nblocksy(src->format, src_height0);
-
- dstx = util_format_get_nblocksx(dst->format, dstx);
- dsty = util_format_get_nblocksy(dst->format, dsty);
-
- sbox.x = util_format_get_nblocksx(src->format, src_box->x);
- sbox.y = util_format_get_nblocksy(src->format, src_box->y);
- sbox.z = src_box->z;
- sbox.width = util_format_get_nblocksx(src->format, src_box->width);
- sbox.height = util_format_get_nblocksy(src->format, src_box->height);
- sbox.depth = src_box->depth;
- src_box = &sbox;
-
- src_force_level = src_level;
- } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
- if (util_format_is_subsampled_422(src->format)) {
- src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
- dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
-
- dst_width = util_format_get_nblocksx(dst->format, dst_width);
- dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
- src_width0 = util_format_get_nblocksx(src->format, src_width0);
-
- dstx = util_format_get_nblocksx(dst->format, dstx);
-
- sbox = *src_box;
- sbox.x = util_format_get_nblocksx(src->format, src_box->x);
- sbox.width = util_format_get_nblocksx(src->format, src_box->width);
- src_box = &sbox;
- } else {
- unsigned blocksize = rsrc->surface.bpe;
-
- switch (blocksize) {
- case 1:
- dst_templ.format = PIPE_FORMAT_R8_UNORM;
- src_templ.format = PIPE_FORMAT_R8_UNORM;
- break;
- case 2:
- dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
- src_templ.format = PIPE_FORMAT_R8G8_UNORM;
- break;
- case 4:
- dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
- src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
- break;
- case 8:
- dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
- src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
- break;
- case 16:
- dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
- src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
- break;
- default:
- fprintf(stderr, "Unhandled format %s with blocksize %u\n",
- util_format_short_name(src->format), blocksize);
- assert(0);
- }
- }
- }
-
- vi_disable_dcc_if_incompatible_format(&sctx->b, dst, dst_level,
- dst_templ.format);
- vi_disable_dcc_if_incompatible_format(&sctx->b, src, src_level,
- src_templ.format);
-
- /* Initialize the surface. */
- dst_view = r600_create_surface_custom(ctx, dst, &dst_templ,
- dst_width0, dst_height0,
- dst_width, dst_height);
-
- /* Initialize the sampler view. */
- src_view = si_create_sampler_view_custom(ctx, src, &src_templ,
- src_width0, src_height0,
- src_force_level);
-
- u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
- abs(src_box->depth), &dstbox);
-
- /* Copy. */
- si_blitter_begin(ctx, SI_COPY);
- util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
- src_view, src_box, src_width0, src_height0,
- PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- false);
- si_blitter_end(ctx);
-
- pipe_surface_reference(&dst_view, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
-}
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *stex = (struct si_texture *)tex;
-static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_texture *src = (struct r600_texture*)info->src.resource;
- struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
- MAYBE_UNUSED struct r600_texture *rtmp;
- unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
- unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
- enum pipe_format format = info->src.format;
- unsigned sample_mask = ~0;
- struct pipe_resource *tmp, templ;
- struct pipe_blit_info blit;
-
- /* Check basic requirements for hw resolve. */
- if (!(info->src.resource->nr_samples > 1 &&
- info->dst.resource->nr_samples <= 1 &&
- !util_format_is_pure_integer(format) &&
- !util_format_is_depth_or_stencil(format) &&
- util_max_layer(info->src.resource, 0) == 0))
- return false;
-
- /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
- * the format is R16G16. Use R16A16, which does work.
- */
- if (format == PIPE_FORMAT_R16G16_UNORM)
- format = PIPE_FORMAT_R16A16_UNORM;
- if (format == PIPE_FORMAT_R16G16_SNORM)
- format = PIPE_FORMAT_R16A16_SNORM;
-
- /* Check the remaining requirements for hw resolve. */
- if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
- !info->scissor_enable &&
- (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
- util_is_format_compatible(util_format_description(info->src.format),
- util_format_description(info->dst.format)) &&
- dst_width == info->src.resource->width0 &&
- dst_height == info->src.resource->height0 &&
- info->dst.box.x == 0 &&
- info->dst.box.y == 0 &&
- info->dst.box.width == dst_width &&
- info->dst.box.height == dst_height &&
- info->dst.box.depth == 1 &&
- info->src.box.x == 0 &&
- info->src.box.y == 0 &&
- info->src.box.width == dst_width &&
- info->src.box.height == dst_height &&
- info->src.box.depth == 1 &&
- !dst->surface.is_linear &&
- (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
- /* Check the last constraint. */
- if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
- /* The next fast clear will switch to this mode to
- * get direct hw resolve next time if the mode is
- * different now.
- */
- src->last_msaa_resolve_target_micro_mode =
- dst->surface.micro_tile_mode;
- goto resolve_to_temp;
- }
-
- /* Resolving into a surface with DCC is unsupported. Since
- * it's being overwritten anyway, clear it to uncompressed.
- * This is still the fastest codepath even with this clear.
- */
- if (vi_dcc_enabled(dst, info->dst.level)) {
- /* TODO: Implement per-level DCC clears for GFX9. */
- if (sctx->b.chip_class >= GFX9 &&
- info->dst.resource->last_level != 0)
- goto resolve_to_temp;
-
- vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
- 0xFFFFFFFF);
- dst->dirty_level_mask &= ~(1 << info->dst.level);
- }
-
- /* Resolve directly from src to dst. */
- si_blitter_begin(ctx, SI_COLOR_RESOLVE |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_custom_resolve_color(sctx->blitter,
- info->dst.resource, info->dst.level,
- info->dst.box.z,
- info->src.resource, info->src.box.z,
- sample_mask, sctx->custom_blend_resolve,
- format);
- si_blitter_end(ctx);
- return true;
- }
+ if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
+ return false;
-resolve_to_temp:
- /* Shader-based resolve is VERY SLOW. Instead, resolve into
- * a temporary texture and blit.
- */
- memset(&templ, 0, sizeof(templ));
- templ.target = PIPE_TEXTURE_2D;
- templ.format = info->src.resource->format;
- templ.width0 = info->src.resource->width0;
- templ.height0 = info->src.resource->height0;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.usage = PIPE_USAGE_DEFAULT;
- templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
- R600_RESOURCE_FLAG_DISABLE_DCC;
-
- /* The src and dst microtile modes must be the same. */
- if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
- templ.bind = PIPE_BIND_SCANOUT;
- else
- templ.bind = 0;
-
- tmp = ctx->screen->resource_create(ctx->screen, &templ);
- if (!tmp)
- return false;
- rtmp = (struct r600_texture*)tmp;
-
- assert(!rtmp->surface.is_linear);
- assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode);
-
- /* resolve */
- si_blitter_begin(ctx, SI_COLOR_RESOLVE |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
- info->src.resource, info->src.box.z,
- sample_mask, sctx->custom_blend_resolve,
- format);
- si_blitter_end(ctx);
-
- /* blit */
- blit = *info;
- blit.src.resource = tmp;
- blit.src.box.z = 0;
-
- si_blitter_begin(ctx, SI_BLIT |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_blit(sctx->blitter, &blit);
- si_blitter_end(ctx);
-
- pipe_resource_reference(&tmp, NULL);
- return true;
-}
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
+ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
-static void si_blit(struct pipe_context *ctx,
- const struct pipe_blit_info *info)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
-
- if (do_hardware_msaa_resolve(ctx, info)) {
- return;
- }
-
- /* Using SDMA for copying to a linear texture in GTT is much faster.
- * This improves DRI PRIME performance.
- *
- * resource_copy_region can't do this yet, because dma_copy calls it
- * on failure (recursion).
- */
- if (rdst->surface.is_linear &&
- sctx->b.dma_copy &&
- util_can_blit_via_copy_region(info, false)) {
- sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
- info->dst.box.x, info->dst.box.y,
- info->dst.box.z,
- info->src.resource, info->src.level,
- &info->src.box);
- return;
- }
-
- assert(util_blitter_is_blit_supported(sctx->blitter, info));
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- vi_disable_dcc_if_incompatible_format(&sctx->b, info->src.resource,
- info->src.level,
- info->src.format);
- vi_disable_dcc_if_incompatible_format(&sctx->b, info->dst.resource,
- info->dst.level,
- info->dst.format);
- si_decompress_subresource(ctx, info->src.resource, info->mask,
- info->src.level,
- info->src.box.z,
- info->src.box.z + info->src.box.depth - 1);
-
- if (sctx->screen->b.debug_flags & DBG_FORCE_DMA &&
- util_try_blit_via_copy_region(ctx, info))
- return;
-
- si_blitter_begin(ctx, SI_BLIT |
- (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_blit(sctx->blitter, info);
- si_blitter_end(ctx);
-}
+ /* Clear dirty_level_mask for the levels that will be overwritten. */
+ assert(base_level < last_level);
+ stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
-static boolean si_generate_mipmap(struct pipe_context *ctx,
- struct pipe_resource *tex,
- enum pipe_format format,
- unsigned base_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
-{
- struct si_context *sctx = (struct si_context*)ctx;
- struct r600_texture *rtex = (struct r600_texture *)tex;
-
- if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
- return false;
-
- /* The driver doesn't decompress resources automatically while
- * u_blitter is rendering. */
- vi_disable_dcc_if_incompatible_format(&sctx->b, tex, base_level,
- format);
- si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
- base_level, first_layer, last_layer);
-
- /* Clear dirty_level_mask for the levels that will be overwritten. */
- assert(base_level < last_level);
- rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
- last_level - base_level);
-
- si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
- util_blitter_generate_mipmap(sctx->blitter, tex, format,
- base_level, last_level,
- first_layer, last_layer);
- si_blitter_end(ctx);
- return true;
-}
+ sctx->generate_mipmap_for_depth = stex->is_depth;
-static void si_flush_resource(struct pipe_context *ctx,
- struct pipe_resource *res)
-{
- struct r600_texture *rtex = (struct r600_texture*)res;
-
- assert(res->target != PIPE_BUFFER);
- assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
-
- /* st/dri calls flush twice per frame (not a bug), this prevents double
- * decompression. */
- if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
- return;
-
- if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
- si_blit_decompress_color(ctx, rtex, 0, res->last_level,
- 0, util_max_layer(res, 0),
- rtex->dcc_separate_buffer != NULL);
- }
-
- /* Always do the analysis even if DCC is disabled at the moment. */
- if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
- rtex->separate_dcc_dirty = false;
- vi_separate_dcc_process_and_reset_stats(ctx, rtex);
- }
+ si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
+ util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
+ last_layer);
+ si_blitter_end(sctx);
+
+ sctx->generate_mipmap_for_depth = false;
+ return true;
}
-static void si_decompress_dcc(struct pipe_context *ctx,
- struct r600_texture *rtex)
+static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
{
- if (!rtex->dcc_offset)
- return;
-
- si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level,
- 0, util_max_layer(&rtex->resource.b.b, 0),
- true);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *tex = (struct si_texture *)res;
+
+ assert(res->target != PIPE_BUFFER);
+ assert(!tex->dcc_separate_buffer || tex->dcc_gather_statistics);
+
+ /* st/dri calls flush twice per frame (not a bug), this prevents double
+ * decompression. */
+ if (tex->dcc_separate_buffer && !tex->separate_dcc_dirty)
+ return;
+
+ if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
+ si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
+ tex->dcc_separate_buffer != NULL, false);
+
+ if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
+ si_retile_dcc(sctx, tex);
+ tex->displayable_dcc_dirty = false;
+ }
+ }
+
+ /* Always do the analysis even if DCC is disabled at the moment. */
+ if (tex->dcc_gather_statistics) {
+ bool separate_dcc_dirty = tex->separate_dcc_dirty;
+
+ /* If the color buffer hasn't been unbound and fast clear hasn't
+ * been used, separate_dcc_dirty is false, but there may have been
+ * new rendering. Check if the color buffer is bound and assume
+ * it's dirty.
+ *
+ * Note that DRI2 never unbinds window colorbuffers, which means
+ * the DCC pipeline statistics query would never be re-set and would
+ * keep adding new results until all free memory is exhausted if we
+ * didn't do this.
+ */
+ if (!separate_dcc_dirty) {
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->texture == res) {
+ separate_dcc_dirty = true;
+ break;
+ }
+ }
+ }
+
+ if (separate_dcc_dirty) {
+ tex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, tex);
+ }
+ }
}
-static void si_pipe_clear_buffer(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned offset, unsigned size,
- const void *clear_value_ptr,
- int clear_value_size)
+void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
{
- struct si_context *sctx = (struct si_context*)ctx;
- uint32_t dword_value;
- unsigned i;
-
- assert(offset % clear_value_size == 0);
- assert(size % clear_value_size == 0);
-
- if (clear_value_size > 4) {
- const uint32_t *u32 = clear_value_ptr;
- bool clear_dword_duplicated = true;
-
- /* See if we can lower large fills to dword fills. */
- for (i = 1; i < clear_value_size / 4; i++)
- if (u32[0] != u32[i]) {
- clear_dword_duplicated = false;
- break;
- }
-
- if (!clear_dword_duplicated) {
- /* Use transform feedback for 64-bit, 96-bit, and
- * 128-bit fills.
- */
- union pipe_color_union clear_value;
-
- memcpy(&clear_value, clear_value_ptr, clear_value_size);
- si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
- util_blitter_clear_buffer(sctx->blitter, dst, offset,
- size, clear_value_size / 4,
- &clear_value);
- si_blitter_end(ctx);
- return;
- }
- }
-
- /* Expand the clear value to a dword. */
- switch (clear_value_size) {
- case 1:
- dword_value = *(uint8_t*)clear_value_ptr;
- dword_value |= (dword_value << 8) |
- (dword_value << 16) |
- (dword_value << 24);
- break;
- case 2:
- dword_value = *(uint16_t*)clear_value_ptr;
- dword_value |= dword_value << 16;
- break;
- default:
- dword_value = *(uint32_t*)clear_value_ptr;
- }
-
- sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
- R600_COHERENCY_SHADER);
+ /* If graphics is disabled, we can't decompress DCC, but it shouldn't
+ * be compressed either. The caller should simply discard it.
+ */
+ if (!tex->surface.dcc_offset || !sctx->has_graphics)
+ return;
+
+ if (sctx->chip_class == GFX8) {
+ si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
+ util_max_layer(&tex->buffer.b.b, 0), true, false);
+ } else {
+ struct pipe_resource *ptex = &tex->buffer.b.b;
+
+ /* DCC decompression using a compute shader. */
+ for (unsigned level = 0; level < tex->surface.num_dcc_levels; level++) {
+ struct pipe_box box;
+
+ u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
+ u_minify(ptex->height0, level),
+ util_num_layers(ptex, level), &box);
+ si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box,
+ true);
+ }
+
+ /* Now clear DCC metadata to uncompressed. */
+ uint32_t clear_value = DCC_UNCOMPRESSED;
+ si_clear_buffer(sctx, ptex, tex->surface.dcc_offset,
+ tex->surface.dcc_size, &clear_value, 4,
+ SI_COHERENCY_CB_META, false);
+ }
}
void si_init_blit_functions(struct si_context *sctx)
{
- sctx->b.b.clear = si_clear;
- sctx->b.b.clear_buffer = si_pipe_clear_buffer;
- sctx->b.b.clear_render_target = si_clear_render_target;
- sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
- sctx->b.b.resource_copy_region = si_resource_copy_region;
- sctx->b.b.blit = si_blit;
- sctx->b.b.flush_resource = si_flush_resource;
- sctx->b.b.generate_mipmap = si_generate_mipmap;
- sctx->b.blit_decompress_depth = si_blit_decompress_depth;
- sctx->b.decompress_dcc = si_decompress_dcc;
+ sctx->b.resource_copy_region = si_resource_copy_region;
+
+ if (sctx->has_graphics) {
+ sctx->b.blit = si_blit;
+ sctx->b.flush_resource = si_flush_resource;
+ sctx->b.generate_mipmap = si_generate_mipmap;
+ }
}