(struct pipe_stream_output_target**)sctx->b.streamout.targets);
if (op & SI_SAVE_FRAMEBUFFER)
- util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer);
+ util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
if (op & SI_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
double depth, unsigned stencil)
{
struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_framebuffer_state *fb = &sctx->framebuffer;
+ struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
si_blitter_begin(ctx, SI_CLEAR);
util_blitter_clear(sctx->blitter, fb->width, fb->height,