{
SI_SAVE_TEXTURES = 1,
SI_SAVE_FRAMEBUFFER = 2,
- SI_DISABLE_RENDER_COND = 4,
+ SI_SAVE_FRAGMENT_STATE = 4,
+ SI_DISABLE_RENDER_COND = 8,
- SI_CLEAR = 0,
+ SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
- SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER,
+ SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
- SI_DISABLE_RENDER_COND,
+ SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
- SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES,
+ SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES |
+ SI_SAVE_FRAGMENT_STATE,
- SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND,
+ SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE |
+ SI_DISABLE_RENDER_COND,
- SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER
+ SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
};
static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
{
struct si_context *sctx = (struct si_context *)ctx;
- r600_suspend_nontimer_queries(&sctx->b);
-
- util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
- util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
- util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
- util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
- util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
- util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
- util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader);
- util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader);
- util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
- util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
- util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
- util_blitter_save_viewport(sctx->blitter, &sctx->viewports.states[0]);
- util_blitter_save_scissor(sctx->blitter, &sctx->scissors.states[0]);
util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
+ util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
+ util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
+ util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
+ util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
+ util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader.cso);
util_blitter_save_so_targets(sctx->blitter, sctx->b.streamout.num_targets,
(struct pipe_stream_output_target**)sctx->b.streamout.targets);
+ util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
+
+ if (op & SI_SAVE_FRAGMENT_STATE) {
+ util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
+ util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
+ util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
+ util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader.cso);
+ util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask.sample_mask);
+ util_blitter_save_viewport(sctx->blitter, &sctx->b.viewports.states[0]);
+ util_blitter_save_scissor(sctx->blitter, &sctx->b.scissors.states[0]);
+ }
if (op & SI_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
if (op & SI_SAVE_TEXTURES) {
util_blitter_save_fragment_sampler_states(
sctx->blitter, 2,
- sctx->samplers[PIPE_SHADER_FRAGMENT].states.saved_states);
+ sctx->samplers[PIPE_SHADER_FRAGMENT].views.sampler_states);
util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
sctx->samplers[PIPE_SHADER_FRAGMENT].views.views);
}
- if ((op & SI_DISABLE_RENDER_COND) && sctx->b.current_render_cond) {
- util_blitter_save_render_condition(sctx->blitter,
- sctx->b.current_render_cond,
- sctx->b.current_render_cond_cond,
- sctx->b.current_render_cond_mode);
- }
+ if (op & SI_DISABLE_RENDER_COND)
+ sctx->b.render_cond_force_off = true;
}
static void si_blitter_end(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
- r600_resume_nontimer_queries(&sctx->b);
+
+ sctx->b.render_cond_force_off = false;
}
static unsigned u_max_sample(struct pipe_resource *r)
return r->nr_samples ? r->nr_samples - 1 : 0;
}
-static void si_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static unsigned
+si_blit_dbcb_copy(struct si_context *sctx,
+ struct r600_texture *src,
+ struct r600_texture *dst,
+ unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
- struct si_context *sctx = (struct si_context *)ctx;
- unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
- float depth = 1.0f;
- const struct util_format_description *desc;
- struct r600_texture *flushed_depth_texture = staging ?
- staging : texture->flushed_depth_texture;
-
- if (!staging && !texture->dirty_level_mask)
- return;
-
- max_sample = u_max_sample(&texture->resource.b.b);
+ struct pipe_surface surf_tmpl = {{0}};
+ unsigned layer, sample, checked_last_layer, max_layer;
+ unsigned fully_copied_levels = 0;
- desc = util_format_description(flushed_depth_texture->resource.b.b.format);
-
- if (util_format_has_depth(desc))
+ if (planes & PIPE_MASK_Z)
sctx->dbcb_depth_copy_enabled = true;
- if (util_format_has_stencil(desc))
+ if (planes & PIPE_MASK_S)
sctx->dbcb_stencil_copy_enabled = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
- for (level = first_level; level <= last_level; level++) {
- if (!staging && !(texture->dirty_level_mask & (1 << level)))
- continue;
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = util_max_layer(&texture->resource.b.b, level);
- checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+ max_layer = util_max_layer(&src->resource.b.b, level);
+ checked_last_layer = MIN2(last_layer, max_layer);
+
+ surf_tmpl.u.tex.level = level;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
- for (sample = first_sample; sample <= last_sample; sample++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ struct pipe_surface *zsurf, *cbsurf;
- sctx->dbcb_copy_sample = sample;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ surf_tmpl.format = src->resource.b.b.format;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.format = texture->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+ surf_tmpl.format = dst->resource.b.b.format;
+ cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
- surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ if (sample != sctx->dbcb_copy_sample) {
+ sctx->dbcb_copy_sample = sample;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ }
- si_blitter_begin(ctx, SI_DECOMPRESS);
+ si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
- sctx->custom_dsa_flush, depth);
- si_blitter_end(ctx);
-
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ sctx->custom_dsa_flush, 1.0f);
+ si_blitter_end(&sctx->b.b);
}
- }
- /* The texture will always be dirty if some layers aren't flushed.
- * I don't think this case can occur though. */
- if (!staging &&
- first_layer == 0 && last_layer == max_layer &&
- first_sample == 0 && last_sample == max_sample) {
- texture->dirty_level_mask &= ~(1 << level);
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
}
+
+ if (first_layer == 0 && last_layer >= max_layer &&
+ first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
+ fully_copied_levels |= 1u << level;
}
sctx->dbcb_depth_copy_enabled = false;
sctx->dbcb_stencil_copy_enabled = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
+
+ return fully_copied_levels;
}
-static void si_blit_decompress_depth_in_place(struct si_context *sctx,
- struct r600_texture *texture,
- bool is_stencil_sampler,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+static void si_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
+{
+ const struct util_format_description *desc;
+ unsigned planes = 0;
+
+ assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
+
+ desc = util_format_description(staging->resource.b.b.format);
+
+ if (util_format_has_depth(desc))
+ planes |= PIPE_MASK_Z;
+ if (util_format_has_stencil(desc))
+ planes |= PIPE_MASK_S;
+
+ si_blit_dbcb_copy(
+ (struct si_context *)ctx, texture, staging, planes,
+ u_bit_consecutive(first_level, last_level - first_level + 1),
+ first_layer, last_layer, first_sample, last_sample);
+}
+
+/* Helper function for si_blit_decompress_zs_in_place.
+ */
+static void
+si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
+ struct r600_texture *texture,
+ unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
- unsigned layer, max_layer, checked_last_layer, level;
- unsigned *dirty_level_mask;
+ unsigned layer, max_layer, checked_last_layer;
+ unsigned fully_decompressed_mask = 0;
- if (is_stencil_sampler) {
+ if (!level_mask)
+ return;
+
+ if (planes & PIPE_MASK_S)
sctx->db_flush_stencil_inplace = true;
- dirty_level_mask = &texture->stencil_dirty_level_mask;
- } else {
+ if (planes & PIPE_MASK_Z)
sctx->db_flush_depth_inplace = true;
- dirty_level_mask = &texture->dirty_level_mask;
- }
si_mark_atom_dirty(sctx, &sctx->db_render_state);
surf_tmpl.format = texture->resource.b.b.format;
- for (level = first_level; level <= last_level; level++) {
- if (!(*dirty_level_mask & (1 << level)))
- continue;
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
surf_tmpl.u.tex.level = level;
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
- checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+ checked_last_layer = MIN2(last_layer, max_layer);
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
- *dirty_level_mask &= ~(1 << level);
+ if (first_layer == 0 && last_layer >= max_layer) {
+ fully_decompressed_mask |= 1u << level;
}
}
+ if (planes & PIPE_MASK_Z)
+ texture->dirty_level_mask &= ~fully_decompressed_mask;
+ if (planes & PIPE_MASK_S)
+ texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
+
sctx->db_flush_depth_inplace = false;
sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
-void si_flush_depth_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+/* Helper function of si_flush_depth_texture: decompress the given levels
+ * of Z and/or S planes in place.
+ */
+static void
+si_blit_decompress_zs_in_place(struct si_context *sctx,
+ struct r600_texture *texture,
+ unsigned levels_z, unsigned levels_s,
+ unsigned first_layer, unsigned last_layer)
+{
+ unsigned both = levels_z & levels_s;
+
+ /* First, do combined Z & S decompresses for levels that need it. */
+ if (both) {
+ si_blit_decompress_zs_planes_in_place(
+ sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
+ both,
+ first_layer, last_layer);
+ levels_z &= ~both;
+ levels_s &= ~both;
+ }
+
+ /* Now do separate Z and S decompresses. */
+ if (levels_z) {
+ si_blit_decompress_zs_planes_in_place(
+ sctx, texture, PIPE_MASK_Z,
+ levels_z,
+ first_layer, last_layer);
+ }
+
+ if (levels_s) {
+ si_blit_decompress_zs_planes_in_place(
+ sctx, texture, PIPE_MASK_S,
+ levels_s,
+ first_layer, last_layer);
+ }
+}
+
+static void
+si_flush_depth_texture(struct si_context *sctx,
+ struct r600_texture *tex,
+ unsigned required_planes,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ unsigned inplace_planes = 0;
+ unsigned copy_planes = 0;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+ unsigned levels_z = 0;
+ unsigned levels_s = 0;
+
+ if (required_planes & PIPE_MASK_Z) {
+ levels_z = level_mask & tex->dirty_level_mask;
+
+ if (levels_z) {
+ if (r600_can_sample_zs(tex, false))
+ inplace_planes |= PIPE_MASK_Z;
+ else
+ copy_planes |= PIPE_MASK_Z;
+ }
+ }
+ if (required_planes & PIPE_MASK_S) {
+ levels_s = level_mask & tex->stencil_dirty_level_mask;
+
+ if (levels_s) {
+ if (r600_can_sample_zs(tex, true))
+ inplace_planes |= PIPE_MASK_S;
+ else
+ copy_planes |= PIPE_MASK_S;
+ }
+ }
+
+ assert(!tex->tc_compatible_htile || levels_z == 0);
+
+ /* We may have to allocate the flushed texture here when called from
+ * si_decompress_subresource.
+ */
+ if (copy_planes &&
+ (tex->flushed_depth_texture ||
+ r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
+ struct r600_texture *dst = tex->flushed_depth_texture;
+ unsigned fully_copied_levels;
+ unsigned levels = 0;
+
+ assert(tex->flushed_depth_texture);
+
+ if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
+ copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (copy_planes & PIPE_MASK_Z) {
+ levels |= levels_z;
+ levels_z = 0;
+ }
+ if (copy_planes & PIPE_MASK_S) {
+ levels |= levels_s;
+ levels_s = 0;
+ }
+
+ fully_copied_levels = si_blit_dbcb_copy(
+ sctx, tex, dst, copy_planes, levels,
+ first_layer, last_layer,
+ 0, u_max_sample(&tex->resource.b.b));
+
+ if (copy_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~fully_copied_levels;
+ if (copy_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~fully_copied_levels;
+ }
+
+ if (inplace_planes) {
+ si_blit_decompress_zs_in_place(
+ sctx, tex,
+ levels_z, levels_s,
+ first_layer, last_layer);
+ }
+}
+
+static void
+si_flush_depth_textures(struct si_context *sctx,
+ struct si_textures_info *textures)
{
unsigned i;
unsigned mask = textures->depth_texture_mask;
sview = (struct si_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- si_blit_decompress_depth_in_place(sctx, tex,
- sview->is_stencil_sampler,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ si_flush_depth_texture(
+ sctx, tex,
+ sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
static void si_blit_decompress_color(struct pipe_context *ctx,
struct r600_texture *rtex,
unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+ unsigned first_layer, unsigned last_layer,
+ bool need_dcc_decompress)
{
struct si_context *sctx = (struct si_context *)ctx;
- unsigned layer, level, checked_last_layer, max_layer;
-
- if (!rtex->dirty_level_mask)
+ void* custom_blend;
+ unsigned layer, checked_last_layer, max_layer;
+ unsigned level_mask =
+ u_bit_consecutive(first_level, last_level - first_level + 1);
+
+ if (!need_dcc_decompress)
+ level_mask &= rtex->dirty_level_mask;
+ if (!level_mask)
return;
- for (level = first_level; level <= last_level; level++) {
- if (!(rtex->dirty_level_mask & (1 << level)))
- continue;
+ if (rtex->dcc_offset && need_dcc_decompress) {
+ custom_blend = sctx->custom_blend_dcc_decompress;
+
+ /* disable levels without DCC */
+ for (int i = first_level; i <= last_level; i++) {
+ if (!rtex->dcc_offset ||
+ i >= rtex->surface.num_dcc_levels)
+ level_mask &= ~(1 << i);
+ }
+ } else if (rtex->fmask.size) {
+ custom_blend = sctx->custom_blend_decompress;
+ } else {
+ custom_blend = sctx->custom_blend_fastclear;
+ }
+
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&rtex->resource.b.b, level);
- checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+ checked_last_layer = MIN2(last_layer, max_layer);
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *cbsurf, surf_tmpl;
cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
si_blitter_begin(ctx, SI_DECOMPRESS);
- util_blitter_custom_color(sctx->blitter, cbsurf,
- rtex->fmask.size ? sctx->custom_blend_decompress :
- sctx->custom_blend_fastclear);
+ util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
si_blitter_end(ctx);
pipe_surface_reference(&cbsurf, NULL);
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
}
-void si_decompress_color_textures(struct si_context *sctx,
- struct si_textures_info *textures)
+static void
+si_decompress_sampler_color_textures(struct si_context *sctx,
+ struct si_textures_info *textures)
{
unsigned i;
unsigned mask = textures->compressed_colortex_mask;
assert(view);
tex = (struct r600_texture *)view->texture;
- assert(tex->cmask.size || tex->fmask.size);
+ /* CMASK or DCC can be discarded and we can still end up here. */
+ if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
+ continue;
si_blit_decompress_color(&sctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ false);
+ }
+}
+
+static void
+si_decompress_image_color_textures(struct si_context *sctx,
+ struct si_images_info *images)
+{
+ unsigned i;
+ unsigned mask = images->compressed_colortex_mask;
+
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct r600_texture *tex;
+
+ i = u_bit_scan(&mask);
+
+ view = &images->views[i];
+ assert(view->resource->target != PIPE_BUFFER);
+
+ tex = (struct r600_texture *)view->resource;
+ if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
+ continue;
+
+ si_blit_decompress_color(&sctx->b.b, tex,
+ view->u.tex.level, view->u.tex.level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.level),
+ false);
+ }
+}
+
+static void si_check_render_feedback_textures(struct si_context *sctx,
+ struct si_textures_info *textures)
+{
+ uint32_t mask = textures->views.enabled_mask;
+
+ while (mask) {
+ const struct pipe_sampler_view *view;
+ struct r600_texture *tex;
+ bool render_feedback = false;
+
+ unsigned i = u_bit_scan(&mask);
+
+ view = textures->views.views[i];
+ if(view->texture->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct r600_texture *)view->texture;
+ if (!tex->dcc_offset)
+ continue;
+
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct r600_surface * surf;
+
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
+
+ surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+
+ if (tex == (struct r600_texture*)surf->base.texture &&
+ surf->base.u.tex.level >= view->u.tex.first_level &&
+ surf->base.u.tex.level <= view->u.tex.last_level &&
+ surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
+ surf->base.u.tex.last_layer >= view->u.tex.first_layer)
+ render_feedback = true;
+ }
+
+ if (render_feedback)
+ r600_texture_disable_dcc(&sctx->b, tex);
+ }
+}
+
+static void si_check_render_feedback_images(struct si_context *sctx,
+ struct si_images_info *images)
+{
+ uint32_t mask = images->enabled_mask;
+
+ while (mask) {
+ const struct pipe_image_view *view;
+ struct r600_texture *tex;
+ bool render_feedback = false;
+
+ unsigned i = u_bit_scan(&mask);
+
+ view = &images->views[i];
+ if (view->resource->target == PIPE_BUFFER)
+ continue;
+
+ tex = (struct r600_texture *)view->resource;
+ if (!tex->dcc_offset)
+ continue;
+
+ for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
+ struct r600_surface * surf;
+
+ if (!sctx->framebuffer.state.cbufs[j])
+ continue;
+
+ surf = (struct r600_surface*)sctx->framebuffer.state.cbufs[j];
+
+ if (tex == (struct r600_texture*)surf->base.texture &&
+ surf->base.u.tex.level == view->u.tex.level &&
+ surf->base.u.tex.first_layer <= view->u.tex.last_layer &&
+ surf->base.u.tex.last_layer >= view->u.tex.first_layer)
+ render_feedback = true;
+ }
+
+ if (render_feedback)
+ r600_texture_disable_dcc(&sctx->b, tex);
}
}
+static void si_check_render_feedback(struct si_context *sctx)
+{
+
+ if (!sctx->need_check_render_feedback)
+ return;
+
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_check_render_feedback_images(sctx, &sctx->images[i]);
+ si_check_render_feedback_textures(sctx, &sctx->samplers[i]);
+ }
+ sctx->need_check_render_feedback = false;
+}
+
+static void si_decompress_textures(struct si_context *sctx, int shader_start,
+ int shader_end)
+{
+ unsigned compressed_colortex_counter;
+
+ if (sctx->blitter->running)
+ return;
+
+ /* Update the compressed_colortex_mask if necessary. */
+ compressed_colortex_counter = p_atomic_read(&sctx->screen->b.compressed_colortex_counter);
+ if (compressed_colortex_counter != sctx->b.last_compressed_colortex_counter) {
+ sctx->b.last_compressed_colortex_counter = compressed_colortex_counter;
+ si_update_compressed_colortex_masks(sctx);
+ }
+
+ /* Flush depth textures which need to be flushed. */
+ for (int i = shader_start; i < shader_end; i++) {
+ if (sctx->samplers[i].depth_texture_mask) {
+ si_flush_depth_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->samplers[i].compressed_colortex_mask) {
+ si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
+ }
+ if (sctx->images[i].compressed_colortex_mask) {
+ si_decompress_image_color_textures(sctx, &sctx->images[i]);
+ }
+ }
+
+ si_check_render_feedback(sctx);
+}
+
+void si_decompress_graphics_textures(struct si_context *sctx)
+{
+ si_decompress_textures(sctx, 0, SI_NUM_GRAPHICS_SHADERS);
+}
+
+void si_decompress_compute_textures(struct si_context *sctx)
+{
+ si_decompress_textures(sctx, SI_NUM_GRAPHICS_SHADERS, SI_NUM_SHADERS);
+}
+
static void si_clear(struct pipe_context *ctx, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
}
}
- if (buffers & PIPE_CLEAR_DEPTH &&
- zstex && zstex->htile_buffer &&
+ if (zstex && zstex->htile_buffer &&
zsbuf->u.tex.level == 0 &&
zsbuf->u.tex.first_layer == 0 &&
zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (zstex->depth_cleared && zstex->depth_clear_value != depth) {
- sctx->db_depth_disable_expclear = true;
+ /* TC-compatible HTILE only supports depth clears to 0 or 1. */
+ if (buffers & PIPE_CLEAR_DEPTH &&
+ (!zstex->tc_compatible_htile ||
+ depth == 0 || depth == 1)) {
+ /* Need to disable EXPCLEAR temporarily if clearing
+ * to a new value. */
+ if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
+ sctx->db_depth_disable_expclear = true;
+ }
+
+ zstex->depth_clear_value = depth;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
+ sctx->db_depth_clear = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
- sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ /* TC-compatible HTILE only supports stencil clears to 0. */
+ if (buffers & PIPE_CLEAR_STENCIL &&
+ (!zstex->tc_compatible_htile || stencil == 0)) {
+ stencil &= 0xff;
+
+ /* Need to disable EXPCLEAR temporarily if clearing
+ * to a new value. */
+ if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
+ sctx->db_stencil_disable_expclear = true;
+ }
+
+ zstex->stencil_clear_value = stencil;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
+ sctx->db_stencil_clear = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ }
}
si_blitter_begin(ctx, SI_CLEAR);
zstex->depth_cleared = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
+
+ if (sctx->db_stencil_clear) {
+ sctx->db_stencil_clear = false;
+ sctx->db_stencil_disable_expclear = false;
+ zstex->stencil_cleared = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ }
}
static void si_clear_render_target(struct pipe_context *ctx,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
+ si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
si_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
+ si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
si_blitter_end(ctx);
* rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
- unsigned level,
+ unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- si_blit_decompress_depth_in_place(sctx, rtex, false,
- level, level,
- first_layer, last_layer);
- if (rtex->surface.flags & RADEON_SURF_SBUFFER)
- si_blit_decompress_depth_in_place(sctx, rtex, true,
- level, level,
- first_layer, last_layer);
- } else if (rtex->fmask.size || rtex->cmask.size) {
+ if (rtex->db_compatible) {
+ planes &= PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
+ planes &= ~PIPE_MASK_S;
+
+ si_flush_depth_texture(sctx, rtex, planes,
+ level, level,
+ first_layer, last_layer);
+ } else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
si_blit_decompress_color(ctx, rtex, level, level,
- first_layer, last_layer);
+ first_layer, last_layer, false);
}
}
const struct pipe_box *src_box)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct r600_texture *rsrc = (struct r600_texture*)src;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
unsigned dst_width, dst_height, src_width0, src_height0;
/* Handle buffers first. */
if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
- si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, false);
+ si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
return;
}
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
- si_decompress_subresource(ctx, src, src_level,
+ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
src_box->z, src_box->z + src_box->depth - 1);
dst_width = u_minify(dst->width0, dst_level);
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
util_blitter_default_src_texture(&src_templ, src, src_level);
- if (util_format_is_compressed(src->format) &&
+ if (util_format_is_compressed(src->format) ||
util_format_is_compressed(dst->format)) {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
if (blocksize == 8)
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
src_force_level = src_level;
} else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src) ||
/* also *8_SNORM has precision issues, use UNORM instead */
- util_format_is_snorm(src->format)) {
+ util_format_is_snorm8(src->format)) {
if (util_format_is_subsampled_422(src->format)) {
src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
sbox.width = util_format_get_nblocksx(src->format, src_box->width);
src_box = &sbox;
} else {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
switch (blocksize) {
case 1:
util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
src_view, src_box, src_width0, src_height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- FALSE);
+ false);
si_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
-/* For MSAA integer resolving to work, we change the format to NORM using this function. */
-static enum pipe_format int_to_norm_format(enum pipe_format format)
-{
- switch (format) {
-#define REPLACE_FORMAT_SIGN(format,sign) \
- case PIPE_FORMAT_##format##_##sign##INT: \
- return PIPE_FORMAT_##format##_##sign##NORM
-#define REPLACE_FORMAT(format) \
- REPLACE_FORMAT_SIGN(format, U); \
- REPLACE_FORMAT_SIGN(format, S)
-
- REPLACE_FORMAT_SIGN(B10G10R10A2, U);
- REPLACE_FORMAT(R8);
- REPLACE_FORMAT(R8G8);
- REPLACE_FORMAT(R8G8B8X8);
- REPLACE_FORMAT(R8G8B8A8);
- REPLACE_FORMAT(A8);
- REPLACE_FORMAT(I8);
- REPLACE_FORMAT(L8);
- REPLACE_FORMAT(L8A8);
- REPLACE_FORMAT(R16);
- REPLACE_FORMAT(R16G16);
- REPLACE_FORMAT(R16G16B16X16);
- REPLACE_FORMAT(R16G16B16A16);
- REPLACE_FORMAT(A16);
- REPLACE_FORMAT(I16);
- REPLACE_FORMAT(L16);
- REPLACE_FORMAT(L16A16);
-
-#undef REPLACE_FORMAT
-#undef REPLACE_FORMAT_SIGN
- default:
- return format;
- }
-}
-
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *src = (struct r600_texture*)info->src.resource;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ struct r600_texture *rtmp;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
- enum pipe_format format = int_to_norm_format(info->dst.format);
+ enum pipe_format format = info->src.format;
unsigned sample_mask = ~0;
-
- if (info->src.resource->nr_samples > 1 &&
- info->dst.resource->nr_samples <= 1 &&
- util_max_layer(info->src.resource, 0) == 0 &&
- util_max_layer(info->dst.resource, info->dst.level) == 0 &&
- info->dst.format == info->src.format &&
- !util_format_is_pure_integer(format) &&
- !util_format_is_depth_or_stencil(format) &&
+ struct pipe_resource *tmp, templ;
+ struct pipe_blit_info blit;
+
+ /* Check basic requirements for hw resolve. */
+ if (!(info->src.resource->nr_samples > 1 &&
+ info->dst.resource->nr_samples <= 1 &&
+ !util_format_is_pure_integer(format) &&
+ !util_format_is_depth_or_stencil(format) &&
+ util_max_layer(info->src.resource, 0) == 0))
+ return false;
+
+ /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
+ * the format is R16G16. Use R16A16, which does work.
+ */
+ if (format == PIPE_FORMAT_R16G16_UNORM)
+ format = PIPE_FORMAT_R16A16_UNORM;
+ if (format == PIPE_FORMAT_R16G16_SNORM)
+ format = PIPE_FORMAT_R16A16_SNORM;
+
+ /* Check the remaining requirements for hw resolve. */
+ if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
!info->scissor_enable &&
(info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
dst_width == info->src.resource->width0 &&
dst_height == info->src.resource->height0 &&
info->dst.box.x == 0 &&
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
- dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
- (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
+ !dst->surface.is_linear &&
+ (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ */
+ src->last_msaa_resolve_target_micro_mode =
+ dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (dst->dcc_offset &&
+ info->dst.level < dst->surface.num_dcc_levels) {
+ vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
+ 0xFFFFFFFF);
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(sctx->blitter,
si_blitter_end(ctx);
return true;
}
- return false;
+
+resolve_to_temp:
+ /* Shader-based resolve is VERY SLOW. Instead, resolve into
+ * a temporary texture and blit.
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = info->src.resource->format;
+ templ.width0 = info->src.resource->width0;
+ templ.height0 = info->src.resource->height0;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
+ R600_RESOURCE_FLAG_DISABLE_DCC;
+
+ /* The src and dst microtile modes must be the same. */
+ if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
+
+ tmp = ctx->screen->resource_create(ctx->screen, &templ);
+ if (!tmp)
+ return false;
+ rtmp = (struct r600_texture*)tmp;
+
+ assert(!rtmp->surface.is_linear);
+ assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode);
+
+ /* resolve */
+ si_blitter_begin(ctx, SI_COLOR_RESOLVE |
+ (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
+ info->src.resource, info->src.box.z,
+ sample_mask, sctx->custom_blend_resolve,
+ format);
+ si_blitter_end(ctx);
+
+ /* blit */
+ blit = *info;
+ blit.src.resource = tmp;
+ blit.src.box.z = 0;
+
+ si_blitter_begin(ctx, SI_BLIT |
+ (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_blit(sctx->blitter, &blit);
+ si_blitter_end(ctx);
+
+ pipe_resource_reference(&tmp, NULL);
+ return true;
}
static void si_blit(struct pipe_context *ctx,
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.is_linear &&
+ sctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
+
assert(util_blitter_is_blit_supported(sctx->blitter, info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
- si_decompress_subresource(ctx, info->src.resource, info->src.level,
+ vi_dcc_disable_if_incompatible_format(&sctx->b, info->src.resource,
+ info->src.level,
+ info->src.format);
+ vi_dcc_disable_if_incompatible_format(&sctx->b, info->dst.resource,
+ info->dst.level,
+ info->dst.format);
+ si_decompress_subresource(ctx, info->src.resource, info->mask,
+ info->src.level,
info->src.box.z,
info->src.box.z + info->src.box.depth - 1);
si_blitter_end(ctx);
}
+static boolean si_generate_mipmap(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture *)tex;
+
+ if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
+ return false;
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_dcc_disable_if_incompatible_format(&sctx->b, tex, base_level,
+ format);
+ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
+ base_level, first_layer, last_layer);
+
+ /* Clear dirty_level_mask for the levels that will be overwritten. */
+ assert(base_level < last_level);
+ rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
+ last_level - base_level);
+
+ si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
+ util_blitter_generate_mipmap(sctx->blitter, tex, format,
+ base_level, last_level,
+ first_layer, last_layer);
+ si_blitter_end(ctx);
+ return true;
+}
+
static void si_flush_resource(struct pipe_context *ctx,
struct pipe_resource *res)
{
struct r600_texture *rtex = (struct r600_texture*)res;
assert(res->target != PIPE_BUFFER);
+ assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
- if (!rtex->is_depth && rtex->cmask.size) {
+ /* st/dri calls flush twice per frame (not a bug), this prevents double
+ * decompression. */
+ if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
+ return;
+
+ if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
si_blit_decompress_color(ctx, rtex, 0, res->last_level,
- 0, util_max_layer(res, 0));
+ 0, util_max_layer(res, 0),
+ rtex->dcc_separate_buffer != NULL);
+ }
+
+ /* Always do the analysis even if DCC is disabled at the moment. */
+ if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
+ rtex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, rtex);
}
}
+static void si_decompress_dcc(struct pipe_context *ctx,
+ struct r600_texture *rtex)
+{
+ if (!rtex->dcc_offset)
+ return;
+
+ si_blit_decompress_color(ctx, rtex, 0, rtex->resource.b.b.last_level,
+ 0, util_max_layer(&rtex->resource.b.b, 0),
+ true);
+}
+
+static void si_pipe_clear_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned offset, unsigned size,
+ const void *clear_value_ptr,
+ int clear_value_size)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ uint32_t dword_value;
+ unsigned i;
+
+ assert(offset % clear_value_size == 0);
+ assert(size % clear_value_size == 0);
+
+ if (clear_value_size > 4) {
+ const uint32_t *u32 = clear_value_ptr;
+ bool clear_dword_duplicated = true;
+
+ /* See if we can lower large fills to dword fills. */
+ for (i = 1; i < clear_value_size / 4; i++)
+ if (u32[0] != u32[i]) {
+ clear_dword_duplicated = false;
+ break;
+ }
+
+ if (!clear_dword_duplicated) {
+ /* Use transform feedback for 64-bit, 96-bit, and
+ * 128-bit fills.
+ */
+ union pipe_color_union clear_value;
+
+ memcpy(&clear_value, clear_value_ptr, clear_value_size);
+ si_blitter_begin(ctx, SI_DISABLE_RENDER_COND);
+ util_blitter_clear_buffer(sctx->blitter, dst, offset,
+ size, clear_value_size / 4,
+ &clear_value);
+ si_blitter_end(ctx);
+ return;
+ }
+ }
+
+ /* Expand the clear value to a dword. */
+ switch (clear_value_size) {
+ case 1:
+ dword_value = *(uint8_t*)clear_value_ptr;
+ dword_value |= (dword_value << 8) |
+ (dword_value << 16) |
+ (dword_value << 24);
+ break;
+ case 2:
+ dword_value = *(uint16_t*)clear_value_ptr;
+ dword_value |= dword_value << 16;
+ break;
+ default:
+ dword_value = *(uint32_t*)clear_value_ptr;
+ }
+
+ sctx->b.clear_buffer(ctx, dst, offset, size, dword_value,
+ R600_COHERENCY_SHADER);
+}
+
void si_init_blit_functions(struct si_context *sctx)
{
sctx->b.b.clear = si_clear;
+ sctx->b.b.clear_buffer = si_pipe_clear_buffer;
sctx->b.b.clear_render_target = si_clear_render_target;
sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
sctx->b.b.resource_copy_region = si_resource_copy_region;
sctx->b.b.blit = si_blit;
sctx->b.b.flush_resource = si_flush_resource;
+ sctx->b.b.generate_mipmap = si_generate_mipmap;
sctx->b.blit_decompress_depth = si_blit_decompress_depth;
+ sctx->b.decompress_dcc = si_decompress_dcc;
}