return r->nr_samples ? r->nr_samples - 1 : 0;
}
-static void si_blit_decompress_depth(struct pipe_context *ctx,
- struct r600_texture *texture,
- struct r600_texture *staging,
- unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer,
- unsigned first_sample, unsigned last_sample)
+static unsigned
+si_blit_dbcb_copy(struct si_context *sctx,
+ struct r600_texture *src,
+ struct r600_texture *dst,
+ unsigned planes, unsigned level_mask,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
- struct si_context *sctx = (struct si_context *)ctx;
- unsigned layer, level, sample, checked_last_layer, max_layer;
- float depth = 1.0f;
- const struct util_format_description *desc;
-
- assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
+ struct pipe_surface surf_tmpl = {{0}};
+ unsigned layer, sample, checked_last_layer, max_layer;
+ unsigned fully_copied_levels = 0;
- desc = util_format_description(staging->resource.b.b.format);
-
- if (util_format_has_depth(desc))
+ if (planes & PIPE_MASK_Z)
sctx->dbcb_depth_copy_enabled = true;
- if (util_format_has_stencil(desc))
+ if (planes & PIPE_MASK_S)
sctx->dbcb_stencil_copy_enabled = true;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
- for (level = first_level; level <= last_level; level++) {
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
+
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = util_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&src->resource.b.b, level);
checked_last_layer = MIN2(last_layer, max_layer);
+ surf_tmpl.u.tex.level = level;
+
for (layer = first_layer; layer <= checked_last_layer; layer++) {
- for (sample = first_sample; sample <= last_sample; sample++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ struct pipe_surface *zsurf, *cbsurf;
- sctx->dbcb_copy_sample = sample;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ surf_tmpl.format = src->resource.b.b.format;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- surf_tmpl.format = texture->resource.b.b.format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ zsurf = sctx->b.b.create_surface(&sctx->b.b, &src->resource.b.b, &surf_tmpl);
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+ surf_tmpl.format = dst->resource.b.b.format;
+ cbsurf = sctx->b.b.create_surface(&sctx->b.b, &dst->resource.b.b, &surf_tmpl);
- surf_tmpl.format = staging->resource.b.b.format;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)staging, &surf_tmpl);
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ if (sample != sctx->dbcb_copy_sample) {
+ sctx->dbcb_copy_sample = sample;
+ si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ }
- si_blitter_begin(ctx, SI_DECOMPRESS);
+ si_blitter_begin(&sctx->b.b, SI_DECOMPRESS);
util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
- sctx->custom_dsa_flush, depth);
- si_blitter_end(ctx);
-
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ sctx->custom_dsa_flush, 1.0f);
+ si_blitter_end(&sctx->b.b);
}
+
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
}
+
+ if (first_layer == 0 && last_layer >= max_layer &&
+ first_sample == 0 && last_sample >= u_max_sample(&src->resource.b.b))
+ fully_copied_levels |= 1u << level;
}
sctx->dbcb_depth_copy_enabled = false;
sctx->dbcb_stencil_copy_enabled = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
+
+ return fully_copied_levels;
+}
+
+static void si_blit_decompress_depth(struct pipe_context *ctx,
+ struct r600_texture *texture,
+ struct r600_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
+{
+ const struct util_format_description *desc;
+ unsigned planes = 0;
+
+ assert(staging != NULL && "use si_blit_decompress_zs_in_place instead");
+
+ desc = util_format_description(staging->resource.b.b.format);
+
+ if (util_format_has_depth(desc))
+ planes |= PIPE_MASK_Z;
+ if (util_format_has_stencil(desc))
+ planes |= PIPE_MASK_S;
+
+ si_blit_dbcb_copy(
+ (struct si_context *)ctx, texture, staging, planes,
+ u_bit_consecutive(first_level, last_level - first_level + 1),
+ first_layer, last_layer, first_sample, last_sample);
}
/* Helper function for si_blit_decompress_zs_in_place.
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
fully_decompressed_mask |= 1u << level;
}
}
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
-/* Decompress Z and/or S planes in place, depending on mask.
+/* Helper function of si_flush_depth_texture: decompress the given levels
+ * of Z and/or S planes in place.
*/
static void
si_blit_decompress_zs_in_place(struct si_context *sctx,
struct r600_texture *texture,
- unsigned planes,
- unsigned first_level, unsigned last_level,
+ unsigned levels_z, unsigned levels_s,
unsigned first_layer, unsigned last_layer)
{
- unsigned level_mask =
- u_bit_consecutive(first_level, last_level - first_level + 1);
- unsigned cur_level_mask;
+ unsigned both = levels_z & levels_s;
/* First, do combined Z & S decompresses for levels that need it. */
- if (planes == (PIPE_MASK_Z | PIPE_MASK_S)) {
- cur_level_mask =
- level_mask &
- texture->dirty_level_mask &
- texture->stencil_dirty_level_mask;
+ if (both) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z | PIPE_MASK_S,
- cur_level_mask,
+ both,
first_layer, last_layer);
- level_mask &= ~cur_level_mask;
+ levels_z &= ~both;
+ levels_s &= ~both;
}
/* Now do separate Z and S decompresses. */
- if (planes & PIPE_MASK_Z) {
- cur_level_mask = level_mask & texture->dirty_level_mask;
+ if (levels_z) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_Z,
- cur_level_mask,
+ levels_z,
first_layer, last_layer);
- level_mask &= ~cur_level_mask;
}
- if (planes & PIPE_MASK_S) {
- cur_level_mask = level_mask & texture->stencil_dirty_level_mask;
+ if (levels_s) {
si_blit_decompress_zs_planes_in_place(
sctx, texture, PIPE_MASK_S,
- cur_level_mask,
+ levels_s,
first_layer, last_layer);
}
}
+static void
+si_flush_depth_texture(struct si_context *sctx,
+ struct r600_texture *tex,
+ unsigned required_planes,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ unsigned inplace_planes = 0;
+ unsigned copy_planes = 0;
+ unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
+ unsigned levels_z = 0;
+ unsigned levels_s = 0;
+
+ if (required_planes & PIPE_MASK_Z) {
+ levels_z = level_mask & tex->dirty_level_mask;
+
+ if (levels_z) {
+ if (r600_can_sample_zs(tex, false))
+ inplace_planes |= PIPE_MASK_Z;
+ else
+ copy_planes |= PIPE_MASK_Z;
+ }
+ }
+ if (required_planes & PIPE_MASK_S) {
+ levels_s = level_mask & tex->stencil_dirty_level_mask;
+
+ if (levels_s) {
+ if (r600_can_sample_zs(tex, true))
+ inplace_planes |= PIPE_MASK_S;
+ else
+ copy_planes |= PIPE_MASK_S;
+ }
+ }
+
+ assert(!tex->tc_compatible_htile || levels_z == 0);
+
+ /* We may have to allocate the flushed texture here when called from
+ * si_decompress_subresource.
+ */
+ if (copy_planes &&
+ (tex->flushed_depth_texture ||
+ r600_init_flushed_depth_texture(&sctx->b.b, &tex->resource.b.b, NULL))) {
+ struct r600_texture *dst = tex->flushed_depth_texture;
+ unsigned fully_copied_levels;
+ unsigned levels = 0;
+
+ assert(tex->flushed_depth_texture);
+
+ if (util_format_is_depth_and_stencil(dst->resource.b.b.format))
+ copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
+
+ if (copy_planes & PIPE_MASK_Z) {
+ levels |= levels_z;
+ levels_z = 0;
+ }
+ if (copy_planes & PIPE_MASK_S) {
+ levels |= levels_s;
+ levels_s = 0;
+ }
+
+ fully_copied_levels = si_blit_dbcb_copy(
+ sctx, tex, dst, copy_planes, levels,
+ first_layer, last_layer,
+ 0, u_max_sample(&tex->resource.b.b));
+
+ if (copy_planes & PIPE_MASK_Z)
+ tex->dirty_level_mask &= ~fully_copied_levels;
+ if (copy_planes & PIPE_MASK_S)
+ tex->stencil_dirty_level_mask &= ~fully_copied_levels;
+ }
+
+ if (inplace_planes) {
+ si_blit_decompress_zs_in_place(
+ sctx, tex,
+ levels_z, levels_s,
+ first_layer, last_layer);
+ }
+}
+
static void
si_flush_depth_textures(struct si_context *sctx,
struct si_textures_info *textures)
sview = (struct si_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
- assert(tex->is_depth && !tex->is_flushing_texture);
+ assert(tex->db_compatible);
- si_blit_decompress_zs_in_place(sctx, tex,
- sview->is_stencil_sampler ? PIPE_MASK_S
- : PIPE_MASK_Z,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ si_flush_depth_texture(
+ sctx, tex,
+ sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
/* disable levels without DCC */
for (int i = first_level; i <= last_level; i++) {
if (!rtex->dcc_offset ||
- !rtex->surface.level[i].dcc_enabled)
+ i >= rtex->surface.num_dcc_levels)
level_mask &= ~(1 << i);
}
} else if (rtex->fmask.size) {
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
- if (first_layer == 0 && last_layer == max_layer) {
+ if (first_layer == 0 && last_layer >= max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
}
}
assert(view);
tex = (struct r600_texture *)view->texture;
- assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);
+ /* CMASK or DCC can be discarded and we can still end up here. */
+ if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
+ continue;
si_blit_decompress_color(&sctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,
render_feedback = true;
}
- if (render_feedback) {
- struct si_screen *screen = sctx->screen;
- r600_texture_disable_dcc(&screen->b, tex);
- }
+ if (render_feedback)
+ r600_texture_disable_dcc(&sctx->b, tex);
}
}
render_feedback = true;
}
- if (render_feedback) {
- struct si_screen *screen = sctx->screen;
- r600_texture_disable_dcc(&screen->b, tex);
- }
+ if (render_feedback)
+ r600_texture_disable_dcc(&sctx->b, tex);
}
}
zsbuf->u.tex.level == 0 &&
zsbuf->u.tex.first_layer == 0 &&
zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- if (buffers & PIPE_CLEAR_DEPTH) {
+ /* TC-compatible HTILE only supports depth clears to 0 or 1. */
+ if (buffers & PIPE_CLEAR_DEPTH &&
+ (!zstex->tc_compatible_htile ||
+ depth == 0 || depth == 1)) {
/* Need to disable EXPCLEAR temporarily if clearing
* to a new value. */
if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
- if (buffers & PIPE_CLEAR_STENCIL) {
+ /* TC-compatible HTILE only supports stencil clears to 0. */
+ if (buffers & PIPE_CLEAR_STENCIL &&
+ (!zstex->tc_compatible_htile || stencil == 0)) {
stencil &= 0xff;
/* Need to disable EXPCLEAR temporarily if clearing
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
+ si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
si_blitter_end(ctx);
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE);
+ si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
si_blitter_end(ctx);
struct si_context *sctx = (struct si_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
+ if (rtex->db_compatible) {
planes &= PIPE_MASK_Z | PIPE_MASK_S;
if (!(rtex->surface.flags & RADEON_SURF_SBUFFER))
planes &= ~PIPE_MASK_S;
- si_blit_decompress_zs_in_place(sctx, rtex, planes,
- level, level,
- first_layer, last_layer);
+ si_flush_depth_texture(sctx, rtex, planes,
+ level, level,
+ first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size || rtex->dcc_offset) {
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer, false);
const struct pipe_box *src_box)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct r600_texture *rsrc = (struct r600_texture*)src;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
unsigned dst_width, dst_height, src_width0, src_height0;
if (util_format_is_compressed(src->format) ||
util_format_is_compressed(dst->format)) {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
if (blocksize == 8)
src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
sbox.width = util_format_get_nblocksx(src->format, src_box->width);
src_box = &sbox;
} else {
- unsigned blocksize = util_format_get_blocksize(src->format);
+ unsigned blocksize = rsrc->surface.bpe;
switch (blocksize) {
case 1:
util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox,
src_view, src_box, src_width0, src_height0,
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
- FALSE);
+ false);
si_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *src = (struct r600_texture*)info->src.resource;
struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
+ struct r600_texture *rtmp;
unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
enum pipe_format format = info->src.format;
info->src.box.width == dst_width &&
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
- dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
- (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
- !dst->dcc_offset) {
+ !dst->surface.is_linear &&
+ (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ */
+ src->last_msaa_resolve_target_micro_mode =
+ dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (dst->dcc_offset &&
+ info->dst.level < dst->surface.num_dcc_levels) {
+ vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
+ 0xFFFFFFFF);
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(sctx->blitter,
return true;
}
+resolve_to_temp:
/* Shader-based resolve is VERY SLOW. Instead, resolve into
* a temporary texture and blit.
*/
templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
R600_RESOURCE_FLAG_DISABLE_DCC;
+ /* The src and dst microtile modes must be the same. */
+ if (src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
+
tmp = ctx->screen->resource_create(ctx->screen, &templ);
if (!tmp)
return false;
+ rtmp = (struct r600_texture*)tmp;
+
+ assert(!rtmp->surface.is_linear);
+ assert(src->surface.micro_tile_mode == rtmp->surface.micro_tile_mode);
/* resolve */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
const struct pipe_blit_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rdst = (struct r600_texture *)info->dst.resource;
if (do_hardware_msaa_resolve(ctx, info)) {
return;
}
+ /* Using SDMA for copying to a linear texture in GTT is much faster.
+ * This improves DRI PRIME performance.
+ *
+ * resource_copy_region can't do this yet, because dma_copy calls it
+ * on failure (recursion).
+ */
+ if (rdst->surface.is_linear &&
+ sctx->b.dma_copy &&
+ util_can_blit_via_copy_region(info, false)) {
+ sctx->b.dma_copy(ctx, info->dst.resource, info->dst.level,
+ info->dst.box.x, info->dst.box.y,
+ info->dst.box.z,
+ info->src.resource, info->src.level,
+ &info->src.box);
+ return;
+ }
+
assert(util_blitter_is_blit_supported(sctx->blitter, info));
/* The driver doesn't decompress resources automatically while
* u_blitter is rendering. */
+ vi_dcc_disable_if_incompatible_format(&sctx->b, info->src.resource,
+ info->src.level,
+ info->src.format);
+ vi_dcc_disable_if_incompatible_format(&sctx->b, info->dst.resource,
+ info->dst.level,
+ info->dst.format);
si_decompress_subresource(ctx, info->src.resource, info->mask,
info->src.level,
info->src.box.z,
si_blitter_end(ctx);
}
+static boolean si_generate_mipmap(struct pipe_context *ctx,
+ struct pipe_resource *tex,
+ enum pipe_format format,
+ unsigned base_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct r600_texture *rtex = (struct r600_texture *)tex;
+
+ if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
+ return false;
+
+ /* The driver doesn't decompress resources automatically while
+ * u_blitter is rendering. */
+ vi_dcc_disable_if_incompatible_format(&sctx->b, tex, base_level,
+ format);
+ si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS,
+ base_level, first_layer, last_layer);
+
+ /* Clear dirty_level_mask for the levels that will be overwritten. */
+ assert(base_level < last_level);
+ rtex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1,
+ last_level - base_level);
+
+ si_blitter_begin(ctx, SI_BLIT | SI_DISABLE_RENDER_COND);
+ util_blitter_generate_mipmap(sctx->blitter, tex, format,
+ base_level, last_level,
+ first_layer, last_layer);
+ si_blitter_end(ctx);
+ return true;
+}
+
static void si_flush_resource(struct pipe_context *ctx,
struct pipe_resource *res)
{
struct r600_texture *rtex = (struct r600_texture*)res;
assert(res->target != PIPE_BUFFER);
+ assert(!rtex->dcc_separate_buffer || rtex->dcc_gather_statistics);
+
+ /* st/dri calls flush twice per frame (not a bug), this prevents double
+ * decompression. */
+ if (rtex->dcc_separate_buffer && !rtex->separate_dcc_dirty)
+ return;
if (!rtex->is_depth && (rtex->cmask.size || rtex->dcc_offset)) {
si_blit_decompress_color(ctx, rtex, 0, res->last_level,
- 0, util_max_layer(res, 0), false);
+ 0, util_max_layer(res, 0),
+ rtex->dcc_separate_buffer != NULL);
+ }
+
+ /* Always do the analysis even if DCC is disabled at the moment. */
+ if (rtex->dcc_gather_statistics && rtex->separate_dcc_dirty) {
+ rtex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, rtex);
}
}
sctx->b.b.resource_copy_region = si_resource_copy_region;
sctx->b.b.blit = si_blit;
sctx->b.b.flush_resource = si_flush_resource;
+ sctx->b.b.generate_mipmap = si_generate_mipmap;
sctx->b.blit_decompress_depth = si_blit_decompress_depth;
sctx->b.decompress_dcc = si_decompress_dcc;
}