/*
* Copyright 2017 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
if (!rtex->cmask.size)
return;
- rtex->cmask_buffer = (struct r600_resource *)
+ rtex->cmask_buffer =
si_aligned_buffer_create(&sscreen->b,
- R600_RESOURCE_FLAG_UNMAPPABLE,
+ SI_RESOURCE_FLAG_UNMAPPABLE,
PIPE_USAGE_DEFAULT,
rtex->cmask.size,
rtex->cmask.alignment);
p_atomic_inc(&sscreen->compressed_colortex_counter);
}
-static void si_set_clear_color(struct r600_texture *rtex,
+static bool si_set_clear_color(struct r600_texture *rtex,
enum pipe_format surface_format,
const union pipe_color_union *color)
{
util_pack_color(color->f, surface_format, &uc);
}
+ if (memcmp(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
+ return false;
+
memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+ return true;
}
-static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
- const union pipe_color_union *color,
- uint32_t* reset_value,
- bool* clear_words_needed)
+/** Linearize and convert luminace/intensity to red. */
+enum pipe_format si_simplify_cb_format(enum pipe_format format)
{
- bool values[4] = {};
- int i;
- bool main_value = false;
- bool extra_value = false;
- int extra_channel;
+ format = util_format_linear(format);
+ format = util_format_luminance_to_red(format);
+ return util_format_intensity_to_red(format);
+}
+
+bool vi_alpha_is_on_msb(enum pipe_format format)
+{
+ format = si_simplify_cb_format(format);
+
+ /* Formats with 3 channels can't have alpha. */
+ if (util_format_description(format)->nr_channels == 3)
+ return true; /* same as xxxA; is any value OK here? */
+
+ return si_translate_colorswap(format, false) <= 1;
+}
- /* This is needed to get the correct DCC clear value for luminance formats.
- * 1) Get the linear format (because the next step can't handle L8_SRGB).
- * 2) Convert luminance to red. (the real hw format for luminance)
+static bool vi_get_fast_clear_parameters(enum pipe_format base_format,
+ enum pipe_format surface_format,
+ const union pipe_color_union *color,
+ uint32_t* clear_value,
+ bool *eliminate_needed)
+{
+ /* If we want to clear without needing a fast clear eliminate step, we
+ * can set color and alpha independently to 0 or 1 (or 0/max for integer
+ * formats).
*/
- surface_format = util_format_linear(surface_format);
- surface_format = util_format_luminance_to_red(surface_format);
+ bool values[4] = {}; /* whether to clear to 0 or 1 */
+ bool color_value = false; /* clear color to 0 or 1 */
+ bool alpha_value = false; /* clear alpha to 0 or 1 */
+ int alpha_channel; /* index of the alpha component */
+ bool has_color = false;
+ bool has_alpha = false;
- const struct util_format_description *desc = util_format_description(surface_format);
+ const struct util_format_description *desc =
+ util_format_description(si_simplify_cb_format(surface_format));
+ /* 128-bit fast clear with different R,G,B values is unsupported. */
if (desc->block.bits == 128 &&
(color->ui[0] != color->ui[1] ||
color->ui[0] != color->ui[2]))
return false;
- *clear_words_needed = true;
- *reset_value = 0x20202020U;
+ *eliminate_needed = true;
+ *clear_value = 0x20202020U; /* use CB clear color registers */
- /* If we want to clear without needing a fast clear eliminate step, we
- * can set each channel to 0 or 1 (or 0/max for integer formats). We
- * have two sets of flags, one for the last or first channel(extra) and
- * one for the other channels(main).
- */
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return true; /* need ELIMINATE_FAST_CLEAR */
- if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
- surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
- surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
- util_format_is_alpha(surface_format)) {
- extra_channel = -1;
- } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
- if (si_translate_colorswap(surface_format, false) <= 1)
- extra_channel = desc->nr_channels - 1;
- else
- extra_channel = 0;
- } else
- return true;
+ bool base_alpha_is_on_msb = vi_alpha_is_on_msb(base_format);
+ bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(surface_format);
- for (i = 0; i < 4; ++i) {
- int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
+ /* Formats with 3 channels can't have alpha. */
+ if (desc->nr_channels == 3)
+ alpha_channel = -1;
+ else if (surf_alpha_is_on_msb)
+ alpha_channel = desc->nr_channels - 1;
+ else
+ alpha_channel = 0;
- if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
- desc->swizzle[i] > PIPE_SWIZZLE_W)
+ for (int i = 0; i < 4; ++i) {
+ if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
continue;
if (desc->channel[i].pure_integer &&
values[i] = color->i[i] != 0;
if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
- return true;
+ return true; /* need ELIMINATE_FAST_CLEAR */
} else if (desc->channel[i].pure_integer &&
desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
/* Use the maximum value for clamping the clear color. */
values[i] = color->ui[i] != 0U;
if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
- return true;
+ return true; /* need ELIMINATE_FAST_CLEAR */
} else {
values[i] = color->f[i] != 0.0F;
if (color->f[i] != 0.0F && color->f[i] != 1.0F)
- return true;
+ return true; /* need ELIMINATE_FAST_CLEAR */
}
- if (index == extra_channel)
- extra_value = values[i];
- else
- main_value = values[i];
+ if (desc->swizzle[i] == alpha_channel) {
+ alpha_value = values[i];
+ has_alpha = true;
+ } else {
+ color_value = values[i];
+ has_color = true;
+ }
}
- for (int i = 0; i < 4; ++i)
- if (values[i] != main_value &&
- desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
- desc->swizzle[i] >= PIPE_SWIZZLE_X &&
- desc->swizzle[i] <= PIPE_SWIZZLE_W)
- return true;
+ /* If alpha isn't present, make it the same as color, and vice versa. */
+ if (!has_alpha)
+ alpha_value = color_value;
+ else if (!has_color)
+ color_value = alpha_value;
+
+ if (color_value != alpha_value &&
+ base_alpha_is_on_msb != surf_alpha_is_on_msb)
+ return true; /* require ELIMINATE_FAST_CLEAR */
+
+ /* Check if all color values are equal if they are present. */
+ for (int i = 0; i < 4; ++i) {
+ if (desc->swizzle[i] <= PIPE_SWIZZLE_W &&
+ desc->swizzle[i] != alpha_channel &&
+ values[i] != color_value)
+ return true; /* require ELIMINATE_FAST_CLEAR */
+ }
- *clear_words_needed = false;
- if (main_value)
- *reset_value |= 0x80808080U;
+ /* This doesn't need ELIMINATE_FAST_CLEAR.
+ * CB uses both the DCC clear codes and the CB clear color registers,
+ * so they must match.
+ */
+ *eliminate_needed = false;
- if (extra_value)
- *reset_value |= 0x40404040U;
+ if (color_value)
+ *clear_value |= 0x80808080U;
+ if (alpha_value)
+ *clear_value |= 0x40404040U;
return true;
}
dcc_buffer = &rtex->dcc_separate_buffer->b.b;
dcc_offset = 0;
} else {
- dcc_buffer = &rtex->resource.b.b;
+ dcc_buffer = &rtex->buffer.b.b;
dcc_offset = rtex->dcc_offset;
}
- if (sctx->b.chip_class >= GFX9) {
+ if (sctx->chip_class >= GFX9) {
/* Mipmap level clears aren't implemented. */
- assert(rtex->resource.b.b.last_level == 0);
- /* MSAA needs a different clear size. */
- assert(rtex->resource.b.b.nr_samples <= 1);
+ assert(rtex->buffer.b.b.last_level == 0);
+ /* 4x and 8x MSAA needs a sophisticated compute shader for
+ * the clear. See AMDVLK. */
+ assert(rtex->num_color_samples <= 2);
clear_size = rtex->surface.dcc_size;
} else {
- unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1;
+ unsigned num_layers = util_num_layers(&rtex->buffer.b.b, level);
/* If this is 0, fast clear isn't possible. (can occur with MSAA) */
assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
- /* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size
- * bytes for each layer. This is not currently implemented, and
- * therefore MSAA DCC isn't even enabled with multiple layers.
+ /* Layered 4x and 8x MSAA DCC fast clears need to clear
+ * dcc_fast_clear_size bytes for each layer. A compute shader
+ * would be more efficient than separate per-layer clear operations.
*/
- assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1);
+ assert(rtex->num_color_samples <= 2 || num_layers == 1);
dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
num_layers;
}
- si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size,
- clear_value, R600_COHERENCY_CB_META);
+ si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size,
+ clear_value, SI_COHERENCY_CB_META);
}
/* Set the same micro tile mode as the destination of the last MSAA resolve.
static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
struct r600_texture *rtex)
{
- if (rtex->resource.b.is_shared ||
- rtex->resource.b.b.nr_samples <= 1 ||
+ if (rtex->buffer.b.is_shared ||
+ rtex->buffer.b.b.nr_samples <= 1 ||
rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
return;
assert(sscreen->info.chip_class >= GFX9 ||
rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
- assert(rtex->resource.b.b.last_level == 0);
+ assert(rtex->buffer.b.b.last_level == 0);
if (sscreen->info.chip_class >= GFX9) {
/* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
return;
#endif
- if (sctx->b.render_cond)
+ if (sctx->render_cond)
return;
for (i = 0; i < fb->nr_cbufs; i++) {
continue;
unsigned level = fb->cbufs[i]->u.tex.level;
+ if (level > 0)
+ continue;
+
tex = (struct r600_texture *)fb->cbufs[i]->texture;
- /* the clear is allowed if all layers are bound */
- if (fb->cbufs[i]->u.tex.first_layer != 0 ||
- fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
+ /* TODO: GFX9: Implement DCC fast clear for level 0 of
+ * mipmapped textures. Mipmapped DCC has to clear a rectangular
+ * area of DCC for level 0 (because the whole miptree is
+ * organized in a 2D plane).
+ */
+ if (sctx->chip_class >= GFX9 &&
+ tex->buffer.b.b.last_level > 0)
continue;
- }
- /* cannot clear mipmapped textures */
- if (fb->cbufs[i]->texture->last_level != 0) {
+ /* the clear is allowed if all layers are bound */
+ if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+ fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
continue;
}
* because there is no way to communicate the clear color among
* all clients
*/
- if (tex->resource.b.is_shared &&
- !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ if (tex->buffer.b.is_shared &&
+ !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
continue;
- /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
- if (sctx->b.chip_class == CIK &&
+ if (sctx->chip_class <= VI &&
tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
- sctx->screen->info.drm_major == 2 &&
- sctx->screen->info.drm_minor < 38) {
+ !sctx->screen->info.htile_cmask_support_1d_tiling)
continue;
- }
/* Fast clear is the most appropriate place to enable DCC for
* displayable surfaces.
*/
- if (sctx->b.chip_class >= VI &&
+ if (sctx->chip_class >= VI &&
!(sctx->screen->debug_flags & DBG(NO_DCC_FB))) {
- vi_separate_dcc_try_enable(&sctx->b, tex);
+ vi_separate_dcc_try_enable(sctx, tex);
/* RB+ isn't supported with a CMASK clear only on Stoney,
* so all clears are considered to be hypothetically slow
* enable separate DCC.
*/
if (tex->dcc_gather_statistics &&
- sctx->b.family == CHIP_STONEY)
+ sctx->family == CHIP_STONEY)
tex->num_slow_clears++;
}
* the eliminate pass can be higher than the benefit of fast
* clear. The closed driver does this, but the numbers may differ.
*
- * Always use fast clear on APUs.
+ * This helps on both dGPUs and APUs, even small APUs like Mullins.
*/
- bool too_small = sctx->screen->info.has_dedicated_vram &&
- tex->resource.b.b.nr_samples <= 1 &&
- tex->resource.b.b.width0 <= 256 &&
- tex->resource.b.b.height0 <= 256;
+ bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
+ tex->buffer.b.b.width0 *
+ tex->buffer.b.b.height0 <= 512 * 512;
/* Try to clear DCC first, otherwise try CMASK. */
if (vi_dcc_enabled(tex, 0)) {
uint32_t reset_value;
- bool clear_words_needed;
+ bool eliminate_needed;
if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
continue;
/* This can only occur with MSAA. */
- if (sctx->b.chip_class == VI &&
+ if (sctx->chip_class == VI &&
!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
continue;
- if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
+ if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format,
+ fb->cbufs[i]->format,
color, &reset_value,
- &clear_words_needed))
+ &eliminate_needed))
continue;
- if (clear_words_needed && too_small)
+ if (eliminate_needed && too_small)
continue;
/* DCC fast clear with MSAA should clear CMASK to 0xC. */
- if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
+ if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask.size) {
/* TODO: This doesn't work with MSAA. */
- if (clear_words_needed)
+ if (eliminate_needed)
continue;
- si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
+ si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size,
- 0xCCCCCCCC, R600_COHERENCY_CB_META);
+ 0xCCCCCCCC, SI_COHERENCY_CB_META);
need_decompress_pass = true;
}
vi_dcc_clear_level(sctx, tex, 0, reset_value);
- if (clear_words_needed)
+ if (eliminate_needed)
need_decompress_pass = true;
tex->separate_dcc_dirty = true;
}
/* RB+ doesn't work with CMASK fast clear on Stoney. */
- if (sctx->b.family == CHIP_STONEY)
+ if (sctx->family == CHIP_STONEY)
continue;
/* ensure CMASK is enabled */
}
/* Do the fast clear. */
- si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b,
+ si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
tex->cmask.offset, tex->cmask.size, 0,
- R600_COHERENCY_CB_META);
+ SI_COHERENCY_CB_META);
need_decompress_pass = true;
}
/* We can change the micro tile mode before a full clear. */
si_set_optimal_micro_tile_mode(sctx->screen, tex);
- si_set_clear_color(tex, fb->cbufs[i]->format, color);
-
- sctx->framebuffer.dirty_cbufs |= 1 << i;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
+ if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
+ sctx->framebuffer.dirty_cbufs |= 1 << i;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
*buffers &= ~clear_bit;
}
}
si_do_fast_color_clear(sctx, &buffers, color);
if (!buffers)
return; /* all buffers have been fast cleared */
- }
-
- if (buffers & PIPE_CLEAR_COLOR) {
- int i;
/* These buffers cannot use fast clear, make sure to disable expansion. */
- for (i = 0; i < fb->nr_cbufs; i++) {
+ for (unsigned i = 0; i < fb->nr_cbufs; i++) {
struct r600_texture *tex;
/* If not clearing this buffer, skip. */
- if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
- continue;
-
- if (!fb->cbufs[i])
+ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
continue;
tex = (struct r600_texture *)fb->cbufs[i]->texture;
- if (tex->fmask.size == 0)
+ if (tex->surface.fmask_size == 0)
tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
}
}
if (zstex &&
si_htile_enabled(zstex, zsbuf->u.tex.level) &&
zsbuf->u.tex.first_layer == 0 &&
- zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
+ zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
/* TC-compatible HTILE only supports depth clears to 0 or 1. */
if (buffers & PIPE_CLEAR_DEPTH &&
(!zstex->tc_compatible_htile ||
sctx->db_depth_disable_expclear = true;
}
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
+ if (zstex->depth_clear_value != (float)depth) {
+ /* Update DB_DEPTH_CLEAR. */
+ zstex->depth_clear_value = depth;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* TC-compatible HTILE only supports stencil clears to 0. */
sctx->db_stencil_disable_expclear = true;
}
- zstex->stencil_clear_value = stencil;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
+ if (zstex->stencil_clear_value != (uint8_t)stencil) {
+ /* Update DB_STENCIL_CLEAR. */
+ zstex->stencil_clear_value = stencil;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
sctx->db_stencil_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
/* TODO: Find out what's wrong here. Fast depth clear leads to
*
* This hack decreases back-to-back ClearDepth performance.
*/
- if (sctx->screen->clear_db_cache_before_clear) {
- sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
- }
+ if ((sctx->db_depth_clear || sctx->db_stencil_clear) &&
+ sctx->screen->clear_db_cache_before_clear)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
}
- si_blitter_begin(ctx, SI_CLEAR);
+ si_blitter_begin(sctx, SI_CLEAR);
util_blitter_clear(sctx->blitter, fb->width, fb->height,
util_framebuffer_get_num_layers(fb),
buffers, color, depth, stencil);
- si_blitter_end(ctx);
+ si_blitter_end(sctx);
if (sctx->db_depth_clear) {
sctx->db_depth_clear = false;
sctx->db_depth_disable_expclear = false;
zstex->depth_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
if (sctx->db_stencil_clear) {
sctx->db_stencil_clear = false;
sctx->db_stencil_disable_expclear = false;
zstex->stencil_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}
}
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ si_blitter_begin(sctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_render_target(sctx->blitter, dst, color,
dstx, dsty, width, height);
- si_blitter_end(ctx);
+ si_blitter_end(sctx);
}
static void si_clear_depth_stencil(struct pipe_context *ctx,
{
struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(ctx, SI_CLEAR_SURFACE |
+ si_blitter_begin(sctx, SI_CLEAR_SURFACE |
(render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
- si_blitter_end(ctx);
+ si_blitter_end(sctx);
}
static void si_clear_texture(struct pipe_context *pipe,
void si_init_clear_functions(struct si_context *sctx)
{
- sctx->b.b.clear = si_clear;
- sctx->b.b.clear_render_target = si_clear_render_target;
- sctx->b.b.clear_depth_stencil = si_clear_depth_stencil;
- sctx->b.b.clear_texture = si_clear_texture;
+ sctx->b.clear = si_clear;
+ sctx->b.clear_render_target = si_clear_render_target;
+ sctx->b.clear_depth_stencil = si_clear_depth_stencil;
+ sctx->b.clear_texture = si_clear_texture;
}