#include "si_pipe.h"
#include "sid.h"
-
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
-enum {
- SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
- SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
+enum
+{
+ SI_CLEAR = SI_SAVE_FRAGMENT_STATE,
+ SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE,
};
-static void si_alloc_separate_cmask(struct si_screen *sscreen,
- struct r600_texture *rtex)
+static void si_alloc_separate_cmask(struct si_screen *sscreen, struct si_texture *tex)
{
- if (rtex->cmask_buffer)
- return;
-
- assert(rtex->cmask.size == 0);
+ /* CMASK for MSAA is allocated in advance or always disabled
+ * by "nofmask" option.
+ */
+ if (tex->cmask_buffer || !tex->surface.cmask_size || tex->buffer.b.b.nr_samples >= 2)
+ return;
+
+ tex->cmask_buffer =
+ si_aligned_buffer_create(&sscreen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
+ tex->surface.cmask_size, tex->surface.cmask_alignment);
+ if (tex->cmask_buffer == NULL)
+ return;
+
+ tex->cmask_base_address_reg = tex->cmask_buffer->gpu_address >> 8;
+ tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
+
+ p_atomic_inc(&sscreen->compressed_colortex_counter);
+}
- si_texture_get_cmask_info(sscreen, rtex, &rtex->cmask);
- if (!rtex->cmask.size)
- return;
+static bool si_set_clear_color(struct si_texture *tex, enum pipe_format surface_format,
+ const union pipe_color_union *color)
+{
+ union util_color uc;
+
+ memset(&uc, 0, sizeof(uc));
+
+ if (tex->surface.bpe == 16) {
+ /* DCC fast clear only:
+ * CLEAR_WORD0 = R = G = B
+ * CLEAR_WORD1 = A
+ */
+ assert(color->ui[0] == color->ui[1] && color->ui[0] == color->ui[2]);
+ uc.ui[0] = color->ui[0];
+ uc.ui[1] = color->ui[3];
+ } else {
+ util_pack_color_union(surface_format, &uc, color);
+ }
+
+ if (memcmp(tex->color_clear_value, &uc, 2 * sizeof(uint32_t)) == 0)
+ return false;
+
+ memcpy(tex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+ return true;
+}
- rtex->cmask_buffer = (struct r600_resource *)
- si_aligned_buffer_create(&sscreen->b,
- SI_RESOURCE_FLAG_UNMAPPABLE,
- PIPE_USAGE_DEFAULT,
- rtex->cmask.size,
- rtex->cmask.alignment);
- if (rtex->cmask_buffer == NULL) {
- rtex->cmask.size = 0;
- return;
- }
+/** Linearize and convert luminace/intensity to red. */
+enum pipe_format si_simplify_cb_format(enum pipe_format format)
+{
+ format = util_format_linear(format);
+ format = util_format_luminance_to_red(format);
+ return util_format_intensity_to_red(format);
+}
- /* update colorbuffer state bits */
- rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8;
+bool vi_alpha_is_on_msb(struct si_screen *sscreen, enum pipe_format format)
+{
+ format = si_simplify_cb_format(format);
+ const struct util_format_description *desc = util_format_description(format);
- rtex->cb_color_info |= S_028C70_FAST_CLEAR(1);
+ /* Formats with 3 channels can't have alpha. */
+ if (desc->nr_channels == 3)
+ return true; /* same as xxxA; is any value OK here? */
- p_atomic_inc(&sscreen->compressed_colortex_counter);
-}
+ if (sscreen->info.chip_class >= GFX10 && desc->nr_channels == 1)
+ return desc->swizzle[3] == PIPE_SWIZZLE_X;
-static void si_set_clear_color(struct r600_texture *rtex,
- enum pipe_format surface_format,
- const union pipe_color_union *color)
-{
- union util_color uc;
-
- memset(&uc, 0, sizeof(uc));
-
- if (rtex->surface.bpe == 16) {
- /* DCC fast clear only:
- * CLEAR_WORD0 = R = G = B
- * CLEAR_WORD1 = A
- */
- assert(color->ui[0] == color->ui[1] &&
- color->ui[0] == color->ui[2]);
- uc.ui[0] = color->ui[0];
- uc.ui[1] = color->ui[3];
- } else if (util_format_is_pure_uint(surface_format)) {
- util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
- } else if (util_format_is_pure_sint(surface_format)) {
- util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1);
- } else {
- util_pack_color(color->f, surface_format, &uc);
- }
-
- memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t));
+ return si_translate_colorswap(format, false) <= 1;
}
-static bool vi_get_fast_clear_parameters(enum pipe_format surface_format,
- const union pipe_color_union *color,
- uint32_t* reset_value,
- bool* clear_words_needed)
+static bool vi_get_fast_clear_parameters(struct si_screen *sscreen, enum pipe_format base_format,
+ enum pipe_format surface_format,
+ const union pipe_color_union *color, uint32_t *clear_value,
+ bool *eliminate_needed)
{
- bool values[4] = {};
- int i;
- bool main_value = false;
- bool extra_value = false;
- int extra_channel;
-
- /* This is needed to get the correct DCC clear value for luminance formats.
- * 1) Get the linear format (because the next step can't handle L8_SRGB).
- * 2) Convert luminance to red. (the real hw format for luminance)
- */
- surface_format = util_format_linear(surface_format);
- surface_format = util_format_luminance_to_red(surface_format);
-
- const struct util_format_description *desc = util_format_description(surface_format);
-
- if (desc->block.bits == 128 &&
- (color->ui[0] != color->ui[1] ||
- color->ui[0] != color->ui[2]))
- return false;
-
- *clear_words_needed = true;
- *reset_value = 0x20202020U;
-
- /* If we want to clear without needing a fast clear eliminate step, we
- * can set each channel to 0 or 1 (or 0/max for integer formats). We
- * have two sets of flags, one for the last or first channel(extra) and
- * one for the other channels(main).
- */
-
- if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT ||
- surface_format == PIPE_FORMAT_B5G6R5_UNORM ||
- surface_format == PIPE_FORMAT_B5G6R5_SRGB ||
- util_format_is_alpha(surface_format)) {
- extra_channel = -1;
- } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
- if (si_translate_colorswap(surface_format, false) <= 1)
- extra_channel = desc->nr_channels - 1;
- else
- extra_channel = 0;
- } else
- return true;
-
- for (i = 0; i < 4; ++i) {
- int index = desc->swizzle[i] - PIPE_SWIZZLE_X;
-
- if (desc->swizzle[i] < PIPE_SWIZZLE_X ||
- desc->swizzle[i] > PIPE_SWIZZLE_W)
- continue;
-
- if (desc->channel[i].pure_integer &&
- desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
- /* Use the maximum value for clamping the clear color. */
- int max = u_bit_consecutive(0, desc->channel[i].size - 1);
-
- values[i] = color->i[i] != 0;
- if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
- return true;
- } else if (desc->channel[i].pure_integer &&
- desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
- /* Use the maximum value for clamping the clear color. */
- unsigned max = u_bit_consecutive(0, desc->channel[i].size);
-
- values[i] = color->ui[i] != 0U;
- if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
- return true;
- } else {
- values[i] = color->f[i] != 0.0F;
- if (color->f[i] != 0.0F && color->f[i] != 1.0F)
- return true;
- }
-
- if (index == extra_channel)
- extra_value = values[i];
- else
- main_value = values[i];
- }
-
- for (int i = 0; i < 4; ++i)
- if (values[i] != main_value &&
- desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel &&
- desc->swizzle[i] >= PIPE_SWIZZLE_X &&
- desc->swizzle[i] <= PIPE_SWIZZLE_W)
- return true;
-
- *clear_words_needed = false;
- if (main_value)
- *reset_value |= 0x80808080U;
-
- if (extra_value)
- *reset_value |= 0x40404040U;
- return true;
+ /* If we want to clear without needing a fast clear eliminate step, we
+ * can set color and alpha independently to 0 or 1 (or 0/max for integer
+ * formats).
+ */
+ bool values[4] = {}; /* whether to clear to 0 or 1 */
+ bool color_value = false; /* clear color to 0 or 1 */
+ bool alpha_value = false; /* clear alpha to 0 or 1 */
+ int alpha_channel; /* index of the alpha component */
+ bool has_color = false;
+ bool has_alpha = false;
+
+ const struct util_format_description *desc =
+ util_format_description(si_simplify_cb_format(surface_format));
+
+ /* 128-bit fast clear with different R,G,B values is unsupported. */
+ if (desc->block.bits == 128 && (color->ui[0] != color->ui[1] || color->ui[0] != color->ui[2]))
+ return false;
+
+ *eliminate_needed = true;
+ *clear_value = DCC_CLEAR_COLOR_REG;
+
+ if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
+ return true; /* need ELIMINATE_FAST_CLEAR */
+
+ bool base_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, base_format);
+ bool surf_alpha_is_on_msb = vi_alpha_is_on_msb(sscreen, surface_format);
+
+ /* Formats with 3 channels can't have alpha. */
+ if (desc->nr_channels == 3)
+ alpha_channel = -1;
+ else if (surf_alpha_is_on_msb)
+ alpha_channel = desc->nr_channels - 1;
+ else
+ alpha_channel = 0;
+
+ for (int i = 0; i < 4; ++i) {
+ if (desc->swizzle[i] >= PIPE_SWIZZLE_0)
+ continue;
+
+ if (desc->channel[i].pure_integer && desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) {
+ /* Use the maximum value for clamping the clear color. */
+ int max = u_bit_consecutive(0, desc->channel[i].size - 1);
+
+ values[i] = color->i[i] != 0;
+ if (color->i[i] != 0 && MIN2(color->i[i], max) != max)
+ return true; /* need ELIMINATE_FAST_CLEAR */
+ } else if (desc->channel[i].pure_integer &&
+ desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) {
+ /* Use the maximum value for clamping the clear color. */
+ unsigned max = u_bit_consecutive(0, desc->channel[i].size);
+
+ values[i] = color->ui[i] != 0U;
+ if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max)
+ return true; /* need ELIMINATE_FAST_CLEAR */
+ } else {
+ values[i] = color->f[i] != 0.0F;
+ if (color->f[i] != 0.0F && color->f[i] != 1.0F)
+ return true; /* need ELIMINATE_FAST_CLEAR */
+ }
+
+ if (desc->swizzle[i] == alpha_channel) {
+ alpha_value = values[i];
+ has_alpha = true;
+ } else {
+ color_value = values[i];
+ has_color = true;
+ }
+ }
+
+ /* If alpha isn't present, make it the same as color, and vice versa. */
+ if (!has_alpha)
+ alpha_value = color_value;
+ else if (!has_color)
+ color_value = alpha_value;
+
+ if (color_value != alpha_value && base_alpha_is_on_msb != surf_alpha_is_on_msb)
+ return true; /* require ELIMINATE_FAST_CLEAR */
+
+ /* Check if all color values are equal if they are present. */
+ for (int i = 0; i < 4; ++i) {
+ if (desc->swizzle[i] <= PIPE_SWIZZLE_W && desc->swizzle[i] != alpha_channel &&
+ values[i] != color_value)
+ return true; /* require ELIMINATE_FAST_CLEAR */
+ }
+
+ /* This doesn't need ELIMINATE_FAST_CLEAR.
+ * On chips predating Raven2, the DCC clear codes and the CB clear
+ * color registers must match.
+ */
+ *eliminate_needed = false;
+
+ if (color_value) {
+ if (alpha_value)
+ *clear_value = DCC_CLEAR_COLOR_1111;
+ else
+ *clear_value = DCC_CLEAR_COLOR_1110;
+ } else {
+ if (alpha_value)
+ *clear_value = DCC_CLEAR_COLOR_0001;
+ else
+ *clear_value = DCC_CLEAR_COLOR_0000;
+ }
+ return true;
}
-void vi_dcc_clear_level(struct si_context *sctx,
- struct r600_texture *rtex,
- unsigned level, unsigned clear_value)
+bool vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level,
+ unsigned clear_value)
{
- struct pipe_resource *dcc_buffer;
- uint64_t dcc_offset, clear_size;
-
- assert(vi_dcc_enabled(rtex, level));
-
- if (rtex->dcc_separate_buffer) {
- dcc_buffer = &rtex->dcc_separate_buffer->b.b;
- dcc_offset = 0;
- } else {
- dcc_buffer = &rtex->resource.b.b;
- dcc_offset = rtex->dcc_offset;
- }
-
- if (sctx->chip_class >= GFX9) {
- /* Mipmap level clears aren't implemented. */
- assert(rtex->resource.b.b.last_level == 0);
- /* 4x and 8x MSAA needs a sophisticated compute shader for
- * the clear. See AMDVLK. */
- assert(rtex->resource.b.b.nr_samples <= 2);
- clear_size = rtex->surface.dcc_size;
- } else {
- unsigned num_layers = util_num_layers(&rtex->resource.b.b, level);
-
- /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
- assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size);
- /* Layered 4x and 8x MSAA DCC fast clears need to clear
- * dcc_fast_clear_size bytes for each layer. A compute shader
- * would be more efficient than separate per-layer clear operations.
- */
- assert(rtex->resource.b.b.nr_samples <= 2 || num_layers == 1);
-
- dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset;
- clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size *
- num_layers;
- }
-
- si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size,
- clear_value, SI_COHERENCY_CB_META);
+ struct pipe_resource *dcc_buffer;
+ uint64_t dcc_offset, clear_size;
+
+ assert(vi_dcc_enabled(tex, level));
+
+ if (tex->dcc_separate_buffer) {
+ dcc_buffer = &tex->dcc_separate_buffer->b.b;
+ dcc_offset = 0;
+ } else {
+ dcc_buffer = &tex->buffer.b.b;
+ dcc_offset = tex->surface.dcc_offset;
+ }
+
+ if (sctx->chip_class >= GFX9) {
+ /* Mipmap level clears aren't implemented. */
+ if (tex->buffer.b.b.last_level > 0)
+ return false;
+
+ /* 4x and 8x MSAA needs a sophisticated compute shader for
+ * the clear. See AMDVLK. */
+ if (tex->buffer.b.b.nr_storage_samples >= 4)
+ return false;
+
+ clear_size = tex->surface.dcc_size;
+ } else {
+ unsigned num_layers = util_num_layers(&tex->buffer.b.b, level);
+
+ /* If this is 0, fast clear isn't possible. (can occur with MSAA) */
+ if (!tex->surface.u.legacy.level[level].dcc_fast_clear_size)
+ return false;
+
+ /* Layered 4x and 8x MSAA DCC fast clears need to clear
+ * dcc_fast_clear_size bytes for each layer. A compute shader
+ * would be more efficient than separate per-layer clear operations.
+ */
+ if (tex->buffer.b.b.nr_storage_samples >= 4 && num_layers > 1)
+ return false;
+
+ dcc_offset += tex->surface.u.legacy.level[level].dcc_offset;
+ clear_size = tex->surface.u.legacy.level[level].dcc_fast_clear_size * num_layers;
+ }
+
+ si_clear_buffer(sctx, dcc_buffer, dcc_offset, clear_size, &clear_value, 4, SI_COHERENCY_CB_META,
+ false);
+ return true;
}
/* Set the same micro tile mode as the destination of the last MSAA resolve.
* This allows hitting the MSAA resolve fast path, which requires that both
* src and dst micro tile modes match.
*/
-static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen,
- struct r600_texture *rtex)
+static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, struct si_texture *tex)
{
- if (rtex->resource.b.is_shared ||
- rtex->resource.b.b.nr_samples <= 1 ||
- rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode)
- return;
-
- assert(sscreen->info.chip_class >= GFX9 ||
- rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
- assert(rtex->resource.b.b.last_level == 0);
-
- if (sscreen->info.chip_class >= GFX9) {
- /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
- assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4);
-
- /* If you do swizzle_mode % 4, you'll get:
- * 0 = Depth
- * 1 = Standard,
- * 2 = Displayable
- * 3 = Rotated
- *
- * Depth-sample order isn't allowed:
- */
- assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
-
- switch (rtex->last_msaa_resolve_target_micro_mode) {
- case RADEON_MICRO_MODE_DISPLAY:
- rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
- rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
- break;
- case RADEON_MICRO_MODE_THIN:
- rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
- rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
- break;
- case RADEON_MICRO_MODE_ROTATED:
- rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
- rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
- break;
- default: /* depth */
- assert(!"unexpected micro mode");
- return;
- }
- } else if (sscreen->info.chip_class >= CIK) {
- /* These magic numbers were copied from addrlib. It doesn't use
- * any definitions for them either. They are all 2D_TILED_THIN1
- * modes with different bpp and micro tile mode.
- */
- switch (rtex->last_msaa_resolve_target_micro_mode) {
- case RADEON_MICRO_MODE_DISPLAY:
- rtex->surface.u.legacy.tiling_index[0] = 10;
- break;
- case RADEON_MICRO_MODE_THIN:
- rtex->surface.u.legacy.tiling_index[0] = 14;
- break;
- case RADEON_MICRO_MODE_ROTATED:
- rtex->surface.u.legacy.tiling_index[0] = 28;
- break;
- default: /* depth, thick */
- assert(!"unexpected micro mode");
- return;
- }
- } else { /* SI */
- switch (rtex->last_msaa_resolve_target_micro_mode) {
- case RADEON_MICRO_MODE_DISPLAY:
- switch (rtex->surface.bpe) {
- case 1:
- rtex->surface.u.legacy.tiling_index[0] = 10;
- break;
- case 2:
- rtex->surface.u.legacy.tiling_index[0] = 11;
- break;
- default: /* 4, 8 */
- rtex->surface.u.legacy.tiling_index[0] = 12;
- break;
- }
- break;
- case RADEON_MICRO_MODE_THIN:
- switch (rtex->surface.bpe) {
- case 1:
- rtex->surface.u.legacy.tiling_index[0] = 14;
- break;
- case 2:
- rtex->surface.u.legacy.tiling_index[0] = 15;
- break;
- case 4:
- rtex->surface.u.legacy.tiling_index[0] = 16;
- break;
- default: /* 8, 16 */
- rtex->surface.u.legacy.tiling_index[0] = 17;
- break;
- }
- break;
- default: /* depth, thick */
- assert(!"unexpected micro mode");
- return;
- }
- }
-
- rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode;
-
- p_atomic_inc(&sscreen->dirty_tex_counter);
+ if (sscreen->info.chip_class >= GFX10 || tex->buffer.b.is_shared ||
+ tex->buffer.b.b.nr_samples <= 1 ||
+ tex->surface.micro_tile_mode == tex->last_msaa_resolve_target_micro_mode)
+ return;
+
+ assert(sscreen->info.chip_class >= GFX9 ||
+ tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D);
+ assert(tex->buffer.b.b.last_level == 0);
+
+ if (sscreen->info.chip_class >= GFX9) {
+ /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */
+ assert(tex->surface.u.gfx9.surf.swizzle_mode >= 4);
+
+ /* If you do swizzle_mode % 4, you'll get:
+ * 0 = Depth
+ * 1 = Standard,
+ * 2 = Displayable
+ * 3 = Rotated
+ *
+ * Depth-sample order isn't allowed:
+ */
+ assert(tex->surface.u.gfx9.surf.swizzle_mode % 4 != 0);
+
+ switch (tex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ tex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */
+ break;
+ case RADEON_MICRO_MODE_STANDARD:
+ tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ tex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */
+ break;
+ case RADEON_MICRO_MODE_RENDER:
+ tex->surface.u.gfx9.surf.swizzle_mode &= ~0x3;
+ tex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */
+ break;
+ default: /* depth */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ } else if (sscreen->info.chip_class >= GFX7) {
+ /* These magic numbers were copied from addrlib. It doesn't use
+ * any definitions for them either. They are all 2D_TILED_THIN1
+ * modes with different bpp and micro tile mode.
+ */
+ switch (tex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ tex->surface.u.legacy.tiling_index[0] = 10;
+ break;
+ case RADEON_MICRO_MODE_STANDARD:
+ tex->surface.u.legacy.tiling_index[0] = 14;
+ break;
+ case RADEON_MICRO_MODE_RENDER:
+ tex->surface.u.legacy.tiling_index[0] = 28;
+ break;
+ default: /* depth, thick */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ } else { /* GFX6 */
+ switch (tex->last_msaa_resolve_target_micro_mode) {
+ case RADEON_MICRO_MODE_DISPLAY:
+ switch (tex->surface.bpe) {
+ case 1:
+ tex->surface.u.legacy.tiling_index[0] = 10;
+ break;
+ case 2:
+ tex->surface.u.legacy.tiling_index[0] = 11;
+ break;
+ default: /* 4, 8 */
+ tex->surface.u.legacy.tiling_index[0] = 12;
+ break;
+ }
+ break;
+ case RADEON_MICRO_MODE_STANDARD:
+ switch (tex->surface.bpe) {
+ case 1:
+ tex->surface.u.legacy.tiling_index[0] = 14;
+ break;
+ case 2:
+ tex->surface.u.legacy.tiling_index[0] = 15;
+ break;
+ case 4:
+ tex->surface.u.legacy.tiling_index[0] = 16;
+ break;
+ default: /* 8, 16 */
+ tex->surface.u.legacy.tiling_index[0] = 17;
+ break;
+ }
+ break;
+ default: /* depth, thick */
+ assert(!"unexpected micro mode");
+ return;
+ }
+ }
+
+ tex->surface.micro_tile_mode = tex->last_msaa_resolve_target_micro_mode;
+
+ p_atomic_inc(&sscreen->dirty_tex_counter);
}
-static void si_do_fast_color_clear(struct si_context *sctx,
- unsigned *buffers,
- const union pipe_color_union *color)
+static void si_do_fast_color_clear(struct si_context *sctx, unsigned *buffers,
+ const union pipe_color_union *color)
{
- struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
- int i;
+ struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
+ int i;
- /* This function is broken in BE, so just disable this path for now */
-#ifdef PIPE_ARCH_BIG_ENDIAN
- return;
+ /* This function is broken in BE, so just disable this path for now */
+#if UTIL_ARCH_BIG_ENDIAN
+ return;
#endif
- if (sctx->render_cond)
- return;
-
- for (i = 0; i < fb->nr_cbufs; i++) {
- struct r600_texture *tex;
- unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
-
- if (!fb->cbufs[i])
- continue;
-
- /* if this colorbuffer is not being cleared */
- if (!(*buffers & clear_bit))
- continue;
-
- unsigned level = fb->cbufs[i]->u.tex.level;
- if (level > 0)
- continue;
-
- tex = (struct r600_texture *)fb->cbufs[i]->texture;
-
- /* TODO: GFX9: Implement DCC fast clear for level 0 of
- * mipmapped textures. Mipmapped DCC has to clear a rectangular
- * area of DCC for level 0 (because the whole miptree is
- * organized in a 2D plane).
- */
- if (sctx->chip_class >= GFX9 &&
- tex->resource.b.b.last_level > 0)
- continue;
-
- /* the clear is allowed if all layers are bound */
- if (fb->cbufs[i]->u.tex.first_layer != 0 ||
- fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) {
- continue;
- }
-
- /* only supported on tiled surfaces */
- if (tex->surface.is_linear) {
- continue;
- }
-
- /* shared textures can't use fast clear without an explicit flush,
- * because there is no way to communicate the clear color among
- * all clients
- */
- if (tex->resource.b.is_shared &&
- !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
- continue;
-
- /* fast color clear with 1D tiling doesn't work on old kernels and CIK */
- if (sctx->chip_class == CIK &&
- tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
- sctx->screen->info.drm_major == 2 &&
- sctx->screen->info.drm_minor < 38) {
- continue;
- }
-
- /* Fast clear is the most appropriate place to enable DCC for
- * displayable surfaces.
- */
- if (sctx->chip_class >= VI &&
- !(sctx->screen->debug_flags & DBG(NO_DCC_FB))) {
- vi_separate_dcc_try_enable(sctx, tex);
-
- /* RB+ isn't supported with a CMASK clear only on Stoney,
- * so all clears are considered to be hypothetically slow
- * clears, which is weighed when determining whether to
- * enable separate DCC.
- */
- if (tex->dcc_gather_statistics &&
- sctx->family == CHIP_STONEY)
- tex->num_slow_clears++;
- }
-
- bool need_decompress_pass = false;
-
- /* Use a slow clear for small surfaces where the cost of
- * the eliminate pass can be higher than the benefit of fast
- * clear. The closed driver does this, but the numbers may differ.
- *
- * This helps on both dGPUs and APUs, even small APUs like Mullins.
- */
- bool too_small = tex->resource.b.b.nr_samples <= 1 &&
- tex->resource.b.b.width0 *
- tex->resource.b.b.height0 <= 512 * 512;
-
- /* Try to clear DCC first, otherwise try CMASK. */
- if (vi_dcc_enabled(tex, 0)) {
- uint32_t reset_value;
- bool clear_words_needed;
-
- if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
- continue;
-
- /* This can only occur with MSAA. */
- if (sctx->chip_class == VI &&
- !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
- continue;
-
- if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format,
- color, &reset_value,
- &clear_words_needed))
- continue;
-
- if (clear_words_needed && too_small)
- continue;
-
- /* DCC fast clear with MSAA should clear CMASK to 0xC. */
- if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) {
- /* TODO: This doesn't work with MSAA. */
- if (clear_words_needed)
- continue;
-
- si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
- tex->cmask.offset, tex->cmask.size,
- 0xCCCCCCCC, SI_COHERENCY_CB_META);
- need_decompress_pass = true;
- }
-
- vi_dcc_clear_level(sctx, tex, 0, reset_value);
-
- if (clear_words_needed)
- need_decompress_pass = true;
-
- tex->separate_dcc_dirty = true;
- } else {
- if (too_small)
- continue;
-
- /* 128-bit formats are unusupported */
- if (tex->surface.bpe > 8) {
- continue;
- }
-
- /* RB+ doesn't work with CMASK fast clear on Stoney. */
- if (sctx->family == CHIP_STONEY)
- continue;
-
- /* ensure CMASK is enabled */
- si_alloc_separate_cmask(sctx->screen, tex);
- if (tex->cmask.size == 0) {
- continue;
- }
-
- /* Do the fast clear. */
- si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
- tex->cmask.offset, tex->cmask.size, 0,
- SI_COHERENCY_CB_META);
- need_decompress_pass = true;
- }
-
- if (need_decompress_pass &&
- !(tex->dirty_level_mask & (1 << level))) {
- tex->dirty_level_mask |= 1 << level;
- p_atomic_inc(&sctx->screen->compressed_colortex_counter);
- }
-
- /* We can change the micro tile mode before a full clear. */
- si_set_optimal_micro_tile_mode(sctx->screen, tex);
-
- si_set_clear_color(tex, fb->cbufs[i]->format, color);
-
- sctx->framebuffer.dirty_cbufs |= 1 << i;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom);
- *buffers &= ~clear_bit;
- }
+ if (sctx->render_cond)
+ return;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ struct si_texture *tex;
+ unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;
+
+ if (!fb->cbufs[i])
+ continue;
+
+ /* if this colorbuffer is not being cleared */
+ if (!(*buffers & clear_bit))
+ continue;
+
+ unsigned level = fb->cbufs[i]->u.tex.level;
+ if (level > 0)
+ continue;
+
+ tex = (struct si_texture *)fb->cbufs[i]->texture;
+
+ /* TODO: GFX9: Implement DCC fast clear for level 0 of
+ * mipmapped textures. Mipmapped DCC has to clear a rectangular
+ * area of DCC for level 0 (because the whole miptree is
+ * organized in a 2D plane).
+ */
+ if (sctx->chip_class >= GFX9 && tex->buffer.b.b.last_level > 0)
+ continue;
+
+ /* the clear is allowed if all layers are bound */
+ if (fb->cbufs[i]->u.tex.first_layer != 0 ||
+ fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
+ continue;
+ }
+
+ /* only supported on tiled surfaces */
+ if (tex->surface.is_linear) {
+ continue;
+ }
+
+ /* shared textures can't use fast clear without an explicit flush,
+ * because there is no way to communicate the clear color among
+ * all clients
+ */
+ if (tex->buffer.b.is_shared &&
+ !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
+ continue;
+
+ if (sctx->chip_class <= GFX8 && tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
+ !sctx->screen->info.htile_cmask_support_1d_tiling)
+ continue;
+
+ /* Use a slow clear for small surfaces where the cost of
+ * the eliminate pass can be higher than the benefit of fast
+ * clear. The closed driver does this, but the numbers may differ.
+ *
+ * This helps on both dGPUs and APUs, even small APUs like Mullins.
+ */
+ bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
+ tex->buffer.b.b.width0 * tex->buffer.b.b.height0 <= 512 * 512;
+ bool eliminate_needed = false;
+ bool fmask_decompress_needed = false;
+
+ /* Fast clear is the most appropriate place to enable DCC for
+ * displayable surfaces.
+ */
+ if (sctx->family == CHIP_STONEY && !too_small) {
+ vi_separate_dcc_try_enable(sctx, tex);
+
+ /* RB+ isn't supported with a CMASK clear only on Stoney,
+ * so all clears are considered to be hypothetically slow
+ * clears, which is weighed when determining whether to
+ * enable separate DCC.
+ */
+ if (tex->dcc_gather_statistics) /* only for Stoney */
+ tex->num_slow_clears++;
+ }
+
+ /* Try to clear DCC first, otherwise try CMASK. */
+ if (vi_dcc_enabled(tex, 0)) {
+ uint32_t reset_value;
+
+ if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
+ continue;
+
+ if (!vi_get_fast_clear_parameters(sctx->screen, tex->buffer.b.b.format,
+ fb->cbufs[i]->format, color, &reset_value,
+ &eliminate_needed))
+ continue;
+
+ if (eliminate_needed && too_small)
+ continue;
+
+ /* TODO: This DCC+CMASK clear doesn't work with MSAA. */
+ if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer && eliminate_needed)
+ continue;
+
+ if (!vi_dcc_clear_level(sctx, tex, 0, reset_value))
+ continue;
+
+ tex->separate_dcc_dirty = true;
+ tex->displayable_dcc_dirty = true;
+
+ /* DCC fast clear with MSAA should clear CMASK to 0xC. */
+ if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
+ uint32_t clear_value = 0xCCCCCCCC;
+ si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
+ tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
+ fmask_decompress_needed = true;
+ }
+ } else {
+ if (too_small)
+ continue;
+
+ /* 128-bit formats are unusupported */
+ if (tex->surface.bpe > 8) {
+ continue;
+ }
+
+ /* RB+ doesn't work with CMASK fast clear on Stoney. */
+ if (sctx->family == CHIP_STONEY)
+ continue;
+
+ /* Disable fast clear if tex is encrypted */
+ if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
+ continue;
+
+ /* ensure CMASK is enabled */
+ si_alloc_separate_cmask(sctx->screen, tex);
+ if (!tex->cmask_buffer)
+ continue;
+
+ /* Do the fast clear. */
+ uint32_t clear_value = 0;
+ si_clear_buffer(sctx, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
+ tex->surface.cmask_size, &clear_value, 4, SI_COHERENCY_CB_META, false);
+ eliminate_needed = true;
+ }
+
+ if ((eliminate_needed || fmask_decompress_needed) &&
+ !(tex->dirty_level_mask & (1 << level))) {
+ tex->dirty_level_mask |= 1 << level;
+ p_atomic_inc(&sctx->screen->compressed_colortex_counter);
+ }
+
+ /* We can change the micro tile mode before a full clear. */
+ si_set_optimal_micro_tile_mode(sctx->screen, tex);
+
+ *buffers &= ~clear_bit;
+
+ /* Chips with DCC constant encoding don't need to set the clear
+ * color registers for DCC clear values 0 and 1.
+ */
+ if (sctx->screen->info.has_dcc_constant_encode && !eliminate_needed)
+ continue;
+
+ if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
+ sctx->framebuffer.dirty_cbufs |= 1 << i;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
+ }
}
static void si_clear(struct pipe_context *ctx, unsigned buffers,
- const union pipe_color_union *color,
- double depth, unsigned stencil)
+ const struct pipe_scissor_state *scissor_state,
+ const union pipe_color_union *color, double depth, unsigned stencil)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
- struct pipe_surface *zsbuf = fb->zsbuf;
- struct r600_texture *zstex =
- zsbuf ? (struct r600_texture*)zsbuf->texture : NULL;
-
- if (buffers & PIPE_CLEAR_COLOR) {
- si_do_fast_color_clear(sctx, &buffers, color);
- if (!buffers)
- return; /* all buffers have been fast cleared */
-
- /* These buffers cannot use fast clear, make sure to disable expansion. */
- for (unsigned i = 0; i < fb->nr_cbufs; i++) {
- struct r600_texture *tex;
-
- /* If not clearing this buffer, skip. */
- if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
- continue;
-
- tex = (struct r600_texture *)fb->cbufs[i]->texture;
- if (tex->fmask.size == 0)
- tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
- }
- }
-
- if (zstex &&
- si_htile_enabled(zstex, zsbuf->u.tex.level) &&
- zsbuf->u.tex.first_layer == 0 &&
- zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) {
- /* TC-compatible HTILE only supports depth clears to 0 or 1. */
- if (buffers & PIPE_CLEAR_DEPTH &&
- (!zstex->tc_compatible_htile ||
- depth == 0 || depth == 1)) {
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
- sctx->db_depth_disable_expclear = true;
- }
-
- zstex->depth_clear_value = depth;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */
- sctx->db_depth_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- /* TC-compatible HTILE only supports stencil clears to 0. */
- if (buffers & PIPE_CLEAR_STENCIL &&
- (!zstex->tc_compatible_htile || stencil == 0)) {
- stencil &= 0xff;
-
- /* Need to disable EXPCLEAR temporarily if clearing
- * to a new value. */
- if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
- sctx->db_stencil_disable_expclear = true;
- }
-
- zstex->stencil_clear_value = stencil;
- sctx->framebuffer.dirty_zsbuf = true;
- si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */
- sctx->db_stencil_clear = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- /* TODO: Find out what's wrong here. Fast depth clear leads to
- * corruption in ARK: Survival Evolved, but that may just be
- * a coincidence and the root cause is elsewhere.
- *
- * The corruption can be fixed by putting the DB flush before
- * or after the depth clear. (surprisingly)
- *
- * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace)
- *
- * This hack decreases back-to-back ClearDepth performance.
- */
- if ((sctx->db_depth_clear || sctx->db_stencil_clear) &&
- sctx->screen->clear_db_cache_before_clear)
- sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
- }
-
- si_blitter_begin(sctx, SI_CLEAR);
- util_blitter_clear(sctx->blitter, fb->width, fb->height,
- util_framebuffer_get_num_layers(fb),
- buffers, color, depth, stencil);
- si_blitter_end(sctx);
-
- if (sctx->db_depth_clear) {
- sctx->db_depth_clear = false;
- sctx->db_depth_disable_expclear = false;
- zstex->depth_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
-
- if (sctx->db_stencil_clear) {
- sctx->db_stencil_clear = false;
- sctx->db_stencil_disable_expclear = false;
- zstex->stencil_cleared = true;
- si_mark_atom_dirty(sctx, &sctx->db_render_state);
- }
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
+ struct pipe_surface *zsbuf = fb->zsbuf;
+ struct si_texture *zstex = zsbuf ? (struct si_texture *)zsbuf->texture : NULL;
+ bool needs_db_flush = false;
+
+ if (buffers & PIPE_CLEAR_COLOR) {
+ si_do_fast_color_clear(sctx, &buffers, color);
+ if (!buffers)
+ return; /* all buffers have been fast cleared */
+
+ /* These buffers cannot use fast clear, make sure to disable expansion. */
+ for (unsigned i = 0; i < fb->nr_cbufs; i++) {
+ struct si_texture *tex;
+
+ /* If not clearing this buffer, skip. */
+ if (!(buffers & (PIPE_CLEAR_COLOR0 << i)) || !fb->cbufs[i])
+ continue;
+
+ tex = (struct si_texture *)fb->cbufs[i]->texture;
+ if (tex->surface.fmask_size == 0)
+ tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level);
+ }
+ }
+
+ if (zstex && zsbuf->u.tex.first_layer == 0 &&
+ zsbuf->u.tex.last_layer == util_max_layer(&zstex->buffer.b.b, 0)) {
+ /* See whether we should enable TC-compatible HTILE. */
+ if (zstex->enable_tc_compatible_htile_next_clear &&
+ !zstex->tc_compatible_htile &&
+ si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_ZS) &&
+ /* If both depth and stencil are present, they must be cleared together. */
+ ((buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL ||
+ (buffers & PIPE_CLEAR_DEPTH && (!zstex->surface.has_stencil ||
+ zstex->htile_stencil_disabled)))) {
+ /* Enable TC-compatible HTILE. */
+ zstex->enable_tc_compatible_htile_next_clear = false;
+ zstex->tc_compatible_htile = true;
+
+ /* Update the framebuffer state to reflect the change. */
+ sctx->framebuffer.DB_has_shader_readable_metadata = true;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+
+ /* Update all sampler views and shader images in all contexts. */
+ p_atomic_inc(&sctx->screen->dirty_tex_counter);
+
+ /* Re-initialize HTILE, so that it doesn't contain values incompatible
+ * with the new TC-compatible HTILE setting.
+ *
+ * 0xfffff30f = uncompressed Z + S
+ * 0xfffc000f = uncompressed Z only
+ *
+ * GFX8 always uses the Z+S HTILE format for TC-compatible HTILE even
+ * when stencil is not present.
+ */
+ uint32_t clear_value = (zstex->surface.has_stencil &&
+ !zstex->htile_stencil_disabled) ||
+ sctx->chip_class == GFX8 ? 0xfffff30f : 0xfffc000f;
+ si_clear_buffer(sctx, &zstex->buffer.b.b, zstex->surface.htile_offset,
+ zstex->surface.htile_size, &clear_value, 4,
+ SI_COHERENCY_DB_META, false);
+ }
+
+ /* TC-compatible HTILE only supports depth clears to 0 or 1. */
+ if (buffers & PIPE_CLEAR_DEPTH && si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_Z) &&
+ (!zstex->tc_compatible_htile || depth == 0 || depth == 1)) {
+ /* Need to disable EXPCLEAR temporarily if clearing
+ * to a new value. */
+ if (!zstex->depth_cleared || zstex->depth_clear_value != depth) {
+ sctx->db_depth_disable_expclear = true;
+ }
+
+ if (zstex->depth_clear_value != (float)depth) {
+ if ((zstex->depth_clear_value != 0) != (depth != 0)) {
+ /* ZRANGE_PRECISION register of a bound surface will change so we
+ * must flush the DB caches. */
+ needs_db_flush = true;
+ }
+ /* Update DB_DEPTH_CLEAR. */
+ zstex->depth_clear_value = depth;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
+ sctx->db_depth_clear = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
+
+ /* TC-compatible HTILE only supports stencil clears to 0. */
+ if (buffers & PIPE_CLEAR_STENCIL &&
+ si_htile_enabled(zstex, zsbuf->u.tex.level, PIPE_MASK_S) &&
+ (!zstex->tc_compatible_htile || stencil == 0)) {
+ stencil &= 0xff;
+
+ /* Need to disable EXPCLEAR temporarily if clearing
+ * to a new value. */
+ if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) {
+ sctx->db_stencil_disable_expclear = true;
+ }
+
+ if (zstex->stencil_clear_value != (uint8_t)stencil) {
+ /* Update DB_STENCIL_CLEAR. */
+ zstex->stencil_clear_value = stencil;
+ sctx->framebuffer.dirty_zsbuf = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
+ }
+ sctx->db_stencil_clear = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
+
+ if (needs_db_flush)
+ sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB;
+ }
+
+ si_blitter_begin(sctx, SI_CLEAR);
+ util_blitter_clear(sctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb),
+ buffers, color, depth, stencil, sctx->framebuffer.nr_samples > 1);
+ si_blitter_end(sctx);
+
+ if (sctx->db_depth_clear) {
+ sctx->db_depth_clear = false;
+ sctx->db_depth_disable_expclear = false;
+ zstex->depth_cleared = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
+
+ if (sctx->db_stencil_clear) {
+ sctx->db_stencil_clear = false;
+ sctx->db_stencil_disable_expclear = false;
+ zstex->stencil_cleared = true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
+ }
}
-static void si_clear_render_target(struct pipe_context *ctx,
- struct pipe_surface *dst,
- const union pipe_color_union *color,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
+static void si_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst,
+ const union pipe_color_union *color, unsigned dstx,
+ unsigned dsty, unsigned width, unsigned height,
+ bool render_condition_enabled)
{
- struct si_context *sctx = (struct si_context *)ctx;
-
- si_blitter_begin(sctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_render_target(sctx->blitter, dst, color,
- dstx, dsty, width, height);
- si_blitter_end(sctx);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture *sdst = (struct si_texture *)dst->texture;
+
+ if (dst->texture->nr_samples <= 1 && !sdst->surface.dcc_offset) {
+ si_compute_clear_render_target(ctx, dst, color, dstx, dsty, width, height,
+ render_condition_enabled);
+ return;
+ }
+
+ si_blitter_begin(sctx,
+ SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_clear_render_target(sctx->blitter, dst, color, dstx, dsty, width, height);
+ si_blitter_end(sctx);
}
-static void si_clear_depth_stencil(struct pipe_context *ctx,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height,
- bool render_condition_enabled)
+static void si_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst,
+ unsigned clear_flags, double depth, unsigned stencil,
+ unsigned dstx, unsigned dsty, unsigned width, unsigned height,
+ bool render_condition_enabled)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ struct si_context *sctx = (struct si_context *)ctx;
- si_blitter_begin(sctx, SI_CLEAR_SURFACE |
- (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
- util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
- si_blitter_end(sctx);
+ si_blitter_begin(sctx,
+ SI_CLEAR_SURFACE | (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND));
+ util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty,
+ width, height);
+ si_blitter_end(sctx);
}
-static void si_clear_texture(struct pipe_context *pipe,
- struct pipe_resource *tex,
- unsigned level,
- const struct pipe_box *box,
- const void *data)
+static void si_clear_texture(struct pipe_context *pipe, struct pipe_resource *tex, unsigned level,
+ const struct pipe_box *box, const void *data)
{
- struct pipe_screen *screen = pipe->screen;
- struct r600_texture *rtex = (struct r600_texture*)tex;
- struct pipe_surface tmpl = {{0}};
- struct pipe_surface *sf;
- const struct util_format_description *desc =
- util_format_description(tex->format);
-
- tmpl.format = tex->format;
- tmpl.u.tex.first_layer = box->z;
- tmpl.u.tex.last_layer = box->z + box->depth - 1;
- tmpl.u.tex.level = level;
- sf = pipe->create_surface(pipe, tex, &tmpl);
- if (!sf)
- return;
-
- if (rtex->is_depth) {
- unsigned clear;
- float depth;
- uint8_t stencil = 0;
-
- /* Depth is always present. */
- clear = PIPE_CLEAR_DEPTH;
- desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
-
- if (rtex->surface.has_stencil) {
- clear |= PIPE_CLEAR_STENCIL;
- desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
- }
-
- si_clear_depth_stencil(pipe, sf, clear, depth, stencil,
- box->x, box->y,
- box->width, box->height, false);
- } else {
- union pipe_color_union color;
-
- /* pipe_color_union requires the full vec4 representation. */
- if (util_format_is_pure_uint(tex->format))
- desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1);
- else if (util_format_is_pure_sint(tex->format))
- desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1);
- else
- desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1);
-
- if (screen->is_format_supported(screen, tex->format,
- tex->target, 0,
- PIPE_BIND_RENDER_TARGET)) {
- si_clear_render_target(pipe, sf, &color,
- box->x, box->y,
- box->width, box->height, false);
- } else {
- /* Software fallback - just for R9G9B9E5_FLOAT */
- util_clear_render_target(pipe, sf, &color,
- box->x, box->y,
- box->width, box->height);
- }
- }
- pipe_surface_reference(&sf, NULL);
+ struct pipe_screen *screen = pipe->screen;
+ struct si_texture *stex = (struct si_texture *)tex;
+ struct pipe_surface tmpl = {{0}};
+ struct pipe_surface *sf;
+
+ tmpl.format = tex->format;
+ tmpl.u.tex.first_layer = box->z;
+ tmpl.u.tex.last_layer = box->z + box->depth - 1;
+ tmpl.u.tex.level = level;
+ sf = pipe->create_surface(pipe, tex, &tmpl);
+ if (!sf)
+ return;
+
+ if (stex->is_depth) {
+ unsigned clear;
+ float depth;
+ uint8_t stencil = 0;
+
+ /* Depth is always present. */
+ clear = PIPE_CLEAR_DEPTH;
+ util_format_unpack_z_float(tex->format, &depth, data, 1);
+
+ if (stex->surface.has_stencil) {
+ clear |= PIPE_CLEAR_STENCIL;
+ util_format_unpack_s_8uint(tex->format, &stencil, data, 1);
+ }
+
+ si_clear_depth_stencil(pipe, sf, clear, depth, stencil, box->x, box->y, box->width,
+ box->height, false);
+ } else {
+ union pipe_color_union color;
+
+ util_format_unpack_rgba(tex->format, color.ui, data, 1);
+
+ if (screen->is_format_supported(screen, tex->format, tex->target, 0, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ si_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height, false);
+ } else {
+ /* Software fallback - just for R9G9B9E5_FLOAT */
+ util_clear_render_target(pipe, sf, &color, box->x, box->y, box->width, box->height);
+ }
+ }
+ pipe_surface_reference(&sf, NULL);
}
void si_init_clear_functions(struct si_context *sctx)
{
- sctx->b.clear = si_clear;
- sctx->b.clear_render_target = si_clear_render_target;
- sctx->b.clear_depth_stencil = si_clear_depth_stencil;
- sctx->b.clear_texture = si_clear_texture;
+ sctx->b.clear_render_target = si_clear_render_target;
+ sctx->b.clear_texture = si_clear_texture;
+
+ if (sctx->has_graphics) {
+ sctx->b.clear = si_clear;
+ sctx->b.clear_depth_stencil = si_clear_depth_stencil;
+ }
}