si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
- TGSI_PROCESSOR_COMPUTE);
+ TGSI_PROCESSOR_COMPUTE, stderr);
si_shader_binary_upload(sctx->screen, &program->shader);
program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
}
static void si_launch_grid(
- struct pipe_context *ctx,
- const uint *block_layout, const uint *grid_layout,
- uint32_t pc, const void *input)
+ struct pipe_context *ctx, const struct pipe_grid_info *info)
{
struct si_context *sctx = (struct si_context*)ctx;
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
pm4->compute_pkt = true;
/* Read the config information */
- si_shader_binary_read_config(&shader->binary, &shader->config, pc);
+ si_shader_binary_read_config(&shader->binary, &shader->config, info->pc);
/* Upload the kernel arguments */
kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
for (i = 0; i < 3; i++) {
- kernel_args[i] = grid_layout[i];
- kernel_args[i + 3] = grid_layout[i] * block_layout[i];
- kernel_args[i + 6] = block_layout[i];
+ kernel_args[i] = info->grid[i];
+ kernel_args[i + 3] = info->grid[i] * info->block[i];
+ kernel_args[i + 6] = info->block[i];
}
num_waves_for_scratch = compute_num_waves_for_scratch(
- &sctx->screen->b.info, block_layout, grid_layout);
+ &sctx->screen->b.info, info->block, info->grid);
- memcpy(kernel_args + (num_work_size_bytes / 4), input, program->input_size);
+ memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
+ program->input_size);
if (shader->config.scratch_bytes_per_wave > 0) {
si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
- S_00B81C_NUM_THREAD_FULL(block_layout[0]));
+ S_00B81C_NUM_THREAD_FULL(info->block[0]));
si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
- S_00B820_NUM_THREAD_FULL(block_layout[1]));
+ S_00B820_NUM_THREAD_FULL(info->block[1]));
si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
- S_00B824_NUM_THREAD_FULL(block_layout[2]));
+ S_00B824_NUM_THREAD_FULL(info->block[2]));
/* Global buffers */
for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
}
shader_va = shader->bo->gpu_address;
- shader_va += pc;
+ shader_va += info->pc;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
;
si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
- si_pm4_cmd_add(pm4, grid_layout[0]); /* Thread groups DIM_X */
- si_pm4_cmd_add(pm4, grid_layout[1]); /* Thread groups DIM_Y */
- si_pm4_cmd_add(pm4, grid_layout[2]); /* Thread gropus DIM_Z */
+ si_pm4_cmd_add(pm4, info->grid[0]); /* Thread groups DIM_X */
+ si_pm4_cmd_add(pm4, info->grid[1]); /* Thread groups DIM_Y */
+ si_pm4_cmd_add(pm4, info->grid[2]); /* Thread gropus DIM_Z */
si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
si_pm4_cmd_end(pm4, false);