*
*/
+#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
-#include "radeon/r600_pipe_common.h"
-#include "radeon/radeon_elf_util.h"
-#include "radeon/radeon_llvm_util.h"
+#include "util/u_upload_mgr.h"
+#include "amd_kernel_code_t.h"
#include "radeon/r600_cs.h"
#include "si_pipe.h"
-#include "si_shader.h"
+#include "si_compute.h"
#include "sid.h"
-#define MAX_GLOBAL_BUFFERS 20
-
-struct si_compute {
- struct si_context *ctx;
-
- unsigned local_size;
- unsigned private_size;
- unsigned input_size;
- struct si_shader shader;
- unsigned num_user_sgprs;
-
- struct r600_resource *input_buffer;
- struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
+struct dispatch_packet {
+ uint16_t header;
+ uint16_t setup;
+ uint16_t workgroup_size_x;
+ uint16_t workgroup_size_y;
+ uint16_t workgroup_size_z;
+ uint16_t reserved0;
+ uint32_t grid_size_x;
+ uint32_t grid_size_y;
+ uint32_t grid_size_z;
+ uint32_t private_segment_size;
+ uint32_t group_segment_size;
+ uint64_t kernel_object;
+ uint64_t kernarg_address;
+ uint64_t reserved2;
};
-static void init_scratch_buffer(struct si_context *sctx, struct si_compute *program)
+static const amd_kernel_code_t *si_compute_get_code_object(
+ const struct si_compute *program,
+ uint64_t symbol_offset)
{
- unsigned scratch_bytes = 0;
- uint64_t scratch_buffer_va;
- unsigned i;
-
- /* Compute the scratch buffer size using the maximum number of waves.
- * This way we don't need to recompute it for each kernel launch. */
- unsigned scratch_waves = 32 * sctx->screen->b.info.num_good_compute_units;
- for (i = 0; i < program->shader.binary.global_symbol_count; i++) {
- unsigned offset =
- program->shader.binary.global_symbol_offsets[i];
- unsigned scratch_bytes_needed;
-
- si_shader_binary_read_config(&program->shader.binary,
- &program->shader.config, offset);
- scratch_bytes_needed = program->shader.config.scratch_bytes_per_wave;
- scratch_bytes = MAX2(scratch_bytes, scratch_bytes_needed);
+ if (!program->use_code_object_v2) {
+ return NULL;
}
+ return (const amd_kernel_code_t*)
+ (program->shader.binary.code + symbol_offset);
+}
- if (scratch_bytes == 0)
- return;
-
- program->shader.scratch_bo =
- si_resource_create_custom(sctx->b.b.screen,
- PIPE_USAGE_DEFAULT,
- scratch_bytes * scratch_waves);
+static void code_object_to_config(const amd_kernel_code_t *code_object,
+ struct si_shader_config *out_config) {
+
+ uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
+ uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
+ out_config->num_sgprs = code_object->wavefront_sgpr_count;
+ out_config->num_vgprs = code_object->workitem_vgpr_count;
+ out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
+ out_config->rsrc1 = rsrc1;
+ out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
+ out_config->rsrc2 = rsrc2;
+ out_config->scratch_bytes_per_wave =
+ align(code_object->workitem_private_segment_byte_size * 64, 1024);
+}
- scratch_buffer_va = program->shader.scratch_bo->gpu_address;
+/* Asynchronous compute shader compilation. */
+static void si_create_compute_state_async(void *job, int thread_index)
+{
+ struct si_compute *program = (struct si_compute *)job;
+ struct si_shader *shader = &program->shader;
+ struct si_shader_selector sel;
+ LLVMTargetMachineRef tm;
+ struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
+
+ if (thread_index >= 0) {
+ assert(thread_index < ARRAY_SIZE(program->screen->tm));
+ tm = program->screen->tm[thread_index];
+ if (!debug->async)
+ debug = NULL;
+ } else {
+ tm = program->compiler_ctx_state.tm;
+ }
- /* apply_scratch_relocs needs scratch_bytes_per_wave to be set
- * to the maximum bytes needed, so it can compute the stride
- * correctly.
- */
- program->shader.config.scratch_bytes_per_wave = scratch_bytes;
+ memset(&sel, 0, sizeof(sel));
+
+ sel.screen = program->screen;
+ tgsi_scan_shader(program->tokens, &sel.info);
+ sel.tokens = program->tokens;
+ sel.type = PIPE_SHADER_COMPUTE;
+ sel.local_size = program->local_size;
+ si_get_active_slot_masks(&sel.info,
+ &program->active_const_and_shader_buffers,
+ &program->active_samplers_and_images);
+
+ program->shader.selector = &sel;
+ program->shader.is_monolithic = true;
+ program->uses_grid_size = sel.info.uses_grid_size;
+ program->uses_block_size = sel.info.uses_block_size;
+ program->uses_bindless_samplers = sel.info.uses_bindless_samplers;
+ program->uses_bindless_images = sel.info.uses_bindless_images;
+
+ if (si_shader_create(program->screen, tm, &program->shader, debug)) {
+ program->shader.compilation_failed = true;
+ } else {
+ bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
+ unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS +
+ (sel.info.uses_grid_size ? 3 : 0) +
+ (sel.info.uses_block_size ? 3 : 0);
+
+ shader->config.rsrc1 =
+ S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
+ S_00B848_DX10_CLAMP(1) |
+ S_00B848_FLOAT_MODE(shader->config.float_mode);
+
+ shader->config.rsrc2 =
+ S_00B84C_USER_SGPR(user_sgprs) |
+ S_00B84C_SCRATCH_EN(scratch_enabled) |
+ S_00B84C_TGID_X_EN(sel.info.uses_block_id[0]) |
+ S_00B84C_TGID_Y_EN(sel.info.uses_block_id[1]) |
+ S_00B84C_TGID_Z_EN(sel.info.uses_block_id[2]) |
+ S_00B84C_TIDIG_COMP_CNT(sel.info.uses_thread_id[2] ? 2 :
+ sel.info.uses_thread_id[1] ? 1 : 0) |
+ S_00B84C_LDS_SIZE(shader->config.lds_size);
+
+ program->variable_group_size =
+ sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
+ }
- /* Patch the shader with the scratch buffer address. */
- si_shader_apply_scratch_relocs(sctx,
- &program->shader, scratch_buffer_va);
+ FREE(program->tokens);
+ program->shader.selector = NULL;
}
static void *si_create_compute_state(
const struct pipe_compute_state *cso)
{
struct si_context *sctx = (struct si_context *)ctx;
+ struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_compute *program = CALLOC_STRUCT(si_compute);
- const struct pipe_llvm_program_header *header;
- const char *code;
- header = cso->prog;
- code = cso->prog + sizeof(struct pipe_llvm_program_header);
-
- program->ctx = sctx;
+ pipe_reference_init(&program->reference, 1);
+ program->screen = (struct si_screen *)ctx->screen;
+ program->ir_type = cso->ir_type;
program->local_size = cso->req_local_mem;
program->private_size = cso->req_private_mem;
program->input_size = cso->req_input_mem;
+ program->use_code_object_v2 = HAVE_LLVM >= 0x0400 &&
+ cso->ir_type == PIPE_SHADER_IR_NATIVE;
+
+ if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
+ program->tokens = tgsi_dup_tokens(cso->prog);
+ if (!program->tokens) {
+ FREE(program);
+ return NULL;
+ }
- radeon_elf_read(code, header->num_bytes, &program->shader.binary);
-
- /* init_scratch_buffer patches the shader code with the scratch address,
- * so we need to call it before si_shader_binary_read() which uploads
- * the shader code to the GPU.
- */
- init_scratch_buffer(sctx, program);
- si_shader_binary_read_config(&program->shader.binary,
+ program->compiler_ctx_state.tm = sctx->tm;
+ program->compiler_ctx_state.debug = sctx->b.debug;
+ program->compiler_ctx_state.is_debug_context = sctx->is_debug;
+ p_atomic_inc(&sscreen->b.num_shaders_created);
+ util_queue_fence_init(&program->ready);
+
+ if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
+ sctx->is_debug ||
+ si_can_dump_shader(&sscreen->b, PIPE_SHADER_COMPUTE))
+ si_create_compute_state_async(program, -1);
+ else
+ util_queue_add_job(&sscreen->shader_compiler_queue,
+ program, &program->ready,
+ si_create_compute_state_async, NULL);
+ } else {
+ const struct pipe_llvm_program_header *header;
+ const char *code;
+ header = cso->prog;
+ code = cso->prog + sizeof(struct pipe_llvm_program_header);
+
+ ac_elf_read(code, header->num_bytes, &program->shader.binary);
+ if (program->use_code_object_v2) {
+ const amd_kernel_code_t *code_object =
+ si_compute_get_code_object(program, 0);
+ code_object_to_config(code_object, &program->shader.config);
+ } else {
+ si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
- si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
- TGSI_PROCESSOR_COMPUTE, stderr);
- si_shader_binary_upload(sctx->screen, &program->shader);
-
- program->input_buffer = si_resource_create_custom(sctx->b.b.screen,
- PIPE_USAGE_IMMUTABLE, program->input_size);
+ }
+ si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
+ PIPE_SHADER_COMPUTE, stderr, true);
+ if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
+ fprintf(stderr, "LLVM failed to upload shader\n");
+ FREE(program);
+ return NULL;
+ }
+ }
return program;
}
static void si_bind_compute_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context*)ctx;
- sctx->cs_shader_state.program = (struct si_compute*)state;
+ struct si_compute *program = (struct si_compute*)state;
+
+ sctx->cs_shader_state.program = program;
+ if (!program)
+ return;
+
+ /* Wait because we need active slot usage masks. */
+ if (program->ir_type == PIPE_SHADER_IR_TGSI)
+ util_queue_fence_wait(&program->ready);
+
+ si_set_active_descriptors(sctx,
+ SI_DESCS_FIRST_COMPUTE +
+ SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
+ program->active_const_and_shader_buffers);
+ si_set_active_descriptors(sctx,
+ SI_DESCS_FIRST_COMPUTE +
+ SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
+ program->active_samplers_and_images);
}
static void si_set_global_binding(
struct si_context *sctx = (struct si_context*)ctx;
struct si_compute *program = sctx->cs_shader_state.program;
+ assert(first + n <= MAX_GLOBAL_BUFFERS);
+
if (!resources) {
- for (i = first; i < first + n; i++) {
- pipe_resource_reference(&program->global_buffers[i], NULL);
+ for (i = 0; i < n; i++) {
+ pipe_resource_reference(&program->global_buffers[first + i], NULL);
}
return;
}
- for (i = first; i < first + n; i++) {
+ for (i = 0; i < n; i++) {
uint64_t va;
uint32_t offset;
- pipe_resource_reference(&program->global_buffers[i], resources[i]);
+ pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
va = r600_resource(resources[i])->gpu_address;
offset = util_le32_to_cpu(*handles[i]);
va += offset;
}
}
-/**
- * This function computes the value for R_00B860_COMPUTE_TMPRING_SIZE.WAVES
- * /p block_layout is the number of threads in each work group.
- * /p grid layout is the number of work groups.
- */
-static unsigned compute_num_waves_for_scratch(
- const struct radeon_info *info,
- const uint *block_layout,
- const uint *grid_layout)
+static void si_initialize_compute(struct si_context *sctx)
{
- unsigned num_sh = MAX2(info->max_sh_per_se, 1);
- unsigned num_se = MAX2(info->max_se, 1);
- unsigned num_blocks = 1;
- unsigned threads_per_block = 1;
- unsigned waves_per_block;
- unsigned waves_per_sh;
- unsigned waves;
- unsigned scratch_waves;
- unsigned i;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ uint64_t bc_va;
+
+ radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
+ /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
+ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
+
+ if (sctx->b.chip_class >= CIK) {
+ /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
+ radeon_set_sh_reg_seq(cs,
+ R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
+ radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
+ S_00B864_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
+ S_00B868_SH1_CU_EN(0xffff));
+ }
+
+ /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
+ * and is now per pipe, so it should be handled in the
+ * kernel if we want to use something other than the default value,
+ * which is now 0x22f.
+ */
+ if (sctx->b.chip_class <= SI) {
+ /* XXX: This should be:
+ * (number of compute units) * 4 * (waves per simd) - 1 */
- for (i = 0; i < 3; i++) {
- threads_per_block *= block_layout[i];
- num_blocks *= grid_layout[i];
+ radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
+ 0x190 /* Default value */);
}
- waves_per_block = align(threads_per_block, 64) / 64;
- waves = waves_per_block * num_blocks;
- waves_per_sh = align(waves, num_sh * num_se) / (num_sh * num_se);
- scratch_waves = waves_per_sh * num_sh * num_se;
+ /* Set the pointer to border colors. */
+ bc_va = sctx->border_color_buffer->gpu_address;
- if (waves_per_block > waves_per_sh) {
- scratch_waves = waves_per_block * num_sh * num_se;
+ if (sctx->b.chip_class >= CIK) {
+ radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
+ radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
+ radeon_emit(cs, bc_va >> 40); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
+ } else {
+ if (sctx->screen->b.info.drm_major == 3 ||
+ (sctx->screen->b.info.drm_major == 2 &&
+ sctx->screen->b.info.drm_minor >= 48)) {
+ radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR,
+ bc_va >> 8);
+ }
}
- return scratch_waves;
+ sctx->cs_shader_state.emitted_program = NULL;
+ sctx->cs_shader_state.initialized = true;
}
-static void si_launch_grid(
- struct pipe_context *ctx, const struct pipe_grid_info *info)
+static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
+ struct si_shader *shader,
+ struct si_shader_config *config)
+{
+ uint64_t scratch_bo_size, scratch_needed;
+ scratch_bo_size = 0;
+ scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
+ if (sctx->compute_scratch_buffer)
+ scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
+
+ if (scratch_bo_size < scratch_needed) {
+ r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
+
+ sctx->compute_scratch_buffer = (struct r600_resource*)
+ si_aligned_buffer_create(&sctx->screen->b.b,
+ R600_RESOURCE_FLAG_UNMAPPABLE,
+ PIPE_USAGE_DEFAULT,
+ scratch_needed, 256);
+
+ if (!sctx->compute_scratch_buffer)
+ return false;
+ }
+
+ if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
+ uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
+
+ si_shader_apply_scratch_relocs(shader, scratch_va);
+
+ if (si_shader_binary_upload(sctx->screen, shader))
+ return false;
+
+ r600_resource_reference(&shader->scratch_bo,
+ sctx->compute_scratch_buffer);
+ }
+
+ return true;
+}
+
+static bool si_switch_compute_shader(struct si_context *sctx,
+ struct si_compute *program,
+ struct si_shader *shader,
+ const amd_kernel_code_t *code_object,
+ unsigned offset)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ struct si_shader_config inline_config = {0};
+ struct si_shader_config *config;
+ uint64_t shader_va;
+
+ if (sctx->cs_shader_state.emitted_program == program &&
+ sctx->cs_shader_state.offset == offset)
+ return true;
+
+ if (program->ir_type == PIPE_SHADER_IR_TGSI) {
+ config = &shader->config;
+ } else {
+ unsigned lds_blocks;
+
+ config = &inline_config;
+ if (code_object) {
+ code_object_to_config(code_object, config);
+ } else {
+ si_shader_binary_read_config(&shader->binary, config, offset);
+ }
+
+ lds_blocks = config->lds_size;
+ /* XXX: We are over allocating LDS. For SI, the shader reports
+ * LDS in blocks of 256 bytes, so if there are 4 bytes lds
+ * allocated in the shader and 4 bytes allocated by the state
+ * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
+ */
+ if (sctx->b.chip_class <= SI) {
+ lds_blocks += align(program->local_size, 256) >> 8;
+ } else {
+ lds_blocks += align(program->local_size, 512) >> 9;
+ }
+
+ /* TODO: use si_multiwave_lds_size_workaround */
+ assert(lds_blocks <= 0xFF);
+
+ config->rsrc2 &= C_00B84C_LDS_SIZE;
+ config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
+ }
+
+ if (!si_setup_compute_scratch_buffer(sctx, shader, config))
+ return false;
+
+ if (shader->scratch_bo) {
+ COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
+ "Total Scratch: %u bytes\n", sctx->scratch_waves,
+ config->scratch_bytes_per_wave,
+ config->scratch_bytes_per_wave *
+ sctx->scratch_waves);
+
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+ shader->scratch_bo, RADEON_USAGE_READWRITE,
+ RADEON_PRIO_SCRATCH_BUFFER);
+ }
+
+ /* Prefetch the compute shader to TC L2.
+ *
+ * We should also prefetch graphics shaders if a compute dispatch was
+ * the last command, and the compute shader if a draw call was the last
+ * command. However, that would add more complexity and we're likely
+ * to get a shader state change in that case anyway.
+ */
+ if (sctx->b.chip_class >= CIK) {
+ cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
+ 0, program->shader.bo->b.b.width0);
+ }
+
+ shader_va = shader->bo->gpu_address + offset;
+ if (program->use_code_object_v2) {
+ /* Shader code is placed after the amd_kernel_code_t
+ * struct. */
+ shader_va += sizeof(amd_kernel_code_t);
+ }
+
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
+ RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
+
+ radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
+ radeon_emit(cs, shader_va >> 8);
+ radeon_emit(cs, shader_va >> 40);
+
+ radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
+ radeon_emit(cs, config->rsrc1);
+ radeon_emit(cs, config->rsrc2);
+
+ COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
+ "COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);
+
+ radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
+ S_00B860_WAVES(sctx->scratch_waves)
+ | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
+
+ sctx->cs_shader_state.emitted_program = program;
+ sctx->cs_shader_state.offset = offset;
+ sctx->cs_shader_state.uses_scratch =
+ config->scratch_bytes_per_wave != 0;
+
+ return true;
+}
+
+static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
+ const amd_kernel_code_t *code_object,
+ unsigned user_sgpr)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
+
+ unsigned max_private_element_size = AMD_HSA_BITS_GET(
+ code_object->code_properties,
+ AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
+
+ uint32_t scratch_dword0 = scratch_va & 0xffffffff;
+ uint32_t scratch_dword1 =
+ S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) |
+ S_008F04_SWIZZLE_ENABLE(1);
+
+ /* Disable address clamping */
+ uint32_t scratch_dword2 = 0xffffffff;
+ uint32_t scratch_dword3 =
+ S_008F0C_INDEX_STRIDE(3) |
+ S_008F0C_ADD_TID_ENABLE(1);
+
+ if (sctx->b.chip_class >= GFX9) {
+ assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
+ } else {
+ scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
+
+ if (sctx->b.chip_class < VI) {
+ /* BUF_DATA_FORMAT is ignored, but it cannot be
+ * BUF_DATA_FORMAT_INVALID. */
+ scratch_dword3 |=
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
+ }
+ }
+
+ radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
+ (user_sgpr * 4), 4);
+ radeon_emit(cs, scratch_dword0);
+ radeon_emit(cs, scratch_dword1);
+ radeon_emit(cs, scratch_dword2);
+ radeon_emit(cs, scratch_dword3);
+}
+
+static void si_setup_user_sgprs_co_v2(struct si_context *sctx,
+ const amd_kernel_code_t *code_object,
+ const struct pipe_grid_info *info,
+ uint64_t kernel_args_va)
+{
+ struct si_compute *program = sctx->cs_shader_state.program;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+ static const enum amd_code_property_mask_t workgroup_count_masks [] = {
+ AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
+ AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
+ AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z
+ };
+
+ unsigned i, user_sgpr = 0;
+ if (AMD_HSA_BITS_GET(code_object->code_properties,
+ AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
+ if (code_object->workitem_private_segment_byte_size > 0) {
+ setup_scratch_rsrc_user_sgprs(sctx, code_object,
+ user_sgpr);
+ }
+ user_sgpr += 4;
+ }
+
+ if (AMD_HSA_BITS_GET(code_object->code_properties,
+ AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
+ struct dispatch_packet dispatch;
+ unsigned dispatch_offset;
+ struct r600_resource *dispatch_buf = NULL;
+ uint64_t dispatch_va;
+
+ /* Upload dispatch ptr */
+ memset(&dispatch, 0, sizeof(dispatch));
+
+ dispatch.workgroup_size_x = info->block[0];
+ dispatch.workgroup_size_y = info->block[1];
+ dispatch.workgroup_size_z = info->block[2];
+
+ dispatch.grid_size_x = info->grid[0] * info->block[0];
+ dispatch.grid_size_y = info->grid[1] * info->block[1];
+ dispatch.grid_size_z = info->grid[2] * info->block[2];
+
+ dispatch.private_segment_size = program->private_size;
+ dispatch.group_segment_size = program->local_size;
+
+ dispatch.kernarg_address = kernel_args_va;
+
+ u_upload_data(sctx->b.b.const_uploader, 0, sizeof(dispatch),
+ 256, &dispatch, &dispatch_offset,
+ (struct pipe_resource**)&dispatch_buf);
+
+ if (!dispatch_buf) {
+ fprintf(stderr, "Error: Failed to allocate dispatch "
+ "packet.");
+ }
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, dispatch_buf,
+ RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
+
+ dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
+
+ radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
+ (user_sgpr * 4), 2);
+ radeon_emit(cs, dispatch_va);
+ radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) |
+ S_008F04_STRIDE(0));
+
+ r600_resource_reference(&dispatch_buf, NULL);
+ user_sgpr += 2;
+ }
+
+ if (AMD_HSA_BITS_GET(code_object->code_properties,
+ AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
+ radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
+ (user_sgpr * 4), 2);
+ radeon_emit(cs, kernel_args_va);
+ radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
+ S_008F04_STRIDE(0));
+ user_sgpr += 2;
+ }
+
+ for (i = 0; i < 3 && user_sgpr < 16; i++) {
+ if (code_object->code_properties & workgroup_count_masks[i]) {
+ radeon_set_sh_reg_seq(cs,
+ R_00B900_COMPUTE_USER_DATA_0 +
+ (user_sgpr * 4), 1);
+ radeon_emit(cs, info->grid[i]);
+ user_sgpr += 1;
+ }
+ }
+}
+
+static bool si_upload_compute_input(struct si_context *sctx,
+ const amd_kernel_code_t *code_object,
+ const struct pipe_grid_info *info)
{
- struct si_context *sctx = (struct si_context*)ctx;
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_compute *program = sctx->cs_shader_state.program;
- struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
- struct r600_resource *input_buffer = program->input_buffer;
+ struct r600_resource *input_buffer = NULL;
unsigned kernel_args_size;
- unsigned num_work_size_bytes = 36;
+ unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36;
uint32_t kernel_args_offset = 0;
uint32_t *kernel_args;
+ void *kernel_args_ptr;
uint64_t kernel_args_va;
- uint64_t scratch_buffer_va = 0;
- uint64_t shader_va;
unsigned i;
- struct si_shader *shader = &program->shader;
- unsigned lds_blocks;
- unsigned num_waves_for_scratch;
- radeon_emit(cs, PKT3(PKT3_CONTEXT_CONTROL, 1, 0) | PKT3_SHADER_TYPE_S(1));
- radeon_emit(cs, 0x80000000);
- radeon_emit(cs, 0x80000000);
+ /* The extra num_work_size_bytes are for work group / work item size information */
+ kernel_args_size = program->input_size + num_work_size_bytes;
- sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_FLUSH_WITH_INV_L2 |
- SI_CONTEXT_FLAG_COMPUTE;
- si_emit_cache_flush(sctx, NULL);
+ u_upload_alloc(sctx->b.b.const_uploader, 0, kernel_args_size,
+ sctx->screen->b.info.tcc_cache_line_size,
+ &kernel_args_offset,
+ (struct pipe_resource**)&input_buffer, &kernel_args_ptr);
- pm4->compute_pkt = true;
+ if (unlikely(!kernel_args_ptr))
+ return false;
- /* Read the config information */
- si_shader_binary_read_config(&shader->binary, &shader->config, info->pc);
+ kernel_args = (uint32_t*)kernel_args_ptr;
+ kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
- /* Upload the kernel arguments */
+ if (!code_object) {
+ for (i = 0; i < 3; i++) {
+ kernel_args[i] = info->grid[i];
+ kernel_args[i + 3] = info->grid[i] * info->block[i];
+ kernel_args[i + 6] = info->block[i];
+ }
+ }
- /* The extra num_work_size_bytes are for work group / work item size information */
- kernel_args_size = program->input_size + num_work_size_bytes + 8 /* For scratch va */;
-
- kernel_args = sctx->b.ws->buffer_map(input_buffer->buf,
- sctx->b.gfx.cs, PIPE_TRANSFER_WRITE);
- for (i = 0; i < 3; i++) {
- kernel_args[i] = info->grid[i];
- kernel_args[i + 3] = info->grid[i] * info->block[i];
- kernel_args[i + 6] = info->block[i];
+ memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
+ program->input_size);
+
+
+ for (i = 0; i < (kernel_args_size / 4); i++) {
+ COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
+ kernel_args[i]);
}
- num_waves_for_scratch = compute_num_waves_for_scratch(
- &sctx->screen->b.info, info->block, info->grid);
- memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
- program->input_size);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
+ RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
+
+ if (code_object) {
+ si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
+ } else {
+ radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
+ radeon_emit(cs, kernel_args_va);
+ radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
+ S_008F04_STRIDE(0));
+ }
- if (shader->config.scratch_bytes_per_wave > 0) {
+ r600_resource_reference(&input_buffer, NULL);
- COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
- "Total Scratch: %u bytes\n", num_waves_for_scratch,
- shader->config.scratch_bytes_per_wave,
- shader->config.scratch_bytes_per_wave *
- num_waves_for_scratch);
+ return true;
+}
+
+static void si_setup_tgsi_grid(struct si_context *sctx,
+ const struct pipe_grid_info *info)
+{
+ struct si_compute *program = sctx->cs_shader_state.program;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
+ 4 * SI_NUM_RESOURCE_SGPRS;
+ unsigned block_size_reg = grid_size_reg +
+ /* 12 bytes = 3 dwords. */
+ 12 * program->uses_grid_size;
+
+ if (info->indirect) {
+ if (program->uses_grid_size) {
+ uint64_t base_va = r600_resource(info->indirect)->gpu_address;
+ uint64_t va = base_va + info->indirect_offset;
+ int i;
+
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+ (struct r600_resource *)info->indirect,
+ RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
+
+ for (i = 0; i < 3; ++i) {
+ radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
+ radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
+ COPY_DATA_DST_SEL(COPY_DATA_REG));
+ radeon_emit(cs, (va + 4 * i));
+ radeon_emit(cs, (va + 4 * i) >> 32);
+ radeon_emit(cs, (grid_size_reg >> 2) + i);
+ radeon_emit(cs, 0);
+ }
+ }
+ } else {
+ if (program->uses_grid_size) {
+ radeon_set_sh_reg_seq(cs, grid_size_reg, 3);
+ radeon_emit(cs, info->grid[0]);
+ radeon_emit(cs, info->grid[1]);
+ radeon_emit(cs, info->grid[2]);
+ }
+ if (program->variable_group_size && program->uses_block_size) {
+ radeon_set_sh_reg_seq(cs, block_size_reg, 3);
+ radeon_emit(cs, info->block[0]);
+ radeon_emit(cs, info->block[1]);
+ radeon_emit(cs, info->block[2]);
+ }
+ }
+}
+
+static void si_emit_dispatch_packets(struct si_context *sctx,
+ const struct pipe_grid_info *info)
+{
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
+ unsigned waves_per_threadgroup =
+ DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
+
+ radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
+ S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0));
+
+ radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
+ radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
+ radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
+ radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));
+
+ unsigned dispatch_initiator =
+ S_00B800_COMPUTE_SHADER_EN(1) |
+ S_00B800_FORCE_START_AT_000(1) |
+ /* If the KMD allows it (there is a KMD hw register for it),
+ * allow launching waves out-of-order. (same as Vulkan) */
+ S_00B800_ORDER_MODE(sctx->b.chip_class >= CIK);
+
+ if (info->indirect) {
+ uint64_t base_va = r600_resource(info->indirect)->gpu_address;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- shader->scratch_bo,
- RADEON_USAGE_READWRITE,
- RADEON_PRIO_SCRATCH_BUFFER);
+ (struct r600_resource *)info->indirect,
+ RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
+
+ radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
+ PKT3_SHADER_TYPE_S(1));
+ radeon_emit(cs, 1);
+ radeon_emit(cs, base_va);
+ radeon_emit(cs, base_va >> 32);
+
+ radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
+ PKT3_SHADER_TYPE_S(1));
+ radeon_emit(cs, info->indirect_offset);
+ radeon_emit(cs, dispatch_initiator);
+ } else {
+ radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
+ PKT3_SHADER_TYPE_S(1));
+ radeon_emit(cs, info->grid[0]);
+ radeon_emit(cs, info->grid[1]);
+ radeon_emit(cs, info->grid[2]);
+ radeon_emit(cs, dispatch_initiator);
+ }
+}
+
+
+static void si_launch_grid(
+ struct pipe_context *ctx, const struct pipe_grid_info *info)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ struct si_compute *program = sctx->cs_shader_state.program;
+ const amd_kernel_code_t *code_object =
+ si_compute_get_code_object(program, info->pc);
+ int i;
+ /* HW bug workaround when CS threadgroups > 256 threads and async
+ * compute isn't used, i.e. only one compute job can run at a time.
+ * If async compute is possible, the threadgroup size must be limited
+ * to 256 threads on all queues to avoid the bug.
+ * Only SI and certain CIK chips are affected.
+ */
+ bool cs_regalloc_hang =
+ (sctx->b.chip_class == SI ||
+ sctx->b.family == CHIP_BONAIRE ||
+ sctx->b.family == CHIP_KABINI) &&
+ info->block[0] * info->block[1] * info->block[2] > 256;
+
+ if (cs_regalloc_hang)
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH;
+
+ if (program->ir_type == PIPE_SHADER_IR_TGSI &&
+ program->shader.compilation_failed)
+ return;
- scratch_buffer_va = shader->scratch_bo->gpu_address;
+ if (sctx->b.last_num_draw_calls != sctx->b.num_draw_calls) {
+ si_update_fb_dirtiness_after_rendering(sctx);
+ sctx->b.last_num_draw_calls = sctx->b.num_draw_calls;
}
- for (i = 0; i < (kernel_args_size / 4); i++) {
- COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
- kernel_args[i]);
+ si_decompress_compute_textures(sctx);
+
+ /* Add buffer sizes for memory checking in need_cs_space. */
+ r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+ /* TODO: add the scratch buffer */
+
+ if (info->indirect) {
+ r600_context_add_resource_size(ctx, info->indirect);
+
+ /* Indirect buffers use TC L2 on GFX9, but not older hw. */
+ if (sctx->b.chip_class <= VI &&
+ r600_resource(info->indirect)->TC_L2_dirty) {
+ sctx->b.flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ r600_resource(info->indirect)->TC_L2_dirty = false;
+ }
}
- kernel_args_va = input_buffer->gpu_address;
- kernel_args_va += kernel_args_offset;
+ si_need_cs_space(sctx);
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
- RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
+ if (sctx->b.log)
+ si_log_compute_state(sctx, sctx->b.log);
+
+ if (!sctx->cs_shader_state.initialized)
+ si_initialize_compute(sctx);
- si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, kernel_args_va);
- si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0));
- si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 8, scratch_buffer_va);
- si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 12,
- S_008F04_BASE_ADDRESS_HI(scratch_buffer_va >> 32)
- | S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64));
+ if (sctx->b.flags)
+ si_emit_cache_flush(sctx);
+
+ if (!si_switch_compute_shader(sctx, program, &program->shader,
+ code_object, info->pc))
+ return;
- si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
- si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
- si_pm4_set_reg(pm4, R_00B818_COMPUTE_START_Z, 0);
+ si_upload_compute_shader_descriptors(sctx);
+ si_emit_compute_shader_pointers(sctx);
- si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
- S_00B81C_NUM_THREAD_FULL(info->block[0]));
- si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
- S_00B820_NUM_THREAD_FULL(info->block[1]));
- si_pm4_set_reg(pm4, R_00B824_COMPUTE_NUM_THREAD_Z,
- S_00B824_NUM_THREAD_FULL(info->block[2]));
+ if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
+ sctx->atoms.s.render_cond->emit(&sctx->b,
+ sctx->atoms.s.render_cond);
+ si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false);
+ }
+
+ if ((program->input_size ||
+ program->ir_type == PIPE_SHADER_IR_NATIVE) &&
+ unlikely(!si_upload_compute_input(sctx, code_object, info))) {
+ return;
+ }
/* Global buffers */
for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
RADEON_PRIO_COMPUTE_GLOBAL);
}
- /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
- * and is now per pipe, so it should be handled in the
- * kernel if we want to use something other than the default value,
- * which is now 0x22f.
- */
- if (sctx->b.chip_class <= SI) {
- /* XXX: This should be:
- * (number of compute units) * 4 * (waves per simd) - 1 */
-
- si_pm4_set_reg(pm4, R_00B82C_COMPUTE_MAX_WAVE_ID,
- 0x190 /* Default value */);
- }
+ if (program->ir_type == PIPE_SHADER_IR_TGSI)
+ si_setup_tgsi_grid(sctx, info);
- shader_va = shader->bo->gpu_address;
- shader_va += info->pc;
+ si_emit_dispatch_packets(sctx, info);
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
- RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
- si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
- si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
+ if (unlikely(sctx->current_saved_cs))
+ si_trace_emit(sctx);
- si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
+ sctx->compute_is_busy = true;
+ sctx->b.num_compute_calls++;
+ if (sctx->cs_shader_state.uses_scratch)
+ sctx->b.num_spill_compute_calls++;
- lds_blocks = shader->config.lds_size;
- /* XXX: We are over allocating LDS. For SI, the shader reports LDS in
- * blocks of 256 bytes, so if there are 4 bytes lds allocated in
- * the shader and 4 bytes allocated by the state tracker, then
- * we will set LDS_SIZE to 512 bytes rather than 256.
- */
- if (sctx->b.chip_class <= SI) {
- lds_blocks += align(program->local_size, 256) >> 8;
- } else {
- lds_blocks += align(program->local_size, 512) >> 9;
- }
+ if (cs_regalloc_hang)
+ sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
+}
- assert(lds_blocks <= 0xFF);
-
- shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
- shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
-
- si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
- si_pm4_set_reg(pm4, R_00B854_COMPUTE_RESOURCE_LIMITS, 0);
-
- si_pm4_set_reg(pm4, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0,
- S_00B858_SH0_CU_EN(0xffff /* Default value */)
- | S_00B858_SH1_CU_EN(0xffff /* Default value */))
- ;
-
- si_pm4_set_reg(pm4, R_00B85C_COMPUTE_STATIC_THREAD_MGMT_SE1,
- S_00B85C_SH0_CU_EN(0xffff /* Default value */)
- | S_00B85C_SH1_CU_EN(0xffff /* Default value */))
- ;
-
- num_waves_for_scratch =
- MIN2(num_waves_for_scratch,
- 32 * sctx->screen->b.info.num_good_compute_units);
- si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
- /* The maximum value for WAVES is 32 * num CU.
- * If you program this value incorrectly, the GPU will hang if
- * COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
- */
- S_00B860_WAVES(num_waves_for_scratch)
- | S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
- ;
-
- si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
- si_pm4_cmd_add(pm4, info->grid[0]); /* Thread groups DIM_X */
- si_pm4_cmd_add(pm4, info->grid[1]); /* Thread groups DIM_Y */
- si_pm4_cmd_add(pm4, info->grid[2]); /* Thread gropus DIM_Z */
- si_pm4_cmd_add(pm4, 1); /* DISPATCH_INITIATOR */
- si_pm4_cmd_end(pm4, false);
-
- si_pm4_emit(sctx, pm4);
-
-#if 0
- fprintf(stderr, "cdw: %i\n", sctx->cs->cdw);
- for (i = 0; i < sctx->cs->cdw; i++) {
- fprintf(stderr, "%4i : 0x%08X\n", i, sctx->cs->buf[i]);
+void si_destroy_compute(struct si_compute *program)
+{
+ if (program->ir_type == PIPE_SHADER_IR_TGSI) {
+ util_queue_drop_job(&program->screen->shader_compiler_queue,
+ &program->ready);
+ util_queue_fence_destroy(&program->ready);
}
-#endif
- si_pm4_free_state(sctx, pm4, ~0);
-
- sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
- SI_CONTEXT_INV_VMEM_L1 |
- SI_CONTEXT_INV_GLOBAL_L2 |
- SI_CONTEXT_INV_ICACHE |
- SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_FLAG_COMPUTE;
- si_emit_cache_flush(sctx, NULL);
+ si_shader_destroy(&program->shader);
+ FREE(program);
}
-
static void si_delete_compute_state(struct pipe_context *ctx, void* state){
struct si_compute *program = (struct si_compute *)state;
+ struct si_context *sctx = (struct si_context*)ctx;
- if (!state) {
+ if (!state)
return;
- }
- si_shader_destroy(&program->shader);
- pipe_resource_reference(
- (struct pipe_resource **)&program->input_buffer, NULL);
- FREE(program);
+ if (program == sctx->cs_shader_state.program)
+ sctx->cs_shader_state.program = NULL;
+
+ if (program == sctx->cs_shader_state.emitted_program)
+ sctx->cs_shader_state.emitted_program = NULL;
+
+ si_compute_reference(&program, NULL);
}
static void si_set_compute_resources(struct pipe_context * ctx_,