#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
+#include "ac_rtld.h"
#include "amd_kernel_code_t.h"
#include "si_build_pm4.h"
#include "si_compute.h"
if (!program->use_code_object_v2) {
return NULL;
}
- return (const amd_kernel_code_t*)
- (program->shader.binary.code + symbol_offset);
+
+ struct ac_rtld_binary rtld;
+ if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
+ .info = &program->screen->info,
+ .num_parts = 1,
+ .elf_ptrs = &program->shader.binary.elf_buffer,
+ .elf_sizes = &program->shader.binary.elf_size }))
+ return NULL;
+
+ const amd_kernel_code_t *result = NULL;
+ const char *text;
+ size_t size;
+ if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
+ goto out;
+
+ if (symbol_offset + sizeof(amd_kernel_code_t) > size)
+ goto out;
+
+ result = (const amd_kernel_code_t*)(text + symbol_offset);
+
+out:
+ ac_rtld_close(&rtld);
+ return result;
}
static void code_object_to_config(const amd_kernel_code_t *code_object,
- struct si_shader_config *out_config) {
+ struct ac_shader_config *out_config) {
uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
assert(program->ir_type == PIPE_SHADER_IR_NIR);
sel.nir = program->ir.nir;
+ si_nir_opts(sel.nir);
si_nir_scan_shader(sel.nir, &sel.info);
si_lower_nir(&sel);
}
si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
mtx_unlock(&sscreen->shader_cache_mutex);
- si_shader_dump_stats_for_shader_db(shader, debug);
+ si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
si_shader_dump(sscreen, shader, debug, PIPE_SHADER_COMPUTE,
stderr, true);
- if (si_shader_binary_upload(sscreen, shader))
+ if (!si_shader_binary_upload(sscreen, shader, 0))
program->shader.compilation_failed = true;
} else {
mtx_unlock(&sscreen->shader_cache_mutex);
- if (si_shader_create(sscreen, compiler, &program->shader, debug)) {
+ if (!si_shader_create(sscreen, compiler, &program->shader, debug)) {
program->shader.compilation_failed = true;
if (program->ir_type == PIPE_SHADER_IR_TGSI)
shader->config.rsrc1 =
S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
S_00B848_DX10_CLAMP(1) |
+ S_00B848_MEM_ORDERED(sscreen->info.chip_class >= GFX10) |
S_00B848_FLOAT_MODE(shader->config.float_mode);
+ if (program->screen->info.chip_class < GFX10) {
+ shader->config.rsrc1 |=
+ S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
+ }
+
shader->config.rsrc2 =
S_00B84C_USER_SGPR(user_sgprs) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
- ac_elf_read(code, header->num_bytes, &program->shader.binary);
- if (program->use_code_object_v2) {
- const amd_kernel_code_t *code_object =
- si_compute_get_code_object(program, 0);
- code_object_to_config(code_object, &program->shader.config);
- if (program->shader.binary.reloc_count != 0) {
- fprintf(stderr, "Error: %d unsupported relocations\n",
- program->shader.binary.reloc_count);
- FREE(program);
- return NULL;
- }
- } else {
- si_shader_binary_read_config(&program->shader.binary,
- &program->shader.config, 0);
+ program->shader.binary.elf_size = header->num_bytes;
+ program->shader.binary.elf_buffer = malloc(header->num_bytes);
+ if (!program->shader.binary.elf_buffer) {
+ FREE(program);
+ return NULL;
}
+ memcpy((void *)program->shader.binary.elf_buffer, code, header->num_bytes);
+
+ const amd_kernel_code_t *code_object =
+ si_compute_get_code_object(program, 0);
+ code_object_to_config(code_object, &program->shader.config);
+
si_shader_dump(sctx->screen, &program->shader, &sctx->debug,
PIPE_SHADER_COMPUTE, stderr, true);
- if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
+ if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) {
fprintf(stderr, "LLVM failed to upload shader\n");
+ free((void *)program->shader.binary.elf_buffer);
FREE(program);
return NULL;
}
}
}
-static void si_initialize_compute(struct si_context *sctx)
+void si_emit_initial_compute_regs(struct si_context *sctx, struct radeon_cmdbuf *cs)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
uint64_t bc_va;
radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
- /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
+ /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1,
+ * renamed COMPUTE_DESTINATION_EN_SEn on gfx10. */
+ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
- radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
/* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
radeon_set_sh_reg_seq(cs,
R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
- radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
- S_00B864_SH1_CU_EN(0xffff));
- radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
- S_00B868_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) |
+ S_00B858_SH1_CU_EN(0xffff));
+ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) |
+ S_00B858_SH1_CU_EN(0xffff));
}
+ if (sctx->chip_class >= GFX10)
+ radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, 0);
+
/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
* and is now per pipe, so it should be handled in the
* kernel if we want to use something other than the default value,
* which is now 0x22f.
*/
- if (sctx->chip_class <= SI) {
+ if (sctx->chip_class <= GFX6) {
/* XXX: This should be:
* (number of compute units) * 4 * (waves per simd) - 1 */
/* Set the pointer to border colors. */
bc_va = sctx->border_color_buffer->gpu_address;
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
radeon_emit(cs, bc_va >> 8); /* R_030E00_TA_CS_BC_BASE_ADDR */
radeon_emit(cs, S_030E04_ADDRESS(bc_va >> 40)); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
bc_va >> 8);
}
}
-
- sctx->cs_shader_state.emitted_program = NULL;
- sctx->cs_shader_state.initialized = true;
}
static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
struct si_shader *shader,
- struct si_shader_config *config)
+ struct ac_shader_config *config)
{
uint64_t scratch_bo_size, scratch_needed;
scratch_bo_size = 0;
if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
- si_shader_apply_scratch_relocs(shader, scratch_va);
-
- if (si_shader_binary_upload(sctx->screen, shader))
+ if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
return false;
si_resource_reference(&shader->scratch_bo,
unsigned offset)
{
struct radeon_cmdbuf *cs = sctx->gfx_cs;
- struct si_shader_config inline_config = {0};
- struct si_shader_config *config;
+ struct ac_shader_config inline_config = {0};
+ struct ac_shader_config *config;
uint64_t shader_va;
if (sctx->cs_shader_state.emitted_program == program &&
unsigned lds_blocks;
config = &inline_config;
- if (code_object) {
- code_object_to_config(code_object, config);
- } else {
- si_shader_binary_read_config(&shader->binary, config, offset);
- }
+ code_object_to_config(code_object, config);
lds_blocks = config->lds_size;
- /* XXX: We are over allocating LDS. For SI, the shader reports
+ /* XXX: We are over allocating LDS. For GFX6, the shader reports
* LDS in blocks of 256 bytes, so if there are 4 bytes lds
* allocated in the shader and 4 bytes allocated by the state
* tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
*/
- if (sctx->chip_class <= SI) {
+ if (sctx->chip_class <= GFX6) {
lds_blocks += align(program->local_size, 256) >> 8;
} else {
lds_blocks += align(program->local_size, 512) >> 9;
* command. However, that would add more complexity and we're likely
* to get a shader state change in that case anyway.
*/
- if (sctx->chip_class >= CIK) {
+ if (sctx->chip_class >= GFX7) {
cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
0, program->shader.bo->b.b.width0);
}
} else {
scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
- if (sctx->chip_class < VI) {
+ if (sctx->chip_class < GFX8) {
/* BUF_DATA_FORMAT is ignored, but it cannot be
* BUF_DATA_FORMAT_INVALID. */
scratch_dword3 |=
if (info->indirect) {
if (program->uses_grid_size) {
for (unsigned i = 0; i < 3; ++i) {
- si_cp_copy_data(sctx,
+ si_cp_copy_data(sctx, sctx->gfx_cs,
COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
COPY_DATA_SRC_MEM, si_resource(info->indirect),
info->indirect_offset + 4 * i);
}
}
-static void si_emit_dispatch_packets(struct si_context *sctx,
- const struct pipe_grid_info *info)
+unsigned si_get_compute_resource_limits(struct si_screen *sscreen,
+ unsigned waves_per_threadgroup,
+ unsigned max_waves_per_sh,
+ unsigned threadgroups_per_cu)
{
- struct si_screen *sscreen = sctx->screen;
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
- unsigned waves_per_threadgroup =
- DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
unsigned compute_resource_limits =
S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
- if (sctx->chip_class >= CIK) {
+ if (sscreen->info.chip_class >= GFX7) {
unsigned num_cu_per_se = sscreen->info.num_good_compute_units /
sscreen->info.max_se;
if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
- compute_resource_limits |= S_00B854_WAVES_PER_SH(sctx->cs_max_waves_per_sh);
+ assert(threadgroups_per_cu >= 1 && threadgroups_per_cu <= 8);
+ compute_resource_limits |= S_00B854_WAVES_PER_SH(max_waves_per_sh) |
+ S_00B854_CU_GROUP_COUNT(threadgroups_per_cu - 1);
} else {
- /* SI */
- if (sctx->cs_max_waves_per_sh) {
- unsigned limit_div16 = DIV_ROUND_UP(sctx->cs_max_waves_per_sh, 16);
+ /* GFX6 */
+ if (max_waves_per_sh) {
+ unsigned limit_div16 = DIV_ROUND_UP(max_waves_per_sh, 16);
compute_resource_limits |= S_00B854_WAVES_PER_SH_SI(limit_div16);
}
}
+ return compute_resource_limits;
+}
+
+static void si_emit_dispatch_packets(struct si_context *sctx,
+ const struct pipe_grid_info *info)
+{
+ struct si_screen *sscreen = sctx->screen;
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
+ unsigned waves_per_threadgroup =
+ DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);
radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
- compute_resource_limits);
+ si_get_compute_resource_limits(sscreen, waves_per_threadgroup,
+ sctx->cs_max_waves_per_sh, 1));
unsigned dispatch_initiator =
S_00B800_COMPUTE_SHADER_EN(1) |
S_00B800_FORCE_START_AT_000(1) |
/* If the KMD allows it (there is a KMD hw register for it),
* allow launching waves out-of-order. (same as Vulkan) */
- S_00B800_ORDER_MODE(sctx->chip_class >= CIK);
+ S_00B800_ORDER_MODE(sctx->chip_class >= GFX7);
const uint *last_block = info->last_block;
bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
* compute isn't used, i.e. only one compute job can run at a time.
* If async compute is possible, the threadgroup size must be limited
* to 256 threads on all queues to avoid the bug.
- * Only SI and certain CIK chips are affected.
+ * Only GFX6 and certain GFX7 chips are affected.
*/
bool cs_regalloc_hang =
- (sctx->chip_class == SI ||
+ (sctx->chip_class == GFX6 ||
sctx->family == CHIP_BONAIRE ||
sctx->family == CHIP_KABINI) &&
info->block[0] * info->block[1] * info->block[2] > 256;
si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
}
- if (sctx->bo_list_add_all_compute_resources)
- si_compute_resources_add_all_to_bo_list(sctx);
-
/* Add buffer sizes for memory checking in need_cs_space. */
si_context_add_resource_size(sctx, &program->shader.bo->b.b);
/* TODO: add the scratch buffer */
si_context_add_resource_size(sctx, info->indirect);
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
- if (sctx->chip_class <= VI &&
+ if (sctx->chip_class <= GFX8 &&
si_resource(info->indirect)->TC_L2_dirty) {
- sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_WB_L2;
si_resource(info->indirect)->TC_L2_dirty = false;
}
}
si_need_gfx_cs_space(sctx);
- if (!sctx->cs_shader_state.initialized)
- si_initialize_compute(sctx);
+ if (sctx->bo_list_add_all_compute_resources)
+ si_compute_resources_add_all_to_bo_list(sctx);
+
+ if (!sctx->cs_shader_state.initialized) {
+ si_emit_initial_compute_regs(sctx, sctx->gfx_cs);
+
+ sctx->cs_shader_state.emitted_program = NULL;
+ sctx->cs_shader_state.initialized = true;
+ }
if (sctx->flags)
- si_emit_cache_flush(sctx);
+ sctx->emit_cache_flush(sctx);
if (!si_switch_compute_shader(sctx, program, &program->shader,
code_object, info->pc))