#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
+#include "ac_rtld.h"
#include "amd_kernel_code_t.h"
#include "si_build_pm4.h"
#include "si_compute.h"
if (!program->use_code_object_v2) {
return NULL;
}
- return (const amd_kernel_code_t*)
- (program->shader.binary.code + symbol_offset);
+
+ struct ac_rtld_binary rtld;
+ if (!ac_rtld_open(&rtld, (struct ac_rtld_open_info){
+ .info = &program->screen->info,
+ .num_parts = 1,
+ .elf_ptrs = &program->shader.binary.elf_buffer,
+ .elf_sizes = &program->shader.binary.elf_size }))
+ return NULL;
+
+ const amd_kernel_code_t *result = NULL;
+ const char *text;
+ size_t size;
+ if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
+ goto out;
+
+ if (symbol_offset + sizeof(amd_kernel_code_t) > size)
+ goto out;
+
+ result = (const amd_kernel_code_t*)(text + symbol_offset);
+
+out:
+ ac_rtld_close(&rtld);
+ return result;
}
static void code_object_to_config(const amd_kernel_code_t *code_object,
si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
mtx_unlock(&sscreen->shader_cache_mutex);
- si_shader_dump_stats_for_shader_db(shader, debug);
+ si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
si_shader_dump(sscreen, shader, debug, PIPE_SHADER_COMPUTE,
stderr, true);
- if (si_shader_binary_upload(sscreen, shader))
+ if (!si_shader_binary_upload(sscreen, shader, 0))
program->shader.compilation_failed = true;
} else {
mtx_unlock(&sscreen->shader_cache_mutex);
header = cso->prog;
code = cso->prog + sizeof(struct pipe_llvm_program_header);
- ac_elf_read(code, header->num_bytes, &program->shader.binary);
- if (program->use_code_object_v2) {
- const amd_kernel_code_t *code_object =
- si_compute_get_code_object(program, 0);
- code_object_to_config(code_object, &program->shader.config);
- if (program->shader.binary.reloc_count != 0) {
- fprintf(stderr, "Error: %d unsupported relocations\n",
- program->shader.binary.reloc_count);
- FREE(program);
- return NULL;
- }
- } else {
- ac_shader_binary_read_config(&program->shader.binary,
- &program->shader.config, 0, false);
+ program->shader.binary.elf_size = header->num_bytes;
+ program->shader.binary.elf_buffer = malloc(header->num_bytes);
+ if (!program->shader.binary.elf_buffer) {
+ FREE(program);
+ return NULL;
}
+ memcpy((void *)program->shader.binary.elf_buffer, code, header->num_bytes);
+
+ const amd_kernel_code_t *code_object =
+ si_compute_get_code_object(program, 0);
+ code_object_to_config(code_object, &program->shader.config);
+
si_shader_dump(sctx->screen, &program->shader, &sctx->debug,
PIPE_SHADER_COMPUTE, stderr, true);
- if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
+ if (!si_shader_binary_upload(sctx->screen, &program->shader, 0)) {
fprintf(stderr, "LLVM failed to upload shader\n");
+ free((void *)program->shader.binary.elf_buffer);
FREE(program);
return NULL;
}
if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
- si_shader_apply_scratch_relocs(shader, scratch_va);
-
- if (si_shader_binary_upload(sctx->screen, shader))
+ if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
return false;
si_resource_reference(&shader->scratch_bo,
unsigned lds_blocks;
config = &inline_config;
- if (code_object) {
- code_object_to_config(code_object, config);
- } else {
- ac_shader_binary_read_config(&shader->binary, config, offset, false);
- }
+ code_object_to_config(code_object, config);
lds_blocks = config->lds_size;
/* XXX: We are over allocating LDS. For GFX6, the shader reports
/* Indirect buffers use TC L2 on GFX9, but not older hw. */
if (sctx->chip_class <= GFX8 &&
si_resource(info->indirect)->TC_L2_dirty) {
- sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
+ sctx->flags |= SI_CONTEXT_WB_L2;
si_resource(info->indirect)->TC_L2_dirty = false;
}
}
}
if (sctx->flags)
- si_emit_cache_flush(sctx);
+ sctx->emit_cache_flush(sctx);
if (!si_switch_compute_shader(sctx, program, &program->shader,
code_object, info->pc))