#include "si_shader.h"
-#define MAX_GLOBAL_BUFFERS 22
+#define MAX_GLOBAL_BUFFERS 32
struct si_compute {
struct pipe_reference reference;
unsigned uses_bindless_samplers:1;
unsigned uses_bindless_images:1;
bool reads_variable_block_size;
+ unsigned num_cs_user_data_dwords;
};
void si_destroy_compute(struct si_compute *program);