#include "si_shader.h"
-#define MAX_GLOBAL_BUFFERS 32
-
struct si_compute {
- struct pipe_reference reference;
- struct si_screen *screen;
- union {
- struct tgsi_token *tgsi;
- struct nir_shader *nir;
- } ir;
- struct util_queue_fence ready;
- struct si_compiler_ctx_state compiler_ctx_state;
-
- /* bitmasks of used descriptor slots */
- uint32_t active_const_and_shader_buffers;
- uint64_t active_samplers_and_images;
+ struct si_shader_selector sel;
+ struct si_shader shader;
unsigned ir_type;
unsigned local_size;
unsigned private_size;
unsigned input_size;
- struct si_shader shader;
- struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
- unsigned use_code_object_v2 : 1;
- unsigned uses_grid_size:1;
- unsigned uses_bindless_samplers:1;
- unsigned uses_bindless_images:1;
+ int max_global_buffers;
+ struct pipe_resource **global_buffers;
+
bool reads_variable_block_size;
unsigned num_cs_user_data_dwords;
};
static inline void
si_compute_reference(struct si_compute **dst, struct si_compute *src)
{
- if (pipe_reference(&(*dst)->reference, &src->reference))
+ if (pipe_reference(&(*dst)->sel.reference, &src->sel.reference))
si_destroy_compute(*dst);
*dst = src;