SI_CONTEXT_CS_PARTIAL_FLUSH |
si_get_flush_flags(sctx, SI_COHERENCY_CB_META, L2_LRU) |
si_get_flush_flags(sctx, SI_COHERENCY_SHADER, L2_LRU);
- si_emit_cache_flush(sctx);
+ sctx->emit_cache_flush(sctx);
/* Save states. */
void *saved_cs = sctx->cs_shader_state.program;