*/
#include "si_pipe.h"
+#include "util/format/u_format.h"
+#include "util/format_srgb.h"
/* Note: Compute shaders always use SI_COMPUTE_DST_CACHE_POLICY for dst
* and L2_STREAM for src.
*/
-static enum si_cache_policy get_cache_policy(struct si_context *sctx,
- enum si_coherency coher,
- uint64_t size)
+static enum si_cache_policy get_cache_policy(struct si_context *sctx, enum si_coherency coher,
+ uint64_t size)
{
- if ((sctx->chip_class >= GFX9 && (coher == SI_COHERENCY_CB_META ||
- coher == SI_COHERENCY_CP)) ||
- (sctx->chip_class >= CIK && coher == SI_COHERENCY_SHADER))
- return size <= 256 * 1024 ? L2_LRU : L2_STREAM;
+ if ((sctx->chip_class >= GFX9 && (coher == SI_COHERENCY_CB_META ||
+ coher == SI_COHERENCY_DB_META ||
+ coher == SI_COHERENCY_CP)) ||
+ (sctx->chip_class >= GFX7 && coher == SI_COHERENCY_SHADER))
+ return size <= 256 * 1024 ? L2_LRU : L2_STREAM;
- return L2_BYPASS;
+ return L2_BYPASS;
}
unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
- enum si_cache_policy cache_policy)
+ enum si_cache_policy cache_policy)
{
- switch (coher) {
- default:
- case SI_COHERENCY_NONE:
- case SI_COHERENCY_CP:
- return 0;
- case SI_COHERENCY_SHADER:
- return SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_INV_VMEM_L1 |
- (cache_policy == L2_BYPASS ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
- case SI_COHERENCY_CB_META:
- return SI_CONTEXT_FLUSH_AND_INV_CB;
- }
+ switch (coher) {
+ default:
+ case SI_COHERENCY_NONE:
+ case SI_COHERENCY_CP:
+ return 0;
+ case SI_COHERENCY_SHADER:
+ return SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
+ (cache_policy == L2_BYPASS ? SI_CONTEXT_INV_L2 : 0);
+ case SI_COHERENCY_CB_META:
+ return SI_CONTEXT_FLUSH_AND_INV_CB;
+ case SI_COHERENCY_DB_META:
+ return SI_CONTEXT_FLUSH_AND_INV_DB;
+ }
}
-static void si_compute_do_clear_or_copy(struct si_context *sctx,
- struct pipe_resource *dst,
- unsigned dst_offset,
- struct pipe_resource *src,
- unsigned src_offset,
- unsigned size,
- const uint32_t *clear_value,
- unsigned clear_value_size,
- enum si_coherency coher)
+#define SI_CS_IMAGE_OP (1 << 0)
+#define SI_CS_WAIT_FOR_IDLE (1 << 1)
+#define SI_CS_RENDER_COND_ENABLE (1 << 2)
+
+static void si_launch_grid_internal(struct si_context *sctx, struct pipe_grid_info *info,
+ void *restore_cs, unsigned flags)
{
- struct pipe_context *ctx = &sctx->b;
-
- assert(src_offset % 4 == 0);
- assert(dst_offset % 4 == 0);
- assert(size % 4 == 0);
-
- assert(dst->target != PIPE_BUFFER || dst_offset + size <= dst->width0);
- assert(!src || src_offset + size <= src->width0);
-
- sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH |
- si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY);
- si_emit_cache_flush(sctx);
-
- /* Save states. */
- void *saved_cs = sctx->cs_shader_state.program;
- struct pipe_shader_buffer saved_sb[2] = {};
- si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb);
-
- /* The memory accesses are coalesced, meaning that the 1st instruction writes
- * the 1st contiguous block of data for the whole wave, the 2nd instruction
- * writes the 2nd contiguous block of data, etc.
- */
- unsigned dwords_per_thread = src ? SI_COMPUTE_COPY_DW_PER_THREAD :
- SI_COMPUTE_CLEAR_DW_PER_THREAD;
- unsigned instructions_per_thread = MAX2(1, dwords_per_thread / 4);
- unsigned dwords_per_instruction = dwords_per_thread / instructions_per_thread;
- unsigned dwords_per_wave = dwords_per_thread * 64;
-
- unsigned num_dwords = size / 4;
- unsigned num_instructions = DIV_ROUND_UP(num_dwords, dwords_per_instruction);
-
- struct pipe_grid_info info = {};
- info.block[0] = MIN2(64, num_instructions);
- info.block[1] = 1;
- info.block[2] = 1;
- info.grid[0] = DIV_ROUND_UP(num_dwords, dwords_per_wave);
- info.grid[1] = 1;
- info.grid[2] = 1;
-
- struct pipe_shader_buffer sb[2] = {};
- sb[0].buffer = dst;
- sb[0].buffer_offset = dst_offset;
- sb[0].buffer_size = size;
-
- if (src) {
- sb[1].buffer = src;
- sb[1].buffer_offset = src_offset;
- sb[1].buffer_size = size;
-
- ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 2, sb);
- ctx->bind_compute_state(ctx, sctx->cs_copy_buffer);
- } else {
- assert(clear_value_size >= 4 &&
- clear_value_size <= 16 &&
- util_is_power_of_two_or_zero(clear_value_size));
-
- for (unsigned i = 0; i < 4; i++)
- sctx->cs_user_data[i] = clear_value[i % (clear_value_size / 4)];
-
- ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, sb);
- ctx->bind_compute_state(ctx, sctx->cs_clear_buffer);
- }
-
- ctx->launch_grid(ctx, &info);
-
- enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size);
- sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
- (cache_policy == L2_BYPASS ? SI_CONTEXT_WRITEBACK_GLOBAL_L2 : 0);
-
- if (cache_policy != L2_BYPASS)
- r600_resource(dst)->TC_L2_dirty = true;
-
- /* Restore states. */
- ctx->bind_compute_state(ctx, saved_cs);
- ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb);
+ /* Wait for previous shaders to finish. */
+ sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_PS_PARTIAL_FLUSH;
+ /* Invalidate L0-L1 caches. */
+ /* sL0 is never invalidated, because src resources don't use it. */
+ sctx->flags |= SI_CONTEXT_INV_VCACHE;
+
+ /* Set settings for driver-internal compute dispatches. */
+ sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
+ sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
+
+ if (!(flags & SI_CS_RENDER_COND_ENABLE))
+ sctx->render_cond_force_off = true;
+
+ /* Skip decompression to prevent infinite recursion. */
+ if (sctx->blitter)
+ sctx->blitter->running = true;
+
+ /* Dispatch compute. */
+ sctx->b.launch_grid(&sctx->b, info);
+
+ /* Restore default settings. */
+ sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
+ sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
+ sctx->render_cond_force_off = false;
+ if (sctx->blitter)
+ sctx->blitter->running = false;
+
+ /* Restore the original compute shader. */
+ sctx->b.bind_compute_state(&sctx->b, restore_cs);
+
+ if (flags & SI_CS_WAIT_FOR_IDLE) {
+ sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
+
+ if (flags & SI_CS_IMAGE_OP) {
+ /* Make sure image stores are visible to CB, which doesn't use L2 on GFX6-8. */
+ sctx->flags |= sctx->chip_class <= GFX8 ? SI_CONTEXT_WB_L2 : 0;
+ /* Make sure image stores are visible to all CUs. */
+ sctx->flags |= SI_CONTEXT_INV_VCACHE;
+ } else {
+ /* Make sure buffer stores are visible to all CUs. */
+ sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
+ }
+ } else {
+ assert(!(flags & SI_CS_IMAGE_OP));
+ }
}
-void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
- uint64_t offset, uint64_t size, uint32_t *clear_value,
- uint32_t clear_value_size, enum si_coherency coher)
+static void si_compute_clear_12bytes_buffer(struct si_context *sctx, struct pipe_resource *dst,
+ unsigned dst_offset, unsigned size,
+ const uint32_t *clear_value, enum si_coherency coher)
{
- if (!size)
- return;
-
- unsigned clear_alignment = MIN2(clear_value_size, 4);
-
- assert(clear_value_size != 3 && clear_value_size != 6); /* 12 is allowed. */
- assert(offset % clear_alignment == 0);
- assert(size % clear_alignment == 0);
- assert(size < (UINT_MAX & ~0xf)); /* TODO: test 64-bit sizes in all codepaths */
-
- /* Reduce a large clear value size if possible. */
- if (clear_value_size > 4) {
- bool clear_dword_duplicated = true;
-
- /* See if we can lower large fills to dword fills. */
- for (unsigned i = 1; i < clear_value_size / 4; i++) {
- if (clear_value[0] != clear_value[i]) {
- clear_dword_duplicated = false;
- break;
- }
- }
- if (clear_dword_duplicated)
- clear_value_size = 4;
- }
-
- /* Expand a small clear value size. */
- uint32_t tmp_clear_value;
- if (clear_value_size <= 2) {
- if (clear_value_size == 1) {
- tmp_clear_value = *(uint8_t*)clear_value;
- tmp_clear_value |= (tmp_clear_value << 8) |
- (tmp_clear_value << 16) |
- (tmp_clear_value << 24);
- } else {
- tmp_clear_value = *(uint16_t*)clear_value;
- tmp_clear_value |= tmp_clear_value << 16;
- }
- clear_value = &tmp_clear_value;
- clear_value_size = 4;
- }
-
- /* Use transform feedback for 12-byte clears. */
- /* TODO: Use compute. */
- if (clear_value_size == 12) {
- union pipe_color_union streamout_clear_value;
-
- memcpy(&streamout_clear_value, clear_value, clear_value_size);
- si_blitter_begin(sctx, SI_DISABLE_RENDER_COND);
- util_blitter_clear_buffer(sctx->blitter, dst, offset,
- size, clear_value_size / 4,
- &streamout_clear_value);
- si_blitter_end(sctx);
- return;
- }
-
- uint64_t aligned_size = size & ~3ull;
- if (aligned_size >= 4) {
- /* Before GFX9, CP DMA was very slow when clearing GTT, so never
- * use CP DMA clears on those chips, because we can't be certain
- * about buffer placements.
- */
- if (clear_value_size > 4 ||
- (clear_value_size == 4 &&
- offset % 4 == 0 &&
- (size > 32*1024 || sctx->chip_class <= VI))) {
- si_compute_do_clear_or_copy(sctx, dst, offset, NULL, 0,
- aligned_size, clear_value,
- clear_value_size, coher);
- } else {
- assert(clear_value_size == 4);
- si_cp_dma_clear_buffer(sctx, dst, offset,
- aligned_size, *clear_value, coher,
- get_cache_policy(sctx, coher, size));
- }
-
- offset += aligned_size;
- size -= aligned_size;
- }
-
- /* Handle non-dword alignment. */
- if (size) {
- assert(dst);
- assert(dst->target == PIPE_BUFFER);
- assert(size < 4);
-
- pipe_buffer_write(&sctx->b, dst, offset, size, clear_value);
- }
+ struct pipe_context *ctx = &sctx->b;
+
+ assert(dst_offset % 4 == 0);
+ assert(size % 4 == 0);
+ unsigned size_12 = DIV_ROUND_UP(size, 12);
+
+ unsigned data[4] = {0};
+ memcpy(data, clear_value, 12);
+
+ sctx->flags |= si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY);
+
+ struct pipe_shader_buffer saved_sb = {0};
+ si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb);
+
+ unsigned saved_writable_mask = 0;
+ if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
+ (1u << si_get_shaderbuf_slot(0)))
+ saved_writable_mask = 1;
+
+ struct pipe_constant_buffer saved_cb = {};
+ si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+
+ void *saved_cs = sctx->cs_shader_state.program;
+
+ struct pipe_constant_buffer cb = {};
+ cb.buffer_size = sizeof(data);
+ cb.user_buffer = data;
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb);
+
+ struct pipe_shader_buffer sb = {0};
+ sb.buffer = dst;
+ sb.buffer_offset = dst_offset;
+ sb.buffer_size = size;
+
+ ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sb, 0x1);
+
+ struct pipe_grid_info info = {0};
+
+ if (!sctx->cs_clear_12bytes_buffer)
+ sctx->cs_clear_12bytes_buffer = si_clear_12bytes_buffer_shader(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_clear_12bytes_buffer);
+ info.block[0] = 64;
+ info.last_block[0] = size_12 % 64;
+ info.block[1] = 1;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(size_12, 64);
+ info.grid[1] = 1;
+ info.grid[2] = 1;
+
+ si_launch_grid_internal(sctx, &info, saved_cs, SI_CS_WAIT_FOR_IDLE);
+
+ ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_sb, saved_writable_mask);
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+
+ pipe_resource_reference(&saved_sb.buffer, NULL);
+ pipe_resource_reference(&saved_cb.buffer, NULL);
+}
+
+static void si_compute_do_clear_or_copy(struct si_context *sctx, struct pipe_resource *dst,
+ unsigned dst_offset, struct pipe_resource *src,
+ unsigned src_offset, unsigned size,
+ const uint32_t *clear_value, unsigned clear_value_size,
+ enum si_coherency coher)
+{
+ struct pipe_context *ctx = &sctx->b;
+
+ assert(src_offset % 4 == 0);
+ assert(dst_offset % 4 == 0);
+ assert(size % 4 == 0);
+
+ assert(dst->target != PIPE_BUFFER || dst_offset + size <= dst->width0);
+ assert(!src || src_offset + size <= src->width0);
+
+ sctx->flags |= si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY);
+
+ /* Save states. */
+ void *saved_cs = sctx->cs_shader_state.program;
+ struct pipe_shader_buffer saved_sb[2] = {};
+ si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb);
+
+ unsigned saved_writable_mask = 0;
+ for (unsigned i = 0; i < (src ? 2 : 1); i++) {
+ if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
+ (1u << si_get_shaderbuf_slot(i)))
+ saved_writable_mask |= 1 << i;
+ }
+
+ /* The memory accesses are coalesced, meaning that the 1st instruction writes
+ * the 1st contiguous block of data for the whole wave, the 2nd instruction
+ * writes the 2nd contiguous block of data, etc.
+ */
+ unsigned dwords_per_thread =
+ src ? SI_COMPUTE_COPY_DW_PER_THREAD : SI_COMPUTE_CLEAR_DW_PER_THREAD;
+ unsigned instructions_per_thread = MAX2(1, dwords_per_thread / 4);
+ unsigned dwords_per_instruction = dwords_per_thread / instructions_per_thread;
+ unsigned wave_size = sctx->screen->compute_wave_size;
+ unsigned dwords_per_wave = dwords_per_thread * wave_size;
+
+ unsigned num_dwords = size / 4;
+ unsigned num_instructions = DIV_ROUND_UP(num_dwords, dwords_per_instruction);
+
+ struct pipe_grid_info info = {};
+ info.block[0] = MIN2(wave_size, num_instructions);
+ info.block[1] = 1;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(num_dwords, dwords_per_wave);
+ info.grid[1] = 1;
+ info.grid[2] = 1;
+
+ struct pipe_shader_buffer sb[2] = {};
+ sb[0].buffer = dst;
+ sb[0].buffer_offset = dst_offset;
+ sb[0].buffer_size = size;
+
+ bool shader_dst_stream_policy = SI_COMPUTE_DST_CACHE_POLICY != L2_LRU;
+
+ if (src) {
+ sb[1].buffer = src;
+ sb[1].buffer_offset = src_offset;
+ sb[1].buffer_size = size;
+
+ ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 2, sb, 0x1);
+
+ if (!sctx->cs_copy_buffer) {
+ sctx->cs_copy_buffer = si_create_dma_compute_shader(
+ &sctx->b, SI_COMPUTE_COPY_DW_PER_THREAD, shader_dst_stream_policy, true);
+ }
+ ctx->bind_compute_state(ctx, sctx->cs_copy_buffer);
+ } else {
+ assert(clear_value_size >= 4 && clear_value_size <= 16 &&
+ util_is_power_of_two_or_zero(clear_value_size));
+
+ for (unsigned i = 0; i < 4; i++)
+ sctx->cs_user_data[i] = clear_value[i % (clear_value_size / 4)];
+
+ ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, 1, sb, 0x1);
+
+ if (!sctx->cs_clear_buffer) {
+ sctx->cs_clear_buffer = si_create_dma_compute_shader(
+ &sctx->b, SI_COMPUTE_CLEAR_DW_PER_THREAD, shader_dst_stream_policy, false);
+ }
+ ctx->bind_compute_state(ctx, sctx->cs_clear_buffer);
+ }
+
+ si_launch_grid_internal(sctx, &info, saved_cs, SI_CS_WAIT_FOR_IDLE);
+
+ enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size);
+ sctx->flags |= cache_policy == L2_BYPASS ? SI_CONTEXT_WB_L2 : 0;
+
+ if (cache_policy != L2_BYPASS)
+ si_resource(dst)->TC_L2_dirty = true;
+
+ /* Restore states. */
+ ctx->set_shader_buffers(ctx, PIPE_SHADER_COMPUTE, 0, src ? 2 : 1, saved_sb, saved_writable_mask);
+ for (int i = 0; i < 2; i++)
+ pipe_resource_reference(&saved_sb[i].buffer, NULL);
}
-static void si_pipe_clear_buffer(struct pipe_context *ctx,
- struct pipe_resource *dst,
- unsigned offset, unsigned size,
- const void *clear_value,
- int clear_value_size)
+void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset,
+ uint64_t size, uint32_t *clear_value, uint32_t clear_value_size,
+ enum si_coherency coher, bool force_cpdma)
{
- enum si_coherency coher;
+ if (!size)
+ return;
+
+ ASSERTED unsigned clear_alignment = MIN2(clear_value_size, 4);
+
+ assert(clear_value_size != 3 && clear_value_size != 6); /* 12 is allowed. */
+ assert(offset % clear_alignment == 0);
+ assert(size % clear_alignment == 0);
+ assert(size < (UINT_MAX & ~0xf)); /* TODO: test 64-bit sizes in all codepaths */
+
+ /* Reduce a large clear value size if possible. */
+ if (clear_value_size > 4) {
+ bool clear_dword_duplicated = true;
+
+ /* See if we can lower large fills to dword fills. */
+ for (unsigned i = 1; i < clear_value_size / 4; i++) {
+ if (clear_value[0] != clear_value[i]) {
+ clear_dword_duplicated = false;
+ break;
+ }
+ }
+ if (clear_dword_duplicated)
+ clear_value_size = 4;
+ }
+
+ /* Expand a small clear value size. */
+ uint32_t tmp_clear_value;
+ if (clear_value_size <= 2) {
+ if (clear_value_size == 1) {
+ tmp_clear_value = *(uint8_t *)clear_value;
+ tmp_clear_value |=
+ (tmp_clear_value << 8) | (tmp_clear_value << 16) | (tmp_clear_value << 24);
+ } else {
+ tmp_clear_value = *(uint16_t *)clear_value;
+ tmp_clear_value |= tmp_clear_value << 16;
+ }
+ clear_value = &tmp_clear_value;
+ clear_value_size = 4;
+ }
+
+ if (clear_value_size == 12) {
+ si_compute_clear_12bytes_buffer(sctx, dst, offset, size, clear_value, coher);
+ return;
+ }
+
+ uint64_t aligned_size = size & ~3ull;
+ if (aligned_size >= 4) {
+ uint64_t compute_min_size;
+
+ /* CP DMA clears are terribly slow with GTT on GFX6-8, which can always
+ * happen due to BO evictions.
+ */
+ if (sctx->chip_class <= GFX8) {
+ compute_min_size = 0;
+ } else if (sctx->chip_class >= GFX10 &&
+ sctx->screen->info.has_dedicated_vram &&
+ si_resource(dst)->domains & RADEON_DOMAIN_VRAM) {
+ /* VRAM clears on gfx10 dGPUs */
+ if (sctx->screen->info.vram_bit_width >= 192)
+ compute_min_size = 128 * 1024;
+ else
+ compute_min_size = 1024 * 1024;
+ } else if (sctx->screen->info.has_dedicated_vram &&
+ si_resource(dst)->domains & RADEON_DOMAIN_GTT) {
+ /* GTT clears on gfx9 and gfx10 dGPUs */
+ compute_min_size = UINT64_MAX; /* CP DMA is the best due to slow PCIe */
+ } else {
+ compute_min_size = 32 * 1024;
+ }
+
+ if (clear_value_size > 4 || (!force_cpdma && clear_value_size == 4 && offset % 4 == 0 &&
+ size > compute_min_size)) {
+ si_compute_do_clear_or_copy(sctx, dst, offset, NULL, 0, aligned_size, clear_value,
+ clear_value_size, coher);
+ } else {
+ assert(clear_value_size == 4);
+ si_cp_dma_clear_buffer(sctx, sctx->gfx_cs, dst, offset, aligned_size, *clear_value, 0,
+ coher, get_cache_policy(sctx, coher, size));
+ }
+
+ offset += aligned_size;
+ size -= aligned_size;
+ }
+
+ /* Handle non-dword alignment. */
+ if (size) {
+ assert(dst);
+ assert(dst->target == PIPE_BUFFER);
+ assert(size < 4);
+
+ pipe_buffer_write(&sctx->b, dst, offset, size, clear_value);
+ }
+}
- if (dst->flags & SI_RESOURCE_FLAG_SO_FILLED_SIZE)
- coher = SI_COHERENCY_CP;
- else
- coher = SI_COHERENCY_SHADER;
+static void si_pipe_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
+ unsigned offset, unsigned size, const void *clear_value,
+ int clear_value_size)
+{
+ si_clear_buffer((struct si_context *)ctx, dst, offset, size, (uint32_t *)clear_value,
+ clear_value_size, SI_COHERENCY_SHADER, false);
+}
- si_clear_buffer((struct si_context*)ctx, dst, offset, size, (uint32_t*)clear_value,
- clear_value_size, coher);
+void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
+ uint64_t dst_offset, uint64_t src_offset, unsigned size)
+{
+ if (!size)
+ return;
+
+ enum si_coherency coher = SI_COHERENCY_SHADER;
+ enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size);
+ uint64_t compute_min_size;
+
+ if (sctx->chip_class >= GFX10 &&
+ sctx->screen->info.has_dedicated_vram &&
+ si_resource(dst)->domains & RADEON_DOMAIN_VRAM &&
+ si_resource(src)->domains & RADEON_DOMAIN_VRAM) {
+ /* VRAM copies on gfx10 dGPUs */
+ if (sctx->screen->info.vram_bit_width >= 192)
+ compute_min_size = 128 * 1024;
+ else
+ compute_min_size = 1024 * 1024;
+ } else if (sctx->chip_class >= GFX10 &&
+ sctx->screen->info.has_dedicated_vram &&
+ (si_resource(dst)->domains | si_resource(src)->domains) & RADEON_DOMAIN_GTT) {
+ compute_min_size = UINT64_MAX; /* CP DMA is the best due to slow PCIe */
+ } else {
+ compute_min_size = 32 * 1024;
+ }
+
+ /* Only use compute for VRAM copies on dGPUs. */
+ if (sctx->screen->info.has_dedicated_vram && si_resource(dst)->domains & RADEON_DOMAIN_VRAM &&
+ si_resource(src)->domains & RADEON_DOMAIN_VRAM && size > compute_min_size &&
+ dst_offset % 4 == 0 && src_offset % 4 == 0 && size % 4 == 0) {
+ si_compute_do_clear_or_copy(sctx, dst, dst_offset, src, src_offset, size, NULL, 0, coher);
+ } else {
+ si_cp_dma_copy_buffer(sctx, dst, src, dst_offset, src_offset, size, 0, coher, cache_policy);
+ }
}
-void si_copy_buffer(struct si_context *sctx,
- struct pipe_resource *dst, struct pipe_resource *src,
- uint64_t dst_offset, uint64_t src_offset, unsigned size)
+void si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
+ struct pipe_resource *src, unsigned src_level, unsigned dstx,
+ unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
+ bool is_dcc_decompress)
{
- if (!size)
- return;
-
- enum si_coherency coher = SI_COHERENCY_SHADER;
- enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size);
-
- /* Only use compute for VRAM copies on dGPUs. */
- if (sctx->screen->info.has_dedicated_vram &&
- r600_resource(dst)->domains & RADEON_DOMAIN_VRAM &&
- r600_resource(src)->domains & RADEON_DOMAIN_VRAM &&
- size > 32 * 1024 &&
- dst_offset % 4 == 0 && src_offset % 4 == 0 && size % 4 == 0) {
- si_compute_do_clear_or_copy(sctx, dst, dst_offset, src, src_offset,
- size, NULL, 0, coher);
- } else {
- si_cp_dma_copy_buffer(sctx, dst, src, dst_offset, src_offset, size,
- 0, coher, cache_policy);
- }
+ struct pipe_context *ctx = &sctx->b;
+ unsigned width = src_box->width;
+ unsigned height = src_box->height;
+ unsigned depth = src_box->depth;
+ enum pipe_format src_format = util_format_linear(src->format);
+ enum pipe_format dst_format = util_format_linear(dst->format);
+ bool is_linear = ((struct si_texture*)src)->surface.is_linear ||
+ ((struct si_texture*)dst)->surface.is_linear;
+
+ assert(util_format_is_subsampled_422(src_format) == util_format_is_subsampled_422(dst_format));
+
+ if (!vi_dcc_enabled((struct si_texture*)src, src_level) &&
+ src_format == dst_format &&
+ util_format_is_float(src_format) &&
+ !util_format_is_compressed(src_format)) {
+ /* Interpret as integer values to avoid NaN issues */
+ switch(util_format_get_blocksizebits(src_format)) {
+ case 16:
+ src_format = dst_format = PIPE_FORMAT_R16_UINT;
+ break;
+ case 32:
+ src_format = dst_format = PIPE_FORMAT_R32_UINT;
+ break;
+ case 64:
+ src_format = dst_format = PIPE_FORMAT_R32G32_UINT;
+ break;
+ case 128:
+ src_format = dst_format = PIPE_FORMAT_R32G32B32A32_UINT;
+ break;
+ default:
+ assert(false);
+ }
+ }
+
+ if (util_format_is_subsampled_422(src_format)) {
+ src_format = dst_format = PIPE_FORMAT_R32_UINT;
+ /* Interpreting 422 subsampled format (16 bpp) as 32 bpp
+ * should force us to divide src_box->x, dstx and width by 2.
+ * But given that ac_surface allocates this format as 32 bpp
+ * and that surf_size is then modified to pack the values
+ * we must keep the original values to get the correct results.
+ */
+ }
+
+ if (width == 0 || height == 0)
+ return;
+
+ /* The driver doesn't decompress resources automatically here. */
+ si_decompress_subresource(ctx, dst, PIPE_MASK_RGBAZS, dst_level, dstz,
+ dstz + src_box->depth - 1);
+ si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
+ src_box->z + src_box->depth - 1);
+
+ /* src and dst have the same number of samples. */
+ si_make_CB_shader_coherent(sctx, src->nr_samples, true,
+ /* Only src can have DCC.*/
+ ((struct si_texture *)src)->surface.u.gfx9.dcc.pipe_aligned);
+
+ struct pipe_constant_buffer saved_cb = {};
+
+ struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
+ struct pipe_image_view saved_image[2] = {0};
+ util_copy_image_view(&saved_image[0], &images->views[0]);
+ util_copy_image_view(&saved_image[1], &images->views[1]);
+
+ void *saved_cs = sctx->cs_shader_state.program;
+
+ if (!is_dcc_decompress) {
+ unsigned data[] = {src_box->x, src_box->y, src_box->z, 0, dstx, dsty, dstz, 0};
+
+ si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+
+ struct pipe_constant_buffer cb = {};
+ cb.buffer_size = sizeof(data);
+ cb.user_buffer = data;
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb);
+ }
+
+ struct pipe_image_view image[2] = {0};
+ image[0].resource = src;
+ image[0].shader_access = image[0].access = PIPE_IMAGE_ACCESS_READ;
+ image[0].format = src_format;
+ image[0].u.tex.level = src_level;
+ image[0].u.tex.first_layer = 0;
+ image[0].u.tex.last_layer = src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, src_level) - 1
+ : (unsigned)(src->array_size - 1);
+ image[1].resource = dst;
+ image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE;
+ image[1].format = dst_format;
+ image[1].u.tex.level = dst_level;
+ image[1].u.tex.first_layer = 0;
+ image[1].u.tex.last_layer = dst->target == PIPE_TEXTURE_3D ? u_minify(dst->depth0, dst_level) - 1
+ : (unsigned)(dst->array_size - 1);
+
+ /* SNORM8 blitting has precision issues on some chips. Use the SINT
+ * equivalent instead, which doesn't force DCC decompression.
+ * Note that some chips avoid this issue by using SDMA.
+ */
+ if (util_format_is_snorm8(dst->format)) {
+ image[0].format = image[1].format = util_format_snorm8_to_sint8(dst->format);
+ }
+
+ if (is_dcc_decompress)
+ image[1].access |= SI_IMAGE_ACCESS_DCC_OFF;
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 2, image);
+
+ struct pipe_grid_info info = {0};
+
+ if (is_dcc_decompress) {
+ /* The DCC decompression is a normal blit where the load is compressed
+ * and the store is uncompressed. The workgroup size is either equal to
+ * the DCC block size or a multiple thereof. The shader uses a barrier
+ * between loads and stores to safely overwrite each DCC block of pixels.
+ */
+ struct si_texture *tex = (struct si_texture*)src;
+ unsigned dim[3] = {src_box->width, src_box->height, src_box->depth};
+
+ assert(src == dst);
+ assert(dst->target != PIPE_TEXTURE_1D && dst->target != PIPE_TEXTURE_1D_ARRAY);
+
+ if (!sctx->cs_dcc_decompress)
+ sctx->cs_dcc_decompress = si_create_dcc_decompress_cs(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_dcc_decompress);
+
+ info.block[0] = tex->surface.u.gfx9.dcc_block_width;
+ info.block[1] = tex->surface.u.gfx9.dcc_block_height;
+ info.block[2] = tex->surface.u.gfx9.dcc_block_depth;
+
+ /* Make sure the block size is at least the same as wave size. */
+ while (info.block[0] * info.block[1] * info.block[2] <
+ sctx->screen->compute_wave_size) {
+ info.block[0] *= 2;
+ }
+
+ for (unsigned i = 0; i < 3; i++) {
+ info.last_block[i] = dim[i] % info.block[i];
+ info.grid[i] = DIV_ROUND_UP(dim[i], info.block[i]);
+ }
+ } else if (dst->target == PIPE_TEXTURE_1D_ARRAY && src->target == PIPE_TEXTURE_1D_ARRAY) {
+ if (!sctx->cs_copy_image_1d_array)
+ sctx->cs_copy_image_1d_array = si_create_copy_image_compute_shader_1d_array(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_copy_image_1d_array);
+ info.block[0] = 64;
+ info.last_block[0] = width % 64;
+ info.block[1] = 1;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(width, 64);
+ info.grid[1] = depth;
+ info.grid[2] = 1;
+ } else {
+ if (!sctx->cs_copy_image)
+ sctx->cs_copy_image = si_create_copy_image_compute_shader(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_copy_image);
+
+ /* This is better for access over PCIe. */
+ if (is_linear) {
+ info.block[0] = 64;
+ info.block[1] = 1;
+ } else {
+ info.block[0] = 8;
+ info.block[1] = 8;
+ }
+ info.last_block[0] = width % info.block[0];
+ info.last_block[1] = height % info.block[1];
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(width, info.block[0]);
+ info.grid[1] = DIV_ROUND_UP(height, info.block[1]);
+ info.grid[2] = depth;
+ }
+
+ si_launch_grid_internal(sctx, &info, saved_cs,
+ SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP);
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 2, saved_image);
+ for (int i = 0; i < 2; i++)
+ pipe_resource_reference(&saved_image[i].resource, NULL);
+ if (!is_dcc_decompress) {
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+ pipe_resource_reference(&saved_cb.buffer, NULL);
+ }
+}
+
+void si_retile_dcc(struct si_context *sctx, struct si_texture *tex)
+{
+ struct pipe_context *ctx = &sctx->b;
+
+ sctx->flags |= si_get_flush_flags(sctx, SI_COHERENCY_CB_META, L2_LRU);
+
+ /* Save states. */
+ void *saved_cs = sctx->cs_shader_state.program;
+ struct pipe_image_view saved_img[3] = {};
+
+ for (unsigned i = 0; i < 3; i++) {
+ util_copy_image_view(&saved_img[i], &sctx->images[PIPE_SHADER_COMPUTE].views[i]);
+ }
+
+ /* Set images. */
+ bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
+ unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
+ struct pipe_image_view img[3];
+
+ assert(tex->surface.dcc_retile_map_offset && tex->surface.dcc_retile_map_offset <= UINT_MAX);
+ assert(tex->surface.dcc_offset && tex->surface.dcc_offset <= UINT_MAX);
+ assert(tex->surface.display_dcc_offset && tex->surface.display_dcc_offset <= UINT_MAX);
+
+ for (unsigned i = 0; i < 3; i++) {
+ img[i].resource = &tex->buffer.b.b;
+ img[i].access = i == 2 ? PIPE_IMAGE_ACCESS_WRITE : PIPE_IMAGE_ACCESS_READ;
+ img[i].shader_access = SI_IMAGE_ACCESS_AS_BUFFER;
+ }
+
+ img[0].format = use_uint16 ? PIPE_FORMAT_R16G16B16A16_UINT : PIPE_FORMAT_R32G32B32A32_UINT;
+ img[0].u.buf.offset = tex->surface.dcc_retile_map_offset;
+ img[0].u.buf.size = num_elements * (use_uint16 ? 2 : 4);
+
+ img[1].format = PIPE_FORMAT_R8_UINT;
+ img[1].u.buf.offset = tex->surface.dcc_offset;
+ img[1].u.buf.size = tex->surface.dcc_size;
+
+ img[2].format = PIPE_FORMAT_R8_UINT;
+ img[2].u.buf.offset = tex->surface.display_dcc_offset;
+ img[2].u.buf.size = tex->surface.u.gfx9.display_dcc_size;
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 3, img);
+
+ /* Bind the compute shader. */
+ if (!sctx->cs_dcc_retile)
+ sctx->cs_dcc_retile = si_create_dcc_retile_cs(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_dcc_retile);
+
+ /* Dispatch compute. */
+ /* img[0] has 4 channels per element containing 2 pairs of DCC offsets. */
+ unsigned num_threads = num_elements / 4;
+
+ struct pipe_grid_info info = {};
+ info.block[0] = 64;
+ info.block[1] = 1;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(num_threads, 64); /* includes the partial block */
+ info.grid[1] = 1;
+ info.grid[2] = 1;
+ info.last_block[0] = num_threads % 64;
+
+ si_launch_grid_internal(sctx, &info, saved_cs, 0);
+
+ /* Don't flush caches or wait. The driver will wait at the end of this IB,
+ * and L2 will be flushed by the kernel fence.
+ */
+
+ /* Restore states. */
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 3, saved_img);
+
+ for (unsigned i = 0; i < 3; i++) {
+ pipe_resource_reference(&saved_img[i].resource, NULL);
+ }
+}
+
+/* Expand FMASK to make it identity, so that image stores can ignore it. */
+void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ bool is_array = tex->target == PIPE_TEXTURE_2D_ARRAY;
+ unsigned log_fragments = util_logbase2(tex->nr_storage_samples);
+ unsigned log_samples = util_logbase2(tex->nr_samples);
+ assert(tex->nr_samples >= 2);
+
+ /* EQAA FMASK expansion is unimplemented. */
+ if (tex->nr_samples != tex->nr_storage_samples)
+ return;
+
+ si_make_CB_shader_coherent(sctx, tex->nr_samples, true,
+ true /* DCC is not possible with image stores */);
+
+ /* Save states. */
+ void *saved_cs = sctx->cs_shader_state.program;
+ struct pipe_image_view saved_image = {0};
+ util_copy_image_view(&saved_image, &sctx->images[PIPE_SHADER_COMPUTE].views[0]);
+
+ /* Bind the image. */
+ struct pipe_image_view image = {0};
+ image.resource = tex;
+ /* Don't set WRITE so as not to trigger FMASK expansion, causing
+ * an infinite loop. */
+ image.shader_access = image.access = PIPE_IMAGE_ACCESS_READ;
+ image.format = util_format_linear(tex->format);
+ if (is_array)
+ image.u.tex.last_layer = tex->array_size - 1;
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image);
+
+ /* Bind the shader. */
+ void **shader = &sctx->cs_fmask_expand[log_samples - 1][is_array];
+ if (!*shader)
+ *shader = si_create_fmask_expand_cs(ctx, tex->nr_samples, is_array);
+ ctx->bind_compute_state(ctx, *shader);
+
+ /* Dispatch compute. */
+ struct pipe_grid_info info = {0};
+ info.block[0] = 8;
+ info.last_block[0] = tex->width0 % 8;
+ info.block[1] = 8;
+ info.last_block[1] = tex->height0 % 8;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(tex->width0, 8);
+ info.grid[1] = DIV_ROUND_UP(tex->height0, 8);
+ info.grid[2] = is_array ? tex->array_size : 1;
+
+ si_launch_grid_internal(sctx, &info, saved_cs,
+ SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP);
+
+ /* Restore previous states. */
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_image);
+ pipe_resource_reference(&saved_image.resource, NULL);
+
+ /* Array of fully expanded FMASK values, arranged by [log2(fragments)][log2(samples)-1]. */
+#define INVALID 0 /* never used */
+ static const uint64_t fmask_expand_values[][4] = {
+ /* samples */
+ /* 2 (8 bpp) 4 (8 bpp) 8 (8-32bpp) 16 (16-64bpp) fragments */
+ {0x02020202, 0x0E0E0E0E, 0xFEFEFEFE, 0xFFFEFFFE}, /* 1 */
+ {0x02020202, 0xA4A4A4A4, 0xAAA4AAA4, 0xAAAAAAA4}, /* 2 */
+ {INVALID, 0xE4E4E4E4, 0x44443210, 0x4444444444443210}, /* 4 */
+ {INVALID, INVALID, 0x76543210, 0x8888888876543210}, /* 8 */
+ };
+
+ /* Clear FMASK to identity. */
+ struct si_texture *stex = (struct si_texture *)tex;
+ si_clear_buffer(sctx, tex, stex->surface.fmask_offset, stex->surface.fmask_size,
+ (uint32_t *)&fmask_expand_values[log_fragments][log_samples - 1],
+ log_fragments >= 2 && log_samples == 4 ? 8 : 4,
+ SI_COHERENCY_SHADER, false);
}
void si_init_compute_blit_functions(struct si_context *sctx)
{
- sctx->b.clear_buffer = si_pipe_clear_buffer;
+ sctx->b.clear_buffer = si_pipe_clear_buffer;
+}
+
+/* Clear a region of a color surface to a constant value. */
+void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
+ const union pipe_color_union *color, unsigned dstx,
+ unsigned dsty, unsigned width, unsigned height,
+ bool render_condition_enabled)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ unsigned num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
+ unsigned data[4 + sizeof(color->ui)] = {dstx, dsty, dstsurf->u.tex.first_layer, 0};
+
+ if (width == 0 || height == 0)
+ return;
+
+ /* The driver doesn't decompress resources automatically here. */
+ si_decompress_subresource(ctx, dstsurf->texture, PIPE_MASK_RGBA, dstsurf->u.tex.level,
+ dstsurf->u.tex.first_layer, dstsurf->u.tex.last_layer);
+
+ if (util_format_is_srgb(dstsurf->format)) {
+ union pipe_color_union color_srgb;
+ for (int i = 0; i < 3; i++)
+ color_srgb.f[i] = util_format_linear_to_srgb_float(color->f[i]);
+ color_srgb.f[3] = color->f[3];
+ memcpy(data + 4, color_srgb.ui, sizeof(color->ui));
+ } else {
+ memcpy(data + 4, color->ui, sizeof(color->ui));
+ }
+
+ si_make_CB_shader_coherent(sctx, dstsurf->texture->nr_samples, true,
+ true /* DCC is not possible with image stores */);
+
+ struct pipe_constant_buffer saved_cb = {};
+ si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+
+ struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
+ struct pipe_image_view saved_image = {0};
+ util_copy_image_view(&saved_image, &images->views[0]);
+
+ void *saved_cs = sctx->cs_shader_state.program;
+
+ struct pipe_constant_buffer cb = {};
+ cb.buffer_size = sizeof(data);
+ cb.user_buffer = data;
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &cb);
+
+ struct pipe_image_view image = {0};
+ image.resource = dstsurf->texture;
+ image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE;
+ image.format = util_format_linear(dstsurf->format);
+ image.u.tex.level = dstsurf->u.tex.level;
+ image.u.tex.first_layer = 0; /* 3D images ignore first_layer (BASE_ARRAY) */
+ image.u.tex.last_layer = dstsurf->u.tex.last_layer;
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &image);
+
+ struct pipe_grid_info info = {0};
+
+ if (dstsurf->texture->target != PIPE_TEXTURE_1D_ARRAY) {
+ if (!sctx->cs_clear_render_target)
+ sctx->cs_clear_render_target = si_clear_render_target_shader(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_clear_render_target);
+ info.block[0] = 8;
+ info.last_block[0] = width % 8;
+ info.block[1] = 8;
+ info.last_block[1] = height % 8;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(width, 8);
+ info.grid[1] = DIV_ROUND_UP(height, 8);
+ info.grid[2] = num_layers;
+ } else {
+ if (!sctx->cs_clear_render_target_1d_array)
+ sctx->cs_clear_render_target_1d_array = si_clear_render_target_shader_1d_array(ctx);
+ ctx->bind_compute_state(ctx, sctx->cs_clear_render_target_1d_array);
+ info.block[0] = 64;
+ info.last_block[0] = width % 64;
+ info.block[1] = 1;
+ info.block[2] = 1;
+ info.grid[0] = DIV_ROUND_UP(width, 64);
+ info.grid[1] = num_layers;
+ info.grid[2] = 1;
+ }
+
+ si_launch_grid_internal(sctx, &info, saved_cs,
+ SI_CS_WAIT_FOR_IDLE | SI_CS_IMAGE_OP |
+ (render_condition_enabled ? SI_CS_RENDER_COND_ENABLE : 0));
+
+ ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, &saved_image);
+ ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
+ pipe_resource_reference(&saved_image.resource, NULL);
+ pipe_resource_reference(&saved_cb.buffer, NULL);
}