uint64_t dst_va, uint64_t src_va,
unsigned size, unsigned flags)
{
- struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? S_411_CP_SYNC(1) : 0;
uint32_t wr_confirm = !(flags & R600_CP_DMA_SYNC) ? S_414_DISABLE_WR_CONFIRM(1) : 0;
uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? S_414_RAW_WAIT(1) : 0;
radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
- radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
+ radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
} else {
radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
uint64_t dst_va, unsigned size,
uint32_t clear_value, unsigned flags)
{
- struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? S_411_CP_SYNC(1) : 0;
uint32_t wr_confirm = !(flags & R600_CP_DMA_SYNC) ? S_414_DISABLE_WR_CONFIRM(1) : 0;
uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? S_414_RAW_WAIT(1) : 0;
radeon_emit(cs, 0);
radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */
- radeon_emit(cs, size | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
+ radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
} else {
radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
radeon_emit(cs, clear_value); /* DATA [31:0] */
if (is_framebuffer)
return SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER;
- return SI_CONTEXT_INV_TC_L1 |
- (sctx->b.chip_class == SI ? SI_CONTEXT_INV_TC_L2 : 0) |
- SI_CONTEXT_INV_KCACHE;
+ return SI_CONTEXT_INV_SMEM_L1 |
+ SI_CONTEXT_INV_VMEM_L1 |
+ (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
}
static unsigned get_tc_l2_flag(struct si_context *sctx, bool is_framebuffer)
si_need_cs_space(sctx);
/* This must be done after need_cs_space. */
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)dst,
RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
if (src)
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)src,
RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
*flags |= R600_CP_DMA_SYNC;
}
+/* Alignment for optimal performance. */
+#define CP_DMA_ALIGNMENT 32
/* The max number of bytes to copy per packet. */
-#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - 8)
+#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - CP_DMA_ALIGNMENT)
static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value,
/* Fallback for unaligned clears. */
if (offset % 4 != 0 || size % 4 != 0) {
- uint32_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->cs_buf,
- sctx->b.rings.gfx.cs,
- PIPE_TRANSFER_WRITE);
- size /= 4;
- for (unsigned i = 0; i < size; i++)
- *map++ = value;
+ uint8_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->buf,
+ sctx->b.gfx.cs,
+ PIPE_TRANSFER_WRITE);
+ map += offset;
+ for (unsigned i = 0; i < size; i++) {
+ unsigned byte_within_dword = (offset + i) % 4;
+ *map++ = (value >> (byte_within_dword * 8)) & 0xff;
+ }
return;
}
r600_resource(dst)->TC_L2_dirty = true;
}
+/**
+ * Realign the CP DMA engine. This must be done after a copy with an unaligned
+ * size.
+ *
+ * \param size Remaining size to the CP DMA alignment.
+ */
+static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size)
+{
+ uint64_t va;
+ unsigned dma_flags = 0;
+ unsigned scratch_size = CP_DMA_ALIGNMENT * 2;
+
+ assert(size < CP_DMA_ALIGNMENT);
+
+ /* Use the scratch buffer as the dummy buffer. The 3D engine should be
+ * idle at this point.
+ */
+ if (!sctx->scratch_buffer ||
+ sctx->scratch_buffer->b.b.width0 < scratch_size) {
+ r600_resource_reference(&sctx->scratch_buffer, NULL);
+ sctx->scratch_buffer =
+ si_resource_create_custom(&sctx->screen->b.b,
+ PIPE_USAGE_DEFAULT,
+ scratch_size);
+ if (!sctx->scratch_buffer)
+ return;
+ sctx->emit_scratch_reloc = true;
+ }
+
+ si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
+ &sctx->scratch_buffer->b.b, size, size, &dma_flags);
+
+ va = sctx->scratch_buffer->gpu_address;
+ si_emit_cp_dma_copy_buffer(sctx, va, va + CP_DMA_ALIGNMENT, size,
+ dma_flags);
+}
+
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
bool is_framebuffer)
{
+ uint64_t main_dst_offset, main_src_offset;
+ unsigned skipped_size = 0;
+ unsigned realign_size = 0;
unsigned tc_l2_flag = get_tc_l2_flag(sctx, is_framebuffer);
unsigned flush_flags = get_flush_flags(sctx, is_framebuffer);
dst_offset += r600_resource(dst)->gpu_address;
src_offset += r600_resource(src)->gpu_address;
+ /* The workarounds aren't needed on Fiji and beyond. */
+ if (sctx->b.family <= CHIP_CARRIZO ||
+ sctx->b.family == CHIP_STONEY) {
+ /* If the size is not aligned, we must add a dummy copy at the end
+ * just to align the internal counter. Otherwise, the DMA engine
+ * would slow down by an order of magnitude for following copies.
+ */
+ if (size % CP_DMA_ALIGNMENT)
+ realign_size = CP_DMA_ALIGNMENT - (size % CP_DMA_ALIGNMENT);
+
+ /* If the copy begins unaligned, we must start copying from the next
+ * aligned block and the skipped part should be copied after everything
+ * else has been copied. Only the src alignment matters, not dst.
+ */
+ if (src_offset % CP_DMA_ALIGNMENT) {
+ skipped_size = CP_DMA_ALIGNMENT - (src_offset % CP_DMA_ALIGNMENT);
+ /* The main part will be skipped if the size is too small. */
+ skipped_size = MIN2(skipped_size, size);
+ size -= skipped_size;
+ }
+ }
+
/* Flush the caches. */
sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ /* This is the main part doing the copying. Src is always aligned. */
+ main_dst_offset = dst_offset + skipped_size;
+ main_src_offset = src_offset + skipped_size;
+
while (size) {
unsigned dma_flags = tc_l2_flag;
unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
- si_cp_dma_prepare(sctx, dst, src, byte_count, size, &dma_flags);
+ si_cp_dma_prepare(sctx, dst, src, byte_count,
+ size + skipped_size + realign_size,
+ &dma_flags);
- si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset, byte_count, dma_flags);
+ si_emit_cp_dma_copy_buffer(sctx, main_dst_offset, main_src_offset,
+ byte_count, dma_flags);
size -= byte_count;
- src_offset += byte_count;
- dst_offset += byte_count;
+ main_src_offset += byte_count;
+ main_dst_offset += byte_count;
}
+ /* Copy the part we skipped because src wasn't aligned. */
+ if (skipped_size) {
+ unsigned dma_flags = tc_l2_flag;
+
+ si_cp_dma_prepare(sctx, dst, src, skipped_size,
+ skipped_size + realign_size,
+ &dma_flags);
+
+ si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset,
+ skipped_size, dma_flags);
+ }
+
+ /* Finally, realign the engine if the size wasn't aligned. */
+ if (realign_size)
+ si_cp_dma_realign_engine(sctx, realign_size);
+
/* Flush the caches again in case the 3D engine has been prefetching
* the resource. */
sctx->b.flags |= flush_flags;