/*
* Copyright 2013 Advanced Micro Devices, Inc.
+ * All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Marek Olšák <maraeo@gmail.com>
*/
#include "si_pipe.h"
#include "sid.h"
#include "radeon/r600_cs.h"
+/* Recommended maximum sizes for optimal performance.
+ * Fall back to compute or SDMA if the size is greater.
+ */
+#define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */
+#define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */
-/* Set this if you want the 3D engine to wait until CP DMA is done.
+/* Set this if you want the ME to wait until CP DMA is done.
* It should be set on the last CP DMA packet. */
-#define R600_CP_DMA_SYNC (1 << 0) /* R600+ */
+#define CP_DMA_SYNC (1 << 0)
/* Set this if the source data was used as a destination in a previous CP DMA
* packet. It's for preventing a read-after-write (RAW) hazard between two
* CP DMA packets. */
-#define SI_CP_DMA_RAW_WAIT (1 << 1) /* SI+ */
-#define CIK_CP_DMA_USE_L2 (1 << 2)
+#define CP_DMA_RAW_WAIT (1 << 1)
+#define CP_DMA_USE_L2 (1 << 2) /* CIK+ */
+#define CP_DMA_CLEAR (1 << 3)
-/* Emit a CP DMA packet to do a copy from one buffer to another.
- * The size must fit in bits [20:0].
- */
-static void si_emit_cp_dma_copy_buffer(struct si_context *sctx,
- uint64_t dst_va, uint64_t src_va,
- unsigned size, unsigned flags)
+/* The max number of bytes that can be copied per packet. */
+static inline unsigned cp_dma_max_byte_count(struct si_context *sctx)
{
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
- uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? S_411_CP_SYNC(1) : 0;
- uint32_t wr_confirm = !(flags & R600_CP_DMA_SYNC) ? S_414_DISABLE_WR_CONFIRM(1) : 0;
- uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? S_414_RAW_WAIT(1) : 0;
- uint32_t sel = flags & CIK_CP_DMA_USE_L2 ?
- S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2) |
- S_411_DSL_SEL(V_411_DST_ADDR_TC_L2) : 0;
+ unsigned max = sctx->b.chip_class >= GFX9 ?
+ S_414_BYTE_COUNT_GFX9(~0u) :
+ S_414_BYTE_COUNT_GFX6(~0u);
- assert(size);
- assert((size & ((1<<21)-1)) == size);
-
- if (sctx->b.chip_class >= CIK) {
- radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
- radeon_emit(cs, sync_flag | sel); /* CP_SYNC [31] */
- radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
- radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
- radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
- radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
- radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
- } else {
- radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
- radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
- radeon_emit(cs, sync_flag | ((src_va >> 32) & 0xffff)); /* CP_SYNC [31] | SRC_ADDR_HI [15:0] */
- radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
- radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
- radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
- }
+ /* make it aligned for optimal performance */
+ return max & ~(SI_CPDMA_ALIGNMENT - 1);
}
-/* Emit a CP DMA packet to clear a buffer. The size must fit in bits [20:0]. */
-static void si_emit_cp_dma_clear_buffer(struct si_context *sctx,
- uint64_t dst_va, unsigned size,
- uint32_t clear_value, unsigned flags)
+
+/* Emit a CP DMA packet to do a copy from one buffer to another, or to clear
+ * a buffer. The size must fit in bits [20:0]. If CP_DMA_CLEAR is set, src_va is a 32-bit
+ * clear value.
+ */
+static void si_emit_cp_dma(struct si_context *sctx, uint64_t dst_va,
+ uint64_t src_va, unsigned size, unsigned flags,
+ enum si_coherency coher)
{
- struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
- uint32_t sync_flag = flags & R600_CP_DMA_SYNC ? S_411_CP_SYNC(1) : 0;
- uint32_t wr_confirm = !(flags & R600_CP_DMA_SYNC) ? S_414_DISABLE_WR_CONFIRM(1) : 0;
- uint32_t raw_wait = flags & SI_CP_DMA_RAW_WAIT ? S_414_RAW_WAIT(1) : 0;
- uint32_t dst_sel = flags & CIK_CP_DMA_USE_L2 ? S_411_DSL_SEL(V_411_DST_ADDR_TC_L2) : 0;
+ struct radeon_winsys_cs *cs = sctx->b.gfx_cs;
+ uint32_t header = 0, command = 0;
assert(size);
- assert((size & ((1<<21)-1)) == size);
+ assert(size <= cp_dma_max_byte_count(sctx));
+
+ if (sctx->b.chip_class >= GFX9)
+ command |= S_414_BYTE_COUNT_GFX9(size);
+ else
+ command |= S_414_BYTE_COUNT_GFX6(size);
+
+ /* Sync flags. */
+ if (flags & CP_DMA_SYNC)
+ header |= S_411_CP_SYNC(1);
+ else {
+ if (sctx->b.chip_class >= GFX9)
+ command |= S_414_DISABLE_WR_CONFIRM_GFX9(1);
+ else
+ command |= S_414_DISABLE_WR_CONFIRM_GFX6(1);
+ }
+
+ if (flags & CP_DMA_RAW_WAIT)
+ command |= S_414_RAW_WAIT(1);
+
+ /* Src and dst flags. */
+ if (sctx->b.chip_class >= GFX9 && !(flags & CP_DMA_CLEAR) &&
+ src_va == dst_va)
+ header |= S_411_DSL_SEL(V_411_NOWHERE); /* prefetch only */
+ else if (flags & CP_DMA_USE_L2)
+ header |= S_411_DSL_SEL(V_411_DST_ADDR_TC_L2);
+
+ if (flags & CP_DMA_CLEAR)
+ header |= S_411_SRC_SEL(V_411_DATA);
+ else if (flags & CP_DMA_USE_L2)
+ header |= S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2);
if (sctx->b.chip_class >= CIK) {
radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0));
- radeon_emit(cs, sync_flag | dst_sel | S_411_SRC_SEL(V_411_DATA)); /* CP_SYNC [31] | SRC_SEL[30:29] */
- radeon_emit(cs, clear_value); /* DATA [31:0] */
- radeon_emit(cs, 0);
- radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
- radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [15:0] */
- radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
+ radeon_emit(cs, header);
+ radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
+ radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */
+ radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
+ radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */
+ radeon_emit(cs, command);
} else {
+ header |= S_411_SRC_ADDR_HI(src_va >> 32);
+
radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0));
- radeon_emit(cs, clear_value); /* DATA [31:0] */
- radeon_emit(cs, sync_flag | S_411_SRC_SEL(V_411_DATA)); /* CP_SYNC [31] | SRC_SEL[30:29] */
- radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
- radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
- radeon_emit(cs, size | wr_confirm | raw_wait); /* COMMAND [29:22] | BYTE_COUNT [20:0] */
+ radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */
+ radeon_emit(cs, header); /* SRC_ADDR_HI [15:0] + flags. */
+ radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */
+ radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */
+ radeon_emit(cs, command);
+ }
+
+ /* CP DMA is executed in ME, but index buffers are read by PFP.
+ * This ensures that ME (CP DMA) is idle before PFP starts fetching
+ * indices. If we wanted to execute CP DMA in PFP, this packet
+ * should precede it.
+ */
+ if (coher == SI_COHERENCY_SHADER && flags & CP_DMA_SYNC) {
+ radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
+ radeon_emit(cs, 0);
}
}
-static unsigned get_flush_flags(struct si_context *sctx, bool is_framebuffer)
+static unsigned get_flush_flags(struct si_context *sctx, enum si_coherency coher)
{
- if (is_framebuffer)
- return SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER;
-
- return SI_CONTEXT_INV_SMEM_L1 |
- SI_CONTEXT_INV_VMEM_L1 |
- (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
+ switch (coher) {
+ default:
+ case SI_COHERENCY_NONE:
+ return 0;
+ case SI_COHERENCY_SHADER:
+ return SI_CONTEXT_INV_SMEM_L1 |
+ SI_CONTEXT_INV_VMEM_L1 |
+ (sctx->b.chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0);
+ case SI_COHERENCY_CB_META:
+ return SI_CONTEXT_FLUSH_AND_INV_CB;
+ }
}
-static unsigned get_tc_l2_flag(struct si_context *sctx, bool is_framebuffer)
+static unsigned get_tc_l2_flag(struct si_context *sctx, enum si_coherency coher)
{
- return is_framebuffer || sctx->b.chip_class == SI ? 0 : CIK_CP_DMA_USE_L2;
+ if ((sctx->b.chip_class >= GFX9 && coher == SI_COHERENCY_CB_META) ||
+ (sctx->b.chip_class >= CIK && coher == SI_COHERENCY_SHADER))
+ return CP_DMA_USE_L2;
+
+ return 0;
}
static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst,
struct pipe_resource *src, unsigned byte_count,
- uint64_t remaining_size, unsigned *flags)
+ uint64_t remaining_size, unsigned user_flags,
+ bool *is_first, unsigned *packet_flags)
{
- si_need_cs_space(sctx);
+ /* Fast exit for a CPDMA prefetch. */
+ if ((user_flags & SI_CPDMA_SKIP_ALL) == SI_CPDMA_SKIP_ALL) {
+ *is_first = false;
+ return;
+ }
+
+ if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
+ /* Count memory usage in so that need_cs_space can take it into account. */
+ si_context_add_resource_size(sctx, dst);
+ if (src)
+ si_context_add_resource_size(sctx, src);
+ }
+
+ if (!(user_flags & SI_CPDMA_SKIP_CHECK_CS_SPACE))
+ si_need_gfx_cs_space(sctx);
/* This must be done after need_cs_space. */
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)dst,
- RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
- if (src)
- radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
- (struct r600_resource*)src,
- RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
+ if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) {
+ radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
+ (struct r600_resource*)dst,
+ RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA);
+ if (src)
+ radeon_add_to_buffer_list(sctx, sctx->b.gfx_cs,
+ (struct r600_resource*)src,
+ RADEON_USAGE_READ, RADEON_PRIO_CP_DMA);
+ }
/* Flush the caches for the first copy only.
* Also wait for the previous CP DMA operations.
*/
- if (sctx->b.flags) {
- si_emit_cache_flush(sctx, NULL);
- *flags |= SI_CP_DMA_RAW_WAIT;
- }
+ if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC) && sctx->b.flags)
+ si_emit_cache_flush(sctx);
+
+ if (!(user_flags & SI_CPDMA_SKIP_SYNC_BEFORE) && *is_first)
+ *packet_flags |= CP_DMA_RAW_WAIT;
+
+ *is_first = false;
/* Do the synchronization after the last dma, so that all data
* is written to memory.
*/
- if (byte_count == remaining_size)
- *flags |= R600_CP_DMA_SYNC;
+ if (!(user_flags & SI_CPDMA_SKIP_SYNC_AFTER) &&
+ byte_count == remaining_size)
+ *packet_flags |= CP_DMA_SYNC;
}
-/* Alignment for optimal performance. */
-#define CP_DMA_ALIGNMENT 32
-/* The max number of bytes to copy per packet. */
-#define CP_DMA_MAX_BYTE_COUNT ((1 << 21) - CP_DMA_ALIGNMENT)
-
-static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
- uint64_t offset, uint64_t size, unsigned value,
- bool is_framebuffer)
+void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
+ uint64_t offset, uint64_t size, unsigned value,
+ enum si_coherency coher)
{
- struct si_context *sctx = (struct si_context*)ctx;
- unsigned tc_l2_flag = get_tc_l2_flag(sctx, is_framebuffer);
- unsigned flush_flags = get_flush_flags(sctx, is_framebuffer);
+ struct radeon_winsys *ws = sctx->b.ws;
+ struct r600_resource *rdst = r600_resource(dst);
+ unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
+ unsigned flush_flags = get_flush_flags(sctx, coher);
+ uint64_t dma_clear_size;
+ bool is_first = true;
if (!size)
return;
+ dma_clear_size = size & ~3ull;
+
/* Mark the buffer range of destination as valid (initialized),
* so that transfer_map knows it should wait for the GPU when mapping
* that range. */
- util_range_add(&r600_resource(dst)->valid_buffer_range, offset,
- offset + size);
-
- /* Fallback for unaligned clears. */
- if (offset % 4 != 0 || size % 4 != 0) {
- uint8_t *map = sctx->b.ws->buffer_map(r600_resource(dst)->buf,
- sctx->b.gfx.cs,
- PIPE_TRANSFER_WRITE);
- map += offset;
- for (uint64_t i = 0; i < size; i++) {
- unsigned byte_within_dword = (offset + i) % 4;
- *map++ = (value >> (byte_within_dword * 8)) & 0xff;
+ util_range_add(&rdst->valid_buffer_range, offset,
+ offset + dma_clear_size);
+
+ /* dma_clear_buffer can use clear_buffer on failure. Make sure that
+ * doesn't happen. We don't want an infinite recursion: */
+ if (sctx->b.dma_cs &&
+ !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
+ (offset % 4 == 0) &&
+ /* CP DMA is very slow. Always use SDMA for big clears. This
+ * alone improves DeusEx:MD performance by 70%. */
+ (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
+ /* Buffers not used by the GFX IB yet will be cleared by SDMA.
+ * This happens to move most buffer clears to SDMA, including
+ * DCC and CMASK clears, because pipe->clear clears them before
+ * si_emit_framebuffer_state (in a draw call) adds them.
+ * For example, DeusEx:MD has 21 buffer clears per frame and all
+ * of them are moved to SDMA thanks to this. */
+ !ws->cs_is_buffer_referenced(sctx->b.gfx_cs, rdst->buf,
+ RADEON_USAGE_READWRITE))) {
+ sctx->b.dma_clear_buffer(sctx, dst, offset, dma_clear_size, value);
+
+ offset += dma_clear_size;
+ size -= dma_clear_size;
+ } else if (dma_clear_size >= 4) {
+ uint64_t va = rdst->gpu_address + offset;
+
+ offset += dma_clear_size;
+ size -= dma_clear_size;
+
+ /* Flush the caches. */
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
+
+ while (dma_clear_size) {
+ unsigned byte_count = MIN2(dma_clear_size, cp_dma_max_byte_count(sctx));
+ unsigned dma_flags = tc_l2_flag | CP_DMA_CLEAR;
+
+ si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0,
+ &is_first, &dma_flags);
+
+ /* Emit the clear packet. */
+ si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher);
+
+ dma_clear_size -= byte_count;
+ va += byte_count;
}
- return;
- }
-
- uint64_t va = r600_resource(dst)->gpu_address + offset;
- /* Flush the caches. */
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ if (tc_l2_flag)
+ rdst->TC_L2_dirty = true;
- while (size) {
- unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
- unsigned dma_flags = tc_l2_flag;
+ /* If it's not a framebuffer fast clear... */
+ if (coher == SI_COHERENCY_SHADER)
+ sctx->b.num_cp_dma_calls++;
+ }
- si_cp_dma_prepare(sctx, dst, NULL, byte_count, size, &dma_flags);
+ if (size) {
+ /* Handle non-dword alignment.
+ *
+ * This function is called for embedded texture metadata clears,
+ * but those should always be properly aligned. */
+ assert(dst->target == PIPE_BUFFER);
+ assert(size < 4);
- /* Emit the clear packet. */
- si_emit_cp_dma_clear_buffer(sctx, va, byte_count, value, dma_flags);
+ pipe_buffer_write(&sctx->b.b, dst, offset, size, &value);
+ }
+}
- size -= byte_count;
- va += byte_count;
+static void si_pipe_clear_buffer(struct pipe_context *ctx,
+ struct pipe_resource *dst,
+ unsigned offset, unsigned size,
+ const void *clear_value_ptr,
+ int clear_value_size)
+{
+ struct si_context *sctx = (struct si_context*)ctx;
+ uint32_t dword_value;
+ unsigned i;
+
+ assert(offset % clear_value_size == 0);
+ assert(size % clear_value_size == 0);
+
+ if (clear_value_size > 4) {
+ const uint32_t *u32 = clear_value_ptr;
+ bool clear_dword_duplicated = true;
+
+ /* See if we can lower large fills to dword fills. */
+ for (i = 1; i < clear_value_size / 4; i++)
+ if (u32[0] != u32[i]) {
+ clear_dword_duplicated = false;
+ break;
+ }
+
+ if (!clear_dword_duplicated) {
+ /* Use transform feedback for 64-bit, 96-bit, and
+ * 128-bit fills.
+ */
+ union pipe_color_union clear_value;
+
+ memcpy(&clear_value, clear_value_ptr, clear_value_size);
+ si_blitter_begin(sctx, SI_DISABLE_RENDER_COND);
+ util_blitter_clear_buffer(sctx->blitter, dst, offset,
+ size, clear_value_size / 4,
+ &clear_value);
+ si_blitter_end(sctx);
+ return;
+ }
}
- /* Flush the caches again in case the 3D engine has been prefetching
- * the resource. */
- sctx->b.flags |= flush_flags;
+ /* Expand the clear value to a dword. */
+ switch (clear_value_size) {
+ case 1:
+ dword_value = *(uint8_t*)clear_value_ptr;
+ dword_value |= (dword_value << 8) |
+ (dword_value << 16) |
+ (dword_value << 24);
+ break;
+ case 2:
+ dword_value = *(uint16_t*)clear_value_ptr;
+ dword_value |= dword_value << 16;
+ break;
+ default:
+ dword_value = *(uint32_t*)clear_value_ptr;
+ }
- if (tc_l2_flag)
- r600_resource(dst)->TC_L2_dirty = true;
+ si_clear_buffer(sctx, dst, offset, size, dword_value,
+ SI_COHERENCY_SHADER);
}
/**
*
* \param size Remaining size to the CP DMA alignment.
*/
-static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size)
+static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size,
+ unsigned user_flags, bool *is_first)
{
uint64_t va;
unsigned dma_flags = 0;
- unsigned scratch_size = CP_DMA_ALIGNMENT * 2;
+ unsigned scratch_size = SI_CPDMA_ALIGNMENT * 2;
- assert(size < CP_DMA_ALIGNMENT);
+ assert(size < SI_CPDMA_ALIGNMENT);
/* Use the scratch buffer as the dummy buffer. The 3D engine should be
* idle at this point.
if (!sctx->scratch_buffer ||
sctx->scratch_buffer->b.b.width0 < scratch_size) {
r600_resource_reference(&sctx->scratch_buffer, NULL);
- sctx->scratch_buffer =
- si_resource_create_custom(&sctx->screen->b.b,
- PIPE_USAGE_DEFAULT,
- scratch_size);
+ sctx->scratch_buffer = (struct r600_resource*)
+ si_aligned_buffer_create(&sctx->screen->b,
+ SI_RESOURCE_FLAG_UNMAPPABLE,
+ PIPE_USAGE_DEFAULT,
+ scratch_size, 256);
if (!sctx->scratch_buffer)
return;
- sctx->emit_scratch_reloc = true;
+
+ si_mark_atom_dirty(sctx, &sctx->scratch_state);
}
si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b,
- &sctx->scratch_buffer->b.b, size, size, &dma_flags);
+ &sctx->scratch_buffer->b.b, size, size, user_flags,
+ is_first, &dma_flags);
va = sctx->scratch_buffer->gpu_address;
- si_emit_cp_dma_copy_buffer(sctx, va, va + CP_DMA_ALIGNMENT, size,
- dma_flags);
+ si_emit_cp_dma(sctx, va, va + SI_CPDMA_ALIGNMENT, size, dma_flags,
+ SI_COHERENCY_SHADER);
}
+/**
+ * Do memcpy between buffers using CP DMA.
+ *
+ * \param user_flags bitmask of SI_CPDMA_*
+ */
void si_copy_buffer(struct si_context *sctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size,
- bool is_framebuffer)
+ unsigned user_flags)
{
uint64_t main_dst_offset, main_src_offset;
unsigned skipped_size = 0;
unsigned realign_size = 0;
- unsigned tc_l2_flag = get_tc_l2_flag(sctx, is_framebuffer);
- unsigned flush_flags = get_flush_flags(sctx, is_framebuffer);
+ unsigned tc_l2_flag = get_tc_l2_flag(sctx, SI_COHERENCY_SHADER);
+ unsigned flush_flags = get_flush_flags(sctx, SI_COHERENCY_SHADER);
+ bool is_first = true;
if (!size)
return;
- /* Mark the buffer range of destination as valid (initialized),
- * so that transfer_map knows it should wait for the GPU when mapping
- * that range. */
- util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
- dst_offset + size);
+ if (dst != src || dst_offset != src_offset) {
+ /* Mark the buffer range of destination as valid (initialized),
+ * so that transfer_map knows it should wait for the GPU when mapping
+ * that range. */
+ util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset,
+ dst_offset + size);
+ }
dst_offset += r600_resource(dst)->gpu_address;
src_offset += r600_resource(src)->gpu_address;
* just to align the internal counter. Otherwise, the DMA engine
* would slow down by an order of magnitude for following copies.
*/
- if (size % CP_DMA_ALIGNMENT)
- realign_size = CP_DMA_ALIGNMENT - (size % CP_DMA_ALIGNMENT);
+ if (size % SI_CPDMA_ALIGNMENT)
+ realign_size = SI_CPDMA_ALIGNMENT - (size % SI_CPDMA_ALIGNMENT);
/* If the copy begins unaligned, we must start copying from the next
* aligned block and the skipped part should be copied after everything
* else has been copied. Only the src alignment matters, not dst.
*/
- if (src_offset % CP_DMA_ALIGNMENT) {
- skipped_size = CP_DMA_ALIGNMENT - (src_offset % CP_DMA_ALIGNMENT);
+ if (src_offset % SI_CPDMA_ALIGNMENT) {
+ skipped_size = SI_CPDMA_ALIGNMENT - (src_offset % SI_CPDMA_ALIGNMENT);
/* The main part will be skipped if the size is too small. */
skipped_size = MIN2(skipped_size, size);
size -= skipped_size;
}
/* Flush the caches. */
- sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | flush_flags;
+ if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC))
+ sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
+ SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
/* This is the main part doing the copying. Src is always aligned. */
main_dst_offset = dst_offset + skipped_size;
while (size) {
unsigned dma_flags = tc_l2_flag;
- unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
+ unsigned byte_count = MIN2(size, cp_dma_max_byte_count(sctx));
si_cp_dma_prepare(sctx, dst, src, byte_count,
size + skipped_size + realign_size,
- &dma_flags);
+ user_flags, &is_first, &dma_flags);
- si_emit_cp_dma_copy_buffer(sctx, main_dst_offset, main_src_offset,
- byte_count, dma_flags);
+ si_emit_cp_dma(sctx, main_dst_offset, main_src_offset,
+ byte_count, dma_flags, SI_COHERENCY_SHADER);
size -= byte_count;
main_src_offset += byte_count;
unsigned dma_flags = tc_l2_flag;
si_cp_dma_prepare(sctx, dst, src, skipped_size,
- skipped_size + realign_size,
- &dma_flags);
+ skipped_size + realign_size, user_flags,
+ &is_first, &dma_flags);
- si_emit_cp_dma_copy_buffer(sctx, dst_offset, src_offset,
- skipped_size, dma_flags);
+ si_emit_cp_dma(sctx, dst_offset, src_offset, skipped_size,
+ dma_flags, SI_COHERENCY_SHADER);
}
/* Finally, realign the engine if the size wasn't aligned. */
if (realign_size)
- si_cp_dma_realign_engine(sctx, realign_size);
-
- /* Flush the caches again in case the 3D engine has been prefetching
- * the resource. */
- sctx->b.flags |= flush_flags;
+ si_cp_dma_realign_engine(sctx, realign_size, user_flags,
+ &is_first);
if (tc_l2_flag)
r600_resource(dst)->TC_L2_dirty = true;
+
+ /* If it's not a prefetch... */
+ if (dst_offset != src_offset)
+ sctx->b.num_cp_dma_calls++;
+}
+
+void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf,
+ uint64_t offset, unsigned size)
+{
+ assert(sctx->b.chip_class >= CIK);
+
+ si_copy_buffer(sctx, buf, buf, offset, offset, size, SI_CPDMA_SKIP_ALL);
+}
+
+static void cik_prefetch_shader_async(struct si_context *sctx,
+ struct si_pm4_state *state)
+{
+ struct pipe_resource *bo = &state->bo[0]->b.b;
+ assert(state->nbo == 1);
+
+ cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0);
+}
+
+static void cik_prefetch_VBO_descriptors(struct si_context *sctx)
+{
+ if (!sctx->vertex_elements)
+ return;
+
+ cik_prefetch_TC_L2_async(sctx, &sctx->vb_descriptors_buffer->b.b,
+ sctx->vb_descriptors_offset,
+ sctx->vertex_elements->desc_list_byte_size);
+}
+
+void cik_emit_prefetch_L2(struct si_context *sctx)
+{
+ /* Prefetch shaders and VBO descriptors to TC L2. */
+ if (sctx->b.chip_class >= GFX9) {
+ /* Choose the right spot for the VBO prefetch. */
+ if (sctx->tes_shader.cso) {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ } else if (sctx->gs_shader.cso) {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ } else {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ }
+ } else {
+ /* SI-CI-VI */
+ /* Choose the right spot for the VBO prefetch. */
+ if (sctx->tes_shader.cso) {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_LS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.ls);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_HS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.hs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.es);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ } else if (sctx->gs_shader.cso) {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_ES)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.es);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_GS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.gs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ } else {
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.vs);
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_VBO_DESCRIPTORS)
+ cik_prefetch_VBO_descriptors(sctx);
+ }
+ }
+
+ if (sctx->prefetch_L2_mask & SI_PREFETCH_PS)
+ cik_prefetch_shader_async(sctx, sctx->queued.named.ps);
+
+ sctx->prefetch_L2_mask = 0;
}
void si_init_cp_dma_functions(struct si_context *sctx)
{
- sctx->b.clear_buffer = si_clear_buffer;
+ sctx->b.b.clear_buffer = si_pipe_clear_buffer;
}