gallium/radeon: assign the highest priority to scratch; make rings second
[mesa.git] / src / gallium / drivers / radeonsi / si_debug.c
index be300ac5b184a226a1f2381227f3c6326c4198a8..a52dfe4e732578b5baf53008a68827b1a5c82dd6 100644 (file)
@@ -548,11 +548,11 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
                ITEM(IB2),
                ITEM(DRAW_INDIRECT),
                ITEM(INDEX_BUFFER),
-               ITEM(CP_DMA),
                ITEM(VCE),
                ITEM(UVD),
                ITEM(SDMA_BUFFER),
                ITEM(SDMA_TEXTURE),
+               ITEM(CP_DMA),
                ITEM(USER_SHADER),
                ITEM(INTERNAL_SHADER),
                ITEM(CONST_BUFFER),
@@ -561,7 +561,6 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
                ITEM(SAMPLER_BUFFER),
                ITEM(VERTEX_BUFFER),
                ITEM(SHADER_RW_BUFFER),
-               ITEM(SCRATCH_BUFFER),
                ITEM(COMPUTE_GLOBAL),
                ITEM(SAMPLER_TEXTURE),
                ITEM(SHADER_RW_IMAGE),
@@ -574,6 +573,7 @@ static const char *priority_to_string(enum radeon_bo_priority priority)
                ITEM(DCC),
                ITEM(HTILE),
                ITEM(SHADER_RINGS),
+               ITEM(SCRATCH_BUFFER),
        };
 #undef ITEM