#include "si_shader.h"
#include "sid.h"
#include "sid_tables.h"
+#include "radeon/radeon_elf_util.h"
#include "ddebug/dd_util.h"
+#include "util/u_memory.h"
+DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
-static void si_dump_shader(struct si_shader_selector *sel, const char *name,
- FILE *f)
+static void si_dump_shader(struct si_screen *sscreen,
+ struct si_shader_ctx_state *state, FILE *f)
{
- if (!sel || !sel->current)
+ if (!state->cso || !state->current)
return;
- fprintf(f, "%s shader disassembly:\n", name);
- si_dump_shader_key(sel->type, &sel->current->key, f);
- fprintf(f, "%s\n\n", sel->current->binary.disasm_string);
+ si_dump_shader_key(state->cso->type, &state->current->key, f);
+ si_shader_dump(sscreen, state->current, NULL,
+ state->cso->info.processor, f);
+}
+
+/**
+ * Shader compiles can be overridden with arbitrary ELF objects by setting
+ * the environment variable RADEON_REPLACE_SHADERS=num1:filename1[;num2:filename2]
+ */
+bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary)
+{
+ const char *p = debug_get_option_replace_shaders();
+ const char *semicolon;
+ char *copy = NULL;
+ FILE *f;
+ long filesize, nread;
+ char *buf = NULL;
+ bool replaced = false;
+
+ if (!p)
+ return false;
+
+ while (*p) {
+ unsigned long i;
+ char *endp;
+ i = strtoul(p, &endp, 0);
+
+ p = endp;
+ if (*p != ':') {
+ fprintf(stderr, "RADEON_REPLACE_SHADERS formatted badly.\n");
+ exit(1);
+ }
+ ++p;
+
+ if (i == num)
+ break;
+
+ p = strchr(p, ';');
+ if (!p)
+ return false;
+ ++p;
+ }
+ if (!*p)
+ return false;
+
+ semicolon = strchr(p, ';');
+ if (semicolon) {
+ p = copy = strndup(p, semicolon - p);
+ if (!copy) {
+ fprintf(stderr, "out of memory\n");
+ return false;
+ }
+ }
+
+ fprintf(stderr, "radeonsi: replace shader %u by %s\n", num, p);
+
+ f = fopen(p, "r");
+ if (!f) {
+ perror("radeonsi: failed to open file");
+ goto out_free;
+ }
+
+ if (fseek(f, 0, SEEK_END) != 0)
+ goto file_error;
+
+ filesize = ftell(f);
+ if (filesize < 0)
+ goto file_error;
+
+ if (fseek(f, 0, SEEK_SET) != 0)
+ goto file_error;
+
+ buf = MALLOC(filesize);
+ if (!buf) {
+ fprintf(stderr, "out of memory\n");
+ goto out_close;
+ }
+
+ nread = fread(buf, 1, filesize, f);
+ if (nread != filesize)
+ goto file_error;
+
+ radeon_elf_read(buf, filesize, binary);
+ replaced = true;
+
+out_close:
+ fclose(f);
+out_free:
+ FREE(buf);
+ free(copy);
+ return replaced;
+
+file_error:
+ perror("radeonsi: reading shader");
+ goto out_close;
}
/* Parsed IBs are difficult to read without colors. Use "less -R file" to
static void print_value(FILE *file, uint32_t value, int bits)
{
/* Guess if it's int or float */
- if (value <= (1 << 15))
- fprintf(file, "%u\n", value);
- else {
+ if (value <= (1 << 15)) {
+ if (value <= 9)
+ fprintf(file, "%u\n", value);
+ else
+ fprintf(file, "%u (0x%0*x)\n", value, bits / 4, value);
+ } else {
float f = uif(value);
if (fabs(f) < 100000 && f*10 == floor(f*10))
- fprintf(file, "%.1ff\n", f);
+ fprintf(file, "%.1ff (0x%0*x)\n", f, bits / 4, value);
else
/* Don't print more leading zeros than there are bits. */
fprintf(file, "0x%0*x\n", bits / 4, value);
* \param trace_id the last trace ID that is known to have been reached
* and executed by the CP, typically read from a buffer
*/
-static void si_parse_ib(FILE *f, uint32_t *ib, int num_dw, int trace_id)
+static void si_parse_ib(FILE *f, uint32_t *ib, int num_dw, int trace_id,
+ const char *name)
{
- fprintf(f, "------------------ IB begin ------------------\n");
+ fprintf(f, "------------------ %s begin ------------------\n", name);
while (num_dw > 0) {
unsigned type = PKT_TYPE_G(ib[0]);
}
}
- fprintf(f, "------------------- IB end -------------------\n");
+ fprintf(f, "------------------- %s end -------------------\n", name);
if (num_dw < 0) {
printf("Packet ends after the end of IB.\n");
exit(0);
}
+ fprintf(f, "\n");
}
static void si_dump_mmapped_reg(struct si_context *sctx, FILE *f,
* waited for the context, so this buffer should be idle.
* If the GPU is hung, there is no point in waiting for it.
*/
- uint32_t *map = sctx->b.ws->buffer_map(sctx->last_trace_buf->cs_buf,
+ uint32_t *map = sctx->b.ws->buffer_map(sctx->last_trace_buf->buf,
NULL,
PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_READ);
last_trace_id = *map;
}
+ if (sctx->init_config)
+ si_parse_ib(f, sctx->init_config->pm4, sctx->init_config->ndw,
+ -1, "IB2: Init config");
+
+ if (sctx->init_config_gs_rings)
+ si_parse_ib(f, sctx->init_config_gs_rings->pm4,
+ sctx->init_config_gs_rings->ndw,
+ -1, "IB2: Init GS rings");
+
si_parse_ib(f, sctx->last_ib, sctx->last_ib_dw_size,
- last_trace_id);
+ last_trace_id, "IB");
free(sctx->last_ib); /* dump only once */
sctx->last_ib = NULL;
r600_resource_reference(&sctx->last_trace_buf, NULL);
sctx->last_bo_list = NULL;
}
+static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
+{
+ struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
+ struct r600_texture *rtex;
+ int i;
+
+ for (i = 0; i < state->nr_cbufs; i++) {
+ if (!state->cbufs[i])
+ continue;
+
+ rtex = (struct r600_texture*)state->cbufs[i]->texture;
+ fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
+ r600_print_texture_info(rtex, f);
+ fprintf(f, "\n");
+ }
+
+ if (state->zsbuf) {
+ rtex = (struct r600_texture*)state->zsbuf->texture;
+ fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
+ r600_print_texture_info(rtex, f);
+ fprintf(f, "\n");
+ }
+}
+
static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
unsigned flags)
{
if (flags & PIPE_DEBUG_DEVICE_IS_HUNG)
si_dump_debug_registers(sctx, f);
- si_dump_shader(sctx->vs_shader, "Vertex", f);
- si_dump_shader(sctx->tcs_shader, "Tessellation control", f);
- si_dump_shader(sctx->tes_shader, "Tessellation evaluation", f);
- si_dump_shader(sctx->gs_shader, "Geometry", f);
- si_dump_shader(sctx->ps_shader, "Fragment", f);
+ si_dump_framebuffer(sctx, f);
+ si_dump_shader(sctx->screen, &sctx->vs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tcs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->tes_shader, f);
+ si_dump_shader(sctx->screen, &sctx->gs_shader, f);
+ si_dump_shader(sctx->screen, &sctx->ps_shader, f);
si_dump_last_bo_list(sctx, f);
si_dump_last_ib(sctx, f);
/* Use conservative timeout 800ms, after which we won't wait any
* longer and assume the GPU is hung.
*/
- screen->fence_finish(screen, sctx->last_gfx_fence, 800*1000*1000);
+ sctx->b.ws->fence_wait(sctx->b.ws, sctx->last_gfx_fence, 800*1000*1000);
if (!si_vm_fault_occured(sctx, &addr))
return;
- f = dd_get_debug_file();
+ f = dd_get_debug_file(false);
if (!f)
return;
fprintf(f, "Device name: %s\n\n", screen->get_name(screen));
fprintf(f, "Failing VM page: 0x%08x\n\n", addr);
- si_dump_last_bo_list(sctx, f);
- si_dump_last_ib(sctx, f);
+ si_dump_debug_state(&sctx->b.b, f, 0);
fclose(f);
fprintf(stderr, "Detected a VM fault, exiting...\n");