OPT_BOOL(halt_shaders, false, "Halt shaders at the start (will hang)")
OPT_BOOL(vs_fetch_always_opencode, false, "Always open code vertex fetches (less efficient, purely for testing)")
OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips")
-OPT_BOOL(disable_ngg, false, "Unconditionally disable NGG (gfx10+)")
#undef OPT_BOOL