*/
#include "si_pipe.h"
+#include "si_compute.h"
+#include "si_build_pm4.h"
#include "sid.h"
-#include "gfx9d.h"
-
+#include "util/format/u_format.h"
#include "util/hash_table.h"
#include "util/u_idalloc.h"
-#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
-
/* NULL image and buffer descriptor for textures (alpha = 1) and images
* (alpha = 0).
*
* This is the only reason why the buffer descriptor must be in words [4:7].
*/
static uint32_t null_texture_descriptor[8] = {
- 0,
- 0,
- 0,
- S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) |
- S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
- /* the rest must contain zeros, which is also used by the buffer
- * descriptor */
+ 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
+ /* the rest must contain zeros, which is also used by the buffer
+ * descriptor */
};
static uint32_t null_image_descriptor[8] = {
- 0,
- 0,
- 0,
- S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
- /* the rest must contain zeros, which is also used by the buffer
- * descriptor */
+ 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
+ /* the rest must contain zeros, which is also used by the buffer
+ * descriptor */
};
static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
{
- uint64_t va = desc[0] |
- ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
+ uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
- /* Sign-extend the 48-bit address. */
- va <<= 16;
- va = (int64_t)va >> 16;
- return va;
+ /* Sign-extend the 48-bit address. */
+ va <<= 16;
+ va = (int64_t)va >> 16;
+ return va;
}
-static void si_init_descriptor_list(uint32_t *desc_list,
- unsigned element_dw_size,
- unsigned num_elements,
- const uint32_t *null_descriptor)
+static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
+ unsigned num_elements, const uint32_t *null_descriptor)
{
- int i;
+ int i;
- /* Initialize the array to NULL descriptors if the element size is 8. */
- if (null_descriptor) {
- assert(element_dw_size % 8 == 0);
- for (i = 0; i < num_elements * element_dw_size / 8; i++)
- memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
- }
+ /* Initialize the array to NULL descriptors if the element size is 8. */
+ if (null_descriptor) {
+ assert(element_dw_size % 8 == 0);
+ for (i = 0; i < num_elements * element_dw_size / 8; i++)
+ memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
+ }
}
-static void si_init_descriptors(struct si_descriptors *desc,
- short shader_userdata_rel_index,
- unsigned element_dw_size,
- unsigned num_elements)
+static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
+ unsigned element_dw_size, unsigned num_elements)
{
- desc->list = CALLOC(num_elements, element_dw_size * 4);
- desc->element_dw_size = element_dw_size;
- desc->num_elements = num_elements;
- desc->shader_userdata_offset = shader_userdata_rel_index * 4;
- desc->slot_index_to_bind_directly = -1;
+ desc->list = CALLOC(num_elements, element_dw_size * 4);
+ desc->element_dw_size = element_dw_size;
+ desc->num_elements = num_elements;
+ desc->shader_userdata_offset = shader_userdata_rel_index * 4;
+ desc->slot_index_to_bind_directly = -1;
}
static void si_release_descriptors(struct si_descriptors *desc)
{
- r600_resource_reference(&desc->buffer, NULL);
- FREE(desc->list);
+ si_resource_reference(&desc->buffer, NULL);
+ FREE(desc->list);
}
-static bool si_upload_descriptors(struct si_context *sctx,
- struct si_descriptors *desc)
+static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
{
- unsigned slot_size = desc->element_dw_size * 4;
- unsigned first_slot_offset = desc->first_active_slot * slot_size;
- unsigned upload_size = desc->num_active_slots * slot_size;
+ unsigned slot_size = desc->element_dw_size * 4;
+ unsigned first_slot_offset = desc->first_active_slot * slot_size;
+ unsigned upload_size = desc->num_active_slots * slot_size;
- /* Skip the upload if no shader is using the descriptors. dirty_mask
- * will stay dirty and the descriptors will be uploaded when there is
- * a shader using them.
- */
- if (!upload_size)
- return true;
+ /* Skip the upload if no shader is using the descriptors. dirty_mask
+ * will stay dirty and the descriptors will be uploaded when there is
+ * a shader using them.
+ */
+ if (!upload_size)
+ return true;
- /* If there is just one active descriptor, bind it directly. */
- if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
- desc->num_active_slots == 1) {
- uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly *
- desc->element_dw_size];
+ /* If there is just one active descriptor, bind it directly. */
+ if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
+ desc->num_active_slots == 1) {
+ uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
- /* The buffer is already in the buffer list. */
- r600_resource_reference(&desc->buffer, NULL);
- desc->gpu_list = NULL;
- desc->gpu_address = si_desc_extract_buffer_address(descriptor);
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
- return true;
- }
+ /* The buffer is already in the buffer list. */
+ si_resource_reference(&desc->buffer, NULL);
+ desc->gpu_list = NULL;
+ desc->gpu_address = si_desc_extract_buffer_address(descriptor);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ return true;
+ }
- uint32_t *ptr;
- unsigned buffer_offset;
- u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
- si_optimal_tcc_alignment(sctx, upload_size),
- &buffer_offset, (struct pipe_resource**)&desc->buffer,
- (void**)&ptr);
- if (!desc->buffer) {
- desc->gpu_address = 0;
- return false; /* skip the draw call */
- }
+ uint32_t *ptr;
+ unsigned buffer_offset;
+ u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
+ si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
+ (struct pipe_resource **)&desc->buffer, (void **)&ptr);
+ if (!desc->buffer) {
+ desc->gpu_address = 0;
+ return false; /* skip the draw call */
+ }
- util_memcpy_cpu_to_le32(ptr, (char*)desc->list + first_slot_offset,
- upload_size);
- desc->gpu_list = ptr - first_slot_offset / 4;
+ util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
+ desc->gpu_list = ptr - first_slot_offset / 4;
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
- RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
- /* The shader pointer should point to slot 0. */
- buffer_offset -= first_slot_offset;
- desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
+ /* The shader pointer should point to slot 0. */
+ buffer_offset -= first_slot_offset;
+ desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
- assert(desc->buffer->flags & RADEON_FLAG_32BIT);
- assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
- assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
+ assert(desc->buffer->flags & RADEON_FLAG_32BIT);
+ assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
+ assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
- return true;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ return true;
}
static void
-si_descriptors_begin_new_cs(struct si_context *sctx, struct si_descriptors *desc)
+si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
{
- if (!desc->buffer)
- return;
+ if (!desc->buffer)
+ return;
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer,
- RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
}
/* SAMPLER VIEWS */
-static inline enum radeon_bo_priority
-si_get_sampler_view_priority(struct r600_resource *res)
+static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
{
- if (res->b.b.target == PIPE_BUFFER)
- return RADEON_PRIO_SAMPLER_BUFFER;
-
- if (res->b.b.nr_samples > 1)
- return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
+ if (res->b.b.target == PIPE_BUFFER)
+ return RADEON_PRIO_SAMPLER_BUFFER;
- return RADEON_PRIO_SAMPLER_TEXTURE;
-}
+ if (res->b.b.nr_samples > 1)
+ return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
-static unsigned
-si_sampler_and_image_descriptors_idx(unsigned shader)
-{
- return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
- SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
+ return RADEON_PRIO_SAMPLER_TEXTURE;
}
-static struct si_descriptors *
-si_sampler_and_image_descriptors(struct si_context *sctx, unsigned shader)
+static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
+ unsigned shader)
{
- return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
+ return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
}
static void si_release_sampler_views(struct si_samplers *samplers)
{
- int i;
+ int i;
- for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
- pipe_sampler_view_reference(&samplers->views[i], NULL);
- }
+ for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
+ pipe_sampler_view_reference(&samplers->views[i], NULL);
+ }
}
-static void si_sampler_view_add_buffer(struct si_context *sctx,
- struct pipe_resource *resource,
- enum radeon_bo_usage usage,
- bool is_stencil_sampler,
- bool check_mem)
+static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
+ enum radeon_bo_usage usage, bool is_stencil_sampler,
+ bool check_mem)
{
- struct si_texture *tex = (struct si_texture*)resource;
- enum radeon_bo_priority priority;
+ struct si_texture *tex = (struct si_texture *)resource;
+ enum radeon_bo_priority priority;
+
+ if (!resource)
+ return;
- if (!resource)
- return;
+ /* Use the flushed depth texture if direct sampling is unsupported. */
+ if (resource->target != PIPE_BUFFER && tex->is_depth &&
+ !si_can_sample_zs(tex, is_stencil_sampler))
+ tex = tex->flushed_depth_texture;
- /* Use the flushed depth texture if direct sampling is unsupported. */
- if (resource->target != PIPE_BUFFER &&
- tex->is_depth && !si_can_sample_zs(tex, is_stencil_sampler))
- tex = tex->flushed_depth_texture;
+ priority = si_get_sampler_view_priority(&tex->buffer);
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
- priority = si_get_sampler_view_priority(&tex->buffer);
- radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority,
- check_mem);
+ if (resource->target == PIPE_BUFFER)
+ return;
- if (resource->target == PIPE_BUFFER)
- return;
+ /* Add separate DCC. */
+ if (tex->dcc_separate_buffer) {
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer, usage,
+ RADEON_PRIO_SEPARATE_META, check_mem);
+ }
+}
+
+static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
+{
+ unsigned mask = samplers->enabled_mask;
- /* Add separate DCC. */
- if (tex->dcc_separate_buffer) {
- radeon_add_to_gfx_buffer_list_check_mem(sctx, tex->dcc_separate_buffer,
- usage, RADEON_PRIO_SEPARATE_META, check_mem);
- }
+ /* Add buffers to the CS. */
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
+
+ si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+ sview->is_stencil_sampler, false);
+ }
}
-static void si_sampler_views_begin_new_cs(struct si_context *sctx,
- struct si_samplers *samplers)
+static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
+ unsigned samplers_declared)
{
- unsigned mask = samplers->enabled_mask;
+ unsigned mask = samplers->enabled_mask & samplers_declared;
- /* Add buffers to the CS. */
- while (mask) {
- int i = u_bit_scan(&mask);
- struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
+ /* Verify if a samplers uses an encrypted resource */
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
- si_sampler_view_add_buffer(sctx, sview->base.texture,
- RADEON_USAGE_READ,
- sview->is_stencil_sampler, false);
- }
+ struct si_resource *res = si_resource(sview->base.texture);
+ if (res->flags & RADEON_FLAG_ENCRYPTED)
+ return true;
+ }
+ return false;
}
/* Set buffer descriptor fields that can be changed by reallocations. */
-static void si_set_buf_desc_address(struct r600_resource *buf,
- uint64_t offset, uint32_t *state)
+static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
{
- uint64_t va = buf->gpu_address + offset;
+ uint64_t va = buf->gpu_address + offset;
- state[0] = va;
- state[1] &= C_008F04_BASE_ADDRESS_HI;
- state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
+ state[0] = va;
+ state[1] &= C_008F04_BASE_ADDRESS_HI;
+ state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
}
/* Set texture descriptor fields that can be changed by reallocations.
* \param is_stencil select between separate Z & Stencil
* \param state descriptor to update
*/
-void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
- struct si_texture *tex,
- const struct legacy_surf_level *base_level_info,
- unsigned base_level, unsigned first_level,
- unsigned block_width, bool is_stencil,
- uint32_t *state)
-{
- uint64_t va, meta_va = 0;
-
- if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
- tex = tex->flushed_depth_texture;
- is_stencil = false;
- }
-
- va = tex->buffer.gpu_address;
-
- if (sscreen->info.chip_class >= GFX9) {
- /* Only stencil_offset needs to be added here. */
- if (is_stencil)
- va += tex->surface.u.gfx9.stencil_offset;
- else
- va += tex->surface.u.gfx9.surf_offset;
- } else {
- va += base_level_info->offset;
- }
-
- state[0] = va >> 8;
- state[1] &= C_008F14_BASE_ADDRESS_HI;
- state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
-
- /* Only macrotiled modes can set tile swizzle.
- * GFX9 doesn't use (legacy) base_level_info.
- */
- if (sscreen->info.chip_class >= GFX9 ||
- base_level_info->mode == RADEON_SURF_MODE_2D)
- state[0] |= tex->surface.tile_swizzle;
-
- if (sscreen->info.chip_class >= VI) {
- state[6] &= C_008F28_COMPRESSION_EN;
- state[7] = 0;
-
- if (vi_dcc_enabled(tex, first_level)) {
- meta_va = (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) +
- tex->dcc_offset;
-
- if (sscreen->info.chip_class == VI) {
- meta_va += base_level_info->dcc_offset;
- assert(base_level_info->mode == RADEON_SURF_MODE_2D);
- }
-
- meta_va |= (uint32_t)tex->surface.tile_swizzle << 8;
- } else if (vi_tc_compat_htile_enabled(tex, first_level)) {
- meta_va = tex->buffer.gpu_address + tex->htile_offset;
- }
-
- if (meta_va) {
- state[6] |= S_008F28_COMPRESSION_EN(1);
- state[7] = meta_va >> 8;
- }
- }
-
- if (sscreen->info.chip_class >= GFX9) {
- state[3] &= C_008F1C_SW_MODE;
- state[4] &= C_008F20_PITCH_GFX9;
-
- if (is_stencil) {
- state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
- state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.stencil.epitch);
- } else {
- state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
- state[4] |= S_008F20_PITCH_GFX9(tex->surface.u.gfx9.surf.epitch);
- }
-
- state[5] &= C_008F24_META_DATA_ADDRESS &
- C_008F24_META_PIPE_ALIGNED &
- C_008F24_META_RB_ALIGNED;
- if (meta_va) {
- struct gfx9_surf_meta_flags meta;
-
- if (tex->dcc_offset)
- meta = tex->surface.u.gfx9.dcc;
- else
- meta = tex->surface.u.gfx9.htile;
-
- state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
- S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
- S_008F24_META_RB_ALIGNED(meta.rb_aligned);
- }
- } else {
- /* SI-CI-VI */
- unsigned pitch = base_level_info->nblk_x * block_width;
- unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
-
- state[3] &= C_008F1C_TILING_INDEX;
- state[3] |= S_008F1C_TILING_INDEX(index);
- state[4] &= C_008F20_PITCH_GFX6;
- state[4] |= S_008F20_PITCH_GFX6(pitch - 1);
- }
+void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
+ const struct legacy_surf_level *base_level_info,
+ unsigned base_level, unsigned first_level, unsigned block_width,
+ bool is_stencil, bool force_dcc_off, uint32_t *state)
+{
+ uint64_t va, meta_va = 0;
+
+ if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
+ tex = tex->flushed_depth_texture;
+ is_stencil = false;
+ }
+
+ va = tex->buffer.gpu_address;
+
+ if (sscreen->info.chip_class >= GFX9) {
+ /* Only stencil_offset needs to be added here. */
+ if (is_stencil)
+ va += tex->surface.u.gfx9.stencil_offset;
+ else
+ va += tex->surface.u.gfx9.surf_offset;
+ } else {
+ va += base_level_info->offset;
+ }
+
+ state[0] = va >> 8;
+ state[1] &= C_008F14_BASE_ADDRESS_HI;
+ state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
+
+ /* Only macrotiled modes can set tile swizzle.
+ * GFX9 doesn't use (legacy) base_level_info.
+ */
+ if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
+ state[0] |= tex->surface.tile_swizzle;
+
+ if (sscreen->info.chip_class >= GFX8) {
+ state[6] &= C_008F28_COMPRESSION_EN;
+
+ if (!force_dcc_off && vi_dcc_enabled(tex, first_level)) {
+ meta_va =
+ (!tex->dcc_separate_buffer ? tex->buffer.gpu_address : 0) + tex->surface.dcc_offset;
+
+ if (sscreen->info.chip_class == GFX8) {
+ meta_va += base_level_info->dcc_offset;
+ assert(base_level_info->mode == RADEON_SURF_MODE_2D);
+ }
+
+ unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
+ dcc_tile_swizzle &= tex->surface.dcc_alignment - 1;
+ meta_va |= dcc_tile_swizzle;
+ } else if (vi_tc_compat_htile_enabled(tex, first_level,
+ is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
+ meta_va = tex->buffer.gpu_address + tex->surface.htile_offset;
+ }
+
+ if (meta_va)
+ state[6] |= S_008F28_COMPRESSION_EN(1);
+ }
+
+ if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
+ state[7] = meta_va >> 8;
+
+ if (sscreen->info.chip_class >= GFX10) {
+ state[3] &= C_00A00C_SW_MODE;
+
+ if (is_stencil) {
+ state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
+ } else {
+ state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
+ }
+
+ state[6] &= C_00A018_META_DATA_ADDRESS_LO & C_00A018_META_PIPE_ALIGNED;
+
+ if (meta_va) {
+ struct gfx9_surf_meta_flags meta = {
+ .rb_aligned = 1,
+ .pipe_aligned = 1,
+ };
+
+ if (tex->surface.dcc_offset)
+ meta = tex->surface.u.gfx9.dcc;
+
+ state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
+ S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8);
+ }
+
+ state[7] = meta_va >> 16;
+ } else if (sscreen->info.chip_class == GFX9) {
+ state[3] &= C_008F1C_SW_MODE;
+ state[4] &= C_008F20_PITCH;
+
+ if (is_stencil) {
+ state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.stencil.swizzle_mode);
+ state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.stencil.epitch);
+ } else {
+ uint16_t epitch = tex->surface.u.gfx9.surf.epitch;
+ if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
+ block_width == 1) {
+ /* epitch is patched in ac_surface for sdma/vcn blocks to get
+ * a value expressed in elements unit.
+ * But here the texture is used with block_width == 1 so we
+ * need epitch in pixel units.
+ */
+ epitch = (epitch + 1) / tex->surface.blk_w - 1;
+ }
+ state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.surf.swizzle_mode);
+ state[4] |= S_008F20_PITCH(epitch);
+ }
+
+ state[5] &=
+ C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
+ if (meta_va) {
+ struct gfx9_surf_meta_flags meta = {
+ .rb_aligned = 1,
+ .pipe_aligned = 1,
+ };
+
+ if (tex->surface.dcc_offset)
+ meta = tex->surface.u.gfx9.dcc;
+
+ state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
+ S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
+ S_008F24_META_RB_ALIGNED(meta.rb_aligned);
+ }
+ } else {
+ /* GFX6-GFX8 */
+ unsigned pitch = base_level_info->nblk_x * block_width;
+ unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
+
+ state[3] &= C_008F1C_TILING_INDEX;
+ state[3] |= S_008F1C_TILING_INDEX(index);
+ state[4] &= C_008F20_PITCH;
+ state[4] |= S_008F20_PITCH(pitch - 1);
+ }
}
static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
- struct si_sampler_view *sview,
- struct si_texture *tex,
- uint32_t *desc)
-{
- if (sview && sview->is_integer)
- memcpy(desc, sstate->integer_val, 4*4);
- else if (tex && tex->upgraded_depth &&
- (!sview || !sview->is_stencil_sampler))
- memcpy(desc, sstate->upgraded_depth_val, 4*4);
- else
- memcpy(desc, sstate->val, 4*4);
-}
-
-static void si_set_sampler_view_desc(struct si_context *sctx,
- struct si_sampler_view *sview,
- struct si_sampler_state *sstate,
- uint32_t *desc)
-{
- struct pipe_sampler_view *view = &sview->base;
- struct si_texture *tex = (struct si_texture *)view->texture;
- bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
-
- if (unlikely(!is_buffer && sview->dcc_incompatible)) {
- if (vi_dcc_enabled(tex, view->u.tex.first_level))
- if (!si_texture_disable_dcc(sctx, tex))
- si_decompress_dcc(sctx, tex);
-
- sview->dcc_incompatible = false;
- }
-
- assert(tex); /* views with texture == NULL aren't supported */
- memcpy(desc, sview->state, 8*4);
-
- if (is_buffer) {
- si_set_buf_desc_address(&tex->buffer,
- sview->base.u.buf.offset,
- desc + 4);
- } else {
- bool is_separate_stencil = tex->db_compatible &&
- sview->is_stencil_sampler;
-
- si_set_mutable_tex_desc_fields(sctx->screen, tex,
- sview->base_level_info,
- sview->base_level,
- sview->base.u.tex.first_level,
- sview->block_width,
- is_separate_stencil,
- desc);
- }
-
- if (!is_buffer && tex->surface.fmask_size) {
- memcpy(desc + 8, sview->fmask_state, 8*4);
- } else {
- /* Disable FMASK and bind sampler state in [12:15]. */
- memcpy(desc + 8, null_texture_descriptor, 4*4);
-
- if (sstate)
- si_set_sampler_state_desc(sstate, sview,
- is_buffer ? NULL : tex,
- desc + 12);
- }
+ struct si_sampler_view *sview, struct si_texture *tex,
+ uint32_t *desc)
+{
+ if (sview && sview->is_integer)
+ memcpy(desc, sstate->integer_val, 4 * 4);
+ else if (tex && tex->upgraded_depth && (!sview || !sview->is_stencil_sampler))
+ memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
+ else
+ memcpy(desc, sstate->val, 4 * 4);
+}
+
+static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
+ struct si_sampler_state *sstate, uint32_t *desc)
+{
+ struct pipe_sampler_view *view = &sview->base;
+ struct si_texture *tex = (struct si_texture *)view->texture;
+ bool is_buffer = tex->buffer.b.b.target == PIPE_BUFFER;
+
+ if (unlikely(!is_buffer && sview->dcc_incompatible)) {
+ if (vi_dcc_enabled(tex, view->u.tex.first_level))
+ if (!si_texture_disable_dcc(sctx, tex))
+ si_decompress_dcc(sctx, tex);
+
+ sview->dcc_incompatible = false;
+ }
+
+ assert(tex); /* views with texture == NULL aren't supported */
+ memcpy(desc, sview->state, 8 * 4);
+
+ if (is_buffer) {
+ si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
+ } else {
+ bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
+
+ si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
+ sview->base.u.tex.first_level, sview->block_width,
+ is_separate_stencil, false, desc);
+ }
+
+ if (!is_buffer && tex->surface.fmask_size) {
+ memcpy(desc + 8, sview->fmask_state, 8 * 4);
+ } else {
+ /* Disable FMASK and bind sampler state in [12:15]. */
+ memcpy(desc + 8, null_texture_descriptor, 4 * 4);
+
+ if (sstate)
+ si_set_sampler_state_desc(sstate, sview, is_buffer ? NULL : tex, desc + 12);
+ }
}
static bool color_needs_decompression(struct si_texture *tex)
{
- return tex->surface.fmask_size ||
- (tex->dirty_level_mask &&
- (tex->cmask_buffer || tex->dcc_offset));
+ return tex->surface.fmask_size ||
+ (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.dcc_offset));
}
static bool depth_needs_decompression(struct si_texture *tex)
{
- /* If the depth/stencil texture is TC-compatible, no decompression
- * will be done. The decompression function will only flush DB caches
- * to make it coherent with shaders. That's necessary because the driver
- * doesn't flush DB caches in any other case.
- */
- return tex->db_compatible;
-}
-
-static void si_set_sampler_view(struct si_context *sctx,
- unsigned shader,
- unsigned slot, struct pipe_sampler_view *view,
- bool disallow_early_out)
-{
- struct si_samplers *samplers = &sctx->samplers[shader];
- struct si_sampler_view *rview = (struct si_sampler_view*)view;
- struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
- unsigned desc_slot = si_get_sampler_slot(slot);
- uint32_t *desc = descs->list + desc_slot * 16;
-
- if (samplers->views[slot] == view && !disallow_early_out)
- return;
-
- if (view) {
- struct si_texture *tex = (struct si_texture *)view->texture;
-
- si_set_sampler_view_desc(sctx, rview,
- samplers->sampler_states[slot], desc);
-
- if (tex->buffer.b.b.target == PIPE_BUFFER) {
- tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
- samplers->needs_depth_decompress_mask &= ~(1u << slot);
- samplers->needs_color_decompress_mask &= ~(1u << slot);
- } else {
- if (depth_needs_decompression(tex)) {
- samplers->needs_depth_decompress_mask |= 1u << slot;
- } else {
- samplers->needs_depth_decompress_mask &= ~(1u << slot);
- }
- if (color_needs_decompression(tex)) {
- samplers->needs_color_decompress_mask |= 1u << slot;
- } else {
- samplers->needs_color_decompress_mask &= ~(1u << slot);
- }
-
- if (tex->dcc_offset &&
- p_atomic_read(&tex->framebuffers_bound))
- sctx->need_check_render_feedback = true;
- }
-
- pipe_sampler_view_reference(&samplers->views[slot], view);
- samplers->enabled_mask |= 1u << slot;
-
- /* Since this can flush, it must be done after enabled_mask is
- * updated. */
- si_sampler_view_add_buffer(sctx, view->texture,
- RADEON_USAGE_READ,
- rview->is_stencil_sampler, true);
- } else {
- pipe_sampler_view_reference(&samplers->views[slot], NULL);
- memcpy(desc, null_texture_descriptor, 8*4);
- /* Only clear the lower dwords of FMASK. */
- memcpy(desc + 8, null_texture_descriptor, 4*4);
- /* Re-set the sampler state if we are transitioning from FMASK. */
- if (samplers->sampler_states[slot])
- si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL,
- desc + 12);
-
- samplers->enabled_mask &= ~(1u << slot);
- samplers->needs_depth_decompress_mask &= ~(1u << slot);
- samplers->needs_color_decompress_mask &= ~(1u << slot);
- }
-
- sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-}
-
-static void si_update_shader_needs_decompress_mask(struct si_context *sctx,
- unsigned shader)
-{
- struct si_samplers *samplers = &sctx->samplers[shader];
- unsigned shader_bit = 1 << shader;
-
- if (samplers->needs_depth_decompress_mask ||
- samplers->needs_color_decompress_mask ||
- sctx->images[shader].needs_color_decompress_mask)
- sctx->shader_needs_decompress_mask |= shader_bit;
- else
- sctx->shader_needs_decompress_mask &= ~shader_bit;
-}
-
-static void si_set_sampler_views(struct pipe_context *ctx,
- enum pipe_shader_type shader, unsigned start,
- unsigned count,
- struct pipe_sampler_view **views)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- int i;
-
- if (!count || shader >= SI_NUM_SHADERS)
- return;
-
- if (views) {
- for (i = 0; i < count; i++)
- si_set_sampler_view(sctx, shader, start + i, views[i], false);
- } else {
- for (i = 0; i < count; i++)
- si_set_sampler_view(sctx, shader, start + i, NULL, false);
- }
-
- si_update_shader_needs_decompress_mask(sctx, shader);
+ /* If the depth/stencil texture is TC-compatible, no decompression
+ * will be done. The decompression function will only flush DB caches
+ * to make it coherent with shaders. That's necessary because the driver
+ * doesn't flush DB caches in any other case.
+ */
+ return tex->db_compatible;
}
-static void
-si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
+static void si_set_sampler_view(struct si_context *sctx, unsigned shader, unsigned slot,
+ struct pipe_sampler_view *view, bool disallow_early_out)
{
- unsigned mask = samplers->enabled_mask;
+ struct si_samplers *samplers = &sctx->samplers[shader];
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+ unsigned desc_slot = si_get_sampler_slot(slot);
+ uint32_t *desc = descs->list + desc_slot * 16;
+
+ if (samplers->views[slot] == view && !disallow_early_out)
+ return;
+
+ if (view) {
+ struct si_texture *tex = (struct si_texture *)view->texture;
+
+ si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
- while (mask) {
- int i = u_bit_scan(&mask);
- struct pipe_resource *res = samplers->views[i]->texture;
+ if (tex->buffer.b.b.target == PIPE_BUFFER) {
+ tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
+ samplers->needs_depth_decompress_mask &= ~(1u << slot);
+ samplers->needs_color_decompress_mask &= ~(1u << slot);
+ } else {
+ if (depth_needs_decompression(tex)) {
+ samplers->needs_depth_decompress_mask |= 1u << slot;
+ } else {
+ samplers->needs_depth_decompress_mask &= ~(1u << slot);
+ }
+ if (color_needs_decompression(tex)) {
+ samplers->needs_color_decompress_mask |= 1u << slot;
+ } else {
+ samplers->needs_color_decompress_mask &= ~(1u << slot);
+ }
- if (res && res->target != PIPE_BUFFER) {
- struct si_texture *tex = (struct si_texture *)res;
+ if (vi_dcc_enabled(tex, view->u.tex.first_level) &&
+ p_atomic_read(&tex->framebuffers_bound))
+ sctx->need_check_render_feedback = true;
+ }
- if (color_needs_decompression(tex)) {
- samplers->needs_color_decompress_mask |= 1u << i;
- } else {
- samplers->needs_color_decompress_mask &= ~(1u << i);
- }
- }
- }
+ pipe_sampler_view_reference(&samplers->views[slot], view);
+ samplers->enabled_mask |= 1u << slot;
+
+ /* Since this can flush, it must be done after enabled_mask is
+ * updated. */
+ si_sampler_view_add_buffer(sctx, view->texture, RADEON_USAGE_READ, sview->is_stencil_sampler,
+ true);
+ } else {
+ pipe_sampler_view_reference(&samplers->views[slot], NULL);
+ memcpy(desc, null_texture_descriptor, 8 * 4);
+ /* Only clear the lower dwords of FMASK. */
+ memcpy(desc + 8, null_texture_descriptor, 4 * 4);
+ /* Re-set the sampler state if we are transitioning from FMASK. */
+ if (samplers->sampler_states[slot])
+ si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
+
+ samplers->enabled_mask &= ~(1u << slot);
+ samplers->needs_depth_decompress_mask &= ~(1u << slot);
+ samplers->needs_color_decompress_mask &= ~(1u << slot);
+ }
+
+ sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+}
+
+static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
+{
+ struct si_samplers *samplers = &sctx->samplers[shader];
+ unsigned shader_bit = 1 << shader;
+
+ if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
+ sctx->images[shader].needs_color_decompress_mask)
+ sctx->shader_needs_decompress_mask |= shader_bit;
+ else
+ sctx->shader_needs_decompress_mask &= ~shader_bit;
+}
+
+static void si_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
+ unsigned start, unsigned count, struct pipe_sampler_view **views)
+{
+ struct si_context *sctx = (struct si_context *)ctx;
+ int i;
+
+ if (!count || shader >= SI_NUM_SHADERS)
+ return;
+
+ if (views) {
+ for (i = 0; i < count; i++)
+ si_set_sampler_view(sctx, shader, start + i, views[i], false);
+ } else {
+ for (i = 0; i < count; i++)
+ si_set_sampler_view(sctx, shader, start + i, NULL, false);
+ }
+
+ si_update_shader_needs_decompress_mask(sctx, shader);
+}
+
+static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
+{
+ unsigned mask = samplers->enabled_mask;
+
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct pipe_resource *res = samplers->views[i]->texture;
+
+ if (res && res->target != PIPE_BUFFER) {
+ struct si_texture *tex = (struct si_texture *)res;
+
+ if (color_needs_decompression(tex)) {
+ samplers->needs_color_decompress_mask |= 1u << i;
+ } else {
+ samplers->needs_color_decompress_mask &= ~(1u << i);
+ }
+ }
+ }
}
/* IMAGE VIEWS */
-static void
-si_release_image_views(struct si_images *images)
+static void si_release_image_views(struct si_images *images)
{
- unsigned i;
+ unsigned i;
- for (i = 0; i < SI_NUM_IMAGES; ++i) {
- struct pipe_image_view *view = &images->views[i];
+ for (i = 0; i < SI_NUM_IMAGES; ++i) {
+ struct pipe_image_view *view = &images->views[i];
- pipe_resource_reference(&view->resource, NULL);
- }
+ pipe_resource_reference(&view->resource, NULL);
+ }
}
-static void
-si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
+static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
{
- uint mask = images->enabled_mask;
+ uint mask = images->enabled_mask;
- /* Add buffers to the CS. */
- while (mask) {
- int i = u_bit_scan(&mask);
- struct pipe_image_view *view = &images->views[i];
+ /* Add buffers to the CS. */
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct pipe_image_view *view = &images->views[i];
- assert(view->resource);
+ assert(view->resource);
- si_sampler_view_add_buffer(sctx, view->resource,
- RADEON_USAGE_READWRITE, false, false);
- }
+ si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
+ }
}
-static void
-si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
+static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
+ unsigned images_declared)
{
- struct si_images *images = &ctx->images[shader];
+ uint mask = images->enabled_mask & images_declared;
- if (images->enabled_mask & (1u << slot)) {
- struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
- unsigned desc_slot = si_get_image_slot(slot);
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct pipe_image_view *view = &images->views[i];
- pipe_resource_reference(&images->views[slot].resource, NULL);
- images->needs_color_decompress_mask &= ~(1 << slot);
+ assert(view->resource);
- memcpy(descs->list + desc_slot*8, null_image_descriptor, 8*4);
- images->enabled_mask &= ~(1u << slot);
- ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
- }
+ struct si_texture *tex = (struct si_texture *)view->resource;
+ if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
+ return true;
+ }
+ return false;
}
-static void
-si_mark_image_range_valid(const struct pipe_image_view *view)
-{
- struct r600_resource *res = r600_resource(view->resource);
-
- assert(res && res->b.b.target == PIPE_BUFFER);
-
- util_range_add(&res->valid_buffer_range,
- view->u.buf.offset,
- view->u.buf.offset + view->u.buf.size);
-}
-
-static void si_set_shader_image_desc(struct si_context *ctx,
- const struct pipe_image_view *view,
- bool skip_decompress,
- uint32_t *desc, uint32_t *fmask_desc)
-{
- struct si_screen *screen = ctx->screen;
- struct r600_resource *res;
-
- res = r600_resource(view->resource);
-
- if (res->b.b.target == PIPE_BUFFER) {
- if (view->access & PIPE_IMAGE_ACCESS_WRITE)
- si_mark_image_range_valid(view);
-
- si_make_buffer_descriptor(screen, res,
- view->format,
- view->u.buf.offset,
- view->u.buf.size, desc);
- si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
- } else {
- static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
- struct si_texture *tex = (struct si_texture *)res;
- unsigned level = view->u.tex.level;
- unsigned width, height, depth, hw_level;
- bool uses_dcc = vi_dcc_enabled(tex, level);
- unsigned access = view->access;
-
- /* Clear the write flag when writes can't occur.
- * Note that DCC_DECOMPRESS for MSAA doesn't work in some cases,
- * so we don't wanna trigger it.
- */
- if (tex->is_depth ||
- (!fmask_desc && tex->surface.fmask_size != 0)) {
- assert(!"Z/S and MSAA image stores are not supported");
- access &= ~PIPE_IMAGE_ACCESS_WRITE;
- }
-
- assert(!tex->is_depth);
- assert(fmask_desc || tex->surface.fmask_size == 0);
-
- if (uses_dcc && !skip_decompress &&
- (view->access & PIPE_IMAGE_ACCESS_WRITE ||
- !vi_dcc_formats_compatible(res->b.b.format, view->format))) {
- /* If DCC can't be disabled, at least decompress it.
- * The decompression is relatively cheap if the surface
- * has been decompressed already.
- */
- if (!si_texture_disable_dcc(ctx, tex))
- si_decompress_dcc(ctx, tex);
- }
-
- if (ctx->chip_class >= GFX9) {
- /* Always set the base address. The swizzle modes don't
- * allow setting mipmap level offsets as the base.
- */
- width = res->b.b.width0;
- height = res->b.b.height0;
- depth = res->b.b.depth0;
- hw_level = level;
- } else {
- /* Always force the base level to the selected level.
- *
- * This is required for 3D textures, where otherwise
- * selecting a single slice for non-layered bindings
- * fails. It doesn't hurt the other targets.
- */
- width = u_minify(res->b.b.width0, level);
- height = u_minify(res->b.b.height0, level);
- depth = u_minify(res->b.b.depth0, level);
- hw_level = 0;
- }
-
- si_make_texture_descriptor(screen, tex,
- false, res->b.b.target,
- view->format, swizzle,
- hw_level, hw_level,
- view->u.tex.first_layer,
- view->u.tex.last_layer,
- width, height, depth,
- desc, fmask_desc);
- si_set_mutable_tex_desc_fields(screen, tex,
- &tex->surface.u.legacy.level[level],
- level, level,
- util_format_get_blockwidth(view->format),
- false, desc);
- }
-}
-
-static void si_set_shader_image(struct si_context *ctx,
- unsigned shader,
- unsigned slot, const struct pipe_image_view *view,
- bool skip_decompress)
-{
- struct si_images *images = &ctx->images[shader];
- struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
- struct r600_resource *res;
- unsigned desc_slot = si_get_image_slot(slot);
- uint32_t *desc = descs->list + desc_slot * 8;
-
- if (!view || !view->resource) {
- si_disable_shader_image(ctx, shader, slot);
- return;
- }
-
- res = r600_resource(view->resource);
-
- if (&images->views[slot] != view)
- util_copy_image_view(&images->views[slot], view);
-
- si_set_shader_image_desc(ctx, view, skip_decompress, desc, NULL);
-
- if (res->b.b.target == PIPE_BUFFER) {
- images->needs_color_decompress_mask &= ~(1 << slot);
- res->bind_history |= PIPE_BIND_SHADER_IMAGE;
- } else {
- struct si_texture *tex = (struct si_texture *)res;
- unsigned level = view->u.tex.level;
-
- if (color_needs_decompression(tex)) {
- images->needs_color_decompress_mask |= 1 << slot;
- } else {
- images->needs_color_decompress_mask &= ~(1 << slot);
- }
-
- if (vi_dcc_enabled(tex, level) &&
- p_atomic_read(&tex->framebuffers_bound))
- ctx->need_check_render_feedback = true;
- }
-
- images->enabled_mask |= 1u << slot;
- ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
-
- /* Since this can flush, it must be done after enabled_mask is updated. */
- si_sampler_view_add_buffer(ctx, &res->b.b,
- (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
- RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
- false, true);
+static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
+{
+ struct si_images *images = &ctx->images[shader];
+
+ if (images->enabled_mask & (1u << slot)) {
+ struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+ unsigned desc_slot = si_get_image_slot(slot);
+
+ pipe_resource_reference(&images->views[slot].resource, NULL);
+ images->needs_color_decompress_mask &= ~(1 << slot);
+
+ memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
+ images->enabled_mask &= ~(1u << slot);
+ ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+ }
}
-static void
-si_set_shader_images(struct pipe_context *pipe,
- enum pipe_shader_type shader,
- unsigned start_slot, unsigned count,
- const struct pipe_image_view *views)
+static void si_mark_image_range_valid(const struct pipe_image_view *view)
+{
+ struct si_resource *res = si_resource(view->resource);
+
+ if (res->b.b.target != PIPE_BUFFER)
+ return;
+
+ util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
+ view->u.buf.offset + view->u.buf.size);
+}
+
+static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
+ bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
{
- struct si_context *ctx = (struct si_context *)pipe;
- unsigned i, slot;
+ struct si_screen *screen = ctx->screen;
+ struct si_resource *res;
+
+ res = si_resource(view->resource);
+
+ if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
+ if (view->access & PIPE_IMAGE_ACCESS_WRITE)
+ si_mark_image_range_valid(view);
- assert(shader < SI_NUM_SHADERS);
+ si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
+ desc);
+ si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
+ } else {
+ static const unsigned char swizzle[4] = {0, 1, 2, 3};
+ struct si_texture *tex = (struct si_texture *)res;
+ unsigned level = view->u.tex.level;
+ unsigned width, height, depth, hw_level;
+ bool uses_dcc = vi_dcc_enabled(tex, level);
+ unsigned access = view->access;
- if (!count)
- return;
+ assert(!tex->is_depth);
+ assert(fmask_desc || tex->surface.fmask_offset == 0);
- assert(start_slot + count <= SI_NUM_IMAGES);
+ if (uses_dcc && !skip_decompress &&
+ !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
+ (access & PIPE_IMAGE_ACCESS_WRITE ||
+ !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
+ /* If DCC can't be disabled, at least decompress it.
+ * The decompression is relatively cheap if the surface
+ * has been decompressed already.
+ */
+ if (!si_texture_disable_dcc(ctx, tex))
+ si_decompress_dcc(ctx, tex);
+ }
- if (views) {
- for (i = 0, slot = start_slot; i < count; ++i, ++slot)
- si_set_shader_image(ctx, shader, slot, &views[i], false);
- } else {
- for (i = 0, slot = start_slot; i < count; ++i, ++slot)
- si_set_shader_image(ctx, shader, slot, NULL, false);
- }
+ if (ctx->chip_class >= GFX9) {
+ /* Always set the base address. The swizzle modes don't
+ * allow setting mipmap level offsets as the base.
+ */
+ width = res->b.b.width0;
+ height = res->b.b.height0;
+ depth = res->b.b.depth0;
+ hw_level = level;
+ } else {
+ /* Always force the base level to the selected level.
+ *
+ * This is required for 3D textures, where otherwise
+ * selecting a single slice for non-layered bindings
+ * fails. It doesn't hurt the other targets.
+ */
+ width = u_minify(res->b.b.width0, level);
+ height = u_minify(res->b.b.height0, level);
+ depth = u_minify(res->b.b.depth0, level);
+ hw_level = 0;
+ }
- si_update_shader_needs_decompress_mask(ctx, shader);
+ screen->make_texture_descriptor(
+ screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
+ view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
+ si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
+ util_format_get_blockwidth(view->format), false,
+ view->access & SI_IMAGE_ACCESS_DCC_OFF, desc);
+ }
}
-static void
-si_images_update_needs_color_decompress_mask(struct si_images *images)
+static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
+ const struct pipe_image_view *view, bool skip_decompress)
+{
+ struct si_images *images = &ctx->images[shader];
+ struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
+ struct si_resource *res;
+
+ if (!view || !view->resource) {
+ si_disable_shader_image(ctx, shader, slot);
+ return;
+ }
+
+ res = si_resource(view->resource);
+
+ si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
+ descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
+
+ if (&images->views[slot] != view)
+ util_copy_image_view(&images->views[slot], view);
+
+ if (res->b.b.target == PIPE_BUFFER || view->shader_access & SI_IMAGE_ACCESS_AS_BUFFER) {
+ images->needs_color_decompress_mask &= ~(1 << slot);
+ res->bind_history |= PIPE_BIND_SHADER_IMAGE;
+ } else {
+ struct si_texture *tex = (struct si_texture *)res;
+ unsigned level = view->u.tex.level;
+
+ if (color_needs_decompression(tex)) {
+ images->needs_color_decompress_mask |= 1 << slot;
+ } else {
+ images->needs_color_decompress_mask &= ~(1 << slot);
+ }
+
+ if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
+ ctx->need_check_render_feedback = true;
+ }
+
+ images->enabled_mask |= 1u << slot;
+ ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+ /* Since this can flush, it must be done after enabled_mask is updated. */
+ si_sampler_view_add_buffer(
+ ctx, &res->b.b,
+ (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
+ true);
+}
+
+static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_image_view *views)
+{
+ struct si_context *ctx = (struct si_context *)pipe;
+ unsigned i, slot;
+
+ assert(shader < SI_NUM_SHADERS);
+
+ if (!count)
+ return;
+
+ assert(start_slot + count <= SI_NUM_IMAGES);
+
+ if (views) {
+ for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+ si_set_shader_image(ctx, shader, slot, &views[i], false);
+ } else {
+ for (i = 0, slot = start_slot; i < count; ++i, ++slot)
+ si_set_shader_image(ctx, shader, slot, NULL, false);
+ }
+
+ if (shader == PIPE_SHADER_COMPUTE &&
+ ctx->cs_shader_state.program &&
+ start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
+ ctx->compute_image_sgprs_dirty = true;
+
+ si_update_shader_needs_decompress_mask(ctx, shader);
+}
+
+static void si_images_update_needs_color_decompress_mask(struct si_images *images)
{
- unsigned mask = images->enabled_mask;
+ unsigned mask = images->enabled_mask;
- while (mask) {
- int i = u_bit_scan(&mask);
- struct pipe_resource *res = images->views[i].resource;
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct pipe_resource *res = images->views[i].resource;
- if (res && res->target != PIPE_BUFFER) {
- struct si_texture *tex = (struct si_texture *)res;
+ if (res && res->target != PIPE_BUFFER) {
+ struct si_texture *tex = (struct si_texture *)res;
- if (color_needs_decompression(tex)) {
- images->needs_color_decompress_mask |= 1 << i;
- } else {
- images->needs_color_decompress_mask &= ~(1 << i);
- }
- }
- }
+ if (color_needs_decompression(tex)) {
+ images->needs_color_decompress_mask |= 1 << i;
+ } else {
+ images->needs_color_decompress_mask &= ~(1 << i);
+ }
+ }
+ }
}
void si_update_ps_colorbuf0_slot(struct si_context *sctx)
{
- struct si_buffer_resources *buffers = &sctx->rw_buffers;
- struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
- unsigned slot = SI_PS_IMAGE_COLORBUF0;
- struct pipe_surface *surf = NULL;
-
- /* si_texture_disable_dcc can get us here again. */
- if (sctx->blitter->running)
- return;
-
- /* See whether FBFETCH is used and color buffer 0 is set. */
- if (sctx->ps_shader.cso &&
- sctx->ps_shader.cso->info.opcode_count[TGSI_OPCODE_FBFETCH] &&
- sctx->framebuffer.state.nr_cbufs &&
- sctx->framebuffer.state.cbufs[0])
- surf = sctx->framebuffer.state.cbufs[0];
-
- /* Return if FBFETCH transitions from disabled to disabled. */
- if (!buffers->buffers[slot] && !surf)
- return;
-
- sctx->ps_uses_fbfetch = surf != NULL;
- si_update_ps_iter_samples(sctx);
-
- if (surf) {
- struct si_texture *tex = (struct si_texture*)surf->texture;
- struct pipe_image_view view;
-
- assert(tex);
- assert(!tex->is_depth);
-
- /* Disable DCC, because the texture is used as both a sampler
- * and color buffer.
- */
- si_texture_disable_dcc(sctx, tex);
-
- if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
- /* Disable CMASK. */
- assert(tex->cmask_buffer != &tex->buffer);
- si_eliminate_fast_color_clear(sctx, tex);
- si_texture_discard_cmask(sctx->screen, tex);
- }
-
- view.resource = surf->texture;
- view.format = surf->format;
- view.access = PIPE_IMAGE_ACCESS_READ;
- view.u.tex.first_layer = surf->u.tex.first_layer;
- view.u.tex.last_layer = surf->u.tex.last_layer;
- view.u.tex.level = surf->u.tex.level;
-
- /* Set the descriptor. */
- uint32_t *desc = descs->list + slot*4;
- memset(desc, 0, 16 * 4);
- si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
-
- pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- &tex->buffer, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_RW_IMAGE);
- buffers->enabled_mask |= 1u << slot;
- } else {
- /* Clear the descriptor. */
- memset(descs->list + slot*4, 0, 8*4);
- pipe_resource_reference(&buffers->buffers[slot], NULL);
- buffers->enabled_mask &= ~(1u << slot);
- }
-
- sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+ struct si_buffer_resources *buffers = &sctx->rw_buffers;
+ struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+ unsigned slot = SI_PS_IMAGE_COLORBUF0;
+ struct pipe_surface *surf = NULL;
+
+ /* si_texture_disable_dcc can get us here again. */
+ if (sctx->blitter->running)
+ return;
+
+ /* See whether FBFETCH is used and color buffer 0 is set. */
+ if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_fbfetch &&
+ sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
+ surf = sctx->framebuffer.state.cbufs[0];
+
+ /* Return if FBFETCH transitions from disabled to disabled. */
+ if (!buffers->buffers[slot] && !surf)
+ return;
+
+ sctx->ps_uses_fbfetch = surf != NULL;
+ si_update_ps_iter_samples(sctx);
+
+ if (surf) {
+ struct si_texture *tex = (struct si_texture *)surf->texture;
+ struct pipe_image_view view = {0};
+
+ assert(tex);
+ assert(!tex->is_depth);
+
+ /* Disable DCC, because the texture is used as both a sampler
+ * and color buffer.
+ */
+ si_texture_disable_dcc(sctx, tex);
+
+ if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
+ /* Disable CMASK. */
+ assert(tex->cmask_buffer != &tex->buffer);
+ si_eliminate_fast_color_clear(sctx, tex, NULL);
+ si_texture_discard_cmask(sctx->screen, tex);
+ }
+
+ view.resource = surf->texture;
+ view.format = surf->format;
+ view.access = PIPE_IMAGE_ACCESS_READ;
+ view.u.tex.first_layer = surf->u.tex.first_layer;
+ view.u.tex.last_layer = surf->u.tex.last_layer;
+ view.u.tex.level = surf->u.tex.level;
+
+ /* Set the descriptor. */
+ uint32_t *desc = descs->list + slot * 4;
+ memset(desc, 0, 16 * 4);
+ si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
+
+ pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_SHADER_RW_IMAGE);
+ buffers->enabled_mask |= 1llu << slot;
+ } else {
+ /* Clear the descriptor. */
+ memset(descs->list + slot * 4, 0, 8 * 4);
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+ buffers->enabled_mask &= ~(1llu << slot);
+ }
+
+ sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
}
/* SAMPLER STATES */
-static void si_bind_sampler_states(struct pipe_context *ctx,
- enum pipe_shader_type shader,
+static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
unsigned start, unsigned count, void **states)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_samplers *samplers = &sctx->samplers[shader];
- struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
- struct si_sampler_state **sstates = (struct si_sampler_state**)states;
- int i;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_samplers *samplers = &sctx->samplers[shader];
+ struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
+ struct si_sampler_state **sstates = (struct si_sampler_state **)states;
+ int i;
- if (!count || shader >= SI_NUM_SHADERS)
- return;
+ if (!count || shader >= SI_NUM_SHADERS || !sstates)
+ return;
- for (i = 0; i < count; i++) {
- unsigned slot = start + i;
- unsigned desc_slot = si_get_sampler_slot(slot);
+ for (i = 0; i < count; i++) {
+ unsigned slot = start + i;
+ unsigned desc_slot = si_get_sampler_slot(slot);
- if (!sstates[i] ||
- sstates[i] == samplers->sampler_states[slot])
- continue;
+ if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
+ continue;
-#ifdef DEBUG
- assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
+#ifndef NDEBUG
+ assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
#endif
- samplers->sampler_states[slot] = sstates[i];
+ samplers->sampler_states[slot] = sstates[i];
- /* If FMASK is bound, don't overwrite it.
- * The sampler state will be set after FMASK is unbound.
- */
- struct si_sampler_view *sview =
- (struct si_sampler_view *)samplers->views[slot];
+ /* If FMASK is bound, don't overwrite it.
+ * The sampler state will be set after FMASK is unbound.
+ */
+ struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
- struct si_texture *tex = NULL;
+ struct si_texture *tex = NULL;
- if (sview && sview->base.texture &&
- sview->base.texture->target != PIPE_BUFFER)
- tex = (struct si_texture *)sview->base.texture;
+ if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
+ tex = (struct si_texture *)sview->base.texture;
- if (tex && tex->surface.fmask_size)
- continue;
+ if (tex && tex->surface.fmask_size)
+ continue;
- si_set_sampler_state_desc(sstates[i], sview, tex,
- desc->list + desc_slot * 16 + 12);
+ si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
- sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
- }
+ sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+ }
}
/* BUFFER RESOURCES */
static void si_init_buffer_resources(struct si_buffer_resources *buffers,
- struct si_descriptors *descs,
- unsigned num_buffers,
- short shader_userdata_rel_index,
- enum radeon_bo_usage shader_usage,
- enum radeon_bo_usage shader_usage_constbuf,
- enum radeon_bo_priority priority,
- enum radeon_bo_priority priority_constbuf)
+ struct si_descriptors *descs, unsigned num_buffers,
+ short shader_userdata_rel_index,
+ enum radeon_bo_priority priority,
+ enum radeon_bo_priority priority_constbuf)
{
- buffers->shader_usage = shader_usage;
- buffers->shader_usage_constbuf = shader_usage_constbuf;
- buffers->priority = priority;
- buffers->priority_constbuf = priority_constbuf;
- buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
+ buffers->priority = priority;
+ buffers->priority_constbuf = priority_constbuf;
+ buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
+ buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
- si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
+ si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers,
- struct si_descriptors *descs)
+ struct si_descriptors *descs)
{
- int i;
+ int i;
- for (i = 0; i < descs->num_elements; i++) {
- pipe_resource_reference(&buffers->buffers[i], NULL);
- }
+ for (i = 0; i < descs->num_elements; i++) {
+ pipe_resource_reference(&buffers->buffers[i], NULL);
+ }
- FREE(buffers->buffers);
+ FREE(buffers->buffers);
+ FREE(buffers->offsets);
}
static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
- struct si_buffer_resources *buffers)
+ struct si_buffer_resources *buffers)
{
- unsigned mask = buffers->enabled_mask;
+ uint64_t mask = buffers->enabled_mask;
- /* Add buffers to the CS. */
- while (mask) {
- int i = u_bit_scan(&mask);
+ /* Add buffers to the CS. */
+ while (mask) {
+ int i = u_bit_scan64(&mask);
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- r600_resource(buffers->buffers[i]),
- i < SI_NUM_SHADER_BUFFERS ? buffers->shader_usage :
- buffers->shader_usage_constbuf,
- i < SI_NUM_SHADER_BUFFERS ? buffers->priority :
- buffers->priority_constbuf);
- }
+ radeon_add_to_buffer_list(
+ sctx, sctx->gfx_cs, si_resource(buffers->buffers[i]),
+ buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
+ i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
+ }
+}
+
+static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
+ struct si_buffer_resources *buffers)
+{
+ uint64_t mask = buffers->enabled_mask;
+
+ while (mask) {
+ int i = u_bit_scan64(&mask);
+
+ /* only check for reads */
+ if ((buffers->writable_mask & (1llu << i)) == 0 &&
+ (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED))
+ return true;
+ }
+
+ return false;
}
static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
- struct si_descriptors *descs,
- unsigned idx, struct pipe_resource **buf,
- unsigned *offset, unsigned *size)
+ struct si_descriptors *descs, unsigned idx,
+ struct pipe_resource **buf, unsigned *offset,
+ unsigned *size)
{
- pipe_resource_reference(buf, buffers->buffers[idx]);
- if (*buf) {
- struct r600_resource *res = r600_resource(*buf);
- const uint32_t *desc = descs->list + idx * 4;
- uint64_t va;
+ pipe_resource_reference(buf, buffers->buffers[idx]);
+ if (*buf) {
+ struct si_resource *res = si_resource(*buf);
+ const uint32_t *desc = descs->list + idx * 4;
+ uint64_t va;
- *size = desc[2];
+ *size = desc[2];
- assert(G_008F04_STRIDE(desc[1]) == 0);
- va = si_desc_extract_buffer_address(desc);
+ assert(G_008F04_STRIDE(desc[1]) == 0);
+ va = si_desc_extract_buffer_address(desc);
- assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
- *offset = va - res->gpu_address;
- }
+ assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
+ *offset = va - res->gpu_address;
+ }
}
/* VERTEX BUFFERS */
static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
{
- int count = sctx->vertex_elements ? sctx->vertex_elements->count : 0;
- int i;
+ int count = sctx->num_vertex_elements;
+ int i;
- for (i = 0; i < count; i++) {
- int vb = sctx->vertex_elements->vertex_buffer_index[i];
+ for (i = 0; i < count; i++) {
+ int vb = sctx->vertex_elements->vertex_buffer_index[i];
- if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
- continue;
- if (!sctx->vertex_buffer[vb].buffer.resource)
- continue;
+ if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
+ continue;
+ if (!sctx->vertex_buffer[vb].buffer.resource)
+ continue;
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- r600_resource(sctx->vertex_buffer[vb].buffer.resource),
- RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
- }
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
+ si_resource(sctx->vertex_buffer[vb].buffer.resource),
+ RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
+ }
- if (!sctx->vb_descriptors_buffer)
- return;
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
- RADEON_PRIO_DESCRIPTORS);
+ if (!sctx->vb_descriptors_buffer)
+ return;
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
}
bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
{
- struct si_vertex_elements *velems = sctx->vertex_elements;
- unsigned i, count;
- unsigned desc_list_byte_size;
- unsigned first_vb_use_mask;
- uint32_t *ptr;
-
- if (!sctx->vertex_buffers_dirty || !velems)
- return true;
-
- count = velems->count;
-
- if (!count)
- return true;
-
- desc_list_byte_size = velems->desc_list_byte_size;
- first_vb_use_mask = velems->first_vb_use_mask;
-
- /* Vertex buffer descriptors are the only ones which are uploaded
- * directly through a staging buffer and don't go through
- * the fine-grained upload path.
- */
- u_upload_alloc(sctx->b.const_uploader, 0,
- desc_list_byte_size,
- si_optimal_tcc_alignment(sctx, desc_list_byte_size),
- &sctx->vb_descriptors_offset,
- (struct pipe_resource**)&sctx->vb_descriptors_buffer,
- (void**)&ptr);
- if (!sctx->vb_descriptors_buffer) {
- sctx->vb_descriptors_offset = 0;
- sctx->vb_descriptors_gpu_list = NULL;
- return false;
- }
-
- sctx->vb_descriptors_gpu_list = ptr;
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
- RADEON_PRIO_DESCRIPTORS);
-
- assert(count <= SI_MAX_ATTRIBS);
-
- for (i = 0; i < count; i++) {
- struct pipe_vertex_buffer *vb;
- struct r600_resource *rbuffer;
- unsigned vbo_index = velems->vertex_buffer_index[i];
- uint32_t *desc = &ptr[i*4];
-
- vb = &sctx->vertex_buffer[vbo_index];
- rbuffer = r600_resource(vb->buffer.resource);
- if (!rbuffer) {
- memset(desc, 0, 16);
- continue;
- }
-
- int64_t offset = (int64_t)((int)vb->buffer_offset) +
- velems->src_offset[i];
- uint64_t va = rbuffer->gpu_address + offset;
-
- int64_t num_records = (int64_t)rbuffer->b.b.width0 - offset;
- if (sctx->chip_class != VI && vb->stride) {
- /* Round up by rounding down and adding 1 */
- num_records = (num_records - velems->format_size[i]) /
- vb->stride + 1;
- }
- assert(num_records >= 0 && num_records <= UINT_MAX);
-
- desc[0] = va;
- desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
- S_008F04_STRIDE(vb->stride);
- desc[2] = num_records;
- desc[3] = velems->rsrc_word3[i];
-
- if (first_vb_use_mask & (1 << i)) {
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- r600_resource(vb->buffer.resource),
- RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
- }
- }
-
- /* Don't flush the const cache. It would have a very negative effect
- * on performance (confirmed by testing). New descriptors are always
- * uploaded to a fresh new buffer, so I don't think flushing the const
- * cache is needed. */
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
- sctx->vertex_buffers_dirty = false;
- sctx->vertex_buffer_pointer_dirty = true;
- sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
- return true;
+ unsigned i, count = sctx->num_vertex_elements;
+ uint32_t *ptr;
+
+ if (!sctx->vertex_buffers_dirty || !count)
+ return true;
+
+ struct si_vertex_elements *velems = sctx->vertex_elements;
+ unsigned alloc_size = velems->vb_desc_list_alloc_size;
+
+ if (alloc_size) {
+ /* Vertex buffer descriptors are the only ones which are uploaded
+ * directly through a staging buffer and don't go through
+ * the fine-grained upload path.
+ */
+ u_upload_alloc(sctx->b.const_uploader, 0, alloc_size,
+ si_optimal_tcc_alignment(sctx, alloc_size), &sctx->vb_descriptors_offset,
+ (struct pipe_resource **)&sctx->vb_descriptors_buffer, (void **)&ptr);
+ if (!sctx->vb_descriptors_buffer) {
+ sctx->vb_descriptors_offset = 0;
+ sctx->vb_descriptors_gpu_list = NULL;
+ return false;
+ }
+
+ sctx->vb_descriptors_gpu_list = ptr;
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
+ sctx->vertex_buffer_pointer_dirty = true;
+ sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
+ } else {
+ si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+ sctx->vertex_buffer_pointer_dirty = false;
+ sctx->prefetch_L2_mask &= ~SI_PREFETCH_VBO_DESCRIPTORS;
+ }
+
+ assert(count <= SI_MAX_ATTRIBS);
+
+ unsigned first_vb_use_mask = velems->first_vb_use_mask;
+ unsigned num_vbos_in_user_sgprs = sctx->screen->num_vbos_in_user_sgprs;
+
+ for (i = 0; i < count; i++) {
+ struct pipe_vertex_buffer *vb;
+ struct si_resource *buf;
+ unsigned vbo_index = velems->vertex_buffer_index[i];
+ uint32_t *desc = i < num_vbos_in_user_sgprs ? &sctx->vb_descriptor_user_sgprs[i * 4]
+ : &ptr[(i - num_vbos_in_user_sgprs) * 4];
+
+ vb = &sctx->vertex_buffer[vbo_index];
+ buf = si_resource(vb->buffer.resource);
+ if (!buf) {
+ memset(desc, 0, 16);
+ continue;
+ }
+
+ int64_t offset = (int64_t)((int)vb->buffer_offset) + velems->src_offset[i];
+
+ if (offset >= buf->b.b.width0) {
+ assert(offset < buf->b.b.width0);
+ memset(desc, 0, 16);
+ continue;
+ }
+
+ uint64_t va = buf->gpu_address + offset;
+
+ int64_t num_records = (int64_t)buf->b.b.width0 - offset;
+ if (sctx->chip_class != GFX8 && vb->stride) {
+ /* Round up by rounding down and adding 1 */
+ num_records = (num_records - velems->format_size[i]) / vb->stride + 1;
+ }
+ assert(num_records >= 0 && num_records <= UINT_MAX);
+
+ uint32_t rsrc_word3 = velems->rsrc_word3[i];
+
+ /* OOB_SELECT chooses the out-of-bounds check:
+ * - 1: index >= NUM_RECORDS (Structured)
+ * - 3: offset >= NUM_RECORDS (Raw)
+ */
+ if (sctx->chip_class >= GFX10)
+ rsrc_word3 |= S_008F0C_OOB_SELECT(vb->stride ? V_008F0C_OOB_SELECT_STRUCTURED
+ : V_008F0C_OOB_SELECT_RAW);
+
+ desc[0] = va;
+ desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(vb->stride);
+ desc[2] = num_records;
+ desc[3] = rsrc_word3;
+
+ if (first_vb_use_mask & (1 << i)) {
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(vb->buffer.resource),
+ RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
+ }
+ }
+
+ /* Don't flush the const cache. It would have a very negative effect
+ * on performance (confirmed by testing). New descriptors are always
+ * uploaded to a fresh new buffer, so I don't think flushing the const
+ * cache is needed. */
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ sctx->vertex_buffer_user_sgprs_dirty = num_vbos_in_user_sgprs > 0;
+ sctx->vertex_buffers_dirty = false;
+ return true;
}
-
/* CONSTANT BUFFERS */
-static unsigned
-si_const_and_shader_buffer_descriptors_idx(unsigned shader)
-{
- return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
- SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
-}
-
-static struct si_descriptors *
-si_const_and_shader_buffer_descriptors(struct si_context *sctx, unsigned shader)
-{
- return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
-}
-
-void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
- const uint8_t *ptr, unsigned size, uint32_t *const_offset)
-{
- void *tmp;
+static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
+ unsigned shader)
+{
+ return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
+}
+
+void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, const uint8_t *ptr,
+ unsigned size, uint32_t *const_offset)
+{
+ void *tmp;
- u_upload_alloc(sctx->b.const_uploader, 0, size,
- si_optimal_tcc_alignment(sctx, size),
- const_offset,
- (struct pipe_resource**)rbuffer, &tmp);
- if (*rbuffer)
- util_memcpy_cpu_to_le32(tmp, ptr, size);
-}
+ u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
+ const_offset, (struct pipe_resource **)buf, &tmp);
+ if (*buf)
+ util_memcpy_cpu_to_le32(tmp, ptr, size);
+}
-static void si_set_constant_buffer(struct si_context *sctx,
- struct si_buffer_resources *buffers,
- unsigned descriptors_idx,
- uint slot, const struct pipe_constant_buffer *input)
+static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
+ unsigned descriptors_idx, uint slot,
+ const struct pipe_constant_buffer *input)
{
- struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
- assert(slot < descs->num_elements);
- pipe_resource_reference(&buffers->buffers[slot], NULL);
+ struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+ assert(slot < descs->num_elements);
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+
+ /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
+ * with a NULL buffer). We need to use a dummy buffer instead. */
+ if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
+ input = &sctx->null_const_buf;
- /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
- * with a NULL buffer). We need to use a dummy buffer instead. */
- if (sctx->chip_class == CIK &&
- (!input || (!input->buffer && !input->user_buffer)))
- input = &sctx->null_const_buf;
+ if (input && (input->buffer || input->user_buffer)) {
+ struct pipe_resource *buffer = NULL;
+ uint64_t va;
+ unsigned buffer_offset;
- if (input && (input->buffer || input->user_buffer)) {
- struct pipe_resource *buffer = NULL;
- uint64_t va;
+ /* Upload the user buffer if needed. */
+ if (input->user_buffer) {
+ si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
+ input->buffer_size, &buffer_offset);
+ if (!buffer) {
+ /* Just unbind on failure. */
+ si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
+ return;
+ }
+ } else {
+ pipe_resource_reference(&buffer, input->buffer);
+ buffer_offset = input->buffer_offset;
+ }
- /* Upload the user buffer if needed. */
- if (input->user_buffer) {
- unsigned buffer_offset;
+ va = si_resource(buffer)->gpu_address + buffer_offset;
- si_upload_const_buffer(sctx,
- (struct r600_resource**)&buffer, input->user_buffer,
- input->buffer_size, &buffer_offset);
- if (!buffer) {
- /* Just unbind on failure. */
- si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, NULL);
- return;
- }
- va = r600_resource(buffer)->gpu_address + buffer_offset;
- } else {
- pipe_resource_reference(&buffer, input->buffer);
- va = r600_resource(buffer)->gpu_address + input->buffer_offset;
- }
+ /* Set the descriptor. */
+ uint32_t *desc = descs->list + slot * 4;
+ desc[0] = va;
+ desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
+ desc[2] = input->buffer_size;
+ desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
- /* Set the descriptor. */
- uint32_t *desc = descs->list + slot*4;
- desc[0] = va;
- desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
- S_008F04_STRIDE(0);
- desc[2] = input->buffer_size;
- desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ if (sctx->chip_class >= GFX10) {
+ desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
+ } else {
+ desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ }
- buffers->buffers[slot] = buffer;
- radeon_add_to_gfx_buffer_list_check_mem(sctx,
- r600_resource(buffer),
- buffers->shader_usage_constbuf,
- buffers->priority_constbuf, true);
- buffers->enabled_mask |= 1u << slot;
- } else {
- /* Clear the descriptor. */
- memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
- buffers->enabled_mask &= ~(1u << slot);
- }
+ buffers->buffers[slot] = buffer;
+ buffers->offsets[slot] = buffer_offset;
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+ buffers->priority_constbuf, true);
+ buffers->enabled_mask |= 1llu << slot;
+ } else {
+ /* Clear the descriptor. */
+ memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
+ buffers->enabled_mask &= ~(1llu << slot);
+ }
- sctx->descriptors_dirty |= 1u << descriptors_idx;
+ sctx->descriptors_dirty |= 1u << descriptors_idx;
}
-static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
- enum pipe_shader_type shader, uint slot,
- const struct pipe_constant_buffer *input)
+static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
+ uint slot, const struct pipe_constant_buffer *input)
{
- struct si_context *sctx = (struct si_context *)ctx;
+ struct si_context *sctx = (struct si_context *)ctx;
+
+ if (shader >= SI_NUM_SHADERS)
+ return;
- if (shader >= SI_NUM_SHADERS)
- return;
+ if (slot == 0 && input && input->buffer &&
+ !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
+ assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
+ return;
+ }
- if (slot == 0 && input && input->buffer &&
- !(r600_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
- assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
- return;
- }
-
- if (input && input->buffer)
- r600_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
-
- slot = si_get_constbuf_slot(slot);
- si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
- si_const_and_shader_buffer_descriptors_idx(shader),
- slot, input);
-}
-
-void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
- uint slot, struct pipe_constant_buffer *cbuf)
-{
- cbuf->user_buffer = NULL;
- si_get_buffer_from_descriptors(
- &sctx->const_and_shader_buffers[shader],
- si_const_and_shader_buffer_descriptors(sctx, shader),
- si_get_constbuf_slot(slot),
- &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
+ if (input && input->buffer)
+ si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
+
+ slot = si_get_constbuf_slot(slot);
+ si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
+ si_const_and_shader_buffer_descriptors_idx(shader), slot, input);
+}
+
+void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
+ struct pipe_constant_buffer *cbuf)
+{
+ cbuf->user_buffer = NULL;
+ si_get_buffer_from_descriptors(
+ &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
+ si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
}
/* SHADER BUFFERS */
-static void si_set_shader_buffer(struct si_context *sctx,
- struct si_buffer_resources *buffers,
- unsigned descriptors_idx,
- uint slot, const struct pipe_shader_buffer *sbuffer,
- enum radeon_bo_priority priority)
+static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
+ unsigned descriptors_idx, uint slot,
+ const struct pipe_shader_buffer *sbuffer, bool writable,
+ enum radeon_bo_priority priority)
{
- struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
- uint32_t *desc = descs->list + slot * 4;
+ struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+ uint32_t *desc = descs->list + slot * 4;
+
+ if (!sbuffer || !sbuffer->buffer) {
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+ memset(desc, 0, sizeof(uint32_t) * 4);
+ buffers->enabled_mask &= ~(1llu << slot);
+ buffers->writable_mask &= ~(1llu << slot);
+ sctx->descriptors_dirty |= 1u << descriptors_idx;
+ return;
+ }
- if (!sbuffer || !sbuffer->buffer) {
- pipe_resource_reference(&buffers->buffers[slot], NULL);
- memset(desc, 0, sizeof(uint32_t) * 4);
- buffers->enabled_mask &= ~(1u << slot);
- sctx->descriptors_dirty |= 1u << descriptors_idx;
- return;
- }
+ struct si_resource *buf = si_resource(sbuffer->buffer);
+ uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
- struct r600_resource *buf = r600_resource(sbuffer->buffer);
- uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
+ desc[0] = va;
+ desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
+ desc[2] = sbuffer->buffer_size;
+ desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
- desc[0] = va;
- desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
- S_008F04_STRIDE(0);
- desc[2] = sbuffer->buffer_size;
- desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ if (sctx->chip_class >= GFX10) {
+ desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
+ } else {
+ desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ }
- pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
- radeon_add_to_gfx_buffer_list_check_mem(sctx, buf,
- buffers->shader_usage,
- priority, true);
+ pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
+ buffers->offsets[slot] = sbuffer->buffer_offset;
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
+ if (writable)
+ buffers->writable_mask |= 1llu << slot;
+ else
+ buffers->writable_mask &= ~(1llu << slot);
- buffers->enabled_mask |= 1u << slot;
- sctx->descriptors_dirty |= 1u << descriptors_idx;
+ buffers->enabled_mask |= 1llu << slot;
+ sctx->descriptors_dirty |= 1lu << descriptors_idx;
- util_range_add(&buf->valid_buffer_range, sbuffer->buffer_offset,
- sbuffer->buffer_offset + sbuffer->buffer_size);
+ util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
+ sbuffer->buffer_offset + sbuffer->buffer_size);
}
-static void si_set_shader_buffers(struct pipe_context *ctx,
- enum pipe_shader_type shader,
- unsigned start_slot, unsigned count,
- const struct pipe_shader_buffer *sbuffers)
+static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_shader_buffer *sbuffers,
+ unsigned writable_bitmask)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
- unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
- unsigned i;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+ unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
+ unsigned i;
+
+ assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
- assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
+ if (shader == PIPE_SHADER_COMPUTE &&
+ sctx->cs_shader_state.program &&
+ start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
+ sctx->compute_shaderbuf_sgprs_dirty = true;
- for (i = 0; i < count; ++i) {
- const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
- unsigned slot = si_get_shaderbuf_slot(start_slot + i);
+ for (i = 0; i < count; ++i) {
+ const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
+ unsigned slot = si_get_shaderbuf_slot(start_slot + i);
- if (sbuffer && sbuffer->buffer)
- r600_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
+ if (sbuffer && sbuffer->buffer)
+ si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
- si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
- buffers->priority);
- }
+ si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
+ !!(writable_bitmask & (1u << i)), buffers->priority);
+ }
}
-void si_get_shader_buffers(struct si_context *sctx,
- enum pipe_shader_type shader,
- uint start_slot, uint count,
- struct pipe_shader_buffer *sbuf)
+void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
+ uint count, struct pipe_shader_buffer *sbuf)
{
- struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
- struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
+ struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
+ struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
- for (unsigned i = 0; i < count; ++i) {
- si_get_buffer_from_descriptors(
- buffers, descs,
- si_get_shaderbuf_slot(start_slot + i),
- &sbuf[i].buffer, &sbuf[i].buffer_offset,
- &sbuf[i].buffer_size);
- }
+ for (unsigned i = 0; i < count; ++i) {
+ si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
+ &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
+ }
}
/* RING BUFFERS */
-void si_set_rw_buffer(struct si_context *sctx,
- uint slot, const struct pipe_constant_buffer *input)
+void si_set_rw_buffer(struct si_context *sctx, uint slot, const struct pipe_constant_buffer *input)
{
- si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
- slot, input);
+ si_set_constant_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, input);
}
void si_set_rw_shader_buffer(struct si_context *sctx, uint slot,
- const struct pipe_shader_buffer *sbuffer)
-{
- si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS,
- slot, sbuffer, RADEON_PRIO_SHADER_RW_BUFFER);
-}
-
-void si_set_ring_buffer(struct si_context *sctx, uint slot,
- struct pipe_resource *buffer,
- unsigned stride, unsigned num_records,
- bool add_tid, bool swizzle,
- unsigned element_size, unsigned index_stride, uint64_t offset)
-{
- struct si_buffer_resources *buffers = &sctx->rw_buffers;
- struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-
- /* The stride field in the resource descriptor has 14 bits */
- assert(stride < (1 << 14));
-
- assert(slot < descs->num_elements);
- pipe_resource_reference(&buffers->buffers[slot], NULL);
-
- if (buffer) {
- uint64_t va;
-
- va = r600_resource(buffer)->gpu_address + offset;
-
- switch (element_size) {
- default:
- assert(!"Unsupported ring buffer element size");
- case 0:
- case 2:
- element_size = 0;
- break;
- case 4:
- element_size = 1;
- break;
- case 8:
- element_size = 2;
- break;
- case 16:
- element_size = 3;
- break;
- }
-
- switch (index_stride) {
- default:
- assert(!"Unsupported ring buffer index stride");
- case 0:
- case 8:
- index_stride = 0;
- break;
- case 16:
- index_stride = 1;
- break;
- case 32:
- index_stride = 2;
- break;
- case 64:
- index_stride = 3;
- break;
- }
-
- if (sctx->chip_class >= VI && stride)
- num_records *= stride;
-
- /* Set the descriptor. */
- uint32_t *desc = descs->list + slot*4;
- desc[0] = va;
- desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
- S_008F04_STRIDE(stride) |
- S_008F04_SWIZZLE_ENABLE(swizzle);
- desc[2] = num_records;
- desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
- S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
- S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
- S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
- S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
- S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32) |
- S_008F0C_INDEX_STRIDE(index_stride) |
- S_008F0C_ADD_TID_ENABLE(add_tid);
-
- if (sctx->chip_class >= GFX9)
- assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
- else
- desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
-
- pipe_resource_reference(&buffers->buffers[slot], buffer);
- radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
- r600_resource(buffer),
- buffers->shader_usage, buffers->priority);
- buffers->enabled_mask |= 1u << slot;
- } else {
- /* Clear the descriptor. */
- memset(descs->list + slot*4, 0, sizeof(uint32_t) * 4);
- buffers->enabled_mask &= ~(1u << slot);
- }
-
- sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-}
-
-static void si_desc_reset_buffer_offset(uint32_t *desc, uint64_t old_buf_va,
- struct pipe_resource *new_buf)
-{
- /* Retrieve the buffer offset from the descriptor. */
- uint64_t old_desc_va = si_desc_extract_buffer_address(desc);
-
- assert(old_buf_va <= old_desc_va);
- uint64_t offset_within_buffer = old_desc_va - old_buf_va;
-
- /* Update the descriptor. */
- si_set_buf_desc_address(r600_resource(new_buf), offset_within_buffer,
- desc);
+ const struct pipe_shader_buffer *sbuffer)
+{
+ si_set_shader_buffer(sctx, &sctx->rw_buffers, SI_DESCS_RW_BUFFERS, slot, sbuffer, true,
+ RADEON_PRIO_SHADER_RW_BUFFER);
+}
+
+void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
+ unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
+ unsigned element_size, unsigned index_stride, uint64_t offset)
+{
+ struct si_buffer_resources *buffers = &sctx->rw_buffers;
+ struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+
+ /* The stride field in the resource descriptor has 14 bits */
+ assert(stride < (1 << 14));
+
+ assert(slot < descs->num_elements);
+ pipe_resource_reference(&buffers->buffers[slot], NULL);
+
+ if (buffer) {
+ uint64_t va;
+
+ va = si_resource(buffer)->gpu_address + offset;
+
+ switch (element_size) {
+ default:
+ assert(!"Unsupported ring buffer element size");
+ case 0:
+ case 2:
+ element_size = 0;
+ break;
+ case 4:
+ element_size = 1;
+ break;
+ case 8:
+ element_size = 2;
+ break;
+ case 16:
+ element_size = 3;
+ break;
+ }
+
+ switch (index_stride) {
+ default:
+ assert(!"Unsupported ring buffer index stride");
+ case 0:
+ case 8:
+ index_stride = 0;
+ break;
+ case 16:
+ index_stride = 1;
+ break;
+ case 32:
+ index_stride = 2;
+ break;
+ case 64:
+ index_stride = 3;
+ break;
+ }
+
+ if (sctx->chip_class >= GFX8 && stride)
+ num_records *= stride;
+
+ /* Set the descriptor. */
+ uint32_t *desc = descs->list + slot * 4;
+ desc[0] = va;
+ desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
+ S_008F04_SWIZZLE_ENABLE(swizzle);
+ desc[2] = num_records;
+ desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
+ S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
+ S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
+
+ if (sctx->chip_class >= GFX9)
+ assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
+ else
+ desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
+
+ if (sctx->chip_class >= GFX10) {
+ desc[3] |= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT) |
+ S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
+ } else {
+ desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
+ S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
+ }
+
+ pipe_resource_reference(&buffers->buffers[slot], buffer);
+ radeon_add_to_buffer_list(sctx, sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
+ buffers->priority);
+ buffers->enabled_mask |= 1llu << slot;
+ } else {
+ /* Clear the descriptor. */
+ memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
+ buffers->enabled_mask &= ~(1llu << slot);
+ }
+
+ sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
}
/* INTERNAL CONST BUFFERS */
-static void si_set_polygon_stipple(struct pipe_context *ctx,
- const struct pipe_poly_stipple *state)
+static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct pipe_constant_buffer cb = {};
- unsigned stipple[32];
- int i;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct pipe_constant_buffer cb = {};
+ unsigned stipple[32];
+ int i;
- for (i = 0; i < 32; i++)
- stipple[i] = util_bitreverse(state->stipple[i]);
+ for (i = 0; i < 32; i++)
+ stipple[i] = util_bitreverse(state->stipple[i]);
- cb.user_buffer = stipple;
- cb.buffer_size = sizeof(stipple);
+ cb.user_buffer = stipple;
+ cb.buffer_size = sizeof(stipple);
- si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
+ si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
}
/* TEXTURE METADATA ENABLE/DISABLE */
-static void
-si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
+static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
{
- util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
- util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
+ util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
+ util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- struct pipe_resource *res = (*tex_handle)->view->texture;
- struct si_texture *tex;
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ struct pipe_resource *res = (*tex_handle)->view->texture;
+ struct si_texture *tex;
- if (!res || res->target == PIPE_BUFFER)
- continue;
+ if (!res || res->target == PIPE_BUFFER)
+ continue;
- tex = (struct si_texture *)res;
- if (!color_needs_decompression(tex))
- continue;
+ tex = (struct si_texture *)res;
+ if (!color_needs_decompression(tex))
+ continue;
- util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
- struct si_texture_handle *, *tex_handle);
- }
+ util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
+ *tex_handle);
+ }
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view = &(*img_handle)->view;
- struct pipe_resource *res = view->resource;
- struct si_texture *tex;
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+ struct pipe_resource *res = view->resource;
+ struct si_texture *tex;
- if (!res || res->target == PIPE_BUFFER)
- continue;
+ if (!res || res->target == PIPE_BUFFER)
+ continue;
- tex = (struct si_texture *)res;
- if (!color_needs_decompression(tex))
- continue;
+ tex = (struct si_texture *)res;
+ if (!color_needs_decompression(tex))
+ continue;
- util_dynarray_append(&sctx->resident_img_needs_color_decompress,
- struct si_image_handle *, *img_handle);
- }
+ util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
+ *img_handle);
+ }
}
/* CMASK can be enabled (for fast clear) and disabled (for texture export)
*/
void si_update_needs_color_decompress_masks(struct si_context *sctx)
{
- for (int i = 0; i < SI_NUM_SHADERS; ++i) {
- si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
- si_images_update_needs_color_decompress_mask(&sctx->images[i]);
- si_update_shader_needs_decompress_mask(sctx, i);
- }
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
+ si_images_update_needs_color_decompress_mask(&sctx->images[i]);
+ si_update_shader_needs_decompress_mask(sctx, i);
+ }
- si_resident_handles_update_needs_color_decompress(sctx);
+ si_resident_handles_update_needs_color_decompress(sctx);
}
/* BUFFER DISCARD/INVALIDATION */
-/** Reset descriptors of buffer resources after \p buf has been invalidated. */
-static void si_reset_buffer_resources(struct si_context *sctx,
- struct si_buffer_resources *buffers,
- unsigned descriptors_idx,
- unsigned slot_mask,
- struct pipe_resource *buf,
- uint64_t old_va,
- enum radeon_bo_usage usage,
- enum radeon_bo_priority priority)
-{
- struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
- unsigned mask = buffers->enabled_mask & slot_mask;
-
- while (mask) {
- unsigned i = u_bit_scan(&mask);
- if (buffers->buffers[i] == buf) {
- si_desc_reset_buffer_offset(descs->list + i*4,
- old_va, buf);
- sctx->descriptors_dirty |= 1u << descriptors_idx;
-
- radeon_add_to_gfx_buffer_list_check_mem(sctx,
- r600_resource(buf),
- usage, priority, true);
- }
- }
-}
-
-/* Update all resource bindings where the buffer is bound, including
+/* Reset descriptors of buffer resources after \p buf has been invalidated.
+ * If buf == NULL, reset all descriptors.
+ */
+static void si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
+ unsigned descriptors_idx, uint64_t slot_mask,
+ struct pipe_resource *buf, enum radeon_bo_priority priority)
+{
+ struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
+ uint64_t mask = buffers->enabled_mask & slot_mask;
+
+ while (mask) {
+ unsigned i = u_bit_scan64(&mask);
+ struct pipe_resource *buffer = buffers->buffers[i];
+
+ if (buffer && (!buf || buffer == buf)) {
+ si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
+ sctx->descriptors_dirty |= 1u << descriptors_idx;
+
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, si_resource(buffer),
+ buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
+ priority, true);
+ }
+ }
+}
+
+/* Update all buffer bindings where the buffer is bound, including
* all resource descriptors. This is invalidate_buffer without
- * the invalidation. */
-void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf,
- uint64_t old_va)
-{
- struct r600_resource *rbuffer = r600_resource(buf);
- unsigned i, shader;
- unsigned num_elems = sctx->vertex_elements ?
- sctx->vertex_elements->count : 0;
-
- /* We changed the buffer, now we need to bind it where the old one
- * was bound. This consists of 2 things:
- * 1) Updating the resource descriptor and dirtying it.
- * 2) Adding a relocation to the CS, so that it's usable.
- */
-
- /* Vertex buffers. */
- if (rbuffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
- for (i = 0; i < num_elems; i++) {
- int vb = sctx->vertex_elements->vertex_buffer_index[i];
-
- if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
- continue;
- if (!sctx->vertex_buffer[vb].buffer.resource)
- continue;
-
- if (sctx->vertex_buffer[vb].buffer.resource == buf) {
- sctx->vertex_buffers_dirty = true;
- break;
- }
- }
- }
-
- /* Streamout buffers. (other internal buffers can't be invalidated) */
- if (rbuffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
- for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
- struct si_buffer_resources *buffers = &sctx->rw_buffers;
- struct si_descriptors *descs =
- &sctx->descriptors[SI_DESCS_RW_BUFFERS];
-
- if (buffers->buffers[i] != buf)
- continue;
-
- si_desc_reset_buffer_offset(descs->list + i*4,
- old_va, buf);
- sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
-
- radeon_add_to_gfx_buffer_list_check_mem(sctx,
- rbuffer, buffers->shader_usage,
- RADEON_PRIO_SHADER_RW_BUFFER,
- true);
-
- /* Update the streamout state. */
- if (sctx->streamout.begin_emitted)
- si_emit_streamout_end(sctx);
- sctx->streamout.append_bitmask =
- sctx->streamout.enabled_mask;
- si_streamout_buffers_dirty(sctx);
- }
- }
-
- /* Constant and shader buffers. */
- if (rbuffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
- for (shader = 0; shader < SI_NUM_SHADERS; shader++)
- si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
- si_const_and_shader_buffer_descriptors_idx(shader),
- u_bit_consecutive(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
- buf, old_va,
- sctx->const_and_shader_buffers[shader].shader_usage_constbuf,
- sctx->const_and_shader_buffers[shader].priority_constbuf);
- }
-
- if (rbuffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
- for (shader = 0; shader < SI_NUM_SHADERS; shader++)
- si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
- si_const_and_shader_buffer_descriptors_idx(shader),
- u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS),
- buf, old_va,
- sctx->const_and_shader_buffers[shader].shader_usage,
- sctx->const_and_shader_buffers[shader].priority);
- }
-
- if (rbuffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
- /* Texture buffers - update bindings. */
- for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
- struct si_samplers *samplers = &sctx->samplers[shader];
- struct si_descriptors *descs =
- si_sampler_and_image_descriptors(sctx, shader);
- unsigned mask = samplers->enabled_mask;
-
- while (mask) {
- unsigned i = u_bit_scan(&mask);
- if (samplers->views[i]->texture == buf) {
- unsigned desc_slot = si_get_sampler_slot(i);
-
- si_desc_reset_buffer_offset(descs->list +
- desc_slot * 16 + 4,
- old_va, buf);
- sctx->descriptors_dirty |=
- 1u << si_sampler_and_image_descriptors_idx(shader);
-
- radeon_add_to_gfx_buffer_list_check_mem(sctx,
- rbuffer, RADEON_USAGE_READ,
- RADEON_PRIO_SAMPLER_BUFFER,
- true);
- }
- }
- }
- }
-
- /* Shader images */
- if (rbuffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
- for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
- struct si_images *images = &sctx->images[shader];
- struct si_descriptors *descs =
- si_sampler_and_image_descriptors(sctx, shader);
- unsigned mask = images->enabled_mask;
-
- while (mask) {
- unsigned i = u_bit_scan(&mask);
-
- if (images->views[i].resource == buf) {
- unsigned desc_slot = si_get_image_slot(i);
-
- if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
- si_mark_image_range_valid(&images->views[i]);
-
- si_desc_reset_buffer_offset(
- descs->list + desc_slot * 8 + 4,
- old_va, buf);
- sctx->descriptors_dirty |=
- 1u << si_sampler_and_image_descriptors_idx(shader);
-
- radeon_add_to_gfx_buffer_list_check_mem(
- sctx, rbuffer,
- RADEON_USAGE_READWRITE,
- RADEON_PRIO_SAMPLER_BUFFER, true);
- }
- }
- }
- }
-
- /* Bindless texture handles */
- if (rbuffer->texture_handle_allocated) {
- struct si_descriptors *descs = &sctx->bindless_descriptors;
-
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- struct pipe_sampler_view *view = (*tex_handle)->view;
- unsigned desc_slot = (*tex_handle)->desc_slot;
-
- if (view->texture == buf) {
- si_set_buf_desc_address(rbuffer,
- view->u.buf.offset,
- descs->list +
- desc_slot * 16 + 4);
-
- (*tex_handle)->desc_dirty = true;
- sctx->bindless_descriptors_dirty = true;
-
- radeon_add_to_gfx_buffer_list_check_mem(
- sctx, rbuffer,
- RADEON_USAGE_READ,
- RADEON_PRIO_SAMPLER_BUFFER, true);
- }
- }
- }
-
- /* Bindless image handles */
- if (rbuffer->image_handle_allocated) {
- struct si_descriptors *descs = &sctx->bindless_descriptors;
-
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view = &(*img_handle)->view;
- unsigned desc_slot = (*img_handle)->desc_slot;
-
- if (view->resource == buf) {
- if (view->access & PIPE_IMAGE_ACCESS_WRITE)
- si_mark_image_range_valid(view);
-
- si_set_buf_desc_address(rbuffer,
- view->u.buf.offset,
- descs->list +
- desc_slot * 16 + 4);
-
- (*img_handle)->desc_dirty = true;
- sctx->bindless_descriptors_dirty = true;
-
- radeon_add_to_gfx_buffer_list_check_mem(
- sctx, rbuffer,
- RADEON_USAGE_READWRITE,
- RADEON_PRIO_SAMPLER_BUFFER, true);
- }
- }
- }
-}
-
-static void si_upload_bindless_descriptor(struct si_context *sctx,
- unsigned desc_slot,
- unsigned num_dwords)
-{
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- unsigned desc_slot_offset = desc_slot * 16;
- uint32_t *data;
- uint64_t va;
-
- data = desc->list + desc_slot_offset;
- va = desc->gpu_address + desc_slot_offset * 4;
-
- si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address,
- num_dwords * 4, V_370_TC_L2, V_370_ME, data);
+ * the invalidation.
+ *
+ * If buf == NULL, update all buffer bindings.
+ */
+void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
+{
+ struct si_resource *buffer = si_resource(buf);
+ unsigned i, shader;
+ unsigned num_elems = sctx->num_vertex_elements;
+
+ /* We changed the buffer, now we need to bind it where the old one
+ * was bound. This consists of 2 things:
+ * 1) Updating the resource descriptor and dirtying it.
+ * 2) Adding a relocation to the CS, so that it's usable.
+ */
+
+ /* Vertex buffers. */
+ if (!buffer) {
+ if (num_elems)
+ sctx->vertex_buffers_dirty = true;
+ } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
+ for (i = 0; i < num_elems; i++) {
+ int vb = sctx->vertex_elements->vertex_buffer_index[i];
+
+ if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
+ continue;
+ if (!sctx->vertex_buffer[vb].buffer.resource)
+ continue;
+
+ if (sctx->vertex_buffer[vb].buffer.resource == buf) {
+ sctx->vertex_buffers_dirty = true;
+ break;
+ }
+ }
+ }
+
+ /* Streamout buffers. (other internal buffers can't be invalidated) */
+ if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
+ for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
+ struct si_buffer_resources *buffers = &sctx->rw_buffers;
+ struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
+ struct pipe_resource *buffer = buffers->buffers[i];
+
+ if (!buffer || (buf && buffer != buf))
+ continue;
+
+ si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
+ sctx->descriptors_dirty |= 1u << SI_DESCS_RW_BUFFERS;
+
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
+ RADEON_PRIO_SHADER_RW_BUFFER, true);
+
+ /* Update the streamout state. */
+ if (sctx->streamout.begin_emitted)
+ si_emit_streamout_end(sctx);
+ sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
+ si_streamout_buffers_dirty(sctx);
+ }
+ }
+
+ /* Constant and shader buffers. */
+ if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
+ for (shader = 0; shader < SI_NUM_SHADERS; shader++)
+ si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+ si_const_and_shader_buffer_descriptors_idx(shader),
+ u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
+ buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
+ }
+
+ if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
+ for (shader = 0; shader < SI_NUM_SHADERS; shader++)
+ si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
+ si_const_and_shader_buffer_descriptors_idx(shader),
+ u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
+ sctx->const_and_shader_buffers[shader].priority);
+ }
+
+ if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
+ /* Texture buffers - update bindings. */
+ for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
+ struct si_samplers *samplers = &sctx->samplers[shader];
+ struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+ unsigned mask = samplers->enabled_mask;
+
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ struct pipe_resource *buffer = samplers->views[i]->texture;
+
+ if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+ unsigned desc_slot = si_get_sampler_slot(i);
+
+ si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
+ descs->list + desc_slot * 16 + 4);
+ sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+ RADEON_PRIO_SAMPLER_BUFFER, true);
+ }
+ }
+ }
+ }
+
+ /* Shader images */
+ if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
+ for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
+ struct si_images *images = &sctx->images[shader];
+ struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
+ unsigned mask = images->enabled_mask;
+
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ struct pipe_resource *buffer = images->views[i].resource;
+
+ if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+ unsigned desc_slot = si_get_image_slot(i);
+
+ if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
+ si_mark_image_range_valid(&images->views[i]);
+
+ si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
+ descs->list + desc_slot * 8 + 4);
+ sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
+
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
+ RADEON_USAGE_READWRITE,
+ RADEON_PRIO_SAMPLER_BUFFER, true);
+ }
+ }
+ }
+ }
+
+ /* Bindless texture handles */
+ if (!buffer || buffer->texture_handle_allocated) {
+ struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ struct pipe_sampler_view *view = (*tex_handle)->view;
+ unsigned desc_slot = (*tex_handle)->desc_slot;
+ struct pipe_resource *buffer = view->texture;
+
+ if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+ si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
+ descs->list + desc_slot * 16 + 4);
+
+ (*tex_handle)->desc_dirty = true;
+ sctx->bindless_descriptors_dirty = true;
+
+ radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
+ RADEON_PRIO_SAMPLER_BUFFER, true);
+ }
+ }
+ }
+
+ /* Bindless image handles */
+ if (!buffer || buffer->image_handle_allocated) {
+ struct si_descriptors *descs = &sctx->bindless_descriptors;
+
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+ unsigned desc_slot = (*img_handle)->desc_slot;
+ struct pipe_resource *buffer = view->resource;
+
+ if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
+ if (view->access & PIPE_IMAGE_ACCESS_WRITE)
+ si_mark_image_range_valid(view);
+
+ si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
+ descs->list + desc_slot * 16 + 4);
+
+ (*img_handle)->desc_dirty = true;
+ sctx->bindless_descriptors_dirty = true;
+
+ radeon_add_to_gfx_buffer_list_check_mem(
+ sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
+ }
+ }
+ }
+
+ if (buffer) {
+ /* Do the same for other contexts. They will invoke this function
+ * with buffer == NULL.
+ */
+ unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
+
+ /* Skip the update for the current context, because we have already updated
+ * the buffer bindings.
+ */
+ if (new_counter == sctx->last_dirty_buf_counter + 1)
+ sctx->last_dirty_buf_counter = new_counter;
+ }
+}
+
+static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
+ unsigned num_dwords)
+{
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ unsigned desc_slot_offset = desc_slot * 16;
+ uint32_t *data;
+ uint64_t va;
+
+ data = desc->list + desc_slot_offset;
+ va = desc->gpu_address + desc_slot_offset * 4;
+
+ si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
+ V_370_ME, data);
}
static void si_upload_bindless_descriptors(struct si_context *sctx)
{
- if (!sctx->bindless_descriptors_dirty)
- return;
+ if (!sctx->bindless_descriptors_dirty)
+ return;
- /* Wait for graphics/compute to be idle before updating the resident
- * descriptors directly in memory, in case the GPU is using them.
- */
- sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
- SI_CONTEXT_CS_PARTIAL_FLUSH;
- si_emit_cache_flush(sctx);
+ /* Wait for graphics/compute to be idle before updating the resident
+ * descriptors directly in memory, in case the GPU is using them.
+ */
+ sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
+ sctx->emit_cache_flush(sctx);
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- unsigned desc_slot = (*tex_handle)->desc_slot;
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ unsigned desc_slot = (*tex_handle)->desc_slot;
- if (!(*tex_handle)->desc_dirty)
- continue;
+ if (!(*tex_handle)->desc_dirty)
+ continue;
- si_upload_bindless_descriptor(sctx, desc_slot, 16);
- (*tex_handle)->desc_dirty = false;
- }
+ si_upload_bindless_descriptor(sctx, desc_slot, 16);
+ (*tex_handle)->desc_dirty = false;
+ }
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- unsigned desc_slot = (*img_handle)->desc_slot;
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ unsigned desc_slot = (*img_handle)->desc_slot;
- if (!(*img_handle)->desc_dirty)
- continue;
+ if (!(*img_handle)->desc_dirty)
+ continue;
- si_upload_bindless_descriptor(sctx, desc_slot, 8);
- (*img_handle)->desc_dirty = false;
- }
+ si_upload_bindless_descriptor(sctx, desc_slot, 8);
+ (*img_handle)->desc_dirty = false;
+ }
- /* Invalidate L1 because it doesn't know that L2 changed. */
- sctx->flags |= SI_CONTEXT_INV_SMEM_L1;
- si_emit_cache_flush(sctx);
+ /* Invalidate L1 because it doesn't know that L2 changed. */
+ sctx->flags |= SI_CONTEXT_INV_SCACHE;
+ sctx->emit_cache_flush(sctx);
- sctx->bindless_descriptors_dirty = false;
+ sctx->bindless_descriptors_dirty = false;
}
/* Update mutable image descriptor fields of all resident textures. */
static void si_update_bindless_texture_descriptor(struct si_context *sctx,
- struct si_texture_handle *tex_handle)
+ struct si_texture_handle *tex_handle)
{
- struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- unsigned desc_slot_offset = tex_handle->desc_slot * 16;
- uint32_t desc_list[16];
+ struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ unsigned desc_slot_offset = tex_handle->desc_slot * 16;
+ uint32_t desc_list[16];
- if (sview->base.texture->target == PIPE_BUFFER)
- return;
+ if (sview->base.texture->target == PIPE_BUFFER)
+ return;
- memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
- si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate,
- desc->list + desc_slot_offset);
+ memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
+ si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
- if (memcmp(desc_list, desc->list + desc_slot_offset,
- sizeof(desc_list))) {
- tex_handle->desc_dirty = true;
- sctx->bindless_descriptors_dirty = true;
- }
+ if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
+ tex_handle->desc_dirty = true;
+ sctx->bindless_descriptors_dirty = true;
+ }
}
static void si_update_bindless_image_descriptor(struct si_context *sctx,
- struct si_image_handle *img_handle)
+ struct si_image_handle *img_handle)
{
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- unsigned desc_slot_offset = img_handle->desc_slot * 16;
- struct pipe_image_view *view = &img_handle->view;
- uint32_t desc_list[8];
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ unsigned desc_slot_offset = img_handle->desc_slot * 16;
+ struct pipe_image_view *view = &img_handle->view;
+ struct pipe_resource *res = view->resource;
+ uint32_t image_desc[16];
+ unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
- if (view->resource->target == PIPE_BUFFER)
- return;
+ if (res->target == PIPE_BUFFER)
+ return;
- memcpy(desc_list, desc->list + desc_slot_offset,
- sizeof(desc_list));
- si_set_shader_image_desc(sctx, view, true,
- desc->list + desc_slot_offset, NULL);
+ memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
+ si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
+ desc->list + desc_slot_offset + 8);
- if (memcmp(desc_list, desc->list + desc_slot_offset,
- sizeof(desc_list))) {
- img_handle->desc_dirty = true;
- sctx->bindless_descriptors_dirty = true;
- }
+ if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
+ img_handle->desc_dirty = true;
+ sctx->bindless_descriptors_dirty = true;
+ }
}
static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
{
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- si_update_bindless_texture_descriptor(sctx, *tex_handle);
- }
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ si_update_bindless_texture_descriptor(sctx, *tex_handle);
+ }
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- si_update_bindless_image_descriptor(sctx, *img_handle);
- }
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ si_update_bindless_image_descriptor(sctx, *img_handle);
+ }
- si_upload_bindless_descriptors(sctx);
+ si_upload_bindless_descriptors(sctx);
}
/* Update mutable image descriptor fields of all bound textures. */
void si_update_all_texture_descriptors(struct si_context *sctx)
{
- unsigned shader;
+ unsigned shader;
- for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
- struct si_samplers *samplers = &sctx->samplers[shader];
- struct si_images *images = &sctx->images[shader];
- unsigned mask;
+ for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
+ struct si_samplers *samplers = &sctx->samplers[shader];
+ struct si_images *images = &sctx->images[shader];
+ unsigned mask;
- /* Images. */
- mask = images->enabled_mask;
- while (mask) {
- unsigned i = u_bit_scan(&mask);
- struct pipe_image_view *view = &images->views[i];
+ /* Images. */
+ mask = images->enabled_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ struct pipe_image_view *view = &images->views[i];
- if (!view->resource ||
- view->resource->target == PIPE_BUFFER)
- continue;
+ if (!view->resource || view->resource->target == PIPE_BUFFER)
+ continue;
- si_set_shader_image(sctx, shader, i, view, true);
- }
+ si_set_shader_image(sctx, shader, i, view, true);
+ }
- /* Sampler views. */
- mask = samplers->enabled_mask;
- while (mask) {
- unsigned i = u_bit_scan(&mask);
- struct pipe_sampler_view *view = samplers->views[i];
+ /* Sampler views. */
+ mask = samplers->enabled_mask;
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+ struct pipe_sampler_view *view = samplers->views[i];
- if (!view ||
- !view->texture ||
- view->texture->target == PIPE_BUFFER)
- continue;
+ if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
+ continue;
- si_set_sampler_view(sctx, shader, i,
- samplers->views[i], true);
- }
+ si_set_sampler_view(sctx, shader, i, samplers->views[i], true);
+ }
- si_update_shader_needs_decompress_mask(sctx, shader);
- }
+ si_update_shader_needs_decompress_mask(sctx, shader);
+ }
- si_update_all_resident_texture_descriptors(sctx);
- si_update_ps_colorbuf0_slot(sctx);
+ si_update_all_resident_texture_descriptors(sctx);
+ si_update_ps_colorbuf0_slot(sctx);
}
/* SHADER USER DATA */
-static void si_mark_shader_pointers_dirty(struct si_context *sctx,
- unsigned shader)
+static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
{
- sctx->shader_pointers_dirty |=
- u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS,
- SI_NUM_SHADER_DESCS);
+ sctx->shader_pointers_dirty |=
+ u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
- if (shader == PIPE_SHADER_VERTEX)
- sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ if (shader == PIPE_SHADER_VERTEX) {
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ sctx->vertex_buffer_user_sgprs_dirty =
+ sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
+ }
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
}
-static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
+void si_shader_pointers_mark_dirty(struct si_context *sctx)
{
- sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
- sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
- si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
- sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
- sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+ sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
+ sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL;
+ sctx->vertex_buffer_user_sgprs_dirty =
+ sctx->num_vertex_elements > 0 && sctx->screen->num_vbos_in_user_sgprs;
+ si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
+ sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+ sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
+ sctx->compute_shaderbuf_sgprs_dirty = true;
+ sctx->compute_image_sgprs_dirty = true;
}
/* Set a base register address for user data constants in the given shader.
* This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
*/
-static void si_set_user_data_base(struct si_context *sctx,
- unsigned shader, uint32_t new_base)
+static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
{
- uint32_t *base = &sctx->shader_pointers.sh_base[shader];
+ uint32_t *base = &sctx->shader_pointers.sh_base[shader];
- if (*base != new_base) {
- *base = new_base;
+ if (*base != new_base) {
+ *base = new_base;
- if (new_base)
- si_mark_shader_pointers_dirty(sctx, shader);
+ if (new_base)
+ si_mark_shader_pointers_dirty(sctx, shader);
- /* Any change in enabled shader stages requires re-emitting
- * the VS state SGPR, because it contains the clamp_vertex_color
- * state, which can be done in VS, TES, and GS.
- */
- sctx->last_vs_state = ~0;
- }
+ /* Any change in enabled shader stages requires re-emitting
+ * the VS state SGPR, because it contains the clamp_vertex_color
+ * state, which can be done in VS, TES, and GS.
+ */
+ sctx->last_vs_state = ~0;
+ }
}
-/* This must be called when these shaders are changed from non-NULL to NULL
- * and vice versa:
+/* This must be called when these are changed between enabled and disabled
* - geometry shader
- * - tessellation control shader
* - tessellation evaluation shader
+ * - NGG
*/
void si_shader_change_notify(struct si_context *sctx)
{
- /* VS can be bound as VS, ES, or LS. */
- if (sctx->tes_shader.cso) {
- if (sctx->chip_class >= GFX9) {
- si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
- R_00B430_SPI_SHADER_USER_DATA_LS_0);
- } else {
- si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
- R_00B530_SPI_SHADER_USER_DATA_LS_0);
- }
- } else if (sctx->gs_shader.cso) {
- si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- } else {
- si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
- R_00B130_SPI_SHADER_USER_DATA_VS_0);
- }
-
- /* TES can be bound as ES, VS, or not bound. */
- if (sctx->tes_shader.cso) {
- if (sctx->gs_shader.cso)
- si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- else
- si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
- R_00B130_SPI_SHADER_USER_DATA_VS_0);
- } else {
- si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
- }
+ /* VS can be bound as VS, ES, or LS. */
+ if (sctx->tes_shader.cso) {
+ if (sctx->chip_class >= GFX10) {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+ } else if (sctx->chip_class == GFX9) {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B530_SPI_SHADER_USER_DATA_LS_0);
+ }
+ } else if (sctx->chip_class >= GFX10) {
+ if (sctx->ngg || sctx->gs_shader.cso) {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ }
+ } else if (sctx->gs_shader.cso) {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ }
+
+ /* TES can be bound as ES, VS, or not bound. */
+ if (sctx->tes_shader.cso) {
+ if (sctx->chip_class >= GFX10) {
+ if (sctx->ngg || sctx->gs_shader.cso) {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ }
+ } else if (sctx->gs_shader.cso) {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ }
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL, 0);
+ }
+}
+
+static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs, unsigned sh_offset,
+ unsigned pointer_count)
+{
+ SI_CHECK_SHADOWED_REGS(sh_offset, pointer_count);
+ radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
+ radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+}
+
+static void si_emit_shader_pointer_body(struct si_screen *sscreen, struct radeon_cmdbuf *cs,
+ uint64_t va)
+{
+ radeon_emit(cs, va);
+
+ assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+}
+
+static void si_emit_shader_pointer(struct si_context *sctx, struct si_descriptors *desc,
+ unsigned sh_base)
+{
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned sh_offset = sh_base + desc->shader_userdata_offset;
+
+ si_emit_shader_pointer_head(cs, sh_offset, 1);
+ si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+}
+
+static void si_emit_consecutive_shader_pointers(struct si_context *sctx, unsigned pointer_mask,
+ unsigned sh_base)
+{
+ if (!sh_base)
+ return;
+
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+
+ while (mask) {
+ int start, count;
+ u_bit_scan_consecutive_range(&mask, &start, &count);
+
+ struct si_descriptors *descs = &sctx->descriptors[start];
+ unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+
+ si_emit_shader_pointer_head(cs, sh_offset, count);
+ for (int i = 0; i < count; i++)
+ si_emit_shader_pointer_body(sctx->screen, cs, descs[i].gpu_address);
+ }
+}
+
+static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
+{
+ if (sctx->chip_class >= GFX10) {
+ si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ /* HW VS stage only used in non-NGG mode. */
+ si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+ return;
+ } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
+ /* We can't use the COMMON registers with register shadowing. */
+ si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+ return;
+ } else if (sctx->chip_class == GFX9) {
+ /* Broadcast it to all shader stages. */
+ si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
+ return;
+ }
+
+ si_emit_shader_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ si_emit_shader_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+ si_emit_shader_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
}
-static void si_emit_shader_pointer_head(struct radeon_cmdbuf *cs,
- unsigned sh_offset,
- unsigned pointer_count)
+void si_emit_graphics_shader_pointers(struct si_context *sctx)
{
- radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count, 0));
- radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
+ uint32_t *sh_base = sctx->shader_pointers.sh_base;
+
+ if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
+ si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+ }
+
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
+ sh_base[PIPE_SHADER_VERTEX]);
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
+ sh_base[PIPE_SHADER_TESS_EVAL]);
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
+ sh_base[PIPE_SHADER_FRAGMENT]);
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
+ sh_base[PIPE_SHADER_TESS_CTRL]);
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
+ sh_base[PIPE_SHADER_GEOMETRY]);
+
+ sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
+
+ if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) {
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+
+ /* Find the location of the VB descriptor pointer. */
+ unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
+ if (sctx->chip_class >= GFX9) {
+ if (sctx->tes_shader.cso)
+ sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
+ else if (sctx->gs_shader.cso)
+ sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
+ }
+
+ unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
+ si_emit_shader_pointer_head(cs, sh_offset, 1);
+ si_emit_shader_pointer_body(
+ sctx->screen, cs, sctx->vb_descriptors_buffer->gpu_address + sctx->vb_descriptors_offset);
+ sctx->vertex_buffer_pointer_dirty = false;
+ }
+
+ if (sctx->vertex_buffer_user_sgprs_dirty && sctx->num_vertex_elements &&
+ sctx->screen->num_vbos_in_user_sgprs) {
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ unsigned num_desc = MIN2(sctx->num_vertex_elements, sctx->screen->num_vbos_in_user_sgprs);
+ unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + SI_SGPR_VS_VB_DESCRIPTOR_FIRST * 4;
+
+ si_emit_shader_pointer_head(cs, sh_offset, num_desc * 4);
+ radeon_emit_array(cs, sctx->vb_descriptor_user_sgprs, num_desc * 4);
+ sctx->vertex_buffer_user_sgprs_dirty = false;
+ }
+
+ if (sctx->graphics_bindless_pointer_dirty) {
+ si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
+ sctx->graphics_bindless_pointer_dirty = false;
+ }
}
-static void si_emit_shader_pointer_body(struct si_screen *sscreen,
- struct radeon_cmdbuf *cs,
- uint64_t va)
+void si_emit_compute_shader_pointers(struct si_context *sctx)
{
- radeon_emit(cs, va);
+ struct radeon_cmdbuf *cs = sctx->gfx_cs;
+ struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
+ unsigned base = R_00B900_COMPUTE_USER_DATA_0;
+
+ si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
+ R_00B900_COMPUTE_USER_DATA_0);
+ sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
+
+ if (sctx->compute_bindless_pointer_dirty) {
+ si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
+ sctx->compute_bindless_pointer_dirty = false;
+ }
+
+ /* Set shader buffer descriptors in user SGPRs. */
+ unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
+ if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
+ struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
+
+ si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
+ shader->cs_shaderbufs_sgpr_index * 4,
+ num_shaderbufs * 4);
+
+ for (unsigned i = 0; i < num_shaderbufs; i++)
+ radeon_emit_array(cs, &desc->list[si_get_shaderbuf_slot(i) * 4], 4);
+
+ sctx->compute_shaderbuf_sgprs_dirty = false;
+ }
+
+ /* Set image descriptors in user SGPRs. */
+ unsigned num_images = shader->cs_num_images_in_user_sgprs;
+ if (num_images && sctx->compute_image_sgprs_dirty) {
+ struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
- assert(va == 0 || (va >> 32) == sscreen->info.address32_hi);
+ si_emit_shader_pointer_head(cs, R_00B900_COMPUTE_USER_DATA_0 +
+ shader->cs_images_sgpr_index * 4,
+ shader->cs_images_num_sgprs);
+
+ for (unsigned i = 0; i < num_images; i++) {
+ unsigned desc_offset = si_get_image_slot(i) * 8;
+ unsigned num_sgprs = 8;
+
+ /* Image buffers are in desc[4..7]. */
+ if (shader->info.base.image_buffers & (1 << i)) {
+ desc_offset += 4;
+ num_sgprs = 4;
+ }
+
+ radeon_emit_array(cs, &desc->list[desc_offset], num_sgprs);
+ }
+
+ sctx->compute_image_sgprs_dirty = false;
+ }
}
-static void si_emit_shader_pointer(struct si_context *sctx,
- struct si_descriptors *desc,
- unsigned sh_base)
+/* BINDLESS */
+
+static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
+ short shader_userdata_rel_index, unsigned num_elements)
{
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- unsigned sh_offset = sh_base + desc->shader_userdata_offset;
+ ASSERTED unsigned desc_slot;
- si_emit_shader_pointer_head(cs, sh_offset, 1);
- si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
+ si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
+ sctx->bindless_descriptors.num_active_slots = num_elements;
+
+ /* The first bindless descriptor is stored at slot 1, because 0 is not
+ * considered to be a valid handle.
+ */
+ sctx->num_bindless_descriptors = 1;
+
+ /* Track which bindless slots are used (or not). */
+ util_idalloc_init(&sctx->bindless_used_slots);
+ util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
+
+ /* Reserve slot 0 because it's an invalid handle for bindless. */
+ desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+ assert(desc_slot == 0);
}
-static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
- unsigned pointer_mask,
- unsigned sh_base)
+static void si_release_bindless_descriptors(struct si_context *sctx)
{
- if (!sh_base)
- return;
+ si_release_descriptors(&sctx->bindless_descriptors);
+ util_idalloc_fini(&sctx->bindless_used_slots);
+}
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
- unsigned mask = sctx->shader_pointers_dirty & pointer_mask;
+static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
+{
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ unsigned desc_slot;
- while (mask) {
- int start, count;
- u_bit_scan_consecutive_range(&mask, &start, &count);
+ desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
+ if (desc_slot >= desc->num_elements) {
+ /* The array of bindless descriptors is full, resize it. */
+ unsigned slot_size = desc->element_dw_size * 4;
+ unsigned new_num_elements = desc->num_elements * 2;
- struct si_descriptors *descs = &sctx->descriptors[start];
- unsigned sh_offset = sh_base + descs->shader_userdata_offset;
+ desc->list =
+ REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
+ desc->num_elements = new_num_elements;
+ desc->num_active_slots = new_num_elements;
+ }
- si_emit_shader_pointer_head(cs, sh_offset, count);
- for (int i = 0; i < count; i++)
- si_emit_shader_pointer_body(sctx->screen, cs,
- descs[i].gpu_address);
- }
+ assert(desc_slot);
+ return desc_slot;
}
-static void si_emit_global_shader_pointers(struct si_context *sctx,
- struct si_descriptors *descs)
+static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
+ unsigned size)
{
- if (sctx->chip_class == GFX9) {
- /* Broadcast it to all shader stages. */
- si_emit_shader_pointer(sctx, descs,
- R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
- return;
- }
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ unsigned desc_slot, desc_slot_offset;
+
+ /* Find a free slot. */
+ desc_slot = si_get_first_free_bindless_slot(sctx);
+
+ /* For simplicity, sampler and image bindless descriptors use fixed
+ * 16-dword slots for now. Image descriptors only need 8-dword but this
+ * doesn't really matter because no real apps use image handles.
+ */
+ desc_slot_offset = desc_slot * 16;
+
+ /* Copy the descriptor into the array. */
+ memcpy(desc->list + desc_slot_offset, desc_list, size);
+
+ /* Re-upload the whole array of bindless descriptors into a new buffer.
+ */
+ if (!si_upload_descriptors(sctx, desc))
+ return 0;
+
+ /* Make sure to re-emit the shader pointers for all stages. */
+ sctx->graphics_bindless_pointer_dirty = true;
+ sctx->compute_bindless_pointer_dirty = true;
- si_emit_shader_pointer(sctx, descs,
- R_00B030_SPI_SHADER_USER_DATA_PS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B130_SPI_SHADER_USER_DATA_VS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B230_SPI_SHADER_USER_DATA_GS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B430_SPI_SHADER_USER_DATA_HS_0);
- si_emit_shader_pointer(sctx, descs,
- R_00B530_SPI_SHADER_USER_DATA_LS_0);
+ return desc_slot;
}
-void si_emit_graphics_shader_pointers(struct si_context *sctx)
+static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
+ struct pipe_resource *resource, uint64_t offset,
+ bool *desc_dirty)
{
- uint32_t *sh_base = sctx->shader_pointers.sh_base;
-
- if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) {
- si_emit_global_shader_pointers(sctx,
- &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
- }
-
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
- sh_base[PIPE_SHADER_VERTEX]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
- sh_base[PIPE_SHADER_TESS_EVAL]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
- sh_base[PIPE_SHADER_FRAGMENT]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
- sh_base[PIPE_SHADER_TESS_CTRL]);
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
- sh_base[PIPE_SHADER_GEOMETRY]);
-
- sctx->shader_pointers_dirty &=
- ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE);
-
- if (sctx->vertex_buffer_pointer_dirty) {
- struct radeon_cmdbuf *cs = sctx->gfx_cs;
-
- /* Find the location of the VB descriptor pointer. */
- /* TODO: In the future, the pointer will be packed in unused
- * bits of the first 2 VB descriptors. */
- unsigned sh_dw_offset = SI_VS_NUM_USER_SGPR;
- if (sctx->chip_class >= GFX9) {
- if (sctx->tes_shader.cso)
- sh_dw_offset = GFX9_TCS_NUM_USER_SGPR;
- else if (sctx->gs_shader.cso)
- sh_dw_offset = GFX9_VSGS_NUM_USER_SGPR;
- }
-
- unsigned sh_offset = sh_base[PIPE_SHADER_VERTEX] + sh_dw_offset * 4;
- si_emit_shader_pointer_head(cs, sh_offset, 1);
- si_emit_shader_pointer_body(sctx->screen, cs,
- sctx->vb_descriptors_buffer->gpu_address +
- sctx->vb_descriptors_offset);
- sctx->vertex_buffer_pointer_dirty = false;
- }
-
- if (sctx->graphics_bindless_pointer_dirty) {
- si_emit_global_shader_pointers(sctx,
- &sctx->bindless_descriptors);
- sctx->graphics_bindless_pointer_dirty = false;
- }
+ struct si_descriptors *desc = &sctx->bindless_descriptors;
+ struct si_resource *buf = si_resource(resource);
+ unsigned desc_slot_offset = desc_slot * 16;
+ uint32_t *desc_list = desc->list + desc_slot_offset + 4;
+ uint64_t old_desc_va;
+
+ assert(resource->target == PIPE_BUFFER);
+
+ /* Retrieve the old buffer addr from the descriptor. */
+ old_desc_va = si_desc_extract_buffer_address(desc_list);
+
+ if (old_desc_va != buf->gpu_address + offset) {
+ /* The buffer has been invalidated when the handle wasn't
+ * resident, update the descriptor and the dirty flag.
+ */
+ si_set_buf_desc_address(buf, offset, &desc_list[0]);
+
+ *desc_dirty = true;
+ }
}
-void si_emit_compute_shader_pointers(struct si_context *sctx)
+static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
+ const struct pipe_sampler_state *state)
{
- unsigned base = R_00B900_COMPUTE_USER_DATA_0;
+ struct si_sampler_view *sview = (struct si_sampler_view *)view;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture_handle *tex_handle;
+ struct si_sampler_state *sstate;
+ uint32_t desc_list[16];
+ uint64_t handle;
- si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
- R_00B900_COMPUTE_USER_DATA_0);
- sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
+ tex_handle = CALLOC_STRUCT(si_texture_handle);
+ if (!tex_handle)
+ return 0;
- if (sctx->compute_bindless_pointer_dirty) {
- si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
- sctx->compute_bindless_pointer_dirty = false;
- }
-}
+ memset(desc_list, 0, sizeof(desc_list));
+ si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
-/* BINDLESS */
+ sstate = ctx->create_sampler_state(ctx, state);
+ if (!sstate) {
+ FREE(tex_handle);
+ return 0;
+ }
-static void si_init_bindless_descriptors(struct si_context *sctx,
- struct si_descriptors *desc,
- short shader_userdata_rel_index,
- unsigned num_elements)
-{
- MAYBE_UNUSED unsigned desc_slot;
+ si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
+ memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
+ ctx->delete_sampler_state(ctx, sstate);
- si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
- sctx->bindless_descriptors.num_active_slots = num_elements;
+ tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
+ if (!tex_handle->desc_slot) {
+ FREE(tex_handle);
+ return 0;
+ }
- /* The first bindless descriptor is stored at slot 1, because 0 is not
- * considered to be a valid handle.
- */
- sctx->num_bindless_descriptors = 1;
+ handle = tex_handle->desc_slot;
- /* Track which bindless slots are used (or not). */
- util_idalloc_init(&sctx->bindless_used_slots);
- util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
+ if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
+ FREE(tex_handle);
+ return 0;
+ }
- /* Reserve slot 0 because it's an invalid handle for bindless. */
- desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
- assert(desc_slot == 0);
+ pipe_sampler_view_reference(&tex_handle->view, view);
+
+ si_resource(sview->base.texture)->texture_handle_allocated = true;
+
+ return handle;
}
-static void si_release_bindless_descriptors(struct si_context *sctx)
+static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
{
- si_release_descriptors(&sctx->bindless_descriptors);
- util_idalloc_fini(&sctx->bindless_used_slots);
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture_handle *tex_handle;
+ struct hash_entry *entry;
+
+ entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
+ if (!entry)
+ return;
+
+ tex_handle = (struct si_texture_handle *)entry->data;
+
+ /* Allow this descriptor slot to be re-used. */
+ util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
+
+ pipe_sampler_view_reference(&tex_handle->view, NULL);
+ _mesa_hash_table_remove(sctx->tex_handles, entry);
+ FREE(tex_handle);
}
-static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
+static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
+ bool resident)
{
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- unsigned desc_slot;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_texture_handle *tex_handle;
+ struct si_sampler_view *sview;
+ struct hash_entry *entry;
+
+ entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
+ if (!entry)
+ return;
+
+ tex_handle = (struct si_texture_handle *)entry->data;
+ sview = (struct si_sampler_view *)tex_handle->view;
+
+ if (resident) {
+ if (sview->base.texture->target != PIPE_BUFFER) {
+ struct si_texture *tex = (struct si_texture *)sview->base.texture;
+
+ if (depth_needs_decompression(tex)) {
+ util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
+ struct si_texture_handle *, tex_handle);
+ }
+
+ if (color_needs_decompression(tex)) {
+ util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
+ struct si_texture_handle *, tex_handle);
+ }
- desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
- if (desc_slot >= desc->num_elements) {
- /* The array of bindless descriptors is full, resize it. */
- unsigned slot_size = desc->element_dw_size * 4;
- unsigned new_num_elements = desc->num_elements * 2;
+ if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
+ p_atomic_read(&tex->framebuffers_bound))
+ sctx->need_check_render_feedback = true;
- desc->list = REALLOC(desc->list, desc->num_elements * slot_size,
- new_num_elements * slot_size);
- desc->num_elements = new_num_elements;
- desc->num_active_slots = new_num_elements;
- }
+ si_update_bindless_texture_descriptor(sctx, tex_handle);
+ } else {
+ si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
+ sview->base.u.buf.offset, &tex_handle->desc_dirty);
+ }
- assert(desc_slot);
- return desc_slot;
+ /* Re-upload the descriptor if it has been updated while it
+ * wasn't resident.
+ */
+ if (tex_handle->desc_dirty)
+ sctx->bindless_descriptors_dirty = true;
+
+ /* Add the texture handle to the per-context list. */
+ util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
+
+ /* Add the buffers to the current CS in case si_begin_new_cs()
+ * is not going to be called.
+ */
+ si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+ sview->is_stencil_sampler, false);
+ } else {
+ /* Remove the texture handle from the per-context list. */
+ util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
+ tex_handle);
+
+ if (sview->base.texture->target != PIPE_BUFFER) {
+ util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
+ struct si_texture_handle *, tex_handle);
+
+ util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
+ struct si_texture_handle *, tex_handle);
+ }
+ }
}
-static unsigned
-si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
- unsigned size)
+static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
{
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- unsigned desc_slot, desc_slot_offset;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_image_handle *img_handle;
+ uint32_t desc_list[16];
+ uint64_t handle;
+
+ if (!view || !view->resource)
+ return 0;
+
+ img_handle = CALLOC_STRUCT(si_image_handle);
+ if (!img_handle)
+ return 0;
- /* Find a free slot. */
- desc_slot = si_get_first_free_bindless_slot(sctx);
+ memset(desc_list, 0, sizeof(desc_list));
+ si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
- /* For simplicity, sampler and image bindless descriptors use fixed
- * 16-dword slots for now. Image descriptors only need 8-dword but this
- * doesn't really matter because no real apps use image handles.
- */
- desc_slot_offset = desc_slot * 16;
+ si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
- /* Copy the descriptor into the array. */
- memcpy(desc->list + desc_slot_offset, desc_list, size);
+ img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
+ if (!img_handle->desc_slot) {
+ FREE(img_handle);
+ return 0;
+ }
- /* Re-upload the whole array of bindless descriptors into a new buffer.
- */
- if (!si_upload_descriptors(sctx, desc))
- return 0;
+ handle = img_handle->desc_slot;
- /* Make sure to re-emit the shader pointers for all stages. */
- sctx->graphics_bindless_pointer_dirty = true;
- sctx->compute_bindless_pointer_dirty = true;
+ if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
+ FREE(img_handle);
+ return 0;
+ }
- return desc_slot;
+ util_copy_image_view(&img_handle->view, view);
+
+ si_resource(view->resource)->image_handle_allocated = true;
+
+ return handle;
}
-static void si_update_bindless_buffer_descriptor(struct si_context *sctx,
- unsigned desc_slot,
- struct pipe_resource *resource,
- uint64_t offset,
- bool *desc_dirty)
+static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
{
- struct si_descriptors *desc = &sctx->bindless_descriptors;
- struct r600_resource *buf = r600_resource(resource);
- unsigned desc_slot_offset = desc_slot * 16;
- uint32_t *desc_list = desc->list + desc_slot_offset + 4;
- uint64_t old_desc_va;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_image_handle *img_handle;
+ struct hash_entry *entry;
- assert(resource->target == PIPE_BUFFER);
+ entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
+ if (!entry)
+ return;
- /* Retrieve the old buffer addr from the descriptor. */
- old_desc_va = si_desc_extract_buffer_address(desc_list);
+ img_handle = (struct si_image_handle *)entry->data;
- if (old_desc_va != buf->gpu_address + offset) {
- /* The buffer has been invalidated when the handle wasn't
- * resident, update the descriptor and the dirty flag.
- */
- si_set_buf_desc_address(buf, offset, &desc_list[0]);
-
- *desc_dirty = true;
- }
+ util_copy_image_view(&img_handle->view, NULL);
+ _mesa_hash_table_remove(sctx->img_handles, entry);
+ FREE(img_handle);
}
-static uint64_t si_create_texture_handle(struct pipe_context *ctx,
- struct pipe_sampler_view *view,
- const struct pipe_sampler_state *state)
+static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
+ unsigned access, bool resident)
{
- struct si_sampler_view *sview = (struct si_sampler_view *)view;
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_texture_handle *tex_handle;
- struct si_sampler_state *sstate;
- uint32_t desc_list[16];
- uint64_t handle;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_image_handle *img_handle;
+ struct pipe_image_view *view;
+ struct si_resource *res;
+ struct hash_entry *entry;
- tex_handle = CALLOC_STRUCT(si_texture_handle);
- if (!tex_handle)
- return 0;
+ entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
+ if (!entry)
+ return;
- memset(desc_list, 0, sizeof(desc_list));
- si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
+ img_handle = (struct si_image_handle *)entry->data;
+ view = &img_handle->view;
+ res = si_resource(view->resource);
- sstate = ctx->create_sampler_state(ctx, state);
- if (!sstate) {
- FREE(tex_handle);
- return 0;
- }
+ if (resident) {
+ if (res->b.b.target != PIPE_BUFFER) {
+ struct si_texture *tex = (struct si_texture *)res;
+ unsigned level = view->u.tex.level;
- si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
- memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
- ctx->delete_sampler_state(ctx, sstate);
+ if (color_needs_decompression(tex)) {
+ util_dynarray_append(&sctx->resident_img_needs_color_decompress,
+ struct si_image_handle *, img_handle);
+ }
- tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
- sizeof(desc_list));
- if (!tex_handle->desc_slot) {
- FREE(tex_handle);
- return 0;
- }
+ if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
+ sctx->need_check_render_feedback = true;
- handle = tex_handle->desc_slot;
+ si_update_bindless_image_descriptor(sctx, img_handle);
+ } else {
+ si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
+ view->u.buf.offset, &img_handle->desc_dirty);
+ }
- if (!_mesa_hash_table_insert(sctx->tex_handles,
- (void *)(uintptr_t)handle,
- tex_handle)) {
- FREE(tex_handle);
- return 0;
- }
+ /* Re-upload the descriptor if it has been updated while it
+ * wasn't resident.
+ */
+ if (img_handle->desc_dirty)
+ sctx->bindless_descriptors_dirty = true;
- pipe_sampler_view_reference(&tex_handle->view, view);
+ /* Add the image handle to the per-context list. */
+ util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
- r600_resource(sview->base.texture)->texture_handle_allocated = true;
+ /* Add the buffers to the current CS in case si_begin_new_cs()
+ * is not going to be called.
+ */
+ si_sampler_view_add_buffer(
+ sctx, view->resource,
+ (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
+ false);
+ } else {
+ /* Remove the image handle from the per-context list. */
+ util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
+ img_handle);
- return handle;
+ if (res->b.b.target != PIPE_BUFFER) {
+ util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
+ struct si_image_handle *, img_handle);
+ }
+ }
}
-static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
+static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_texture_handle *tex_handle;
- struct hash_entry *entry;
-
- entry = _mesa_hash_table_search(sctx->tex_handles,
- (void *)(uintptr_t)handle);
- if (!entry)
- return;
-
- tex_handle = (struct si_texture_handle *)entry->data;
-
- /* Allow this descriptor slot to be re-used. */
- util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
-
- pipe_sampler_view_reference(&tex_handle->view, NULL);
- _mesa_hash_table_remove(sctx->tex_handles, entry);
- FREE(tex_handle);
-}
-
-static void si_make_texture_handle_resident(struct pipe_context *ctx,
- uint64_t handle, bool resident)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_texture_handle *tex_handle;
- struct si_sampler_view *sview;
- struct hash_entry *entry;
-
- entry = _mesa_hash_table_search(sctx->tex_handles,
- (void *)(uintptr_t)handle);
- if (!entry)
- return;
-
- tex_handle = (struct si_texture_handle *)entry->data;
- sview = (struct si_sampler_view *)tex_handle->view;
-
- if (resident) {
- if (sview->base.texture->target != PIPE_BUFFER) {
- struct si_texture *tex =
- (struct si_texture *)sview->base.texture;
-
- if (depth_needs_decompression(tex)) {
- util_dynarray_append(
- &sctx->resident_tex_needs_depth_decompress,
- struct si_texture_handle *,
- tex_handle);
- }
-
- if (color_needs_decompression(tex)) {
- util_dynarray_append(
- &sctx->resident_tex_needs_color_decompress,
- struct si_texture_handle *,
- tex_handle);
- }
-
- if (tex->dcc_offset &&
- p_atomic_read(&tex->framebuffers_bound))
- sctx->need_check_render_feedback = true;
-
- si_update_bindless_texture_descriptor(sctx, tex_handle);
- } else {
- si_update_bindless_buffer_descriptor(sctx,
- tex_handle->desc_slot,
- sview->base.texture,
- sview->base.u.buf.offset,
- &tex_handle->desc_dirty);
- }
-
- /* Re-upload the descriptor if it has been updated while it
- * wasn't resident.
- */
- if (tex_handle->desc_dirty)
- sctx->bindless_descriptors_dirty = true;
-
- /* Add the texture handle to the per-context list. */
- util_dynarray_append(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle);
-
- /* Add the buffers to the current CS in case si_begin_new_cs()
- * is not going to be called.
- */
- si_sampler_view_add_buffer(sctx, sview->base.texture,
- RADEON_USAGE_READ,
- sview->is_stencil_sampler, false);
- } else {
- /* Remove the texture handle from the per-context list. */
- util_dynarray_delete_unordered(&sctx->resident_tex_handles,
- struct si_texture_handle *,
- tex_handle);
-
- if (sview->base.texture->target != PIPE_BUFFER) {
- util_dynarray_delete_unordered(
- &sctx->resident_tex_needs_depth_decompress,
- struct si_texture_handle *, tex_handle);
-
- util_dynarray_delete_unordered(
- &sctx->resident_tex_needs_color_decompress,
- struct si_texture_handle *, tex_handle);
- }
- }
-}
-
-static uint64_t si_create_image_handle(struct pipe_context *ctx,
- const struct pipe_image_view *view)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_image_handle *img_handle;
- uint32_t desc_list[8];
- uint64_t handle;
-
- if (!view || !view->resource)
- return 0;
-
- img_handle = CALLOC_STRUCT(si_image_handle);
- if (!img_handle)
- return 0;
-
- memset(desc_list, 0, sizeof(desc_list));
- si_init_descriptor_list(&desc_list[0], 8, 1, null_image_descriptor);
-
- si_set_shader_image_desc(sctx, view, false, &desc_list[0], NULL);
-
- img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list,
- sizeof(desc_list));
- if (!img_handle->desc_slot) {
- FREE(img_handle);
- return 0;
- }
-
- handle = img_handle->desc_slot;
-
- if (!_mesa_hash_table_insert(sctx->img_handles,
- (void *)(uintptr_t)handle,
- img_handle)) {
- FREE(img_handle);
- return 0;
- }
-
- util_copy_image_view(&img_handle->view, view);
-
- r600_resource(view->resource)->image_handle_allocated = true;
-
- return handle;
-}
+ unsigned num_resident_tex_handles, num_resident_img_handles;
-static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_image_handle *img_handle;
- struct hash_entry *entry;
-
- entry = _mesa_hash_table_search(sctx->img_handles,
- (void *)(uintptr_t)handle);
- if (!entry)
- return;
-
- img_handle = (struct si_image_handle *)entry->data;
-
- util_copy_image_view(&img_handle->view, NULL);
- _mesa_hash_table_remove(sctx->img_handles, entry);
- FREE(img_handle);
-}
-
-static void si_make_image_handle_resident(struct pipe_context *ctx,
- uint64_t handle, unsigned access,
- bool resident)
-{
- struct si_context *sctx = (struct si_context *)ctx;
- struct si_image_handle *img_handle;
- struct pipe_image_view *view;
- struct r600_resource *res;
- struct hash_entry *entry;
-
- entry = _mesa_hash_table_search(sctx->img_handles,
- (void *)(uintptr_t)handle);
- if (!entry)
- return;
-
- img_handle = (struct si_image_handle *)entry->data;
- view = &img_handle->view;
- res = r600_resource(view->resource);
-
- if (resident) {
- if (res->b.b.target != PIPE_BUFFER) {
- struct si_texture *tex = (struct si_texture *)res;
- unsigned level = view->u.tex.level;
-
- if (color_needs_decompression(tex)) {
- util_dynarray_append(
- &sctx->resident_img_needs_color_decompress,
- struct si_image_handle *,
- img_handle);
- }
-
- if (vi_dcc_enabled(tex, level) &&
- p_atomic_read(&tex->framebuffers_bound))
- sctx->need_check_render_feedback = true;
-
- si_update_bindless_image_descriptor(sctx, img_handle);
- } else {
- si_update_bindless_buffer_descriptor(sctx,
- img_handle->desc_slot,
- view->resource,
- view->u.buf.offset,
- &img_handle->desc_dirty);
- }
-
- /* Re-upload the descriptor if it has been updated while it
- * wasn't resident.
- */
- if (img_handle->desc_dirty)
- sctx->bindless_descriptors_dirty = true;
-
- /* Add the image handle to the per-context list. */
- util_dynarray_append(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle);
-
- /* Add the buffers to the current CS in case si_begin_new_cs()
- * is not going to be called.
- */
- si_sampler_view_add_buffer(sctx, view->resource,
- (access & PIPE_IMAGE_ACCESS_WRITE) ?
- RADEON_USAGE_READWRITE :
- RADEON_USAGE_READ, false, false);
- } else {
- /* Remove the image handle from the per-context list. */
- util_dynarray_delete_unordered(&sctx->resident_img_handles,
- struct si_image_handle *,
- img_handle);
-
- if (res->b.b.target != PIPE_BUFFER) {
- util_dynarray_delete_unordered(
- &sctx->resident_img_needs_color_decompress,
- struct si_image_handle *,
- img_handle);
- }
- }
-}
-
-
-void si_all_resident_buffers_begin_new_cs(struct si_context *sctx)
-{
- unsigned num_resident_tex_handles, num_resident_img_handles;
-
- num_resident_tex_handles = sctx->resident_tex_handles.size /
- sizeof(struct si_texture_handle *);
- num_resident_img_handles = sctx->resident_img_handles.size /
- sizeof(struct si_image_handle *);
-
- /* Add all resident texture handles. */
- util_dynarray_foreach(&sctx->resident_tex_handles,
- struct si_texture_handle *, tex_handle) {
- struct si_sampler_view *sview =
- (struct si_sampler_view *)(*tex_handle)->view;
-
- si_sampler_view_add_buffer(sctx, sview->base.texture,
- RADEON_USAGE_READ,
- sview->is_stencil_sampler, false);
- }
-
- /* Add all resident image handles. */
- util_dynarray_foreach(&sctx->resident_img_handles,
- struct si_image_handle *, img_handle) {
- struct pipe_image_view *view = &(*img_handle)->view;
-
- si_sampler_view_add_buffer(sctx, view->resource,
- RADEON_USAGE_READWRITE,
- false, false);
- }
-
- sctx->num_resident_handles += num_resident_tex_handles +
- num_resident_img_handles;
+ num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
+ num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
+
+ /* Add all resident texture handles. */
+ util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
+ struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
+
+ si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
+ sview->is_stencil_sampler, false);
+ }
+
+ /* Add all resident image handles. */
+ util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
+ struct pipe_image_view *view = &(*img_handle)->view;
+
+ si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
+ }
+
+ sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
+ assert(sctx->bo_list_add_all_resident_resources);
+ sctx->bo_list_add_all_resident_resources = false;
}
/* INIT/DEINIT/UPLOAD */
void si_init_all_descriptors(struct si_context *sctx)
{
- int i;
-
- for (i = 0; i < SI_NUM_SHADERS; i++) {
- bool is_2nd = sctx->chip_class >= GFX9 &&
- (i == PIPE_SHADER_TESS_CTRL ||
- i == PIPE_SHADER_GEOMETRY);
- unsigned num_sampler_slots = SI_NUM_IMAGES / 2 + SI_NUM_SAMPLERS;
- unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
- int rel_dw_offset;
- struct si_descriptors *desc;
-
- if (is_2nd) {
- if (i == PIPE_SHADER_TESS_CTRL) {
- rel_dw_offset = (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS -
- R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
- } else { /* PIPE_SHADER_GEOMETRY */
- rel_dw_offset = (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS -
- R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
- }
- } else {
- rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
- }
- desc = si_const_and_shader_buffer_descriptors(sctx, i);
- si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc,
- num_buffer_slots, rel_dw_offset,
- RADEON_USAGE_READWRITE,
- RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_RW_BUFFER,
- RADEON_PRIO_CONST_BUFFER);
- desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
-
- if (is_2nd) {
- if (i == PIPE_SHADER_TESS_CTRL) {
- rel_dw_offset = (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS -
- R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
- } else { /* PIPE_SHADER_GEOMETRY */
- rel_dw_offset = (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS -
- R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
- }
- } else {
- rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
- }
-
- desc = si_sampler_and_image_descriptors(sctx, i);
- si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
-
- int j;
- for (j = 0; j < SI_NUM_IMAGES; j++)
- memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
- for (; j < SI_NUM_IMAGES + SI_NUM_SAMPLERS * 2; j++)
- memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
- }
-
- si_init_buffer_resources(&sctx->rw_buffers,
- &sctx->descriptors[SI_DESCS_RW_BUFFERS],
- SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
- /* The second set of usage/priority is used by
- * const buffers in RW buffer slots. */
- RADEON_USAGE_READWRITE, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
- sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
-
- /* Initialize an array of 1024 bindless descriptors, when the limit is
- * reached, just make it larger and re-upload the whole array.
- */
- si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
- SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
- 1024);
-
- sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
-
- /* Set pipe_context functions. */
- sctx->b.bind_sampler_states = si_bind_sampler_states;
- sctx->b.set_shader_images = si_set_shader_images;
- sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
- sctx->b.set_polygon_stipple = si_set_polygon_stipple;
- sctx->b.set_shader_buffers = si_set_shader_buffers;
- sctx->b.set_sampler_views = si_set_sampler_views;
- sctx->b.create_texture_handle = si_create_texture_handle;
- sctx->b.delete_texture_handle = si_delete_texture_handle;
- sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
- sctx->b.create_image_handle = si_create_image_handle;
- sctx->b.delete_image_handle = si_delete_image_handle;
- sctx->b.make_image_handle_resident = si_make_image_handle_resident;
-
- /* Shader user data. */
- sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
-
- /* Set default and immutable mappings. */
- si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
-
- if (sctx->chip_class >= GFX9) {
- si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
- R_00B430_SPI_SHADER_USER_DATA_LS_0);
- si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
- R_00B330_SPI_SHADER_USER_DATA_ES_0);
- } else {
- si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
- R_00B430_SPI_SHADER_USER_DATA_HS_0);
- si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
- R_00B230_SPI_SHADER_USER_DATA_GS_0);
- }
- si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
+ int i;
+ unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
+
+ for (i = first_shader; i < SI_NUM_SHADERS; i++) {
+ bool is_2nd =
+ sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
+ unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
+ unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
+ int rel_dw_offset;
+ struct si_descriptors *desc;
+
+ if (is_2nd) {
+ if (i == PIPE_SHADER_TESS_CTRL) {
+ rel_dw_offset =
+ (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+ } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+ rel_dw_offset =
+ (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+ } else {
+ rel_dw_offset =
+ (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+ }
+ } else {
+ rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
+ }
+ desc = si_const_and_shader_buffer_descriptors(sctx, i);
+ si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
+ rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
+ RADEON_PRIO_CONST_BUFFER);
+ desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
+
+ if (is_2nd) {
+ if (i == PIPE_SHADER_TESS_CTRL) {
+ rel_dw_offset =
+ (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
+ } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
+ rel_dw_offset =
+ (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
+ } else {
+ rel_dw_offset =
+ (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
+ }
+ } else {
+ rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
+ }
+
+ desc = si_sampler_and_image_descriptors(sctx, i);
+ si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
+
+ int j;
+ for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
+ memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
+ for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
+ memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
+ }
+
+ si_init_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS],
+ SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
+ /* The second priority is used by
+ * const buffers in RW buffer slots. */
+ RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
+ sctx->descriptors[SI_DESCS_RW_BUFFERS].num_active_slots = SI_NUM_RW_BUFFERS;
+
+ /* Initialize an array of 1024 bindless descriptors, when the limit is
+ * reached, just make it larger and re-upload the whole array.
+ */
+ si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
+ SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
+
+ sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
+
+ /* Set pipe_context functions. */
+ sctx->b.bind_sampler_states = si_bind_sampler_states;
+ sctx->b.set_shader_images = si_set_shader_images;
+ sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
+ sctx->b.set_shader_buffers = si_set_shader_buffers;
+ sctx->b.set_sampler_views = si_set_sampler_views;
+ sctx->b.create_texture_handle = si_create_texture_handle;
+ sctx->b.delete_texture_handle = si_delete_texture_handle;
+ sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
+ sctx->b.create_image_handle = si_create_image_handle;
+ sctx->b.delete_image_handle = si_delete_image_handle;
+ sctx->b.make_image_handle_resident = si_make_image_handle_resident;
+
+ if (!sctx->has_graphics)
+ return;
+
+ sctx->b.set_polygon_stipple = si_set_polygon_stipple;
+
+ /* Shader user data. */
+ sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
+
+ /* Set default and immutable mappings. */
+ if (sctx->ngg) {
+ assert(sctx->chip_class >= GFX10);
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
+ }
+
+ if (sctx->chip_class == GFX9) {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_LS_0);
+ si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B330_SPI_SHADER_USER_DATA_ES_0);
+ } else {
+ si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL, R_00B430_SPI_SHADER_USER_DATA_HS_0);
+ si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
+ }
+ si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
}
static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
{
- unsigned dirty = sctx->descriptors_dirty & mask;
+ unsigned dirty = sctx->descriptors_dirty & mask;
- /* Assume nothing will go wrong: */
- sctx->shader_pointers_dirty |= dirty;
+ /* Assume nothing will go wrong: */
+ sctx->shader_pointers_dirty |= dirty;
- while (dirty) {
- unsigned i = u_bit_scan(&dirty);
+ while (dirty) {
+ unsigned i = u_bit_scan(&dirty);
- if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
- return false;
- }
+ if (!si_upload_descriptors(sctx, &sctx->descriptors[i]))
+ return false;
+ }
- sctx->descriptors_dirty &= ~mask;
+ sctx->descriptors_dirty &= ~mask;
- si_upload_bindless_descriptors(sctx);
+ si_upload_bindless_descriptors(sctx);
- return true;
+ return true;
}
bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
{
- const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
- return si_upload_shader_descriptors(sctx, mask);
+ const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
+ return si_upload_shader_descriptors(sctx, mask);
}
bool si_upload_compute_shader_descriptors(struct si_context *sctx)
{
- /* Does not update rw_buffers as that is not needed for compute shaders
- * and the input buffer is using the same SGPR's anyway.
- */
- const unsigned mask = u_bit_consecutive(SI_DESCS_FIRST_COMPUTE,
- SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
- return si_upload_shader_descriptors(sctx, mask);
+ /* Does not update rw_buffers as that is not needed for compute shaders
+ * and the input buffer is using the same SGPR's anyway.
+ */
+ const unsigned mask =
+ u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
+ return si_upload_shader_descriptors(sctx, mask);
}
void si_release_all_descriptors(struct si_context *sctx)
{
- int i;
+ int i;
+
+ for (i = 0; i < SI_NUM_SHADERS; i++) {
+ si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
+ si_const_and_shader_buffer_descriptors(sctx, i));
+ si_release_sampler_views(&sctx->samplers[i]);
+ si_release_image_views(&sctx->images[i]);
+ }
+ si_release_buffer_resources(&sctx->rw_buffers, &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
+ for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
+ pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
+
+ for (i = 0; i < SI_NUM_DESCS; ++i)
+ si_release_descriptors(&sctx->descriptors[i]);
+
+ si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
+ sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+
+ si_release_bindless_descriptors(sctx);
+}
+
+bool si_gfx_resources_check_encrypted(struct si_context *sctx)
+{
+ bool use_encrypted_bo = false;
+ struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
+ [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
+ [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
+ [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
+ [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
+ [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
+ };
- for (i = 0; i < SI_NUM_SHADERS; i++) {
- si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
- si_const_and_shader_buffer_descriptors(sctx, i));
- si_release_sampler_views(&sctx->samplers[i]);
- si_release_image_views(&sctx->images[i]);
- }
- si_release_buffer_resources(&sctx->rw_buffers,
- &sctx->descriptors[SI_DESCS_RW_BUFFERS]);
- for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
- pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
+ for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
+ if (!current_shader[i]->cso)
+ continue;
- for (i = 0; i < SI_NUM_DESCS; ++i)
- si_release_descriptors(&sctx->descriptors[i]);
+ use_encrypted_bo |=
+ si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
+ use_encrypted_bo |=
+ si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
+ current_shader[i]->cso->info.base.textures_used);
+ use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
+ u_bit_consecutive(0, current_shader[i]->cso->info.base.num_images));
+ }
+ use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
- r600_resource_reference(&sctx->vb_descriptors_buffer, NULL);
- sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
+ struct si_state_blend *blend = sctx->queued.named.blend;
+ for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
+ struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
+ if (surf && surf->texture) {
+ struct si_texture *tex = (struct si_texture *)surf->texture;
+ if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
+ continue;
+ /* Are we reading from this framebuffer (blend) */
+ if ((blend->blend_enable_4bit >> (4 * i)) & 0xf) {
+ /* TODO: blend op */
+ use_encrypted_bo = true;
+ }
+ }
+ }
- si_release_bindless_descriptors(sctx);
+ /* TODO: we should assert that either use_encrypted_bo is false,
+ * or all writable buffers are encrypted.
+ */
+ return use_encrypted_bo;
}
-void si_all_descriptors_begin_new_cs(struct si_context *sctx)
+void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
{
- int i;
+ for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
+ si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
+ si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
+ si_image_views_begin_new_cs(sctx, &sctx->images[i]);
+ }
+ si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
+ si_vertex_buffers_begin_new_cs(sctx);
- for (i = 0; i < SI_NUM_SHADERS; i++) {
- si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
- si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
- si_image_views_begin_new_cs(sctx, &sctx->images[i]);
- }
- si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
- si_vertex_buffers_begin_new_cs(sctx);
+ if (sctx->bo_list_add_all_resident_resources)
+ si_resident_buffers_add_all_to_bo_list(sctx);
- for (i = 0; i < SI_NUM_DESCS; ++i)
- si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
- si_descriptors_begin_new_cs(sctx, &sctx->bindless_descriptors);
+ assert(sctx->bo_list_add_all_gfx_resources);
+ sctx->bo_list_add_all_gfx_resources = false;
+}
+
+bool si_compute_resources_check_encrypted(struct si_context *sctx)
+{
+ unsigned sh = PIPE_SHADER_COMPUTE;
+
+ struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
+
+ /* TODO: we should assert that either use_encrypted_bo is false,
+ * or all writable buffers are encrypted.
+ */
+ return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
+ si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used) ||
+ si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
+ si_buffer_resources_check_encrypted(sctx, &sctx->rw_buffers);
+}
+
+void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
+{
+ unsigned sh = PIPE_SHADER_COMPUTE;
+
+ si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
+ si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
+ si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
+ si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers);
+
+ if (sctx->bo_list_add_all_resident_resources)
+ si_resident_buffers_add_all_to_bo_list(sctx);
+
+ assert(sctx->bo_list_add_all_compute_resources);
+ sctx->bo_list_add_all_compute_resources = false;
+}
+
+void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
+{
+ for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
+ si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
+ si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
- si_shader_pointers_begin_new_cs(sctx);
+ sctx->bo_list_add_all_resident_resources = true;
+ sctx->bo_list_add_all_gfx_resources = true;
+ sctx->bo_list_add_all_compute_resources = true;
}
-void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
- uint64_t new_active_mask)
+void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
{
- struct si_descriptors *desc = &sctx->descriptors[desc_idx];
+ struct si_descriptors *desc = &sctx->descriptors[desc_idx];
- /* Ignore no-op updates and updates that disable all slots. */
- if (!new_active_mask ||
- new_active_mask == u_bit_consecutive64(desc->first_active_slot,
- desc->num_active_slots))
- return;
+ /* Ignore no-op updates and updates that disable all slots. */
+ if (!new_active_mask ||
+ new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
+ return;
- int first, count;
- u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
- assert(new_active_mask == 0);
+ int first, count;
+ u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
+ assert(new_active_mask == 0);
- /* Upload/dump descriptors if slots are being enabled. */
- if (first < desc->first_active_slot ||
- first + count > desc->first_active_slot + desc->num_active_slots)
- sctx->descriptors_dirty |= 1u << desc_idx;
+ /* Upload/dump descriptors if slots are being enabled. */
+ if (first < desc->first_active_slot ||
+ first + count > desc->first_active_slot + desc->num_active_slots)
+ sctx->descriptors_dirty |= 1u << desc_idx;
- desc->first_active_slot = first;
- desc->num_active_slots = count;
+ desc->first_active_slot = first;
+ desc->num_active_slots = count;
}
-void si_set_active_descriptors_for_shader(struct si_context *sctx,
- struct si_shader_selector *sel)
+void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
{
- if (!sel)
- return;
+ if (!sel)
+ return;
- si_set_active_descriptors(sctx,
- si_const_and_shader_buffer_descriptors_idx(sel->type),
- sel->active_const_and_shader_buffers);
- si_set_active_descriptors(sctx,
- si_sampler_and_image_descriptors_idx(sel->type),
- sel->active_samplers_and_images);
+ si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
+ sel->active_const_and_shader_buffers);
+ si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
+ sel->active_samplers_and_images);
}