*
* Also, uploading descriptors to newly allocated memory doesn't require
* a KCACHE flush.
+ *
+ *
+ * Possible scenarios for one 16 dword image+sampler slot:
+ *
+ * | Image | w/ FMASK | Buffer | NULL
+ * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
+ * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
+ * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
+ * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
+ *
+ * FMASK implies MSAA, therefore no sampler state.
+ * Sampler states are never unbound except when FMASK is bound.
*/
#include "radeon/r600_cs.h"
#include "util/u_upload_mgr.h"
-/* NULL image and buffer descriptor.
+/* NULL image and buffer descriptor for textures (alpha = 1) and images
+ * (alpha = 0).
*
* For images, all fields must be zero except for the swizzle, which
* supports arbitrary combinations of 0s and 1s. The texture type must be
*
* This is the only reason why the buffer descriptor must be in words [4:7].
*/
-static uint32_t null_descriptor[8] = {
+static uint32_t null_texture_descriptor[8] = {
0,
0,
0,
* descriptor */
};
+static uint32_t null_image_descriptor[8] = {
+ 0,
+ 0,
+ 0,
+ S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
+ /* the rest must contain zeros, which is also used by the buffer
+ * descriptor */
+};
+
static void si_init_descriptors(struct si_descriptors *desc,
unsigned shader_userdata_index,
unsigned element_dw_size,
- unsigned num_elements)
+ unsigned num_elements,
+ const uint32_t *null_descriptor)
{
int i;
desc->shader_userdata_offset = shader_userdata_index * 4;
/* Initialize the array to NULL descriptors if the element size is 8. */
- if (element_dw_size == 8)
- for (i = 0; i < num_elements; i++)
- memcpy(desc->list + i*element_dw_size, null_descriptor,
- sizeof(null_descriptor));
+ if (null_descriptor) {
+ assert(element_dw_size % 8 == 0);
+ for (i = 0; i < num_elements * element_dw_size / 8; i++)
+ memcpy(desc->list + i * 8, null_descriptor,
+ 8 * 4);
+ }
}
static void si_release_descriptors(struct si_descriptors *desc)
if (!desc->list_dirty)
return true;
- u_upload_alloc(sctx->b.uploader, 0, list_size,
+ u_upload_alloc(sctx->b.uploader, 0, list_size, 256,
&desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, &ptr);
if (!desc->buffer)
util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
- RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, desc->buffer,
+ RADEON_USAGE_READ, RADEON_PRIO_DESCRIPTORS);
desc->list_dirty = false;
desc->pointer_dirty = true;
si_release_descriptors(&views->desc);
}
-static enum radeon_bo_priority si_get_resource_ro_priority(struct r600_resource *res)
+static void si_sampler_view_add_buffer(struct si_context *sctx,
+ struct pipe_resource *resource)
{
- if (res->b.b.target == PIPE_BUFFER)
- return RADEON_PRIO_SHADER_BUFFER_RO;
+ struct r600_resource *rres = (struct r600_resource*)resource;
- if (res->b.b.nr_samples > 1)
- return RADEON_PRIO_SHADER_TEXTURE_MSAA;
+ if (!resource)
+ return;
- return RADEON_PRIO_SHADER_TEXTURE_RO;
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, rres,
+ RADEON_USAGE_READ,
+ r600_get_sampler_view_priority(rres));
}
static void si_sampler_views_begin_new_cs(struct si_context *sctx,
{
uint64_t mask = views->desc.enabled_mask;
- /* Add relocations to the CS. */
+ /* Add buffers to the CS. */
while (mask) {
int i = u_bit_scan64(&mask);
- struct si_sampler_view *rview =
- (struct si_sampler_view*)views->views[i];
-
- if (!rview->resource)
- continue;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
- rview->resource, RADEON_USAGE_READ,
- si_get_resource_ro_priority(rview->resource));
+ si_sampler_view_add_buffer(sctx, views->views[i]->texture);
}
if (!views->desc.buffer)
return;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
- RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, views->desc.buffer,
+ RADEON_USAGE_READWRITE, RADEON_PRIO_DESCRIPTORS);
}
-static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
- unsigned slot, struct pipe_sampler_view *view,
- unsigned *view_desc)
+static void si_set_sampler_view(struct si_context *sctx,
+ struct si_sampler_views *views,
+ unsigned slot, struct pipe_sampler_view *view)
{
- struct si_sampler_views *views = &sctx->samplers[shader].views;
-
- if (views->views[slot] == view)
+ struct si_sampler_view *rview = (struct si_sampler_view*)view;
+
+ if (view && view->texture && view->texture->target != PIPE_BUFFER &&
+ G_008F28_COMPRESSION_EN(rview->state[6]) &&
+ ((struct r600_texture*)view->texture)->dcc_offset == 0) {
+ rview->state[6] &= C_008F28_COMPRESSION_EN &
+ C_008F28_ALPHA_IS_ON_MSB;
+ } else if (views->views[slot] == view)
return;
if (view) {
- struct si_sampler_view *rview =
- (struct si_sampler_view*)view;
+ struct r600_texture *rtex = (struct r600_texture *)view->texture;
- if (rview->resource)
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
- rview->resource, RADEON_USAGE_READ,
- si_get_resource_ro_priority(rview->resource));
+ si_sampler_view_add_buffer(sctx, view->texture);
pipe_sampler_view_reference(&views->views[slot], view);
- memcpy(views->desc.list + slot*8, view_desc, 8*4);
+ memcpy(views->desc.list + slot * 16, rview->state, 8*4);
+
+ if (view->texture && view->texture->target != PIPE_BUFFER &&
+ rtex->fmask.size) {
+ memcpy(views->desc.list + slot*16 + 8,
+ rview->fmask_state, 8*4);
+ } else {
+ /* Disable FMASK and bind sampler state in [12:15]. */
+ memcpy(views->desc.list + slot*16 + 8,
+ null_texture_descriptor, 4*4);
+
+ if (views->sampler_states[slot])
+ memcpy(views->desc.list + slot*16 + 12,
+ views->sampler_states[slot], 4*4);
+ }
+
views->desc.enabled_mask |= 1llu << slot;
} else {
pipe_sampler_view_reference(&views->views[slot], NULL);
- memcpy(views->desc.list + slot*8, null_descriptor, 8*4);
+ memcpy(views->desc.list + slot*16, null_texture_descriptor, 8*4);
+ /* Only clear the lower dwords of FMASK. */
+ memcpy(views->desc.list + slot*16 + 8, null_texture_descriptor, 4*4);
views->desc.enabled_mask &= ~(1llu << slot);
}
views->desc.list_dirty = true;
}
+static bool is_compressed_colortex(struct r600_texture *rtex)
+{
+ return rtex->cmask.size || rtex->fmask.size ||
+ (rtex->dcc_offset && rtex->dirty_level_mask);
+}
+
static void si_set_sampler_views(struct pipe_context *ctx,
unsigned shader, unsigned start,
unsigned count,
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_textures_info *samplers = &sctx->samplers[shader];
- struct si_sampler_view **rviews = (struct si_sampler_view **)views;
int i;
if (!count || shader >= SI_NUM_SHADERS)
if (!views || !views[i]) {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
- si_set_sampler_view(sctx, shader, slot, NULL, NULL);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
- NULL, NULL);
+ si_set_sampler_view(sctx, &samplers->views, slot, NULL);
continue;
}
- si_set_sampler_view(sctx, shader, slot, views[i], rviews[i]->state);
+ si_set_sampler_view(sctx, &samplers->views, slot, views[i]);
if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
struct r600_texture *rtex =
} else {
samplers->depth_texture_mask &= ~(1 << slot);
}
- if (rtex->cmask.size || rtex->fmask.size) {
+ if (is_compressed_colortex(rtex)) {
samplers->compressed_colortex_mask |= 1 << slot;
} else {
samplers->compressed_colortex_mask &= ~(1 << slot);
}
-
- if (rtex->fmask.size) {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
- views[i], rviews[i]->fmask_state);
- } else {
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
- NULL, NULL);
- }
} else {
samplers->depth_texture_mask &= ~(1 << slot);
samplers->compressed_colortex_mask &= ~(1 << slot);
- si_set_sampler_view(sctx, shader, SI_FMASK_TEX_OFFSET + slot,
- NULL, NULL);
}
}
}
-/* SAMPLER STATES */
+static void
+si_samplers_update_compressed_colortex_mask(struct si_textures_info *samplers)
+{
+ uint64_t mask = samplers->views.desc.enabled_mask;
+
+ while (mask) {
+ int i = u_bit_scan64(&mask);
+ struct pipe_resource *res = samplers->views.views[i]->texture;
+
+ if (res && res->target != PIPE_BUFFER) {
+ struct r600_texture *rtex = (struct r600_texture *)res;
+
+ if (is_compressed_colortex(rtex)) {
+ samplers->compressed_colortex_mask |= 1 << i;
+ } else {
+ samplers->compressed_colortex_mask &= ~(1 << i);
+ }
+ }
+ }
+}
+
+/* IMAGE VIEWS */
+
+static void
+si_release_image_views(struct si_images_info *images)
+{
+ unsigned i;
+
+ for (i = 0; i < SI_NUM_IMAGES; ++i) {
+ struct pipe_image_view *view = &images->views[i];
+
+ pipe_resource_reference(&view->resource, NULL);
+ }
+
+ si_release_descriptors(&images->desc);
+}
+
+static void
+si_image_views_begin_new_cs(struct si_context *sctx, struct si_images_info *images)
+{
+ uint mask = images->desc.enabled_mask;
+
+ /* Add buffers to the CS. */
+ while (mask) {
+ int i = u_bit_scan(&mask);
+ struct pipe_image_view *view = &images->views[i];
+
+ assert(view->resource);
+
+ si_sampler_view_add_buffer(sctx, view->resource);
+ }
+
+ if (images->desc.buffer) {
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+ images->desc.buffer,
+ RADEON_USAGE_READ,
+ RADEON_PRIO_DESCRIPTORS);
+ }
+}
+
+static void
+si_disable_shader_image(struct si_images_info *images, unsigned slot)
+{
+ if (images->desc.enabled_mask & (1llu << slot)) {
+ pipe_resource_reference(&images->views[slot].resource, NULL);
+ images->compressed_colortex_mask &= ~(1 << slot);
+
+ memcpy(images->desc.list + slot*8, null_image_descriptor, 8*4);
+ images->desc.enabled_mask &= ~(1llu << slot);
+ images->desc.list_dirty = true;
+ }
+}
-static void si_sampler_states_begin_new_cs(struct si_context *sctx,
- struct si_sampler_states *states)
+static void
+si_set_shader_images(struct pipe_context *pipe, unsigned shader,
+ unsigned start_slot, unsigned count,
+ struct pipe_image_view *views)
{
- if (!states->desc.buffer)
+ struct si_context *ctx = (struct si_context *)pipe;
+ struct si_screen *screen = ctx->screen;
+ struct si_images_info *images = &ctx->images[shader];
+ unsigned i, slot;
+
+ assert(shader < SI_NUM_SHADERS);
+
+ if (!count)
return;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
- RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
+
+ assert(start_slot + count <= SI_NUM_IMAGES);
+
+ for (i = 0, slot = start_slot; i < count; ++i, ++slot) {
+ struct r600_resource *res;
+
+ if (!views || !views[i].resource) {
+ si_disable_shader_image(images, slot);
+ continue;
+ }
+
+ res = (struct r600_resource *)views[i].resource;
+ util_copy_image_view(&images->views[slot], &views[i]);
+
+ si_sampler_view_add_buffer(ctx, &res->b.b);
+
+ if (res->b.b.target == PIPE_BUFFER) {
+ si_make_buffer_descriptor(screen, res,
+ views[i].format,
+ views[i].u.buf.first_element,
+ views[i].u.buf.last_element,
+ images->desc.list + slot * 8);
+ images->compressed_colortex_mask &= ~(1 << slot);
+ } else {
+ static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
+ struct r600_texture *tex = (struct r600_texture *)res;
+ unsigned level;
+ unsigned width, height, depth;
+
+ assert(!tex->is_depth);
+ assert(tex->fmask.size == 0);
+
+ if (tex->dcc_offset &&
+ views[i].access & PIPE_IMAGE_ACCESS_WRITE)
+ r600_texture_disable_dcc(&screen->b, tex);
+
+ if (is_compressed_colortex(tex)) {
+ images->compressed_colortex_mask |= 1 << slot;
+ } else {
+ images->compressed_colortex_mask &= ~(1 << slot);
+ }
+
+ /* Always force the base level to the selected level.
+ *
+ * This is required for 3D textures, where otherwise
+ * selecting a single slice for non-layered bindings
+ * fails. It doesn't hurt the other targets.
+ */
+ level = views[i].u.tex.level;
+ width = u_minify(res->b.b.width0, level);
+ height = u_minify(res->b.b.height0, level);
+ depth = u_minify(res->b.b.depth0, level);
+
+ si_make_texture_descriptor(screen, tex, false, res->b.b.target,
+ views[i].format, swizzle,
+ level, 0, 0,
+ views[i].u.tex.first_layer, views[i].u.tex.last_layer,
+ width, height, depth,
+ images->desc.list + slot * 8,
+ NULL);
+ }
+
+ images->desc.enabled_mask |= 1llu << slot;
+ images->desc.list_dirty = true;
+ }
+}
+
+static void
+si_images_update_compressed_colortex_mask(struct si_images_info *images)
+{
+ uint64_t mask = images->desc.enabled_mask;
+
+ while (mask) {
+ int i = u_bit_scan64(&mask);
+ struct pipe_resource *res = images->views[i].resource;
+
+ if (res && res->target != PIPE_BUFFER) {
+ struct r600_texture *rtex = (struct r600_texture *)res;
+
+ if (is_compressed_colortex(rtex)) {
+ images->compressed_colortex_mask |= 1 << i;
+ } else {
+ images->compressed_colortex_mask &= ~(1 << i);
+ }
+ }
+ }
}
-void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
- unsigned start, unsigned count, void **states)
+/* SAMPLER STATES */
+
+static void si_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
+ unsigned start, unsigned count, void **states)
{
- struct si_sampler_states *samplers = &sctx->samplers[shader].states;
+ struct si_context *sctx = (struct si_context *)ctx;
+ struct si_textures_info *samplers = &sctx->samplers[shader];
+ struct si_descriptors *desc = &samplers->views.desc;
struct si_sampler_state **sstates = (struct si_sampler_state**)states;
int i;
- if (start == 0)
- samplers->saved_states[0] = states[0];
- if (start == 1)
- samplers->saved_states[1] = states[0];
- else if (start == 0 && count >= 2)
- samplers->saved_states[1] = states[1];
+ if (!count || shader >= SI_NUM_SHADERS)
+ return;
for (i = 0; i < count; i++) {
unsigned slot = start + i;
- if (!sstates[i])
+ if (!sstates[i] ||
+ sstates[i] == samplers->views.sampler_states[slot])
+ continue;
+
+ samplers->views.sampler_states[slot] = sstates[i];
+
+ /* If FMASK is bound, don't overwrite it.
+ * The sampler state will be set after FMASK is unbound.
+ */
+ if (samplers->views.views[i] &&
+ samplers->views.views[i]->texture &&
+ samplers->views.views[i]->texture->target != PIPE_BUFFER &&
+ ((struct r600_texture*)samplers->views.views[i]->texture)->fmask.size)
continue;
- memcpy(samplers->desc.list + slot*4, sstates[i]->val, 4*4);
- samplers->desc.list_dirty = true;
+ memcpy(desc->list + slot * 16 + 12, sstates[i]->val, 4*4);
+ desc->list_dirty = true;
}
}
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
- num_buffers);
+ num_buffers, NULL);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers)
{
uint64_t mask = buffers->desc.enabled_mask;
- /* Add relocations to the CS. */
+ /* Add buffers to the CS. */
while (mask) {
int i = u_bit_scan64(&mask);
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffers->buffers[i],
buffers->shader_usage, buffers->priority);
}
if (!buffers->desc.buffer)
return;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
buffers->desc.buffer, RADEON_USAGE_READWRITE,
- RADEON_PRIO_SHADER_DATA);
+ RADEON_PRIO_DESCRIPTORS);
}
/* VERTEX BUFFERS */
if (!sctx->vertex_buffer[vb].buffer)
continue;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)sctx->vertex_buffer[vb].buffer,
- RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
+ RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
}
if (!desc->buffer)
return;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
desc->buffer, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_DATA);
+ RADEON_PRIO_DESCRIPTORS);
}
static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
* directly through a staging buffer and don't go through
* the fine-grained upload path.
*/
- u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
+ u_upload_alloc(sctx->b.uploader, 0, count * 16, 256, &desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, (void**)&ptr);
if (!desc->buffer)
return false;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
desc->buffer, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_DATA);
+ RADEON_PRIO_DESCRIPTORS);
assert(count <= SI_NUM_VERTEX_BUFFERS);
vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
rbuffer = (struct r600_resource*)vb->buffer;
- if (rbuffer == NULL) {
+ if (!rbuffer) {
memset(desc, 0, 16);
continue;
}
desc[3] = sctx->vertex_elements->rsrc_word3[i];
if (!bound[ve->vertex_buffer_index]) {
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)vb->buffer,
- RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
+ RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
bound[ve->vertex_buffer_index] = true;
}
}
{
void *tmp;
- u_upload_alloc(sctx->b.uploader, 0, size, const_offset,
+ u_upload_alloc(sctx->b.uploader, 0, size, 256, const_offset,
(struct pipe_resource**)rbuffer, &tmp);
- util_memcpy_cpu_to_le32(tmp, ptr, size);
+ if (rbuffer)
+ util_memcpy_cpu_to_le32(tmp, ptr, size);
}
static void si_set_constant_buffer(struct pipe_context *ctx, uint shader, uint slot,
si_upload_const_buffer(sctx,
(struct r600_resource**)&buffer, input->user_buffer,
input->buffer_size, &buffer_offset);
+ if (!buffer) {
+ /* Just unbind on failure. */
+ si_set_constant_buffer(ctx, shader, slot, NULL);
+ return;
+ }
va = r600_resource(buffer)->gpu_address + buffer_offset;
} else {
pipe_resource_reference(&buffer, input->buffer);
S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
buffers->buffers[slot] = buffer;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << slot;
S_008F0C_ADD_TID_ENABLE(add_tid);
pipe_resource_reference(&buffers->buffers[slot], buffer);
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << slot;
* VS_PARTIAL_FLUSH is required if the buffers are going to be
* used as an input immediately.
*/
- sctx->b.flags |= SI_CONTEXT_INV_KCACHE |
- SI_CONTEXT_INV_TC_L1 |
+ sctx->b.flags |= SI_CONTEXT_INV_SMEM_L1 |
+ SI_CONTEXT_INV_VMEM_L1 |
SI_CONTEXT_VS_PARTIAL_FLUSH;
}
/* Set the resource. */
pipe_resource_reference(&buffers->buffers[bufidx],
buffer);
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
(struct r600_resource*)buffer,
buffers->shader_usage, buffers->priority);
buffers->desc.enabled_mask |= 1llu << bufidx;
S_008F04_BASE_ADDRESS_HI(va >> 32);
}
+/* TEXTURE METADATA ENABLE/DISABLE */
+
+/* CMASK can be enabled (for fast clear) and disabled (for texture export)
+ * while the texture is bound, possibly by a different context. In that case,
+ * call this function to update compressed_colortex_masks.
+ */
+void si_update_compressed_colortex_masks(struct si_context *sctx)
+{
+ for (int i = 0; i < SI_NUM_SHADERS; ++i) {
+ si_samplers_update_compressed_colortex_mask(&sctx->samplers[i]);
+ si_images_update_compressed_colortex_mask(&sctx->images[i]);
+ }
+}
+
/* BUFFER DISCARD/INVALIDATION */
/* Reallocate a buffer a update all resource bindings where the buffer is
old_va, buf);
buffers->desc.list_dirty = true;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
old_va, buf);
buffers->desc.list_dirty = true;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
}
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (views->views[i]->texture == buf) {
- si_desc_reset_buffer_offset(ctx, views->desc.list + i*8+4,
+ si_desc_reset_buffer_offset(ctx,
+ views->desc.list +
+ i * 16 + 4,
old_va, buf);
views->desc.list_dirty = true;
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
+ radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
rbuffer, RADEON_USAGE_READ,
- RADEON_PRIO_SHADER_BUFFER_RO);
+ RADEON_PRIO_SAMPLER_BUFFER);
+ }
+ }
+ }
+
+ /* Shader images */
+ for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
+ struct si_images_info *images = &sctx->images[shader];
+ unsigned mask = images->desc.enabled_mask;
+
+ while (mask) {
+ unsigned i = u_bit_scan(&mask);
+
+ if (images->views[i].resource == buf) {
+ si_desc_reset_buffer_offset(
+ ctx, images->desc.list + i * 8 + 4,
+ old_va, buf);
+ images->desc.list_dirty = true;
+
+ radeon_add_to_buffer_list(
+ &sctx->b, &sctx->b.gfx, rbuffer,
+ RADEON_USAGE_READWRITE,
+ RADEON_PRIO_SAMPLER_BUFFER);
}
}
}
sctx->const_buffers[shader].desc.pointer_dirty = true;
sctx->rw_buffers[shader].desc.pointer_dirty = true;
sctx->samplers[shader].views.desc.pointer_dirty = true;
- sctx->samplers[shader].states.desc.pointer_dirty = true;
if (shader == PIPE_SHADER_VERTEX)
sctx->vertex_buffers.pointer_dirty = true;
void si_shader_change_notify(struct si_context *sctx)
{
/* VS can be bound as VS, ES, or LS. */
- if (sctx->tes_shader)
+ if (sctx->tes_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B530_SPI_SHADER_USER_DATA_LS_0);
- else if (sctx->gs_shader)
+ else if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
R_00B130_SPI_SHADER_USER_DATA_VS_0);
/* TES can be bound as ES, VS, or not bound. */
- if (sctx->tes_shader) {
- if (sctx->gs_shader)
+ if (sctx->tes_shader.cso) {
+ if (sctx->gs_shader.cso)
si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
R_00B330_SPI_SHADER_USER_DATA_ES_0);
else
struct si_descriptors *desc,
unsigned sh_base, bool keep_dirty)
{
- struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
uint64_t va;
if (!desc->pointer_dirty || !desc->buffer)
desc->pointer_dirty = keep_dirty;
}
-static void si_emit_shader_userdata(struct si_context *sctx,
- struct r600_atom *atom)
+void si_emit_shader_userdata(struct si_context *sctx, struct r600_atom *atom)
{
unsigned i;
uint32_t *sh_base = sctx->shader_userdata.sh_base;
- if (sctx->gs_shader) {
+ if (sctx->gs_shader.cso) {
/* The VS copy shader needs these for clipping, streamout, and rings. */
unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
unsigned i = PIPE_SHADER_VERTEX;
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, vs_base, true);
- /* The TESSEVAL shader needs this for the ESGS ring buffer. */
- si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
- R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
- } else if (sctx->tes_shader) {
+ if (sctx->tes_shader.cso) {
+ /* The TESSEVAL shader needs this for the ESGS ring buffer. */
+ si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc,
+ R_00B330_SPI_SHADER_USER_DATA_ES_0, true);
+ }
+ } else if (sctx->tes_shader.cso) {
/* The TESSEVAL shader needs this for streamout. */
si_emit_shader_pointer(sctx, &sctx->rw_buffers[PIPE_SHADER_VERTEX].desc,
R_00B130_SPI_SHADER_USER_DATA_VS_0, true);
si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
- si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false);
+ si_emit_shader_pointer(sctx, &sctx->images[i].desc, base, false);
}
si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
}
for (i = 0; i < SI_NUM_SHADERS; i++) {
si_init_buffer_resources(&sctx->const_buffers[i],
- SI_NUM_CONST_BUFFERS, SI_SGPR_CONST,
- RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
+ SI_NUM_CONST_BUFFERS, SI_SGPR_CONST_BUFFERS,
+ RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);
si_init_buffer_resources(&sctx->rw_buffers[i],
SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
- RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
+ RADEON_USAGE_READWRITE, RADEON_PRIO_RINGS_STREAMOUT);
si_init_descriptors(&sctx->samplers[i].views.desc,
- SI_SGPR_RESOURCE, 8, SI_NUM_SAMPLER_VIEWS);
- si_init_descriptors(&sctx->samplers[i].states.desc,
- SI_SGPR_SAMPLER, 4, SI_NUM_SAMPLER_STATES);
+ SI_SGPR_SAMPLERS, 16, SI_NUM_SAMPLERS,
+ null_texture_descriptor);
+
+ si_init_descriptors(&sctx->images[i].desc,
+ SI_SGPR_IMAGES, 8, SI_NUM_IMAGES,
+ null_image_descriptor);
}
- si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFER,
- 4, SI_NUM_VERTEX_BUFFERS);
+ si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFERS,
+ 4, SI_NUM_VERTEX_BUFFERS, NULL);
/* Set pipe_context functions. */
+ sctx->b.b.bind_sampler_states = si_bind_sampler_states;
+ sctx->b.b.set_shader_images = si_set_shader_images;
sctx->b.b.set_constant_buffer = si_set_constant_buffer;
sctx->b.b.set_sampler_views = si_set_sampler_views;
sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
sctx->b.invalidate_buffer = si_invalidate_buffer;
/* Shader user data. */
- sctx->atoms.s.shader_userdata = &sctx->shader_userdata.atom;
- sctx->shader_userdata.atom.emit = (void*)si_emit_shader_userdata;
-
- /* Upper bound, 4 pointers per shader, +1 for vertex buffers, +2 for the VS copy shader. */
- sctx->shader_userdata.atom.num_dw = (SI_NUM_SHADERS * 4 + 1 + 2) * 4;
+ si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
+ si_emit_shader_userdata);
/* Set default and immutable mappings. */
si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
!si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
- !si_upload_descriptors(sctx, &sctx->samplers[i].states.desc))
+ !si_upload_descriptors(sctx, &sctx->images[i].desc))
return false;
}
return si_upload_vertex_buffer_descriptors(sctx);
si_release_buffer_resources(&sctx->const_buffers[i]);
si_release_buffer_resources(&sctx->rw_buffers[i]);
si_release_sampler_views(&sctx->samplers[i].views);
- si_release_descriptors(&sctx->samplers[i].states.desc);
+ si_release_image_views(&sctx->images[i]);
}
si_release_descriptors(&sctx->vertex_buffers);
}
si_buffer_resources_begin_new_cs(sctx, &sctx->const_buffers[i]);
si_buffer_resources_begin_new_cs(sctx, &sctx->rw_buffers[i]);
si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i].views);
- si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
+ si_image_views_begin_new_cs(sctx, &sctx->images[i]);
}
si_vertex_buffers_begin_new_cs(sctx);
si_shader_userdata_begin_new_cs(sctx);